Commit Graph
66 Commits
Author SHA1 Message Date
Cameron Mcloughlin 2268045a11 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
Kirill Bulatov c049193fd9 Make all status bar tools able to hide its button via UI (#54971)
Closes https://github.com/zed-industries/zed/discussions/53471

Adds a requirement on status bar items to provide a way to hide
themselves.

<img width="329" height="153" alt="image"
src="https://github.com/user-attachments/assets/b98ee5ba-a439-44d7-9ab5-f4511b66a574"
/>

<img width="464" height="40" alt="image"
src="https://github.com/user-attachments/assets/b41d9189-3475-4e61-b3a4-bc731dd52c53"
/>


Release Notes:

- Added a way to hide sidebar buttons
2026-05-08 10:36:03 +00:00
Finn EversandDanilo Leal 9b40411c6a Fix bad GitHub merge queue merge (#54721)
No, sadly, the title is not a typo. See
https://www.githubstatus.com/incidents/zsg1lk7w13cf for the context.
I'll read with joy and popcorn through that root cause analysis.

It makes literally zero sense what happened here, but for some completly
bonkers reason GitHub completely messed up the merge queue with
https://github.com/zed-industries/zed/pull/54632.

I have no idea how it happened. It makes literally zero sense. A PR
going into the merge queue should have the same LoC when getting out of
it. GitHub obviously does not check this. GitHub causes extra work with
a feature that is supposed to save time.

Thanks, I guess.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-04-23 23:47:30 +00:00
Danilo Leal 0ab64d6414 branch_picker: Add button to filter remote branches (#54632)
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.

Release Notes:

- N/A
2026-04-23 18:26:44 +00:00
Kirill Bulatov 5f68479937 Stop showing backtraces in default logging (#54660)
When using `.log_err()` or `.detach_and_log_err(cx)` or similar.

See also https://github.com/zed-industries/zed/pull/36404,
https://github.com/zed-industries/zed/pull/46383,
https://github.com/zed-industries/zed/pull/44896,
https://github.com/zed-industries/zed/pull/43917 and many more.

Before, a
https://github.com/zed-industries/zed/blob/62bd61a6793c5f983fbc1700825208f19d780d52/crates/languages/src/go.rs#L568
line would show a backtrace even for `.context("no cached binary")?;`
case, same as many other usages around the code:

<img width="2032" height="1162" alt="before"
src="https://github.com/user-attachments/assets/ef2188b3-74c9-4c86-82b8-9fdaed3c26ae"
/>

After:

<img width="1896" height="157" alt="after"
src="https://github.com/user-attachments/assets/a1067d9f-61f4-4833-aeab-9f1042d2514a"
/>



To show a backtrace as before, use `log_err_with_backtrace`.

Release Notes:

- Improved Zed's log output on errors
2026-04-23 14:14:11 +00:00
Paul Di PietroandBen Kunkle 70d07f9088 Fix a Wayland-related graphic bug for the status bar (#46466)
Release Notes:

- Address a scenario where scaling in Wayland can cause a 1px gap above
the status bar

Closes #46008

---------

Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
2026-04-23 09:08:08 +00:00
Jason LeeandClaude Sonnet 4.6 84dcf38dbe gpui: Improve Anchored to support center position (#47154)
Release Notes:

- N/A

Ref https://github.com/longbridge/gpui-component/pull/1956 extract my
fork version of `anchored.rs` to let GPUI to support position Anchored
at center.


https://github.com/user-attachments/assets/8d0230ed-4b75-440b-b8c3-9bde3decd141

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 09:01:42 +00:00
Mikayla MakiandEric 8eb86241f6 Add a setting for moving the sidebar to the right (#52457)
## Context

This adds a setting for controlling the sidebar side

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Eric <eric@zed.dev>
2026-03-26 01:35:10 +00:00
Max Brunsfeld 268f1d2917 Ensure that sidebar toggle button works, regardless of focus (#52045)
Previously, the sidebar toggle worked via an action, which is dependent
on what is focused. I changed it to directly call a method.

Release Notes:

- N/A
2026-03-20 15:52:11 -07:00
Danilo Leal b9beb94d36 sidebar: Move toggle to the status bar instead (#51916)
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 07:41:10 -03:00
Max Brunsfeld 977cd6ac7e Move sidebar back out of the panel (#51723)
Reverts https://github.com/zed-industries/zed/pull/51241

Release Notes:

- N/A
2026-03-17 03:48:20 +00:00
João Soares 7b69324856 Truncate long diagnostic messages in the status bar (#51031)
Closes #50186

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

## Screenshots:
### Before:
<img width="2543" height="39" alt="image"
src="https://github.com/user-attachments/assets/5e9fb7c5-0ba6-44b5-a0f6-1f63b35550f6"
/>

### After:
<img width="1165" height="581" alt="image"
src="https://github.com/user-attachments/assets/903bc637-7d38-48c5-9207-30e12eaa40de"
/>

Release Notes:

- Fixed long diagnostic messages in the status bar pushing right-side
buttons (terminal, agent, etc.) off screen
2026-03-12 18:25:52 +02:00
b5666319b4 Move threads sidebar into agent panel (#51241)
* [x] Put back persistence of sidebar open state
* [x] when agent panel is docked right, put sidebar on the right side
* [x] remove stale entries from `SidebarsByWindow`

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-03-10 23:45:55 -07:00
ee3f40fe25 Re-add MultiWorkspace (#48800)
Release Notes:

- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.

---------

Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>
2026-02-12 01:06:23 +00:00
Lukas Wirth 0811d48a7a diagnostics: Reduce cloning of DiagnosticEntry (#39193)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-30 11:41:49 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Danilo Leal 46834d31f1 Refine status bar design (#34324)
Experimenting with a set of standardized icons and polishing spacing a
little bit.

Release Notes:

- N/A
2025-07-12 11:48:19 -03:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
yoleuh de55bd8307 Status bar: Reduce right tools lateral margin (#21329)
Closes #21316

| Before | After |
|--------|-------|
|
![image](https://github.com/user-attachments/assets/525d16b0-c1f0-4d93-9a8e-19112b927e78)|
![image](https://github.com/user-attachments/assets/c6947c3e-6b46-4498-a672-5f418f5faad0)|

Changes:
changed `Base08` to `Base04` in `render_right_tools`

Release Notes:

- N/A
2024-11-29 10:56:32 -03:00
Danilo Leal eb2c0b33df Fine-tune status bar left-side spacing (#21306)
Closes https://github.com/zed-industries/zed/issues/21291

This PR also adds a small divider separating the panel-opening controls
from the other items that appear on the left side of the status bar. The
spacing was a bit bigger before because all three items on the left open
panels, whereas each other item does different things (e.g., open the
diagnostics tab, update the app, display language server status, etc.).
Therefore, they needed to be separated somehow to communicate the
difference in behavior. Hopefully, now, the border will help sort of
figuring this out.

| With error | Normal state |
|--------|--------|
| <img width="1179" alt="Screenshot 2024-11-28 at 18 52 58"
src="https://github.com/user-attachments/assets/bf4bad19-5588-481a-9d08-91b2227e44e6">
| <img width="1234" alt="Screenshot 2024-11-28 at 18 53 03"
src="https://github.com/user-attachments/assets/4443a16a-9982-44ce-9005-64d4df46f4f0">
|

Release Notes:

- N/A
2024-11-28 19:15:30 -03:00
Nate Butler 94d8ead270 Refactor Spacing into DynamicSpacing using proc macro (#20504)
Density tracking issue: #18078 

This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.

Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.

For example:

`CustomSpacing::Base16` would return 16px at the default UI scale &
density.

I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!

Changes:

- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values

New usage example:

```rust
.child(
    div()
        .flex()
        .flex_none()
        .m(DynamicSpacing::Base04.px(cx))
        .size(DynamicSpacing::Base16.rems(cx))
        .children(icon),
)
```

vs old usage example:

```
.child(
    div()
        .flex()
        .flex_none()
        .m(Spacing::Small.px(cx))
        .size(custom_spacing(px(16.)))
        .children(icon),
)
```

Release Notes:

- N/A
2024-11-11 11:08:55 -05:00
Thorsten BallandBennet 938c90fd3b Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
11753914d7 Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
Conrad Irwin 8cfa690271 Fix transparency (#14010)
Release Notes:

- (preview only) Fix transparent themes
2024-07-09 12:11:18 -06:00
47aa761ca9 Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Nate Butler 97512be378 Add wiring for UI density (#11260)
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.

Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.

Release Notes:

- N/A
2024-05-01 14:28:52 -04:00
Marshall Bowers decf320a74 Rename overflow_hidden_{x,y} to overflow_{x,y}_hidden (#4146)
This PR renames the `overflow_hidden_x` and `overflow_hidden_y` methods
to `overflow_x_hidden` and `overflow_y_hidden`, respectively.

This provides consistency with our `overflow_x_scroll` /
`overflow_y_scroll` methods, as well as better matches Tailwind's
naming.

Release Notes:

- N/A
2024-01-18 22:10:41 -05:00
Marshall Bowers 9993418f58 Prevent diagnostics from overflowing the status bar (#4145)
This PR makes it so long diagnostic messages no longer overflow the
status bar and push the right tools off-screen.

Here is an example with a long (placeholder) diagnostic message:

<img width="1136" alt="Screenshot 2024-01-18 at 9 47 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/18568527-c608-4d4a-9118-b84c6d81c13e">

Release Notes:

- Fixed long diagnostic messages overflowing the status bar.
2024-01-18 21:56:37 -05:00
Marshall Bowers 90f4c70a82 Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Max BrunsfeldandMikayla 789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Nathan Sobo e0fdc7d0aa Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo a24d94cfda Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo db96fb1307 Merge remote-tracking branch 'origin/main' into paint-context 2023-08-08 18:27:16 -06:00
Nathan Sobo 1b03c5d69c Pass PaintContext to Element::paint
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
2023-07-25 17:32:31 -06:00
Conrad IrwinandNate Butler 1f65effe57 Update status bar theming
Co-Authored-By: Nate Butler <iamnbutler@gmail.com>
2023-07-25 11:06:41 -06:00
Conrad Irwin baa16a2fc6 Better method ordering 2023-07-24 09:57:51 -06:00
Conrad Irwin 43d94e37ec Refactor mode indicator to remove itself
One of the problems we had is that the status_bar shows a gap between
items, and we want to not add an additional gap for an invisible status
indicator.
2023-07-24 09:51:54 -06:00
Conrad Irwin d14a484a20 Add support for adding/removing status items 2023-07-21 16:06:14 -06:00
Max Brunsfeld 67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Antonio Scandurra 7f137ed3dd Compute view ancestry at layout time 2023-05-03 16:36:14 +02:00
Antonio Scandurra 7f345f8bf5 Separate Window::build_scene into layout and paint 2023-05-03 12:18:16 +02:00
Nathan SoboandMax Brunsfeld fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Antonio Scandurra 060242a28a Take a WindowContext in StatusItemViewHandle::set_active_pane_item 2023-04-14 14:26:20 +02:00
Antonio Scandurra 74ca223114 Fix formatting for the entire workspace 2023-04-14 12:08:33 +02:00
Nathan Sobo a25f962185 WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo e6cc132b19 WIP 2023-04-11 18:48:00 -06:00
Nathan Sobo e115baa60c WIP 2023-04-11 18:21:56 -06:00