580 lines
17 KiB
Java
580 lines
17 KiB
Java
/*
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* Copyright (C) 2015 Hippo Seven
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.effect.ripple;
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import android.annotation.TargetApi;
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import android.content.res.ColorStateList;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.ColorFilter;
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import android.graphics.Paint;
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import android.graphics.PixelFormat;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.support.annotation.NonNull;
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import com.hippo.widget.Hotspotable;
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import java.util.Arrays;
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/**
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* Drawable that shows a ripple effect in response to state changes. The
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* anchoring position of the ripple for a given state may be specified by
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* calling {@link #setHotspot(float, float)} with the corresponding state
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* attribute identifier.
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* <p>
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* A touch feedback drawable may contain multiple child layers, including a
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* special mask layer that is not drawn to the screen. A single layer may be set
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* as the mask by specifying its android:id value as {@link android.R.id#mask}.
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* <pre>
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* <code><!-- A red ripple masked against an opaque rectangle. --/>
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* <ripple android:color="#ffff0000">
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* <item android:id="@android:id/mask"
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* android:drawable="@android:color/white" />
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* <ripple /></code>
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* </pre>
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* <p>
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* If a mask layer is set, the ripple effect will be masked against that layer
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* before it is drawn over the composite of the remaining child layers.
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* <p>
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* If no mask layer is set, the ripple effect is masked against the composite
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* of the child layers.
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* <pre>
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* <code><!-- A blue ripple drawn atop a black rectangle. --/>
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* <ripple android:color="#ff00ff00">
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* <item android:drawable="@android:color/black" />
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* <ripple />
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*
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* <!-- A red ripple drawn atop a drawable resource. --/>
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* <ripple android:color="#ff00ff00">
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* <item android:drawable="@drawable/my_drawable" />
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* <ripple /></code>
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* </pre>
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* <p>
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* If no child layers or mask is specified and the ripple is set as a View
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* background, the ripple will be drawn atop the first available parent
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* background within the View's hierarchy. In this case, the drawing region
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* may extend outside of the Drawable bounds.
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* <pre>
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* <code><!-- An unbounded green ripple. --/>
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* <ripple android:color="#ff0000ff" /></code>
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* </pre>
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*
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* @attr ref android.R.styleable#RippleDrawable_color
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*/
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public class RippleDrawable extends Drawable implements RippleOwner, Hotspotable {
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@SuppressWarnings("unused")
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private static final String TAG = RippleDrawable.class.getSimpleName();
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/** The maximum number of ripples supported. */
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private static final int MAX_RIPPLES = 10;
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/** Current ripple effect bounds, used to constrain ripple effects. */
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private final Rect mHotspotBounds = new Rect();
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/** The current background. May be actively animating or pending entry. */
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private RippleBackground mBackground;
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/** Whether we expect to draw a background when visible. */
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private boolean mBackgroundActive;
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/** The current ripple. May be actively animating or pending entry. */
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private Ripple mRipple;
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/** Whether we expect to draw a ripple when visible. */
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private boolean mRippleActive;
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// Hotspot coordinates that are awaiting activation.
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private float mPendingX;
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private float mPendingY;
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private boolean mHasPending;
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/**
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* Lazily-created array of actively animating ripples. Inactive ripples are
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* pruned during draw(). The locations of these will not change.
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*/
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private Ripple[] mExitingRipples;
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private int mExitingRipplesCount = 0;
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/** Paint used to control appearance of ripples. */
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private Paint mRipplePaint;
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/** Target density of the display into which ripples are drawn. */
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private final float mDensity = 1.0f;
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/** Whether bounds are being overridden. */
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private boolean mOverrideBounds;
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/**
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* Whether the next draw MUST draw something to canvas. Used to work around
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* a bug in hardware invalidation following a render thread-accelerated
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* animation.
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*/
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private boolean mNeedsDraw;
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private ColorStateList mColor = ColorStateList.valueOf(Color.MAGENTA);
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private int mMaxRadius = RADIUS_AUTO;
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private final Drawable mContent;
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RippleDrawable(ColorStateList color, Drawable content) {
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setColor(color);
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mContent = content;
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}
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@Override
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@TargetApi(Build.VERSION_CODES.HONEYCOMB)
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public void jumpToCurrentState() {
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if(Build.VERSION.SDK_INT > Build.VERSION_CODES.HONEYCOMB) {
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super.jumpToCurrentState();
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}
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boolean needsDraw = false;
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if (mRipple != null) {
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mRipple.jump();
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}
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if (mBackground != null) {
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mBackground.jump();
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}
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needsDraw |= cancelExitingRipples();
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mNeedsDraw = needsDraw;
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invalidateSelf();
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}
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private boolean cancelExitingRipples() {
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final int count = mExitingRipplesCount;
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final Ripple[] ripples = mExitingRipples;
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for (int i = 0; i < count; i++) {
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ripples[i].cancel();
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}
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if (ripples != null) {
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Arrays.fill(ripples, 0, count, null);
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}
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mExitingRipplesCount = 0;
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return false;
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}
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@Override
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public void setAlpha(int alpha) {
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mColor.withAlpha(alpha);
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}
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@Override
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public int getAlpha() {
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return Color.alpha(mColor.getDefaultColor());
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}
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@Override
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public void setColorFilter(ColorFilter cf) {
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//TODO Paint.setColorFilter(filter) ?
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}
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@Override
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public int getOpacity() {
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// Worst-case scenario.
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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protected boolean onStateChange(int[] stateSet) {
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boolean changed = false;
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if (mContent != null)
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changed |= mContent.setState(stateSet);
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boolean enabled = false;
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boolean pressed = false;
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boolean focused = false;
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for (int state : stateSet) {
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if (state == android.R.attr.state_enabled) {
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enabled = true;
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}
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if (state == android.R.attr.state_focused) {
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focused = true;
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}
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if (state == android.R.attr.state_pressed) {
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pressed = true;
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}
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}
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setRippleActive(enabled && pressed);
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setBackgroundActive(focused || (enabled && pressed));
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return changed;
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}
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private void setRippleActive(boolean active) {
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if (mRippleActive != active) {
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mRippleActive = active;
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if (active) {
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tryRippleEnter();
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} else {
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tryRippleExit();
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}
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}
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}
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private void setBackgroundActive(boolean active) {
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if (mBackgroundActive != active) {
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mBackgroundActive = active;
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if (active) {
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tryBackgroundEnter();
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} else {
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tryBackgroundExit();
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}
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}
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}
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@Override
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protected void onBoundsChange(Rect bounds) {
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super.onBoundsChange(bounds);
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if (!mOverrideBounds) {
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mHotspotBounds.set(bounds);
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onHotspotBoundsChanged();
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}
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if (mContent != null)
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mContent.setBounds(bounds);
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invalidateSelf();
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}
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@Override
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public boolean setVisible(boolean visible, boolean restart) {
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final boolean changed = super.setVisible(visible, restart);
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if (!visible) {
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clearHotspots();
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} else if (changed) {
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// If we just became visible, ensure the background and ripple
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// visibilities are consistent with their internal states.
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if (mRippleActive) {
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tryRippleEnter();
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}
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if (mBackgroundActive) {
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tryBackgroundEnter();
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}
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}
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return changed;
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}
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@Override
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public boolean isStateful() {
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return true;
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}
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public void setColor(ColorStateList color) {
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int alpha = Color.alpha(color.getDefaultColor());
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mColor = color.withAlpha((int) (alpha * (1 - 0.001f * alpha)));
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invalidateSelf();
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}
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@Override
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public void setHotspot(float x, float y) {
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if (mRipple == null || mBackground == null) {
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mPendingX = x;
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mPendingY = y;
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mHasPending = true;
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}
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if (mRipple != null) {
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mRipple.move(x, y);
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}
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}
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/**
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* Creates an active hotspot at the specified location.
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*/
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private void tryBackgroundEnter() {
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if (mBackground == null) {
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mBackground = new RippleBackground(this, mHotspotBounds);
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}
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final int color = mColor.getColorForState(getState(), Color.TRANSPARENT);
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mBackground.setup(mMaxRadius, color, mDensity);
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mBackground.enter();
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}
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private void tryBackgroundExit() {
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if (mBackground != null) {
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// Don't null out the background, we need it to draw!
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mBackground.exit();
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}
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}
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/**
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* Attempts to start an enter animation for the active hotspot. Fails if
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* there are too many animating ripples.
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*/
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private void tryRippleEnter() {
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if (mExitingRipplesCount >= MAX_RIPPLES) {
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// This should never happen unless the user is tapping like a maniac
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// or there is a bug that's preventing ripples from being removed.
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return;
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}
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if (mRipple == null) {
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final float x;
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final float y;
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if (mHasPending) {
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mHasPending = false;
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x = mPendingX;
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y = mPendingY;
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} else {
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x = mHotspotBounds.exactCenterX();
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y = mHotspotBounds.exactCenterY();
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}
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mRipple = new Ripple(this, mHotspotBounds, x, y);
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}
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final int color = mColor.getColorForState(getState(), Color.TRANSPARENT);
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mRipple.setup(mMaxRadius, color, mDensity);
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mRipple.enter();
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}
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/**
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* Attempts to start an exit animation for the active hotspot. Fails if
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* there is no active hotspot.
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*/
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private void tryRippleExit() {
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if (mRipple != null) {
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if (mExitingRipples == null) {
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mExitingRipples = new Ripple[MAX_RIPPLES];
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}
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mExitingRipples[mExitingRipplesCount++] = mRipple;
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mRipple.exit();
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mRipple = null;
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}
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}
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/**
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* Cancels and removes the active ripple, all exiting ripples, and the
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* background. Nothing will be drawn after this method is called.
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*/
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private void clearHotspots() {
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boolean needsDraw = false;
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if (mRipple != null) {
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mRipple.cancel();
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mRipple = null;
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}
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if (mBackground != null) {
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mBackground.cancel();
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mBackground = null;
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}
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needsDraw |= cancelExitingRipples();
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mNeedsDraw = needsDraw;
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invalidateSelf();
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}
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@Override
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public void setHotspotBounds(int left, int top, int right, int bottom) {
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mOverrideBounds = true;
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mHotspotBounds.set(left, top, right, bottom);
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onHotspotBoundsChanged();
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}
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/** @hide */
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public void getHotspotBounds(Rect outRect) {
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outRect.set(mHotspotBounds);
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}
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/**
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* Notifies all the animating ripples that the hotspot bounds have changed.
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*/
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private void onHotspotBoundsChanged() {
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final int count = mExitingRipplesCount;
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final Ripple[] ripples = mExitingRipples;
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for (int i = 0; i < count; i++) {
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ripples[i].onHotspotBoundsChanged();
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}
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if (mRipple != null) {
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mRipple.onHotspotBoundsChanged();
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}
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if (mBackground != null) {
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mBackground.onHotspotBoundsChanged();
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}
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}
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@Override
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public void draw(@NonNull Canvas canvas) {
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final boolean drawNonMaskContent = mContent != null;
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final Rect bounds = getDirtyBounds();
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final int saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
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canvas.clipRect(bounds);
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// If we have content, draw it into a layer first.
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if (drawNonMaskContent) {
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drawContentLayer(canvas, bounds);
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}
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// If we have a background and a non-opaque mask, draw the masking layer.
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drawBackgroundLayer(canvas, bounds);
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// If we have ripples and a non-opaque mask, draw the masking layer.
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drawRippleLayer(canvas, bounds);
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// If we failed to draw anything and we just canceled animations, at
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// least draw a color so that hardware invalidation works correctly.
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if (mNeedsDraw) {
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canvas.drawColor(Color.TRANSPARENT);
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// Request another draw so we can avoid adding a transparent layer
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// during the next display list refresh.
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invalidateSelf();
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}
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mNeedsDraw = false;
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canvas.restoreToCount(saveCount);
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}
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/**
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* Removes a ripple from the exiting ripple list.
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*
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* @param ripple the ripple to remove
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*/
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@Override
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public void removeRipple(Ripple ripple) {
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// Ripple ripple ripple ripple. Ripple ripple.
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final Ripple[] ripples = mExitingRipples;
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final int count = mExitingRipplesCount;
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final int index = getRippleIndex(ripple);
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if (index >= 0) {
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System.arraycopy(ripples, index + 1, ripples, index, count - (index + 1));
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ripples[count - 1] = null;
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mExitingRipplesCount--;
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invalidateSelf();
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}
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}
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private int getRippleIndex(Ripple ripple) {
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final Ripple[] ripples = mExitingRipples;
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final int count = mExitingRipplesCount;
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for (int i = 0; i < count; i++) {
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if (ripples[i] == ripple) {
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return i;
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}
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}
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return -1;
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}
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private void drawContentLayer(Canvas canvas, Rect bounds) {
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mContent.draw(canvas);
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}
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private void drawBackgroundLayer(
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Canvas canvas, Rect bounds) {
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if (mBackground != null && mBackground.shouldDraw()) {
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final float x = mHotspotBounds.exactCenterX();
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final float y = mHotspotBounds.exactCenterY();
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canvas.translate(x, y);
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mBackground.draw(canvas, getRipplePaint());
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canvas.translate(-x, -y);
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}
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}
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private void drawRippleLayer(Canvas canvas, Rect bounds) {
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int restoreTranslate = -1;
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// Translate the canvas to the current hotspot bounds.
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restoreTranslate = canvas.save();
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canvas.translate(mHotspotBounds.exactCenterX(), mHotspotBounds.exactCenterY());
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// Draw ripples and update the animating ripples array.
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final int count = mExitingRipplesCount;
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final Ripple[] ripples = mExitingRipples;
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for (int i = 0; i <= count; i++) {
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final Ripple ripple;
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if (i < count) {
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ripple = ripples[i];
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} else if (mRipple != null) {
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ripple = mRipple;
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} else {
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continue;
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}
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ripple.draw(canvas, getRipplePaint());
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}
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// Always restore the translation.
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if (restoreTranslate >= 0) {
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canvas.restoreToCount(restoreTranslate);
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}
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}
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private Paint getRipplePaint() {
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if (mRipplePaint == null) {
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mRipplePaint = new Paint();
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mRipplePaint.setAntiAlias(true);
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}
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return mRipplePaint;
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}
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@Override
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public Rect getDirtyBounds() {
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return getBounds();
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}
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/**
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* Sets the maximum ripple radius in pixels. The default value of
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* {@link #RADIUS_AUTO} defines the radius as the distance from the center
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* of the drawable bounds (or hotspot bounds, if specified) to a corner.
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*
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* @param maxRadius the maximum ripple radius in pixels or
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* {@link #RADIUS_AUTO} to automatically determine the maximum
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* radius based on the bounds
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* @see #getMaxRadius()
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* @see #setHotspotBounds(int, int, int, int)
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* @hide
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*/
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public void setMaxRadius(int maxRadius) {
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if (maxRadius != RADIUS_AUTO && maxRadius < 0) {
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throw new IllegalArgumentException("maxRadius must be RADIUS_AUTO or >= 0");
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}
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mMaxRadius = maxRadius;
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}
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/**
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* @return the maximum ripple radius in pixels, or {@link #RADIUS_AUTO} if
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* the radius is determined automatically
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* @see #setMaxRadius(int)
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* @hide
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*/
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public int getMaxRadius() {
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return mMaxRadius;
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}
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}
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