complete 1580.py 10942.py
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87
zeta_python/completed/1580.py
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87
zeta_python/completed/1580.py
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from collections import deque
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MOVEABLE = [
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(1, 0),
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(-1, 0),
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(0, 1),
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(0, -1),
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(0, 0),
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(1, 1),
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(-1, -1),
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(1, -1),
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(-1, 1),
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]
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class Board:
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def __init__(self, N, M, arr):
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self.size = (N, M)
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self.__arr = arr
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def check_wall(self, i, j):
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return (
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not (0 <= i < self.size[0] and 0 <= j < self.size[1])
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or self.__arr[self.size[1] * i + j]
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)
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class AgentSwitching:
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def __init__(self, N, M, raw):
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self.agents_init = [(-1, -1), (-1, -1)]
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arr = []
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for i, s in enumerate(raw):
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for j, c in enumerate(s):
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if c == "X":
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arr.append(1)
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elif c == "A":
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self.agents_init[0] = (i, j)
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arr.append(0)
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elif c == "B":
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self.agents_init[1] = (i, j)
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arr.append(0)
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else:
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arr.append(0)
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self.board = Board(N, M, arr)
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def solve(self):
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vis = [
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[[[0 for _ in range(M)] for _ in range(N)] for _ in range(M)]
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for _ in range(N)
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]
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D = deque([(self.agents_init[0], self.agents_init[1], 0)])
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while D:
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(ai, aj), (bi, bj), turn = D.popleft()
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if vis[ai][aj][bi][bj]:
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continue
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if (ai, aj) == self.agents_init[1] and (bi, bj) == self.agents_init[0]:
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return turn
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a_possible = [
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(ai + mi, aj + mj)
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for mi, mj in MOVEABLE
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if not self.board.check_wall(ai + mi, aj + mj)
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]
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b_possible = [
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(bi + mi, bj + mj)
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for mi, mj in MOVEABLE
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if not self.board.check_wall(bi + mi, bj + mj)
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]
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for new_a in a_possible:
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for new_b in b_possible:
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if new_a == new_b:
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continue
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if new_a == (bi, bj) and new_b == (ai, aj):
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continue
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D.append((new_a, new_b, turn + 1))
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vis[ai][aj][bi][bj] = 1
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return -1
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if __name__ == "__main__":
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N, M = map(int, input().split())
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raw_consume = [input().rstrip() for _ in range(N)]
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solver = AgentSwitching(N, M, raw_consume)
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print(solver.solve())
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