Inline hippo's glcomponents
* Replace android support with androidx as well
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.glview.view;
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import android.content.Context;
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import android.graphics.Matrix;
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import com.hippo.glview.anim.CanvasAnimation;
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import com.hippo.glview.glrenderer.GLCanvas;
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public interface GLRoot {
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// Listener will be called when GL is idle AND before each frame.
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// Mainly used for uploading textures.
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interface OnGLIdleListener {
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boolean onGLIdle(GLCanvas canvas, boolean renderRequested);
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}
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void addOnGLIdleListener(OnGLIdleListener listener);
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void registerLaunchedAnimation(CanvasAnimation animation);
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void requestRenderForced();
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void requestRender();
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void requestLayoutContentPane();
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void lockRenderThread();
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void unlockRenderThread();
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void setContentPane(GLView content);
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void setOrientationSource(OrientationSource source);
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int getDisplayRotation();
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int getCompensation();
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Matrix getCompensationMatrix();
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void freeze();
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void unfreeze();
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void setLightsOutMode(boolean enabled);
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Context getContext();
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int getWidth();
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int getHeight();
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}
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