Commit Graph
41 Commits
Author SHA1 Message Date
Danilo Leal 8d2bc5e592 debugger_ui: Improve some elements of the UI (#43344)
- In the launch tab of the new session mode, I've switched it to use the
`InputField` component instead given that had all that we needed
already. Allows for removing a good chunk of editor-related code
- Also in the launch tab, added support for keyboard navigation between
all of the elements there (dropdown, inputs, and switch component)
- Added some simple an empty state treatment for the breakpoint column
when there are none set


https://github.com/user-attachments/assets/a441aa8a-360b-4e38-839f-786315a8a235

Release Notes:

- debugger: Made the input elements within the launch tab in the new
session modal keyboard navigable˙.
2025-11-22 23:28:34 -03:00
Danilo Leal 75693b0611 ui: Remove CheckboxWithLabel and improve Switch and Checkbox (#43343)
This PR finally removes the `CheckboxWithLabel` component, which is not
fully needed given the `Checkbox` can take a `label` method. Then, took
advantage of the opportunity to add more methods with regards to label
customization (position, size, and color) in both the `Checkbox` and
`Switch` components.

Release Notes:

- N/A
2025-11-22 22:26:26 -03:00
Anthony EidandRemco Smits da547df10d debugger: Allow users to include PickProcessId in debug tasks and resolve Pid (#42913)
Closes #33286

This PR adds support for Zed's `$ZED_PICK_PID` command in debug
configurations, which allows users to select a process to attach to at
debug time. When this variable is present in a debug configuration, Zed
automatically opens a process picker modal.

Follow up for this will be integrating this variable in the task system
instead of just the debug configuration system.

Release Notes:

- Added `$ZED_PICK_PID` variable for debug configurations, allowing
users to select which process to attach the debugger to at runtime

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-11-20 10:12:59 -05:00
Danilo Leal f94c087af0 ui: Remove the ToggleButton component (#43115)
This PR removes the old `ToggleButton` component, replacing it with the
newer `ToggleButtonGroup` component in the couple of places that used to
use it. Ended up also adding a few more methods to the newer toggle
button group so the UI for the extensions page and the debugger main
picker didn't get visually impacted much. Then, as I was already in the
extensions page, decided to bake in some reasonably small UI
improvements to it as well.

Release Notes:

- N/A
2025-11-20 01:28:25 -03:00
Kirill BulatovandLukas Wirth ba463f53ae Tidy up Edit in json footer entries (#41890)
Before:
<img width="350" height="109" alt="before"
src="https://github.com/user-attachments/assets/d5d3e6bd-3a65-4d7d-8585-1e4d8f72997f"
/>

After:
<img width="310" height="103" alt="after"
src="https://github.com/user-attachments/assets/40137084-7323-4a79-b95b-a020c418646b"
/>

* All items got a keybinding label
* All items were made of a non-small size, to match the text size in the
right button
* Keybindings are rendered as disabled for disabled buttons

Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-11-05 00:49:47 +02:00
Jakub Konka 33533109b9 Use ShellKind::try_quote whenever we need to quote shell args (#41104)
Re-reverts
https://github.com/zed-industries/zed/commit/d84a81e5e38e7d1eadf78e2bcf7a1f32eae034d4
with fixes

Release Notes:

- N/A
2025-10-24 18:19:53 +02:00
Jakub Konka 6a9304e531 Revert "Use ShellKind::try_quote whenever we need to quote shell args" (#41022)
Reverts zed-industries/zed#40912

Closes https://github.com/zed-industries/zed/issues/41010
2025-10-23 16:06:47 +00:00
Anthony Eid 3a7b8b2a70 debugger: Fix debug scenario picker not showing language subtitles (#40977)
### Before 
<img width="544" height="403" alt="Screenshot 2025-10-23 at 2 58 44 AM"
src="https://github.com/user-attachments/assets/f5a69d27-e54a-4c1e-80f7-5cfff5b0bd47"
/>

### After
<img width="550" height="372" alt="Screenshot 2025-10-23 at 3 08 59 AM"
src="https://github.com/user-attachments/assets/33dd9c5e-054e-4ed1-ba1e-16746a5a697a"
/>

I also changed the debug picker to use a material list to cover the edge
case where there isn't a subtitle for an entry

Release Notes:

- debugger: Fix debug scenario picker not showing language subtitles
2025-10-23 07:37:37 +00:00
Jakub KonkaandLukas Wirth d84a81e5e3 Use ShellKind::try_quote whenever we need to quote shell args (#40912)
Using `shlex` unconditionally is dangerous as it assumes the underlying
shell is POSIX which is not the case for PowerShell, CMD, or Nushell.
Therefore, whenever we want to quote the args we should utilise our
helper `util::shell::ShellKind::try_quote` which takes into account
which shell is being used to actually exec/spawn the invocation.

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-10-23 06:44:42 +02:00
Finn Evers 6bbec653aa Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Lukas Wirth ebe4c6d002 Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Max BrunsfeldandCole Miller 04f58947b8 Clean up RelPath API (#38912)
Consolidate constructors and accessors.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-25 14:42:32 -07:00
bae91cee47 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Miao a4b39cd1a8 editor: Prevent non‑boundary highlight indices in UTF‑8 (#38510)
Closes #38359

Release Notes:

- Use byte offsets for highlights; fix UTF‑8 crash
2025-09-22 11:06:54 +02:00
62a693b805 debugger_ui: Update new process modal to include more context about its source (#36650)
Closes #36280

Release Notes:
  - Added additional context to debug task selection

Adding additional context when selecting a debug task to help with
projects that have multiple config files with similar names for tasks.

I think there is room for improvement, especially adding context for a
LanguageTask type. I started but it looked like it would need to add a
path value to that and wanted to make sure this was a good idea before
working on that.

Also any thoughts on the wording if you do like this format? 

---

<img width="1246" height="696" alt="image"
src="https://github.com/user-attachments/assets/b42e3f45-cfdb-4cb1-8a7a-3c37f33f5ee2"
/>

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony <hello@anthonyeid.me>
2025-09-18 16:05:55 -04:00
Smit Barmase 7a24e10a91 Fix crash when filtering items in Picker (#37929)
Closes #37617

We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.

The likely reason is that we run the match-update logic asynchronously
(see
[here](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L643)).
That means it's possible to render items after the list's [data
update](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L652)
but before the [list
reset](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L662),
in which case the `ix` can be greater than that of our updated data.

Release Notes:

- Fixed crash when filtering MCP tools.
2025-09-10 23:06:09 +05:30
Bennet Bo FennerandAgus Zubiaga d3393c7fe5 editor: Wrap placeholder if text overflows (#37919)
This fixes an issue where long placeholders would be cut off, e.g. in a
Claude Code thread:

<img width="387" height="115" alt="image"
src="https://github.com/user-attachments/assets/831a54aa-cf2b-4d87-af86-e368a5936f6b"
/>

Now:

<img width="354" height="115" alt="image"
src="https://github.com/user-attachments/assets/e5df5e05-0869-4db2-8dee-38611263191c"
/>


Most of the changes in this PR are caused by us requiring `&mut Window`
in `set_placeholder_text`.

Release Notes:

- Fixed an issue where placeholders inside editors would not wrap

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-10 15:38:19 +00:00
Anthony Eid 1fa9ba42cc Fix attach modal showing local processes in SSH sessions (#37608)
Closes #37520

This change makes the attach modal load processes from the remote server
when connecting via SSH, rather than showing local processes from the
client machine.

This works by using the new GetProcessesRequest RPC message to allow
downstream clients to get the correct processes to display. It also only
works with downstream ssh clients because the message handler is only
registered on headless projects.

Release Notes:

- debugger: Fix bug where SSH attach modal showed local processes
instead of processes from the server
2025-09-05 17:03:42 -04:00
Peter Tripp 9d4f895fd1 Fix 'Edit in Debug.json' in debugger::Start modal (#37002)
Closes https://github.com/zed-industries/zed/issues/36992

Release Notes:

- N/A
2025-08-27 10:51:26 -04:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 094f09f193 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Anthony EidandRemco Smits 4b448c83e0 debugger: Filter out debug scenarios with invalid Adapters from debug picker (#35744)
I also removed a debug assertion that wasn't true when a debug session
was restarting through a request, because there wasn't a booting task
Zed needed to run before the session.

I renamed SessionState::Building to SessionState::Booting as well,
because building implies that we're building code while booting the
session covers more cases and is more accurate.

Release Notes:

- debugger: Filter out more invalid debug configurations from the debug
picker

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-08-06 18:10:17 -04:00
tidely e60e9f4ef7 languages: Remove a eager conversion from LanguageName to String (#35667)
This PR changes the signature of `language_names` from

```rust
pub fn language_names(&self) -> Vec<String>
// Into
pub fn language_names(&self) -> Vec<LanguageName>
```

The function previously eagerly converted `LanguageName`'s to
`String`'s, which requires the reallocation of all of the elements. The
functions get called in many places in the code base, but only one of
which actually requires the conversion to a `String`. In one case it
would do a `SharedString` -> `String` -> `SharedString` conversion,
which is now totally bypassed.

Release Notes:

- N/A
2025-08-05 23:46:57 +03:00
Cole Miller 0e5d84fd0a debugger: Remove Start button from the attach modal (#34496)
Right now it doesn't work at all (the PID doesn't get set in the
generated scenario), and it's sort of redundant with the picker
functionality.

Release Notes:

- N/A
2025-07-15 17:06:46 -04:00
Julia RyanandConrad Irwin cace6e64c1 Edit debug tasks (#32908)
Release Notes:

- Added the ability to edit LSP provided debug tasks

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-07 14:04:21 -07:00
Anthony EidandCole Miller cdd1fcdb1b debugger: Debug sessions rerun build tasks by default when restarting (#33724)
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.

We changed restart session keybinding to rerun session too.

Closes #31369

Release Notes:

- Restarting a debug session now reruns build tasks that are associated
with the session

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-01 15:43:58 -04:00
Danilo Leal f38684b6a1 debugger: Refine session modal design (#33004)
This PR makes all footer elements in the debugger session modal more
consistent, as well as fixes some weird UI quirks with leaking borders
and whatnot. Took the opportunity to do some light style clean up and
use `prelude::*` for UI imports.

Release Notes:

- N/A
2025-06-19 02:27:34 -03:00
Smit Barmase b4b4375cc4 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
Julia RyanandCole Miller ab1763d284 debugger: Add comment-preserving debug.json editing (#32896)
Release Notes:

- Re-added "Save to `debug.json`" for custom debug tasks

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-06-17 15:51:05 -07:00
Piotr Osiewicz 1df75c5e92 extension: Another batch of updates for DAP extension API (#32809)
Closes #ISSUE

Release Notes:

- N/A
2025-06-16 21:34:05 +02:00
Piotr Osiewicz da2e99395d debugger: Mark DapLocator::create_scenario as an async function (#32680)
Paves way for locators in extensions.

Release Notes:

- N/A
2025-06-13 13:19:03 +02:00
Julia Ryan cc7168e512 debugger: Don't show VSCode worktree tasks when Zed ones exist (#32589)
Fixes #31699

Eventually we might want to merge the lists and deduplicate based on the
command and args that it's running. For now we'll just use the presence
of _any_ worktree local zed debug tasks to disable all VSCode ones.

Release Notes:

- N/A
2025-06-11 18:12:15 -07:00
Piotr Osiewicz 9d090defed debugger: Fix preselection of debug adapters to not pick CodeLLDB by default (#32557)
Closes #ISSUE

Release Notes:

- debugger: Fix preselection of debug adapters to not pick CodeLLDB by
default
2025-06-11 16:37:26 +00:00
Kirill BulatovandPiotr Osiewicz 08513de6e2 Add initial package.json scripts task autodetection (#32497)
Now, every JS/TS-related file will get their package.json script
contents added as tasks:

<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>

To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.

Release Notes:

- Added initial `package.json` scripts task autodetection

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2025-06-10 22:16:27 +00:00
Julia RyanandAnthony Eid 7f28ccaec6 debug: Launch custom commands from start modal (#32484)
Release Notes:

- Add custom command launching from the `debug: start` modal

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-06-10 16:29:11 -04:00
Cole MillerandAnthony Eid 9f1252aae8 debugger: Run locators on LSP tasks for the new process modal (#32097)
- [x] pass LSP tasks into list_debug_scenarios
- [x] load LSP tasks only once for both modals
- [x] align ordering
- [x] improve appearance of LSP debug task icons
- [ ] reconsider how `add_current_language_tasks` works
- [ ] add a test

Release Notes:

- Debugger Beta: Added debuggable LSP tasks to the "Debug" tab of the
new process modal.

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-06-05 13:25:51 -04:00
Cole Miller e9670914eb debugger: Change some text in the launch tab (#32170)
I think using `Debugger Program` and `~/bin/debugger` here makes it seem
like that field is for specifying the path to the debugger itself, and
not the program being debugged.

Release Notes:

- N/A
2025-06-05 12:29:18 -04:00
Piotr Osiewicz 35f5d134e8 debugger: Add tooltips to the new process modal (#31953)
Closes #ISSUE

Release Notes:

- N/A
2025-06-03 08:49:56 +00:00
Cole Miller 5b58394aa7 debugger: Go back to loading task contexts asynchronously for new session modal (#31908)
Release Notes:

- N/A
2025-06-02 21:14:30 -04:00
Mikayla Maki e13a34635f Simplify debug launcher UI (#31928)
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.

Release Notes:

- Debugger Beta: Improve the new process modal
2025-06-02 21:24:08 +00:00