Revert "Reformat Code"

This reverts commit e0f7dab34f.
This commit is contained in:
tarsin committed 2022-08-22 17:27:52 +08:00
1 parent 24439c7853
commit 9b918ec036
30 files changed
+178 -129

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@@ -62,8 +62,8 @@ public class GLES11Canvas implements GLCanvas {
private static final int MSKEW_Y = 1;
private static final int MSCALE_X = 0;
private static final int MSCALE_Y = 5;
private static final float[] sCropRect = new float[4];
private static final GLId mGLId = new GLES11IdImpl();
private static float[] sCropRect = new float[4];
private static GLId mGLId = new GLES11IdImpl();
static {
float[] temp = {
@@ -98,12 +98,12 @@ public class GLES11Canvas implements GLCanvas {
}
}
private final float[] mMatrixValues = new float[16];
private final float[] mTextureMatrixValues = new float[16];
private final float mMatrixValues[] = new float[16];
private final float mTextureMatrixValues[] = new float[16];
// The results of mapPoints are stored in this buffer, and the order is
// x1, y1, x2, y2.
private final float[] mMapPointsBuffer = new float[4];
private final float[] mTextureColor = new float[4];
private final float mMapPointsBuffer[] = new float[4];
private final float mTextureColor[] = new float[4];
private final ArrayList<RawTexture> mTargetStack = new ArrayList<RawTexture>();
private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>();
private final RectF mDrawTextureSourceRect = new RectF();
@@ -111,21 +111,21 @@ public class GLES11Canvas implements GLCanvas {
private final float[] mTempMatrix = new float[32];
private final IntList mUnboundTextures = new IntList();
private final IntList mDeleteBuffers = new IntList();
private final GL11 mGL;
private final int mBoxCoords;
private final GLState mGLState;
private final boolean mBlendEnabled = true;
private final int[] mFrameBuffer = new int[1];
// Drawing statistics
int mCountDrawLine;
int mCountFillRect;
int mCountDrawMesh;
int mCountTextureRect;
int mCountTextureOES;
private GL11 mGL;
private int mBoxCoords;
private GLState mGLState;
private float mAlpha;
private ConfigState mRecycledRestoreAction;
private int mScreenWidth;
private int mScreenHeight;
private boolean mBlendEnabled = true;
private int mFrameBuffer[] = new int[1];
private RawTexture mTargetTexture;
public GLES11Canvas(GL11 gl) {
@@ -191,7 +191,7 @@ public class GLES11Canvas implements GLCanvas {
}
}
private static boolean isMatrixRotatedOrFlipped(float[] matrix) {
private static boolean isMatrixRotatedOrFlipped(float matrix[]) {
final float eps = 1e-5f;
return Math.abs(matrix[MSKEW_X]) > eps
|| Math.abs(matrix[MSKEW_Y]) > eps
@@ -247,7 +247,7 @@ public class GLES11Canvas implements GLCanvas {
gl.glMatrixMode(GL11.GL_MODELVIEW);
gl.glLoadIdentity();
float[] matrix = mMatrixValues;
float matrix[] = mMatrixValues;
Matrix.setIdentityM(matrix, 0);
// to match the graphic coordinate system in android, we flip it vertically.
if (mTargetTexture == null) {
@@ -408,7 +408,7 @@ public class GLES11Canvas implements GLCanvas {
}
@Override
public void multiplyMatrix(float[] matrix, int offset) {
public void multiplyMatrix(float matrix[], int offset) {
float[] temp = mTempMatrix;
Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset);
System.arraycopy(temp, 0, mMatrixValues, 0, 16);
@@ -467,7 +467,7 @@ public class GLES11Canvas implements GLCanvas {
// Transforms two points by the given matrix m. The result
// {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned.
private float[] mapPoints(float[] m, int x1, int y1, int x2, int y2) {
private float[] mapPoints(float m[], int x1, int y1, int x2, int y2) {
float[] r = mMapPointsBuffer;
// Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused.
@@ -506,7 +506,7 @@ public class GLES11Canvas implements GLCanvas {
textureRect(x, y, width, height);
} else {
// draw the rect from bottom-left to top-right
float[] points = mapPoints(
float points[] = mapPoints(
mMatrixValues, x, y + height, x + width, y);
x = (int) (points[0] + 0.5f);
y = (int) (points[1] + 0.5f);
@@ -958,12 +958,13 @@ public class GLES11Canvas implements GLCanvas {
private static class GLState {
private final GL11 mGL;
private final boolean mLineSmooth = false;
private int mTexEnvMode = GL11.GL_REPLACE;
private float mTextureAlpha = 1.0f;
private int mTextureTarget = GL11.GL_TEXTURE_2D;
private boolean mBlendEnabled = true;
private float mLineWidth = 1.0f;
private boolean mLineSmooth = false;
public GLState(GL11 gl) {
mGL = gl;
@@ -1058,7 +1059,7 @@ public class GLES11Canvas implements GLCanvas {
private static class ConfigState {
float mAlpha;
float[] mMatrix = new float[16];
float mMatrix[] = new float[16];
ConfigState mNextFree;
public void restore(GLES11Canvas canvas) {