Commit Graph
586 Commits
Author SHA1 Message Date
Finn EitreimandMikayla Maki ce0848af5c gpui: Fix bottom-aligned scroll bar disappearing (#51223)
Closes #51198

This actually doesn't effect any of the scrollbars in Zed, as they have
a separate handler that prevents this issue from occurring
in `crates/ui/src/components/scrollbar.rs`, line 856
```rust
let current_offset = current_offset
      .along(axis)
      .clamp(-max_offset, Pixels::ZERO)
      .abs();
```

so it is gpui specific. I still added a test case and I have a manual
test script:
<details><summary>Details</summary>
<p>

```rust
//! Reproduction of the scrollbar-offset bug in bottom-aligned `ListState`.
//!
//! Run with: cargo run -p gpui --example list_bottom_scrollbar_bug
//!
//! The list starts pinned to the bottom. Before the fix, the red scrollbar
//! thumb was pushed off the bottom of the track (invisible).
use gpui::{
    App, Bounds, Context, ListAlignment, ListState, Window, WindowBounds, WindowOptions, div, list,
    prelude::*, px, rgb, size,
};
use gpui_platform::application;

const ITEM_COUNT: usize = 40;
const COLORS: [u32; 4] = [0xE8F0FE, 0xFCE8E6, 0xE6F4EA, 0xFEF7E0];

struct BugRepro {
    list_state: ListState,
}

impl BugRepro {
    fn new() -> Self {
        let list_state = ListState::new(ITEM_COUNT, ListAlignment::Bottom, px(5000.));
        Self { list_state }
    }
}

impl Render for BugRepro {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        let state = &self.list_state;

        let max_offset = state.max_offset_for_scrollbar().y;
        let raw_offset = -state.scroll_px_offset_for_scrollbar().y;
        let viewport_h = state.viewport_bounds().size.height;
        let content_h = max_offset + viewport_h;

        let thumb_h = if content_h > px(0.) {
            ((viewport_h / content_h) * viewport_h).max(px(20.))
        } else {
            viewport_h
        };

        let thumb_top = if max_offset > px(0.) {
            (raw_offset / max_offset) * (viewport_h - thumb_h)
        } else {
            px(0.)
        };

        div()
            .size_full()
            .flex()
            .flex_row()
            .bg(rgb(0xffffff))
            .text_color(rgb(0x333333))
            .text_xl()
            .child(
                div().flex_1().h_full().child(
                    list(state.clone(), |ix, _window, _cx| {
                        let height = if ix % 4 == 0 { px(70.) } else { px(40.) };
                        let bg = COLORS[ix % COLORS.len()];
                        div()
                            .h(height)
                            .w_full()
                            .bg(rgb(bg))
                            .border_b_1()
                            .border_color(rgb(0xcccccc))
                            .px_2()
                            .flex()
                            .items_center()
                            .child(format!("Item {ix}"))
                            .into_any()
                    })
                    .h_full()
                    .w_full(),
                ),
            )
            .child(
                div()
                    .w(px(14.))
                    .h_full()
                    .bg(rgb(0xe0e0e0))
                    .relative()
                    .child(
                        div()
                            .absolute()
                            .right(px(0.))
                            .top(thumb_top)
                            .h(thumb_h)
                            .w(px(14.))
                            .rounded_sm()
                            .bg(rgb(0xff3333)),
                    ),
            )
    }
}

fn main() {
    application().run(|cx: &mut App| {
        let bounds = Bounds::centered(None, size(px(400.), px(500.)), cx);
        cx.open_window(
            WindowOptions {
                window_bounds: Some(WindowBounds::Windowed(bounds)),
                ..Default::default()
            },
            |_, cx| cx.new(|_| BugRepro::new()),
        )
        .unwrap();
        cx.activate(true);
    });
}
```

</p>
</details> 

where I was able to test it out, here is a video of the new working
behavior.


https://github.com/user-attachments/assets/02e26308-da18-418b-97fc-dd52a3325dab

Release Notes:

- gpui: fixed a bug where the scollbar would disappear when using a
bottom aligned list.

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2026-03-25 22:29:40 +00:00
Om ChillureandNathan Sobo 56daf917db picker: Fix mouse overrides selected item highlight in searchable dropdown (#50827)
### Fixes #31865

### Problem
When navigating a picker (command palette, file finder, etc.) with the
keyboard and then hovering with the mouse, two items would appear
highlighted at the same time - one from the keyboard selection
ghost_element_selected background and one from the CSS style
ghost_element_hover background. This happened because GPUI's CSS hover
is applied at paint time independently from the Rust selection state.

### Solution
Added a keyboard_navigated: bool flag to [Picker] to track whether the
last navigation was via keyboard or mouse.

When a keyboard navigation action fires (↑, ↓, Home, End, etc.),
`keyboard_navigated` is set to true. A transparent
`block_mouse_except_scroll` overlay div is added on top of each list
item, preventing the CSS style from firing on `ListItem` children.

When the mouse moves over any item, the overlay's `on_mouse_move`
handler fires, clears keyboard_navigated, moves the selection to that
item, and re-renders - removing all overlays and restoring normal mouse
hover behavior.
The `on_hover` handler also moves the selection to whichever item the
mouse enters, so mouse navigation is fully functional.
Clicks work through the overlay since `block_mouse_except_scroll` only
affects hover hit-testing, not click events on the parent div.

### Behavior
Matches VS Code / IntelliJ — keyboard navigation suppresses hover
highlights until the mouse moves, at which point normal hover resumes.
Only one item is ever highlighted at a time.

### Video

[Screencast from 2026-03-05
19-20-16.webm](https://github.com/user-attachments/assets/7a8a543a-95f3-481f-b59d-171604e5f883)

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2026-03-18 18:52:38 -06:00
Finn Eitreim 7b9afc8c45 gpui: Recalculate list layout after the window has been resized (#51414)
Closes #51417

I noticed this bug in the settings menu where when I opened the settings
menu, I could not scroll down through all the available options, eg. on
the initial page I wasn't able to scroll down to privacy. When I saw
that no one else had reported this issue, I figured it may be due to my
setup, and it turns out that using Aerospace, the window manager I use,
was what made this bug visible to me. Because aerospace resizes the
window right after it launches, the originally computed heights for the
list are incorrect, meaning the scroll bar is the wrong size as well.

in the relevant code there was a comment that says "If the width of the
list has changed, invalidate all cached item heights" which wasn't
incorrect per-se, but it just invalidated them without triggering any
re-computation, causing incorrect scroll bars.

My intuition is that window resizes/events that change the width of the
list bounds are fairly rare, so there shouldn't be a large performance
hit from the change.

Also implemented a test that directly showcases the behavior, if you run
the test without the change it fails, as the max_offset_for_scrollbar
will be wrong.

Videos:

Before 


https://github.com/user-attachments/assets/2b680222-7071-4098-863f-519361f0756a

After:


https://github.com/user-attachments/assets/1222a299-23d7-4007-8e88-55d2daccce64


[x] Tests
[x] Video of behavior


Release Notes:

- gpui: fixed list height re-computation when the list width changes.
2026-03-12 17:12:31 -07:00
MostlyK ac2f097559 image_viewer: Add pinch event support (#47351)
This change implements pinch / magnification gesture handling.

This uses the following wayland
[protocol](https://wayland.app/protocols/pointer-gestures-unstable-v1).
And the following
[API](https://developer.apple.com/documentation/appkit/nsevent/magnification)
for mac.

- Original: https://github.com/gpui-ce/gpui-ce/pull/11

Release Notes:

- Zooming works with pinching in and out inside Image Viewer
2026-03-11 18:12:48 +01:00
Kirill BulatovandConrad Irwin d788673f1e Do not derive symbol highlights if they do not fit into multi buffer (#50948)
Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-03-09 15:50:44 +00:00
Mikayla MakiandEric Holk 7040484057 Fix sidebar selections (#50900)
Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-03-06 06:51:26 +00:00
Viraj BhartiyaandMrSubidubi f3e4c152a3 project_panel: Fix scrolling in empty area below file list (#50683)
Closes #50624

The empty bottom section of the project panel showed a horizontal
scrollbar on hover, but scrolling didn't work there. Added a scroll
wheel handler to the blank area that forwards scroll events to the
uniform list's scroll handle, making both horizontal and vertical
scrolling work from anywhere in the panel.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zedindustries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Fixed project panel empty area showing a non-functional scrollbar;
scrolling now works from anywhere in the panel

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-03-04 19:13:32 +01:00
Cole Miller c0008cf0f8 editor: Fix edit prediction popovers painting outside the editor's bounds (#50361)
Deferred draws previously didn't use a content mask, so you could
horizontally scroll an EP popover all the way out of the containing
pane.

This also affects other UI elements that use the deferred draw system; I
think in practice it doesn't make much difference because most of those
seem to require something in the editor to be hovered, so if you scroll
horizontally the element goes away.

Release Notes:

- Fixed being able to scroll the edit prediction popover out of the
containing pane.
2026-03-02 13:38:50 +00:00
Lukas Wirth 7f09bff76a gpui: Reduce amount of wasm cfgs in gpui (#50278)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-27 09:18:03 +00:00
Lukas WirthandJohn Tur 14f37ed502 GPUI on the web (#50228)
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-26 18:36:50 +01:00
Jason Lee 13154e1b0a gpui: Impl Cow<'static, str> to IntoElement (#48585)
Release Notes:

- N/A

Make this change to let `div().child(...)` support any types that have
impl `Into<SharedString>`, for example: `Cow<'static, str>`.

```rs
// From somewhere get a `Cow<'static, str>` type.
let label = Cow::Borrowed("Hello");

div()
  .child(label);
```
2026-02-10 13:41:26 +01:00
Zachiah SawyerandAnthony Eid 81562a30c7 Make middle click not mousedown close tabs (#44916)
Closes #44856

This PR also adds an `on_aux_click` interface to the div element that follows MDM standard https://developer.mozilla.org/en-US/docs/Web/API/Element/auxclick_event

Release Notes:

- fix bug where mouse down middle click would close tab instead of full middle click

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
2026-02-05 09:21:47 +00:00
Piotr Osiewicz f565fb8750 gpui: Make entities no longer implement Element (they go through AnyElement now) (#48217)
This reduces e.g. agent_ui's LLVM lines from 1.95m to 1.7m ( -> 56009 ->
50899).
git_ui: 1.02 -> 0.917m (30700 functions -> 27496)


Overall, anything that implements `Render` should benefit. OTOH `editor`
does not, because it has a custom `Element` impl.
Release Notes:

- N/A
2026-02-03 12:00:22 +01:00
8d18b7b927 git: Fix desynced scrolling between LHS and RHS of side-by-side diff (#47913)
- Remove old attempt to sync scrolling
- Share a `ScrollAnchor` between the two sides, and be sure to resolve
it against the correct snapshot
- Allow either side to initiate an autoscroll request, and make sure
that request is processed in the same frame by the other side

Release Notes:

- N/A

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Jakub <jakub@zed.dev>
2026-01-31 18:33:22 +00:00
4c8b699f03 agent_ui: Refactor in preparation for subagent permission work (#47874)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-01-29 10:53:53 +00:00
Piotr OsiewiczandJakub Konka 515a840e76 build: Bump Rust version to 1.93 (#47358)
Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2026-01-23 13:22:41 +01:00
Martin Pool 3f2c7c6d30 Use let chain to avoid clippy::unnecessary_unwrap (#46409)
No bug, just shows up running the tests on `clippy 0.1.92 (ded5c06cf2
2025-12-08)`

Release Notes:

- N/A
2026-01-11 10:20:08 +02:00
Danilo Leal f18b288fdf gpui: Fix bug on on_hover callbacks (#46371)
Tackling this as I noticed a bug in the agent panel where the button to
delete a thread, which appeared only on hover, stopped showing up. PRs
#43324 and #45437 fixed stuff in applying hover styles through
`.hover()` but broke the `.on_hover()` callback. Problem was that both
methods were sharing the same `element_state.hover_state` but running at
different phases. The solution here was to add a new independent state
field for the hover listener (`hover_listener_state`) while the hover
style method keeps using `hover_state`.

Release Notes:

- Agent: Fixed a bug where the button to delete a thread stopped showing
up.
2026-01-08 19:47:22 -03:00
DinoandZed Zippy bbb3d515fb settings_ui: Fix scrollbar breaking when UI font size changes (#45099)
When the UI font size changes, the settings window's scrollbar would
break because list item measurements were cached and not invalidated.

We're using `ListState.measure_all()` to pre-measure all items for an
accurate scrollbar. When font size changes, these cached measurements
become stale but weren't being refreshed.

This commit fixes the issue by calling `ListState.measure_all()` when
settings change, ensuring items are re-measured on the next layout
without affecting scroll position.

Closes #43683

Release Notes:

- Fixed bug where changing the UI Font Size in the Settings UI would
break the scrollbar for the "Appearance" page

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-06 11:38:39 +00:00
Marco Mihai Condrache e57285fe39 gpui: Prepaint Div children with image cache (#46039)
Closes #39914

I was able to reproduce the issue on macOS using the same README.

The root cause was that `markdown_preview_view` attaches the image cache
to the root div, and while Div correctly applies that cache during
request_layout and paint, the prepaint phase didn’t have the same
context.

Markdown is rendered through a List, and `List::prepaint` renders its
items using `layout_as_root`. That meant images were getting loaded
during prepaint without the image cache in place. When that happened,
Img fell back to the global asset loader, which retains assets
indefinitely unless explicitly cleaned up.

So every image was loaded twice:

- once during layout/paint via RetainAllImageCache (correctly released
when the preview closed)
- once during prepaint via the global asset system (never released)

The result was doubled memory usage and a leak, since the globally
loaded images stuck around after the preview was closed.

Release Notes:

- Fixed a memory leak when previewing markdown files with images

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2026-01-05 09:30:46 +01:00
Mayank VermaandMrSubidubi 045e154915 gpui: Fix hover state getting stuck when rapidly hovering over elements (#45437)
Closes #45436

Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2025-12-21 22:07:30 +00:00
Mayank Verma 1d76539d28 gpui: Fix hover styles not being applied during layout (#43324)
Closes #43214

Release Notes:

- Fixed GPUI hover styles not being applied during layout

Here's the before/after:


https://github.com/user-attachments/assets/5b1828bb-234a-493b-a33d-368ca01a773b
2025-12-19 16:33:32 -08:00
Danilo LealandLukas Wirth 32600f255a gpui: Fix truncation flickering (#45373)
It's been a little that we've noticed some flickering and other weird
resizing behavior with text truncation in Zed:


https://github.com/user-attachments/assets/4d5691a3-cd3d-45e0-8b96-74a4e0e273d2


https://github.com/user-attachments/assets/d1d0e587-7676-4da0-8818-f4e50f0e294e

Initially, we suspected this could be due to how we calculate the length
of a line to insert truncation, which is based first on the length of
each individual character, and then second goes through a pass
calculating the line length as a whole. This could cause mismatch and
culminate in our bug.

However, even though that felt like a reasonable suspicion, I realized
something rather simple at some point: the `truncate` and
`truncate_start` methods in the `Label` didn't use `whitespace_nowrap`.
If you take Tailwind as an example, their `truncate` utility class takes
`overflow: hidden; text-overflow: ellipsis; white-space: nowrap;`. This
pointed out to a potential bug with `whitespace_nowrap` where that was
blocking truncation entirely, even though that's technically part of
what's necessary to truncate as you don't want text that will be
truncated to wrap.

Ultimately, what was happening was that the text element was caching its
layout based on its `wrap_width` but not considering its
`truncate_width`. The truncate width is essentially the new definitive
width of the text based on the available space, which was never being
computed. So the fix here was to add `truncate_width.is_none()` to the
cache validation check, so that it only uses the cached text element
size _if the truncation width is untouched_. But if that changes, we
need to account for the new width. Then, in the Label component, we
added `min_w_0` to allow the label div to shrink below its original
size, and finally, we added `whitespace_nowrap()` as the cache check
fundamentally fixed that method's problem.

In a future PR, we can basically remove the `single_line()` label method
because: 1) whenever you want a single label, you most likely want it to
truncate, and 2) most instances of `truncate` are already followed by
`single_line` in Zed today, so we can cut that part.

Result is no flickering with truncated labels!


https://github.com/user-attachments/assets/ae17cbde-0de7-42ca-98a4-22fcb452016b

Release Notes:

- Fixed a bug in GPUI where truncated text would flicker as you resized
the container in which the text was in.

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-12-19 13:14:31 -03:00
Danilo LealandLukas Wirth 62d36b22fd gpui: Add text_ellipsis_start method (#45122)
This PR is an additive change introducing the `truncate_start` method to
labels, which gives us the ability to add an ellipsis at the beginning
of the text as opposed to the regular `truncate`. This will be generally
used for truncating file paths, where the end is typically more relevant
than the beginning, but given it's a general method, there's the
possibility to be used anywhere else, too.

<img width="500" height="690" alt="Screenshot 2025-12-17 at 12  35@2x"
src="https://github.com/user-attachments/assets/f853f5a3-60b3-4380-a11c-bb47868a4470"
/>

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-12-19 10:25:19 -03:00
f084e20c56 Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
tidely 949cbc2b18 gpui: Remove intermediate allocations when reconstructing text from a TextLayout (#45037)
Closes #ISSUE

Remove some intermediate allocations when reconstructing text or wrapped
text from a `TextLayout`. Currently creates a intermediate `Vec<String>`
which gets joined, when you could join an `impl Iterator<Item = &str>`

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-17 08:56:05 +01:00
Piotr OsiewiczandJulia Ryan 975a76bbf0 Bump Rust version to 1.92 (#44649)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-12-17 01:42:04 +01:00
07bf685fee gpui: Support Force Touch go-to-definition on macOS (#40399)
Closes #4644

Release Notes:

- Adds `MousePressureEvent`, an event that is sent anytime the touchpad
pressure changes, into `gpui`. MacOS only.
- Triggers go-to-defintion on force clicks in the editor.

This is my first contribution, let me know if I've missed something
here.

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-12-15 15:03:42 +01:00
Xiaobo Liu 329ec645da gpui: Fix tab jitter from oversized scrolling (#42434) 2025-12-12 22:27:09 +00:00
Jason Lee 1a23115773 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L1088-L1093


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L613-L620
2025-11-26 18:03:42 +01:00
Jason Lee f58de21068 miniprofiler_ui: Improve MiniProfiler to use uniform list (#43457)
Release Notes:

- N/A

---

- Apply uniform_list for timing list for performance.
- Add paddings for window.
- Add space to `ms`, before: `100ms` after `100 ms`.

## Before 

<img width="1392" height="860" alt="image"
src="https://github.com/user-attachments/assets/9706a96f-7093-4d4f-832f-306948a9b17b"
/>

## After 

<img width="1392" height="864" alt="image"
src="https://github.com/user-attachments/assets/38df1b71-15e7-4101-b0c9-ecdcdb7752d7"
/>
2025-11-25 16:08:49 +01:00
Vasyl Protsiv 80b32ddaad gpui: Add 'Nearest' scrolling strategy to 'UniformList' (#41844)
This PR introduces `Nearest` scrolling strategy to `UniformList`. This
is now used in completions menu and the picker to choose the appropriate
scrolling strategy depending on movement direction. Previously,
selecting the next element after the last visible item caused the menu
to scroll with `ScrollStrategy::Top`, which scrolled the whole page and
placed the next element at the top. This behavior is inconsistent,
because using `ScrollStrategy::Top` when moving up only scrolls one
element, not the whole page.


https://github.com/user-attachments/assets/ccfb238f-8f76-4a18-a18d-bbcb63340c5a

The solution is to introduce the `Nearest` scrolling strategy which will
internally choose the scrolling strategy depending on whether the new
selected item is below or above currently visible items. This ensures a
single-item scroll regardless of movement direction.


https://github.com/user-attachments/assets/8502efb8-e2c0-4ab1-bd8d-93103841a9c4


I also noticed that some functions in the file have different logic
depending on `y_flipped`. This appears related to reversing the order of
elements in the list when the completion menu appears above the cursor.
This was a feature suggested in #11200 and implemented in #23446. It
looks like this feature was reverted in #27765 and there currently seem
to be no way to have `y_flipped` to be set to `true`.

My understanding is that the opposite scroll strategy should be used if
`y_flipped`, but since there is no way to enable this feature to test it
and I don't know if the feature is ever going to be reintroduced I
decided not to include it in this PR.


Release Notes:

- gpui: Add 'Nearest' scrolling strategy to 'UniformList'
2025-11-12 16:37:14 +01:00
Lexi Mattick 273321608f gpui: Add debug assertion to Window::on_action and make docs consistent (#41202)
Improves formatting consistency across various docs, fixes some typos,
and adds a missing `debug_assert_paint` to `Window::on_action` and
`Window::on_action_when`.

Release Notes:

- N/A
2025-11-06 07:55:20 +00:00
Danilo LealandMikayla Maki feed34cafe gpui: Add support for rendering SVG from external files (#42024)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-11-05 16:12:30 -03:00
Anthony Eid 2eeb02305c editor: Add a setting to show a scrollbar in completion menu (#41849)
A user on Discord requested this feature:
https://discord.com/channels/869392257814519848/1434188637389717556/1434188637389717556

I added a scrollbar setting called `completion_menu_scrollbar` to the
completion menu and defaulted it to "Never" to match past behavior.

Release Notes:

- editor: Add `editor.completion_menu_scrollbar` setting to show a
scrollbar in the completion menu
2025-11-03 21:03:18 +00:00
Anthony EidandMrSubidubi 44e5a962e6 debugger: Add horizontal scroll bars to variable list, memory view, and breakpoint list (#41594)
Closes #40360

This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.

The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.

Release Notes:

- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-10-30 19:43:32 +00:00
Finn Evers 9e5438906a svg_preview: Update preview on every buffer edit (#41270)
Closes https://github.com/zed-industries/zed/issues/39104

This fixes an issue where the preview would not work for remote buffers
in the process.

Release Notes:

- Fixed an issue where the SVG preview would not work in remote
scenarios.
- The SVG preview will now rerender on every keypress instead of only on
saves.
2025-10-29 18:49:39 +01:00
Lukas Wirth d6b31d8932 gpui: Fix TextLayout::layout producing invalid text runs (#41224)
The issues is that the closure supplied to `request_measured_layout`
could be run multiple times with differing `known_dimensions`. This in
turn will mean we truncate the font runs once, inserting a multibyte
char at the end but then in the next iteration use those truncated runs
for possible the original untruncated string which has multibyte
characters overlapping the now truncated run end resulting in a faulty
utf8 boundary index.

Solution to this is simple, truncate a clone of the runs when needed
instead of modifying the original.

Fixes https://github.com/zed-industries/zed/issues/36925
Fixed ZED-2FF
Fixes ZED-2KM
Fixes ZED-2KK
Fixes ZED-1FF
Fixes ZED-255
Fixes ZED-2JD
Fixes ZED-2FX
Fixes ZED-2K2
Fixes ZED-2JX
Fixes ZED-2GE
Fixes ZED-2FC
Fixes ZED-2GD
Fixes ZED-2HY
Fixes ZED-2HR
Fixes ZED-2FN
Fixes ZED-2GT
Fixes ZED-2FK
Fixes ZED-2EY
Fixes ZED-27E
Fixes ZED-272
Fixes ZED-2EM
Fixes ZED-2CC
Fixes ZED-29V
Fixes ZED-25B
Fixes ZED-257
Fixes ZED-24R
Fixes ZED-24Q
Fixes ZED-23Z
Fixes ZED-227

Release Notes:

- Fixed a crash in text shaping when truncating rendered text
2025-10-26 13:00:52 +01:00
Mikayla MakiandClaude 4fd4cbbfb7 gpui: Add focus-visible selector support (#40940)
Release Notes:

- N/A

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-22 23:36:18 +00:00
Finn EversandAgus Zubiaga b207da5a71 gpui: Re-land uniform list scroll fixes (#40899)
Re-lands https://github.com/zed-industries/zed/pull/40719, fixes the
bugs that were discovered with it and improves some more stuff in that
area

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-10-22 16:33:16 +00:00
Finn Evers d53efe4e91 Revert "gpui: Fix uniform list scrolling with vertical padding present" (#40891)
Reverts zed-industries/zed#40719

This unveiled some bigger issues with the UniformList size computations,
which are more crucial than what was fixed here.

Release Notes:

- NOTE: BUGFIX "Fixed a rare issue where the extension page would
stutter while scrolling." was reverted due to some other issues
2025-10-22 13:35:25 +00:00
Finn Evers 853d7c3f92 gpui: Fix uniform list scrolling with vertical padding present (#40719)
Closes #40267

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.
2025-10-20 18:57:00 +00:00
Lukas Wirth d8f4293ac3 sum_tree: Implement recursive Sumtree::find, use it over Cursor::seek if possible (#40700)
Reduces peak stack usage in these functions and should generally be a
bit performant.

Display map benchmark results
```
To tab point/to_tab_point/1024
                        time:   [531.40 ns 532.10 ns 532.97 ns]
                        change: [-2.1824% -2.0054% -1.8125%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

To fold point/to_fold_point/1024
                        time:   [530.81 ns 531.30 ns 531.80 ns]
                        change: [-2.0295% -1.9054% -1.7716%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
  2 (2.00%) high mild
  1 (1.00%) high severe
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 17:20:09 +00:00
kitt 038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
186237bb1a settings ui: Improve rendering performance (#40001)
This PR improves the rendering performance of the Settings UI window by
using `gpui::list` to render only the visible contents of a settings
page, instead of rendering the full content of a page. This fixes a lag
that the editor page has in debug builds.

I also added a new field `measuring_behavior` to `ListState` that has
`Visible` and `Measured` variances. `Visible` only measures and caches
the bounds of visible items plus the overdraw pixel offset. `Measure`
will cache all items’ bounds on the first layout phase, which fixes
problems with the scrollbar size/position being miscalculated.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-15 16:48:21 -04:00
Lukas Wirth 3882323f79 language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Smit Barmase 785cb41565 gpui: Make image auto sizing work with Rems too (#40089)
Closes #39981

Here both images of the left should be identical to the right, since
180px is the same as 11.25rem.

Before:

<img width="1457" height="847" alt="image"
src="https://github.com/user-attachments/assets/59f571d1-8d66-4f41-b9b0-e9826110cf0c"
/>

After:

<img width="1457" height="626" alt="image"
src="https://github.com/user-attachments/assets/a0c629a9-5916-453a-85a2-b3053ab2e613"
/>

Release Notes:

- N/A
2025-10-13 16:52:33 +05:30
Smit Barmase 4dae3a15cc gpui: Fix uniform list scroll to offset for Top and Bottom strategies (#39938)
Closes #39863

Regressed in https://github.com/zed-industries/zed/pull/36653

Release Notes:

- Fixed an issue where clicking a sticky item in the project panel
wouldn’t correctly scroll the view to show its start.
2025-10-10 18:19:58 +05:30
Anthony Eid 669db62e33 settings ui: Move selected nav bar entry on scroll (#39633)
This PR makes selecting a sub-entry in the settings UI nav bar scroll to
that section in the settings page. It also updates the selected
sub-entry when scrolling through a settings page to match what a user is
viewing on the page.

I also added a new helper method to `ScrollHandle` type called
`scroll_to_top_of_item` that scrolls until an item is the top element
visible.

Release Notes:

- N/A
2025-10-07 17:16:39 -04:00
Lukas Wirth 7db7ad93a2 Revert "gpui: Assert validity of text runs for StyleText" (#39708)
Reverts zed-industries/zed#39581

This has done its job uncovering incorrect constructions of the
highlight ranges pretty fast. Reverting this to prevent this from
spilling into preview until I can fix the call sites next week
2025-10-07 19:08:33 +00:00