## Summary
This PR adds an initial markdown element renderer benchmark, so we could
later expand this to benchmark search in markdown, and reparsing. This
is important because the agent panel renders a lot of markdown elements,
so I want to use these benchmarks to ensure our markdown element
performance is good, and later expand them to include the agent panel
I added a `bench_util.rs` file that has methods to generate random rust
modules, this will later be used by the editor benchmarks, and is
currently used by the markdown and edit_file_tool benchmarks.
Finally, I made `cx.bench_renderer` also account for ready foreground
tasks and poll them. This more accurately mimics gpui dispatcher. (It's
not perfect, but it's good enough for a benchmark)
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Anant Goel <anant@zed.dev>
Summary
- Adds Windows agent terminal sandboxing by routing commands through WSL
and Bubblewrap.
- Supports native Windows and WSL project paths, including elevated
write grants for WSL paths.
- Shows a confirmation prompt to turn off sandboxing when WSL sandbox
setup is unavailable.
This builds on the work in the sandbox-linux branch.
Closes AI-376
Release Notes:
- Added Windows terminal sandboxing for agent commands when sandboxing
is enabled.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Adds:
- aria attributes to most UI elements in settings UI
- a new a11y API to GPUI
- a fix for a GPUI keyboard focus bug
## Accesible settings UI
Settings UI should now be fully accessible to users of assistive
technology.
**However**, there are some caveats:
- accessibility features require zed to be launched with the
`ZED_EXPERIMENTAL_A11Y=1` env var to be set
- I have not exhaustively checked every control
- There are some quite surprising keyboard focus behaviours which
predate this code
- The main Zed UI is still largely inaccessible, though a handful of
shared components will now report themselves, but the experience is
suboptimal.
For anyone wishing to try out the settings UI:
- make sure `ZED_EXPERIMENTAL_A11Y=1` is set
- open zed
- press `ctrl-,` (or `cmd+,` on a mac) to open settings UI in a separate
window
## `aria_active_descendant`
This is equivalent to the
[`aria-activedescendant`](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Reference/Attributes/aria-activedescendant)
API on the web.
It allows a container to maintain focus, while indicating that one of
its children should be active. Zed uses this for menus and combo boxes,
for example.
GPUI will report a div with `.aria_active_descendant()` as long as:
- an ancestor is focused
- only one descendant of the focused ancestor has
`.aria_active_descendant()`
Two descendants with this property where the focused node is a common
ancestor is an error.
## GPUI keyboard fix
GPUI will map a space or enter keypress to a div's `on_click` handler,
if it exists. However, the keyboard-driven path was missing some checks
that the mouseclick path has.
With this PR, for an enter/space keypress to be considered a click,
between the "key down" and "key up" events:
- there must be no other key events
- focus must not move to a different node
This fixes an existing bug with combo boxes in zed where:
- enter maps to `menu::Confirm` **on key down*
- the menu item is selected
- focus moves to the combo box
- enter then triggers the combo box's `on_click` **on key up**,
re-opening the menu
---
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Adds a dedicated Sandbox settings page under the AI settings, letting
users review and manage the elevated terminal sandbox permissions that
are always allowed without prompting.
The page exposes:
- Network: an "Allow All Domains" toggle and an editable list of allowed
domains (exact domains or leading-`*.` subdomain wildcards), with
validation.
- Filesystem: an "Allow All Filesystem Writes" toggle and an editable
list of writable paths.
- Sandbox: an "Allow Unsandboxed Terminal Commands" toggle.
This replaces the single "Allow Unsandboxed Terminal Commands" setting
item with the new page, and updates the agent panel's settings shortcut
to open it. "Allow always" sandbox grants now persist to settings only
and are no longer also cached as an in-memory thread grant.
Closes AI-413
Release Notes:
- Added a settings page for managing the agent terminal sandbox
permissions (allowed domains, writable paths, and unsandboxed command
execution).
Follow up to #52502
This fixes a severe hang in the markdown preview when searching for text
caused by `paint_search_highlights`. We were iterating over all lines
for each highlight, and for each highlight we called
`layout.line_layout_for_index` which internally would iterate over all
the lines of the text layout.
With this optimisation we paint all highlights in one pass. We sort the
highlight ranges, iterate through the lines and only access
`WrappedLineSegments` when we actually have a highlight in that line.
E.g. if you copy this text
(https://gist.github.com/bennetbo/e313f3023da9fec42e090177a5373152) into
the editor, open the markdown preview and search for `codex` Zed Nightly
will completely freeze. After this optimisation it is totally smooth
even in debug mode.
Release Notes:
- Improved performance when searching in markdown preview
Closes AI-403
Recently, we introduced the ability to pick, from the plus icon button
in a project's header in the sidebar, which of the currently loaded
worktree you'd like to create a new thread on. This PR extends this
ability by allowing you to _create_ a new worktree from there as well.
Turned out this just felt like a natural move after playing around with
the change internally; we had a good amount of internal asks for this.
What's exposed in the menu is exactly the same options available in the
worktree picker, following the same display rules.
<img width="650" alt="Screenshot 2026-06-15 at 12 22@2x"
src="https://github.com/user-attachments/assets/ef45d93e-9106-46c6-9a8b-bc099036a7de"
/>
Release Notes:
- Agent: Enabled creating a new worktree from the sidebar's "new thread"
icon button.
Markdown preview tabs were lost on restart because `MarkdownPreviewView`
implements `Item` and `SearchableItem` but never opted into
`SerializableItem`, so the workspace serializer silently skipped it.
This change adds persistence, modeled on the existing `ImageView` and
`Editor` patterns:
- Add a `persistence` submodule storing `(workspace_id, item_id,
abs_path, mode)` in a `markdown_previews` table.
- `serialize` records the active editor's file path and the preview
mode. `deserialize` reopens the file as a buffer and constructs a new
`MarkdownPreviewView` around it.
- Register the item type in `markdown_preview::init`.
Untitled markdown buffers and previews whose source file no longer
exists are not restored — `serialize` and `deserialize` return `None`
and `Err` respectively, mirroring `ImageView`.
`csv_preview` and `svg_preview` have the same `SerializableItem` defect;
left out of this PR to keep scope focused.
Closes#38581
Part of #7371
Release Notes:
- Fixed Markdown preview tabs not being restored when reopening a
workspace
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
on the no tests bit, consistent with ImageView, ComponentPreview,
GitGraph, TerminalView, and every other SerializableItem impl other than
Editor.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Manage various LLM settings (previously in agent panel) in settings UI.
Behind a feature flag, not staff shipped
Release Notes:
- N/A or Added/Fixed/Improved ...
This removes gpui's dependency on the `util` crate, which depends on
async process. It now depends on `gpui_util` only, and uses
`std::process::Command` for the two cases where it was previously using
an async `Command`. This lifts the requirement of non-Zed consumers of
gpui to depend on our forked async-process (see #59156).
Release Notes:
- N/A
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Third of a four-PR stack adding hostname-allowlisted network access to
agent terminal sandboxing. Stacked on #59218 — review/merge #59217 and
#59218 first.
Replaces the boolean `allow_network` terminal-sandbox escalation with a
hostname allowlist. The `terminal` tool now takes `allow_hosts` (exact
hostnames or leading-`*.` subdomain wildcards, validated up front) and
`allow_all_hosts` as a broad escape hatch. Approval prompts name the
requested hosts, thread grants and persistent "allow always" settings
cover requests via host-pattern subsumption the same way write paths use
subtree containment, and the authorization card in the agent panel lists
the requested hosts.
Host allowlists aren't enforced yet in this PR: `SandboxWrap` carries
the allowlist, but any network request still maps to unrestricted egress
at the Seatbelt layer, matching previous behavior. Enforcement via the
in-process proxy lands in the final PR of the stack. All of this is
behind the existing sandboxing feature flag. For non-local projects
(where the loopback proxy won't apply), host requests are widened to
"arbitrary network access" before prompting so approvals match
enforcement. Old persisted `network: bool` authorization details still
deserialize via a serde alias.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martin@zed.dev>
Third of the `http_proxy` stack. Stacked on #59217 and the
upstream-config PR — review/merge those first.
Adds the in-process HTTP/HTTPS proxy server that enforces an
`Allowlist`. It speaks HTTP CONNECT for HTTPS tunnels and forward
proxying for plain HTTP, vets resolved addresses against
loopback/private/link-local ranges to prevent DNS-rebinding past the
sandbox, pins each connection to the destination approved for its first
request (so later keep-alive requests can't escape the policy decision),
optionally chains through the upstream proxy, and bounds header sizes,
connection counts, and connect/handshake waits since its sole client is
untrusted model-driven code running inside the editor process. Includes
end-to-end tests covering allowed/denied CONNECT and HTTP forward,
IP-literal handling, DNS-rebinding denial, and upstream chaining.
Still has no callers; wired into the agent terminal sandbox in the
remaining PRs of the stack.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Second of the `http_proxy` stack. Stacked on #59217 — review/merge that
first; this PR's diff is just the upstream-proxy config.
Adds `UpstreamProxy`: parsing of an upstream HTTP proxy from the
environment (`HTTPS_PROXY` / `HTTP_PROXY` / `ALL_PROXY` and lowercase
forms) with `NO_PROXY` bypass matching delegated to the `proxyvars`
crate, basic-auth credentials kept out of `Debug`/`Display`, and
IPv6/default-port normalization. The proxy server (next PR) uses this to
chain outbound connections through a corporate proxy when one is
configured.
Release Notes:
- N/A
First of a stack adding hostname-allowlisted network access to agent
terminal sandboxing. Adds a new `http_proxy` crate containing only the
allowlist policy types.
`HostPattern` parses exact hostnames or leading-`*.` subdomain
wildcards, normalizes IDNs to punycode, and rejects IP literals and
localhost-family names. `Allowlist` holds a set of patterns (or an
allow-any escape hatch), and `covers` implements host-pattern
subsumption (`*.github.com` covers `api.github.com`) used later to
decide when an already-granted permission covers a new request — the
network analogue of write-path subtree containment.
Pure, self-contained logic with no callers yet. The upstream-proxy
config and the proxy server that enforces these policies land in the
next two PRs.
Release Notes:
- N/A
For the extension devs:
Adds a `RebuildDevExtension` action that triggers a rebuild of an
installed dev extension.
- If no dev extensions are installed, shows an error notification.
- If exactly one dev extension is installed, rebuilds it immediately.
- If multiple dev extensions are installed, opens a fuzzy picker to
select which one to rebuild.
Makes it easy for devs to trigger a rebuild with a keymap once an action
is defined with this PR.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added `RebuildDevExtension` action to rebuild installed dev extensions
from the command palette
<img width="675" height="310" alt="Screenshot 2026-04-29 at 1 49 54 AM"
src="https://github.com/user-attachments/assets/dbf618f7-f590-40aa-bc5c-580eea9f0001"
/>
<img width="623" height="329" alt="Screenshot 2026-04-29 at 1 50 16 AM"
src="https://github.com/user-attachments/assets/b4bb4131-924f-442b-8351-528a87698399"
/>
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
## Context
Sticky scroll was anchoring multiline signatures to the first outline
context row instead of the row containing the symbol name, which could
leave the sticky header showing unhelpful context. This change carries
each outline item’s `selection_range` through the tree-sitter, LSP,
multi-buffer, and editor paths, then uses that range to choose the
sticky header row.
This is intended to improve sticky scroll generically, not only for one
language. It should help wherever symbol data distinguishes the symbol
name from the larger symbol range:
- tree-sitter outlines that provide a distinct `@name` capture
- LSP document symbols whose `selectionRange` is more precise than
`range`
The actual improvement is still language-dependent, because it relies on
the quality of each language’s outline query or language server symbol
metadata.
Closes#55587
Manual video of the test :
[Screencast from 2026-05-10
14-05-46.webm](https://github.com/user-attachments/assets/40f327d3-cab2-4b85-887b-08b541a102bf)
## How to Review
`crates/language/src/outline.rs`, `crates/language/src/buffer.rs`, and
`crates/language/src/buffer_tests.rs`: Adds `selection_range` to
tree-sitter outline items and verifies that multiline signatures can
anchor sticky scroll on the symbol-name row while preserving the
existing displayed outline text.
`crates/project/src/lsp_store/document_symbols.rs`: Threads LSP document
symbol `selection_range` into `OutlineItem`, keeping enriched labels and
highlight ranges intact while preserving the distinction between the
full symbol range and the selected name range.
`crates/multi_buffer/src/multi_buffer.rs`,
`crates/editor/src/document_symbols.rs`, `crates/editor/src/editor.rs`,
`crates/outline/src/outline.rs`, and
`crates/outline_panel/src/outline_panel.rs`: Propagates
`selection_range` through the places that remap outline items between
buffers, multi-buffers, editors, and outline views.
`crates/editor/src/element.rs` and `crates/editor/src/editor_tests.rs`:
Uses `selection_range` when computing sticky header rows and adds a
regression test covering a multiline signature case from the issue.
`crates/language/Cargo.toml` and `Cargo.lock`: Adds `tree-sitter-c` for
the language-level regression test fixture.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed sticky scroll anchoring to unhelpful context rows for multiline
signatures when symbol metadata provides a more precise name range.
On Windows, `util::process::Child::kill()` only terminated the direct
child process, and nothing tied the lifetime of spawned process trees to
Zed. External agent servers launched through ACP (e.g. `claude-code-acp`
via `npx`) spawn node workers and MCP servers as grandchildren, which
were orphaned on every session teardown and accumulated indefinitely —
hundreds of idle `node.exe` processes and GBs of RAM over days.
This PR assigns spawned processes to a Win32 job object configured with
`JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE`:
- `kill()` now calls `TerminateJobObject`, killing the entire tree
instead of just the (shell wrapper) child.
- Dropping `Child` closes the job handle, which makes the OS reap the
tree — including when Zed exits for any reason (even crashes), since the
OS closes its handles.
- Unix behavior (process groups via `killpg`) is unchanged.
Added two Windows tests that spawn a real `powershell -> ping` process
tree and assert the grandchild is terminated on `kill()` and on drop.
Both fail without the fix and pass with it. Verified with `cargo test -p
util`, `script/clippy -p util`, and `cargo check -p agent_servers -p
dap` on Windows 11.
Closes#58873
Release Notes:
- Fixed external agent servers and debug adapters leaking helper
processes (e.g. node workers and MCP servers) on Windows.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Update the toast shown after running `git: push` so as to always include
a button to create a pull request for the current branch.
We used to only do this on the initial push, as that is when the output
of running `git push` would include an URL that could be used to create
the Pull Request. However, since we now have a `git: create pull
request`, we can always build this URL, meaning we no longer need to
rely on the command's output in order to display the "Create Pull
Request" button.
Something worth noting is that the
`git_ui::remote_output::format_output` function used to also match on
Bitbucket's terminal output, so these changes include the implementation
of `GitHostingProvider::build_create_pull_request_url` for the
`Bitbucket` provider.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved the toast shown after `git: push` to always display the
"Create Pull Request" button
`cargo run -p component_preview --example component_preview` does not
work.
On current main it panics at startup:
```
thread 'main' panicked at crates/gpui/src/action.rs:296:13:
Action with name `zed::Quit` already registered
```
With that panic fixed, the window opens but renders no text and no icons
(see Showcase below).s
## Solution
Root cause for the blank window: `component_preview` package resolves
`gpui_platform` with just `"screen-capture"`.
On macOS the missing `font-kit` feature makes `MacPlatform` fall back to
`gpui::NoopTextSystem`, as mentiond also in README (or CONTRIBUTE) file.
On Linux the missing `wayland`/`x11` features leave no windowing backend
at all.
list of changes:
- Enable the same `gpui_platform` features as the `zed` binary.
- Attach `Assets` and load the embedded fonts.
- Initialize `env_logger` so platform warnings reach the terminal.
- Fix three startup panics: move the example's `Quit` action to the
`component_preview` namespace.
## Testing
Tested on macOS/Linux, not tested on Windows. I use Parallel VMs.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
## Showcase
Before:
<img width="1312" height="945" alt="cp_pr1_before"
src="https://github.com/user-attachments/assets/4611596f-6775-4863-bd4a-5f4d8c642e35"
/>
After:
<img width="1312" height="945" alt="cp_pr1_after"
src="https://github.com/user-attachments/assets/8f8082e6-c8cd-48f5-946a-032ce8186d30"
/>
---
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This is a follow up to https://github.com/zed-industries/zed/pull/58169
and https://github.com/zed-industries/zed/pull/58518 after removing a
bunch of unsafe usage.
Before this, GPUI moved traffic lights by directly changing the native
button frames inside AppKit’s existing titlebar layout and the old
y-coordinate was based on the native titlebar height, so the buttons
moved visually while the titlebar tracking geometry could still be based
on the old layout.
Now the native titlebar container is resized and repositioned to contain
the traffic lights. We capture the original AppKit titlebar/button
frames, resize the titlebar container to fit the requested position,
move the native close/minimize/zoom buttons inside that container and
update AppKit tracking areas. This keeps the visible buttons and
hover/click geometry aligned.
### Before
https://github.com/user-attachments/assets/77dde6cb-3fc8-4166-bc86-22cf2c93e119
### After
https://github.com/user-attachments/assets/da84ade6-ef47-4e53-ae4a-3779315773f9
---------
Co-authored-by: Yara 🏳️⚧️ <git@yara.blue>
This PR builds out GPUI's benchmark harness so render benchmarks measure
realistic frame costs using GPUI-owned, runtime-gated instrumentation.
It adds measurements for frame draw time, dirty-to-draw latency,
invalidation coalescing, and frame-budget overruns, and runs benchmark
workloads with production-like concurrency.
## How it works
**Frame timings flow through the GPUI profiler.** `Window::draw` emits a
`FrameTiming { window_id, dirty_at, invalidations, draw_start, draw_end
}` event into a global ring buffer in `gpui::profiler`, mirroring the
existing task-timing channel. Collection is runtime-gated by
`profiler::set_frame_trace_enabled` (one relaxed atomic load when
disabled — no `Instant::now` calls in production). `BenchReport` is a
pure listener: it drains events through a cursor-based
`FrameTimingCollector` and builds histograms in the bench layer.
`Window` carries no bench-only cfg fields, and the same event channel
can later feed the miniprofiler UI or an in-app frame-time HUD.
**`BenchDispatcher`** is a multithreaded `PlatformDispatcher` for
benchmarks: background tasks run on a worker pool (same priority queue
as `LinuxDispatcher`, with task-profiler hooks), timers fire in real
time on a dedicated thread, and foreground tasks queue until the bench
thread drains them with a blocking `run_until_idle()`. Unlike
`TestDispatcher`, work executes in parallel in real time, so wall-clock
measurements reflect production concurrency. In-flight accounting is
panic-safe via drop guards.
**`gpui::bench_platform()`** returns a per-process `TestPlatform` backed
by the `BenchDispatcher`, cached in a thread-local so worker threads
persist across Criterion calibration passes. This replaces the earlier
approach of constructing a real platform per invocation, which had
process-global singleton issues, never ran foreground tasks (no run loop
pumped the main queue), and couldn't open windows on headless CI.
**Text shaping** uses `NoopTextSystem`: deterministic across
machines/font installations and CI-portable. Measured cost of this
trade: ~10% of editor draw time vs `MacTextSystem` (Noop still emits one
glyph per character at fixed advances, so downstream layout/paint
structure is preserved).
**GPU coverage (macOS only for now).** `PlatformHeadlessRenderer` gained
`render_scene`, which encodes and submits the scene to Metal against a
cached offscreen target without blocking on completion or reading pixels
back — matching production `present()` CPU cost (`render_scene_to_image`
would overstate it: it waits for the GPU and copies pixels back).
`TestWindow::draw` forwards scenes to the renderer, the real
`MetalAtlas` means glyph/SVG rasterization happens during paint, and
`bench_renderer` presents after each measured update. Platforms without
a headless renderer degrade to discarding the scene.
## Example
```rust
#[gpui::bench]
fn editor_render(cx: &mut BenchAppContext) {
init_context(cx);
let buffer = cx.update(|cx| { /* build a MultiBuffer */ });
let mut window = cx.add_empty_window();
let editor = window.update(|window, cx| {
let editor = window.replace_root(cx, |window, cx| {
let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
editor.set_style(editor::EditorStyle::default(), window, cx);
editor
});
window.focus(&editor.focus_handle(cx), cx);
editor
});
let mut move_down = true;
cx.bench_renderer(editor, move |editor, window, cx| {
if move_down {
editor.move_down(&MoveDown, window, cx);
} else {
editor.move_up(&MoveUp, window, cx);
}
move_down = !move_down;
});
}
```
## Example output (release, M-series)
```
editor_render time: [329.75 µs 330.17 µs 330.69 µs]
GPUI bench report (all observed iterations): editor_render
note: includes Criterion warmup/calibration
window dirty-to-draw:
samples: 31533
mean: 0.321ms
p50: 0.322ms
p90: 0.336ms
p95: 0.342ms
p99: 0.360ms
max: 0.504ms
frame budget overruns total: 0
frame budget overruns max: 0
window draw:
samples: 31533
mean: 0.295ms
p50: 0.295ms
p90: 0.307ms
p95: 0.313ms
p99: 0.330ms
max: 0.455ms
frame budget overruns total: 0
frame budget overruns max: 0
invalidations per frame: mean 5.00, max 5
```
(`invalidations per frame: mean 5.00` is real signal: each `move_down`
notifies the window five times before the draw.)
## Known limitations
- **Draw-per-flush**: the harness draws synchronously when effects flush
rather than coalescing invalidations to a vsync tick, so `dirty-to-draw`
excludes queueing delay, and `frame budget overruns` is a draw-time
budget proxy rather than actual missed presents. A frame-paced mode is
natural follow-up work.
- **GPU submission is measured on macOS only**; other platforms have no
headless renderer yet.
- The GPUI report includes Criterion warmup/calibration samples (noted
in the output); Criterion's `time` is the regression-gating number.
- `run_until_idle` waits for queued, running, and already-due work, but
not for timers that haven't reached their due time — the dispatcher runs
in real time and can't skip ahead like `TestDispatcher`'s virtual clock.
## Future work
- A vsync-like frame-pacing mode (suppress draw-on-flush; tick-driven
draw + present) so dirty-to-draw captures queueing delay
- Record present duration in `FrameTiming` so the report can split draw
vs present
- Benches that scroll through novel content (cold layout caches) and an
agent-panel render bench
- Headless renderers for Windows/Linux
- Move benches into a dedicated crate
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes FR-67
Release Notes:
- N/A or Added/Fixed/Improved ...
This PR changes how base texts are managed by the `buffer_diff` crate,
to enable keeping two diff entities alive that share the same base text
buffer entity. Previously, each diff owned its own base text buffer and
edited it when calling `BufferDiff::set_snapshot`, so the only way to
reuse the same base text between two diffs was to have two independent
buffers for it, which is pretty inefficient.
After this PR, each diff still has a base text buffer, but
`set_snapshot` doesn't edit it. Instead, that responsibility moves into
the caller. For updating the base text buffer, this PR also introduces a
new pair of APIs, `Buffer::snapshot_with_edits` and
`Buffer::fast_forward`, which allow us to move the parsing of the new
base text into the background and then install the new syntax tree
synchronously on the foreground.
The git store uses the low-level APIs `set_snapshot` and `fast_forward`
directly, and manages the head text and index text buffers itself
(garbage-collecting them when they're no longer needed); this enables
adding an `open_staged_diff` API which returns a diff between the
managed index buffer and the managed head buffer (the latter is also
used for the uncommitted diff's base text). Other downstreams don't need
to reuse a base text buffer, and those have been migrated to use the
high-level `set_base_text` API, which now calls `set_snapshot` and
`fast_forward` internally, with a guard to prevent concurrent updates.
Another change worthy of note is that we now always diff the old base
text with the new base text to create `snapshot_with_edits`.
There are also some incidental bug fixes:
- Fixed an issue where a dangling weak unstaged diff could stick around
in the git store forever
- Restored the `IndexMatchesHead` optimization that had become
inoperative in the remote case
- Fixed a crash in the multibuffer due to the handling of
`BufferDiffEvent::LanguageChanged`, which could cause the multibuffer to
have transforms that were inconsistent with the diff base text.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes ZED-81P
Release Notes:
- Fixed a rare crash that could occur while using the uncommitted diff.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior (visual difference only)
- [x] Performance impact has been considered and is acceptable
I was unable to find a specific issue or PR that mentions this.
As Linux installations always use built-in prompts and ignore the `Use
System Prompts` setting (as far as I'm aware) all users using Zed (with
client-side decorations) are affected. The darkened prompt backdrop was
drawn across the full window boundary, including the transparent
decoration/shadow inset, causing it to overlap.
This PR fixes the backdrop to respect the client-side decoration inset
and only applies rounded corners on non-tiled edges. Tiled edges remain
flush, matching the rest of the client-side window decoration behavior.
I've verified it works on Wayland, X11 and causes no regressions on
macOS or Windows (with `Use System Prompts` off).
Notice the screenshots below on a white background showing the before
and after, where the faint overlap is shown broken and fixed (sorry if
you have to squint).
Before:

After:

Release Notes:
- Fixed prompt darkened backdrop/background rendering outside
client-decorated window boundaries on Linux.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes AI-344
Closes AI-342
Moves agent skills management out of the agent panel and into the
settings UI. The skill creator (previously its own crate) now lives in
`settings_ui` as a settings page, alongside the skills setup page. The
agent panel's ellipsis menu now links to the settings page instead of
hosting skill management directly.
Release Notes:
- Improved agent skills management by moving it into the settings UI
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Nucleo tracking issue:
https://github.com/zed-industries/zed/issues/55872
This PR switches the outline picker to use `fuzzy_nucleo`.
with that I refactored the outline fuzzy picking to take advantage of
nucleo and its multi-atom query support. The previous implementation had
a lot going on specifically to work around the lack of multiple atoms,
basically taking matters into its own hands to accomplish the same goals
within the constraints it had.
Instead of having two lists of candidates that we have to run the query
against, we just run a single query and take advantage of the fact that
nucleo chooses the matches that are the furtherest towards the end of
the haystack to implement the same ancestor/leaf filtering. It retains
the leaf only matching on single atom queries.
video:
https://github.com/user-attachments/assets/64baa8d7-fd77-452c-86d1-e08561422d85
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- outline: switch to fuzzy_nucleo
This will improve local dev installation times as well as CI times by a
lot (I measured it once and for some extensions, it might save us up to
60% of CI time. It will similarly help locally).
I also moved the debug adapter schema validation to the other
validations, as it felt it makes more sense to check there as opposed to
doing this during the compilation step.
Release Notes:
- Improved dev extension installation times for language extensions with
multiple grammars or language servers.
This PR bumps the version of the GLSL extension to v0.2.4.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Stabilizes context windows + persistent session/delete for acp agents
that support them
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- acp: Show context window usage and cost metrics for external agents
that support it.
- acp: Persist session deletion from history for external agents that
support it.
Closes https://github.com/zed-industries/zed/issues/54840
There are likely more places we can use this new workspace function in,
but these are the known ones to me right now
Release Notes:
- Fixed file hyperlinks in the agent panel not opening files when
clicked
Co-authored-by: saberoueslati <saberoueslati12@gmail.com>
TypeId is effectively already a hash, so re-hashing it with fxhash is
unnecessary.
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
The parser stores emitted byte offsets between partial tool-call parses.
Because partial JSON can be repaired differently as more bytes arrive, a
byte offset that was valid in an earlier string can land inside a
multibyte character in a later string. We now normalize those offsets
with `find_char_boundary` before slicing.
Added property tests covering boundary-sensitive write/edit streaming
sequences to prevent regressions.
Fixes Sentry ZED-8Y1 / 7523469866.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a crash that could occur while streaming agent edits containing
multibyte characters.
I was a silly goose didn't notice my `git push` failed, so merged #57967
without a critical commit, and some follow-ups.
This PR just cherry-picks those commits.
Release Notes:
- N/A or Added/Fixed/Improved ...
Closes AI-286
This PR adds a right-click menu to thread items in the sidebar. A big
motivation for this addition was surfacing the "regenerate thread title"
action. And because this action and the "open thread as markdown" action
previously only worked on the already-loaded agent panel, there was a
load of plumbing needed to make that work even for threads in workspaces
that haven't been loaded, mostly using the thread metadata store. At the
end of the day, the title regeneration feature is only possible for the
Zed agent, so this is gated from external agents. But I believe it's now
in a slightly nicer spot due to some refactors to better expose the
state in which the title regeneration can fall into.
Release Notes:
- Agent: Added a right-click menu to thread items in the sidebar,
allowing to regenerate a thread title, rename a thread title, open the
thread as markdown, and archive it.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Following up on #57644 by @cameron1024, this PR updates `merman` to
v0.6.
With merman 0.6's new raster-safe SVG pipeline, Zed can move generic
`usvg`/`resvg` cleanup passes out of this crate and rely on merman for
them instead.
**What's moved to merman:**
- `foreignObject` fallback text generation
- Unsupported CSS cleanup
- Invalid SVG attribute cleanup
**What's kept in Zed:**
- Theme CSS injection and accent color assignment
- Zed-specific fallback overlay handling
**Integration note:**
In merman v0.6, fallback overlay groups are marked with
`data-merman-foreignobject="fallback"` and preserve source classes like
`node` or `section-*`, so host CSS can still style fallback text. This
PR updates Zed's accent tracker to check for this marker, ensuring
fallback overlays are not treated as real layout nodes.
I also added a render-stage test for the new contract: the SVG output
from `render_mermaid` is already raster-safe before Zed-specific
post-processing runs.
---
### Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
### Release Notes:
- Improved rendering of Mermaid diagrams in Markdown previews.
### Tests:
- `cargo +1.95 fmt --check -p mermaid_render`
- `cargo +1.95 test -p mermaid_render`
- `cargo +1.95 clippy -p mermaid_render --all-targets -- -D warnings`
- `git diff --check HEAD~1..HEAD`
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
This change adds metrics for evaluating editable context collectors and
the collectors themselves:
- `cursor excerpt`: small area around the cursor.
- `current-file`: the full file that contains the cursor.
- `edit-history`: excerpts around edit history edits.
- `edit-history-file`: full files referenced by the edit history.
- `git-log`: files related to the cursor file according to recent git
co-change history.
- `oracle-file`: full files referenced by the expected patches. This is
an oracle/evaluation-only source because it uses the target patch.
Individual collectors can be enabled by passing a comma-separated list
like this: `ep context --type=edit-history,current-file`. There's also a
preset, `--type=editable`, which will enable all collectors except
oracle.
This change also adds the
`.prompt_input.related_files[0].excerpts[0].context_source` field.
Editable context is only accessible via ep-cli for now.
Release Notes:
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
This centralizes some repeated logic across `cloud_api_client`, to map
generic request failures (`ConnectionFailed`, 401s) to errors and read
response bodies, handling failures there too.
Closes CLO-759.
Release Notes:
- N/A
Closes AI-354
The "Panel Layout" submenu available in the user menu exposed two quick
menu items to switch between the classic and agentic workspace layout.
These will now also be available as actions, reachable through the
command palette.
<img width="600" alt="Screenshot 2026-06-01 at 8 28@2x"
src="https://github.com/user-attachments/assets/c468b958-9588-4646-a689-6e661a8f6e5a"
/>
Release Notes:
- Exposed actions to switch between the classic and agentic workspace
layout in the command palette.
cc @Anthony-Eid
## Why
This is the first step in moving the Git Graph work into the Git UI
crate before continuing with follow-up refactors and feature work. The
goal is for Git UI components and shared Git UI helpers to live in one
crate, so future changes to the Git Graph can reuse existing `git_ui`
code instead of duplicating it.
This PR is not only a filesystem move. While moving `git_graph` into
`git_ui`, a few small dependency and helper boundaries had to change:
- `git_graph` and `git_ui` both needed the same remote parsing and
commit tooltip construction behavior, so those pieces are now shared
from `git_ui`.
- `git_graph` previously depended on `project_panel` to resolve
file-history actions from the project panel selection. After moving
`git_graph` into `git_ui`, keeping that dependency would create an
undesirable `git_ui` -> `project_panel` relationship. The
project-panel-specific action forwarding now lives in `project_panel`,
and calls into exported `git_ui::git_graph` helpers instead.
- `git_graph` initialization now happens through `git_ui::init`, so
downstream crates only need to initialize `git_ui`.
This prepares the codebase for the next planned PRs: splitting the large
`git_graph.rs` implementation into smaller pieces, then adding Git Graph
features such as keeping the main branch lane at index `0`.
## License removal
The removed `crates/git_graph/LICENSE-GPL` file was a symlink to the
repository root `LICENSE-GPL`. The moved code is now inside `git_ui`,
which is also licensed as `GPL-3.0-or-later` and has its own
`LICENSE-GPL` symlink to the same root license file. The code did not
move to a differently licensed crate; it remains covered by the same GPL
license.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>