Commit Graph
226 Commits
Author SHA1 Message Date
ᴀᴍᴛᴏᴀᴇʀ ac09219cad workspace: Fix bottom dock clipping when resizing windows (#61161)
# Objective

Fixes #59983.

Reducing the Zed window height with the terminal open can clip the
Bottom Dock and terminal content. The dock should shrink to remain
within the workspace instead of extending beyond the window.

## Solution

Restore height clamping for Bottom Dock panels by skipping
`clamp_panel_size` only when a panel actually uses flexible width.
Flexible sizing remains unchanged for the Left and Right Docks, while
Bottom Dock panels once again reduce their stored height to fit the
available workspace.

## Testing

Added a regression test that distinguishes flexible Bottom and Right
Dock behavior. It confirms that the Bottom Dock is clamped while the
flexible-width Right Dock is not. The test failed with the previous
condition and passed with this change.

Manually verified the reported window-resizing scenario locally.


## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

+ Before


https://github.com/user-attachments/assets/c56995a8-47c6-45b6-aeb4-b0b56477c737

+ After


https://github.com/user-attachments/assets/97b5ca6f-cf6f-4dd5-b981-e44bd8139490

---

Release Notes:

- Fixed bottom dock clipping when resizing windows.
2026-07-20 03:31:10 +00:00
Cameron Mcloughlin 2268045a11 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
Cameron Mcloughlin 5139a6bfc1 agent: Fix clipping in fixed-width (#57726)
Fixed width mode wouldn't reliably take the sidebar width into account
when laying out the content of the agent panel. This fixes it
 
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-26 13:23:01 +00:00
Kirill Bulatov c049193fd9 Make all status bar tools able to hide its button via UI (#54971)
Closes https://github.com/zed-industries/zed/discussions/53471

Adds a requirement on status bar items to provide a way to hide
themselves.

<img width="329" height="153" alt="image"
src="https://github.com/user-attachments/assets/b98ee5ba-a439-44d7-9ab5-f4511b66a574"
/>

<img width="464" height="40" alt="image"
src="https://github.com/user-attachments/assets/b41d9189-3475-4e61-b3a4-bc731dd52c53"
/>


Release Notes:

- Added a way to hide sidebar buttons
2026-05-08 10:36:03 +00:00
Neel 4f54a04147 agent_ui: Restore Ctrl + > behavior for whole lines (#54698)
Restores current line fallback when using `Ctrl + >` to add context to
the agent.

Release Notes:

- N/A
2026-05-07 12:40:53 +00:00
Jason LeeandClaude Sonnet 4.6 84dcf38dbe gpui: Improve Anchored to support center position (#47154)
Release Notes:

- N/A

Ref https://github.com/longbridge/gpui-component/pull/1956 extract my
fork version of `anchored.rs` to let GPUI to support position Anchored
at center.


https://github.com/user-attachments/assets/8d0230ed-4b75-440b-b8c3-9bde3decd141

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 09:01:42 +00:00
Max Brunsfeld 86725ae359 Make flexible dock widths more closely match full-height pane splits (#53998)
This fixes a but that @ConradIrwin noticed where the flexible docks
widths are weirdly dependent on the width of the active pane.

Release Notes:

- Fixed a bug where flexible docks resized incorrectly in certain cases.
- Fixed an issue where resizing a flexible-width panel in the left dock
would also resize fixed-width panels.
2026-04-15 11:50:48 -07:00
Danilo Leal 6213f06e1b agent_ui: Add some general UI fixes (#53696)
A note-worthy thing I'm adding in this PR to fix an agent panel problem
is a trait method allowing to set a min-width in panels. I think some of
them—if not all—could benefit from it, because there is a certain width
these panels can get in that we just can't ensure they will work; things
will break. So we either accept that and let the user's common sense
understand that, or we don't allow them to reach that state... Surely, a
small enough _window_ size can still break things, but then it's out of
the realms of solution...

Release Notes:

- Agent: Fixed multi-line queued messages getting cut-off when the agent
panel is in full screen.
- Agent: Fixed agent panel getting auto-closed after submitting a queued
message when the panel is in full screen.
- Agent: Added a min-width to the agent panel, preventing it from
reaching a small enough width where it would be essentially unusable.
2026-04-11 13:30:04 -03:00
Josh Robson ChaseandConrad Irwin 203f48d25c workspace: Implement focus-follows-mouse for panes (#46740)
Implements basic focus-follows-mouse behavior.

Right now, it's only applied in the `workspace` crate for `Pane`s, so
anything that lives outside of that container (panels and such for the
most part) won't have this behavior applied. The core logic is
implemented as an extension trait, and should be trivial to apply to
other elements as it makes sense.



https://github.com/user-attachments/assets/d338fa30-7f9c-439f-8b50-1720e3f509b1



Closes #8167 

Release Notes:

- Added "Focus Follows Mouse" for editor and terminal panes

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-04-03 19:42:00 +00:00
Max Brunsfeld 24613f5456 Fix resizing bottom-docked terminal panel (#52803)
The terminal panel is now flexible by default, but only when in a left
or right panel. This PR fixes a bug where resizing the terminal panel
was incorrectly setting the flex value instead of the fixed size when
the terminal panel was in the bottom dock and flexible.

Release Notes:

- N/A
2026-03-31 06:20:11 +00:00
Max Brunsfeld 8b7cc09457 Allow agent and terminal panels to be either flexible or fixed (#52694)
This PR adds the ability to change both the terminal and agent panels
between fixed and flexible sizing using the status bar button right
click menu. The value persists in your settings, similar to the dock
position.

I've also slightly tweaked the styling of the "Dock Left" and "Dock
Right" items in the right-click menu, adding the current value as an
item with a check beside it, to make it clear that it's a selectable
option.

Release Notes:

- N/A
2026-03-30 07:56:00 -07:00
Max Brunsfeld 086bece3f1 Avoid flicker in flexible width agent panel's size when resizing workspace (#52519)
This improves the rendering of flexible-width panels so that they do not
lag behind by one frame when tracking workspace size changes. I've also
simplified the code for panel size management in the workspace.

Release Notes:

- N/A
2026-03-26 13:18:39 -07:00
Mikayla MakiandEric 8eb86241f6 Add a setting for moving the sidebar to the right (#52457)
## Context

This adds a setting for controlling the sidebar side

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Eric <eric@zed.dev>
2026-03-26 01:35:10 +00:00
Max Brunsfeld 9bbdff43cc Fix double borrow when resizing bottom dock (#52383)
Fixes a double borrow panic when resizing the bottom dock, introduced in
#52276

Release Notes:

- N/A
2026-03-25 07:23:17 +00:00
Max Brunsfeld a6fa2d4034 Don't grow agent panel to fill entire center (#52380)
This PR simplifies the flexible-width agent panel's rendering such that
for now, it will not grow to fill the center area when there are no
files open. The problem with doing that is that it makes the bottom dock
invisible.

We could potentially revisit this, and just shrink the width of the
agent panel when the bottom dock was toggled, but that might feel
unstable, so for now I'm doing a simpler thing and just keeping the
center area visible even when it is empty.

Release Notes:

- N/A
2026-03-24 23:30:19 -07:00
Max BrunsfeldandMikayla Maki 954409d3a2 Fix crash when moving panels (#52366)
Fixes a crash introduced by removing some defensive code in
https://github.com/zed-industries/zed/pull/52276

Release Notes:

- N/A

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2026-03-24 17:03:06 -07:00
Max Brunsfeld aca5209761 Make the agent panel have a flexible width (#52276)
Release Notes:

- The agent panel now has a flexible width, similar to the center panes
of the workspace.
2026-03-24 18:45:43 +00:00
Mikayla Maki 78df135d15 Change the default panel layout (#52232)
This PR adjusts the default panel layout for anyone on the agent v2
feature flag.

Note that this changes the right status bar items to show in reverse
priority order, and then adjusts priorities so that the "project
management" buttons appear to the right, and the outline panel appears
to the far left. The reversal "cancels out" most of the priority
changes, except the outline panel and the collab panel.


## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Swapped the order of the collab and outline status bar buttons
2026-03-23 20:51:23 +00:00
ISHIMWE VainqueurandDanilo Leal ae445634e0 git_ui: Show uncommitted change count badge on git panel icon (#49624)
## Summary

- Implements `icon_label` on `GitPanel` to return the total count of
uncommitted changes (`new_count + changes_count`) when non-zero, capped
at `"99+"` for large repos.
- Updates `PanelButtons::render()` to render that label as a small green
badge overlaid on the panel's sidebar icon, using absolute positioning
within a `div().relative()` wrapper.
- The badge uses `version_control_added` theme color and
`LabelSize::XSmall` text with `LineHeightStyle::UiLabel` for accurate
vertical centering, positioned at the top-right corner of the icon
button.

The `icon_label` method already existed on the `Panel`/`PanelHandle`
traits with a default `None` impl, and was already implemented by
`NotificationPanel` (unread notification count) and `TerminalPanel`
(open terminal count) — but was never rendered. This wires it up for all
three panels at once.

## Notes

- Badge is positioned with non-negative offsets (`top(0)`, `right(0)`)
to stay within the parent container's bounds. The status bar's
`render_left_tools()` uses `.overflow_x_hidden()`, which in GPUI clips
both axes (the `overflow_mask` returns a full content mask whenever any
axis is non-`Visible`), so negative offsets would be clipped.
- `LineHeightStyle::UiLabel` collapses line height to `relative(1.)` so
flex centering aligns the visual glyph rather than a
taller-than-necessary line box.
- No new data tracking logic — `GitPanel` already maintains `new_count`
and `changes_count` reactively.
- No feature flag or settings added per YAGNI.

## Suggested .rules additions

The following pattern came up repeatedly and would prevent future
sessions from hitting the same issue:

```
## GPUI overflow clipping

`overflow_x_hidden()` (and any single-axis overflow setter) clips **both** axes in GPUI.
The `overflow_mask()` implementation in `style.rs` returns a full `ContentMask` (bounding box)
whenever any axis is non-`Visible`. Absolute-positioned children that extend outside the element
bounds will be clipped even if only the X axis is set to Hidden.
Avoid negative `top`/`right`/`bottom`/`left` offsets on absolute children of containers
that have any overflow hidden — keep badge/overlay elements within the parent's bounds instead.
```

Release Notes:

- Added a numeric badge to the git panel sidebar icon showing the count
of uncommitted changes.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-03-16 12:57:20 -03:00
Richard Feldman 009cc7ebb0 Remove Agents Panel and utility panes (#49038)
Remove the `AgentsPanel` (from the `agent_ui_v2` crate) and the utility
pane infrastructure from the codebase.

The Agents Panel was a separate panel gated behind the `agent-v2`
feature flag that was redundant with the existing Agent Panel. Utility
panes were a layout concept (secondary panes next to the editor,
separate from dock panels) whose only consumer was `AgentThreadPane` in
the Agents Panel.

### Changes
- Deleted the entire `agent_ui_v2` crate (`agents_panel.rs`,
`agent_thread_pane.rs`)
- Deleted `workspace/src/utility_pane.rs`
- Removed `UtilityPane`, `UtilityPaneHandle`, `UtilityPanePosition`,
`MinimizePane`, `ClosePane` from `workspace/src/dock.rs`
- Removed all utility pane fields, methods, and render blocks from
`workspace.rs`
- Removed all aside toggle code from `pane.rs` and `pane_group.rs`
- Removed `agents_panel_dock` setting from agent settings and
`default.json`
- Removed all `agent_ui_v2` references from `main.rs`, `zed.rs`, and
Cargo.toml files
- Cleaned up test code in `tool_permissions.rs` and `agent_ui.rs`

Closes AI-17

(No release notes because this was all feature-flagged.)

Release Notes:

- N/A
2026-02-12 15:46:10 -05:00
Katie Geer 5e5951a43e workspace: Move panel telemetry to workspace level (#46809)
This refactors the "Panel Button Clicked" telemetry event to fire from
`workspace.rs` instead of `dock.rs`.

Previously, the event was emitted in the `PanelButtons` render method's
click handler. Now it fires at the workspace level in two places:
- `toggle_dock()` - captures panel toggles via dock buttons
- `focus_panel<T>()` - captures panel focus via keyboard shortcuts

This ensures the telemetry fires once per user action regardless of
input method, and retrieves the panel name dynamically via
`persistent_name()` rather than relying on a pre-computed local
variable.

Release Notes:

- N/A
2026-01-14 10:41:46 -08:00
DaeksellandMrSubidubi 1469d94683 Fix dock panel button tooltip not dismissed when state changes via keyboard shortcut (#44746)
Closes #44720

Release Notes:

- Fixed dock panel button tooltips not being dismissed when toggling
panels via keyboard shortcut




**Problem:** When hovering over a dock panel button and using a keyboard
shortcut to toggle the panel, the tooltip remains visible with stale
content. This is inconsistent with mouse click behavior, where the
tooltip is dismissed on mouse down.

**Solution:** Include the panel's active state in the button's element
ID. When the state changes, the element ID changes (e.g., `"DebugPanel"`
→ `"DebugPanel-active"`), which causes GPUI to discard the old element
state including the cached tooltip.

**Testing:** Manually verified:
1. Hover over a dock panel button, wait for tooltip
2. Press keyboard shortcut to toggle the panel
3. Tooltip is now dismissed (consistent with mouse click behavior)


https://github.com/user-attachments/assets/ed92fb6c-6c22-44e2-87e3-5461d35f7106

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2025-12-22 00:50:54 +01:00
Mikayla Maki 847457df1b Fix a bug where switching the disable AI flag would cause a panic (#45050)
Also quiet some noisy logs

Release Notes:

- N/A
2025-12-17 18:49:39 +00:00
f084e20c56 Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
75c71a9fc5 Kick off agent v2 (#44190)
🔜

TODO:
- [x] Add a utility pane to the left and right edges of the workspace
  - [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off

POV: You're working agentically

<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>



Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
2025-12-15 10:14:15 +00:00
Agus Zubiaga a7fff59136 Add each panel to the workspace as soon as it's ready (#43414)
We'll now add panels to the workspace as soon as they're ready rather
than waiting for all the rest to complete. We should strive to make all
panels fast, but given that their load tasks are fallible and do IO,
this approach seems more resilient.

Additionally, we'll now start loading the agent panel at the same time
as the rest.

Release Notes:

- workspace: Add panels as soon as they are ready
2025-11-24 14:41:40 -03:00
Finn Evers f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Josh Piasecki 057c3c1206 Add dock state to workspace context (#40454)
I love keybindings.

I spend way to much time thinking about them.

I also REALLY like working in Zed. 

so far, however, I have found the key context system in Zed to be less
flexible than in VSCode.
the HUGE context that is available in VSCode helps you create
keybindings for very specific targeted scenarios.

the tree like structure of the Zed key context means you loose some
information as focus moves throughout the application.
For example, it is not currently possible to create a keybinding in the
editor that will only work when one of the Docks is open, or if a
specific dock is open.

this would be useful in implementing solutions to ideas like #24222 
we already have an action for moving focus to the dock, and we have an
action for opening/closing the dock, but to my knowledge (very limited
lol) we cannot determine if that dock *is open* unless we are focused on
it.

I think it is possible to create a more flexible key binding system by
adding more context information to the higher up context ancestors.
while:
``` 
Workspace right_dock=GitPanel
    Dock
        GitPanel
            Editor
```
may seem redundant, it actually communicates fundamentally different
information than:
```
Workspace right_dock=GitPanel
    Pane
        Editor
```  

the first says "the GitPanel is in the right hand dock AND IT IS
FOCUSED",
while the second means "Focus is on the Editor, and the GitPanel just
happens to be open in the right hand dock"

This change adds a new set of identifiers to the `Workspace` key_context
that will indicate which docks are open and what is the specific panel
that is currently visible in that dock.

examples:
- `left_dock=ProjectPanel`
- `bottom_dock=TerminalPanel`
- `right_dock=GitPanel`

in my testing the following types of keybindings seem to be supported
with this change:
```jsonc
// match for any value of the identifier
"context": "Workspace && bottom_dock"
"context": "Workspace && !bottom_dock"
// match only a specific value to an identifier
"context": "Workspace && bottom_dock=TerminalPanel"
// match only in a child context if the ancestor workspace has the correct identifier
"context": "Workspace && !bottom_dock=DebugPanel > Editor"
```

some screen shots of the context matching in different circumstances:
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 34"
src="https://github.com/user-attachments/assets/116d0575-a1ae-4577-95b9-8415cda57e52"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 57"
src="https://github.com/user-attachments/assets/000fdbb6-80bd-46e9-b668-f4b54ab708d2"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 37"
src="https://github.com/user-attachments/assets/7b1c82da-b82f-4e14-a97c-3cd0e71bbca0"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 52"
src="https://github.com/user-attachments/assets/1fd4b65a-09f7-47a9-a9b7-fdce4252aec3"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 22 38"
src="https://github.com/user-attachments/assets/f4c2ac5c-e6f9-4e0e-b683-522b237e3328"
/>


the persistent_name values for `ProjectPanel` and `OutlinePanel` needed
to be updated to not have a space in them in order to pass the
`Identifier` check. all the other Panels already had names that did not
include spaces, so it just makes these conform with the other ones.

I think this is a great place to start with adding more context
identifiers and i think this type of additional information will make it
possible to create really dynamic keybindings!

Release Notes:

- Workspace key context now includes the state of the 3 docks
2025-10-20 18:23:46 +00:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Anthony Eid e360691106 telemetry: Add panel button clicked event (#36735)
The event has two fields

1. name: The name of the panel being clicked
2. toggle_state: true if clicking to open, otherwise false

cc @katie-z-geer 

Release Notes:

- N/A
2025-08-22 05:54:25 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Finn Evers 3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Danilo Leal 4fb540d6d2 dock: Add divider between panels on the right side, too (#35003)
A while ago, we added a divider in the left side of the status bar
between the icon buttons that open panels vs. those that open something
else (tabs, popover menus, etc.). There isn't a super good reason why we
wouldn't do the same in the right side, even more so given that (at
least by default) we usually have more buttons on that side; buttons
that _don't_ open panels (regardless of being docked to the bottom or
right). So, this PR does this!

<img width="700" height="314" alt="CleanShot 2025-07-24 at 1  59 10@2x"
src="https://github.com/user-attachments/assets/5f8bd4bc-a983-4000-a8f9-05a36b9e4b81"
/>

Release Notes:

- N/A
2025-07-24 09:39:10 -03:00
Finn Evers 2bc6e18ac9 Ensure disable_ai is properly respected (#34941)
Quick follow up to #34896 which ensures that the Agent Panel cannot be
caught by actions like `workspace: toggle left dock` when `disable_ai`
is set to true.

Also removes a method that was introduced but unused in the workspace
because `first_enabled_panel_idx` already covers all cases this method
could be useful for.

Release Notes:

- N/A
2025-07-23 12:20:09 +02:00
Richard Feldman 96f9942791 Add setting to disable all AI features (#34896)
https://github.com/user-attachments/assets/674bba41-40ac-4a98-99e4-0b47f9097b6a


Release Notes:

- Added setting to disable all AI features
2025-07-22 11:32:39 -04:00
Smit Barmase ebad5ca50e linux: Fix buttons clicks wouldn’t work on startup until clicked on center pane (#34590)
Closes #31805

This is an issue with Linux currently that `window.focus` is `None` upon
startup in both X11 and Wayland. Specifically, the order in which
[this](https://github.com/zed-industries/zed/blob/8d05a3d389b6a1caa80bb18f26c3dac0c26debcb/crates/gpui/src/window.rs#L3116)
and
[this](https://github.com/zed-industries/zed/blob/8d05a3d389b6a1caa80bb18f26c3dac0c26debcb/crates/gpui/src/app.rs#L956)
are executed varies between Linux and macOS. That is, one tries to
remove (blur) focus from a window, while other checks window focus to
put that focus id to a frame. In macOS, blur happens afterwards setting
focus on a frame, but in Linux, the inverse of it happens, leading to
`window.focus` to `None`.

For the time being, we handle all visible buttons to take care of this
**focus can be `None`** case, and make it work anyway. But, we should
look at the deeper issue mentioned above with GPUI. Created new issue to
track that https://github.com/zed-industries/zed/issues/34591.

Release Notes:

- Fixed an issue where button clicks wouldn’t work on startup until
clicked on the center pane on Linux.
2025-07-17 06:36:02 +05:30
Danilo Leal 46834d31f1 Refine status bar design (#34324)
Experimenting with a set of standardized icons and polishing spacing a
little bit.

Release Notes:

- N/A
2025-07-12 11:48:19 -03:00
Ben Kunkle 79f3cb1225 keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Michael Sloan 24c94d474e gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Aaron RuanandMikayla Maki 8c1b549683 workspace: Add setting to make dock resize apply to all panels (#30551)
Re: #19015
Close #12667

When dragging a dock’s resize handle, only the active panel grows or
shrinks. This patch introduces an opt-in behaviour that lets users
resize every panel hosted by that dock at once.

Release Notes:

- Added new `resize_all_panels_in_dock` setting to optionally resize
every panel in a dock together.

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-06-04 17:40:35 +00:00
Anthony Eid 7bc3f74cab Fix panel button context menu overlap with tooltip hint (#30108)
This fix works by disabling the tooltip whenever the menu is being
rendered.

### Before

![image](https://github.com/user-attachments/assets/0b275931-fd1f-4748-88dd-cb76a52f8810)
### After

![image](https://github.com/user-attachments/assets/7260eb48-3a24-43ee-8df7-b6c48e8a4024)


Release Notes:

- Fix panel button tooltip overlapping with the panel button's right
click menu
2025-05-07 12:33:13 +00:00
Piotr OsiewiczandAnthony Eid 992831ceb6 workspace: Do not call set_active when deserializing a dock if that dock was not visible (#27852)
This unblocks work on new debugger UI, where we don't want the
set_active function to be called unconditionally.

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-04-01 16:33:52 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Finn Evers ca9fb2399e Prevent toggle_dock from opening assistant panel when it is disabled via settings (#27215)
Part of #27171

Follows-up the change in
https://github.com/zed-industries/zed/pull/22346 to consider the case
where the assistant-panel is disabled via settings (as also noted in
[this
comment](https://github.com/zed-industries/zed/pull/22346#issuecomment-2558372412),
Notably, only the explicit case is considered here. Can extend this
change to also cover the implicit case where the button is disabled if
requested.).

Currently, if the user toggles the right dock, the assistant panel will
be shown even if it is disabled via settings, because it has the highest
priority (see
https://github.com/zed-industries/zed/pull/22346#issuecomment-2564890493).
With this change, the assistant panel is no longer activated when
disabled and the dock with the next highest activation order is
activated instead.

I did not opt in to make the priority configurabe, as I agree with
https://github.com/zed-industries/zed/pull/22346#issuecomment-2564890493
that this will most likely rarely be used (the active panel is only none
on the first toggle of the dock, afterwards it remains set for the
remainder of the session).

Release Notes:

- `workspace::ToggleRightDock` will no longer open the assistant panel
when it is disabled via settings.
2025-03-27 19:19:37 +00:00
Conrad Irwin 96a75e08af Fix panic opening branch picker in commit modal (#26407)
Closes #ISSUE

Release Notes:

- N/A
2025-03-10 16:36:23 -06:00
Conrad IrwinandNate Butler 4871d3c9e7 New commit review flow in project diff view (#25229)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-21 06:52:34 +00:00
Danilo Leal e5c3273486 status_bar: Only show divider for left dock (#24178)
Follow up to https://github.com/zed-industries/zed/pull/24114

Just fixing the UI so that the divider only shows for the
left-positioned items.

Release Notes:

- N/A
2025-02-04 08:02:29 +00:00