21 Commits
Author SHA1 Message Date
Kirill Bulatov 036af28f9d Restore the rule (#63384)
Release Notes:

- N/A
2026-08-28 20:04:24 +00:00
Smit Barmase 3122f37ff1 git_ui_core: Fix worktree creation for bare repositories (#63351)
Follow-up https://github.com/zed-industries/zed/pull/55153
Fixes
https://github.com/zed-industries/zed/discussions/54553#discussioncomment-17091833

When a repository stores its Git data in `~/work/zed/.bare`, creating a
linked worktree from Zed is broken in two visible ways:

- Zed creates `random-code` at:
```
~/work/worktrees/.bare/random-code/.bare
```
instead of:
```
~/work/worktrees/zed/random-code/zed
```

- Because the checkout ends in `.bare`, Zed displays `.bare` as its
worktree name in the title bar, worktree picker, and agent thread
sidebar. Every worktree Zed creates from that repository gets the same
`.bare` label instead of its generated name.

This problem is specific to the path Zed creates. Worktrees using either
of these layouts are not malformed:
```
~/work/worktrees/zed/random-code/zed
~/work/zed/some-worktree
```

https://github.com/zed-industries/zed/pull/55153 introduced repository
identities for bare repositories. This PR uses that identity in the
remaining worktree naming and creation paths.

There are three repository layouts to account for:

- In a normal repository, the common Git directory is `~/work/zed/.git`,
so Zed derives the main worktree at `~/work/zed`. Existing behavior
remains unchanged.

- With `~/work/zed/.bare`, Git has no main worktree. A checkout named
main is still a linked worktree. Zed now treats `~/work/zed` as the
repository identity, creates new worktrees under `~/work/worktrees/zed`,
and displays their generated names.

- With a bare repository named `~/work/foo.git`, `foo.git` is the
repository identity. Its worktree path remains
`~/work/worktrees/foo.git/random-code/foo.git`. Zed uses foo.git to
derive the worktree name random-code, while displaying the repository
itself as foo.

Existing malformed worktrees such as
`~/work/worktrees/.bare/random-code/.bare` are not moved and may
continue to display `.bare`.

Broken:

<p>
<img width="238" height="58" alt="image"
src="https://github.com/user-attachments/assets/1504e4d0-c34a-471f-8e76-c5ec062b1d77"
/>
</p>
<p>
<img width="274" height="49" alt="image"
src="https://github.com/user-attachments/assets/13266ca9-4e64-426c-b03c-e23c924a3597"
/>
</p>
<p>
<img width="574" height="85" alt="image"
src="https://github.com/user-attachments/assets/0fca58c7-5be7-4d36-9067-066d0b80caf8"
/>
</p>

Release Notes:

- Fixed linked worktree names and creation paths for bare Git
repositories.
2026-08-28 12:15:55 +00:00
Kirill Bulatov ff54ece5b8 Update .rules to prompt for self-review before submitting PR (#62945)
Release Notes:

- N/A
2026-08-21 10:32:14 +00:00
Ray Droplet d6f9136ca8 Fix typo in .rules (#61693)
## Objective

A phrase in `.rules` was missing a verb.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


---

Release Notes:

- N/A
2026-07-27 05:59:53 +00:00
Cole Miller d19f3684d2 Update AI rules to reflect that AsyncApp updates are now infallible (#54818)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-24 19:04:32 +00:00
morgankrey 81b5a15f7d Update AI docs for retired hosted models (#49486)
## Summary
- Update hosted model and context-window tables in docs/src/ai/models.md
to remove retired models and list current replacements.
- Add a dated Recent Model Retirements section mapping each retired
model to its replacement.
- Update AI docs examples and references in agent-settings.md,
inline-assistant.md, agent-panel.md, and llm-providers.md to use current
model names.
- Remove stale OpenAI model references in llm-providers.md that no
longer align with currently offered hosted models.

## Validation
- ./script/prettier
- ./script/check-todos

## Suggested .rules additions
- N/A

Release Notes:

- N/A
2026-02-18 10:36:38 -06:00
morgankrey 74f72a3c81 Improve agent pull request hygiene (#49469)
## Summary
- Add pull request title and release notes hygiene guidance to `.rules`
- Update docs automation prompt/workflows to use compliant PR titles
- Ensure automated PR bodies include `Release Notes` when missing

Release Notes:

- N/A
2026-02-18 08:46:47 -06:00
morgankreyandfactory-droid[bot] 1f19d6f8c6 docs: Add rules hygiene guidance for AI agents (#49143)
## Summary
- Adds a "Rules Hygiene" section to `.rules` after the existing Build
Guidelines section
- Establishes clear guidelines for when/how AI agents should propose
`.rules` changes
- Adds a "Crash Investigation" section with reference to
`script/crash-to-prompt` and other crash tooling

## What's in the Rules Hygiene section

**After any agentic session:** Agents should include a "Suggested .rules
additions" heading in their PR description if they discover non-obvious
patterns. Reviewers decide what gets merged.

**High bar for new rules:** Editing existing rules is always welcome.
New rules must be (1) non-obvious, (2) repeatedly encountered, and (3)
specific enough to act on. Single-crate rules go in that crate's
`.rules`.

**No drive-by additions:** Rules emerge from validated patterns through
a 3-step workflow: agent notes pattern → team validates → dedicated
commit.

## Context
Part of the Background Agent Pipeline initiative (BIZOPS-801). As we
scale automated crash investigation, we need guardrails to prevent
`.rules` bloat from agent sessions.

## Test plan
- [ ] Open a test agent session and confirm it sees the Rules Hygiene
guidance
- [ ] Verify the guidance is clear enough to follow without additional
context

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2026-02-13 16:59:00 -06:00
Conrad Irwin b2c1056043 Remove -q from .rules (#46670)
I like to be able to see what's happening with rust builds so I can kill
rust analyzer, see the output, etc.

Closes #ISSUE

Release Notes:

- N/A
2026-01-13 03:03:30 +00:00
Lukas Wirth 983325979b project: Properly set up the terminal env in remote shells (#46149)
Closes https://github.com/zed-industries/zed/issues/35698

Release Notes:

- Fixed default zed terminal environment vars not being set in remote
terminal shells
2026-01-06 10:27:17 +00:00
Lukas Wirth 852aa094c7 phase 1 (#46018)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-01-04 12:48:18 +00:00
Nathan Sobo 386dcab95a Add timeout support to terminal tool (#44895)
Adds an optional `timeout_ms` parameter to the terminal tool that allows
bounding the runtime of shell commands. When the timeout expires, the
running terminal task is killed and the tool returns with the partial
output captured so far.

## Summary

This PR adds the ability for the agent to specify a maximum runtime when
invoking the terminal tool. This helps prevent indefinite hangs when
running commands that might wait for network, user prompts, or long
builds/tests.

## Changes

- Add `timeout_ms` field to `TerminalToolInput` schema
- Extend `TerminalHandle` trait with `kill()` method
- Implement `kill()` for `AcpTerminalHandle` and `EvalTerminalHandle`
- Race terminal exit against timeout, killing on expiry
- Update system prompt to recommend using timeouts for long-running
commands
- Add test for timeout behavior
- Update `.rules` to document GPUI executor timers for tests

## Testing

- Added `test_terminal_tool_timeout_kills_handle` which verifies that
when a timeout is specified and expires, the terminal handle is killed
and the tool returns with partial output.
- All existing agent tests pass.

Release Notes:

- agent: Added optional `timeout_ms` parameter to the terminal tool,
allowing the agent to bound command runtime and prevent indefinite hangs
2025-12-15 11:36:02 -07:00
Uwe Krause 4e48beebf4 Fix small spelling mistakes (#38284)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-16 21:58:40 +00:00
Nathan SoboandAntonio Scandurra 25c489830f Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
Michael Sloan b84c0ce117 gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Nathan SoboandMikayla Maki f830d5c4ca Add channel reordering functionality (#31833)
Release Notes:

- Added channel reordering for administrators (use `cmd-up` and
`cmd-down` on macOS or `ctrl-up` `ctrl-down` on Linux to move channels
up or down within their parent)

## Summary

This PR introduces the ability for channel administrators to reorder
channels within their parent context, providing better organizational
control over channel hierarchies. Users can now move channels up or down
relative to their siblings using keyboard shortcuts.

## Problem

Previously, channels were displayed in alphabetical order with no way to
customize their arrangement. This made it difficult for teams to
organize channels in a logical order that reflected their workflow or
importance, forcing users to prefix channel names with numbers or
special characters as a workaround.

## Solution

The implementation adds a persistent `channel_order` field to channels
that determines their display order within their parent. Channels with
the same parent are sorted by this field rather than alphabetically.

## Implementation Details

### Database Schema

Added a new column and index to support efficient ordering:

```sql
-- crates/collab/migrations/20250530175450_add_channel_order.sql
ALTER TABLE channels ADD COLUMN channel_order INTEGER NOT NULL DEFAULT 1;

CREATE INDEX CONCURRENTLY "index_channels_on_parent_path_and_order" ON "channels" ("parent_path", "channel_order");
```

### RPC Protocol

Extended the channel proto with ordering support:

```proto
// crates/proto/proto/channel.proto
message Channel {
    uint64 id = 1;
    string name = 2;
    ChannelVisibility visibility = 3;
    int32 channel_order = 4;
    repeated uint64 parent_path = 5;
}

message ReorderChannel {
    uint64 channel_id = 1;
    enum Direction {
        Up = 0;
        Down = 1;
    }
    Direction direction = 2;
}
```

### Server-side Logic

The reordering is handled by swapping `channel_order` values between
adjacent channels:

```rust
// crates/collab/src/db/queries/channels.rs
pub async fn reorder_channel(
    &self,
    channel_id: ChannelId,
    direction: proto::reorder_channel::Direction,
    user_id: UserId,
) -> Result<Vec<Channel>> {
    // Find the sibling channel to swap with
    let sibling_channel = match direction {
        proto::reorder_channel::Direction::Up => {
            // Find channel with highest order less than current
            channel::Entity::find()
                .filter(
                    channel::Column::ParentPath
                        .eq(&channel.parent_path)
                        .and(channel::Column::ChannelOrder.lt(channel.channel_order)),
                )
                .order_by_desc(channel::Column::ChannelOrder)
                .one(&*tx)
                .await?
        }
        // Similar logic for Down...
    };
    
    // Swap the channel_order values
    let temp_order = channel.channel_order;
    channel.channel_order = sibling_channel.channel_order;
    sibling_channel.channel_order = temp_order;
}
```

### Client-side Sorting

Optimized the sorting algorithm to avoid O(n²) complexity:

```rust
// crates/collab/src/db/queries/channels.rs
// Pre-compute sort keys for efficient O(n log n) sorting
let mut channels_with_keys: Vec<(Vec<i32>, Channel)> = channels
    .into_iter()
    .map(|channel| {
        let mut sort_key = Vec::with_capacity(channel.parent_path.len() + 1);
        
        // Build sort key from parent path orders
        for parent_id in &channel.parent_path {
            sort_key.push(channel_order_map.get(parent_id).copied().unwrap_or(i32::MAX));
        }
        sort_key.push(channel.channel_order);
        
        (sort_key, channel)
    })
    .collect();

channels_with_keys.sort_by(|a, b| a.0.cmp(&b.0));
```

### User Interface

Added keyboard shortcuts and proper context handling:

```json
// assets/keymaps/default-macos.json
{
  "context": "CollabPanel && not_editing",
  "bindings": {
    "cmd-up": "collab_panel::MoveChannelUp",
    "cmd-down": "collab_panel::MoveChannelDown"
  }
}
```

The CollabPanel now properly sets context to distinguish between editing
and navigation modes:

```rust
// crates/collab_ui/src/collab_panel.rs
fn dispatch_context(&self, window: &Window, cx: &Context<Self>) -> KeyContext {
    let mut dispatch_context = KeyContext::new_with_defaults();
    dispatch_context.add("CollabPanel");
    dispatch_context.add("menu");
    
    let identifier = if self.channel_name_editor.focus_handle(cx).is_focused(window) {
        "editing"
    } else {
        "not_editing"
    };
    
    dispatch_context.add(identifier);
    dispatch_context
}
```

## Testing

Comprehensive tests were added to verify:
- Basic reordering functionality (up/down movement)
- Boundary conditions (first/last channels)
- Permission checks (non-admins cannot reorder)
- Ordering persistence across server restarts
- Correct broadcasting of changes to channel members

## Migration Strategy

Existing channels are assigned initial `channel_order` values based on
their current alphabetical sorting to maintain the familiar order users
expect:

```sql
UPDATE channels
SET channel_order = (
    SELECT ROW_NUMBER() OVER (
        PARTITION BY parent_path
        ORDER BY name, id
    )
    FROM channels c2
    WHERE c2.id = channels.id
);
```

## Future Enhancements

While this PR provides basic reordering functionality, potential future
improvements could include:
- Drag-and-drop reordering in the UI
- Bulk reordering operations
- Custom sorting strategies (by activity, creation date, etc.)

## Checklist

- [x] Database migration included
- [x] Tests added for new functionality
- [x] Keybindings work on macOS and Linux
- [x] Permissions properly enforced
- [x] Error handling implemented throughout
- [x] Manual testing completed
- [x] Documentation updated

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-06-04 16:56:33 +00:00
Erik Funder CarstensenandMarshall Bowers 74d31dcf94 Add missing "no" in .rules (#30748)
I have no clue how much this does/does not impact model behavior - if
you don't think it matters, just close the PR

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-05-17 06:31:56 +00:00
Agus Zubiaga 672ef30d42 rules: How to run clippy (#29247)
Tell model how to run clippy in `.rules`

Release Notes:

- N/A
2025-04-25 13:25:39 -03:00
Michael Sloan 4c9ed19c8f Add a brief description of GPUI 2->GPUI 3 changes to .rules (#29180)
Release Notes:

- N/A
2025-04-21 22:41:15 +00:00
Michael Sloan 69a6496800 Add to .rules: Avoid creating mod.rs paths (#29174)
Release Notes:

- N/A
2025-04-21 20:14:56 +00:00
Michael Sloan aab3f4268f Initial .rules file for agent with symlinks for other rules file paths (#29014)
Release Notes:

- N/A
2025-04-17 23:41:23 +00:00