Commit Graph
104 Commits
Author SHA1 Message Date
Ben Kunkle eb0e870042 Classify edit prediction lifecycle triggers (#60983)
# Objective

Closes EP-89

- Replace ambiguous `Other` edit prediction telemetry for known editor
lifecycle events.

## Solution

- Classify editor creation, provider changes, user information changes,
Vim mode changes, and settings changes through the existing trigger
pipeline.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- N/A
2026-07-15 13:14:36 +00:00
Cameron Mcloughlin 2268045a11 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
Guilherme TavaresandKirill Bulatov 385e9c68ae Suggest language extensions for untitled buffers (#55263)
Fixes #53527.

## Summary

- Suggest `untitled.<extension>` when saving an untitled editor buffer
with a selected non-Plain Text language.
- Preserve the existing title-based suggestion for existing files, Plain
Text buffers, and buffers without a language extension.
- Add a regression test for an untitled Rust buffer suggesting
`untitled.rs`.

## Testing

- `mise exec rust@1.95.0 -- cargo fmt --check -p editor`
- `mise exec rust@1.95.0 -- cargo test -p editor
test_suggested_filename_uses_language_extension_for_untitled_buffer
--lib`

## Suggested .rules additions

None.

Release Notes:

- Fixed Save As suggestions for untitled buffers with a selected
language.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-07-08 12:29:04 +00:00
Danilo Leal b81d38e5cb agent_ui: Refine UI design displaying sandbox information (#59980)
Adding a series of UI tweaks to refine how we display whether a thread
is covered by sandbox. Most notably, separating all the tooltip UI stuff
into a dedicated component so we can get a preview and iterate more
easily on all of its states.

Release Notes:

- N/A
2026-06-29 10:12:28 +00:00
Ben KunkleandNbarry 99129bb29e zeta_prompt: Add V4 edit prediction API types (#59869)
# Objective

Part of EP-10
Closes EP-118

- Describe the objective or issue this PR addresses.
- If you're fixing a specific issue, use "Fixes #X" for each issue as
[described in the GitHub
docs](https://docs.github.com/en/issues/tracking-your-work-with-issues/using-issues/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword).

## Solution

- Describe the solution used to achieve the objective above.

## Testing

- Did you test these changes? If so, how?
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

> This section is optional. If this PR does not include a visual change
or does not add a new user-facing feature, you can delete this section.

- Help others understand the result of this PR by showcasing your
awesome work!
- If this PR includes a visual change, consider adding a screenshot,
GIF, or video
- A before/after comparison is very useful for changes to existing
features!

While a showcase should aim to be brief and digestible, you can use a
toggleable section to save space on longer showcases:

<details>
  <summary>Click to view showcase</summary>

My super cool demos here

</details>

---

Release Notes:

- N/A or Added/Fixed/Improved ...

Co-authored-by: Nbarry <nbarry@zed.dev>
2026-06-25 14:07:41 +00:00
Ben Kunkle 50e6411571 ep: Track settled telemetry for empty predictions (#59645)
# Objective

## Solution

- Describe the solution used to achieve the objective above.

## Testing

- Did you test these changes? If so, how?
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

> This section is optional. If this PR does not include a visual change
or does not add a new user-facing feature, you can delete this section.

- Help others understand the result of this PR by showcasing your
awesome work!
- If this PR includes a visual change, consider adding a screenshot,
GIF, or video
- A before/after comparison is very useful for changes to existing
features!

While a showcase should aim to be brief and digestible, you can use a
toggleable section to save space on longer showcases:

<details>
  <summary>Click to view showcase</summary>

My super cool demos here

</details>

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-20 22:40:15 +00:00
3df0812498 Refactor BufferDiff to allow multiple diffs to share the same base text buffer (#58266)
This PR changes how base texts are managed by the `buffer_diff` crate,
to enable keeping two diff entities alive that share the same base text
buffer entity. Previously, each diff owned its own base text buffer and
edited it when calling `BufferDiff::set_snapshot`, so the only way to
reuse the same base text between two diffs was to have two independent
buffers for it, which is pretty inefficient.

After this PR, each diff still has a base text buffer, but
`set_snapshot` doesn't edit it. Instead, that responsibility moves into
the caller. For updating the base text buffer, this PR also introduces a
new pair of APIs, `Buffer::snapshot_with_edits` and
`Buffer::fast_forward`, which allow us to move the parsing of the new
base text into the background and then install the new syntax tree
synchronously on the foreground.

The git store uses the low-level APIs `set_snapshot` and `fast_forward`
directly, and manages the head text and index text buffers itself
(garbage-collecting them when they're no longer needed); this enables
adding an `open_staged_diff` API which returns a diff between the
managed index buffer and the managed head buffer (the latter is also
used for the uncommitted diff's base text). Other downstreams don't need
to reuse a base text buffer, and those have been migrated to use the
high-level `set_base_text` API, which now calls `set_snapshot` and
`fast_forward` internally, with a guard to prevent concurrent updates.

Another change worthy of note is that we now always diff the old base
text with the new base text to create `snapshot_with_edits`.

There are also some incidental bug fixes:
- Fixed an issue where a dangling weak unstaged diff could stick around
in the git store forever
- Restored the `IndexMatchesHead` optimization that had become
inoperative in the remote case
- Fixed a crash in the multibuffer due to the handling of
`BufferDiffEvent::LanguageChanged`, which could cause the multibuffer to
have transforms that were inconsistent with the diff base text.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes ZED-81P

Release Notes:

- Fixed a rare crash that could occur while using the uncommitted diff.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-06-09 20:13:13 +00:00
Danilo LealandMartin Ye e7edca8fd0 Improve warning display UI related to skills (#58838)
This PR tackles how we communicate errors/warnings relative to skills.
It touches three major surfaces: callouts in the thread view, menu items
in the completion menu, and settings UI. These are all the places where
we display something to tell the user a skill might have a problem.

In the settings UI, we now clamp the skill description to five lines.
And if there's a warning, we show the warning icon and the description
in a tooltip when hovering it:

<img width="600" alt="Screenshot 2026-06-08 at 10  51@2x"
src="https://github.com/user-attachments/assets/1a1233b0-c24a-4082-9fe6-2ab1d00ba9fd"
/>

In the thread view, we display callouts with the warnings. I simplified
the long-description one specifically given we can click on each skill
item right there, so no need for a "manage global skills" button or
descriptions in each item:

<img width="600" alt="Screenshot 2026-06-08 at 10  52@2x"
src="https://github.com/user-attachments/assets/4b9aad23-7362-40cd-8ab5-6dfceb46badd"
/>

In the code completion menu, I removed the icon that appeared at the far
right and instead added the ability for it to render a colored warning
icon instead of the icon it'd already display in the left; I think this
simplifies it nicely:

<img width="350" alt="Screenshot 2026-06-08 at 10  53@2x"
src="https://github.com/user-attachments/assets/8d0c731a-31a0-4d30-abab-1eb40f61031e"
/>


Release Notes:

- Agent: Improved how we communicate problems relative to skills, in
both the agent panel and the settings UI.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
2026-06-08 15:46:15 +00:00
Ben Kunkle bebb687f60 ep: Show empty predictions in rate predictions modal (#58829)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-08 13:08:35 +00:00
215ca2fb0b Typed workspace errors (#57649)
This migrates the `Workspace::show_error` method to take a generic type
that implements `WorkspaceError` instead. That trait containts methods
to show a proper error message but most importantly means to help with
providing actions given certain errors.

The intention for this is rather easy: Whenever we show an error to the
user on the workspace level, that error should be
- actionable to a degree, even if that is only opening logs or whatnot
- show a message that is understandable to the user
- for not-too-critical errors, should hide after a certain delay and not
force the user to dismiss it using their mouse.


For now, there exist trait implementations for string error types and
anyhow errors. The long term goal here is to get rid of these altogether
and migrate everything to be strongly typed and especially actionable
instead.

Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-06-07 16:55:18 +00:00
6d68395c49 agent: Warn about long skill descriptions (#58356)
Closes #58046 
Closes AI-353

Skills with descriptions over the 1024-byte limit now load with a
warning instead of failing. The warning appears in the thread footer
with clickable skill file rows, and the skill picker keeps the skill
icon while showing a right-aligned warning badge whose hover text
explains the issue.

Warning for single out-of-spec skill
<img width="2790" height="870" alt="image"
src="https://github.com/user-attachments/assets/f454b55a-8e05-438e-b4ff-356259ff6843"
/>

Warning for multiple out-of-spec skills
<img width="2796" height="646" alt="image"
src="https://github.com/user-attachments/assets/a0808cdd-4857-4a6b-a26e-15156afbffe9"
/>

Skill selection popup
<img width="1234" height="1118" alt="image"
src="https://github.com/user-attachments/assets/5bb463f6-7adb-4e39-8522-e322bf078aff"
/>

Skill management in settings
<img width="1768" height="1390" alt="image"
src="https://github.com/user-attachments/assets/85c6b179-e268-4518-8ca7-c73b55f92355"
/>


Release Notes:

- Allow loading skills whose descriptions exceed the 1024-byte limit by
showing warnings instead of failing to load them.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-06-05 19:46:05 +00:00
Justin Su 747c41f1cb Shorten explanation when edit predictions are disabled for a language (#54808)
The current text is a bit wordy and puts the actually important
information at the end:

<img width="607" height="120" alt="image"
src="https://github.com/user-attachments/assets/26f998dd-1801-4e6c-a40c-acb58f8f3efc"
/>

The button already shows as disabled, so the text just needs to explain
why.

I don't think this affects accessibility, because a screen reader should
be able to tell that the button is disabled.

Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-01 06:15:06 +00:00
Ben Kunkle 560f784776 ep: Increase example capture rate (#57208)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-21 15:23:20 +00:00
Danilo LealandMartinYe1234 700b0b5de6 agent_ui: Render skills as creases (#56689)
Closes AI-230

This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.

It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.

Release Notes:

- N/A

---------

Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
2026-05-14 22:20:34 +00:00
Ben Kunkle 49c6f78fc1 ep: Allow setting expected patch in rate completions modal (#56629)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- Added the ability to input the "expected patch", i.e. what the model
should have predicted in the `edit prediction: rate completions` modal
2026-05-13 16:03:01 +00:00
liam ef65b5a283 Fix edit prediction provider checkmark (#56250)
Resolves https://github.com/zed-industries/zed/issues/56129

The edit prediction status bar menu only showed a checkmark for the
active provider when that provider was Zed AI. Non-Zed providers such as
Mercury could be selected and active, but the Providers section rendered
them as unchecked because the toggle condition required `provider =
EditPredictionProvider::Zed`.

This updates the menu condition to show the checkmark for any active
provider, while preserving the existing exception that hides the Zed AI
checkmark when Zed AI is disabled by organization policy.

<div align="center">
<img width="371" height="187" alt="Screenshot 2026-05-08 at 11 27 49 PM"
src="https://github.com/user-attachments/assets/5278a102-bd7d-44a5-a655-74c6ed90b0f9"
/>
</div>

Release Notes:
- Fixed edit prediction provider menu checkmarks for active non-Zed
providers.
2026-05-09 19:08:54 +00:00
Kirill Bulatov c049193fd9 Make all status bar tools able to hide its button via UI (#54971)
Closes https://github.com/zed-industries/zed/discussions/53471

Adds a requirement on status bar items to provide a way to hide
themselves.

<img width="329" height="153" alt="image"
src="https://github.com/user-attachments/assets/b98ee5ba-a439-44d7-9ab5-f4511b66a574"
/>

<img width="464" height="40" alt="image"
src="https://github.com/user-attachments/assets/b41d9189-3475-4e61-b3a4-bc731dd52c53"
/>


Release Notes:

- Added a way to hide sidebar buttons
2026-05-08 10:36:03 +00:00
Conrad Irwin be705e677b Merge gpui::Task and scheduler::Task (#53674)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-05 22:41:13 +00:00
Ben Kunkle 119f182e51 ep: Remove old experimental provider (#55011)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-28 07:41:38 +00:00
Ben Kunkle 697f5dde3a ep: Improve copy when showing edit predictions is disabled (#54926)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #54809

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-27 14:25:22 +00:00
Jason LeeandClaude Sonnet 4.6 84dcf38dbe gpui: Improve Anchored to support center position (#47154)
Release Notes:

- N/A

Ref https://github.com/longbridge/gpui-component/pull/1956 extract my
fork version of `anchored.rs` to let GPUI to support position Anchored
at center.


https://github.com/user-attachments/assets/8d0230ed-4b75-440b-b8c3-9bde3decd141

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 09:01:42 +00:00
Pranav NedungadiandBen Kunkle a7ca17fcb2 edit_prediction_ui: Add configure providers menu item to Copilot and Codestral (#53691)
Codestral and copilot has a custom menu being built out. While the
common menu has the configure provider quick setting, the custom menu
doesn't have them. however it is a neat feature to have and quickly
switch it out.

Furthermore, copilot has an option of "Use zed AI" when copilot isn't
signed in. Instead add the complete list and configure provider when it
is not signed in

Before
<img width="256" height="588" alt="Screenshot 2026-04-11 at 4 46 47 PM"
src="https://github.com/user-attachments/assets/7de1c09c-a7a0-46d1-9572-fa5e970c77a8"
/>
<img width="230" height="480" alt="Screenshot 2026-04-11 at 4 47 00 PM"
src="https://github.com/user-attachments/assets/7075538f-1966-4ece-985f-b5e0d1d50f4a"
/>

After
<img width="259" height="663" alt="Screenshot 2026-04-11 at 5 02 48 PM"
src="https://github.com/user-attachments/assets/31094f7b-8efa-488a-87d8-1998e554ec74"
/>
<img width="242" height="580" alt="Screenshot 2026-04-11 at 5 03 21 PM"
src="https://github.com/user-attachments/assets/aba8ba09-1fbd-4c43-ba1f-af7ed51551a4"
/>
<img width="224" height="253" alt="Screenshot 2026-04-11 at 5 03 44 PM"
src="https://github.com/user-attachments/assets/108e7b6f-1216-4a2c-b0c0-7be3dc5438b0"
/>


Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes NA

Release Notes:

- added configure provider menu item to copilot and codestral

---------

Signed-off-by: Pranav <pranav10121@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-04-20 08:55:07 -04:00
Mikayla Maki ec9be5c332 Feature flag overrides (#54206)
This PR revamps our feature flag system, to enable richer iteration. 

Feature flags can now:
- Support enum values, for richer configuration
- Be manually set via the settings file
- Be manually set via the settings UI

This PR also adds a feature flag to demonstrate this behavior, a
`agent-thread-worktree-label`, which controls which how the worktree tag
UI displays.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-18 06:34:19 +00:00
Yara 🏳️‍⚧️andAustin Cummings 73126dcb81 editor: Introduce Bookmarks (#54174)
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.

# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action 
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action 
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark

remove all bookmarks with `workspace: clear bookmarks`


# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`

## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
 - A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.

This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
 - collect the items.
 - render them if no higher priority item collides.

This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)

Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
7e523a2d2b.

Release Notes:

- Added Bookmarks

Co-authored-by: Austin Cummings <me@austincummings.com>
2026-04-17 13:54:43 +02:00
Ben Kunkle 7b01267b4b Improve edit prediction button sign in copy (#54063)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-17 07:36:32 -04:00
Yara 🏳️‍⚧️ 7e523a2d2b Revert "editor: Bookmarks MVP" to update its description (#54163)
Reverts zed-industries/zed#51404 because I forgot to updated the
squashed commits description ....
2026-04-17 10:55:05 +00:00
Austin CummingsandYara 79473da756 editor: Bookmarks MVP (#51404)
Closes #4526

Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.

### What's new

**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.

**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.

**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.

**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.

**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.

**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.

### What's left

- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)

### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?

---

Release Notes:

- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.

---------

Co-authored-by: Yara <git@yara.blue>
2026-04-17 12:39:07 +02:00
Tom HouléandMarshall Bowers 4d025b45c1 edit_prediction_ui: Enforce org configuration to disable Zed provider (#53655)
The Zed provider is now disabled in the selection dropdown when the
current organization has disabled edit predictions. It is also
unselected when you switch organizations to one such organization.

This is also already enforced server side.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2026-04-13 13:30:48 -04:00
Marshall Bowers eb76db4050 edit_prediction: Disable training data collection based on organization configuration (#53639)
This PR makes it so we disable training data collection for Edit
Prediction based on the organization's configuration.

Closes CLO-641.

Release Notes:

- N/A
2026-04-10 13:27:04 -04:00
2a15bf630d Require multibuffer excerpts to be ordered and nonoverlapping (#52364)
TODO:
- [x] merge main
- [x] nonshrinking `set_excerpts_for_path`
- [x] Test-drive potential problem areas in the app
- [x] prepare cloud side
- [x] test collaboration
- [ ] docstrings
- [ ] ???

## Context

### Background

Currently, a multibuffer consists of an arbitrary list of
anchor-delimited excerpts from individual buffers. Excerpt ranges for a
fixed buffer are permitted to overlap, and can appear in any order in
the multibuffer, possibly separated by excerpts from other buffers.
However, in practice all code that constructs multibuffers does so using
the APIs defined in the `path_key` submodule of the `multi_buffer` crate
(`set_excerpts_for_path` etc.) If you only use these APIs, the resulting
multibuffer will maintain the following invariants:

- All excerpts for the same buffer appear contiguously in the
multibuffer
- Excerpts for the same buffer cannot overlap
- Excerpts for the same buffer appear in order
- The placement of the excerpts for a specific buffer in the multibuffer
are determined by the `PathKey` passed to `set_excerpts_for_path`. There
is exactly one `PathKey` per buffer in the multibuffer

### Purpose of this PR

This PR changes the multibuffer so that the invariants maintained by the
`path_key` APIs *always* hold. It's no longer possible to construct a
multibuffer with overlapping excerpts, etc. The APIs that permitted
this, like `insert_excerpts_with_ids_after`, have been removed in favor
of the `path_key` suite.

The main upshot of this is that given a `text::Anchor` and a
multibuffer, it's possible to efficiently figure out the unique excerpt
that includes that anchor, if any:

```
impl MultiBufferSnapshot {
    fn buffer_anchor_to_anchor(&self, anchor: text::Anchor) -> Option<multi_buffer::Anchor>;
}
```

And in the other direction, given a `multi_buffer::Anchor`, we can look
at its `text::Anchor` to locate the excerpt that contains it. That means
we don't need an `ExcerptId` to create or resolve
`multi_buffer::Anchor`, and in fact we can delete `ExcerptId` entirely,
so that excerpts no longer have any identity outside their
`Range<text::Anchor>`.

There are a large number of changes to `editor` and other downstream
crates as a result of removing `ExcerptId` and multibuffer APIs that
assumed it.

### Other changes

There are some other improvements that are not immediate consequences of
that big change, but helped make it smoother. Notably:

- The `buffer_id` field of `text::Anchor` is no longer optional.
`text::Anchor::{MIN, MAX}` have been removed in favor of
`min_for_buffer`, etc.
- `multi_buffer::Anchor` is now a three-variant enum (inlined slightly):

```
enum Anchor {
    Min,
    Excerpt {
        text_anchor: text::Anchor,
        path_key_index: PathKeyIndex,
        diff_base_anchor: Option<text::Anchor>,
    },
    Max,
}
```

That means it's no longer possible to unconditionally access the
`text_anchor` field, which is good because most of the places that were
doing that were buggy for min/max! Instead, we have a new API that
correctly resolves min/max to the start of the first excerpt or the end
of the last excerpt:


```
impl MultiBufferSnapshot {
    fn anchor_to_buffer_anchor(&self, anchor: multi_buffer::Anchor) -> Option<text::Anchor>;
}
```
- `MultiBufferExcerpt` has been removed in favor of a new
`map_excerpt_ranges` API directly on `MultiBufferSnapshot`.

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Co-authored-by: Conrad <conrad@zed.dev>
2026-04-01 17:25:32 +00:00
Om Chillure b48dd02d5a Fix preserve settings during migrations (#52676)
## Context

`update_settings_file` deletes unrelated settings when the settings file
contains deprecated keys that need migration. For example, changing the
model from the Agent Panel overwrites the entire `agent` block instead
of just updating `default_model`.

The root cause is that `edits_for_update` used
`parse_json_with_comments` (strict parser), which returns `Err` on
deprecated/unknown fields. The error is swallowed by `log_err()`,
falling back to `Default::default()` (empty settings). The diff then
sees everything as new and replaces the entire block.

The fix switches to `parse_json` (the fallible/lenient parser), which
returns `Some(parsed_value)` even when deprecated fields are present -
the same pattern already used by `parse_and_migrate_zed_settings`.

## Fixes #41344

## How to Review

Single-file change in `settings_store.rs`, focus on `edits_for_update` .
Compare with `parse_and_migrate_zed_settings` (line 702) which already
uses the same `parse_json` approach.

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Video
[Screencast from 2026-03-21
00-36-12.webm](https://github.com/user-attachments/assets/31bd584a-2674-4c91-bdb2-69ed8fa35e88)


### Note : Reopens previous work from closed PR #52081 (fork was
deleted)

Release Notes:

- Fixed settings being overwritten when updating a single setting via UI
while the settings file contains deprecated keys.
2026-03-30 16:14:22 -04:00
Mikayla Maki 8cdae31758 Strong app state (#52602)
This PR upgrades the workspace's app state to a strong pointer. It's an
app-global concern, and it should only die when the app dies. When the
app dies the process exits, so the cyclic reference problem isn't an
issue.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-27 14:56:46 -07:00
Piotr Osiewicz 93e641166d theme: Split out theme_settings crate (#52569)
Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A
2026-03-27 14:41:25 +01:00
Ben Kunkle f31b0690e7 Remove Sweep Integration (#52348)
Closes #52115

## Context

Removes the third party edit prediction integration for Sweep AI ahead
of their servers shutting down.

This PR will not affect those who are already use or plan to use their
open weighted models. The code removed by this PR was required for
integrating with their proprietary API.


## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Removed support for using the Sweep AI edit prediction provider
through their proprietary API, as the servers are shutting down
https://discord.com/channels/1100625416022138902/1100625417272045639/1480644297903575142,
https://x.com/wwzeng1/status/2033302698360180949
2026-03-25 10:23:05 -04:00
58fec75396 Add vim/emacs modeline support (#49267)
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings

- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.

This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.

Closes #4762

Release Notes:

- Add basic emacs/vim modeline support.

Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements

---------

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-03-25 03:15:51 +00:00
67d7f99891 Fix shared database test isolation (#51809)
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.

The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.

Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.

The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.

For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.

Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2026-03-18 12:05:57 -07:00
Ben KunkleandOleksiy 52fb089258 ep: Track e2e latency (#51678)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Oleksiy <oleksiy@zed.dev>
2026-03-16 11:35:51 -04:00
Danilo Leal 4e8937b62d ui: Refactor the Button component icon methods (#51496)
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.

In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.

---
## Before
```rust
Button::new("id", "Label")
    .icon(IconName::Plus)
    .icon_position(IconPosition::Start)
    .icon_size(IconSize::Small)
    .icon_color(Color::Muted)
```

## After
```rust
Button::new("id", "Label")
    .start_icon(Icon::new(IconName::Check))
    .end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```

This should have no visual impact to the UI.

Release Notes:

- N/A
2026-03-13 14:13:12 -03:00
Ben Kunkle b0cc006400 ep: Error indication when Mercury free tier limit reached (#51447)
Release Notes:

- Added an error indicator in the edit prediction menu with an error
message when the free tier limit is exceeded
2026-03-13 09:01:42 -04:00
Oleksiy Syvokon b54716dac1 ep: Skip context retrieval when already performed (#51100)
Previously we didn't distinguish between an empty `.related_files[]` and
a case where context collection hadn't run yet. As a result, context
retrieval was always attempted for examples with empty `related_files`.

Release Notes:

- N/A
2026-03-09 14:42:15 +00:00
Piotr Osiewicz 97421c670e Remove unreferenced dev dependencies (#51093)
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph

Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-03-09 13:22:12 +01:00
Ben Kunkle a5525a811c ep: Refresh available experiments when opening ep button (#50949)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-03-06 16:23:06 +00:00
Ben Kunkle c5f3a1d367 ep: Indicate active experiment (#50870)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-03-05 21:19:49 +00:00
Max Brunsfeld 2772db8dcc Remove zeta2 feature flag (#50618)
Release Notes:

- N/A
2026-03-03 21:21:52 +00:00
Ben Kunkle a5a1977e98 ep: API keys for OpenAI compatible (#50615)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Added support for providing an API key to OpenAI-compatible edit
prediction providers
2026-03-03 15:28:48 -05:00
Max Brunsfeld 880b2e512b Remove Zeta1 logic, allow choosing zeta2 experiment (#50560)
Release Notes:

- N/A
2026-03-02 22:24:55 -08:00
Kirill Bulatov 7ad524661d Remove Supermaven-related code from Zed (#50537)
Follow-up of https://github.com/zed-industries/zed/pull/49317

See also https://supermaven.com/blog/sunsetting-supermaven

- N/A
2026-03-02 22:18:49 +00:00
Cole MillerandConrad Irwin be5763632d Start removing callers of legacy excerpt APIs (#50144)
Paving the way to remove `ExcerptId`. Done in this PR:

- Unshipped the stack trace view
- Get rid of `push_excerpts`
- Get rid of some callers of `remove_excerpts`

We still need to remove some calls to `remove_excerpts` and other APIs,
especially in `randomly_edit_excerpts` and collaboration.

Release Notes:

- The stack trace multibuffer view has been removed.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-02-26 10:37:43 -05:00
Max Brunsfeld c94a9b7a94 Edit prediction: prioritize related excerpts that are referenced near the cursor (#50050)
We store the byte distance between the cursor and references to each
definition. When including excerpts in the prompt, we prioritize them in
the order of proximity. I've updated the Edit Prediction Context view to
display the excerpt's `order`, and sorting the files in order of their
excerpt with the lowest order.

Release Notes:

- N/A
2026-02-24 20:27:57 -08:00
Max Brunsfeld 6111af76e8 Use a separate feature flag for EP jumps than for zeta2 (#50041)
This allows us to enable zeta2 for certain end users without opting them
into the still-in-development jumps feature.

Release Notes:

- N/A
2026-02-24 16:43:52 -08:00