Adapt Lollipop EdgeEffect

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seven332 committed 2015-08-02 13:44:33 +08:00
1 parent 3523503d08
commit 132d866dd9
4 files changed
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@@ -1,11 +1,11 @@
/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright 2015 Hippo Seven
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
@@ -16,87 +16,45 @@
package com.hippo.ehviewer.gallery.ui;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.view.animation.AnimationUtils;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import com.hippo.ehviewer.R;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
import com.hippo.ehviewer.gallery.glrenderer.ResourceTexture;
// This is copied from android.widget.EdgeEffect with some small modifications:
// (1) Copy the images (overscroll_{edge|glow}.png) to local resources.
// (2) Use "GLCanvas" instead of "Canvas" for draw()'s parameter.
// (3) Use a private Drawable class (which inherits from ResourceTexture)
// instead of android.graphics.drawable.Drawable to hold the images.
// The private Drawable class is used to translate original Canvas calls to
// corresponding GLCanvas calls.
/**
* This class performs the graphical effect used at the edges of scrollable widgets
* when the user scrolls beyond the content bounds in 2D space.
*
* <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
* instance for each edge that should show the effect, feed it input data using
* the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
* and draw the effect using {@link #draw(GLCanvas)} in the widget's overridden
* {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
* false after drawing, the edge effect's animation is not yet complete and the widget
* should schedule another drawing pass to continue the animation.</p>
*
* <p>When drawing, widgets should draw their main content and child views first,
* usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
* method. (This will invoke onDraw and dispatch drawing to child views as needed.)
* The edge effect may then be drawn on top of the view's content using the
* {@link #draw(GLCanvas)} method.</p>
*/
public class EdgeEffect {
@SuppressWarnings("unused")
private static final String TAG = "EdgeEffect";
// Time it will take the effect to fully recede in ms
private static final int RECEDE_TIME = 1000;
private static final int RECEDE_TIME = 600;
// Time it will take before a pulled glow begins receding in ms
private static final int PULL_TIME = 167;
// Time it will take in ms for a pulled glow to decay to partial strength before release
private static final int PULL_DECAY_TIME = 1000;
private static final int PULL_DECAY_TIME = 2000;
private static final float MAX_ALPHA = 0.8f;
private static final float HELD_EDGE_ALPHA = 0.7f;
private static final float HELD_EDGE_SCALE_Y = 0.5f;
private static final float HELD_GLOW_ALPHA = 0.5f;
private static final float HELD_GLOW_SCALE_Y = 0.5f;
private static final float MAX_ALPHA = 0.5f;
private static final float MAX_GLOW_HEIGHT = 4.f;
private static final float MAX_GLOW_SCALE = 2.f;
private static final float PULL_GLOW_BEGIN = 1.f;
private static final float PULL_EDGE_BEGIN = 0.6f;
private static final float PULL_GLOW_BEGIN = 0.f;
// Minimum velocity that will be absorbed
private static final int MIN_VELOCITY = 100;
// Maximum velocity, clamps at this value
private static final int MAX_VELOCITY = 10000;
private static final float EPSILON = 0.001f;
private final Drawable mEdge;
private final Drawable mGlow;
private int mWidth;
private int mHeight;
private final int MIN_WIDTH = 300;
private final int mMinWidth;
private static final double ANGLE = Math.PI / 6;
private static final float SIN = (float) Math.sin(ANGLE);
private static final float COS = (float) Math.cos(ANGLE);
private float mEdgeAlpha;
private float mEdgeScaleY;
private float mGlowAlpha;
private float mGlowScaleY;
private float mEdgeAlphaStart;
private float mEdgeAlphaFinish;
private float mEdgeScaleYStart;
private float mEdgeScaleYFinish;
private float mGlowAlphaStart;
private float mGlowAlphaFinish;
private float mGlowScaleYStart;
@@ -113,31 +71,26 @@ public class EdgeEffect {
private static final int STATE_RECEDE = 3;
private static final int STATE_PULL_DECAY = 4;
// How much dragging should effect the height of the edge image.
// Number determined by user testing.
private static final int PULL_DISTANCE_EDGE_FACTOR = 7;
private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
// How much dragging should effect the height of the glow image.
// Number determined by user testing.
private static final int PULL_DISTANCE_GLOW_FACTOR = 7;
private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 1.1f;
private static final int VELOCITY_EDGE_FACTOR = 8;
private static final int VELOCITY_GLOW_FACTOR = 16;
private static final int VELOCITY_GLOW_FACTOR = 6;
private int mState = STATE_IDLE;
private float mPullDistance;
private final Rect mBounds = new Rect();
private int mColor;
private float mRadius;
private float mBaseGlowScale;
private float mDisplacement = 0.5f;
private float mTargetDisplacement = 0.5f;
/**
* Construct a new EdgeEffect with a theme appropriate for the provided context.
* @param context Context used to provide theming and resource information for the EdgeEffect
*/
public EdgeEffect(Context context) {
mEdge = new Drawable(context, R.drawable.overscroll_edge);
mGlow = new Drawable(context, R.drawable.overscroll_glow);
mMinWidth = (int) (context.getResources().getDisplayMetrics().density * MIN_WIDTH + 0.5f);
public EdgeEffect(int color) {
mColor = color;
mInterpolator = new DecelerateInterpolator();
}
@@ -148,8 +101,17 @@ public class EdgeEffect {
* @param height Effect height in pixels
*/
public void setSize(int width, int height) {
mWidth = width;
mHeight = height;
final float r = width * 0.75f / SIN;
final float y = COS * r;
final float h = r - y;
final float or = height * 0.75f / SIN;
final float oy = COS * or;
final float oh = or - oy;
mRadius = r;
mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
}
/**
@@ -177,17 +139,38 @@ public class EdgeEffect {
* The host view should always {@link android.view.View#invalidate()} after this
* and draw the results accordingly.
*
* <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
* of the pull point is known.</p>
*
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
*/
public void onPull(float deltaDistance) {
final long now = AnimationTime.get();
onPull(deltaDistance, 0.5f);
}
/**
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link android.view.View#invalidate()} after this
* and draw the results accordingly.
*
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* @param displacement The displacement from the starting side of the effect of the point
* initiating the pull. In the case of touch this is the finger position.
* Values may be from 0-1.
*/
public void onPull(float deltaDistance, float displacement) {
final long now = AnimationUtils.currentAnimationTimeMillis();
mTargetDisplacement = displacement;
if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
return;
}
if (mState != STATE_PULL) {
mGlowScaleY = PULL_GLOW_BEGIN;
mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
}
mState = STATE_PULL;
@@ -195,30 +178,20 @@ public class EdgeEffect {
mDuration = PULL_TIME;
mPullDistance += deltaDistance;
float distance = Math.abs(mPullDistance);
mEdgeAlpha = mEdgeAlphaStart = Math.max(PULL_EDGE_BEGIN, Math.min(distance, MAX_ALPHA));
mEdgeScaleY = mEdgeScaleYStart = Math.max(
HELD_EDGE_SCALE_Y, Math.min(distance * PULL_DISTANCE_EDGE_FACTOR, 1.f));
final float absdd = Math.abs(deltaDistance);
mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
mGlowAlpha +
(Math.abs(deltaDistance) * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
float glowChange = Math.abs(deltaDistance);
if (deltaDistance > 0 && mPullDistance < 0) {
glowChange = -glowChange;
}
if (mPullDistance == 0) {
mGlowScaleY = 0;
mGlowScaleY = mGlowScaleYStart = 0;
} else {
final float scale = Math.max(0, 1 - 1 /
(float) Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3f) / 0.7f;
mGlowScaleY = mGlowScaleYStart = scale;
}
// Do not allow glow to get larger than MAX_GLOW_HEIGHT.
mGlowScaleY = mGlowScaleYStart = Math.min(MAX_GLOW_HEIGHT, Math.max(
0, mGlowScaleY + glowChange * PULL_DISTANCE_GLOW_FACTOR));
mEdgeAlphaFinish = mEdgeAlpha;
mEdgeScaleYFinish = mEdgeScaleY;
mGlowAlphaFinish = mGlowAlpha;
mGlowScaleYFinish = mGlowScaleY;
}
@@ -237,17 +210,13 @@ public class EdgeEffect {
}
mState = STATE_RECEDE;
mEdgeAlphaStart = mEdgeAlpha;
mEdgeScaleYStart = mEdgeScaleY;
mGlowAlphaStart = mGlowAlpha;
mGlowScaleYStart = mGlowScaleY;
mEdgeAlphaFinish = 0.f;
mEdgeScaleYFinish = 0.f;
mGlowAlphaFinish = 0.f;
mGlowScaleYFinish = 0.f;
mStartTime = AnimationTime.get();
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = RECEDE_TIME;
}
@@ -263,37 +232,44 @@ public class EdgeEffect {
*/
public void onAbsorb(int velocity) {
mState = STATE_ABSORB;
velocity = Math.max(MIN_VELOCITY, Math.abs(velocity));
velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
mStartTime = AnimationTime.get();
mDuration = 0.1f + (velocity * 0.03f);
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = 0.15f + (velocity * 0.02f);
// The edge should always be at least partially visible, regardless
// of velocity.
mEdgeAlphaStart = 0.f;
mEdgeScaleY = mEdgeScaleYStart = 0.f;
// The glow depends more on the velocity, and therefore starts out
// nearly invisible.
mGlowAlphaStart = 0.5f;
mGlowScaleYStart = 0.f;
mGlowAlphaStart = 0.3f;
mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
// Factor the velocity by 8. Testing on device shows this works best to
// reflect the strength of the user's scrolling.
mEdgeAlphaFinish = Math.max(0, Math.min(velocity * VELOCITY_EDGE_FACTOR, 1));
// Edge should never get larger than the size of its asset.
mEdgeScaleYFinish = Math.max(
HELD_EDGE_SCALE_Y, Math.min(velocity * VELOCITY_EDGE_FACTOR, 1.f));
// Growth for the size of the glow should be quadratic to properly
// respond
// to a user's scrolling speed. The faster the scrolling speed, the more
// intense the effect should be for both the size and the saturation.
mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
// Alpha should change for the glow as well as size.
mGlowAlphaFinish = Math.max(
mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
mTargetDisplacement = 0.5f;
}
/**
* Set the color of this edge effect in argb.
*
* @param color Color in argb
*/
public void setColor(int color) {
mColor = color;
}
/**
* Return the color of this edge effect in argb.
* @return The color of this edge effect in argb
*/
public int getColor() {
return mColor;
}
/**
* Draw into the provided canvas. Assumes that the canvas has been rotated
@@ -308,97 +284,77 @@ public class EdgeEffect {
public boolean draw(GLCanvas canvas) {
update();
final int edgeHeight = mEdge.getIntrinsicHeight();
final int edgeWidth = mEdge.getIntrinsicWidth();
final int glowHeight = mGlow.getIntrinsicHeight();
final int glowWidth = mGlow.getIntrinsicWidth();
canvas.save();
mGlow.setAlpha((int) (Math.max(0, Math.min(mGlowAlpha, 1)) * 255));
final float centerX = mBounds.centerX();
final float centerY = mBounds.height() - mRadius;
int glowBottom = (int) Math.min(
glowHeight * mGlowScaleY * glowHeight/ glowWidth * 0.6f,
glowHeight * MAX_GLOW_HEIGHT);
if (mWidth < mMinWidth) {
// Center the glow and clip it.
int glowLeft = (mWidth - mMinWidth)/2;
mGlow.setBounds(glowLeft, 0, mWidth - glowLeft, glowBottom);
} else {
// Stretch the glow to fit.
mGlow.setBounds(0, 0, mWidth, glowBottom);
canvas.translate(-centerX, 0f);
canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, 0);
canvas.translate(centerX, 0f);
final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
float translateX = mBounds.width() * displacement / 2;
canvas.translate(translateX, 0);
canvas.fillOval(centerX, centerY, mRadius, mRadius, mColor);
canvas.restore();
boolean oneLastFrame = false;
if (mState == STATE_RECEDE && mGlowScaleY == 0) {
mState = STATE_IDLE;
oneLastFrame = true;
}
mGlow.draw(canvas);
return mState != STATE_IDLE || oneLastFrame;
}
mEdge.setAlpha((int) (Math.max(0, Math.min(mEdgeAlpha, 1)) * 255));
int edgeBottom = (int) (edgeHeight * mEdgeScaleY);
if (mWidth < mMinWidth) {
// Center the edge and clip it.
int edgeLeft = (mWidth - mMinWidth)/2;
mEdge.setBounds(edgeLeft, 0, mWidth - edgeLeft, edgeBottom);
} else {
// Stretch the edge to fit.
mEdge.setBounds(0, 0, mWidth, edgeBottom);
}
mEdge.draw(canvas);
return mState != STATE_IDLE;
/**
* Return the maximum height that the edge effect will be drawn at given the original
* {@link #setSize(int, int) input size}.
* @return The maximum height of the edge effect
*/
public int getMaxHeight() {
return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
}
private void update() {
final long time = AnimationTime.get();
final long time = AnimationUtils.currentAnimationTimeMillis();
final float t = Math.min((time - mStartTime) / mDuration, 1.f);
final float interp = mInterpolator.getInterpolation(t);
mEdgeAlpha = mEdgeAlphaStart + (mEdgeAlphaFinish - mEdgeAlphaStart) * interp;
mEdgeScaleY = mEdgeScaleYStart + (mEdgeScaleYFinish - mEdgeScaleYStart) * interp;
mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
if (t >= 1.f - EPSILON) {
switch (mState) {
case STATE_ABSORB:
mState = STATE_RECEDE;
mStartTime = AnimationTime.get();
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = RECEDE_TIME;
mEdgeAlphaStart = mEdgeAlpha;
mEdgeScaleYStart = mEdgeScaleY;
mGlowAlphaStart = mGlowAlpha;
mGlowScaleYStart = mGlowScaleY;
// After absorb, the glow and edge should fade to nothing.
mEdgeAlphaFinish = 0.f;
mEdgeScaleYFinish = 0.f;
// After absorb, the glow should fade to nothing.
mGlowAlphaFinish = 0.f;
mGlowScaleYFinish = 0.f;
break;
case STATE_PULL:
mState = STATE_PULL_DECAY;
mStartTime = AnimationTime.get();
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = PULL_DECAY_TIME;
mEdgeAlphaStart = mEdgeAlpha;
mEdgeScaleYStart = mEdgeScaleY;
mGlowAlphaStart = mGlowAlpha;
mGlowScaleYStart = mGlowScaleY;
// After pull, the glow and edge should fade to nothing.
mEdgeAlphaFinish = 0.f;
mEdgeScaleYFinish = 0.f;
// After pull, the glow should fade to nothing.
mGlowAlphaFinish = 0.f;
mGlowScaleYFinish = 0.f;
break;
case STATE_PULL_DECAY:
// When receding, we want edge to decrease more slowly
// than the glow.
float factor = mGlowScaleYFinish != 0 ? 1
/ (mGlowScaleYFinish * mGlowScaleYFinish)
: Float.MAX_VALUE;
mEdgeScaleY = mEdgeScaleYStart +
(mEdgeScaleYFinish - mEdgeScaleYStart) *
interp * factor;
mState = STATE_RECEDE;
break;
case STATE_RECEDE:
@@ -407,37 +363,4 @@ public class EdgeEffect {
}
}
}
private static class Drawable extends ResourceTexture {
private Rect mBounds = new Rect();
private int mAlpha = 255;
public Drawable(Context context, int resId) {
super(context, resId);
}
public int getIntrinsicWidth() {
return getWidth();
}
public int getIntrinsicHeight() {
return getHeight();
}
public void setBounds(int left, int top, int right, int bottom) {
mBounds.set(left, top, right, bottom);
}
public void setAlpha(int alpha) {
mAlpha = alpha;
}
public void draw(GLCanvas canvas) {
canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
canvas.multiplyAlpha(mAlpha / 255.0f);
Rect b = mBounds;
draw(canvas, b.left, b.top, b.width(), b.height());
canvas.restore();
}
}
}
@@ -1,11 +1,11 @@
/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright 2015 Hippo Seven
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
@@ -17,11 +17,12 @@
package com.hippo.ehviewer.gallery.ui;
import android.content.Context;
import android.content.res.TypedArray;
import android.opengl.Matrix;
import com.hippo.ehviewer.R;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
// EdgeView draws EdgeEffect (blue glow) at four sides of the view.
public class EdgeView extends GLView {
@SuppressWarnings("unused")
private static final String TAG = "EdgeView";
@@ -44,8 +45,14 @@ public class EdgeView extends GLView {
private float[] mMatrix = new float[4 * 16];
public EdgeView(Context context) {
final TypedArray a = context.obtainStyledAttributes(
R.styleable.Theme);
final int themeColor = a.getColor(
R.styleable.Theme_colorPrimary, 0xff666666);
a.recycle();
int color = (themeColor & 0xffffff) | 0x33000000;
for (int i = 0; i < 4; i++) {
mEffect[i] = new EdgeEffect(context);
mEffect[i] = new EdgeEffect(color);
}
}
@@ -100,7 +107,7 @@ public class EdgeView extends GLView {
// Called when the content is pulled away from the edge.
// offset is in pixels. direction is one of {TOP, LEFT, BOTTOM, RIGHT}.
public void onPull(int offset, int direction) {
public void onPull(float offset, int direction) {
int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight();
mEffect[direction].onPull((float)offset / fullLength);
if (!mEffect[direction].isFinished()) {
@@ -108,6 +115,15 @@ public class EdgeView extends GLView {
}
}
public void onPull(float offset, float position, int direction) {
int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight();
int fullPosition = ((direction & 1) == 0) ? getHeight() : getWidth();
mEffect[direction].onPull(offset / fullLength, position / fullPosition);
if (!mEffect[direction].isFinished()) {
invalidate();
}
}
// Call when the object is released after being pulled.
public void onRelease() {
boolean more = false;
@@ -245,13 +245,13 @@ public class GalleryView extends GLView implements GestureRecognizer.Listener {
if (mFirstShownIndex > 0) {
scrollToPage(mFirstShownIndex - 1);
} else {
mEdgeView.onPull(getWidth() * 2, EdgeView.LEFT);
mEdgeView.onPull(getWidth() * 2, (int) y, EdgeView.LEFT);
}
} else {
if (mFirstShownIndex < mAdapter.getPages() - 1) {
scrollToPage(mFirstShownIndex + 1);
} else {
mEdgeView.onPull(getWidth() * 2, EdgeView.RIGHT);
mEdgeView.onPull(getWidth() * 2, (int) y, EdgeView.RIGHT);
}
}
}
@@ -352,7 +352,7 @@ public class GalleryView extends GLView implements GestureRecognizer.Listener {
}
@Override
public boolean onScroll(float dx, float dy, float totalX, float totalY) {
public boolean onScroll(float dx, float dy, float totalX, float totalY, float x, float y) {
if (mScale) {
return false;
}
@@ -387,14 +387,14 @@ public class GalleryView extends GLView implements GestureRecognizer.Listener {
mEdgeView.onRelease();
}
mDeltaX += remain;
mEdgeView.onPull(-mDeltaX, EdgeView.LEFT);
mEdgeView.onPull(-mDeltaX, y, EdgeView.LEFT);
} else {
if (mDeltaX < 0) {
mDeltaX = 0;
mEdgeView.onRelease();
}
mDeltaX += remain;
mEdgeView.onPull(mDeltaX, EdgeView.RIGHT);
mEdgeView.onPull(mDeltaX, y, EdgeView.RIGHT);
}
} else if (mMode == Mode.TOP_TO_BOTTOM) {
@@ -34,7 +34,7 @@ public class GestureRecognizer {
boolean onSingleTapConfirmed(float x, float y);
boolean onDoubleTap(float x, float y);
boolean onDoubleTapConfirmed(float x, float y);
boolean onScroll(float dx, float dy, float totalX, float totalY);
boolean onScroll(float dx, float dy, float totalX, float totalY, float x, float y);
boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY);
boolean onScaleBegin(float focusX, float focusY);
boolean onScale(float focusX, float focusY, float scale);
@@ -109,7 +109,7 @@ public class GestureRecognizer {
public boolean onScroll(
MotionEvent e1, MotionEvent e2, float dx, float dy) {
return mListener.onScroll(
dx, dy, e2.getX() - e1.getX(), e2.getY() - e1.getY());
dx, dy, e2.getX() - e1.getX(), e2.getY() - e1.getY(), e2.getX(), e2.getY());
}
@Override