Follow up to https://github.com/zed-industries/zed/pull/61245. That PR
introduced a bug where the thread controls would appear at seemingly
random tool boundaries as opposed to only at the end of each turn. It
caused this sort of behavior, where we'd have many instances of those
buttons showing up:
<img width="500" alt="Screenshot 2026-07-20 at 4 03 2@2x"
src="https://github.com/user-attachments/assets/6e6f716e-adb5-4532-9f89-e955398cda23"
/>
Alongside with fixing it, this PR is also making the "scroll to top"
only show up only at the very last turn. I think that makes more sense
given you'd be most likely interested to go to the top when you're at
the bottom, rather than at every turn, but I could be persuaded
otherwise; not holding that too strongly.
Release Notes:
- N/A
The diff already has a constant-time accessor to get the counts of
added/removed rows, use that instead of iterating hunks on the
foreground.
Release Notes:
- Improved performance in agent threads with many file changes.
# Objective
Fixes#61244
In the Agent Panel, after a multi-turn conversation, the action buttons
("Copy this Agent response", "Scroll to User Message", and "Scroll to
top") were only shown after the last assistant response. This was
inconvenient for users who wanted to copy or navigate from earlier
responses.
Additionally, the "Scroll to User Message" button always jumped to the
most recent user message in the entire thread, even when clicked from a
historical assistant response.
This PR addresses both issues by rendering the controls after every
non-blank assistant response, and by making "Scroll to User Message"
jump to the user prompt associated with that specific response.
## Solution
- Refactored `render_thread_controls` in
`crates/agent_ui/src/conversation_view/thread_view.rs` to accept an
explicit `entry_ix`, `copy_response_index`, `is_thread_bottom`, and
`user_message_index`, making it reusable per assistant message.
- Rendered the control bar after each non-blank `AssistantMessage`
entry, not just the last entry.
- Made button IDs unique by using tuple IDs like `("name", entry_ix)`,
matching the existing style in this file and avoiding `format!`
allocations.
- Keyed the copy button ID by the control bar location (`entry_ix`)
while still copying `response_index`'s content, so the bottom fallback
bar doesn't duplicate IDs with the per-response bar.
- Gated the generation/confirmation early return to `is_thread_bottom`,
so historical controls remain accessible while the thread is generating
or waiting for confirmation.
- Gated turn stats and thread feedback buttons to the bottom of the
thread so they only appear on the last response.
- Replaced `scroll_to_most_recent_user_prompt` with a more general
`scroll_to_user_message_index` that takes an optional target user
message index.
- For each per-response button, computed the associated user message
index as the most recent user message before that assistant response.
- For the bottom fallback (when the last entry is not an assistant
message), passed `None` so the button still scrolls to the most recent
user message.
- Updated the tooltip from "Scroll to Most Recent User Message" to
"Scroll to User Message".
- Updated existing tests and added assertions for
`scroll_to_user_message_index(Some(ix), cx)`.
## Testing
- `cargo check -p agent_ui`
- `./script/clippy -p agent_ui`
- `cargo test -p agent_ui --lib` (399 passed)
- Added assertions in `test_scroll_to_most_recent_user_prompt` to verify
`scroll_to_user_message_index(Some(0), cx)` and
`scroll_to_user_message_index(Some(2), cx)` scroll to the correct user
message indices.
- Manual testing recommended: open the Agent Panel, send multiple
messages, and verify that each assistant response has the three buttons
and that "Scroll to User Message" jumps to the corresponding user
prompt.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments (no unsafe blocks)
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
Before: Only the last assistant response in the Agent Panel showed the
"Copy this Agent response", "Scroll to User Message", and "Scroll to
top" buttons. Clicking "Scroll to User Message" always jumped to the
most recent user message.
After: Every non-blank assistant response displays these buttons.
Clicking "Scroll to User Message" on a historical response scrolls to
the user prompt that triggered that specific response.
https://github.com/user-attachments/assets/46e02bcc-8bed-4cf3-a08a-9ef91a206d08
---
Release Notes:
- Added "Copy this Agent response", "Scroll to User Message", and
"Scroll to top" buttons to every agent response in the Agent Panel.
- Fixed "Scroll to User Message" so it jumps to the user prompt
associated with the current response, rather than the most recent user
message.
The agent panel's context usage popover showed "1 project rules" when
exactly one project rule (e.g. `.rules`) was loaded, because the
project-rules button used an unconditional `format!("{} project rules",
...)`.
Reuse the existing `pluralize` helper (already used for diagnostics
labels in the same crate) so a single rule renders as "1 project rule"
and multiple rules render as "N project rules". The sibling "1 global
rule" label is intentionally left unchanged, since there is only ever
one global rule.
Closes#57759
Release Notes:
- Fixed the agent panel context usage popover showing "1 project rules"
instead of "1 project rule" when a single project rule is loaded.
# Objective
ACP boolean config option labels use the default text color, while
select option labels use the muted text color. This makes boolean
options such as Fast Mode look visually inconsistent with adjacent
configuration controls.
## Solution
Add a label color override to `Switch` while retaining `Color::Default`
for existing callers. Apply `Color::Muted` only when `agent_ui` renders
ACP boolean config options, leaving all other switches unchanged.
## Testing
Manually verified on macOS in the light theme.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior (verified visually)
- [x] Performance impact has been considered and is acceptable
## Showcase
### Before
<img width="449" height="37" alt="image"
src="https://github.com/user-attachments/assets/1abe3e39-b243-47b3-8a62-67a0b5a17b43"
/>
### After
<img width="445" height="39" alt="image"
src="https://github.com/user-attachments/assets/e134378c-84cb-4c72-92d1-98eecc2137e4"
/>
---
Release Notes:
- Fixed ACP boolean option labels to match other agent configuration
controls.
This is necessary to remove some `util` dependencies from crates, as
well as better sharing for our projects. This also includes the WIP
AbsPath abstraction as well as some bug fixes from internal tooling.
Release Notes:
- N/A or Added/Fixed/Improved ...
Started an old Zed version with old db entry which resulted in 0 agent
panel working, only showing me there and in logs "project path not
found".
Fixed by removing the corresponding `db` subdirectory, but decided to
make the log entries a bit more useful.
Release Notes:
- N/A
This PR introduces a component for the terminal tool call's header. It
was growing already pretty big in the terminal tool call render function
in the thread view and hard to visualize in all of its use cases. I got
motivated to do this because I wanted to make the UI for the case when
it runs outside of the sandbox simpler, but it wasn't easy to make that
show up in a true agent thread, and with it being a component, I can
just use the component preview.
Here's a quick screenshot of it, it shouldn't look too different, just a
bit more polished:
<img width="600" alt="Screenshot 2026-07-13 at 6 43@2x"
src="https://github.com/user-attachments/assets/fb222e50-2003-4cf7-9039-7b211db3c86e"
/>
Release Notes:
- N/A
This PR reworks how multi-select mode is rendered in pickers (only used
by the file finder and text finder).
The "Multi Select" entry previously lived inside the footer's Actions
menu, which was hard to discover and its toggle checkmark misaligned the
menu's keybinding column. This PR changes to an icon button at the
far-roght edge of the search editor, with a tooltip showing the
keybinding to toggle it.
Also made each list item use the actual Checkbox component instead of a
bespoke re-implementation of it. And in doing so, added a few design
improvements to the list item so that it received the checkbox while
preserving proper styles for each interaction state, as well as
displaying the keybinding to select the item or check the item.
Here's a quick video, showing these changes off:
https://github.com/user-attachments/assets/e142f7d1-87ba-4258-844b-953ed06237bd
Release Notes:
- Improved multi-select in the file finder and text finder: the toggle
now lives in the search bar with a `cmd-shift-s` keybinding, and
selection checkboxes render inside list items.
Release Notes:
- On agent notifications, the corresponding zed window will now mark
itself for OS level attention
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes security loopholes and updates docs:
- installs seccomp filter for blocking naughty syscalls
- tightens macos seatbelt profile
- fetch tool responses that redirect are now constrained by allowed
domains list
Also adds a few "Learn More" buttons that link to the new docs.
Also fixes a bug where the agent would try to create a
`~/.config/zed/AGENTS.md` directory
Also adds unicode confusable detection to URL/path privilege escalation
prompts.
---
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Turns out I only tested it with all tabs closed, the keybinding would
only work when all tabs were closed and you focused the agent panel. If
a file was opened in the center pane, cmd-f would open a search in that
file instead of searching in the agent panel, even if the thread view as
focused.
Closes#60686
Release Notes:
- agent: Fixed an issue where cmd-f would not work if file is open in
center pane
Removes the feature flag. The RFD is in Preview and I am confident it
will be stable without major changes by the time this hits Zed Stable.
Release Notes:
- acp: Allow ACP agents to use Elicitation capturing structure user
input.
# Objective
- Fixes#58097.
- Opening a new project and clicking `+` in the agent panel to start a
terminal thread creates two terminals instead of one. I am able to
replicate the issue on version 1.8.0 on macOS 27
## Solution
The new-thread action creates the terminal and then focuses the agent
panel. Focusing re-activates the panel (`Panel::set_active` then
`ensure_thread_initialized`) before the terminal, which is spawned
asynchronously, has registered. The panel still looks uninitialized at
that moment, so it spawns its own "initial" terminal too, and that is
the duplicate.
`spawn_terminal` now marks the spawn as in-flight
(`pending_terminal_spawn`) the moment it starts, the same way the
restore and initial-terminal paths already do, so the existing guard in
`ensure_thread_initialized` skips the redundant terminal.
This only affected new (unrestored) projects, since existing ones
restore their previous entry instead of auto-creating one. The auto-init
behavior was introduced in #57150.
## Testing
- Verified in a local dev build on macOS: opening a fresh project and
clicking `+` now creates one terminal, and clicking `+` again creates a
second, as expected. Reopening an existing project still restores a
single terminal.
- Added `test_explicit_terminal_blocks_redundant_auto_init`, which fails
without the fix.
- The change is platform-agnostic (no platform-specific code); I wasn't
able to test on Linux/Windows.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
---
Release Notes:
- Fixed a duplicate terminal being created when starting an agent
terminal thread in a new project
This makes them more consistent with regards to limiting the label size.
These two tabs are similar because they frequently house a label that's
pretty big, and the agent diff tab didn't truncate it in any way.
Release Notes:
- N/A
# Objective
Allow zed's language model stack to express OpenAI Responses API custom
tools (freeform text-input tools with an optional lark/regex grammar),
so downstream consumers can offer tools like a freeform `apply_patch` to
GPT models.
## Solution
- `LanguageModelRequestTool` now carries a Function-vs-Custom input
variant; `LanguageModelCustomToolFormat` models text/grammar formats.
- `LanguageModelToolUse.input` becomes a typed
`LanguageModelToolUseInput::{Json, Text}`. Serialization is tagged so
persisted Text inputs round-trip losslessly; legacy plain JSON values
still deserialize as `Json`.
- `open_ai` gains the custom tool wire types (tool definition,
`custom_tool_call`/`custom_tool_call_output` input items with
string-or-content-part outputs, output item, and
`custom_tool_call_input` delta/done stream events). The Responses event
mapper accumulates raw text deltas into `ToolUse` events, and history
replay derives custom-vs-function tool results from the matching
`ToolUse` by id.
- All non-OpenAI providers and the Chat Completions path error
explicitly when a request contains custom tools — no silent drops or
empty-schema coercions.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/59083
Closes https://github.com/zed-industries/zed/issues/42958
Closes https://github.com/zed-industries/zed/issues/59612
This PR improve selection copy of Agent Panel and Markdown Preview such
that copied text is always valid markdown, following how VSCode handles
it. The partial selection of styled text would not copy broken syntax
like `bold**` or ```inline code` ``` like before.
Now we follow simple rule:
> Selecting any part, no matter from where, copies it as its markdown.
Except when the selection sits entirely inside a single inline code
span, in which case we copy plain text, for terminal and code use cases.
Examples:
This is **bold** text, this is *italic* text, and this is `code` all `in
one` sentence.
- selecting only bold → `**bold**`
- selecting normal text and partial bold → `is is **bo**`
- selecting a single code span completely → `code`
- selecting partial code → `od`
- selecting partial text and code → `` his is `cod` ``
- selecting multiple code spans partially → `` `ode` all `in o` ``
- selecting multiple code spans end to end → `` `code` all `in one` ``
Nested spans, like **bold with `code` inside**:
- partial text in bold → `**ld wi**`
- partial code in bold → ``**`od`**``
- full code in bold → ``**`code`**``
- the whole sentence → ``**bold with `code` inside**``
Links, like [Visit Rust's website](https://rust.org):
- partial link text → `[bsite](https://rust.org)`
- full link text → `[Visit Rust's website](https://rust.org)`
How it works:
Selection boundaries that land inside delimiter syntax (`**`, backticks,
etc.) first snap out so no delimiter is left half-selected. Then any
spans the selection cuts through get their delimiters re-added,
outermost first, so nested styling stays balanced. Only the root blocks
containing the two selection boundaries are inspected, everything in
between is copied right as is, which also keeps this cheap on large
documents.
Release Notes:
- Improved copying selected text in Agent Panel and Markdown Preview.
Partial selections of styled text now copy as well-formed markdown, and
selections within a single inline code span copy as plain text.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments (Unsafe: none)
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Summary
When the agent is streaming output, expanding the message editor can
appear to work (the container grows) but the input editor itself remains
constrained to auto-height (only a few lines). Toggling minimize →
expand makes it render correctly.
This PR ensures the message editor stays in full mode while expanded,
preventing automatic editor mode syncing on thread updates from
overriding the user's explicit expand action during streaming.
## Steps to reproduce
1. Start an agent thread and send a message that causes streaming output
2. While streaming, click “Expand Message Editor”
3. Observe the input editor still shows only a few lines (auto-height)
4. Click “Minimize Message Editor” and then expand again; it becomes
fully expanded
## Test plan
- Start an agent thread and let it stream
- Click “Expand Message Editor” while streaming
- Verify the editor actually expands (not limited to the auto-height max
lines)
- Toggle minimize/expand multiple times during streaming; verify it
remains correct
## Additional context
Repro video:
https://github.com/user-attachments/assets/6e328fa8-d431-456a-b70a-864ae617ea88
Release Notes:
- Fixed message editor not fully expanding during agent generation
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Fixes#53527.
## Summary
- Suggest `untitled.<extension>` when saving an untitled editor buffer
with a selected non-Plain Text language.
- Preserve the existing title-based suggestion for existing files, Plain
Text buffers, and buffers without a language extension.
- Add a regression test for an untitled Rust buffer suggesting
`untitled.rs`.
## Testing
- `mise exec rust@1.95.0 -- cargo fmt --check -p editor`
- `mise exec rust@1.95.0 -- cargo test -p editor
test_suggested_filename_uses_language_extension_for_untitled_buffer
--lib`
## Suggested .rules additions
None.
Release Notes:
- Fixed Save As suggestions for untitled buffers with a selected
language.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR explores the addition of a new feature and UI to improve
visibility into partially staged commits.
Currently, the Git panel shows tracked and untracked changes, but it
does not clearly distinguish between staged and unstaged changes.
As a result, it’s difficult to quickly see which changes are not staged
in the current UI. Both staged and unstaged changes are combined into
the `Uncommitted Changes` multibuffer. This developer experience differs
from other editors, most notably VS Code; which presents separate Staged
Changes and Changes lists.
### Staged and unstaged diffs in multibuffers
This PR introduces an alternative UI for unstaged changes that aligns
with the overall Zed experience. Instead of showing changes on a
per-file basis, staged and unstaged diffs are each displayed in their
own multibuffers, similar to how `Uncommitted Changes` currently works.
For example the following screenshot shows the current `Uncommitted
Changes` on the left, the `Staged Changes` in the middle and the
`Unstaged Changes` buffer on the right for comparison
<img width="1408" height="859"
src="https://github.com/user-attachments/assets/aa709f7a-041d-4cb1-95d6-84c0f5fff688"
/>
### Indicators/interactions
The new multibuffers can be opened in two ways:
1. Via a new `U` chip, which appears when a file has unstaged changes
2. Via new menu options
(See screenshots below for both interaction paths.)
<table>
<tr>
<td style="text-align: center; vertical-align: top;">
<p>via the chip</p>
<img
height="400"
src="https://github.com/user-attachments/assets/3ef69f02-b787-499c-959a-25f50b3728e8"
alt="Via the chip"
/>
</td>
<td style="text-align: center; vertical-align: top;">
<p>via the menu</p>
<img
height="400"
src="https://github.com/user-attachments/assets/f5be8b6d-ccdc-4420-bd29-75570b558016"
alt="Via the menu"
/>
</td>
</tr>
</table>
### Design goals
- minimally intrusive UI changes (small new badge and menu items)
- adhere by Zed'ism (use multibuffer where possible)
- avoid disabling any current interactions (Uncommitted Changes ui is
unchanged)
- avoid introducing an app level view mode (no new settings needed)
### Experience goals
- make it easy to see what changes are not staged
- make it easy to see that a file has unstaged changes (avoid developers
accidently leaving out changes in a commit; a personal issue that I have
when using Zed)
- elegantly handle large file's unstaged changes (follows the same
collapse and expanding seen in `Uncommitted Changes`)
### How to try
- Clone the repo and run `cargo run`
- Make a change to a file and stage it
- Make another change to the file (the `U` indicator will appear)
- Click the `U` to see the unstaged view
### Open questions/rough edges
- [ ] determine if this user experience is useful for others
- [ ] ensure all interactions work as expected (response to all update
cases)
In general I'm really interested in hearing the community's feedback
about this interface, more than happy to make any changes or explore a
different solution!
### Related issue:
- https://github.com/zed-industries/zed/pull/36646
- https://github.com/zed-industries/zed/issues/26560
Release Notes:
- Support partially staged commit multibuffers via a staged and unstaged
changes view.
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Cole Miller <cole@zed.dev>
This PR adds a bunch of design improvements to the toolbar of (tab)
views that display diffs: the uncommitted changes, branch diff, and
agent diff tabs. This involves adjusting spacing, sizing, and other
small tweaks across all of these views, including touching up the
divider component API a little bit, adjusting Git icons design, adding
diff stat numbers to the uncommitted changes tab so its consistent with
the others, and more (e.g., moving the split buttons into its own
component to ensure they look the same across all uses). Ended up also
going on a slight de-tour to make all uses of the split button in the
Git panel consistent design-wise.
All in all, this is just tidying up the design of all of these surfaces
that are all relatively similar.
| Branch Diff | Uncommitted Diff | Single-file Diff | Git Panel |
|--------|--------|--------|--------|
| <img width="800" alt="Screenshot 2026-07-06 at 11 25@2x"
src="https://github.com/user-attachments/assets/4ebf87e7-c52d-41d9-9de3-7944125114a1"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 25 2@2x"
src="https://github.com/user-attachments/assets/51ccd2eb-904b-455a-a708-b4cb50b3a7cb"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26@2x"
src="https://github.com/user-attachments/assets/6ae7df68-d1bd-4d36-a250-ba16e43c4e8e"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26 2@2x"
src="https://github.com/user-attachments/assets/e032bc60-4551-41f0-b578-90ed305167c2"
/> |
Release Notes:
- Added diff stat numbers to the uncommitted changes view.
This PR makes it so that when you install an agent from the registry we
set it as the default agent. We apply the same behaviour when installing
an ACP agent from the onboarding page, which should make it less
confusing for new users (they won't see the Zed agent when they see a
new thread, but instead see the agent they installed)
https://github.com/user-attachments/assets/81f4711f-4c9a-4606-882a-9f944c90dfa3
Release Notes:
- agent: Improved onboarding experience when installing ACP agents
Removing the feature flag now that the API is stable.
Release Notes:
- acp: Support boolean toggles for ACP session configuration in agents
that use them.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR improves the onboarding experience when using the agent panel.
Previously we would pick a fallback model in case the provider failed to
authenticate/was slow to resolve models. However, this code had a race
condition (for providers that resolve models dynamically like
Anthropic/GitHub Copilot), since we pick a fallback immediately after
all providers have been authenticated. However, at that point the
configured provider might not have resolved its models, so we would fall
back to a different provider. At some point we added a workaround for
the zed.dev provider.
We landed on a much simpler approach that eliminates the race condition:
We only pick a fallback model in case the user actually has no model
configured in his settings. In case the user has a model configured, we
won't fallback and show an actionable error message:
1. Model is not set and no fallback available
<img width="862" height="78" alt="image"
src="https://github.com/user-attachments/assets/e8e7472a-1c05-4cd2-8efc-49e6d921b0a4"
/>
2. Model is set, but provider is not authenticated
<img width="865" height="65" alt="image"
src="https://github.com/user-attachments/assets/3c8cbf1d-7dd5-4b2e-809a-61e6662721a3"
/>
3. Model is set, provider is authenticated, but model is not in model
list
<img width="863" height="63" alt="image"
src="https://github.com/user-attachments/assets/b97defa2-3fb4-4ec0-b3c6-26878d1c815c"
/>
4. Model is set, but provider is not recognised
<img width="865" height="67" alt="image"
src="https://github.com/user-attachments/assets/ecff1e3f-4f6b-47eb-a25d-125a104baafc"
/>
This plays well with the reason why we have the fallback model in the
first place: We only want to pick a fallback for users that open Zed for
a first time and e.g. have an Anthropic API key present in their
environment. As soon as the user manually changes his provider/model we
won't apply the fallback anymore.
Release Notes:
- agent: Improved error messaging when provider is not configured
- agent: Improve fallback model selection
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
## Summary
Fix agent message hyperlinks that point to Windows file paths but are
not parsed as openable project paths.
This covers links like:
```md
[Cargo.toml](</C:/Projects/Example Workspace/Cargo.toml:2>)
[filename.ext](C:\Projects\Example%20Workspace\path\to\filename.ext:42)
[AGENTS.md](</c/Projects/Example Workspace/AGENTS.md>)
```
## Problem
Agent responses can emit Markdown hyperlinks whose targets are Windows
paths rather than `file://` URLs. Some of those targets include a
leading slash before the drive (`/C:/...`), Git Bash/MSYS-style drive
prefixes (`/c/...`), percent-escaped spaces, or line suffixes. These
were not normalized before mention parsing, so clicking the hyperlink
could do nothing instead of opening the file.
## Solution
- Normalize hyperlink path targets before parsing them as `MentionUri`
paths.
- Decode percent escapes in bare path targets so `%20` becomes a literal
space before path/line parsing.
- Convert Windows-compatible hyperlink paths such as `/C:/...` and
`/c/...` into native Windows paths.
- Generate file resource links from `find_path_tool` through
`MentionUri::to_uri()` instead of hand-building `file://` strings.
## Result
Before: clicking agent path hyperlinks did not open the referenced file.
After:
https://github.com/user-attachments/assets/6c7fad77-4a1e-4497-a4f9-4a4fdf86d527
## Validation
- `cargo test -p acp_thread test_parse_windows --features test-support`
- `cargo fmt --check`
## Follow-up changes
Additions on top of the original work above:
- Moved the hyperlink heuristics into a dedicated
`MentionUri::parse_hyperlink` entry point. `MentionUri::parse` stays
strict, so canonical mention URIs round-trip verbatim and other callers
(message editor, thread deserialization, resource links) are unaffected.
- Percent escapes that decode to path separators (`%2F`, `%5C`) are left
encoded, so decoding can never change which directories a path
traverses.
- Bare paths with escapes are ambiguous (a file may literally be named
`a%20b.rs`): `open_link` prefers the decoded interpretation and falls
back to `MentionUri::parse_hyperlink_literal` when the decoded path
doesn't resolve in the project but the literal one does.
- Links to files outside the project's worktrees now open, gated by an
async existence check through the project `Fs` (correct for remote
projects; broken links no longer create empty buffers or add worktrees).
`open_link` and the mention-crease open path are unified into one
`open_abs_path_at_point`, which now also places the cursor for
out-of-project selection/symbol links.
- `grep_tool` resource links also go through `MentionUri::to_uri()` now,
fixing malformed `file://C:\...` URIs and unencoded spaces.
- Added tests: percent-escape disambiguation, out-of-project link
opening, drive-letter normalization, UNC paths, and literal-path parsing
(`cargo test -p acp_thread mention`, `cargo test -p agent_ui open_link`,
`cargo test -p agent grep_tool`); manually verified the link spellings
above on Windows.
Release Notes:
- Fixed agent path hyperlinks on Windows when paths contain spaces or
shell-style drive prefixes.
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Makes cmd-f work for terminal threads.
Since the agent panel is not part of the normal pane system we have to
manually hook up the search bar.
Closes#57309
Release Notes:
- agent: Added support for searching (cmd-f) inside of terminal threads
This PR removes/simplifies some APIs that were leftover after moving the
agent settings from the agent panel into the agent settings UI.
Behavior/UI should be identical.
- Removed `ConfigurationViewTargetAgent` since only a single variant was
used
- Removed `configuration_view` and `configuration_view_v2` and replaced
it with `settings_view`
- Removed all the custom configuration views that were replaced by the
API key view abstraction
- Removed `intitial_title` and `initial_description` and moved it to
`ProviderSettingsView`
Release Notes:
- N/A
Closes AI-432
The turn-end action buttons in the agent panel (scroll to top, scroll to
most recent prompt, open as markdown, thumbs up/down, share/sync) are
now exposed as local slash commands in the message editor instead of
buttons rendered at the end of each turn. The actions themselves are
unchanged — this is just a different way to access them.
Release Notes:
- Changed some of the agent panel's turn-end action buttons into slash
commands in the message editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
When files are dragged into the terminal, paths were formatted using
Rust's Debug format (`{path:?}`), which wraps them in double quotes.
This caused issues with programs like Claude Code that parse bare paths
from terminal input — quoted paths were treated as plain text instead of
file references.
This change replaces double-quote wrapping with backslash escaping for
special shell characters on Unix, which is both valid shell syntax and
compatible with path-parsing tools running in the terminal. On non-Unix
platforms the previous behavior is preserved.
Tested on macOS only. Unable to verify Windows behavior.
Fixes#57471
Release Notes:
- Fixed/ file drag-and-drop into terminal inserting double-quoted paths,
which prevented tools like Claude Code from recognizing them as file
references.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Removes git sandbox feature
The reason is essentially:
- write access to a `.git` dir can be trivially escalated to unsandboxed
access
- therefore, it is misleading to offer git access separate from
unsandboxed access
- instead, we encourage the model to use `--no-optional-locks` to avoid
needing write access to `git status`, etc.
Adds sandboxing to fetch tool
---
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Behind a feature flag as we iterate on the RFD
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
This makes it so that we show open the settings UI instead of the modal
when adding an MCP server when clicking on `Add server`:
<img width="240" height="320" alt="image"
src="https://github.com/user-attachments/assets/bc5e9059-1053-45d5-8fd5-acfb7da48a35"
/>
We still show the modal when installing an extension. Since we're
hopefully replacing MCP extensions with MCP registry support soon, we
can leave it as is for now.
Release Notes:
- N/A
Closes AI-159
Closes AI-434
Closes AI-435
Release Notes:
- Key agent-related settings now live in the settings editor, close to
all other settings available in Zed. This specifically includes the move
of LLM providers, external agents, and MCP servers to the settings
editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Large change to sandboxing:
- fixes a nasty TOCTOU relating to a symlink swap attack, documented in
the `sandboxing/README.md`
- Adds UI and restrictions when in an untrusted workspace
- Adds tests for (soon to be removed) git support
---
Release Notes:
- N/A or Added/Fixed/Improved ...
This follows up on discussion #56551.
Right now, when Zed generates a commit message, it includes project
rules files like `AGENTS.md`, `CLAUDE.md`, and `.rules` in the prompt
alongside the git diff. That can add a lot of extra context for a task
that is really just summarizing the changes in a commit.
This PR adds an `include_project_rules` option to
`agent.commit_message_model`. When it is set to `false`, Zed skips
loading project rules when generating commit messages. If the option is
omitted, the current behavior stays the same.
Example:
```json
{
"agent": {
"commit_message_model": {
"provider": "anthropic",
"model": "claude-3-5-haiku",
"include_project_rules": false
}
}
}
```
I also updated the settings plumbing so this option is only used for commit message generation and defaults to true when not specified.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- agent: Added setting to exclude project rules files from commit message generation prompts (`agent.commit_message_include_project_rules`)
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Now that we have `/compact` we want to make the "new from summary"
option less prominent. You can still manually handoff to a new thread by
@mentioning the thread in a new one (`@thread threadname`)
Release Notes:
- agent: Remove "New from summary" menu item from agent panel dropdown.
You can still @mention the thread in a new one, or run /compact
Co-authored-by: gaauwe <gaauwe@users.noreply.github.com>
Adding a series of UI tweaks to refine how we display whether a thread
is covered by sandbox. Most notably, separating all the tooltip UI stuff
into a dedicated component so we can get a preview and iterate more
easily on all of its states.
Release Notes:
- N/A
# Objective
Fix unreliable working/status indicators for ACP agent threads.
ACP threads update their internal running state when a turn starts,
completes, or is canceled, but those status-only changes were not being
emitted as thread events. The agent UI could miss transitions unless
another entry-related event happened nearby, making it particularly hard
to monitor the status of multiple agent threads running at once.
Hope this helps, and thanks for making Zed.
## Solution
- Add an `AcpThreadEvent::StatusChanged` event.
- Emit it when `running_turn` is set, cleared, or canceled.
- Have `ConversationView` handle the event by syncing the active thread
view's generating indicator.
- Treat status changes as UI state only, not root thread metadata
changes.
## Testing
- `cargo check -p sidebar -p project -p git_ui -p workspace`
- Manually verified in a local dev build on macOS that ACP agent
status/working indicators update reliably.
No automated test was added; this changes UI synchronization for ACP
thread status events.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
---
Release Notes:
- Fixed unreliable working indicators for ACP agent threads.