Shake device to clear pattern protection
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package com.hippo.hardware;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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// http://jasonmcreynolds.com/?p=388
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public class ShakeDetector implements SensorEventListener {
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/*
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* The gForce that is necessary to register as shake.
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* Must be greater than 1G (one earth gravity unit).
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* You can install "G-Force", by Blake La Pierre
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* from the Google Play Store and run it to see how
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* many G's it takes to register a shake
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*/
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private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
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private static final int SHAKE_SLOP_TIME_MS = 500;
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private static final int SHAKE_COUNT_RESET_TIME_MS = 3000;
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private OnShakeListener mListener;
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private long mShakeTimestamp;
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private int mShakeCount;
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public void setOnShakeListener(OnShakeListener listener) {
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mListener = listener;
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}
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public interface OnShakeListener {
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void onShake(int count);
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}
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@Override
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public void onAccuracyChanged(Sensor sensor, int accuracy) {
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// ignore
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}
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@Override
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public void onSensorChanged(SensorEvent event) {
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if (mListener != null) {
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float x = event.values[0];
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float y = event.values[1];
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float z = event.values[2];
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float gX = x / SensorManager.GRAVITY_EARTH;
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float gY = y / SensorManager.GRAVITY_EARTH;
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float gZ = z / SensorManager.GRAVITY_EARTH;
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// gForce will be close to 1 when there is no movement.
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float gForce = (float) Math.sqrt(gX * gX + gY * gY + gZ * gZ);
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if (gForce > SHAKE_THRESHOLD_GRAVITY) {
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final long now = System.currentTimeMillis();
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// ignore shake events too close to each other (500ms)
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if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
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return;
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}
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// reset the shake count after 3 seconds of no shakes
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if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
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mShakeCount = 0;
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}
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mShakeTimestamp = now;
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mShakeCount++;
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mListener.onShake(mShakeCount);
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}
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}
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}
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}
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