/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.hippo.gl.util; import android.graphics.Color; import com.hippo.yorozuya.AssertUtils; public class GalleryUtils { private static final String TAG = "GalleryUtils"; public static float[] intColorToFloatARGBArray(int from) { return new float[] { Color.alpha(from) / 255f, Color.red(from) / 255f, Color.green(from) / 255f, Color.blue(from) / 255f }; } public static int floatARGBArrayTointColor(float[] from) { return Color.argb((int) (from[0] * 255), (int) (from[1] * 255), (int) (from[2] * 255), (int) (from[3] * 255)); } // Below are used the detect using database in the render thread. It only // works most of the time, but that's ok because it's for debugging only. private static volatile Thread sCurrentThread; public static void setRenderThread() { sCurrentThread = Thread.currentThread(); } public static boolean isRenderThread() { return sCurrentThread == Thread.currentThread(); } public static void assertInRenderThread() { AssertUtils.assertEquals("Should not do this in render thread", sCurrentThread, Thread.currentThread()); } }