Add stuff from Gallery2

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seven332 committed 2015-07-23 19:00:04 +08:00
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.anim;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
import com.hippo.yorozuya.MathUtils;
public class AlphaAnimation extends CanvasAnimation {
private final float mStartAlpha;
private final float mEndAlpha;
private float mCurrentAlpha;
public AlphaAnimation(float from, float to) {
mStartAlpha = from;
mEndAlpha = to;
mCurrentAlpha = from;
}
@Override
public void apply(GLCanvas canvas) {
canvas.multiplyAlpha(mCurrentAlpha);
}
@Override
public int getCanvasSaveFlags() {
return GLCanvas.SAVE_FLAG_ALPHA;
}
@Override
protected void onCalculate(float progress) {
mCurrentAlpha = MathUtils.clamp(mStartAlpha +
(mEndAlpha - mStartAlpha) * progress, 0f, 1f);
}
}
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.anim;
import android.view.animation.Interpolator;
import com.hippo.yorozuya.MathUtils;
// Animation calculates a value according to the current input time.
//
// 1. First we need to use setDuration(int) to set the duration of the
// animation. The duration is in milliseconds.
// 2. Then we should call start(). The actual start time is the first value
// passed to calculate(long).
// 3. Each time we want to get an animation value, we call
// calculate(long currentTimeMillis) to ask the Animation to calculate it.
// The parameter passed to calculate(long) should be nonnegative.
// 4. Use get() to get that value.
//
// In step 3, onCalculate(float progress) is called so subclasses can calculate
// the value according to progress (progress is a value in [0,1]).
//
// Before onCalculate(float) is called, There is an optional interpolator which
// can change the progress value. The interpolator can be set by
// setInterpolator(Interpolator). If the interpolator is used, the value passed
// to onCalculate may be (for example, the overshoot effect).
//
// The isActive() method returns true after the animation start() is called and
// before calculate is passed a value which reaches the duration of the
// animation.
//
// The start() method can be called again to restart the Animation.
//
abstract public class Animation {
private static final long ANIMATION_START = -1;
private static final long NO_ANIMATION = -2;
private long mStartTime = NO_ANIMATION;
private int mDuration;
private Interpolator mInterpolator;
public void setInterpolator(Interpolator interpolator) {
mInterpolator = interpolator;
}
public void setDuration(int duration) {
mDuration = duration;
}
public void start() {
mStartTime = ANIMATION_START;
}
public void setStartTime(long time) {
mStartTime = time;
}
public boolean isActive() {
return mStartTime != NO_ANIMATION;
}
public void forceStop() {
mStartTime = NO_ANIMATION;
}
public boolean calculate(long currentTimeMillis) {
if (mStartTime == NO_ANIMATION) return false;
if (mStartTime == ANIMATION_START) mStartTime = currentTimeMillis;
int elapse = (int) (currentTimeMillis - mStartTime);
float x = MathUtils.clamp((float) elapse / mDuration, 0f, 1f);
Interpolator i = mInterpolator;
onCalculate(i != null ? i.getInterpolation(x) : x);
if (elapse >= mDuration) mStartTime = NO_ANIMATION;
return mStartTime != NO_ANIMATION;
}
abstract protected void onCalculate(float progress);
}
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.anim;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
public abstract class CanvasAnimation extends Animation {
public abstract int getCanvasSaveFlags();
public abstract void apply(GLCanvas canvas);
}
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.anim;
public class FloatAnimation extends Animation {
private final float mFrom;
private final float mTo;
private float mCurrent;
public FloatAnimation(float from, float to, int duration) {
mFrom = from;
mTo = to;
mCurrent = from;
setDuration(duration);
}
@Override
protected void onCalculate(float progress) {
mCurrent = mFrom + (mTo - mFrom) * progress;
}
public float get() {
return mCurrent;
}
}
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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.anim;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
import com.hippo.ehviewer.gallery.glrenderer.RawTexture;
import com.hippo.ehviewer.gallery.ui.GLView;
public class StateTransitionAnimation extends Animation {
public static class Spec {
public static final Spec OUTGOING;
public static final Spec INCOMING;
public static final Spec PHOTO_INCOMING;
private static final Interpolator DEFAULT_INTERPOLATOR =
new DecelerateInterpolator();
public int duration = 330;
public float backgroundAlphaFrom = 0;
public float backgroundAlphaTo = 0;
public float backgroundScaleFrom = 0;
public float backgroundScaleTo = 0;
public float contentAlphaFrom = 1;
public float contentAlphaTo = 1;
public float contentScaleFrom = 1;
public float contentScaleTo = 1;
public float overlayAlphaFrom = 0;
public float overlayAlphaTo = 0;
public float overlayScaleFrom = 0;
public float overlayScaleTo = 0;
public Interpolator interpolator = DEFAULT_INTERPOLATOR;
static {
OUTGOING = new Spec();
OUTGOING.backgroundAlphaFrom = 0.5f;
OUTGOING.backgroundAlphaTo = 0f;
OUTGOING.backgroundScaleFrom = 1f;
OUTGOING.backgroundScaleTo = 0f;
OUTGOING.contentAlphaFrom = 0.5f;
OUTGOING.contentAlphaTo = 1f;
OUTGOING.contentScaleFrom = 3f;
OUTGOING.contentScaleTo = 1f;
INCOMING = new Spec();
INCOMING.overlayAlphaFrom = 1f;
INCOMING.overlayAlphaTo = 0f;
INCOMING.overlayScaleFrom = 1f;
INCOMING.overlayScaleTo = 3f;
INCOMING.contentAlphaFrom = 0f;
INCOMING.contentAlphaTo = 1f;
INCOMING.contentScaleFrom = 0.25f;
INCOMING.contentScaleTo = 1f;
PHOTO_INCOMING = INCOMING;
}
private static Spec specForTransition(Transition t) {
switch (t) {
case Outgoing:
return Spec.OUTGOING;
case Incoming:
return Spec.INCOMING;
case PhotoIncoming:
return Spec.PHOTO_INCOMING;
case None:
default:
return null;
}
}
}
public static enum Transition { None, Outgoing, Incoming, PhotoIncoming }
private final Spec mTransitionSpec;
private float mCurrentContentScale;
private float mCurrentContentAlpha;
private float mCurrentBackgroundScale;
private float mCurrentBackgroundAlpha;
private float mCurrentOverlayScale;
private float mCurrentOverlayAlpha;
private RawTexture mOldScreenTexture;
public StateTransitionAnimation(Transition t, RawTexture oldScreen) {
this(Spec.specForTransition(t), oldScreen);
}
public StateTransitionAnimation(Spec spec, RawTexture oldScreen) {
mTransitionSpec = spec != null ? spec : Spec.OUTGOING;
setDuration(mTransitionSpec.duration);
setInterpolator(mTransitionSpec.interpolator);
mOldScreenTexture = oldScreen;
}
@Override
public boolean calculate(long currentTimeMillis) {
boolean retval = super.calculate(currentTimeMillis);
if (!isActive()) {
if (mOldScreenTexture != null) {
mOldScreenTexture.recycle();
mOldScreenTexture = null;
}
}
return retval;
}
@Override
protected void onCalculate(float progress) {
mCurrentContentScale = mTransitionSpec.contentScaleFrom
+ (mTransitionSpec.contentScaleTo - mTransitionSpec.contentScaleFrom) * progress;
mCurrentContentAlpha = mTransitionSpec.contentAlphaFrom
+ (mTransitionSpec.contentAlphaTo - mTransitionSpec.contentAlphaFrom) * progress;
mCurrentBackgroundAlpha = mTransitionSpec.backgroundAlphaFrom
+ (mTransitionSpec.backgroundAlphaTo - mTransitionSpec.backgroundAlphaFrom)
* progress;
mCurrentBackgroundScale = mTransitionSpec.backgroundScaleFrom
+ (mTransitionSpec.backgroundScaleTo - mTransitionSpec.backgroundScaleFrom)
* progress;
mCurrentOverlayScale = mTransitionSpec.overlayScaleFrom
+ (mTransitionSpec.overlayScaleTo - mTransitionSpec.overlayScaleFrom) * progress;
mCurrentOverlayAlpha = mTransitionSpec.overlayAlphaFrom
+ (mTransitionSpec.overlayAlphaTo - mTransitionSpec.overlayAlphaFrom) * progress;
}
private void applyOldTexture(GLView view, GLCanvas canvas, float alpha, float scale, boolean clear) {
if (mOldScreenTexture == null)
return;
if (clear) canvas.clearBuffer(view.getBackgroundColor());
canvas.save();
canvas.setAlpha(alpha);
int xOffset = view.getWidth() / 2;
int yOffset = view.getHeight() / 2;
canvas.translate(xOffset, yOffset);
canvas.scale(scale, scale, 1);
mOldScreenTexture.draw(canvas, -xOffset, -yOffset);
canvas.restore();
}
public void applyBackground(GLView view, GLCanvas canvas) {
if (mCurrentBackgroundAlpha > 0f) {
applyOldTexture(view, canvas, mCurrentBackgroundAlpha, mCurrentBackgroundScale, true);
}
}
public void applyContentTransform(GLView view, GLCanvas canvas) {
int xOffset = view.getWidth() / 2;
int yOffset = view.getHeight() / 2;
canvas.translate(xOffset, yOffset);
canvas.scale(mCurrentContentScale, mCurrentContentScale, 1);
canvas.translate(-xOffset, -yOffset);
canvas.setAlpha(mCurrentContentAlpha);
}
public void applyOverlay(GLView view, GLCanvas canvas) {
if (mCurrentOverlayAlpha > 0f) {
applyOldTexture(view, canvas, mCurrentOverlayAlpha, mCurrentOverlayScale, false);
}
}
}
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.util.Log;
import com.hippo.yorozuya.MathUtils;
import java.util.WeakHashMap;
// BasicTexture is a Texture corresponds to a real GL texture.
// The state of a BasicTexture indicates whether its data is loaded to GL memory.
// If a BasicTexture is loaded into GL memory, it has a GL texture id.
public abstract class BasicTexture implements Texture {
@SuppressWarnings("unused")
private static final String TAG = "BasicTexture";
protected static final int UNSPECIFIED = -1;
protected static final int STATE_UNLOADED = 0;
protected static final int STATE_LOADED = 1;
protected static final int STATE_ERROR = -1;
// Log a warning if a texture is larger along a dimension
private static final int MAX_TEXTURE_SIZE = 4096;
protected int mId = -1;
protected int mState;
protected int mWidth = UNSPECIFIED;
protected int mHeight = UNSPECIFIED;
protected int mTextureWidth;
protected int mTextureHeight;
private boolean mHasBorder;
protected GLCanvas mCanvasRef = null;
private final static WeakHashMap<BasicTexture, Object> sAllTextures
= new WeakHashMap<BasicTexture, Object>();
private static ThreadLocal sInFinalizer = new ThreadLocal();
protected BasicTexture(GLCanvas canvas, int id, int state) {
setAssociatedCanvas(canvas);
mId = id;
mState = state;
synchronized (sAllTextures) {
sAllTextures.put(this, null);
}
}
protected BasicTexture() {
this(null, 0, STATE_UNLOADED);
}
protected void setAssociatedCanvas(GLCanvas canvas) {
mCanvasRef = canvas;
}
/**
* Sets the content size of this texture. In OpenGL, the actual texture
* size must be of power of 2, the size of the content may be smaller.
*/
public void setSize(int width, int height) {
mWidth = width;
mHeight = height;
mTextureWidth = width > 0 ? MathUtils.nextPowerOf2(width) : 0;
mTextureHeight = height > 0 ? MathUtils.nextPowerOf2(height) : 0;
if (mTextureWidth > MAX_TEXTURE_SIZE || mTextureHeight > MAX_TEXTURE_SIZE) {
Log.w(TAG, String.format("texture is too large: %d x %d",
mTextureWidth, mTextureHeight), new Exception());
}
}
public boolean isFlippedVertically() {
return false;
}
public int getId() {
return mId;
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
// Returns the width rounded to the next power of 2.
public int getTextureWidth() {
return mTextureWidth;
}
// Returns the height rounded to the next power of 2.
public int getTextureHeight() {
return mTextureHeight;
}
// Returns true if the texture has one pixel transparent border around the
// actual content. This is used to avoid jigged edges.
//
// The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
// mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
// covered by the texture will use the color of the edge texel. If we add
// the transparent border, the color of the edge texel will be mixed with
// appropriate amount of transparent.
//
// Currently our background is black, so we can draw the thumbnails without
// enabling blending.
public boolean hasBorder() {
return mHasBorder;
}
protected void setBorder(boolean hasBorder) {
mHasBorder = hasBorder;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
canvas.drawTexture(this, x, y, getWidth(), getHeight());
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
canvas.drawTexture(this, x, y, w, h);
}
// onBind is called before GLCanvas binds this texture.
// It should make sure the data is uploaded to GL memory.
abstract protected boolean onBind(GLCanvas canvas);
// Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
abstract protected int getTarget();
public boolean isLoaded() {
return mState == STATE_LOADED;
}
// recycle() is called when the texture will never be used again,
// so it can free all resources.
public void recycle() {
freeResource();
}
// yield() is called when the texture will not be used temporarily,
// so it can free some resources.
// The default implementation unloads the texture from GL memory, so
// the subclass should make sure it can reload the texture to GL memory
// later, or it will have to override this method.
public void yield() {
freeResource();
}
private void freeResource() {
GLCanvas canvas = mCanvasRef;
if (canvas != null && mId != -1) {
canvas.unloadTexture(this);
mId = -1; // Don't free it again.
}
mState = STATE_UNLOADED;
setAssociatedCanvas(null);
}
@Override
protected void finalize() {
sInFinalizer.set(BasicTexture.class);
recycle();
sInFinalizer.set(null);
}
// This is for deciding if we can call Bitmap's recycle().
// We cannot call Bitmap's recycle() in finalizer because at that point
// the finalizer of Bitmap may already be called so recycle() will crash.
public static boolean inFinalizer() {
return sInFinalizer.get() != null;
}
public static void yieldAllTextures() {
synchronized (sAllTextures) {
for (BasicTexture t : sAllTextures.keySet()) {
t.yield();
}
}
}
public static void invalidateAllTextures() {
synchronized (sAllTextures) {
for (BasicTexture t : sAllTextures.keySet()) {
t.mState = STATE_UNLOADED;
t.setAssociatedCanvas(null);
}
}
}
}
@@ -0,0 +1,54 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import junit.framework.Assert;
// BitmapTexture is a texture whose content is specified by a fixed Bitmap.
//
// The texture does not own the Bitmap. The user should make sure the Bitmap
// is valid during the texture's lifetime. When the texture is recycled, it
// does not free the Bitmap.
public class BitmapTexture extends UploadedTexture {
protected Bitmap mContentBitmap;
public BitmapTexture(Bitmap bitmap) {
this(bitmap, false);
}
public BitmapTexture(Bitmap bitmap, boolean hasBorder) {
super(hasBorder);
Assert.assertTrue(bitmap != null && !bitmap.isRecycled());
mContentBitmap = bitmap;
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
// Do nothing.
}
@Override
protected Bitmap onGetBitmap() {
return mContentBitmap;
}
public Bitmap getBitmap() {
return mContentBitmap;
}
}
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
// CanvasTexture is a texture whose content is the drawing on a Canvas.
// The subclasses should override onDraw() to draw on the bitmap.
// By default CanvasTexture is not opaque.
abstract class CanvasTexture extends UploadedTexture {
protected Canvas mCanvas;
private final Config mConfig;
public CanvasTexture(int width, int height) {
mConfig = Config.ARGB_8888;
setSize(width, height);
setOpaque(false);
}
@Override
protected Bitmap onGetBitmap() {
Bitmap bitmap = Bitmap.createBitmap(mWidth, mHeight, mConfig);
mCanvas = new Canvas(bitmap);
onDraw(mCanvas, bitmap);
return bitmap;
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
if (!inFinalizer()) {
bitmap.recycle();
}
}
abstract protected void onDraw(Canvas canvas, Bitmap backing);
}
@@ -0,0 +1,63 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import com.hippo.yorozuya.ColorUtils;
// ColorTexture is a texture which fills the rectangle with the specified color.
public class ColorTexture implements Texture {
private final int mColor;
private int mWidth;
private int mHeight;
public ColorTexture(int color) {
mColor = color;
mWidth = 1;
mHeight = 1;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
draw(canvas, x, y, mWidth, mHeight);
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
canvas.fillRect(x, y, w, h, mColor);
}
@Override
public boolean isOpaque() {
return ColorUtils.isOpaque(mColor);
}
public void setSize(int width, int height) {
mWidth = width;
mHeight = height;
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
// ExtTexture is a texture whose content comes from a external texture.
// Before drawing, setSize() should be called.
public class ExtTexture extends BasicTexture {
private int mTarget;
public ExtTexture(GLCanvas canvas, int target) {
GLId glId = canvas.getGLId();
mId = glId.generateTexture();
mTarget = target;
}
private void uploadToCanvas(GLCanvas canvas) {
canvas.setTextureParameters(this);
setAssociatedCanvas(canvas);
mState = STATE_LOADED;
}
@Override
protected boolean onBind(GLCanvas canvas) {
if (!isLoaded()) {
uploadToCanvas(canvas);
}
return true;
}
@Override
public int getTarget() {
return mTarget;
}
@Override
public boolean isOpaque() {
return true;
}
@Override
public void yield() {
// we cannot free the texture because we have no backup.
}
}
@@ -0,0 +1,43 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
// FadeInTexture is a texture which begins with a color, then gradually animates
// into a given texture.
public class FadeInTexture extends FadeTexture implements Texture {
@SuppressWarnings("unused")
private static final String TAG = "FadeInTexture";
private final int mColor;
private final TiledTexture mTexture;
public FadeInTexture(int color, TiledTexture texture) {
super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
mColor = color;
mTexture = texture;
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
if (isAnimating()) {
mTexture.drawMixed(canvas, mColor, getRatio(), x, y, w, h);
} else {
mTexture.draw(canvas, x, y, w, h);
}
}
}
@@ -0,0 +1,42 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
// FadeOutTexture is a texture which begins with a given texture, then gradually animates
// into fading out totally.
public class FadeOutTexture extends FadeTexture {
@SuppressWarnings("unused")
private static final String TAG = "FadeOutTexture";
private final BasicTexture mTexture;
public FadeOutTexture(BasicTexture texture) {
super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
mTexture = texture;
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
if (isAnimating()) {
canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
canvas.setAlpha(getRatio());
mTexture.draw(canvas, x, y, w, h);
canvas.restore();
}
}
}
@@ -0,0 +1,81 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import com.hippo.ehviewer.gallery.ui.AnimationTime;
import com.hippo.yorozuya.MathUtils;
// FadeTexture is a texture which fades the given texture along the time.
public abstract class FadeTexture implements Texture {
@SuppressWarnings("unused")
private static final String TAG = "FadeTexture";
// The duration of the fading animation in milliseconds
public static final int DURATION = 180;
private final long mStartTime;
private final int mWidth;
private final int mHeight;
private final boolean mIsOpaque;
private boolean mIsAnimating;
public FadeTexture(int width, int height, boolean opaque) {
mWidth = width;
mHeight = height;
mIsOpaque = opaque;
mStartTime = now();
mIsAnimating = true;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
draw(canvas, x, y, mWidth, mHeight);
}
@Override
public boolean isOpaque() {
return mIsOpaque;
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
public boolean isAnimating() {
if (mIsAnimating) {
if (now() - mStartTime >= DURATION) {
mIsAnimating = false;
}
}
return mIsAnimating;
}
protected float getRatio() {
float r = (float)(now() - mStartTime) / DURATION;
return MathUtils.clamp(1.0f - r, 0.0f, 1.0f);
}
private long now() {
return AnimationTime.get();
}
}
@@ -0,0 +1,208 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.RectF;
//
// GLCanvas gives a convenient interface to draw using OpenGL.
//
// When a rectangle is specified in this interface, it means the region
// [x, x+width) * [y, y+height)
//
public interface GLCanvas {
GLId getGLId();
// Tells GLCanvas the size of the underlying GL surface. This should be
// called before first drawing and when the size of GL surface is changed.
// This is called by GLRoot and should not be called by the clients
// who only want to draw on the GLCanvas. Both width and height must be
// nonnegative.
void setSize(int width, int height);
// Clear the drawing buffers. This should only be used by GLRoot.
void clearBuffer();
void clearBuffer(float[] argb);
// Sets and gets the current alpha, alpha must be in [0, 1].
void setAlpha(float alpha);
float getAlpha();
// (current alpha) = (current alpha) * alpha
void multiplyAlpha(float alpha);
// Change the current transform matrix.
void translate(float x, float y, float z);
void translate(float x, float y);
void scale(float sx, float sy, float sz);
void rotate(float angle, float x, float y, float z);
void multiplyMatrix(float[] mMatrix, int offset);
// Pushes the configuration state (matrix, and alpha) onto
// a private stack.
void save();
// Same as save(), but only save those specified in saveFlags.
void save(int saveFlags);
int SAVE_FLAG_ALL = 0xFFFFFFFF;
int SAVE_FLAG_ALPHA = 0x01;
int SAVE_FLAG_MATRIX = 0x02;
// Pops from the top of the stack as current configuration state (matrix,
// alpha, and clip). This call balances a previous call to save(), and is
// used to remove all modifications to the configuration state since the
// last save call.
void restore();
// Draws a line using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
// Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
// Fills the specified rectangle with the specified color.
void fillRect(float x, float y, float width, float height, int color);
// Draws a texture to the specified rectangle.
void drawTexture(BasicTexture texture, int x, int y, int width, int height);
void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount);
// Draws the source rectangle part of the texture to the target rectangle.
void drawTexture(BasicTexture texture, RectF source, RectF target);
// Draw a texture with a specified texture transform.
void drawTexture(BasicTexture texture, float[] mTextureTransform, int x, int y, int w, int h);
// Draw two textures to the specified rectangle. The actual texture used is
// from * (1 - ratio) + to * ratio
// The two textures must have the same size.
void drawMixed(BasicTexture from, int toColor, float ratio, int x, int y, int w, int h);
// Draw a region of a texture and a specified color to the specified
// rectangle. The actual color used is from * (1 - ratio) + to * ratio.
// The region of the texture is defined by parameter "src". The target
// rectangle is specified by parameter "target".
void drawMixed(BasicTexture from, int toColor, float ratio, RectF src, RectF target);
// Unloads the specified texture from the canvas. The resource allocated
// to draw the texture will be released. The specified texture will return
// to the unloaded state. This function should be called only from
// BasicTexture or its descendant
boolean unloadTexture(BasicTexture texture);
// Delete the specified buffer object, similar to unloadTexture.
void deleteBuffer(int bufferId);
// Delete the textures and buffers in GL side. This function should only be
// called in the GL thread.
void deleteRecycledResources();
// Dump statistics information and clear the counters. For debug only.
void dumpStatisticsAndClear();
void beginRenderTarget(RawTexture texture);
void endRenderTarget();
/**
* Sets texture parameters to use GL_CLAMP_TO_EDGE for both
* GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
* GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
* bindTexture() must be called prior to this.
*
* @param texture The texture to set parameters on.
*/
void setTextureParameters(BasicTexture texture);
/**
* Initializes the texture to a size by calling texImage2D on it.
*
* @param texture The texture to initialize the size.
* @param format The texture format (e.g. GL_RGBA)
* @param type The texture type (e.g. GL_UNSIGNED_BYTE)
*/
void initializeTextureSize(BasicTexture texture, int format, int type);
/**
* Initializes the texture to a size by calling texImage2D on it.
*
* @param texture The texture to initialize the size.
* @param bitmap The bitmap to initialize the bitmap with.
*/
void initializeTexture(BasicTexture texture, Bitmap bitmap);
/**
* Calls glTexSubImage2D to upload a bitmap to the texture.
*
* @param texture The target texture to write to.
* @param xOffset Specifies a texel offset in the x direction within the
* texture array.
* @param yOffset Specifies a texel offset in the y direction within the
* texture array.
* @param format The texture format (e.g. GL_RGBA)
* @param type The texture type (e.g. GL_UNSIGNED_BYTE)
*/
void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, int format, int type);
/**
* Generates buffers and uploads the buffer data.
*
* @param buffer The buffer to upload
* @return The buffer ID that was generated.
*/
int uploadBuffer(java.nio.FloatBuffer buffer);
/**
* Generates buffers and uploads the element array buffer data.
*
* @param buffer The buffer to upload
* @return The buffer ID that was generated.
*/
int uploadBuffer(java.nio.ByteBuffer buffer);
/**
* After LightCycle makes GL calls, this method is called to restore the GL
* configuration to the one expected by GLCanvas.
*/
void recoverFromLightCycle();
/**
* Gets the bounds given by x, y, width, and height as well as the internal
* matrix state. There is no special handling for non-90-degree rotations.
* It only considers the lower-left and upper-right corners as the bounds.
*
* @param bounds The output bounds to write to.
* @param x The left side of the input rectangle.
* @param y The bottom of the input rectangle.
* @param width The width of the input rectangle.
* @param height The height of the input rectangle.
*/
void getBounds(Rect bounds, int x, int y, int width, int height);
}
@@ -0,0 +1,997 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.RectF;
import android.opengl.GLU;
import android.opengl.GLUtils;
import android.opengl.Matrix;
import android.util.Log;
import com.hippo.ehviewer.gallery.util.IntArray;
import com.hippo.yorozuya.ColorUtils;
import junit.framework.Assert;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
public class GLES11Canvas implements GLCanvas {
@SuppressWarnings("unused")
private static final String TAG = "GLCanvasImp";
private static final float OPAQUE_ALPHA = 0.95f;
private static final int OFFSET_FILL_RECT = 0;
private static final int OFFSET_DRAW_LINE = 4;
private static final int OFFSET_DRAW_RECT = 6;
private static final float[] BOX_COORDINATES = {
0, 0, 1, 0, 0, 1, 1, 1, // used for filling a rectangle
0, 0, 1, 1, // used for drawing a line
0, 0, 0, 1, 1, 1, 1, 0}; // used for drawing the outline of a rectangle
private GL11 mGL;
private final float mMatrixValues[] = new float[16];
private final float mTextureMatrixValues[] = new float[16];
// The results of mapPoints are stored in this buffer, and the order is
// x1, y1, x2, y2.
private final float mMapPointsBuffer[] = new float[4];
private final float mTextureColor[] = new float[4];
private int mBoxCoords;
private GLState mGLState;
private final ArrayList<RawTexture> mTargetStack = new ArrayList<RawTexture>();
private float mAlpha;
private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>();
private ConfigState mRecycledRestoreAction;
private final RectF mDrawTextureSourceRect = new RectF();
private final RectF mDrawTextureTargetRect = new RectF();
private final float[] mTempMatrix = new float[32];
private final IntArray mUnboundTextures = new IntArray();
private final IntArray mDeleteBuffers = new IntArray();
private int mScreenWidth;
private int mScreenHeight;
private boolean mBlendEnabled = true;
private int mFrameBuffer[] = new int[1];
private static float[] sCropRect = new float[4];
private RawTexture mTargetTexture;
// Drawing statistics
int mCountDrawLine;
int mCountFillRect;
int mCountDrawMesh;
int mCountTextureRect;
int mCountTextureOES;
private static GLId mGLId = new GLES11IdImpl();
public GLES11Canvas(GL11 gl) {
mGL = gl;
mGLState = new GLState(gl);
// First create an nio buffer, then create a VBO from it.
int size = BOX_COORDINATES.length * Float.SIZE / Byte.SIZE;
FloatBuffer xyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
xyBuffer.put(BOX_COORDINATES, 0, BOX_COORDINATES.length).position(0);
int[] name = new int[1];
mGLId.glGenBuffers(1, name, 0);
mBoxCoords = name[0];
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, xyBuffer.capacity() * (Float.SIZE / Byte.SIZE),
xyBuffer, GL11.GL_STATIC_DRAW);
gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
// Enable the texture coordinate array for Texture 1
gl.glClientActiveTexture(GL11.GL_TEXTURE1);
gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
gl.glClientActiveTexture(GL11.GL_TEXTURE0);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
// mMatrixValues and mAlpha will be initialized in setSize()
}
@Override
public void setSize(int width, int height) {
Assert.assertTrue(width >= 0 && height >= 0);
if (mTargetTexture == null) {
mScreenWidth = width;
mScreenHeight = height;
}
mAlpha = 1.0f;
GL11 gl = mGL;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL11.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0, width, 0, height);
gl.glMatrixMode(GL11.GL_MODELVIEW);
gl.glLoadIdentity();
float matrix[] = mMatrixValues;
Matrix.setIdentityM(matrix, 0);
// to match the graphic coordinate system in android, we flip it vertically.
if (mTargetTexture == null) {
Matrix.translateM(matrix, 0, 0, height, 0);
Matrix.scaleM(matrix, 0, 1, -1, 1);
}
}
@Override
public void setAlpha(float alpha) {
Assert.assertTrue(alpha >= 0 && alpha <= 1);
mAlpha = alpha;
}
@Override
public float getAlpha() {
return mAlpha;
}
@Override
public void multiplyAlpha(float alpha) {
Assert.assertTrue(alpha >= 0 && alpha <= 1);
mAlpha *= alpha;
}
private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
}
@Override
public void drawRect(float x, float y, float width, float height, GLPaint paint) {
GL11 gl = mGL;
mGLState.setColorMode(paint.getColor(), mAlpha);
mGLState.setLineWidth(paint.getLineWidth());
saveTransform();
translate(x, y);
scale(width, height, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_LINE_LOOP, OFFSET_DRAW_RECT, 4);
restoreTransform();
mCountDrawLine++;
}
@Override
public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
GL11 gl = mGL;
mGLState.setColorMode(paint.getColor(), mAlpha);
mGLState.setLineWidth(paint.getLineWidth());
saveTransform();
translate(x1, y1);
scale(x2 - x1, y2 - y1, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_LINE_STRIP, OFFSET_DRAW_LINE, 2);
restoreTransform();
mCountDrawLine++;
}
@Override
public void fillRect(float x, float y, float width, float height, int color) {
mGLState.setColorMode(color, mAlpha);
GL11 gl = mGL;
saveTransform();
translate(x, y);
scale(width, height, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
restoreTransform();
mCountFillRect++;
}
@Override
public void translate(float x, float y, float z) {
Matrix.translateM(mMatrixValues, 0, x, y, z);
}
// This is a faster version of translate(x, y, z) because
// (1) we knows z = 0, (2) we inline the Matrix.translateM call,
// (3) we unroll the loop
@Override
public void translate(float x, float y) {
float[] m = mMatrixValues;
m[12] += m[0] * x + m[4] * y;
m[13] += m[1] * x + m[5] * y;
m[14] += m[2] * x + m[6] * y;
m[15] += m[3] * x + m[7] * y;
}
@Override
public void scale(float sx, float sy, float sz) {
Matrix.scaleM(mMatrixValues, 0, sx, sy, sz);
}
@Override
public void rotate(float angle, float x, float y, float z) {
if (angle == 0) return;
float[] temp = mTempMatrix;
Matrix.setRotateM(temp, 0, angle, x, y, z);
Matrix.multiplyMM(temp, 16, mMatrixValues, 0, temp, 0);
System.arraycopy(temp, 16, mMatrixValues, 0, 16);
}
@Override
public void multiplyMatrix(float matrix[], int offset) {
float[] temp = mTempMatrix;
Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset);
System.arraycopy(temp, 0, mMatrixValues, 0, 16);
}
private void textureRect(float x, float y, float width, float height) {
GL11 gl = mGL;
saveTransform();
translate(x, y);
scale(width, height, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
restoreTransform();
mCountTextureRect++;
}
@Override
public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
int uvBuffer, int indexBuffer, int indexCount) {
float alpha = mAlpha;
if (!bindTexture(tex)) return;
mGLState.setBlendEnabled(mBlendEnabled
&& (!tex.isOpaque() || alpha < OPAQUE_ALPHA));
mGLState.setTextureAlpha(alpha);
// Reset the texture matrix. We will set our own texture coordinates
// below.
setTextureCoords(0, 0, 1, 1);
saveTransform();
translate(x, y);
mGL.glLoadMatrixf(mMatrixValues, 0);
mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer);
mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer);
mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
indexCount, GL11.GL_UNSIGNED_BYTE, 0);
mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
restoreTransform();
mCountDrawMesh++;
}
// Transforms two points by the given matrix m. The result
// {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned.
private float[] mapPoints(float m[], int x1, int y1, int x2, int y2) {
float[] r = mMapPointsBuffer;
// Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused.
float x3 = m[0] * x1 + m[4] * y1 + m[12];
float y3 = m[1] * x1 + m[5] * y1 + m[13];
float w3 = m[3] * x1 + m[7] * y1 + m[15];
r[0] = x3 / w3;
r[1] = y3 / w3;
// Same for x2 y2.
float x4 = m[0] * x2 + m[4] * y2 + m[12];
float y4 = m[1] * x2 + m[5] * y2 + m[13];
float w4 = m[3] * x2 + m[7] * y2 + m[15];
r[2] = x4 / w4;
r[3] = y4 / w4;
return r;
}
private void drawBoundTexture(
BasicTexture texture, int x, int y, int width, int height) {
// Test whether it has been rotated or flipped, if so, glDrawTexiOES
// won't work
if (isMatrixRotatedOrFlipped(mMatrixValues)) {
if (texture.hasBorder()) {
setTextureCoords(
1.0f / texture.getTextureWidth(),
1.0f / texture.getTextureHeight(),
(texture.getWidth() - 1.0f) / texture.getTextureWidth(),
(texture.getHeight() - 1.0f) / texture.getTextureHeight());
} else {
setTextureCoords(0, 0,
(float) texture.getWidth() / texture.getTextureWidth(),
(float) texture.getHeight() / texture.getTextureHeight());
}
textureRect(x, y, width, height);
} else {
// draw the rect from bottom-left to top-right
float points[] = mapPoints(
mMatrixValues, x, y + height, x + width, y);
x = (int) (points[0] + 0.5f);
y = (int) (points[1] + 0.5f);
width = (int) (points[2] + 0.5f) - x;
height = (int) (points[3] + 0.5f) - y;
if (width > 0 && height > 0) {
((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
mCountTextureOES++;
}
}
}
@Override
public void drawTexture(
BasicTexture texture, int x, int y, int width, int height) {
drawTexture(texture, x, y, width, height, mAlpha);
}
private void drawTexture(BasicTexture texture,
int x, int y, int width, int height, float alpha) {
if (width <= 0 || height <= 0) return;
mGLState.setBlendEnabled(mBlendEnabled
&& (!texture.isOpaque() || alpha < OPAQUE_ALPHA));
if (!bindTexture(texture)) return;
mGLState.setTextureAlpha(alpha);
drawBoundTexture(texture, x, y, width, height);
}
@Override
public void drawTexture(BasicTexture texture, RectF source, RectF target) {
if (target.width() <= 0 || target.height() <= 0) return;
// Copy the input to avoid changing it.
mDrawTextureSourceRect.set(source);
mDrawTextureTargetRect.set(target);
source = mDrawTextureSourceRect;
target = mDrawTextureTargetRect;
mGLState.setBlendEnabled(mBlendEnabled
&& (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
if (!bindTexture(texture)) return;
convertCoordinate(source, target, texture);
setTextureCoords(source);
mGLState.setTextureAlpha(mAlpha);
textureRect(target.left, target.top, target.width(), target.height());
}
@Override
public void drawTexture(BasicTexture texture, float[] mTextureTransform,
int x, int y, int w, int h) {
mGLState.setBlendEnabled(mBlendEnabled
&& (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
if (!bindTexture(texture)) return;
setTextureCoords(mTextureTransform);
mGLState.setTextureAlpha(mAlpha);
textureRect(x, y, w, h);
}
// This function changes the source coordinate to the texture coordinates.
// It also clips the source and target coordinates if it is beyond the
// bound of the texture.
private static void convertCoordinate(RectF source, RectF target,
BasicTexture texture) {
int width = texture.getWidth();
int height = texture.getHeight();
int texWidth = texture.getTextureWidth();
int texHeight = texture.getTextureHeight();
// Convert to texture coordinates
source.left /= texWidth;
source.right /= texWidth;
source.top /= texHeight;
source.bottom /= texHeight;
// Clip if the rendering range is beyond the bound of the texture.
float xBound = (float) width / texWidth;
if (source.right > xBound) {
target.right = target.left + target.width() *
(xBound - source.left) / source.width();
source.right = xBound;
}
float yBound = (float) height / texHeight;
if (source.bottom > yBound) {
target.bottom = target.top + target.height() *
(yBound - source.top) / source.height();
source.bottom = yBound;
}
}
@Override
public void drawMixed(BasicTexture from,
int toColor, float ratio, int x, int y, int w, int h) {
drawMixed(from, toColor, ratio, x, y, w, h, mAlpha);
}
private boolean bindTexture(BasicTexture texture) {
if (!texture.onBind(this)) return false;
int target = texture.getTarget();
mGLState.setTextureTarget(target);
mGL.glBindTexture(target, texture.getId());
return true;
}
private void setTextureColor(float r, float g, float b, float alpha) {
float[] color = mTextureColor;
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = alpha;
}
private void setMixedColor(int toColor, float ratio, float alpha) {
//
// The formula we want:
// alpha * ((1 - ratio) * from + ratio * to)
//
// The formula that GL supports is in the form of:
// combo * from + (1 - combo) * to * scale
//
// So, we have combo = alpha * (1 - ratio)
// and scale = alpha * ratio / (1 - combo)
//
float combo = alpha * (1 - ratio);
float scale = alpha * ratio / (1 - combo);
// Specify the interpolation factor via the alpha component of
// GL_TEXTURE_ENV_COLORs.
// RGB component are get from toColor and will used as SRC1
float colorScale = scale * (toColor >>> 24) / (0xff * 0xff);
setTextureColor(((toColor >>> 16) & 0xff) * colorScale,
((toColor >>> 8) & 0xff) * colorScale,
(toColor & 0xff) * colorScale, combo);
GL11 gl = mGL;
gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, mTextureColor, 0);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_INTERPOLATE);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_INTERPOLATE);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_RGB, GL11.GL_CONSTANT);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_RGB, GL11.GL_SRC_COLOR);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_ALPHA, GL11.GL_CONSTANT);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_ALPHA, GL11.GL_SRC_ALPHA);
// Wire up the interpolation factor for RGB.
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_RGB, GL11.GL_CONSTANT);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_RGB, GL11.GL_SRC_ALPHA);
// Wire up the interpolation factor for alpha.
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_ALPHA, GL11.GL_CONSTANT);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_ALPHA, GL11.GL_SRC_ALPHA);
}
@Override
public void drawMixed(BasicTexture from, int toColor, float ratio,
RectF source, RectF target) {
if (target.width() <= 0 || target.height() <= 0) return;
if (ratio <= 0.01f) {
drawTexture(from, source, target);
return;
} else if (ratio >= 1) {
fillRect(target.left, target.top, target.width(), target.height(), toColor);
return;
}
float alpha = mAlpha;
// Copy the input to avoid changing it.
mDrawTextureSourceRect.set(source);
mDrawTextureTargetRect.set(target);
source = mDrawTextureSourceRect;
target = mDrawTextureTargetRect;
mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
|| !ColorUtils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
if (!bindTexture(from)) return;
// Interpolate the RGB and alpha values between both textures.
mGLState.setTexEnvMode(GL11.GL_COMBINE);
setMixedColor(toColor, ratio, alpha);
convertCoordinate(source, target, from);
setTextureCoords(source);
textureRect(target.left, target.top, target.width(), target.height());
mGLState.setTexEnvMode(GL11.GL_REPLACE);
}
private void drawMixed(BasicTexture from, int toColor,
float ratio, int x, int y, int width, int height, float alpha) {
// change from 0 to 0.01f to prevent getting divided by zero below
if (ratio <= 0.01f) {
drawTexture(from, x, y, width, height, alpha);
return;
} else if (ratio >= 1) {
fillRect(x, y, width, height, toColor);
return;
}
mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
|| !ColorUtils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
final GL11 gl = mGL;
if (!bindTexture(from)) return;
// Interpolate the RGB and alpha values between both textures.
mGLState.setTexEnvMode(GL11.GL_COMBINE);
setMixedColor(toColor, ratio, alpha);
drawBoundTexture(from, x, y, width, height);
mGLState.setTexEnvMode(GL11.GL_REPLACE);
}
// TODO: the code only work for 2D should get fixed for 3D or removed
private static final int MSKEW_X = 4;
private static final int MSKEW_Y = 1;
private static final int MSCALE_X = 0;
private static final int MSCALE_Y = 5;
private static boolean isMatrixRotatedOrFlipped(float matrix[]) {
final float eps = 1e-5f;
return Math.abs(matrix[MSKEW_X]) > eps
|| Math.abs(matrix[MSKEW_Y]) > eps
|| matrix[MSCALE_X] < -eps
|| matrix[MSCALE_Y] > eps;
}
private static class GLState {
private final GL11 mGL;
private int mTexEnvMode = GL11.GL_REPLACE;
private float mTextureAlpha = 1.0f;
private int mTextureTarget = GL11.GL_TEXTURE_2D;
private boolean mBlendEnabled = true;
private float mLineWidth = 1.0f;
private boolean mLineSmooth = false;
public GLState(GL11 gl) {
mGL = gl;
// Disable unused state
gl.glDisable(GL11.GL_LIGHTING);
// Enable used features
gl.glEnable(GL11.GL_DITHER);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnable(GL11.GL_TEXTURE_2D);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV,
GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE);
// Set the background color
gl.glClearColor(0f, 0f, 0f, 0f);
gl.glEnable(GL11.GL_BLEND);
gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
// We use 565 or 8888 format, so set the alignment to 2 bytes/pixel.
gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
}
public void setTexEnvMode(int mode) {
if (mTexEnvMode == mode) return;
mTexEnvMode = mode;
mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
}
public void setLineWidth(float width) {
if (mLineWidth == width) return;
mLineWidth = width;
mGL.glLineWidth(width);
}
public void setTextureAlpha(float alpha) {
if (mTextureAlpha == alpha) return;
mTextureAlpha = alpha;
if (alpha >= OPAQUE_ALPHA) {
// The alpha is need for those texture without alpha channel
mGL.glColor4f(1, 1, 1, 1);
setTexEnvMode(GL11.GL_REPLACE);
} else {
mGL.glColor4f(alpha, alpha, alpha, alpha);
setTexEnvMode(GL11.GL_MODULATE);
}
}
public void setColorMode(int color, float alpha) {
setBlendEnabled(!ColorUtils.isOpaque(color) || alpha < OPAQUE_ALPHA);
// Set mTextureAlpha to an invalid value, so that it will reset
// again in setTextureAlpha(float) later.
mTextureAlpha = -1.0f;
setTextureTarget(0);
float prealpha = (color >>> 24) * alpha * 65535f / 255f / 255f;
mGL.glColor4x(
Math.round(((color >> 16) & 0xFF) * prealpha),
Math.round(((color >> 8) & 0xFF) * prealpha),
Math.round((color & 0xFF) * prealpha),
Math.round(255 * prealpha));
}
// target is a value like GL_TEXTURE_2D. If target = 0, texturing is disabled.
public void setTextureTarget(int target) {
if (mTextureTarget == target) return;
if (mTextureTarget != 0) {
mGL.glDisable(mTextureTarget);
}
mTextureTarget = target;
if (mTextureTarget != 0) {
mGL.glEnable(mTextureTarget);
}
}
public void setBlendEnabled(boolean enabled) {
if (mBlendEnabled == enabled) return;
mBlendEnabled = enabled;
if (enabled) {
mGL.glEnable(GL11.GL_BLEND);
} else {
mGL.glDisable(GL11.GL_BLEND);
}
}
}
@Override
public void clearBuffer(float[] argb) {
if(argb != null && argb.length == 4) {
mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
} else {
mGL.glClearColor(0, 0, 0, 1);
}
mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
}
@Override
public void clearBuffer() {
clearBuffer(null);
}
private void setTextureCoords(RectF source) {
setTextureCoords(source.left, source.top, source.right, source.bottom);
}
private void setTextureCoords(float left, float top,
float right, float bottom) {
mGL.glMatrixMode(GL11.GL_TEXTURE);
mTextureMatrixValues[0] = right - left;
mTextureMatrixValues[5] = bottom - top;
mTextureMatrixValues[10] = 1;
mTextureMatrixValues[12] = left;
mTextureMatrixValues[13] = top;
mTextureMatrixValues[15] = 1;
mGL.glLoadMatrixf(mTextureMatrixValues, 0);
mGL.glMatrixMode(GL11.GL_MODELVIEW);
}
private void setTextureCoords(float[] mTextureTransform) {
mGL.glMatrixMode(GL11.GL_TEXTURE);
mGL.glLoadMatrixf(mTextureTransform, 0);
mGL.glMatrixMode(GL11.GL_MODELVIEW);
}
// unloadTexture and deleteBuffer can be called from the finalizer thread,
// so we synchronized on the mUnboundTextures object.
@Override
public boolean unloadTexture(BasicTexture t) {
synchronized (mUnboundTextures) {
if (!t.isLoaded()) return false;
mUnboundTextures.add(t.mId);
return true;
}
}
@Override
public void deleteBuffer(int bufferId) {
synchronized (mUnboundTextures) {
mDeleteBuffers.add(bufferId);
}
}
@Override
public void deleteRecycledResources() {
synchronized (mUnboundTextures) {
IntArray ids = mUnboundTextures;
if (ids.size() > 0) {
mGLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
ids = mDeleteBuffers;
if (ids.size() > 0) {
mGLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
}
}
@Override
public void save() {
save(SAVE_FLAG_ALL);
}
@Override
public void save(int saveFlags) {
ConfigState config = obtainRestoreConfig();
if ((saveFlags & SAVE_FLAG_ALPHA) != 0) {
config.mAlpha = mAlpha;
} else {
config.mAlpha = -1;
}
if ((saveFlags & SAVE_FLAG_MATRIX) != 0) {
System.arraycopy(mMatrixValues, 0, config.mMatrix, 0, 16);
} else {
config.mMatrix[0] = Float.NEGATIVE_INFINITY;
}
mRestoreStack.add(config);
}
@Override
public void restore() {
if (mRestoreStack.isEmpty()) throw new IllegalStateException();
ConfigState config = mRestoreStack.remove(mRestoreStack.size() - 1);
config.restore(this);
freeRestoreConfig(config);
}
private void freeRestoreConfig(ConfigState action) {
action.mNextFree = mRecycledRestoreAction;
mRecycledRestoreAction = action;
}
private ConfigState obtainRestoreConfig() {
if (mRecycledRestoreAction != null) {
ConfigState result = mRecycledRestoreAction;
mRecycledRestoreAction = result.mNextFree;
return result;
}
return new ConfigState();
}
private static class ConfigState {
float mAlpha;
float mMatrix[] = new float[16];
ConfigState mNextFree;
public void restore(GLES11Canvas canvas) {
if (mAlpha >= 0) canvas.setAlpha(mAlpha);
if (mMatrix[0] != Float.NEGATIVE_INFINITY) {
System.arraycopy(mMatrix, 0, canvas.mMatrixValues, 0, 16);
}
}
}
@Override
public void dumpStatisticsAndClear() {
String line = String.format(
"MESH:%d, TEX_OES:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d",
mCountDrawMesh, mCountTextureRect, mCountTextureOES,
mCountFillRect, mCountDrawLine);
mCountDrawMesh = 0;
mCountTextureRect = 0;
mCountTextureOES = 0;
mCountFillRect = 0;
mCountDrawLine = 0;
Log.d(TAG, line);
}
private void saveTransform() {
System.arraycopy(mMatrixValues, 0, mTempMatrix, 0, 16);
}
private void restoreTransform() {
System.arraycopy(mTempMatrix, 0, mMatrixValues, 0, 16);
}
private void setRenderTarget(RawTexture texture) {
GL11ExtensionPack gl11ep = (GL11ExtensionPack) mGL;
if (mTargetTexture == null && texture != null) {
mGLId.glGenBuffers(1, mFrameBuffer, 0);
gl11ep.glBindFramebufferOES(
GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer[0]);
}
if (mTargetTexture != null && texture == null) {
gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0);
gl11ep.glDeleteFramebuffersOES(1, mFrameBuffer, 0);
}
mTargetTexture = texture;
if (texture == null) {
setSize(mScreenWidth, mScreenHeight);
} else {
setSize(texture.getWidth(), texture.getHeight());
if (!texture.isLoaded()) texture.prepare(this);
gl11ep.glFramebufferTexture2DOES(
GL11ExtensionPack.GL_FRAMEBUFFER_OES,
GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES,
GL11.GL_TEXTURE_2D, texture.getId(), 0);
checkFramebufferStatus(gl11ep);
}
}
@Override
public void endRenderTarget() {
RawTexture texture = mTargetStack.remove(mTargetStack.size() - 1);
setRenderTarget(texture);
restore(); // restore matrix and alpha
}
@Override
public void beginRenderTarget(RawTexture texture) {
save(); // save matrix and alpha
mTargetStack.add(mTargetTexture);
setRenderTarget(texture);
}
private static void checkFramebufferStatus(GL11ExtensionPack gl11ep) {
int status = gl11ep.glCheckFramebufferStatusOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES);
if (status != GL11ExtensionPack.GL_FRAMEBUFFER_COMPLETE_OES) {
String msg = "";
switch (status) {
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
msg = "FRAMEBUFFER_FORMATS";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
msg = "FRAMEBUFFER_ATTACHMENT";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
msg = "FRAMEBUFFER_MISSING_ATTACHMENT";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES:
msg = "FRAMEBUFFER_DRAW_BUFFER";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES:
msg = "FRAMEBUFFER_READ_BUFFER";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_UNSUPPORTED_OES:
msg = "FRAMEBUFFER_UNSUPPORTED";
break;
case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
msg = "FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
break;
}
throw new RuntimeException(msg + ":" + Integer.toHexString(status));
}
}
@Override
public void setTextureParameters(BasicTexture texture) {
int width = texture.getWidth();
int height = texture.getHeight();
// Define a vertically flipped crop rectangle for OES_draw_texture.
// The four values in sCropRect are: left, bottom, width, and
// height. Negative value of width or height means flip.
sCropRect[0] = 0;
sCropRect[1] = height;
sCropRect[2] = width;
sCropRect[3] = -height;
// Set texture parameters.
int target = texture.getTarget();
mGL.glBindTexture(target, texture.getId());
mGL.glTexParameterfv(target, GL11Ext.GL_TEXTURE_CROP_RECT_OES, sCropRect, 0);
mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
mGL.glTexParameterf(target, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
mGL.glTexParameterf(target, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
}
@Override
public void initializeTextureSize(BasicTexture texture, int format, int type) {
int target = texture.getTarget();
mGL.glBindTexture(target, texture.getId());
int width = texture.getTextureWidth();
int height = texture.getTextureHeight();
mGL.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
}
@Override
public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
int target = texture.getTarget();
mGL.glBindTexture(target, texture.getId());
GLUtils.texImage2D(target, 0, bitmap, 0);
}
@Override
public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
int format, int type) {
int target = texture.getTarget();
mGL.glBindTexture(target, texture.getId());
GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
}
@Override
public int uploadBuffer(FloatBuffer buf) {
return uploadBuffer(buf, Float.SIZE / Byte.SIZE);
}
@Override
public int uploadBuffer(ByteBuffer buf) {
return uploadBuffer(buf, 1);
}
private int uploadBuffer(Buffer buf, int elementSize) {
int[] bufferIds = new int[1];
mGLId.glGenBuffers(bufferIds.length, bufferIds, 0);
int bufferId = bufferIds[0];
mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, bufferId);
mGL.glBufferData(GL11.GL_ARRAY_BUFFER, buf.capacity() * elementSize, buf,
GL11.GL_STATIC_DRAW);
return bufferId;
}
@Override
public void recoverFromLightCycle() {
// This is only required for GLES20
}
@Override
public void getBounds(Rect bounds, int x, int y, int width, int height) {
// This is only required for GLES20
}
@Override
public GLId getGLId() {
return mGLId;
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
/**
* Open GL ES 1.1 implementation for generating and destroying texture IDs and
* buffer IDs
*/
public class GLES11IdImpl implements GLId {
private static int sNextId = 1;
// Mutex for sNextId
private static final Object sLock = new Object();
@Override
public int generateTexture() {
synchronized (sLock) {
return sNextId++;
}
}
@Override
public void glGenBuffers(int n, int[] buffers, int offset) {
synchronized (sLock) {
while (n-- > 0) {
buffers[offset + n] = sNextId++;
}
}
}
@Override
public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
synchronized (sLock) {
gl.glDeleteTextures(n, textures, offset);
}
}
@Override
public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) {
synchronized (sLock) {
gl.glDeleteBuffers(n, buffers, offset);
}
}
@Override
public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) {
synchronized (sLock) {
gl11ep.glDeleteFramebuffersOES(n, buffers, offset);
}
}
}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,42 @@
package com.hippo.ehviewer.gallery.glrenderer;
import android.opengl.GLES20;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
public class GLES20IdImpl implements GLId {
private final int[] mTempIntArray = new int[1];
@Override
public int generateTexture() {
GLES20.glGenTextures(1, mTempIntArray, 0);
GLES20Canvas.checkError();
return mTempIntArray[0];
}
@Override
public void glGenBuffers(int n, int[] buffers, int offset) {
GLES20.glGenBuffers(n, buffers, offset);
GLES20Canvas.checkError();
}
@Override
public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
GLES20.glDeleteTextures(n, textures, offset);
GLES20Canvas.checkError();
}
@Override
public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) {
GLES20.glDeleteBuffers(n, buffers, offset);
GLES20Canvas.checkError();
}
@Override
public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) {
GLES20.glDeleteFramebuffers(n, buffers, offset);
GLES20Canvas.checkError();
}
}
@@ -0,0 +1,33 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
// This mimics corresponding GL functions.
public interface GLId {
int generateTexture();
void glGenBuffers(int n, int[] buffers, int offset);
void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset);
void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset);
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import junit.framework.Assert;
public class GLPaint {
private float mLineWidth = 1f;
private int mColor = 0;
public void setColor(int color) {
mColor = color;
}
public int getColor() {
return mColor;
}
public void setLineWidth(float width) {
Assert.assertTrue(width >= 0);
mLineWidth = width;
}
public float getLineWidth() {
return mLineWidth;
}
}
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.text.Layout;
import android.text.StaticLayout;
import android.text.TextPaint;
// MultiLineTexture is a texture shows the content of a specified String.
//
// To create a MultiLineTexture, use the newInstance() method and specify
// the String, the font size, and the color.
class MultiLineTexture extends CanvasTexture {
private final Layout mLayout;
private MultiLineTexture(Layout layout) {
super(layout.getWidth(), layout.getHeight());
mLayout = layout;
}
public static MultiLineTexture newInstance(
String text, int maxWidth, float textSize, int color,
Layout.Alignment alignment) {
TextPaint paint = StringTexture.getDefaultPaint(textSize, color);
Layout layout = new StaticLayout(text, 0, text.length(), paint,
maxWidth, alignment, 1, 0, true, null, 0);
return new MultiLineTexture(layout);
}
@Override
protected void onDraw(Canvas canvas, Bitmap backing) {
mLayout.draw(canvas);
}
}
@@ -0,0 +1,82 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Rect;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
// See "frameworks/base/include/utils/ResourceTypes.h" for the format of
// NinePatch chunk.
class NinePatchChunk {
public static final int NO_COLOR = 0x00000001;
public static final int TRANSPARENT_COLOR = 0x00000000;
public Rect mPaddings = new Rect();
public int mDivX[];
public int mDivY[];
public int mColor[];
private static void readIntArray(int[] data, ByteBuffer buffer) {
for (int i = 0, n = data.length; i < n; ++i) {
data[i] = buffer.getInt();
}
}
private static void checkDivCount(int length) {
if (length == 0 || (length & 0x01) != 0) {
throw new RuntimeException("invalid nine-patch: " + length);
}
}
public static NinePatchChunk deserialize(byte[] data) {
ByteBuffer byteBuffer =
ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
byte wasSerialized = byteBuffer.get();
if (wasSerialized == 0) return null;
NinePatchChunk chunk = new NinePatchChunk();
chunk.mDivX = new int[byteBuffer.get()];
chunk.mDivY = new int[byteBuffer.get()];
chunk.mColor = new int[byteBuffer.get()];
checkDivCount(chunk.mDivX.length);
checkDivCount(chunk.mDivY.length);
// skip 8 bytes
byteBuffer.getInt();
byteBuffer.getInt();
chunk.mPaddings.left = byteBuffer.getInt();
chunk.mPaddings.right = byteBuffer.getInt();
chunk.mPaddings.top = byteBuffer.getInt();
chunk.mPaddings.bottom = byteBuffer.getInt();
// skip 4 bytes
byteBuffer.getInt();
readIntArray(chunk.mDivX, byteBuffer);
readIntArray(chunk.mDivY, byteBuffer);
readIntArray(chunk.mColor, byteBuffer);
return chunk;
}
}
@@ -0,0 +1,424 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Rect;
import com.hippo.yorozuya.MathUtils;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
// NinePatchTexture is a texture backed by a NinePatch resource.
//
// getPaddings() returns paddings specified in the NinePatch.
// getNinePatchChunk() returns the layout data specified in the NinePatch.
//
public class NinePatchTexture extends ResourceTexture {
@SuppressWarnings("unused")
private static final String TAG = "NinePatchTexture";
private NinePatchChunk mChunk;
private SmallCache<NinePatchInstance> mInstanceCache
= new SmallCache<NinePatchInstance>();
public NinePatchTexture(Context context, int resId) {
super(context, resId);
}
@Override
protected Bitmap onGetBitmap() {
if (mBitmap != null) return mBitmap;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeResource(
mContext.getResources(), mResId, options);
mBitmap = bitmap;
setSize(bitmap.getWidth(), bitmap.getHeight());
byte[] chunkData = bitmap.getNinePatchChunk();
mChunk = chunkData == null
? null
: NinePatchChunk.deserialize(bitmap.getNinePatchChunk());
if (mChunk == null) {
throw new RuntimeException("invalid nine-patch image: " + mResId);
}
return bitmap;
}
public Rect getPaddings() {
// get the paddings from nine patch
if (mChunk == null) onGetBitmap();
return mChunk.mPaddings;
}
public NinePatchChunk getNinePatchChunk() {
if (mChunk == null) onGetBitmap();
return mChunk;
}
// This is a simple cache for a small number of things. Linear search
// is used because the cache is small. It also tries to remove less used
// item when the cache is full by moving the often-used items to the front.
private static class SmallCache<V> {
private static final int CACHE_SIZE = 16;
private static final int CACHE_SIZE_START_MOVE = CACHE_SIZE / 2;
private int[] mKey = new int[CACHE_SIZE];
private V[] mValue = (V[]) new Object[CACHE_SIZE];
private int mCount; // number of items in this cache
// Puts a value into the cache. If the cache is full, also returns
// a less used item, otherwise returns null.
public V put(int key, V value) {
if (mCount == CACHE_SIZE) {
V old = mValue[CACHE_SIZE - 1]; // remove the last item
mKey[CACHE_SIZE - 1] = key;
mValue[CACHE_SIZE - 1] = value;
return old;
} else {
mKey[mCount] = key;
mValue[mCount] = value;
mCount++;
return null;
}
}
public V get(int key) {
for (int i = 0; i < mCount; i++) {
if (mKey[i] == key) {
// Move the accessed item one position to the front, so it
// will less likely to be removed when cache is full. Only
// do this if the cache is starting to get full.
if (mCount > CACHE_SIZE_START_MOVE && i > 0) {
int tmpKey = mKey[i];
mKey[i] = mKey[i - 1];
mKey[i - 1] = tmpKey;
V tmpValue = mValue[i];
mValue[i] = mValue[i - 1];
mValue[i - 1] = tmpValue;
}
return mValue[i];
}
}
return null;
}
public void clear() {
for (int i = 0; i < mCount; i++) {
mValue[i] = null; // make sure it's can be garbage-collected.
}
mCount = 0;
}
public int size() {
return mCount;
}
public V valueAt(int i) {
return mValue[i];
}
}
private NinePatchInstance findInstance(GLCanvas canvas, int w, int h) {
int key = w;
key = (key << 16) | h;
NinePatchInstance instance = mInstanceCache.get(key);
if (instance == null) {
instance = new NinePatchInstance(this, w, h);
NinePatchInstance removed = mInstanceCache.put(key, instance);
if (removed != null) {
removed.recycle(canvas);
}
}
return instance;
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
if (!isLoaded()) {
mInstanceCache.clear();
}
if (w != 0 && h != 0) {
findInstance(canvas, w, h).draw(canvas, this, x, y);
}
}
@Override
public void recycle() {
super.recycle();
GLCanvas canvas = mCanvasRef;
if (canvas == null) return;
int n = mInstanceCache.size();
for (int i = 0; i < n; i++) {
NinePatchInstance instance = mInstanceCache.valueAt(i);
instance.recycle(canvas);
}
mInstanceCache.clear();
}
}
// This keeps data for a specialization of NinePatchTexture with the size
// (width, height). We pre-compute the coordinates for efficiency.
class NinePatchInstance {
@SuppressWarnings("unused")
private static final String TAG = "NinePatchInstance";
// We need 16 vertices for a normal nine-patch image (the 4x4 vertices)
private static final int VERTEX_BUFFER_SIZE = 16 * 2;
// We need 22 indices for a normal nine-patch image, plus 2 for each
// transparent region. Current there are at most 1 transparent region.
private static final int INDEX_BUFFER_SIZE = 22 + 2;
private FloatBuffer mXyBuffer;
private FloatBuffer mUvBuffer;
private ByteBuffer mIndexBuffer;
// Names for buffer names: xy, uv, index.
private int mXyBufferName = -1;
private int mUvBufferName;
private int mIndexBufferName;
private int mIdxCount;
public NinePatchInstance(NinePatchTexture tex, int width, int height) {
NinePatchChunk chunk = tex.getNinePatchChunk();
if (width <= 0 || height <= 0) {
throw new RuntimeException("invalid dimension");
}
// The code should be easily extended to handle the general cases by
// allocating more space for buffers. But let's just handle the only
// use case.
if (chunk.mDivX.length != 2 || chunk.mDivY.length != 2) {
throw new RuntimeException("unsupported nine patch");
}
float divX[] = new float[4];
float divY[] = new float[4];
float divU[] = new float[4];
float divV[] = new float[4];
int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width);
int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height);
prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor);
}
/**
* Stretches the texture according to the nine-patch rules. It will
* linearly distribute the strechy parts defined in the nine-patch chunk to
* the target area.
*
* <pre>
* source
* /--------------^---------------\
* u0 u1 u2 u3 u4 u5
* div ---> |fffff|ssssssss|fff|ssssss|ffff| ---> u
* | div0 div1 div2 div3 |
* | | / / / /
* | | / / / /
* | | / / / /
* |fffff|ssss|fff|sss|ffff| ---> x
* x0 x1 x2 x3 x4 x5
* \----------v------------/
* target
*
* f: fixed segment
* s: stretchy segment
* </pre>
*
* @param div the stretch parts defined in nine-patch chunk
* @param source the length of the texture
* @param target the length on the drawing plan
* @param u output, the positions of these dividers in the texture
* coordinate
* @param x output, the corresponding position of these dividers on the
* drawing plan
* @return the number of these dividers.
*/
private static int stretch(
float x[], float u[], int div[], int source, int target) {
int textureSize = MathUtils.nextPowerOf2(source);
float textureBound = (float) source / textureSize;
float stretch = 0;
for (int i = 0, n = div.length; i < n; i += 2) {
stretch += div[i + 1] - div[i];
}
float remaining = target - source + stretch;
float lastX = 0;
float lastU = 0;
x[0] = 0;
u[0] = 0;
for (int i = 0, n = div.length; i < n; i += 2) {
// Make the stretchy segment a little smaller to prevent sampling
// on neighboring fixed segments.
// fixed segment
x[i + 1] = lastX + (div[i] - lastU) + 0.5f;
u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound);
// stretchy segment
float partU = div[i + 1] - div[i];
float partX = remaining * partU / stretch;
remaining -= partX;
stretch -= partU;
lastX = x[i + 1] + partX;
lastU = div[i + 1];
x[i + 2] = lastX - 0.5f;
u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound);
}
// the last fixed segment
x[div.length + 1] = target;
u[div.length + 1] = textureBound;
// remove segments with length 0.
int last = 0;
for (int i = 1, n = div.length + 2; i < n; ++i) {
if ((x[i] - x[last]) < 1f) continue;
x[++last] = x[i];
u[last] = u[i];
}
return last + 1;
}
private void prepareVertexData(float x[], float y[], float u[], float v[],
int nx, int ny, int[] color) {
/*
* Given a 3x3 nine-patch image, the vertex order is defined as the
* following graph:
*
* (0) (1) (2) (3)
* | /| /| /|
* | / | / | / |
* (4) (5) (6) (7)
* | \ | \ | \ |
* | \| \| \|
* (8) (9) (A) (B)
* | /| /| /|
* | / | / | / |
* (C) (D) (E) (F)
*
* And we draw the triangle strip in the following index order:
*
* index: 04152637B6A5948C9DAEBF
*/
int pntCount = 0;
float xy[] = new float[VERTEX_BUFFER_SIZE];
float uv[] = new float[VERTEX_BUFFER_SIZE];
for (int j = 0; j < ny; ++j) {
for (int i = 0; i < nx; ++i) {
int xIndex = (pntCount++) << 1;
int yIndex = xIndex + 1;
xy[xIndex] = x[i];
xy[yIndex] = y[j];
uv[xIndex] = u[i];
uv[yIndex] = v[j];
}
}
int idxCount = 1;
boolean isForward = false;
byte index[] = new byte[INDEX_BUFFER_SIZE];
for (int row = 0; row < ny - 1; row++) {
--idxCount;
isForward = !isForward;
int start, end, inc;
if (isForward) {
start = 0;
end = nx;
inc = 1;
} else {
start = nx - 1;
end = -1;
inc = -1;
}
for (int col = start; col != end; col += inc) {
int k = row * nx + col;
if (col != start) {
int colorIdx = row * (nx - 1) + col;
if (isForward) colorIdx--;
if (color[colorIdx] == NinePatchChunk.TRANSPARENT_COLOR) {
index[idxCount] = index[idxCount - 1];
++idxCount;
index[idxCount++] = (byte) k;
}
}
index[idxCount++] = (byte) k;
index[idxCount++] = (byte) (k + nx);
}
}
mIdxCount = idxCount;
int size = (pntCount * 2) * (Float.SIZE / Byte.SIZE);
mXyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
mUvBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
mIndexBuffer = allocateDirectNativeOrderBuffer(mIdxCount);
mXyBuffer.put(xy, 0, pntCount * 2).position(0);
mUvBuffer.put(uv, 0, pntCount * 2).position(0);
mIndexBuffer.put(index, 0, idxCount).position(0);
}
private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
}
private void prepareBuffers(GLCanvas canvas) {
mXyBufferName = canvas.uploadBuffer(mXyBuffer);
mUvBufferName = canvas.uploadBuffer(mUvBuffer);
mIndexBufferName = canvas.uploadBuffer(mIndexBuffer);
// These buffers are never used again.
mXyBuffer = null;
mUvBuffer = null;
mIndexBuffer = null;
}
public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) {
if (mXyBufferName == -1) {
prepareBuffers(canvas);
}
canvas.drawMesh(tex, x, y, mXyBufferName, mUvBufferName, mIndexBufferName, mIdxCount);
}
public void recycle(GLCanvas canvas) {
if (mXyBuffer == null) {
canvas.deleteBuffer(mXyBufferName);
canvas.deleteBuffer(mUvBufferName);
canvas.deleteBuffer(mIndexBufferName);
mXyBufferName = -1;
}
}
}
@@ -0,0 +1,73 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.util.Log;
import javax.microedition.khronos.opengles.GL11;
public class RawTexture extends BasicTexture {
private static final String TAG = "RawTexture";
private final boolean mOpaque;
private boolean mIsFlipped;
public RawTexture(int width, int height, boolean opaque) {
mOpaque = opaque;
setSize(width, height);
}
@Override
public boolean isOpaque() {
return mOpaque;
}
@Override
public boolean isFlippedVertically() {
return mIsFlipped;
}
public void setIsFlippedVertically(boolean isFlipped) {
mIsFlipped = isFlipped;
}
protected void prepare(GLCanvas canvas) {
GLId glId = canvas.getGLId();
mId = glId.generateTexture();
canvas.initializeTextureSize(this, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE);
canvas.setTextureParameters(this);
mState = STATE_LOADED;
setAssociatedCanvas(canvas);
}
@Override
protected boolean onBind(GLCanvas canvas) {
if (isLoaded()) return true;
Log.w(TAG, "lost the content due to context change");
return false;
}
@Override
public void yield() {
// we cannot free the texture because we have no backup.
}
@Override
protected int getTarget() {
return GL11.GL_TEXTURE_2D;
}
}
@@ -0,0 +1,53 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import junit.framework.Assert;
// ResourceTexture is a texture whose Bitmap is decoded from a resource.
// By default ResourceTexture is not opaque.
public class ResourceTexture extends UploadedTexture {
protected final Context mContext;
protected final int mResId;
public ResourceTexture(Context context, int resId) {
Assert.assertNotNull(context);
mContext = context;
mResId = resId;
setOpaque(false);
}
@Override
protected Bitmap onGetBitmap() {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(
mContext.getResources(), mResId, options);
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
if (!inFinalizer()) {
bitmap.recycle();
}
}
}
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint.FontMetricsInt;
import android.graphics.Typeface;
import android.text.TextPaint;
import android.text.TextUtils;
import android.util.FloatMath;
// StringTexture is a texture shows the content of a specified String.
//
// To create a StringTexture, use the newInstance() method and specify
// the String, the font size, and the color.
public class StringTexture extends CanvasTexture {
private final String mText;
private final TextPaint mPaint;
private final FontMetricsInt mMetrics;
private StringTexture(String text, TextPaint paint,
FontMetricsInt metrics, int width, int height) {
super(width, height);
mText = text;
mPaint = paint;
mMetrics = metrics;
}
public static TextPaint getDefaultPaint(float textSize, int color) {
TextPaint paint = new TextPaint();
paint.setTextSize(textSize);
paint.setAntiAlias(true);
paint.setColor(color);
paint.setShadowLayer(2f, 0f, 0f, Color.BLACK);
return paint;
}
public static StringTexture newInstance(
String text, float textSize, int color) {
return newInstance(text, getDefaultPaint(textSize, color));
}
public static StringTexture newInstance(
String text, float textSize, int color,
float lengthLimit, boolean isBold) {
TextPaint paint = getDefaultPaint(textSize, color);
if (isBold) {
paint.setTypeface(Typeface.defaultFromStyle(Typeface.BOLD));
}
if (lengthLimit > 0) {
text = TextUtils.ellipsize(
text, paint, lengthLimit, TextUtils.TruncateAt.END).toString();
}
return newInstance(text, paint);
}
private static StringTexture newInstance(String text, TextPaint paint) {
FontMetricsInt metrics = paint.getFontMetricsInt();
int width = (int) FloatMath.ceil(paint.measureText(text));
int height = metrics.bottom - metrics.top;
// The texture size needs to be at least 1x1.
if (width <= 0) width = 1;
if (height <= 0) height = 1;
return new StringTexture(text, paint, metrics, width, height);
}
@Override
protected void onDraw(Canvas canvas, Bitmap backing) {
canvas.translate(0, -mMetrics.ascent);
canvas.drawText(mText, 0, 0, mPaint);
}
}
@@ -0,0 +1,44 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
// Texture is a rectangular image which can be drawn on GLCanvas.
// The isOpaque() function gives a hint about whether the texture is opaque,
// so the drawing can be done faster.
//
// This is the current texture hierarchy:
//
// Texture
// -- ColorTexture
// -- FadeInTexture
// -- BasicTexture
// -- UploadedTexture
// -- BitmapTexture
// -- Tile
// -- ResourceTexture
// -- NinePatchTexture
// -- CanvasTexture
// -- StringTexture
//
public interface Texture {
int getWidth();
int getHeight();
void draw(GLCanvas canvas, int x, int y);
void draw(GLCanvas canvas, int x, int y, int w, int h);
boolean isOpaque();
}
@@ -0,0 +1,104 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import com.hippo.ehviewer.gallery.ui.GLRoot;
import java.util.ArrayDeque;
public class TextureUploader implements GLRoot.OnGLIdleListener {
private static final int INIT_CAPACITY = 64;
private static final int QUOTA_PER_FRAME = 1;
private final ArrayDeque<UploadedTexture> mFgTextures =
new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
private final ArrayDeque<UploadedTexture> mBgTextures =
new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
private final GLRoot mGLRoot;
private volatile boolean mIsQueued = false;
public TextureUploader(GLRoot root) {
mGLRoot = root;
}
public synchronized void clear() {
while (!mFgTextures.isEmpty()) {
mFgTextures.pop().setIsUploading(false);
}
while (!mBgTextures.isEmpty()) {
mBgTextures.pop().setIsUploading(false);
}
}
// caller should hold synchronized on "this"
private void queueSelfIfNeed() {
if (mIsQueued) return;
mIsQueued = true;
mGLRoot.addOnGLIdleListener(this);
}
public synchronized void addBgTexture(UploadedTexture t) {
if (t.isContentValid()) return;
mBgTextures.addLast(t);
t.setIsUploading(true);
queueSelfIfNeed();
}
public synchronized void addFgTexture(UploadedTexture t) {
if (t.isContentValid()) return;
mFgTextures.addLast(t);
t.setIsUploading(true);
queueSelfIfNeed();
}
private int upload(GLCanvas canvas, ArrayDeque<UploadedTexture> deque,
int uploadQuota, boolean isBackground) {
while (uploadQuota > 0) {
UploadedTexture t;
synchronized (this) {
if (deque.isEmpty()) break;
t = deque.removeFirst();
t.setIsUploading(false);
if (t.isContentValid()) continue;
// this has to be protected by the synchronized block
// to prevent the inner bitmap get recycled
t.updateContent(canvas);
}
// It will took some more time for a texture to be drawn for
// the first time.
// Thus, when scrolling, if a new column appears on screen,
// it may cause a UI jank even these textures are uploaded.
if (isBackground) t.draw(canvas, 0, 0);
--uploadQuota;
}
return uploadQuota;
}
@Override
public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
int uploadQuota = QUOTA_PER_FRAME;
uploadQuota = upload(canvas, mFgTextures, uploadQuota, false);
if (uploadQuota < QUOTA_PER_FRAME) mGLRoot.requestRender();
upload(canvas, mBgTextures, uploadQuota, true);
synchronized (this) {
mIsQueued = !mFgTextures.isEmpty() || !mBgTextures.isEmpty();
return mIsQueued;
}
}
}
@@ -0,0 +1,355 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.SystemClock;
import com.hippo.ehviewer.gallery.ui.GLRoot;
import java.util.ArrayDeque;
import java.util.ArrayList;
// This class is similar to BitmapTexture, except the bitmap is
// split into tiles. By doing so, we may increase the time required to
// upload the whole bitmap but we reduce the time of uploading each tile
// so it make the animation more smooth and prevents jank.
public class TiledTexture implements Texture {
private static final int CONTENT_SIZE = 254;
private static final int BORDER_SIZE = 1;
private static final int TILE_SIZE = CONTENT_SIZE + 2 * BORDER_SIZE;
private static final int INIT_CAPACITY = 8;
// We are targeting at 60fps, so we have 16ms for each frame.
// In this 16ms, we use about 4~8 ms to upload tiles.
private static final long UPLOAD_TILE_LIMIT = 4; // ms
private static Tile sFreeTileHead = null;
private static final Object sFreeTileLock = new Object();
private static Bitmap sUploadBitmap;
private static Canvas sCanvas;
private static Paint sBitmapPaint;
private static Paint sPaint;
private int mUploadIndex = 0;
private final Tile[] mTiles; // Can be modified in different threads.
// Should be protected by "synchronized."
private final int mWidth;
private final int mHeight;
private final RectF mSrcRect = new RectF();
private final RectF mDestRect = new RectF();
public static class Uploader implements GLRoot.OnGLIdleListener {
private final ArrayDeque<TiledTexture> mTextures =
new ArrayDeque<>(INIT_CAPACITY);
private final GLRoot mGlRoot;
private boolean mIsQueued = false;
public Uploader(GLRoot glRoot) {
mGlRoot = glRoot;
}
public synchronized void clear() {
mTextures.clear();
}
public synchronized void addTexture(TiledTexture t) {
if (t.isReady()) return;
mTextures.addLast(t);
if (mIsQueued) return;
mIsQueued = true;
mGlRoot.addOnGLIdleListener(this);
}
@Override
public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
ArrayDeque<TiledTexture> deque = mTextures;
synchronized (this) {
long now = SystemClock.uptimeMillis();
long dueTime = now + UPLOAD_TILE_LIMIT;
while (now < dueTime && !deque.isEmpty()) {
TiledTexture t = deque.peekFirst();
if (t.uploadNextTile(canvas)) {
deque.removeFirst();
mGlRoot.requestRender();
}
now = SystemClock.uptimeMillis();
}
mIsQueued = !mTextures.isEmpty();
// return true to keep this listener in the queue
return mIsQueued;
}
}
}
private static class Tile extends UploadedTexture {
public int offsetX;
public int offsetY;
public Bitmap bitmap;
public Tile nextFreeTile;
public int contentWidth;
public int contentHeight;
@Override
public void setSize(int width, int height) {
contentWidth = width;
contentHeight = height;
mWidth = width + 2 * BORDER_SIZE;
mHeight = height + 2 * BORDER_SIZE;
mTextureWidth = TILE_SIZE;
mTextureHeight = TILE_SIZE;
}
@Override
protected Bitmap onGetBitmap() {
// make a local copy of the reference to the bitmap,
// since it might be null'd in a different thread. b/8694871
Bitmap localBitmapRef = bitmap;
bitmap = null;
if (localBitmapRef != null) {
int x = BORDER_SIZE - offsetX;
int y = BORDER_SIZE - offsetY;
int r = localBitmapRef.getWidth() + x;
int b = localBitmapRef.getHeight() + y;
sCanvas.drawBitmap(localBitmapRef, x, y, sBitmapPaint);
localBitmapRef = null;
// draw borders if need
if (x > 0) sCanvas.drawLine(x - 1, 0, x - 1, TILE_SIZE, sPaint);
if (y > 0) sCanvas.drawLine(0, y - 1, TILE_SIZE, y - 1, sPaint);
if (r < CONTENT_SIZE) sCanvas.drawLine(r, 0, r, TILE_SIZE, sPaint);
if (b < CONTENT_SIZE) sCanvas.drawLine(0, b, TILE_SIZE, b, sPaint);
}
return sUploadBitmap;
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
// do nothing
}
}
private static void freeTile(Tile tile) {
tile.invalidateContent();
tile.bitmap = null;
synchronized (sFreeTileLock) {
tile.nextFreeTile = sFreeTileHead;
sFreeTileHead = tile;
}
}
private static Tile obtainTile() {
synchronized (sFreeTileLock) {
Tile result = sFreeTileHead;
if (result == null) return new Tile();
sFreeTileHead = result.nextFreeTile;
result.nextFreeTile = null;
return result;
}
}
private boolean uploadNextTile(GLCanvas canvas) {
if (mUploadIndex == mTiles.length) return true;
synchronized (mTiles) {
Tile next = mTiles[mUploadIndex++];
// Make sure tile has not already been recycled by the time
// this is called (race condition in onGLIdle)
if (next.bitmap != null) {
boolean hasBeenLoad = next.isLoaded();
next.updateContent(canvas);
// It will take some time for a texture to be drawn for the first
// time. When scrolling, we need to draw several tiles on the screen
// at the same time. It may cause a UI jank even these textures has
// been uploaded.
if (!hasBeenLoad) next.draw(canvas, 0, 0);
}
}
return mUploadIndex == mTiles.length;
}
public TiledTexture(Bitmap bitmap) {
mWidth = bitmap.getWidth();
mHeight = bitmap.getHeight();
ArrayList<Tile> list = new ArrayList<Tile>();
for (int x = 0, w = mWidth; x < w; x += CONTENT_SIZE) {
for (int y = 0, h = mHeight; y < h; y += CONTENT_SIZE) {
Tile tile = obtainTile();
tile.offsetX = x;
tile.offsetY = y;
tile.bitmap = bitmap;
tile.setSize(
Math.min(CONTENT_SIZE, mWidth - x),
Math.min(CONTENT_SIZE, mHeight - y));
list.add(tile);
}
}
mTiles = list.toArray(new Tile[list.size()]);
}
public boolean isReady() {
return mUploadIndex == mTiles.length;
}
// Can be called in UI thread.
public void recycle() {
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
freeTile(mTiles[i]);
}
}
}
public static void freeResources() {
sUploadBitmap = null;
sCanvas = null;
sBitmapPaint = null;
sPaint = null;
}
public static void prepareResources() {
sUploadBitmap = Bitmap.createBitmap(TILE_SIZE, TILE_SIZE, Config.ARGB_8888);
sCanvas = new Canvas(sUploadBitmap);
sBitmapPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
sBitmapPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
sPaint = new Paint();
sPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
sPaint.setColor(Color.TRANSPARENT);
}
// We want to draw the "source" on the "target".
// This method is to find the "output" rectangle which is
// the corresponding area of the "src".
// (x,y) target
// (x0,y0) source +---------------+
// +----------+ | |
// | src | | output |
// | +--+ | linear map | +----+ |
// | +--+ | ----------> | | | |
// | | by (scaleX, scaleY) | +----+ |
// +----------+ | |
// Texture +---------------+
// Canvas
private static void mapRect(RectF output,
RectF src, float x0, float y0, float x, float y, float scaleX,
float scaleY) {
output.set(x + (src.left - x0) * scaleX,
y + (src.top - y0) * scaleY,
x + (src.right - x0) * scaleX,
y + (src.bottom - y0) * scaleY);
}
// Draws a mixed color of this texture and a specified color onto the
// a rectangle. The used color is: from * (1 - ratio) + to * ratio.
public void drawMixed(GLCanvas canvas, int color, float ratio,
int x, int y, int width, int height) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float scaleX = (float) width / mWidth;
float scaleY = (float) height / mHeight;
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawMixed(t, color, ratio, mSrcRect, mDestRect);
}
}
}
// Draws the texture on to the specified rectangle.
@Override
public void draw(GLCanvas canvas, int x, int y, int width, int height) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float scaleX = (float) width / mWidth;
float scaleY = (float) height / mHeight;
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawTexture(t, mSrcRect, mDestRect);
}
}
}
// Draws a sub region of this texture on to the specified rectangle.
public void draw(GLCanvas canvas, RectF source, RectF target) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float x0 = source.left;
float y0 = source.top;
float x = target.left;
float y = target.top;
float scaleX = target.width() / source.width();
float scaleY = target.height() / source.height();
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
if (!src.intersect(source)) continue;
mapRect(dest, src, x0, y0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawTexture(t, src, dest);
}
}
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
draw(canvas, x, y, mWidth, mHeight);
}
@Override
public boolean isOpaque() {
return false;
}
}
@@ -0,0 +1,296 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.opengl.GLUtils;
import junit.framework.Assert;
import java.util.HashMap;
import javax.microedition.khronos.opengles.GL11;
// UploadedTextures use a Bitmap for the content of the texture.
//
// Subclasses should implement onGetBitmap() to provide the Bitmap and
// implement onFreeBitmap(mBitmap) which will be called when the Bitmap
// is not needed anymore.
//
// isContentValid() is meaningful only when the isLoaded() returns true.
// It means whether the content needs to be updated.
//
// The user of this class should call recycle() when the texture is not
// needed anymore.
//
// By default an UploadedTexture is opaque (so it can be drawn faster without
// blending). The user or subclass can override it using setOpaque().
public abstract class UploadedTexture extends BasicTexture {
// To prevent keeping allocation the borders, we store those used borders here.
// Since the length will be power of two, it won't use too much memory.
private static HashMap<BorderKey, Bitmap> sBorderLines =
new HashMap<>();
private static BorderKey sBorderKey = new BorderKey();
@SuppressWarnings("unused")
private static final String TAG = "Texture";
private boolean mContentValid = true;
// indicate this textures is being uploaded in background
private boolean mIsUploading = false;
private boolean mOpaque = true;
private boolean mThrottled = false;
private static int sUploadedCount;
private static final int UPLOAD_LIMIT = 100;
protected Bitmap mBitmap;
private int mBorder;
protected UploadedTexture() {
this(false);
}
protected UploadedTexture(boolean hasBorder) {
super(null, 0, STATE_UNLOADED);
if (hasBorder) {
setBorder(true);
mBorder = 1;
}
}
protected void setIsUploading(boolean uploading) {
mIsUploading = uploading;
}
public boolean isUploading() {
return mIsUploading;
}
private static class BorderKey implements Cloneable {
public boolean vertical;
public Config config;
public int length;
@Override
public int hashCode() {
int x = config.hashCode() ^ length;
return vertical ? x : -x;
}
@Override
public boolean equals(Object object) {
if (!(object instanceof BorderKey)) return false;
BorderKey o = (BorderKey) object;
return vertical == o.vertical
&& config == o.config && length == o.length;
}
@Override
public BorderKey clone() {
try {
return (BorderKey) super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(e);
}
}
}
protected void setThrottled(boolean throttled) {
mThrottled = throttled;
}
private static Bitmap getBorderLine(
boolean vertical, Config config, int length) {
BorderKey key = sBorderKey;
key.vertical = vertical;
key.config = config;
key.length = length;
Bitmap bitmap = sBorderLines.get(key);
if (bitmap == null) {
bitmap = vertical
? Bitmap.createBitmap(1, length, config)
: Bitmap.createBitmap(length, 1, config);
sBorderLines.put(key.clone(), bitmap);
}
return bitmap;
}
private Bitmap getBitmap() {
if (mBitmap == null) {
mBitmap = onGetBitmap();
int w = mBitmap.getWidth() + mBorder * 2;
int h = mBitmap.getHeight() + mBorder * 2;
if (mWidth == UNSPECIFIED) {
setSize(w, h);
}
}
return mBitmap;
}
private void freeBitmap() {
Assert.assertTrue(mBitmap != null);
onFreeBitmap(mBitmap);
mBitmap = null;
}
@Override
public int getWidth() {
if (mWidth == UNSPECIFIED) getBitmap();
return mWidth;
}
@Override
public int getHeight() {
if (mWidth == UNSPECIFIED) getBitmap();
return mHeight;
}
protected abstract Bitmap onGetBitmap();
protected abstract void onFreeBitmap(Bitmap bitmap);
protected void invalidateContent() {
if (mBitmap != null) freeBitmap();
mContentValid = false;
mWidth = UNSPECIFIED;
mHeight = UNSPECIFIED;
}
/**
* Whether the content on GPU is valid.
*/
public boolean isContentValid() {
return isLoaded() && mContentValid;
}
/**
* Updates the content on GPU's memory.
* @param canvas
*/
public void updateContent(GLCanvas canvas) {
if (!isLoaded()) {
if (mThrottled && ++sUploadedCount > UPLOAD_LIMIT) {
return;
}
uploadToCanvas(canvas);
} else if (!mContentValid) {
Bitmap bitmap = getBitmap();
int format = GLUtils.getInternalFormat(bitmap);
int type = GLUtils.getType(bitmap);
canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
freeBitmap();
mContentValid = true;
}
}
public static void resetUploadLimit() {
sUploadedCount = 0;
}
public static boolean uploadLimitReached() {
return sUploadedCount > UPLOAD_LIMIT;
}
private void uploadToCanvas(GLCanvas canvas) {
Bitmap bitmap = getBitmap();
if (bitmap != null) {
try {
int bWidth = bitmap.getWidth();
int bHeight = bitmap.getHeight();
int texWidth = getTextureWidth();
int texHeight = getTextureHeight();
Assert.assertTrue(bWidth <= texWidth && bHeight <= texHeight);
// Upload the bitmap to a new texture.
mId = canvas.getGLId().generateTexture();
canvas.setTextureParameters(this);
if (bWidth == texWidth && bHeight == texHeight) {
canvas.initializeTexture(this, bitmap);
} else {
int format = GLUtils.getInternalFormat(bitmap);
int type = GLUtils.getType(bitmap);
Config config = bitmap.getConfig();
canvas.initializeTextureSize(this, format, type);
canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
if (mBorder > 0) {
// Left border
Bitmap line = getBorderLine(true, config, texHeight);
canvas.texSubImage2D(this, 0, 0, line, format, type);
// Top border
line = getBorderLine(false, config, texWidth);
canvas.texSubImage2D(this, 0, 0, line, format, type);
}
// Right border
if (mBorder + bWidth < texWidth) {
Bitmap line = getBorderLine(true, config, texHeight);
canvas.texSubImage2D(this, mBorder + bWidth, 0, line, format, type);
}
// Bottom border
if (mBorder + bHeight < texHeight) {
Bitmap line = getBorderLine(false, config, texWidth);
canvas.texSubImage2D(this, 0, mBorder + bHeight, line, format, type);
}
}
} finally {
freeBitmap();
}
// Update texture state.
setAssociatedCanvas(canvas);
mState = STATE_LOADED;
mContentValid = true;
} else {
mState = STATE_ERROR;
throw new RuntimeException("Texture load fail, no bitmap");
}
}
@Override
protected boolean onBind(GLCanvas canvas) {
updateContent(canvas);
return isContentValid();
}
@Override
protected int getTarget() {
return GL11.GL_TEXTURE_2D;
}
public void setOpaque(boolean isOpaque) {
mOpaque = isOpaque;
}
@Override
public boolean isOpaque() {
return mOpaque;
}
@Override
public void recycle() {
super.recycle();
if (mBitmap != null) freeBitmap();
}
}
@@ -0,0 +1,45 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.ui;
import android.os.SystemClock;
//
// The animation time should ideally be the vsync time the frame will be
// displayed, but that is an unknown time in the future. So we use the system
// time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called)
// as a approximation.
//
public class AnimationTime {
private static volatile long sTime;
// Sets current time as the animation time.
public static void update() {
sTime = SystemClock.uptimeMillis();
}
// Returns the animation time.
public static long get() {
return sTime;
}
public static long startTime() {
sTime = SystemClock.uptimeMillis();
return sTime;
}
}
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.ui;
import android.content.Context;
import android.graphics.Matrix;
import com.hippo.ehviewer.gallery.anim.CanvasAnimation;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
public interface GLRoot {
// Listener will be called when GL is idle AND before each frame.
// Mainly used for uploading textures.
interface OnGLIdleListener {
boolean onGLIdle(GLCanvas canvas, boolean renderRequested);
}
void addOnGLIdleListener(OnGLIdleListener listener);
void registerLaunchedAnimation(CanvasAnimation animation);
void requestRenderForced();
void requestRender();
void requestLayoutContentPane();
void lockRenderThread();
void unlockRenderThread();
void setContentPane(GLView content);
void setOrientationSource(OrientationSource source);
int getDisplayRotation();
int getCompensation();
Matrix getCompensationMatrix();
void freeze();
void unfreeze();
void setLightsOutMode(boolean enabled);
Context getContext();
}
@@ -0,0 +1,639 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.ui;
import android.annotation.TargetApi;
import android.app.ActivityManager;
import android.content.Context;
import android.content.pm.ConfigurationInfo;
import android.graphics.Matrix;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.os.Process;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import com.hippo.ehviewer.gallery.anim.CanvasAnimation;
import com.hippo.ehviewer.gallery.glrenderer.BasicTexture;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
import com.hippo.ehviewer.gallery.glrenderer.GLES11Canvas;
import com.hippo.ehviewer.gallery.glrenderer.GLES20Canvas;
import com.hippo.ehviewer.gallery.glrenderer.UploadedTexture;
import com.hippo.ehviewer.gallery.util.ApiHelper;
import com.hippo.ehviewer.gallery.util.GalleryUtils;
import com.hippo.ehviewer.gallery.util.MotionEventHelper;
import com.hippo.ehviewer.gallery.util.Profile;
import com.hippo.yorozuya.AssertUtils;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
// The root component of all <code>GLView</code>s. The rendering is done in GL
// thread while the event handling is done in the main thread. To synchronize
// the two threads, the entry points of this package need to synchronize on the
// <code>GLRootView</code> instance unless it can be proved that the rendering
// thread won't access the same thing as the method. The entry points include:
// (1) The public methods of HeadUpDisplay
// (2) The public methods of CameraHeadUpDisplay
// (3) The overridden methods in GLRootView.
public class GLRootView extends GLSurfaceView
implements GLSurfaceView.Renderer, GLRoot {
private static final String TAG = "GLRootView";
private static final boolean DEBUG_FPS = false;
private int mFrameCount = 0;
private long mFrameCountingStart = 0;
private static final boolean DEBUG_INVALIDATE = false;
private int mInvalidateColor = 0;
private static final boolean DEBUG_DRAWING_STAT = false;
private static final boolean DEBUG_PROFILE = false;
private static final boolean DEBUG_PROFILE_SLOW_ONLY = false;
private static final int FLAG_INITIALIZED = 1;
private static final int FLAG_NEED_LAYOUT = 2;
private GL11 mGL;
private GLCanvas mCanvas;
private GLView mContentView;
private OrientationSource mOrientationSource;
// mCompensation is the difference between the UI orientation on GLCanvas
// and the framework orientation. See OrientationManager for details.
private int mCompensation;
// mCompensationMatrix maps the coordinates of touch events. It is kept sync
// with mCompensation.
private Matrix mCompensationMatrix = new Matrix();
private int mDisplayRotation;
private int mFlags = FLAG_NEED_LAYOUT;
private volatile boolean mRenderRequested = false;
private final ArrayList<CanvasAnimation> mAnimations =
new ArrayList<>();
private final ArrayDeque<OnGLIdleListener> mIdleListeners =
new ArrayDeque<>();
private final IdleRunner mIdleRunner = new IdleRunner();
private final ReentrantLock mRenderLock = new ReentrantLock();
private final Condition mFreezeCondition =
mRenderLock.newCondition();
private boolean mFreeze;
private long mLastDrawFinishTime;
private boolean mInDownState = false;
//private boolean mFirstDraw = true;
public static boolean checkGLES20Support(Context context) {
ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo info = am.getDeviceConfigurationInfo();
return info.reqGlEsVersion >= 0x20000;
}
public GLRootView(Context context) {
this(context, null);
}
public GLRootView(Context context, AttributeSet attrs) {
super(context, attrs);
mFlags |= FLAG_INITIALIZED;
setBackgroundDrawable(null);
setEGLContextClientVersion(checkGLES20Support(context) ? 2 : 1);
// We can't detect 888_PIXEL_FORMAT by Build.VERSION.SDK_INT,
// for example CyanogenMod use ro.opengles.surface.rgb565,
// so just use default EGLConfigChooser.
// And we do not need depth buffer
setEGLConfigChooser(false);
setRenderer(this);
// setFormat is done by SurfaceView in SDK 2.3 and newer.
//if (ApiHelper.USE_888_PIXEL_FORMAT) {
// getHolder().setFormat(PixelFormat.RGB_888);
//} else {
// getHolder().setFormat(PixelFormat.RGB_565);
//}
// Uncomment this to enable gl error check.
// setDebugFlags(DEBUG_CHECK_GL_ERROR);
// Uncomment this to enable gl error check.
// setDebugFlags(DEBUG_CHECK_GL_ERROR);
}
@Override
public void registerLaunchedAnimation(CanvasAnimation animation) {
// Register the newly launched animation so that we can set the start
// time more precisely. (Usually, it takes much longer for first
// rendering, so we set the animation start time as the time we
// complete rendering)
mAnimations.add(animation);
}
@Override
public void addOnGLIdleListener(OnGLIdleListener listener) {
synchronized (mIdleListeners) {
mIdleListeners.addLast(listener);
mIdleRunner.enable();
}
}
@Override
public void setContentPane(GLView content) {
if (mContentView == content) return;
if (mContentView != null) {
if (mInDownState) {
long now = SystemClock.uptimeMillis();
MotionEvent cancelEvent = MotionEvent.obtain(
now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0);
mContentView.dispatchTouchEvent(cancelEvent);
cancelEvent.recycle();
mInDownState = false;
}
mContentView.detachFromRoot();
BasicTexture.yieldAllTextures();
}
mContentView = content;
if (content != null) {
content.attachToRoot(this);
requestLayoutContentPane();
}
}
@Override
public void requestRenderForced() {
superRequestRender();
}
@Override
public void requestRender() {
if (DEBUG_INVALIDATE) {
StackTraceElement e = Thread.currentThread().getStackTrace()[4];
String caller = e.getFileName() + ":" + e.getLineNumber() + " ";
Log.d(TAG, "invalidate: " + caller);
}
if (mRenderRequested) return;
mRenderRequested = true;
if (ApiHelper.HAS_POST_ON_ANIMATION) {
postOnAnimation(mRequestRenderOnAnimationFrame);
} else {
super.requestRender();
}
}
private Runnable mRequestRenderOnAnimationFrame = new Runnable() {
@Override
public void run() {
superRequestRender();
}
};
private void superRequestRender() {
super.requestRender();
}
@Override
public void requestLayoutContentPane() {
mRenderLock.lock();
try {
if (mContentView == null || (mFlags & FLAG_NEED_LAYOUT) != 0) return;
// "View" system will invoke onLayout() for initialization(bug ?), we
// have to ignore it since the GLThread is not ready yet.
if ((mFlags & FLAG_INITIALIZED) == 0) return;
mFlags |= FLAG_NEED_LAYOUT;
requestRender();
} finally {
mRenderLock.unlock();
}
}
private void layoutContentPane() {
mFlags &= ~FLAG_NEED_LAYOUT;
int w = getWidth();
int h = getHeight();
int displayRotation = 0;
int compensation = 0;
// Get the new orientation values
if (mOrientationSource != null) {
displayRotation = mOrientationSource.getDisplayRotation();
compensation = mOrientationSource.getCompensation();
} else {
displayRotation = 0;
compensation = 0;
}
if (mCompensation != compensation) {
mCompensation = compensation;
if (mCompensation % 180 != 0) {
mCompensationMatrix.setRotate(mCompensation);
// move center to origin before rotation
mCompensationMatrix.preTranslate(-w / 2, -h / 2);
// align with the new origin after rotation
mCompensationMatrix.postTranslate(h / 2, w / 2);
} else {
mCompensationMatrix.setRotate(mCompensation, w / 2, h / 2);
}
}
mDisplayRotation = displayRotation;
// Do the actual layout.
if (mCompensation % 180 != 0) {
int tmp = w;
w = h;
h = tmp;
}
Log.i(TAG, "layout content pane " + w + "x" + h + " (compensation " + mCompensation + ")");
if (mContentView != null && w != 0 && h != 0) {
mContentView.layout(0, 0, w, h);
}
// Uncomment this to dump the view hierarchy.
//mContentView.dumpTree("");
}
@Override
protected void onLayout(
boolean changed, int left, int top, int right, int bottom) {
if (changed) requestLayoutContentPane();
}
/**
* Called when the context is created, possibly after automatic destruction.
*/
// This is a GLSurfaceView.Renderer callback
@Override
public void onSurfaceCreated(GL10 gl1, EGLConfig config) {
GL11 gl = (GL11) gl1;
if (mGL != null) {
// The GL Object has changed
Log.i(TAG, "GLObject has changed from " + mGL + " to " + gl);
}
mRenderLock.lock();
try {
mGL = gl;
mCanvas = ApiHelper.HAS_GLES20_REQUIRED ? new GLES20Canvas() : new GLES11Canvas(gl);
BasicTexture.invalidateAllTextures();
} finally {
mRenderLock.unlock();
}
if (DEBUG_FPS || DEBUG_PROFILE) {
setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
} else {
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}
/**
* Called when the OpenGL surface is recreated without destroying the
* context.
*/
// This is a GLSurfaceView.Renderer callback
@Override
public void onSurfaceChanged(GL10 gl1, int width, int height) {
Log.i(TAG, "onSurfaceChanged: " + width + "x" + height + ", gl10: " + gl1.toString());
Process.setThreadPriority(Process.THREAD_PRIORITY_DISPLAY);
GalleryUtils.setRenderThread();
if (DEBUG_PROFILE) {
Log.d(TAG, "Start profiling");
Profile.enable(20); // take a sample every 20ms
}
GL11 gl = (GL11) gl1;
AssertUtils.assertTrue(mGL == gl);
mCanvas.setSize(width, height);
}
private void outputFps() {
long now = System.nanoTime();
if (mFrameCountingStart == 0) {
mFrameCountingStart = now;
} else if ((now - mFrameCountingStart) > 1000000000) {
Log.d(TAG, "fps: " + (double) mFrameCount
* 1000000000 / (now - mFrameCountingStart));
mFrameCountingStart = now;
mFrameCount = 0;
}
++mFrameCount;
}
@Override
public void onDrawFrame(GL10 gl) {
AnimationTime.update();
long t0;
if (DEBUG_PROFILE_SLOW_ONLY) {
Profile.hold();
t0 = System.nanoTime();
}
mRenderLock.lock();
while (mFreeze) {
mFreezeCondition.awaitUninterruptibly();
}
try {
onDrawFrameLocked(gl);
} finally {
mRenderLock.unlock();
}
// We put a black cover View in front of the SurfaceView and hide it
// after the first draw. This prevents the SurfaceView being transparent
// before the first draw.
//if (mFirstDraw) {
// mFirstDraw = false;
// post(new Runnable() {
// @Override
// public void run() {
// View root = getRootView();
// View cover = root.findViewById(R.id.gl_root_cover);
// cover.setVisibility(GONE);
// }
// });
//}
if (DEBUG_PROFILE_SLOW_ONLY) {
long t = System.nanoTime();
long durationInMs = (t - mLastDrawFinishTime) / 1000000;
long durationDrawInMs = (t - t0) / 1000000;
mLastDrawFinishTime = t;
if (durationInMs > 34) { // 34ms -> we skipped at least 2 frames
Log.v(TAG, "----- SLOW (" + durationDrawInMs + "/" +
durationInMs + ") -----");
Profile.commit();
} else {
Profile.drop();
}
}
}
private void onDrawFrameLocked(GL10 gl) {
if (DEBUG_FPS) outputFps();
// release the unbound textures and deleted buffers.
mCanvas.deleteRecycledResources();
// reset texture upload limit
UploadedTexture.resetUploadLimit();
mRenderRequested = false;
if ((mOrientationSource != null
&& mDisplayRotation != mOrientationSource.getDisplayRotation())
|| (mFlags & FLAG_NEED_LAYOUT) != 0) {
layoutContentPane();
}
mCanvas.save(GLCanvas.SAVE_FLAG_ALL);
rotateCanvas(-mCompensation);
if (mContentView != null) {
mContentView.render(mCanvas);
} else {
// Make sure we always draw something to prevent displaying garbage
mCanvas.clearBuffer();
}
mCanvas.restore();
if (!mAnimations.isEmpty()) {
long now = AnimationTime.get();
for (int i = 0, n = mAnimations.size(); i < n; i++) {
mAnimations.get(i).setStartTime(now);
}
mAnimations.clear();
}
if (UploadedTexture.uploadLimitReached()) {
requestRender();
}
synchronized (mIdleListeners) {
if (!mIdleListeners.isEmpty()) mIdleRunner.enable();
}
if (DEBUG_INVALIDATE) {
mCanvas.fillRect(10, 10, 5, 5, mInvalidateColor);
mInvalidateColor = ~mInvalidateColor;
}
if (DEBUG_DRAWING_STAT) {
mCanvas.dumpStatisticsAndClear();
}
}
private void rotateCanvas(int degrees) {
if (degrees == 0) return;
int w = getWidth();
int h = getHeight();
int cx = w / 2;
int cy = h / 2;
mCanvas.translate(cx, cy);
mCanvas.rotate(degrees, 0, 0, 1);
if (degrees % 180 != 0) {
mCanvas.translate(-cy, -cx);
} else {
mCanvas.translate(-cx, -cy);
}
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (!isEnabled()) return false;
int action = event.getAction();
if (action == MotionEvent.ACTION_CANCEL
|| action == MotionEvent.ACTION_UP) {
mInDownState = false;
} else if (!mInDownState && action != MotionEvent.ACTION_DOWN) {
return false;
}
if (mCompensation != 0) {
event = MotionEventHelper.transformEvent(event, mCompensationMatrix);
}
mRenderLock.lock();
try {
// If this has been detached from root, we don't need to handle event
boolean handled = mContentView != null
&& mContentView.dispatchTouchEvent(event);
if (action == MotionEvent.ACTION_DOWN && handled) {
mInDownState = true;
}
return handled;
} finally {
mRenderLock.unlock();
}
}
private class IdleRunner implements Runnable {
// true if the idle runner is in the queue
private boolean mActive = false;
@Override
public void run() {
OnGLIdleListener listener;
synchronized (mIdleListeners) {
mActive = false;
if (mIdleListeners.isEmpty()) return;
listener = mIdleListeners.removeFirst();
}
mRenderLock.lock();
boolean keepInQueue;
try {
keepInQueue = listener.onGLIdle(mCanvas, mRenderRequested);
} finally {
mRenderLock.unlock();
}
synchronized (mIdleListeners) {
if (keepInQueue) mIdleListeners.addLast(listener);
if (!mRenderRequested && !mIdleListeners.isEmpty()) enable();
}
}
public void enable() {
// Who gets the flag can add it to the queue
if (mActive) return;
mActive = true;
queueEvent(this);
}
}
@Override
public void lockRenderThread() {
mRenderLock.lock();
}
@Override
public void unlockRenderThread() {
mRenderLock.unlock();
}
@Override
public void onPause() {
unfreeze();
super.onPause();
if (DEBUG_PROFILE) {
Log.d(TAG, "Stop profiling");
Profile.disableAll();
Profile.dumpToFile("/sdcard/gallery.prof");
Profile.reset();
}
}
@Override
public void setOrientationSource(OrientationSource source) {
mOrientationSource = source;
}
@Override
public int getDisplayRotation() {
return mDisplayRotation;
}
@Override
public int getCompensation() {
return mCompensation;
}
@Override
public Matrix getCompensationMatrix() {
return mCompensationMatrix;
}
@Override
public void freeze() {
mRenderLock.lock();
mFreeze = true;
mRenderLock.unlock();
}
@Override
public void unfreeze() {
mRenderLock.lock();
mFreeze = false;
mFreezeCondition.signalAll();
mRenderLock.unlock();
}
@Override
@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
public void setLightsOutMode(boolean enabled) {
if (!ApiHelper.HAS_SET_SYSTEM_UI_VISIBILITY) return;
int flags = 0;
if (enabled) {
flags = STATUS_BAR_HIDDEN;
if (ApiHelper.HAS_VIEW_SYSTEM_UI_FLAG_LAYOUT_STABLE) {
flags |= (SYSTEM_UI_FLAG_FULLSCREEN | SYSTEM_UI_FLAG_LAYOUT_STABLE);
}
}
setSystemUiVisibility(flags);
}
// We need to unfreeze in the following methods and in onPause().
// These methods will wait on GLThread. If we have freezed the GLRootView,
// the GLThread will wait on main thread to call unfreeze and cause dead
// lock.
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
unfreeze();
super.surfaceChanged(holder, format, w, h);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
unfreeze();
super.surfaceCreated(holder);
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
unfreeze();
super.surfaceDestroyed(holder);
}
@Override
protected void onDetachedFromWindow() {
unfreeze();
super.onDetachedFromWindow();
}
@Override
protected void finalize() throws Throwable {
try {
unfreeze();
} finally {
super.finalize();
}
}
}
@@ -0,0 +1,465 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.ui;
import android.graphics.Rect;
import android.os.SystemClock;
import android.util.Log;
import android.view.MotionEvent;
import com.hippo.ehviewer.gallery.anim.CanvasAnimation;
import com.hippo.ehviewer.gallery.anim.StateTransitionAnimation;
import com.hippo.ehviewer.gallery.glrenderer.GLCanvas;
import com.hippo.yorozuya.AssertUtils;
import java.util.ArrayList;
// GLView is a UI component. It can render to a GLCanvas and accept touch
// events. A GLView may have zero or more child GLView and they form a tree
// structure. The rendering and event handling will pass through the tree
// structure.
//
// A GLView tree should be attached to a GLRoot before event dispatching and
// rendering happens. GLView asks GLRoot to re-render or re-layout the
// GLView hierarchy using requestRender() and requestLayoutContentPane().
//
// The render() method is called in a separate thread. Before calling
// dispatchTouchEvent() and layout(), GLRoot acquires a lock to avoid the
// rendering thread running at the same time. If there are other entry points
// from main thread (like a Handler) in your GLView, you need to call
// lockRendering() if the rendering thread should not run at the same time.
//
public class GLView {
private static final String TAG = "GLView";
public static final int VISIBLE = 0;
public static final int INVISIBLE = 1;
private static final int FLAG_INVISIBLE = 1;
private static final int FLAG_SET_MEASURED_SIZE = 2;
private static final int FLAG_LAYOUT_REQUESTED = 4;
public interface OnClickListener {
void onClick(GLView v);
}
protected final Rect mBounds = new Rect();
protected final Rect mPaddings = new Rect();
private GLRoot mRoot;
protected GLView mParent;
private ArrayList<GLView> mComponents;
private GLView mMotionTarget;
private CanvasAnimation mAnimation;
private int mViewFlags = 0;
protected int mMeasuredWidth = 0;
protected int mMeasuredHeight = 0;
private int mLastWidthSpec = -1;
private int mLastHeightSpec = -1;
protected int mScrollY = 0;
protected int mScrollX = 0;
protected int mScrollHeight = 0;
protected int mScrollWidth = 0;
private float [] mBackgroundColor;
private StateTransitionAnimation mTransition;
public void startAnimation(CanvasAnimation animation) {
GLRoot root = getGLRoot();
if (root == null) throw new IllegalStateException();
mAnimation = animation;
if (mAnimation != null) {
mAnimation.start();
root.registerLaunchedAnimation(mAnimation);
}
invalidate();
}
// Sets the visiblity of this GLView (either GLView.VISIBLE or
// GLView.INVISIBLE).
public void setVisibility(int visibility) {
if (visibility == getVisibility()) return;
if (visibility == VISIBLE) {
mViewFlags &= ~FLAG_INVISIBLE;
} else {
mViewFlags |= FLAG_INVISIBLE;
}
onVisibilityChanged(visibility);
invalidate();
}
// Returns GLView.VISIBLE or GLView.INVISIBLE
public int getVisibility() {
return (mViewFlags & FLAG_INVISIBLE) == 0 ? VISIBLE : INVISIBLE;
}
// This should only be called on the content pane (the topmost GLView).
public void attachToRoot(GLRoot root) {
AssertUtils.assertTrue(mParent == null && mRoot == null);
onAttachToRoot(root);
}
// This should only be called on the content pane (the topmost GLView).
public void detachFromRoot() {
AssertUtils.assertTrue(mParent == null && mRoot != null);
onDetachFromRoot();
}
// Returns the number of children of the GLView.
public int getComponentCount() {
return mComponents == null ? 0 : mComponents.size();
}
// Returns the children for the given index.
public GLView getComponent(int index) {
if (mComponents == null) {
throw new ArrayIndexOutOfBoundsException(index);
}
return mComponents.get(index);
}
// Adds a child to this GLView.
public void addComponent(GLView component) {
// Make sure the component doesn't have a parent currently.
if (component.mParent != null) throw new IllegalStateException();
// Build parent-child links
if (mComponents == null) {
mComponents = new ArrayList<GLView>();
}
mComponents.add(component);
component.mParent = this;
// If this is added after we have a root, tell the component.
if (mRoot != null) {
component.onAttachToRoot(mRoot);
}
}
// Removes a child from this GLView.
public boolean removeComponent(GLView component) {
if (mComponents == null) return false;
if (mComponents.remove(component)) {
removeOneComponent(component);
return true;
}
return false;
}
// Removes all children of this GLView.
public void removeAllComponents() {
for (int i = 0, n = mComponents.size(); i < n; ++i) {
removeOneComponent(mComponents.get(i));
}
mComponents.clear();
}
private void removeOneComponent(GLView component) {
if (mMotionTarget == component) {
long now = SystemClock.uptimeMillis();
MotionEvent cancelEvent = MotionEvent.obtain(
now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0);
dispatchTouchEvent(cancelEvent);
cancelEvent.recycle();
}
component.onDetachFromRoot();
component.mParent = null;
}
public Rect bounds() {
return mBounds;
}
public int getWidth() {
return mBounds.right - mBounds.left;
}
public int getHeight() {
return mBounds.bottom - mBounds.top;
}
public GLRoot getGLRoot() {
return mRoot;
}
// Request re-rendering of the view hierarchy.
// This is used for animation or when the contents changed.
public void invalidate() {
GLRoot root = getGLRoot();
if (root != null) root.requestRender();
}
// Request re-layout of the view hierarchy.
public void requestLayout() {
mViewFlags |= FLAG_LAYOUT_REQUESTED;
mLastHeightSpec = -1;
mLastWidthSpec = -1;
if (mParent != null) {
mParent.requestLayout();
} else {
// Is this a content pane ?
GLRoot root = getGLRoot();
if (root != null) root.requestLayoutContentPane();
}
}
protected void render(GLCanvas canvas) {
boolean transitionActive = false;
if (mTransition != null && mTransition.calculate(AnimationTime.get())) {
invalidate();
transitionActive = mTransition.isActive();
}
renderBackground(canvas);
canvas.save();
if (transitionActive) {
mTransition.applyContentTransform(this, canvas);
}
for (int i = 0, n = getComponentCount(); i < n; ++i) {
renderChild(canvas, getComponent(i));
}
canvas.restore();
if (transitionActive) {
mTransition.applyOverlay(this, canvas);
}
}
public void setIntroAnimation(StateTransitionAnimation intro) {
mTransition = intro;
if (mTransition != null) mTransition.start();
}
public float [] getBackgroundColor() {
return mBackgroundColor;
}
public void setBackgroundColor(float [] color) {
mBackgroundColor = color;
}
protected void renderBackground(GLCanvas view) {
if (mBackgroundColor != null) {
view.clearBuffer(mBackgroundColor);
}
if (mTransition != null && mTransition.isActive()) {
mTransition.applyBackground(this, view);
}
}
protected void renderChild(GLCanvas canvas, GLView component) {
if (component.getVisibility() != GLView.VISIBLE
&& component.mAnimation == null) return;
int xoffset = component.mBounds.left - mScrollX;
int yoffset = component.mBounds.top - mScrollY;
canvas.translate(xoffset, yoffset);
CanvasAnimation anim = component.mAnimation;
if (anim != null) {
canvas.save(anim.getCanvasSaveFlags());
if (anim.calculate(AnimationTime.get())) {
invalidate();
} else {
component.mAnimation = null;
}
anim.apply(canvas);
}
component.render(canvas);
if (anim != null) canvas.restore();
canvas.translate(-xoffset, -yoffset);
}
protected boolean onTouch(MotionEvent event) {
return false;
}
protected boolean dispatchTouchEvent(MotionEvent event,
int x, int y, GLView component, boolean checkBounds) {
Rect rect = component.mBounds;
int left = rect.left;
int top = rect.top;
if (!checkBounds || rect.contains(x, y)) {
event.offsetLocation(-left, -top);
if (component.dispatchTouchEvent(event)) {
event.offsetLocation(left, top);
return true;
}
event.offsetLocation(left, top);
}
return false;
}
protected boolean dispatchTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
int action = event.getAction();
if (mMotionTarget != null) {
if (action == MotionEvent.ACTION_DOWN) {
MotionEvent cancel = MotionEvent.obtain(event);
cancel.setAction(MotionEvent.ACTION_CANCEL);
dispatchTouchEvent(cancel, x, y, mMotionTarget, false);
mMotionTarget = null;
} else {
dispatchTouchEvent(event, x, y, mMotionTarget, false);
if (action == MotionEvent.ACTION_CANCEL
|| action == MotionEvent.ACTION_UP) {
mMotionTarget = null;
}
return true;
}
}
if (action == MotionEvent.ACTION_DOWN) {
// in the reverse rendering order
for (int i = getComponentCount() - 1; i >= 0; --i) {
GLView component = getComponent(i);
if (component.getVisibility() != GLView.VISIBLE) continue;
if (dispatchTouchEvent(event, x, y, component, true)) {
mMotionTarget = component;
return true;
}
}
}
return onTouch(event);
}
public Rect getPaddings() {
return mPaddings;
}
public void layout(int left, int top, int right, int bottom) {
boolean sizeChanged = setBounds(left, top, right, bottom);
mViewFlags &= ~FLAG_LAYOUT_REQUESTED;
// We call onLayout no matter sizeChanged is true or not because the
// orientation may change without changing the size of the View (for
// example, rotate the device by 180 degrees), and we want to handle
// orientation change in onLayout.
onLayout(sizeChanged, left, top, right, bottom);
}
private boolean setBounds(int left, int top, int right, int bottom) {
boolean sizeChanged = (right - left) != (mBounds.right - mBounds.left)
|| (bottom - top) != (mBounds.bottom - mBounds.top);
mBounds.set(left, top, right, bottom);
return sizeChanged;
}
public void measure(int widthSpec, int heightSpec) {
if (widthSpec == mLastWidthSpec && heightSpec == mLastHeightSpec
&& (mViewFlags & FLAG_LAYOUT_REQUESTED) == 0) {
return;
}
mLastWidthSpec = widthSpec;
mLastHeightSpec = heightSpec;
mViewFlags &= ~FLAG_SET_MEASURED_SIZE;
onMeasure(widthSpec, heightSpec);
if ((mViewFlags & FLAG_SET_MEASURED_SIZE) == 0) {
throw new IllegalStateException(getClass().getName()
+ " should call setMeasuredSize() in onMeasure()");
}
}
protected void onMeasure(int widthSpec, int heightSpec) {
}
protected void setMeasuredSize(int width, int height) {
mViewFlags |= FLAG_SET_MEASURED_SIZE;
mMeasuredWidth = width;
mMeasuredHeight = height;
}
public int getMeasuredWidth() {
return mMeasuredWidth;
}
public int getMeasuredHeight() {
return mMeasuredHeight;
}
protected void onLayout(
boolean changeSize, int left, int top, int right, int bottom) {
}
/**
* Gets the bounds of the given descendant that relative to this view.
*/
public boolean getBoundsOf(GLView descendant, Rect out) {
int xoffset = 0;
int yoffset = 0;
GLView view = descendant;
while (view != this) {
if (view == null) return false;
Rect bounds = view.mBounds;
xoffset += bounds.left;
yoffset += bounds.top;
view = view.mParent;
}
out.set(xoffset, yoffset, xoffset + descendant.getWidth(),
yoffset + descendant.getHeight());
return true;
}
protected void onVisibilityChanged(int visibility) {
for (int i = 0, n = getComponentCount(); i < n; ++i) {
GLView child = getComponent(i);
if (child.getVisibility() == GLView.VISIBLE) {
child.onVisibilityChanged(visibility);
}
}
}
protected void onAttachToRoot(GLRoot root) {
mRoot = root;
for (int i = 0, n = getComponentCount(); i < n; ++i) {
getComponent(i).onAttachToRoot(root);
}
}
protected void onDetachFromRoot() {
for (int i = 0, n = getComponentCount(); i < n; ++i) {
getComponent(i).onDetachFromRoot();
}
mRoot = null;
}
public void lockRendering() {
if (mRoot != null) {
mRoot.lockRenderThread();
}
}
public void unlockRendering() {
if (mRoot != null) {
mRoot.unlockRenderThread();
}
}
// This is for debugging only.
// Dump the view hierarchy into log.
void dumpTree(String prefix) {
Log.d(TAG, prefix + getClass().getSimpleName());
for (int i = 0, n = getComponentCount(); i < n; ++i) {
getComponent(i).dumpTree(prefix + "....");
}
}
}
@@ -0,0 +1,22 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.ui;
public interface OrientationSource {
int getDisplayRotation();
int getCompensation();
}
@@ -0,0 +1,234 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
import android.app.admin.DevicePolicyManager;
import android.content.ComponentName;
import android.hardware.Camera;
import android.os.Build;
import android.provider.MediaStore.MediaColumns;
import android.view.View;
import android.view.WindowManager;
import java.lang.reflect.Field;
public class ApiHelper {
public static interface VERSION_CODES {
// These value are copied from Build.VERSION_CODES
public static final int GINGERBREAD_MR1 = 10;
public static final int HONEYCOMB = 11;
public static final int HONEYCOMB_MR1 = 12;
public static final int HONEYCOMB_MR2 = 13;
public static final int ICE_CREAM_SANDWICH = 14;
public static final int ICE_CREAM_SANDWICH_MR1 = 15;
public static final int JELLY_BEAN = 16;
public static final int JELLY_BEAN_MR1 = 17;
public static final int JELLY_BEAN_MR2 = 18;
}
public static final boolean AT_LEAST_16 = Build.VERSION.SDK_INT >= 16;
public static final boolean USE_888_PIXEL_FORMAT =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean ENABLE_PHOTO_EDITOR =
Build.VERSION.SDK_INT >= VERSION_CODES.ICE_CREAM_SANDWICH;
public static final boolean HAS_VIEW_SYSTEM_UI_FLAG_LAYOUT_STABLE =
hasField(View.class, "SYSTEM_UI_FLAG_LAYOUT_STABLE");
public static final boolean HAS_VIEW_SYSTEM_UI_FLAG_HIDE_NAVIGATION =
hasField(View.class, "SYSTEM_UI_FLAG_HIDE_NAVIGATION");
public static final boolean HAS_MEDIA_COLUMNS_WIDTH_AND_HEIGHT =
hasField(MediaColumns.class, "WIDTH");
public static final boolean HAS_REUSING_BITMAP_IN_BITMAP_REGION_DECODER =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_REUSING_BITMAP_IN_BITMAP_FACTORY =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_SET_BEAM_PUSH_URIS =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_SET_DEFALT_BUFFER_SIZE = hasMethod(
"android.graphics.SurfaceTexture", "setDefaultBufferSize",
int.class, int.class);
public static final boolean HAS_RELEASE_SURFACE_TEXTURE = hasMethod(
"android.graphics.SurfaceTexture", "release");
public static final boolean HAS_SURFACE_TEXTURE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_MTP =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB_MR1;
public static final boolean HAS_AUTO_FOCUS_MOVE_CALLBACK =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_REMOTE_VIEWS_SERVICE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_INTENT_EXTRA_LOCAL_ONLY =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_SET_SYSTEM_UI_VISIBILITY =
hasMethod(View.class, "setSystemUiVisibility", int.class);
public static final boolean HAS_FACE_DETECTION;
static {
boolean hasFaceDetection = false;
try {
Class<?> listenerClass = Class.forName(
"android.hardware.Camera$FaceDetectionListener");
hasFaceDetection =
hasMethod(Camera.class, "setFaceDetectionListener", listenerClass) &&
hasMethod(Camera.class, "startFaceDetection") &&
hasMethod(Camera.class, "stopFaceDetection") &&
hasMethod(Camera.Parameters.class, "getMaxNumDetectedFaces");
} catch (Throwable t) {
}
HAS_FACE_DETECTION = hasFaceDetection;
}
public static final boolean HAS_GET_CAMERA_DISABLED =
hasMethod(DevicePolicyManager.class, "getCameraDisabled", ComponentName.class);
public static final boolean HAS_MEDIA_ACTION_SOUND =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_TIME_LAPSE_RECORDING =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_ZOOM_WHEN_RECORDING =
Build.VERSION.SDK_INT >= VERSION_CODES.ICE_CREAM_SANDWICH;
public static final boolean HAS_CAMERA_FOCUS_AREA =
Build.VERSION.SDK_INT >= VERSION_CODES.ICE_CREAM_SANDWICH;
public static final boolean HAS_CAMERA_METERING_AREA =
Build.VERSION.SDK_INT >= VERSION_CODES.ICE_CREAM_SANDWICH;
public static final boolean HAS_MOTION_EVENT_TRANSFORM =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_EFFECTS_RECORDING = false;
// "Background" filter does not have "context" input port in jelly bean.
public static final boolean HAS_EFFECTS_RECORDING_CONTEXT_INPUT =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN_MR1;
public static final boolean HAS_GET_SUPPORTED_VIDEO_SIZE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_SET_ICON_ATTRIBUTE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_MEDIA_PROVIDER_FILES_TABLE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_SURFACE_TEXTURE_RECORDING =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_ACTION_BAR =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
// Ex: View.setTranslationX.
public static final boolean HAS_VIEW_TRANSFORM_PROPERTIES =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_CAMERA_HDR =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN_MR1;
public static final boolean HAS_OPTIONS_IN_MUTABLE =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean CAN_START_PREVIEW_IN_JPEG_CALLBACK =
Build.VERSION.SDK_INT >= VERSION_CODES.ICE_CREAM_SANDWICH;
public static final boolean HAS_VIEW_PROPERTY_ANIMATOR =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB_MR1;
public static final boolean HAS_POST_ON_ANIMATION =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_ANNOUNCE_FOR_ACCESSIBILITY =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_OBJECT_ANIMATION =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_GLES20_REQUIRED =
Build.VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB;
public static final boolean HAS_ROTATION_ANIMATION =
hasField(WindowManager.LayoutParams.class, "rotationAnimation");
public static final boolean HAS_ORIENTATION_LOCK =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN_MR2;
public static final boolean HAS_CANCELLATION_SIGNAL =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN;
public static final boolean HAS_MEDIA_MUXER =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN_MR2;
public static final boolean HAS_DISPLAY_LISTENER =
Build.VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN_MR1;
public static int getIntFieldIfExists(Class<?> klass, String fieldName,
Class<?> obj, int defaultVal) {
try {
Field f = klass.getDeclaredField(fieldName);
return f.getInt(obj);
} catch (Exception e) {
return defaultVal;
}
}
private static boolean hasField(Class<?> klass, String fieldName) {
try {
klass.getDeclaredField(fieldName);
return true;
} catch (NoSuchFieldException e) {
return false;
}
}
private static boolean hasMethod(String className, String methodName,
Class<?>... parameterTypes) {
try {
Class<?> klass = Class.forName(className);
klass.getDeclaredMethod(methodName, parameterTypes);
return true;
} catch (Throwable th) {
return false;
}
}
private static boolean hasMethod(
Class<?> klass, String methodName, Class<?> ... paramTypes) {
try {
klass.getDeclaredMethod(methodName, paramTypes);
return true;
} catch (NoSuchMethodException e) {
return false;
}
}
}
@@ -0,0 +1,53 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
import android.graphics.Color;
import android.util.Log;
public class GalleryUtils {
private static final String TAG = "GalleryUtils";
public static float[] intColorToFloatARGBArray(int from) {
return new float[] {
Color.alpha(from) / 255f,
Color.red(from) / 255f,
Color.green(from) / 255f,
Color.blue(from) / 255f
};
}
// Below are used the detect using database in the render thread. It only
// works most of the time, but that's ok because it's for debugging only.
private static volatile Thread sCurrentThread;
private static volatile boolean sWarned;
public static void setRenderThread() {
sCurrentThread = Thread.currentThread();
}
public static void assertNotInRenderThread() {
if (!sWarned) {
if (Thread.currentThread() == sCurrentThread) {
sWarned = true;
Log.w(TAG, new Throwable("Should not do this in render thread"));
}
}
}
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
public class IntArray {
private static final int INIT_CAPACITY = 8;
private int mData[] = new int[INIT_CAPACITY];
private int mSize = 0;
public void add(int value) {
if (mData.length == mSize) {
int temp[] = new int[mSize + mSize];
System.arraycopy(mData, 0, temp, 0, mSize);
mData = temp;
}
mData[mSize++] = value;
}
public int removeLast() {
mSize--;
return mData[mSize];
}
public int size() {
return mSize;
}
// For testing only
public int[] toArray(int[] result) {
if (result == null || result.length < mSize) {
result = new int[mSize];
}
System.arraycopy(mData, 0, result, 0, mSize);
return result;
}
public int[] getInternalArray() {
return mData;
}
public void clear() {
mSize = 0;
if (mData.length != INIT_CAPACITY) mData = new int[INIT_CAPACITY];
}
}
@@ -0,0 +1,117 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
import android.annotation.TargetApi;
import android.graphics.Matrix;
import android.view.MotionEvent;
import android.view.MotionEvent.PointerCoords;
public final class MotionEventHelper {
private MotionEventHelper() {}
public static MotionEvent transformEvent(MotionEvent e, Matrix m) {
// We try to use the new transform method if possible because it uses
// less memory.
if (ApiHelper.HAS_MOTION_EVENT_TRANSFORM) {
return transformEventNew(e, m);
} else {
return transformEventOld(e, m);
}
}
@TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB)
private static MotionEvent transformEventNew(MotionEvent e, Matrix m) {
MotionEvent newEvent = MotionEvent.obtain(e);
newEvent.transform(m);
return newEvent;
}
// This is copied from Input.cpp in the android framework.
private static MotionEvent transformEventOld(MotionEvent e, Matrix m) {
long downTime = e.getDownTime();
long eventTime = e.getEventTime();
int action = e.getAction();
int pointerCount = e.getPointerCount();
int[] pointerIds = getPointerIds(e);
PointerCoords[] pointerCoords = getPointerCoords(e);
int metaState = e.getMetaState();
float xPrecision = e.getXPrecision();
float yPrecision = e.getYPrecision();
int deviceId = e.getDeviceId();
int edgeFlags = e.getEdgeFlags();
int source = e.getSource();
int flags = e.getFlags();
// Copy the x and y coordinates into an array, map them, and copy back.
float[] xy = new float[pointerCoords.length * 2];
for (int i = 0; i < pointerCount;i++) {
xy[2 * i] = pointerCoords[i].x;
xy[2 * i + 1] = pointerCoords[i].y;
}
m.mapPoints(xy);
for (int i = 0; i < pointerCount;i++) {
pointerCoords[i].x = xy[2 * i];
pointerCoords[i].y = xy[2 * i + 1];
pointerCoords[i].orientation = transformAngle(
m, pointerCoords[i].orientation);
}
MotionEvent n = MotionEvent.obtain(downTime, eventTime, action,
pointerCount, pointerIds, pointerCoords, metaState, xPrecision,
yPrecision, deviceId, edgeFlags, source, flags);
return n;
}
private static int[] getPointerIds(MotionEvent e) {
int n = e.getPointerCount();
int[] r = new int[n];
for (int i = 0; i < n; i++) {
r[i] = e.getPointerId(i);
}
return r;
}
private static PointerCoords[] getPointerCoords(MotionEvent e) {
int n = e.getPointerCount();
PointerCoords[] r = new PointerCoords[n];
for (int i = 0; i < n; i++) {
r[i] = new PointerCoords();
e.getPointerCoords(i, r[i]);
}
return r;
}
private static float transformAngle(Matrix m, float angleRadians) {
// Construct and transform a vector oriented at the specified clockwise
// angle from vertical. Coordinate system: down is increasing Y, right is
// increasing X.
float[] v = new float[2];
v[0] = (float) Math.sin(angleRadians);
v[1] = (float) -Math.cos(angleRadians);
m.mapVectors(v);
// Derive the transformed vector's clockwise angle from vertical.
float result = (float) Math.atan2(v[0], -v[1]);
if (result < -Math.PI / 2) {
result += Math.PI;
} else if (result > Math.PI / 2) {
result -= Math.PI;
}
return result;
}
}
@@ -0,0 +1,225 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Process;
import java.util.ArrayList;
import java.util.Random;
// The Profile class is used to collect profiling information for a thread. It
// samples stack traces for a thread periodically. enable() and disable() is
// used to enable and disable profiling for the calling thread. The profiling
// information can then be dumped to a file using the dumpToFile() method.
//
// The disableAll() method can be used to disable profiling for all threads and
// can be called in onPause() to ensure all profiling is disabled when an
// activity is paused.
public class Profile {
@SuppressWarnings("unused")
private static final String TAG = "Profile";
private static final int NS_PER_MS = 1000000;
// This is a watchdog entry for one thread.
// For every cycleTime period, we dump the stack of the thread.
private static class WatchEntry {
Thread thread;
// Both are in milliseconds
int cycleTime;
int wakeTime;
boolean isHolding;
ArrayList<String[]> holdingStacks = new ArrayList<>();
}
// This is a watchdog thread which dumps stacks of other threads periodically.
private static Watchdog sWatchdog = new Watchdog();
private static class Watchdog {
private ArrayList<WatchEntry> mList = new ArrayList<>();
private HandlerThread mHandlerThread;
private Handler mHandler;
private Runnable mProcessRunnable = new Runnable() {
@Override
public void run() {
synchronized (Watchdog.this) {
processList();
}
}
};
private Random mRandom = new Random();
private ProfileData mProfileData = new ProfileData();
public Watchdog() {
mHandlerThread = new HandlerThread("Watchdog Handler",
Process.THREAD_PRIORITY_FOREGROUND);
mHandlerThread.start();
mHandler = new Handler(mHandlerThread.getLooper());
}
public synchronized void addWatchEntry(Thread thread, int cycleTime) {
WatchEntry e = new WatchEntry();
e.thread = thread;
e.cycleTime = cycleTime;
int firstDelay = 1 + mRandom.nextInt(cycleTime);
e.wakeTime = (int) (System.nanoTime() / NS_PER_MS) + firstDelay;
mList.add(e);
processList();
}
public synchronized void removeWatchEntry(Thread thread) {
for (int i = 0; i < mList.size(); i++) {
if (mList.get(i).thread == thread) {
mList.remove(i);
break;
}
}
processList();
}
public synchronized void removeAllWatchEntries() {
mList.clear();
processList();
}
private void processList() {
mHandler.removeCallbacks(mProcessRunnable);
if (mList.size() == 0) return;
int currentTime = (int) (System.nanoTime() / NS_PER_MS);
int nextWakeTime = 0;
for (WatchEntry entry : mList) {
if (currentTime > entry.wakeTime) {
entry.wakeTime += entry.cycleTime;
sampleStack(entry);
}
if (entry.wakeTime > nextWakeTime) {
nextWakeTime = entry.wakeTime;
}
}
long delay = nextWakeTime - currentTime;
mHandler.postDelayed(mProcessRunnable, delay);
}
private void sampleStack(WatchEntry entry) {
Thread thread = entry.thread;
StackTraceElement[] stack = thread.getStackTrace();
String[] lines = new String[stack.length];
for (int i = 0; i < stack.length; i++) {
lines[i] = stack[i].toString();
}
if (entry.isHolding) {
entry.holdingStacks.add(lines);
} else {
mProfileData.addSample(lines);
}
}
private WatchEntry findEntry(Thread thread) {
for (int i = 0; i < mList.size(); i++) {
WatchEntry entry = mList.get(i);
if (entry.thread == thread) return entry;
}
return null;
}
public synchronized void dumpToFile(String filename) {
mProfileData.dumpToFile(filename);
}
public synchronized void reset() {
mProfileData.reset();
}
public synchronized void hold(Thread t) {
WatchEntry entry = findEntry(t);
// This can happen if the profiling is disabled (probably from
// another thread). Same check is applied in commit() and drop()
// below.
if (entry == null) return;
entry.isHolding = true;
}
public synchronized void commit(Thread t) {
WatchEntry entry = findEntry(t);
if (entry == null) return;
ArrayList<String[]> stacks = entry.holdingStacks;
for (int i = 0; i < stacks.size(); i++) {
mProfileData.addSample(stacks.get(i));
}
entry.isHolding = false;
entry.holdingStacks.clear();
}
public synchronized void drop(Thread t) {
WatchEntry entry = findEntry(t);
if (entry == null) return;
entry.isHolding = false;
entry.holdingStacks.clear();
}
}
// Enable profiling for the calling thread. Periodically (every cycleTimeInMs
// milliseconds) sample the stack trace of the calling thread.
public static void enable(int cycleTimeInMs) {
Thread t = Thread.currentThread();
sWatchdog.addWatchEntry(t, cycleTimeInMs);
}
// Disable profiling for the calling thread.
public static void disable() {
sWatchdog.removeWatchEntry(Thread.currentThread());
}
// Disable profiling for all threads.
public static void disableAll() {
sWatchdog.removeAllWatchEntries();
}
// Dump the profiling data to a file.
public static void dumpToFile(String filename) {
sWatchdog.dumpToFile(filename);
}
// Reset the collected profiling data.
public static void reset() {
sWatchdog.reset();
}
// Hold the future samples coming from current thread until commit() or
// drop() is called, and those samples are recorded or ignored as a result.
// This must called after enable() to be effective.
public static void hold() {
sWatchdog.hold(Thread.currentThread());
}
public static void commit() {
sWatchdog.commit(Thread.currentThread());
}
public static void drop() {
sWatchdog.drop(Thread.currentThread());
}
}
@@ -0,0 +1,168 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hippo.ehviewer.gallery.util;
import android.util.Log;
import com.hippo.yorozuya.IOUtils;
import java.io.DataOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map.Entry;
// ProfileData keeps profiling samples in a tree structure.
// The addSample() method adds a sample. The dumpToFile() method saves the data
// to a file. The reset() method clears all samples.
public class ProfileData {
@SuppressWarnings("unused")
private static final String TAG = "ProfileData";
private static class Node {
public int id; // this is the name of this node, mapped from mNameToId
public Node parent;
public int sampleCount;
public ArrayList<Node> children;
public Node(Node parent, int id) {
this.parent = parent;
this.id = id;
}
}
private Node mRoot;
private int mNextId;
private HashMap<String, Integer> mNameToId;
private DataOutputStream mOut;
private byte mScratch[] = new byte[4]; // scratch space for writeInt()
public ProfileData() {
mRoot = new Node(null, -1); // The id of the root node is unused.
mNameToId = new HashMap<>();
}
public void reset() {
mRoot = new Node(null, -1);
mNameToId.clear();
mNextId = 0;
}
private int nameToId(String name) {
Integer id = mNameToId.get(name);
if (id == null) {
id = ++mNextId; // The tool doesn't want id=0, so we start from 1.
mNameToId.put(name, id);
}
return id;
}
public void addSample(String[] stack) {
int[] ids = new int[stack.length];
for (int i = 0; i < stack.length; i++) {
ids[i] = nameToId(stack[i]);
}
Node node = mRoot;
for (int i = stack.length - 1; i >= 0; i--) {
if (node.children == null) {
node.children = new ArrayList<>();
}
int id = ids[i];
ArrayList<Node> children = node.children;
int j;
for (j = 0; j < children.size(); j++) {
if (children.get(j).id == id) break;
}
if (j == children.size()) {
children.add(new Node(node, id));
}
node = children.get(j);
}
node.sampleCount++;
}
public void dumpToFile(String filename) {
try {
mOut = new DataOutputStream(new FileOutputStream(filename));
// Start record
writeInt(0);
writeInt(3);
writeInt(1);
writeInt(20000); // Sampling period: 20ms
writeInt(0);
// Samples
writeAllStacks(mRoot, 0);
// End record
writeInt(0);
writeInt(1);
writeInt(0);
writeAllSymbols();
} catch (IOException ex) {
Log.w("Failed to dump to file", ex);
} finally {
IOUtils.closeQuietly(mOut);
}
}
// Writes out one stack, consisting of N+2 words:
// first word: sample count
// second word: depth of the stack (N)
// N words: each word is the id of one address in the stack
private void writeOneStack(Node node, int depth) throws IOException {
writeInt(node.sampleCount);
writeInt(depth);
while (depth-- > 0) {
writeInt(node.id);
node = node.parent;
}
}
private void writeAllStacks(Node node, int depth) throws IOException {
if (node.sampleCount > 0) {
writeOneStack(node, depth);
}
ArrayList<Node> children = node.children;
if (children != null) {
for (int i = 0; i < children.size(); i++) {
writeAllStacks(children.get(i), depth + 1);
}
}
}
// Writes out the symbol table. Each line is like:
// 0x17e java.util.ArrayList.isEmpty(ArrayList.java:319)
private void writeAllSymbols() throws IOException {
for (Entry<String, Integer> entry : mNameToId.entrySet()) {
mOut.writeBytes(String.format("0x%x %s\n", entry.getValue(), entry.getKey()));
}
}
private void writeInt(int v) throws IOException {
mScratch[0] = (byte) v;
mScratch[1] = (byte) (v >> 8);
mScratch[2] = (byte) (v >> 16);
mScratch[3] = (byte) (v >> 24);
mOut.write(mScratch);
}
}