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2025-02-Numerical/lib/nr/ansi/recipes/bessk0.c
2025-09-12 18:55:25 +09:00

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439 B
C

#include <math.h>
float bessk0(float x)
{
float bessi0(float x);
double y,ans;
if (x <= 2.0) {
y=x*x/4.0;
ans=(-log(x/2.0)*bessi0(x))+(-0.57721566+y*(0.42278420
+y*(0.23069756+y*(0.3488590e-1+y*(0.262698e-2
+y*(0.10750e-3+y*0.74e-5))))));
} else {
y=2.0/x;
ans=(exp(-x)/sqrt(x))*(1.25331414+y*(-0.7832358e-1
+y*(0.2189568e-1+y*(-0.1062446e-1+y*(0.587872e-2
+y*(-0.251540e-2+y*0.53208e-3))))));
}
return ans;
}