Inline hippo's glcomponents
* Replace android support with androidx as well
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.glview.glrenderer;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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// ResourceTexture is a texture whose Bitmap is decoded from a resource.
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// By default ResourceTexture is not opaque.
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public class ResourceTexture extends UploadedTexture {
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protected final Context mContext;
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protected final int mResId;
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public ResourceTexture(Context context, int resId) {
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if (context == null) {
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throw new IllegalArgumentException("context == null");
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}
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mContext = context;
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mResId = resId;
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setOpaque(false);
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}
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@Override
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protected Bitmap onGetBitmap() {
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BitmapFactory.Options options = new BitmapFactory.Options();
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options.inPreferredConfig = Bitmap.Config.ARGB_8888;
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return BitmapFactory.decodeResource(
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mContext.getResources(), mResId, options);
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}
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@Override
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protected void onFreeBitmap(Bitmap bitmap) {
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if (!inFinalizer()) {
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bitmap.recycle();
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}
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}
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}
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