Shake device to clear pattern protection

This commit is contained in:
seven332 committed 2016-03-21 18:04:46 +08:00
1 parent 7626c8e89e
commit 8900b0fa4a
2 files changed
+136 -1

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@@ -16,6 +16,9 @@
package com.hippo.ehviewer.ui.scene;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
@@ -25,14 +28,17 @@ import android.view.ViewGroup;
import com.hippo.ehviewer.R;
import com.hippo.ehviewer.Settings;
import com.hippo.ehviewer.ui.MainActivity;
import com.hippo.hardware.ShakeDetector;
import com.hippo.widget.lockpattern.LockPatternUtils;
import com.hippo.widget.lockpattern.LockPatternView;
import com.hippo.yorozuya.AssertUtils;
import com.hippo.yorozuya.ObjectUtils;
import com.hippo.yorozuya.ViewUtils;
import java.util.List;
public class SecurityScene extends BaseScene implements LockPatternView.OnPatternListener {
public class SecurityScene extends BaseScene implements
LockPatternView.OnPatternListener, ShakeDetector.OnShakeListener {
private static final int MAX_RETRY_TIMES = 5;
@@ -41,11 +47,27 @@ public class SecurityScene extends BaseScene implements LockPatternView.OnPatter
@Nullable
private LockPatternView mPatternView;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private ShakeDetector mShakeDetector;
private int mRetryTimes;
@Override
public void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Context context = getContext2();
AssertUtils.assertNotNull(context);
mSensorManager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
if (null != mSensorManager) {
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (null != mAccelerometer) {
mShakeDetector = new ShakeDetector();
mShakeDetector.setOnShakeListener(this);
}
}
if (null == savedInstanceState) {
mRetryTimes = MAX_RETRY_TIMES;
} else {
@@ -53,6 +75,33 @@ public class SecurityScene extends BaseScene implements LockPatternView.OnPatter
}
}
@Override
public void onDestroy() {
super.onDestroy();
mSensorManager = null;
mAccelerometer = null;
mShakeDetector = null;
}
@Override
public void onResume() {
super.onResume();
if (null != mShakeDetector) {
mSensorManager.registerListener(mShakeDetector, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
}
}
@Override
public void onPause() {
super.onPause();
if (null != mShakeDetector) {
mSensorManager.unregisterListener(mShakeDetector);
}
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
@@ -108,4 +157,17 @@ public class SecurityScene extends BaseScene implements LockPatternView.OnPatter
}
}
}
@Override
public void onShake(int count) {
if (count == 10) {
MainActivity activity = getActivity2();
if (null == activity) {
return;
}
Settings.putSecurity("");
activity.startSceneForCheckStep(MainActivity.CHECK_STEP_SECURITY, getArguments());
finish();
}
}
}
@@ -0,0 +1,73 @@
package com.hippo.hardware;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
// http://jasonmcreynolds.com/?p=388
public class ShakeDetector implements SensorEventListener {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
private static final int SHAKE_SLOP_TIME_MS = 500;
private static final int SHAKE_COUNT_RESET_TIME_MS = 3000;
private OnShakeListener mListener;
private long mShakeTimestamp;
private int mShakeCount;
public void setOnShakeListener(OnShakeListener listener) {
mListener = listener;
}
public interface OnShakeListener {
void onShake(int count);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// ignore
}
@Override
public void onSensorChanged(SensorEvent event) {
if (mListener != null) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float gX = x / SensorManager.GRAVITY_EARTH;
float gY = y / SensorManager.GRAVITY_EARTH;
float gZ = z / SensorManager.GRAVITY_EARTH;
// gForce will be close to 1 when there is no movement.
float gForce = (float) Math.sqrt(gX * gX + gY * gY + gZ * gZ);
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
final long now = System.currentTimeMillis();
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
return;
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0;
}
mShakeTimestamp = now;
mShakeCount++;
mListener.onShake(mShakeCount);
}
}
}
}