Inline hippo's glcomponents
* Replace android support with androidx as well
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/*
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* Copyright (C) 2015 Hippo Seven
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.glview.image;
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import android.graphics.RectF;
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import android.graphics.drawable.Animatable;
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import android.os.Process;
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import android.os.SystemClock;
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import androidx.annotation.IntDef;
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import androidx.annotation.NonNull;
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import com.hippo.glview.annotation.RenderThread;
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import com.hippo.glview.glrenderer.GLCanvas;
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import com.hippo.glview.glrenderer.NativeTexture;
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import com.hippo.glview.glrenderer.Texture;
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import com.hippo.glview.view.GLRoot;
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import com.hippo.yorozuya.thread.InfiniteThreadExecutor;
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import com.hippo.yorozuya.thread.PVLock;
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import com.hippo.yorozuya.thread.PriorityThreadFactory;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.ref.WeakReference;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.concurrent.Executor;
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import java.util.concurrent.atomic.AtomicBoolean;
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public class ImageTexture implements Texture, Animatable {
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@IntDef({TILE_SMALL, TILE_LARGE})
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@Retention(RetentionPolicy.SOURCE)
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private @interface TileType {}
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private static final int TILE_SMALL = 0;
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private static final int TILE_LARGE = 1;
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private static final int SMALL_CONTENT_SIZE = 254;
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private static final int SMALL_BORDER_SIZE = 1;
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private static final int SMALL_TILE_SIZE = SMALL_CONTENT_SIZE + 2 * SMALL_BORDER_SIZE;
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private static final int LARGE_CONTENT_SIZE = SMALL_CONTENT_SIZE * 2;
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private static final int LARGE_BORDER_SIZE = SMALL_BORDER_SIZE * 2;
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private static final int LARGE_TILE_SIZE = LARGE_CONTENT_SIZE + 2 * LARGE_BORDER_SIZE;
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private static final int INIT_CAPACITY = 8;
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// We are targeting at 60fps, so we have 16ms for each frame.
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// In this 16ms, we use about 4~8 ms to upload tiles.
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private static final long UPLOAD_TILE_LIMIT = 4; // ms
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private static final Executor sThreadExecutor;
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private static final PVLock sPVLock;
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private static Tile sSmallFreeTileHead = null;
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private static Tile sLargeFreeTileHead = null;
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private static final Object sFreeTileLock = new Object();
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private final ImageWrapper mImage;
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private int mUploadIndex = 0;
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private final Tile[] mTiles; // Can be modified in different threads.
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// Should be protected by "synchronized."
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private final int mWidth;
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private final int mHeight;
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private final boolean mOpaque;
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private final RectF mSrcRect = new RectF();
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private final RectF mDestRect = new RectF();
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private boolean mImageBusy = false;
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private final AtomicBoolean mRunning = new AtomicBoolean();
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private final AtomicBoolean mRequestAnimation = new AtomicBoolean();
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private final AtomicBoolean mFrameDirty = new AtomicBoolean();
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private final AtomicBoolean mNeedRelease = new AtomicBoolean();
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private final AtomicBoolean mReleased = new AtomicBoolean();
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private Runnable mAnimateRunnable = null;
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private WeakReference<Callback> mCallback;
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static {
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sThreadExecutor = new InfiniteThreadExecutor(10 * 1000, new LinkedList<Runnable>(),
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new PriorityThreadFactory("ImageTexture$AnimateTask", Process.THREAD_PRIORITY_BACKGROUND));
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sPVLock = new PVLock(3);
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}
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public static class Uploader implements GLRoot.OnGLIdleListener {
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private final ArrayDeque<ImageTexture> mTextures =
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new ArrayDeque<>(INIT_CAPACITY);
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private final GLRoot mGlRoot;
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private boolean mIsQueued = false;
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public Uploader(GLRoot glRoot) {
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mGlRoot = glRoot;
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}
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public synchronized void clear() {
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mTextures.clear();
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}
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public synchronized void addTexture(ImageTexture t) {
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if (t.isReady()) return;
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mTextures.addLast(t);
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if (mIsQueued) return;
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mIsQueued = true;
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mGlRoot.addOnGLIdleListener(this);
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}
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@Override
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public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
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ArrayDeque<ImageTexture> deque = mTextures;
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synchronized (this) {
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long now = SystemClock.uptimeMillis();
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long dueTime = now + UPLOAD_TILE_LIMIT;
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while (now < dueTime && !deque.isEmpty()) {
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ImageTexture t = deque.peekFirst();
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if (t.uploadNextTile(canvas)) {
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deque.removeFirst();
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mGlRoot.requestRender();
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}
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now = SystemClock.uptimeMillis();
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}
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mIsQueued = !mTextures.isEmpty();
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// return true to keep this listener in the queue
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return mIsQueued;
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}
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}
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}
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private static class Tile extends NativeTexture {
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@TileType
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private int mTileType;
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public int offsetX;
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public int offsetY;
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public ImageWrapper image;
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public Tile nextFreeTile;
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public int contentWidth;
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public int contentHeight;
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public int borderSize;
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public void setSize(@TileType int tileType, int width, int height) {
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mTileType = tileType;
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int tileSize;
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if (tileType == TILE_SMALL) {
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borderSize = SMALL_BORDER_SIZE;
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tileSize = SMALL_TILE_SIZE;
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} else if (tileType == TILE_LARGE) {
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borderSize = LARGE_BORDER_SIZE;
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tileSize = LARGE_TILE_SIZE;
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} else {
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throw new IllegalStateException("Not support tile type: " + tileType);
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}
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contentWidth = width;
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contentHeight = height;
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mWidth = width + 2 * borderSize;
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mHeight = height + 2 * borderSize;
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mTextureWidth = tileSize;
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mTextureHeight = tileSize;
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}
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@Override
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protected void texImage(boolean init) {
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if (image != null && !image.isRecycled()) {
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int w, h;
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if (init) {
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w = mTextureWidth;
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h = mTextureHeight;
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} else {
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w = mWidth;
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h = mHeight;
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}
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image.texImage(init, offsetX - borderSize, offsetY - borderSize, w, h);
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}
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}
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private void invalidate() {
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invalidateContent();
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image = null;
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}
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public void free() {
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switch (mTileType) {
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case TILE_SMALL:
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freeSmallTile(this);
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break;
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case TILE_LARGE:
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freeLargeTile(this);
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break;
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default:
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throw new IllegalStateException("Not support tile type: " + mTileType);
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}
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}
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private static void freeSmallTile(Tile tile) {
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tile.invalidate();
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synchronized (sFreeTileLock) {
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tile.nextFreeTile = sSmallFreeTileHead;
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sSmallFreeTileHead = tile;
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}
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}
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private static void freeLargeTile(Tile tile) {
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tile.invalidate();
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synchronized (sFreeTileLock) {
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tile.nextFreeTile = sLargeFreeTileHead;
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sLargeFreeTileHead = tile;
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}
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}
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}
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private static Tile obtainSmallTile() {
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synchronized (sFreeTileLock) {
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Tile result = sSmallFreeTileHead;
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if (result == null) {
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return new Tile();
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} else {
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sSmallFreeTileHead = result.nextFreeTile;
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result.nextFreeTile = null;
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}
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return result;
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}
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}
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private static Tile obtainLargeTile() {
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synchronized (sFreeTileLock) {
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Tile result = sLargeFreeTileHead;
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if (result == null) {
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return new Tile();
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} else {
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sLargeFreeTileHead = result.nextFreeTile;
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result.nextFreeTile = null;
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}
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return result;
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}
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}
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private class AnimateRunnable implements Runnable {
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public void doRun() {
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long lastTime = System.nanoTime();
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long lastDelay = -1L;
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synchronized (mImage) {
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// Check released, image busy, Need release
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if (mReleased.get() || mImage.isImageRecycled() || mImageBusy || mNeedRelease.get()) {
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mAnimateRunnable = null;
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return;
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}
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// Obtain image
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mImageBusy = true;
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}
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if (!mImage.isCompleted()) {
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try {
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sPVLock.p();
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} catch (InterruptedException e) {
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// Ignore
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}
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if (!mNeedRelease.get()) {
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mImage.complete();
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}
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sPVLock.v();
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}
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int frameCount = mImage.getFrameCount();
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synchronized (mImage) {
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// Release image
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mImageBusy = false;
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// Check need release, frameCount <= 1
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if (mNeedRelease.get() || frameCount <= 1) {
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mAnimateRunnable = null;
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return;
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}
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}
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if (mRequestAnimation.get()) {
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mRunning.lazySet(true);
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}
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for (;;) {
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// Obtain
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synchronized (mImage) {
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// Check released, image busy, Need release, not running
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if (mReleased.get() || mImage.isImageRecycled() || mImageBusy || mNeedRelease.get() || !mRunning.get()) {
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mAnimateRunnable = null;
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return;
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}
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// Obtain image
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mImageBusy = true;
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}
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mImage.advance();
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long delay = mImage.getDelay();
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long time = System.nanoTime();
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if (-1L != lastDelay) {
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delay -= (time - lastTime) / 1000000 - lastDelay;
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}
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lastTime = time;
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lastDelay = delay;
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mFrameDirty.lazySet(true);
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invalidateSelf();
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synchronized (mImage) {
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// Release image
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mImageBusy = false;
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}
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if (delay > 0) {
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try {
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Thread.sleep(delay);
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} catch (InterruptedException e) {
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// Ignore
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}
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}
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}
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}
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@Override
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public void run() {
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doRun();
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while (mNeedRelease.get()) {
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// Obtain
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synchronized (mImage) {
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// Check released
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if (mReleased.get() || mImage.isImageRecycled()) {
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break;
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}
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// Check image busy
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if (mImageBusy) {
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// Image is busy, means it is recycling
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break;
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}
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// Obtain image
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mImageBusy = true;
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}
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if (!mReleased.get()) {
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mImage.release();
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mReleased.lazySet(true);
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}
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synchronized (mImage) {
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// Release image
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mImageBusy = false;
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}
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}
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}
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}
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/**
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* Call {@link ImageWrapper#obtain()} first
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*/
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public ImageTexture(@NonNull ImageWrapper image) {
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mImage = image;
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int width = mWidth = image.getWidth();
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int height = mHeight = image.getHeight();
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boolean opaque = mOpaque = image.isOpaque();
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ArrayList<Tile> list = new ArrayList<>();
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for (int x = 0; x < width; x += LARGE_CONTENT_SIZE) {
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for (int y = 0; y < height; y += LARGE_CONTENT_SIZE) {
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int w = Math.min(LARGE_CONTENT_SIZE, width - x);
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int h = Math.min(LARGE_CONTENT_SIZE, height - y);
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if (w <= SMALL_CONTENT_SIZE) {
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Tile tile = obtainSmallTile();
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tile.offsetX = x;
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tile.offsetY = y;
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tile.image = image;
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tile.setSize(TILE_SMALL, w, Math.min(SMALL_CONTENT_SIZE, h));
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tile.setOpaque(opaque);
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list.add(tile);
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int nextHeight = h - SMALL_CONTENT_SIZE;
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if (nextHeight > 0) {
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Tile nextTile = obtainSmallTile();
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nextTile.offsetX = x;
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nextTile.offsetY = y + SMALL_CONTENT_SIZE;
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nextTile.image = image;
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nextTile.setSize(TILE_SMALL, w, nextHeight);
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nextTile.setOpaque(opaque);
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list.add(nextTile);
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}
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} else if (h <= SMALL_CONTENT_SIZE) {
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Tile tile = obtainSmallTile();
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tile.offsetX = x;
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tile.offsetY = y;
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tile.image = image;
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tile.setSize(TILE_SMALL, Math.min(SMALL_CONTENT_SIZE, w), h);
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tile.setOpaque(opaque);
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list.add(tile);
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int nextWidth = w - SMALL_CONTENT_SIZE;
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if (nextWidth > 0) {
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Tile nextTile = obtainSmallTile();
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nextTile.offsetX = x + SMALL_CONTENT_SIZE;
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nextTile.offsetY = y;
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nextTile.image = image;
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nextTile.setSize(TILE_SMALL, nextWidth, h);
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nextTile.setOpaque(opaque);
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list.add(nextTile);
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}
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} else {
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Tile tile = obtainLargeTile();
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tile.offsetX = x;
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tile.offsetY = y;
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tile.image = image;
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tile.setSize(TILE_LARGE, w, h);
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tile.setOpaque(opaque);
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list.add(tile);
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}
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}
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}
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mTiles = list.toArray(new Tile[list.size()]);
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if (!mImage.isCompleted()) {
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Runnable runnable = new AnimateRunnable();
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mAnimateRunnable = runnable;
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sThreadExecutor.execute(runnable);
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}
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}
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public final void setCallback(Callback cb) {
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mCallback = new WeakReference<>(cb);
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}
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public Callback getCallback() {
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if (mCallback != null) {
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return mCallback.get();
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}
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return null;
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}
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public void invalidateSelf() {
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final Callback callback = getCallback();
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if (callback != null) {
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callback.invalidateImageTexture(this);
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}
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}
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@Override
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public void start() {
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synchronized (mImage) {
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if (!mImageBusy) {
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mImageBusy = true;
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} else {
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mRequestAnimation.lazySet(true);
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return;
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}
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}
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boolean end = mReleased.get() || mImage.isImageRecycled() || mNeedRelease.get() ||
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(mImage.isCompleted() && mImage.getFrameCount() <= 1) || mRunning.get();
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synchronized (mImage) {
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mImageBusy = false;
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}
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if (end) {
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return;
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}
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mRunning.lazySet(true);
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synchronized (mImage) {
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if (mAnimateRunnable == null) {
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Runnable runnable = new AnimateRunnable();
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mAnimateRunnable = runnable;
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sThreadExecutor.execute(runnable);
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}
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}
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}
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@Override
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public void stop() {
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mRunning.lazySet(false);
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mRequestAnimation.lazySet(false);
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}
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@Override
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public boolean isRunning() {
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return mRunning.get();
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}
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private boolean uploadNextTile(GLCanvas canvas) {
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if (mUploadIndex == mTiles.length) return true;
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synchronized (mTiles) {
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Tile next = mTiles[mUploadIndex++];
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// Make sure tile has not already been recycled by the time
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// this is called (race condition in onGLIdle)
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if (next.image != null) {
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boolean hasBeenLoad = next.isLoaded();
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next.updateContent(canvas);
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// It will take some time for a texture to be drawn for the first
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||||
// time. When scrolling, we need to draw several tiles on the screen
|
||||
// at the same time. It may cause a UI jank even these textures has
|
||||
// been uploaded.
|
||||
if (!hasBeenLoad) next.draw(canvas, 0, 0);
|
||||
}
|
||||
}
|
||||
return mUploadIndex == mTiles.length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWidth() {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight() {
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
// We want to draw the "source" on the "target".
|
||||
// This method is to find the "output" rectangle which is
|
||||
// the corresponding area of the "src".
|
||||
// (x,y) target
|
||||
// (x0,y0) source +---------------+
|
||||
// +----------+ | |
|
||||
// | src | | output |
|
||||
// | +--+ | linear map | +----+ |
|
||||
// | +--+ | ----------> | | | |
|
||||
// | | by (scaleX, scaleY) | +----+ |
|
||||
// +----------+ | |
|
||||
// Texture +---------------+
|
||||
// Canvas
|
||||
private static void mapRect(RectF output,
|
||||
RectF src, float x0, float y0, float x, float y, float scaleX,
|
||||
float scaleY) {
|
||||
output.set(x + (src.left - x0) * scaleX,
|
||||
y + (src.top - y0) * scaleY,
|
||||
x + (src.right - x0) * scaleX,
|
||||
y + (src.bottom - y0) * scaleY);
|
||||
}
|
||||
|
||||
@RenderThread
|
||||
private void syncFrame() {
|
||||
if (mFrameDirty.getAndSet(false)) {
|
||||
// invalid tiles
|
||||
for (Tile tile : mTiles) {
|
||||
tile.invalidateContent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GLCanvas canvas, int x, int y) {
|
||||
draw(canvas, x, y, mWidth, mHeight);
|
||||
}
|
||||
|
||||
// Draws the texture on to the specified rectangle.
|
||||
@Override
|
||||
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
|
||||
RectF src = mSrcRect;
|
||||
RectF dest = mDestRect;
|
||||
float scaleX = (float) w / mWidth;
|
||||
float scaleY = (float) h / mHeight;
|
||||
|
||||
syncFrame();
|
||||
for (Tile t : mTiles) {
|
||||
src.set(0, 0, t.contentWidth, t.contentHeight);
|
||||
src.offset(t.offsetX, t.offsetY);
|
||||
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
|
||||
src.offset(t.borderSize - t.offsetX, t.borderSize - t.offsetY);
|
||||
canvas.drawTexture(t, src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
// Draws a sub region of this texture on to the specified rectangle.
|
||||
@Override
|
||||
public void draw(GLCanvas canvas, RectF source, RectF target) {
|
||||
RectF src = mSrcRect;
|
||||
RectF dest = mDestRect;
|
||||
float x0 = source.left;
|
||||
float y0 = source.top;
|
||||
float x = target.left;
|
||||
float y = target.top;
|
||||
float scaleX = target.width() / source.width();
|
||||
float scaleY = target.height() / source.height();
|
||||
|
||||
syncFrame();
|
||||
for (Tile t : mTiles) {
|
||||
src.set(0, 0, t.contentWidth, t.contentHeight);
|
||||
src.offset(t.offsetX, t.offsetY);
|
||||
if (!src.intersect(source)) {
|
||||
continue;
|
||||
}
|
||||
mapRect(dest, src, x0, y0, x, y, scaleX, scaleY);
|
||||
src.offset(t.borderSize - t.offsetX, t.borderSize - t.offsetY);
|
||||
canvas.drawTexture(t, src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
// Draws a mixed color of this texture and a specified color onto the
|
||||
// a rectangle. The used color is: from * (1 - ratio) + to * ratio.
|
||||
public void drawMixed(GLCanvas canvas, int color, float ratio,
|
||||
int x, int y, int width, int height) {
|
||||
RectF src = mSrcRect;
|
||||
RectF dest = mDestRect;
|
||||
float scaleX = (float) width / mWidth;
|
||||
float scaleY = (float) height / mHeight;
|
||||
|
||||
syncFrame();
|
||||
for (Tile t : mTiles) {
|
||||
src.set(0, 0, t.contentWidth, t.contentHeight);
|
||||
src.offset(t.offsetX, t.offsetY);
|
||||
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
|
||||
src.offset(t.borderSize - t.offsetX, t.borderSize - t.offsetY);
|
||||
canvas.drawMixed(t, color, ratio, src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
public void drawMixed(GLCanvas canvas, int color, float ratio,
|
||||
RectF source, RectF target) {
|
||||
RectF src = mSrcRect;
|
||||
RectF dest = mDestRect;
|
||||
float x0 = source.left;
|
||||
float y0 = source.top;
|
||||
float x = target.left;
|
||||
float y = target.top;
|
||||
float scaleX = target.width() / source.width();
|
||||
float scaleY = target.height() / source.height();
|
||||
|
||||
syncFrame();
|
||||
for (Tile t : mTiles) {
|
||||
src.set(0, 0, t.contentWidth, t.contentHeight);
|
||||
src.offset(t.offsetX, t.offsetY);
|
||||
if (!src.intersect(source)) {
|
||||
continue;
|
||||
}
|
||||
mapRect(dest, src, x0, y0, x, y, scaleX, scaleY);
|
||||
src.offset(t.borderSize - t.offsetX, t.borderSize - t.offsetY);
|
||||
canvas.drawMixed(t, color, ratio, src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaque() {
|
||||
return mOpaque;
|
||||
}
|
||||
|
||||
public boolean isReady() {
|
||||
return mUploadIndex == mTiles.length;
|
||||
}
|
||||
|
||||
public void recycle() {
|
||||
mRunning.lazySet(false);
|
||||
|
||||
for (Tile mTile : mTiles) {
|
||||
mTile.free();
|
||||
}
|
||||
|
||||
boolean releaseNow;
|
||||
|
||||
synchronized (mImage) {
|
||||
if (!mImageBusy) {
|
||||
releaseNow = true;
|
||||
mImageBusy = true;
|
||||
} else {
|
||||
releaseNow = false;
|
||||
mNeedRelease.lazySet(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (releaseNow) {
|
||||
if (!mReleased.get()) {
|
||||
mImage.release();
|
||||
mReleased.lazySet(true);
|
||||
}
|
||||
synchronized (mImage) {
|
||||
mImageBusy = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface Callback {
|
||||
void invalidateImageTexture(ImageTexture who);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user