Add SpriteTexture and TextTexture

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seven332 committed 2015-07-24 16:40:35 +08:00
1 parent d3af20fe4d
commit 8dd939f4dc
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package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.RectF;
import com.hippo.yorozuya.AssertUtils;
public class SpriteTexture extends TiledTexture {
private int mCount;
private int[] mRects;
private RectF mTempSource = new RectF();
private RectF mTempTarget = new RectF();
public SpriteTexture(Bitmap bitmap, int count, int[] rects) {
super(bitmap);
AssertUtils.assertEquals("rects.length must be count * 4", count * 4, rects.length);
mCount = count;
mRects = rects;
}
public int getCount() {
return mCount;
}
public void drawSprite(GLCanvas canvas, int index, int x, int y) {
int[] rects = mRects;
int offset = index * 4;
int sourceX = rects[offset];
int sourceY = rects[offset + 1];
int sourceWidth = rects[offset + 2];
int sourceHeight = rects[offset + 3];
mTempSource.set(sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight);
mTempTarget.set(x, y, x + sourceWidth, y + sourceHeight);
draw(canvas, mTempSource, mTempTarget);
}
public void drawSprite(GLCanvas canvas, int index, int x, int y, int width, int height) {
int[] rects = mRects;
int offset = index * 4;
int sourceX = rects[offset];
int sourceY = rects[offset + 1];
mTempSource.set(sourceX, sourceY, sourceX + rects[offset + 2], sourceY + rects[offset + 3]);
mTempTarget.set(x, y, x + width, y + height);
draw(canvas, mTempSource, mTempTarget);
}
public void drawSpriteMixed(GLCanvas canvas, int index, int color, float ratio, int x, int y) {
int[] rects = mRects;
int offset = index * 4;
int sourceX = rects[offset];
int sourceY = rects[offset + 1];
int sourceWidth = rects[offset + 2];
int sourceHeight = rects[offset + 3];
mTempSource.set(sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight);
mTempTarget.set(x, y, x + sourceWidth, y + sourceHeight);
drawMixed(canvas, color, ratio, mTempSource, mTempTarget);
}
public void drawSpriteMixed(GLCanvas canvas, int index, int color, float ratio,
int x, int y, int width, int height) {
int[] rects = mRects;
int offset = index * 4;
int sourceX = rects[offset];
int sourceY = rects[offset + 1];
mTempSource.set(sourceX, sourceY, sourceX + rects[offset + 2],
sourceY + rects[offset + 3]);
mTempTarget.set(x, y, x + width, y + height);
drawMixed(canvas, color, ratio, mTempSource, mTempTarget);
}
}
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package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Typeface;
import java.util.Arrays;
public class TextTexture extends SpriteTexture {
private char[] mCharacters;
private float[] mWidths;
private float mHeight;
private float mMaxWidth;
private TextTexture(Bitmap bitmap, int count, int[] rects, char[] characters,
float[] widths, float height, float maxWidth) {
super(bitmap, count, rects);
mCharacters = characters;
mWidths = widths;
mHeight = height;
mMaxWidth = maxWidth;
}
public float getTextWidth(String text) {
char[] characters = mCharacters;
float[] widths = mWidths;
float width = 0.0f;
for (int i = 0, n = text.length(); i < n; i++) {
char ch = text.charAt(i);
int index = Arrays.binarySearch(characters, ch);
if (index >= 0) {
width += widths[index];
} else {
width += mMaxWidth;
}
}
return width;
}
public void drawText(GLCanvas canvas, String text, int x, int y) {
char[] characters = mCharacters;
float[] widths = mWidths;
for (int i = 0, n = text.length(); i < n; i++) {
char ch = text.charAt(i);
int index = Arrays.binarySearch(characters, ch);
if (index >= 0) {
drawSprite(canvas, index, x, y);
x += widths[index];
} else {
x += mMaxWidth;
}
}
}
/**
* Create a TextTexture to draw text
*
* @param typeface the typeface
* @param size text size
* @param characters all Characters
* @return the TextTexture
*/
public static TextTexture create(Typeface typeface, int size, int color, char[] characters) {
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setTextSize(size);
paint.setColor(color);
paint.setTypeface(typeface);
Rect rect = new Rect();
paint.getTextBounds(characters, 0, Math.min(5, characters.length), rect);
int height = rect.height();
int length = characters.length;
float[] widths = new float[length];
paint.getTextWidths(characters, 0, length, widths);
// Caculate bitmap size
float maxWidth = 0.0f;
for (float f : widths) {
maxWidth = Math.max(maxWidth, f);
}
int hCount = (int) Math.ceil(Math.sqrt(height / maxWidth * length));
int vCount = (int) Math.ceil(Math.sqrt(maxWidth / height * length));
if (hCount * (vCount - 1) > length) {
vCount--;
}
if ((hCount - 1) * vCount > length) {
hCount--;
}
Bitmap bitmap = Bitmap.createBitmap((int) Math.ceil(hCount * maxWidth),
(int) Math.ceil(vCount * height), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
// TODO draw text do not precisely start from X, how to get the fix
int fix = size / 96 + 1;
canvas.translate(0, height - fix);
// Draw
int[] rects = new int[length * 4];
int x = 0;
int y = 0;
for (int i = 0; i < length; i++) {
int offset = i * 4;
rects[offset + 0] = x;
rects[offset + 1] = y;
rects[offset + 2] = (int) widths[i];
rects[offset + 3] = height;
canvas.drawText(characters, i, 1, x, y, paint);
if (i % hCount == hCount - 1) {
// The end of row
x = 0;
y += height;
} else {
x += maxWidth;
}
}
return new TextTexture(bitmap, length, rects, characters, widths, height, maxWidth);
}
}