Update Scene
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@@ -18,7 +18,6 @@ package com.hippo.scene;
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import android.os.Bundle;
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import android.support.annotation.NonNull;
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import android.support.annotation.Nullable;
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import android.support.v4.util.Pair;
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import com.hippo.util.Log;
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@@ -28,9 +27,11 @@ class SceneManager {
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private static final String TAG = SceneManager.class.getSimpleName();
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private Stack<Pair<Scene, Curtain>> mSceneStack = new Stack<>();
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private Stack<Scene> mSceneStack = new Stack<>();
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private StageActivity mStageActivity;
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private Scene mLegacyScene;
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// Should only be called by SceneApplication
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SceneManager() {
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}
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@@ -43,6 +44,7 @@ class SceneManager {
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return mStageActivity;
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}
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// TODO check previousState state
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void startScene(@NonNull Class sceneClass, @Nullable Announcer announcer,
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@Nullable Curtain curtain) {
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Scene scene;
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@@ -56,56 +58,102 @@ class SceneManager {
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} catch (ClassCastException e) {
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throw new IllegalStateException(sceneClass.getName() + " can not cast to scene");
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}
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scene.setCurtain(curtain);
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Scene previousState = getTopState();
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mSceneStack.push(scene);
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if (curtain != null) {
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curtain.setPreviousScene(previousState);
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}
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if (previousState != null) {
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previousState.pause();
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scene.setState(Scene.SCENE_STATE_PAUSE);
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}
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mSceneStack.push(new Pair<>(scene, curtain));
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scene.setState(Scene.SCENE_STATE_CREATE);
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scene.create();
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scene.create(null);
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scene.resume();
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// Do animation via curtain
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if (curtain != null && previousState != null) {
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scene.setState(Scene.SCENE_STATE_OPEN);
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curtain.open(scene, previousState);
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// Set state run by curtain
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} else {
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scene.setState(Scene.SCENE_STATE_RUN);
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}
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}
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boolean endLegacyScene() {
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if (mLegacyScene != null) {
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Curtain curtain = mLegacyScene.getCurtain();
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if (curtain != null && curtain.isInAnimation()) {
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curtain.endAnimation();
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mLegacyScene = null;
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return true;
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}
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}
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mLegacyScene = null;
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return false;
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}
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void finishScene(@NonNull Scene scene) {
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int index = getSceneIndex(scene);
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if (index >= 0 && index < mSceneStack.size()) {
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Pair<Scene, Curtain> pair = mSceneStack.remove(index);
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Curtain curtain = pair.second;
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Scene previousState = getTopState();
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// Do animation via curtain
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if (curtain != null) {
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scene.destroy(false);
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endLegacyScene();
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if (index == 0) {
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// It is the last scene, just finish the activity
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mSceneStack.remove(index);
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scene.destroy();
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scene.setState(Scene.SCENE_STATE_DESTROY);
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getStageActivity().finish();
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} else {
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// TODO check scene state
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mSceneStack.remove(index);
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Scene previousState = getTopState();
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if (previousState != null) {
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previousState.resume();
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scene.setState(Scene.SCENE_STATE_RUN);
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}
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scene.destroy();
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Curtain curtain = scene.getCurtain();
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if (curtain != null && previousState != null && curtain.isPreviousScene(previousState)) {
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scene.setState(Scene.SCENE_STATE_CLOSE);
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mLegacyScene = scene;
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curtain.close(previousState, scene);
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// detachFromeStage by curtain
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} else {
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scene.setState(Scene.SCENE_STATE_DESTROY);
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scene.detachFromeStage();
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}
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} else {
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scene.destroy(true);
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}
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} else {
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Log.e(TAG, "The scene is not in stage");
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}
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}
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void removeLegacyScene(Scene scene) {
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if (mLegacyScene == scene) {
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mLegacyScene = null;
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}
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}
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private int getSceneIndex(@NonNull Scene scene) {
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int size = mSceneStack.size();
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while (--size >= 0) {
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Pair<Scene, Curtain> pair = mSceneStack.get(size);
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if (scene.equals(pair.first)) {
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if (scene.equals(mSceneStack.get(size))) {
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return size;
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}
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}
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return -1;
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}
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// TODO What if this scene is closing
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boolean onBackPressed() {
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Scene scene = getTopState();
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if (scene != null) {
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@@ -119,36 +167,23 @@ class SceneManager {
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private Scene getTopState() {
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if (!mSceneStack.isEmpty()) {
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return mSceneStack.peek().first;
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return mSceneStack.peek();
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} else {
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return null;
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}
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}
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/*
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private Scene getSecondTopState() {
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int secondTopIndex = mSceneStack.size() - 2;
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if (secondTopIndex >= 0) {
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return mSceneStack.get(secondTopIndex).first;
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} else {
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return null;
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}
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}
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*/
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protected void onSaveInstanceState(Bundle outState) {
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for (Pair<Scene, Curtain> p : mSceneStack) {
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Scene scene = p.first;
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for (Scene scene : mSceneStack) {
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scene.saveInstanceState(outState);
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}
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}
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protected void onRestoreInstanceState(@NonNull Bundle savedInstanceState) {
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for (Pair<Scene, Curtain> p : mSceneStack) {
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Scene scene = p.first;
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for (Scene scene : mSceneStack) {
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// Recreate
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scene.create(savedInstanceState);
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scene.resume();
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// TODO might hide sceneView, curtain do it ?
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scene.create();
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scene.restoreInstanceState(savedInstanceState);
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}
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}
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