2e2fb0a21811ce2dbaca5bb738b0be8f94de051e
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d9e35975c2 |
csv_preview: Add row filtering feature (#60339)
# Objective CSV feature needs row filtering feature by column values. This PR provides base implementation of it with barebones ui. > NOTE: Sleek UI with search & proper scrolling hanling is implemented in next PR. It's stacked on top to reduce review scope ## Solution - New `FilterEntry` / `FilterEntryState` model in `table_data_engine/filtering_by_column.rs` tracking per-column applied/candidate filter values - Filtering runs in the background (`feat: Implement background filtering`) so large CSVs don't block the UI thread while a filter is applied - Filter menu entries reflect live counts and support a configurable sort order (`FilterSortOrder`, added in `renderer/settings.rs` / `settings.rs`) - Filter/sort trigger buttons on column headers are hidden until hover, using `GradientFade` (new in `ui/src/components/gradient_fade.rs`) to fade content behind them ## Testing Filter chain tested on csv fixtures with multiple filters applied sequentially columns. ## Self-Review Checklist: (todo) - [ ] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) (out of scope of this pr) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase <img width="664" height="249" alt="image" src="https://github.com/user-attachments/assets/0e9b0a91-1a27-4e0f-a8d4-fdce36735131" /> <img width="663" height="205" alt="image" src="https://github.com/user-attachments/assets/0428f5c6-6aaa-4891-b010-ca79803f6613" /> --- Release Notes: - Added initial row filtering UI & logic |
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74b5207744 |
Unify Render and RenderOnce into View (#58087)
This allows us to build powerful and flexible Input and TextArea components Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c80020231b |
agent_ui: Fix expanded message editor staying auto-height during streaming (#55916)
Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments (Unsafe: none) - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Summary When the agent is streaming output, expanding the message editor can appear to work (the container grows) but the input editor itself remains constrained to auto-height (only a few lines). Toggling minimize → expand makes it render correctly. This PR ensures the message editor stays in full mode while expanded, preventing automatic editor mode syncing on thread updates from overriding the user's explicit expand action during streaming. ## Steps to reproduce 1. Start an agent thread and send a message that causes streaming output 2. While streaming, click “Expand Message Editor” 3. Observe the input editor still shows only a few lines (auto-height) 4. Click “Minimize Message Editor” and then expand again; it becomes fully expanded ## Test plan - Start an agent thread and let it stream - Click “Expand Message Editor” while streaming - Verify the editor actually expands (not limited to the auto-height max lines) - Toggle minimize/expand multiple times during streaming; verify it remains correct ## Additional context Repro video: https://github.com/user-attachments/assets/6e328fa8-d431-456a-b70a-864ae617ea88 Release Notes: - Fixed message editor not fully expanding during agent generation --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> |
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74798c68d5 |
gpui: Add run_embedded and ApplicationHandle for externally driven run loops (#60574)
On ordinary platforms, `Platform::run` blocks for the lifetime of the app, and `Application::run`'s stack frame keeps the app state alive. Embedded platforms invert that: the run loop belongs to someone else. `Application::run_embedded` supports that shape: it starts the app exactly like `run()`, but returns an `ApplicationHandle` holding the strong app handle. Release Notes: - N/A |
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86b2831c7c |
editor: Use raw head selection for rename (#60594)
Follow up to https://github.com/zed-industries/zed/pull/55542, which reused the shifted offset for the rename input's *initial selection*, cutting it one character short. <img width="524" height="512" alt="image" src="https://github.com/user-attachments/assets/37032614-2cfd-4ad4-9005-f2eac57924a1" /> <img width="435" height="158" alt="image" src="https://github.com/user-attachments/assets/7b1b9c52-08d6-48ce-928a-873f6e175f65" /> --- Release Notes: - Fixed symbol rename in vim mode omitting the last character of the symbol out of the rename input's initial selection |
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05530c9b35 |
acp_thread: Log error when checkpoint comparison fails (#59196)
`update_last_checkpoint` swallows `compare_checkpoints` errors with `.unwrap_or(true)`. The "Restore checkpoint" button silently disappears and nothing gets logged, which is what made the linked issue painful to track down in the first place. The sibling `update_last_checkpoint_if_changed` a few lines up already handles the same call with `.context(...).log_err()` and an early return, so I did the same here. On error the checkpoint's visibility is left alone instead of being forced to hidden. I didn't propagate the error because the task result gets `?`'d in `run_turn`'s cleanup, and failing there would leave the panel stuck in its generating state. Added a regression test that breaks the comparison mid-turn (recreating `.git` makes the fake repo forget its checkpoints) and asserts an already-visible checkpoint stays visible. It fails on main and passes with this change. The new log line shows up when it runs: `failed to compare checkpoints: invalid left checkpoint: ...` Closes #59100 Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed checkpoint comparison errors silently hiding the "Restore Checkpoint" button in the agent panel. Co-authored-by: pstemporowski <110726755+pstemporowski@users.noreply.github.com> Co-authored-by: Bennet Bo Fenner <bennet@zed.dev> |
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a3a4719a8a |
project_panel: Open files in a permanent tab on middle click (#60563)
# Objective Provide a means of quickly opening a permanent tab from project panel instead of a preview tab. Implements #51866 (_Middle click to open file in a new tab_ with 18×↑) which is also part of #31822 (_Middle Click Improvments_) titled "middle clicking on a file in the project panel should open the file in a non-transient state". With `preview_tabs.enable_preview_from_project_panel` enabled, a click in the project panel opens a preview tab, and there's no easy gesture to open a permanent one instead, simplest one currently being a double click. VS Code and VSCode-based editors recognize middle mouse click as a way to open a permanent tab since 2016 (microsoft/vscode#14453). ## Solution Wired up an `on_aux_click` handler for project panel entries: middle-clicking a file opens it in a permanent tab and focuses it, regardless of the preview tabs setting. Added a line to `docs/src/project-panel.md` to reflect the behavior. ## Testing - Manually tested on Windows: middle click opens a permanent tab, promotes an existing preview tab to a permanent one if already open, does nothing for directories - Haven't tested on macOS/Linux ## Self-Review Checklist: - [ ] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase <details> <summary>Click to view showcase</summary> https://github.com/user-attachments/assets/2de5f23d-637f-4ffc-8d03-02dc11714af4 </details> --- Release Notes: - Added support for middle-clicking a file in the project panel to open it in a permanent tab instead of a preview tab |
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f5c975162c |
terminal: Open links with Cmd/Ctrl-click when mouse mode is enabled (#60067)
This fixes #56956. The terminal link-open gesture was split between `mouse_down` and `mouse_up`, but both halves only ran in the non-mouse-reporting path. When a foreground app enabled terminal mouse reporting, a secondary click on a URL or file path was forwarded to the PTY instead of opening the link. This changes secondary-click link handling so it checks for a hyperlink before mouse reporting on press, and completes the matching hyperlink open before mouse reporting on release. The event is only consumed when the click actually lands on the same link, so normal clicks in mouse-reporting TUIs continue to be forwarded as before. Validation: - `CARGO_BUILD_JOBS=1 cargo test -j1 -p terminal test_hyperlink_ctrl_click_same_position_in_mouse_mode` - `CARGO_BUILD_JOBS=1 cargo check -j1 -p terminal` Release Notes: - Improved terminal links: Cmd/Ctrl-click now opens links even when the application has mouse reporting enabled (e.g. vim, opencode, claude). Disable `terminal.open_links_in_mouse_mode` to forward these clicks to the application instead. --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> |
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739f23926d |
grammars: Recognize Gentoo ebuild files as bash script (#59068)
The Gentoo `ebuild` file format is a subset of a bash script, see https://wiki.gentoo.org/wiki/Ebuild. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #ISSUE Release Notes: - Changed `ebuild` files to be recognized as bash. Signed-off-by: gcarq <egger.m@protonmail.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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ded93ccb08 |
Fix typos and grammatical mistakes in docs (#59495)
# Objective - Describe the objective or issue this PR addresses. -> ** Typo and grammar fixes!** ## Solution ## Testing ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase --- Release Notes: - N/A |
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385e9c68ae |
Suggest language extensions for untitled buffers (#55263)
Fixes #53527. ## Summary - Suggest `untitled.<extension>` when saving an untitled editor buffer with a selected non-Plain Text language. - Preserve the existing title-based suggestion for existing files, Plain Text buffers, and buffers without a language extension. - Add a regression test for an untitled Rust buffer suggesting `untitled.rs`. ## Testing - `mise exec rust@1.95.0 -- cargo fmt --check -p editor` - `mise exec rust@1.95.0 -- cargo test -p editor test_suggested_filename_uses_language_extension_for_untitled_buffer --lib` ## Suggested .rules additions None. Release Notes: - Fixed Save As suggestions for untitled buffers with a selected language. --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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35ddcb2ecd |
go: Fix outline for methods with unnamed receivers (#58656)
Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable This fixes Go outline extraction for methods whose receiver has no name, such as `func (v2) Method()`. These methods are now included in outline symbols, which also feed breadcrumbs and sticky scroll. Tested with: - `cargo test -p languages` - `cargo test -p grammars` - `./script/clippy -p languages` - `cargo fmt --check --package languages` Before: [before_cut.webm](https://github.com/user-attachments/assets/91eb5cb0-703a-4496-b0dd-5369c4c219fc) After: [after_cut.webm](https://github.com/user-attachments/assets/76d13d88-3671-4118-99fc-c073a6e64727) Release Notes: - Fixed Go methods with unnamed receivers not appearing in breadcrumbs and sticky scroll. Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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2243c13b9b |
project: Fix content swap when an LSP rename also renames the file (#59104)
A "rename symbol" whose workspace edit also renames the file (a `TextDocumentEdit` followed by a `RenameFile` resource operation) only applied the text edit to the in-memory buffer. The on-disk file still held the pre-edit content, so the blind `fs.rename` moved stale bytes to the new path while the edited buffer was stranded at the old path, swapping the two files' contents. This persists a dirty buffer for the rename source before renaming, so the new file receives the edited content and the now-clean buffer can't be saved back to the old path. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #59077 Release Notes: - Fixed a symbol rename that also renames the file swapping the contents of the old and new files |
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2ab35c6b7d |
Consistently use context() to preserve sources for anyhow errors (#59112)
When you use `anyhow::anyhow!("{error}")` to convert a preexisting error
to an `anyhow::Error`, the error source can be lost (depending on the
`Display` impl of the error). Anyhow errors can display the whole source
chain when printed. This commit makes us consistently use `context()`
instead to preserve the underlying error's source.
Release Notes:
- N/A
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bc3c9422f4 |
Use more .array_windows::<N>() (#58877)
- [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable The fight against entropy continues... Release Notes: - N/A or Added/Fixed/Improved ... |
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01235732e6 |
Fix should_log_lsp_request_failure logic inversion (#57554)
Was trying to debug an r-a issue and ran into this. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliabilityx - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #ISSUE Release Notes: - N/A or Added/Fixed/Improved ... Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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d4dfe87ce0 |
workspace: Skip closed items that cannot be reopened (#56299)
Resolves https://github.com/zed-industries/zed/issues/55600 This diff fixes `pane::ReopenClosedItem` getting stuck when the closed-item stack contains entries that cannot be reopened, such as Project Search, untitled buffers, or Default Settings. Previously, `Workspace::navigate_history_impl` would pop the newest closed entry and stop if that item was no longer present in the pane and had no path recorded for reopening. That made `cmd- shift-t` appear to do nothing until enough attempts had consumed those unreopenable entries. With this change, closed-item navigation keeps scanning when it encounters an entry that cannot be activated or reopened by path. This preserves the current path-based reopening behavior for normal files, while avoiding no-op shortcuts caused by non-file items in the closed stack. This made me wonder whether or not we'd eventually want full reopen support for non-traditional items like Project Search or bundled settings editors. Supporting that properly would require storing item-specific restoration state, such as search query/options for Project Search or a bundled-file descriptor for Default Settings, and teaching closed-item navigation how to recreate those items from that state. Something definitely out of scope for this PR. | Before | After | | --- | --- | | <video src="https://github.com/user-attachments/assets/c7044423-4531-4857-84f2-4e9651826c6a" controls width="500" title="Before"></video> | <video src="https://github.com/user-attachments/assets/c89dcefb-1796-4cdf-bb21-f165145e678e" controls width="500" title="After"></video> | Release Notes: - Fixed reopening closed tabs getting stuck on closed items that cannot be reopened. |
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950ec7943f |
editor: Decode escaped characters in hover popover links (#55973)
Decodes url escape sequences in hover preview `file:///` links like escaped spaces in the file path. I'm working on an LSP and happened to be working with some files in a directory with spaces. When adding Markdown links with `file:///` the `%20` escape for spaces was being included verbatim in the path that Zed tried to open. I'm reusing the lines from `markdown_preview_view.rs` for decoding. In the existing tests I don't see coverage for `file:///` links. If you'd like some tests for this can you point me to any examples to start from? Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed decoding spaces and other escaped characters in `file://` links used in hover popovers --------- Co-authored-by: dino <dinojoaocosta@gmail.com> |
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f9c994796a |
cloud_api_client: Make send_authenticated_json_request public (#60562)
This PR makes the `send_authenticated_json_request` method on the `CloudApiClient` public. This way we can use it to make requests by external callers. The `build_request` method was also inlined into `send_authenticated_request` to make the contract simpler. Release Notes: - N/A |
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d12b980ee0 |
bedrock: Add native support for Bedrock Mantle models (#60480)
Adds native support for AWS Bedrock's Mantle endpoint (`bedrock-mantle`), which serves models with no `Converse`/`Invoke` support on `bedrock-runtime`, such as GPT-5.5, GPT-5.4, and Grok 4.3 but more importantly **open-weight** models Closes #60471 ## What's changed - Renamed the existing `Model` enum in the `bedrock` crate to `ConverseModel`, and added a new `MantleModel` enum for Mantle-only models. Mantle models reuse the existing OpenAI-compatible Chat Completions/Responses request and response plumbing (`into_open_ai`/`into_open_ai_response`, `OpenAiEventMapper`/`OpenAiResponseEventMapper`) already used by the native OpenAI and OpenAI-compatible providers, rather than introducing new marshalling code. - Added a `BedrockMantleModel` language model that routes requests to the `bedrock-mantle` endpoint, dispatching to Chat Completions or the Responses API depending on the model. Mantle models appear in the model picker alongside Converse models under the same Bedrock provider. - Added region gating: `bedrock-mantle` is only available in a subset of AWS Regions, so using a Mantle model outside of them surfaces a clear error naming the current Region and the supported ones, instead of an opaque HTTP failure. - Implemented Bedrock bearer token authentication for Mantle requests: a configured Bedrock API key is used as-is, and every other auth method (IAM credentials, named profile, SSO, automatic) derives a short-term token by locally SigV4-presigning a `CallWithBearerToken` request. This requires no extra network round trip and no token caching, since re-signing locally is cheap. - Added a specific error for the 403 you get when your credentials have `bedrock:CallWithBearerToken` but not the separate `bedrock-mantle:CallWithBearerToken` permission Mantle models require, since this is the most common misconfiguration. - Added a `mantle_available_models` setting so custom models served through `bedrock-mantle` can be configured, the same way other providers support custom models via `available_models`. - Documented Mantle models and the new setting in the Amazon Bedrock section of [Use a Gateway](https://zed.dev/docs/ai/use-a-gateway#amazon-bedrock). ## Testing - Added unit tests covering: the local SigV4 bearer-token signing (including a byte-for-byte cross-check against a reference implementation), Mantle endpoint URL construction, the Mantle-supported-regions list, thinking-effort normalization, and the settings-to-model protocol mapping. - `cargo test -p bedrock -p language_models -p settings_content -p settings` passes. - `./script/clippy` passes with no new warnings. Release Notes: - Added native support for AWS Bedrock's Mantle endpoint, enabling GPT-5.5, GPT-5.4, and Grok 4.3 through the Amazon Bedrock provider. |
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5d7d1d3f09 |
language_extension: Hold LspStore weakly in LspAccess::ViaLspStore (#60558)
# Objective Fix a Windows CI flake in `extension_host extension_store_test::test_extension_store_with_test_extension`, which panicked in GPUI's leak detector with three leaked `LspStore` handles ([example run](https://github.com/zed-industries/zed/actions/runs/28871529605/job/85635418351)). ## Solution `LspAccess::ViaLspStore` held a strong `Entity<LspStore>`, cloned into three `ExtensionHostProxy` registrations by `language_extension::init`. The proxy sits inside an `Arc` cycle (proxy → `LanguageServerRegistryProxy` → `LanguageRegistry` → `ExtensionLspAdapter` → `WasmExtension` → `WasmHost` → proxy), so whenever an extension LSP adapter was registered at app-drop time, the cycle pinned the `LspStore` entity after its owning `Project` dropped. The flake was purely timing: extension reload toggles the adapter registration, and an unclean LSP pipe shutdown on Windows shifted teardown into the pinned window. `ViaLspStore` now holds a `WeakEntity<LspStore>`, upgraded at its sole use site (`remove_language_server`), skipping the stop task when the store is gone — matching the existing `ViaWorkspaces` semantics. A dead store is the expected terminal state after the owning project drops, so no error is logged or propagated. `Project`/`HeadlessProject` remain the sole long-term owners of `LspStore`, which is already the convention everywhere else (e.g. `json_schema_store`, the `lsp_store` message handlers). ## Testing - Ran `cargo nextest run -p extension_host extension_store_test::test_extension_store_with_test_extension` locally: passes. - The flake is timing-dependent (reproduced on Windows CI), so a local pass doesn't prove absence; the fix removes the only strong non-owner handle, which the leak detector reported. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - N/A --------- Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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8d932b0e06 |
git_ui: Use pull request link from push output in push toast (#60522)
## Summary Fixes #60288 and #60454 . After a push, the push toast's "Create Pull Request" button fails with `Unsupported remote URL` when the repository's remote is not a plain, recognized host. This restores the pre-#53913 behavior as a fallback: use the create-PR/MR link that `git push` itself prints, and only build a URL from the provider registry when the push output had no link. ## Why this matters #53913 made the button always appear and changed `create_pull_request` to reconstruct the PR URL from the remote via `git::parse_git_remote_url` against the `GitHostingProviderRegistry`. When the remote is not recognized, parsing returns `None` and the action errors. This affects self-hosted GitLab/GitHub, an SSH-config host alias like `git@personal:owner/repo` (the duplicate #60076), and any non-standard host. Before #53913, the flow used the link git prints in the push output, which works regardless of host, so this is a regression for anyone not pushing to a plainly-recognized GitHub URL. ## Solution `git push` prints a `remote:` line with the hosting provider's create-PR/MR URL (GitHub: "Create a pull request for '\<branch>' on GitHub by visiting:", GitLab: "To create a merge request for \<branch>, visit:", Bitbucket: "Create pull request for \<branch>:"), and we already hold the push `RemoteCommandOutput`. - `remote_output.rs`: add `extract_pull_request_url`, which scans the push stderr for the first `http(s)` URL on a `remote:` line tied to a create-PR/MR prompt. It ignores unrelated URLs (for example the OpenSSH post-quantum warning line). - `git_panel.rs`: capture that URL in `show_remote_output` into `pending_pull_request_url`, and prefer it in `create_pull_request`, falling back to the existing provider construction only when the push output had no link. The cached URL is consumed once (`take()`) and cleared when the active repo, the active branch/head, or the pending remote operation changes, so a later `git: Create Pull Request` action never opens a stale URL from an earlier push. Recognized GitHub remotes are unaffected: they still get a link from the push output, with the provider path as the fallback. ## Testing Unit tests in `remote_output.rs` cover `extract_pull_request_url` for the GitHub, GitLab, and Bitbucket prompt formats, the no-link case (returns `None`, so the provider fallback runs), and an output containing an unrelated URL that must not be mistaken for the PR link. The existing remote-operation test also asserts the cached URL is cleared when a new operation starts. `cargo test -p git_ui remote_output` passes (5 tests). Tested on macOS. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed "Create Pull Request" button in the toast shown after `git: push` failing for repositories on unrecognized Git hosts by using the link printed in the push output. - Fixed the button shown on the toast after `git: push` for GitLab branches with an existing merge request. It now shows "View Merge Request" and links to the existing merge request. --------- Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> Co-authored-by: dino <dinojoaocosta@gmail.com> |
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56009f39bb |
gpui_wgpu: Fix wgpu renderer teardown panic (#60160)
# Objective Opening and closing windows quickly on Linux could crash the renderer with a `GPU resources not available` panic. The `gpui_wgpu` renderer keeps its GPU resources in an `Option` that is cleared when a window is torn down, and also while device-loss recovery is pending. On Wayland the window's `Drop` releases those resources synchronously but defers unregistering the surface to a later task, so a compositor resize or transparency event can still reach the renderer in that short gap. `update_drawable_size` and `update_transparency` assumed the resources were always present and called an accessor that panics when they are not. I am not certain if there is a good case to reproduce this in zed, but I had encountered it in my own GPUI app. ## Solution Make `update_drawable_size` and `update_transparency` tolerate missing GPU resources by skipping the surface reconfiguration instead of panicking, matching how the rest of the renderer already guards this state. The requested size and alpha mode are still recorded before the guard, so they take effect if the renderer's resources are recreated, for example after device-loss recovery. ## Testing Tested on Linux with Wayland. - Reproduced by opening and closing windows quickly, which previously panicked with `GPU resources not available`. With this change the panic no longer occurs. This was reproducible on a debug build or a weak/slow device. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes (not sure if worth mentioning): - Fixed a crash that could occur when opening and closing windows quickly on Linux Co-authored-by: Mikayla Maki <mikayla@zed.dev> |
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5a7d414a23 |
fs: Skip parent watch for poll watcher symlink targets (#57049)
# Problem Since the release of the new git UI, when `~/.gitconfig` on a remote server is a symlink pointing to a file on a virtual filesystem (a common setup when using [OrbStack](https://orbstack.dev/) on macOS), Zed fails to connect with "Timed out pinging remote client". # Cause When setting up a file watcher for gitconfig, `fs::watch()` reads the symlink target and adds its parent directory to the poll watcher. `notify::PollWatcher::watch()` does a full synchronous recursive directory scan at registration time to build an initial snapshot. If the parent is something like a Mac home directory mounted via virtiofs, that scan blocks the server's main thread long enough that it can't respond to the initial ping within the 5 second timeout. # Solution The fix I implemented for this was to skip the parent directory watch when using a poll watcher. As far as I can tell, it's redundant in the poll case since the poll watcher detects changes by periodically reading metadata at the registered path, so watching the parent doesn't add anything for change detection. From my limited testing this seems to work fine but if someone with more experience in this part of the codebase would like to weigh in, that would be very much appreciated. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable Release Notes: - Fixed remote SSH connections timing out when `~/.gitconfig` is a symlink to a file on a virtual filesystem |
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3cbe4c298e |
Add missing panels to View menu (#60356)
# Objective Ensure that all existing panels have corresponding menu items in the "View" menu. I was onboarding a friend to Zed yesterday that was having a hard time figuring out how to interact with the Agent. Although he did open the "View" menu, I noticed that the Agent panel item was missing from there, making it hard for new users to discover it exists. ## Solution * Add both "Agent Panel" and "Git Panel" entries to the menu items for the "View" app menu. * Update the action used for the "Terminal Panel" menu item from `terminal_panel::ToggleFocus` to `terminal_panel::Toggle` to ensure we display a shortcut for this menu item. * Another valid option would be to update the default keymap to use `terminal_panel::ToggleFocus` instead but that would probably break existing user's expectations that the default shortcut toggles the terminal panel, instead of toggling its focus. * Introduce `zed_actions::git_panel` to be able to extract its `ToggleFocus` action, following the existing pattern. ### Next Steps It's worth noting that, even though there's now an "Agent Panel" item mapped to the `assistant::ToggleFocus` action, its default keybinding is not displayed (at least on macOS), because of the way it's defined as `cmd-?` . Using `cmd-shift-/` instead doesn't work, so we'll likely have to update `MacKeyboardMapper` to allow mapping between shifted and unshifted keys equivalent, that is, when `?` is detected, it is able to determine that, in the user's layout that is the result of `shift-/`. ## Testing Manually tested, screenshots can be seen in the "Showcase" section. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable ## Showcase <details> <summary>Before</summary> <img width="488" height="946" alt="CleanShot 2026-07-03 at 14 24 35@2x" src="https://github.com/user-attachments/assets/58b0497c-2929-4da3-86b6-a2e0ce0c5ca4" /> </details> <details> <summary>After</summary> <img width="524" height="1116" alt="CleanShot 2026-07-03 at 14 24 59@2x" src="https://github.com/user-attachments/assets/8e2c6320-97ad-4620-b595-182f6d0ded81" /> </details> --- Release Notes: - Added "Agent Panel" and "Git Panel" items to the "View" menu |
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bc29bcfe72 |
git: Load buffer git diff bases with a single batched git process (#59357)
# Objective Whenever the git repository state is updated on disk (e.g., via staging, committing, branch switching, or stashing), `reload_buffer_diff_bases` is scheduled to reload the diff for all active buffers. This causes 2 git processes to be spawned for each open file which can become noticeable when many files are open https://github.com/zed-industries/zed/blob/5e32405669d0470baec345073dafffb552a18bae/crates/project/src/git_store.rs#L5179 ## Solution This PR introduces `load_revisions` which uses a single `git cat-file --batch` command to compute the diff for all files in the same git process. This prevents the need to sequentially schedule 2 git subprocesses per open buffer. I also changed `load_index_text` and `load_commited_text` to rely on `load_revisions` which simplifies the code. ## Testing I added a unittest and manually verified that Zed now only runs a single `git cat-file --batch` command instead of 2 `git show` processes per open buffer. On macOS I viewed the currently running git processes using: ```shell sudo eslogger exec | jq --unbuffered -r ' select(.event.exec?.target?.executable?.path? | strings | contains("git")) | (.event.exec?.args? // []) | join(" ") ' ``` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable /cc @Veykril Release Notes: - Reduced number of git processes for calculating diff of open buffers when the repo state changes on disk |
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d564495dde |
git_ui: Show tags in Git panel history (#60534)
# Objective - Make Git Panel History show commit tags so release/version markers are visible without opening the full Git graph or commit details. ## Solution - Store commit history entries with both the commit SHA and tag names from existing git graph data. - Render tag names as muted chips next to the commit subject. - Limit visible tags to 3 per commit and show `+N` for additional tags. ## Testing - Ran `cargo check -p git_ui`. - Manually verified on Linux with `script/zed-local --stateful .`. - Confirmed tags appear in Git Panel History. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon] (https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase Git Panel History now shows commit tags inline as muted chips next to the commit subject. --- Release Notes: - Added tag labels to the Git Panel commit history. --------- Co-authored-by: Danilo Leal <daniloleal09@gmail.com> |
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fc827a218e |
Update issue ranking script dependencies (#60345)
Release Notes: - N/A |
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a94fa5cf19 |
git_graph: Add design adjustments (#60469)
This PR adds adjustments to the tree view, making it more consistent with all other tree view displays in the app (e.g., displaying indent guides, removing chevron toggle, etc.), and also fixes an issue where the commit message scrollbar was scrolling up with the message. Release Notes: - N/A |
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f360136f19 |
project: Create LSP file watcher on the background (#60530)
Release Notes: - N/A or Added/Fixed/Improved ... |
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c05b439174 |
acp: Show descriptions for elicitation options (#60527)
<img width="683" height="781" alt="image" src="https://github.com/user-attachments/assets/bcf1bc75-9bb4-4ddf-88d8-c09a4aa3f34b" /> Release Notes: - N/A |
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fbd911ed3e |
Limit SVG Pixmap size to avoid GPUI texture allocation errors (#56468)
Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) (Arguably no, but it's an okay compromise methinks) - [ ] Tests cover the new/changed behavior (I'm unsure how one would properly test this, sorry!) - [x] Performance impact has been considered and is acceptable Closes #56466 To be completely honest I don't know if this is a good fix or not, it does fix the problem I was running into where opening the large mermaid diagram would blow up VRAM. It doesn't look amazing visually but I would consider this behavior better, if it's not a good fix then that's okay:) I chose 8192 because 8192 only brings VRAM usage up ~100MB in my testing while 16384 brought my VRAM usage up to about 1GB from 150-200MB, for lower end systems this seems unacceptable. Before: I can't take a screenshot of the before at this point because it eats my system VRAM & Memory too fast. As a text description; It would show a large empty rectangle where the mermaid diagram should be and blow up Zed's VRAM usage from ~300MB to ~22GB (all of the available VRAM in my system) After: <img width="1698" height="763" alt="image" src="https://github.com/user-attachments/assets/62eb7c95-cca8-43f9-8257-c7e529f26e8d" /> <img width="1000" height="31" alt="image" src="https://github.com/user-attachments/assets/4315c029-3cdd-44f6-ac78-971d125ab700" /> (Up from ~150MB), the 257MiB figure is the GPU Memory. Release Notes: - N/A? Co-authored-by: Lukas Wirth <lukas@zed.dev> |
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961f4f2024 |
gpui: Refresh mouse position after bounds changes (#60421)
## Summary - Refresh GPUI's cached mouse position when window bounds change so hover hit-testing uses the current cursor position after live resize. - Return X11 mouse positions in window-relative logical pixels to keep `PlatformWindow::mouse_position()` consistent with other backends. Fixes #57354 ## Testing - `cargo fmt -p gpui -p gpui_linux` - `cargo check -p gpui_linux` - `cargo check -p gpui` ## Suggested .rules additions - In GPUI platform backends, `PlatformWindow::mouse_position()` should return window-relative logical pixels; use separate APIs or fields for global/device-pixel coordinates. Release Notes: - Fixed incorrect hover state while resizing GPUI windows. |
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693962917b |
gpui: Fix clear drag overlay when external drag ends outside window (#45759)
Release Notes: - Fixed clear drag overlay when external drag ends outside window When dragging files from macOS Finder over the project panel and then dragging back to Finder, the drag overlay remained visible because the drag state was not properly cleaned up. The root cause was that only `draggingExited:` was handled, but not `draggingEnded:`. On macOS: - `draggingExited:` is called when the drag leaves the window area - `draggingEnded:` is called when the drag operation ends entirely When a user drags a file back to Finder and drops it there, `draggingEnded:` is called but was not being handled. --------- Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com> |
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59c021d8dc |
copilot_ui: Fix Copilot sign-in window focus on Hyprland (#59933)
# Objective
The Copilot sign-in dialog was created without an `app_id` or window
title, resulting in an empty WM class/title on Linux. Tiling window
managers with class-based no-focus rules (like Hyprland's default
configuration in Omarchy) treat such windows as anonymous popups and
refuse to focus them, making the dialog impossible to interact with.
## Solution
Set both `app_id` and window title on the Copilot code verification
window, following the established pattern used in other UI components
like `agent_ui` and `settings_ui`.
Added `release_channel` as a dependency to
`crates/copilot_ui/Cargo.toml` and called
`app_id(ReleaseChannel::app_id(cx))` and `window_title("Use GitHub
Copilot in Zed")` in `open_copilot_code_verification_window`.
## Testing
Verified on Hyprland (Omarchy) by inspecting window properties with
`hyprctl clients`:
**Before (empty class/title):**
```
Window 5606ee1dd280 -> :
class:
title:
acceptsInput: 0
```
**After (with proper class/title):**
```
Window 5606ee22b660 -> Use GitHub Copilot in Zed:
class: dev.zed.Zed-Dev
title: Use GitHub Copilot in Zed
acceptsInput: 1
```
The dialog now receives keyboard focus and mouse input correctly on
Hyprland. I tested on Linux only; this fix lives in the window creation
call so it is a no-op on macOS and Windows where `app_id` is ignored.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
---
Release Notes:
- Fixed Copilot sign-in window not being focusable on Hyprland and
similar tiling window managers
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
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2eeca73e66 |
auto_update: Fix installer temp dirs leaking on macOS (#60528)
The unmount of the update disk image was made async-and-detached in #38867, which introduced a race: the installer TempDir was dropped (running remove_dir_all) while the DMG was still mounted inside it. The removal failed silently, leaking a zed-auto-update* dir containing the ~140 MB DMG in /private/var/folders on every update. Now the unmount is awaited before the temp dir is dropped (installation already runs on the background executor since #58767, so this no longer blocks the UI), with the Drop impl kept as a safety net for early exits and cancellation. Additionally, stale installer dirs older than 24 hours are swept from the temp dir when update polling starts, so existing accumulated leaks get reclaimed. Closes FR-104 Closes #58835 Release Notes: - Fixed the macOS auto-updater leaking a copy of the downloaded update in the system temp directory on every update, and added cleanup of previously leaked files. |
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452e1cb273 |
opencode: Model updates + fixes (#60526)
**TL;DR**: model updates + reasoning levels + fixes discovered when working on https://github.com/zed-industries/zed/pull/60373 # Objective Since the model auto-discovery PR was [cancelled](https://github.com/zed-industries/zed/pull/60373#issuecomment-4886521448), here is a manual model list update! I also copied the stand-alone bugfixes/enhancements from that PR. ## Solution A lot of manual work 😅 **OpenCode Zen**: - added Fable 5 and Sonnet 5 - added models that were previously only available on OpenCode Go: GLM 5.2, Kimi K2.7 Code, and Minimax M3 - added reasoning levels for all models. I started from the data on [`Models.dev`](https://models.dev) (the `/api.json` raw data), and then I matched that with what is shown in the OpenCode CLI and what I know to be true **OpenCode Go**: - added reasoning levels for GLM 5.2 **OpenCode in general**: - added `protocol` validation for the settings, by moving from a random `String` to an `enum`, for both nicer error messages (random strings or typos will get an error instead of using `openai_chat` by default) and to avoid issues like [folks saying non-existent protocols are a thing](https://github.com/zed-industries/zed/issues/56869#issuecomment-4550154554) - enabled parallel tool calls by default. As per [OpenCode developer on Discord](https://discord.com/channels/1391832426048651334/1471233160993050918/1472020924881702912), _"almost all models worth using support parallel tool calling natively"_. Manual tests confirmed all OpenCode Go models support this correctly (and was enabled by default on the OpenCode side for all but 1 model). I initially wanted to skip this from the release notes, but I added it so folks are aware of it in case any issues are caused by this being enabled for all models - allegedly fixed Google thinking since reasoning levels / thinking effort levels were added for Google models and an auto-checker LLM highlighted that was not properly configured - added support for the new-ish `supports_disabling_thinking` so thinking-only models don't get a no-impact toggle to disable thinking I have no idea if any of the Free models will disappear in 2 days or not, so I did not update those 🤷 (as per decision in https://github.com/zed-industries/zed/issues/56869#issuecomment-4466637648) ## Testing The Zen and Google changes were not tested as I don't have a Zen subscription and I stubbornly refuse to get one. The Free&Go changes were tested by running a "_rename this variable for me. add a function. delete the function_" test with a few different models. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Agent: OpenCode settings now validate `protocol` values - Agent: OpenCode only shows the "Disable thinking" toggle if thinking can indeed be disabled/enabled - Agent: OpenCode models now enable parallel tool calls by default - Agent: Updated OpenCode Zen models (added Fable 5, Sonnet 5, GLM 5.2, Kimi K2.7 Code, and Minimax M3) - Agent: Added OpenCode Go GLM 5.2 reasoning effort levels - Agent: Added reasoning effort levels for all OpenCode Zen models - Agent: Fixed thinking for OpenCode Zen Google models |
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64c55b038f |
Change OpenAI compatible URL placeholder in edit prediction settings (#58771)
Fixed my PR #58753. Change the url placeholder from http://localhost:11434 to http://localhost:8080/v1/completions to match the URL endpoint in the [docs](https://zed.dev/docs/ai/edit-prediction) ```json { "edit_predictions": { "provider": "open_ai_compatible_api", "open_ai_compatible_api": { "api_url": "http://localhost:8080/v1/completions", "model": "deepseek-coder-6.7b-base", "prompt_format": "deepseek_coder", "max_output_tokens": 512 } } } ``` Note: http://localhost:8080/v1/completions/ with an extra / does not work. Added the constants OPEN_AI_COMPATIBLE_API_URL_PLACEHOLDER and OPEN_AI_COMPATIBLE_MODEL_PLACEHOLDER. ### Initial Issue I noticed that using http://localhost:8080 doesn't work with llama.cpp. Giving errors like this from (zed: open log): ``` 2026-06-06T17:55:39+01:00 ERROR [crates/edit_prediction/src/edit_prediction.rs:2464] custom server error: 404 Not Found - {"error":{"message":"File Not Found","type":"not_found_error","code":404}} ``` After reading the docs above, I found out that I had to add /v1/completions to the end. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A |
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811fe501a7 |
workspace: Fix missing icons on non-terminal tabs during drag (#53637)
Previously, only terminal tabs displayed their icon while being dragged, all other tab types showed just the label, making the drag preview inconsistent with the actual tab appearance. https://github.com/user-attachments/assets/7c055945-79d6-4f6e-8969-279a4fb1ff58 This PR fixes that by rendering each tab's icon alongside its label, so the dragged preview now accurately reflects the tab regardless of type. https://github.com/user-attachments/assets/3ad5a99b-5ba7-41d2-a6b3-51101b1f9650 Release Notes: - Fixed missing icons on non-terminal tabs when dragging --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> |
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71b3b9b887 |
gpui_macos: Guard start_display_link against nil screens (#60419)
# Objective Prevent a macOS crash in GPUI when AppKit temporarily reports that a visible window has no associated `NSScreen` during display reconfiguration. The crash can happen on this path: ```text NSScreen::deviceDescription gpui_macos::window::display_id_for_screen gpui_macos::window::MacWindowState::start_display_link gpui_macos::window::window_did_change_screen ``` `start_display_link` checked the window occlusion state before creating a display link, but it still assumed `NSWindow.screen()` was non-null. During display changes, sleep/wake, lid close/open, or monitor reconfiguration, AppKit can transiently return `nil` for `screen`, and passing that into `NSScreen::deviceDescription` aborts with a null pointer dereference. I observed this on macOS 26.5 after the system entered a rare display state: once in that state, running GPUI applications would crash immediately after wake. I have not identified the exact OS/display condition that triggers it, so the full wake/reconfiguration scenario is not deterministic, but the crash report consistently points to `NSWindow.screen()` being `nil` when `start_display_link` tries to create a display link. ## Solution Make `display_id_for_screen` explicitly handle a null `NSScreen` by returning `None`. Callers now handle that case by either: - returning early from `start_display_link`, because there is no valid display id to create a display link for yet - skipping a null screen while iterating `NSScreen::screens` The normal non-null screen path is unchanged. This keeps the nil-screen guard at the FFI boundary where `NSScreen::deviceDescription` is called. ## Testing Tested on macOS 26.5. Commands run: ```bash cargo fmt --check -p gpui_macos cargo test -p gpui_macos display_id_for_screen_returns_none_for_null_screen cargo check -p gpui_macos ``` Added a unit test covering the new boundary behavior: `window::tests::display_id_for_screen_returns_none_for_null_screen` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed a macOS crash that could occur when display configuration changes while a GPUI window is temporarily not associated with a screen. |
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7194f987a7 |
Fix disabled Windows window controls (#60440)
## Summary - Store Windows window minimizable and resizable capabilities on `WindowsWindowInner`. - Prevent custom titlebar hit testing from returning minimize/maximize button hit targets when the corresponding capability is disabled. - Swallow disabled native non-client minimize/maximize button mouse events so they cannot fall through to the default window procedure or GPUI's manual `ShowWindowAsync` handling. Fixes #52067. ## Validation - `cargo fmt --package gpui_windows` - `cargo check -p gpui_windows` - `git diff --check` Release Notes: - Fixed disabled minimize and maximize window controls still activating on Windows. |
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20a93f6195 |
gpui_macos: Fix glyph rendering when fonts share a PostScript name (#57250)
On macOS, `load_family` was inserting every font into `font_ids_by_postscript_name` without checking for duplicates. When two installed font files claim the same PostScript name — typically an older Geist Mono left behind alongside the current brew cask — the second insert overwrote the first. After shaping, `id_for_native_font` looked up that PostScript name and got back the *other* font's `FontId`, so the rasterizer drew glyphs from the wrong table See #55472 for the screenshot This adds a local `HashSet` to dedup within a single `load_family` call. Scoping it to one call (rather than the global map) matters: the same family gets reloaded under different `FontKey`s when `FontFeatures` or `FontFallbacks` change, and a global check would skip every font on the reload and break weight selection. Cross-family PostScript name collisions and CoreText fallback substitutions that re-introduce a conflict are out of scope here Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed glyph rendering when fonts share a PostScript name on macOS --------- Co-authored-by: Lukas Wirth <lukas@zed.dev> |
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e7803a88f5 |
gpui: Add ParentElement impl for AnimationElement (#54145)
Hello, I've been loving using GPUI! Recently I noticed that calling `.with_animiation()` would give an `AnimationElement<E>` which did not allow `.child()` to be called on it. It was a quick fix, I hope it's a quick easy merge but let me know if you'd like anything changed :) Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A Co-authored-by: Lukas Wirth <lukas@zed.dev> |
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a29c0d41f4 |
gpui: Add input region support for Wayland windows (#60161)
# Objective Wayland windows have no way to restrict which parts of the surface accept pointer and touch input. This adds support for setting an input region, so events outside it pass through to whatever is below the window. This is useful for shaped or partially click-through windows. Clicks in green area can pass through the window, clicks in red area do not: <img width="1057" height="395" alt="image" src="https://github.com/user-attachments/assets/2039af62-e43b-4834-b877-edad2a8f5ccf" /> ## Solution Add `Window::set_input_region`, which takes `Option<&[Bounds<Pixels>]>`: - `Some(rects)` restricts pointer and touch input to the union of the rectangles, in window coordinates. - `Some(&[])` is an empty region, so the window receives no input at all and is fully click-through. - `None` resets the region to the default, so the whole window receives input again. On Wayland this maps to `wl_surface.set_input_region`, building a `wl_region` from the rectangles or clearing it for `None`, and commits so the change applies immediately rather than waiting for the next frame. The method is a no-op on other platforms. ## Testing Tested on Linux with Wayland. - Tested in my own GPUI application, which uses a fullscreen layer for overlays while allowing clicks outside of the rendered elements to be passed through to the underlying windows. - No automated test was added, since this calls through to the compositor and is checked by observing input routing. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - N/A |
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fcd0f76952 |
git_ui: make git graph columns toggleable (#59850)
# Objective TODO ## Solution TODO ## Self-Review Checklist: - [ ] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable ## Showcase https://github.com/user-attachments/assets/ae1e2759-2ae9-4c6f-aba3-b6b557c673bc --- cc @Anthony-Eid Release Notes: - Git graph: Make columns toggleable --------- Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Anthony Eid <hello@anthonyeid.me> |
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a956add0b6 |
Fix MCP tools with $ref/$defs being silently rejected (#60165)
Closes #60162. MCP servers whose tool `inputSchema` uses `$ref`/`$defs` (e.g., Notion MCP v2.x, and any server using Zod/Pydantic-generated schemas) are silently rejected with: ``` ERROR Schema cannot be made compatible because it contains "$ref" ``` The affected tools are dropped from the agent panel — the user never sees them and there is no user-visible error. ## Root cause `adapt_to_json_schema_subset` rejects any schema containing `$ref` via `UNSUPPORTED_KEYS`: ```rust const UNSUPPORTED_KEYS: [&str; 4] = ["if", "then", "else", "$ref"]; ``` This is hit by every provider that uses `JsonSchemaSubset` format (Google Gemini, xAI Grok, OpenAI-compatible proxies, Vercel AI Gateway, Copilot Chat for Google/xAI vendors, OpenRouter for gemini/grok models). Providers using `JsonSchema` (Anthropic direct, OpenAI direct) don't hit this check — `$ref` is passed through to the API, which may or may not handle it correctly. This is not an edge case. Every modern MCP server using Zod (TypeScript), Pydantic (Python), or JSON Schema with shared definitions generates `$ref`/`$defs` in tool schemas. ## Fix Add a `resolve_refs` step in `adapt_schema_to_format` that dereferences all `$ref` pointers using the document's own `$defs` (or legacy `definitions`) map, making the schema self-contained before format-specific processing. Applied at the entry point so both `JsonSchema` and `JsonSchemaSubset` formats benefit. **Scope note:** previously `JsonSchema` providers (Anthropic direct, OpenAI direct) received the raw `$ref`/`$defs` and were expected to handle it themselves — which most do not. After this change, both paths receive a self-contained schema with refs inlined. This is intentional: it fixes the same root cause for both paths and avoids provider-specific behavior divergence. Supported `$ref` forms: - `#/$defs/<name>` (JSON Schema draft 2019-09+) - `#/definitions/<name>` (draft 4-7 legacy) Edge cases: - **Nested `$ref`** (definition references another definition): resolved recursively. - **Sibling properties alongside `$ref`** (e.g. `{ "$ref": "...", "description": "..." }`, legal under draft 2019-09+): merged onto the resolved definition, with siblings overriding the definition's keys. - **Cyclic references** (A → B → A, or self-referential schemas like a Tree node): replaced with an empty schema `{}` ("any JSON value"). The tool still works, just without type info for that recursive field. - **Unsupported `$ref` forms** (e.g., external URLs): returns an error with a clear message. - **Missing definition target**: returns an error naming the missing ref. ## Testing Added 10 unit tests in `crates/language_model_core/src/tool_schema.rs` that cover the patterns produced by Zod/Pydantic-generated MCP schemas: - `test_refs_are_resolved_via_adapt_schema_to_format` — basic `$ref` → `$defs` resolution - `test_refs_in_defs_are_resolved` — nested `$ref` (definition references another definition) - `test_refs_in_array_items_are_resolved` — `$ref` inside `array.items` - `test_legacy_definitions_prefix_is_supported` — old `#/definitions/<name>` prefix - `test_schema_without_defs_is_unchanged` — schemas with no `$defs` are unaffected - `test_refs_fail_for_unsupported_prefix` — external URL refs error clearly - `test_refs_fail_for_missing_definition` — missing target errors clearly - `test_cyclic_refs_are_replaced_with_empty_schema` — A → B → A cycle replaced with `{}` - `test_self_referential_ref_is_replaced_with_empty_schema` — Tree-like self-ref replaced with `{}` - `test_ref_sibling_properties_are_preserved` — sibling properties alongside `$ref` are merged onto the resolved definition Existing tests (which call `adapt_to_json_schema_subset` and `preprocess_json_schema` directly) are unaffected — the fix is additive at the `adapt_schema_to_format` level. ## Disclosure I used an LLM to help draft the implementation and tests. I reviewed and understand the change — it adds one new function (`resolve_refs`) with two helpers (`parse_ref`, `resolve_refs_recursive`), plus unit tests. Release Notes: - Fixed MCP tools with `$ref`/`$defs` in their `inputSchema` being silently rejected by providers using the JSON Schema Subset format (Google Gemini, xAI Grok, OpenAI-compatible proxies, etc.). Tools from servers like Notion MCP v2.x, and any server using Zod or Pydantic-generated schemas, now work correctly. --------- Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de> Co-authored-by: Bennet Bo Fenner <bennet@zed.dev> |
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001bda1a46 |
project: Fix ref-match rust completions dropping the leading & (#60521)
Closes #56973, Follow-up for https://github.com/zed-industries/zed/pull/56976 When a completion's `additionalTextEdits` contained a zero-width insertion touching the edge of the primary edit, the overlap check treated it as overlapping and silently skipped it. This broke rust-analyzer's ref-match completions (`&foo`), which deliver the `&` as a zero-width additional edit at the primary edit's start (#56973). The same root cause previously broke auto-imports at the very start of a file (#26136), which was worked around in #37746 with a special case for edits at position (0, 0). This PR replaces that special case with a general rule: a zero-width additional edit only overlaps the primary edit when it falls strictly inside it. i.e. touching the boundary is fine. This one check handles both the file-start auto-import case and the `&` ref-match case, so the (0, 0) workaround from #37746 is removed. Non-insertion edits still go through the original overlap check from #1871. Added three regression tests: - the file-start auto-import (#26136) - the `&` insertion at the primary edit's start (#56973) - overlapping edits being skipped while non-overlapping ones apply (general skip case) Release Notes: - Fixed rust-analyzer completions like `&some_var` inserting only the variable name and dropping the leading `&` when accepted. |
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d9ada8487b |
Fix hard-tab block autoindent skipping unindented lines (#60406)
# Objective Fixes #59979 With hard tabs on, expanding a multi-line snippet only re-indents the lines that already start with a tab. Anything with no leading whitespace (closing brackets, mostly) stays at column 0. ## Solution Block autoindent shifts each line by the first line's delta, but only when the line's indent kind matches the target kind. A line with no indentation defaults to `IndentKind::Space`, so under hard tabs it never matches and gets skipped. An empty indent doesn't really have a kind, so I let it adopt the target kind before the check. Lines that actually have space indentation in a tab buffer are still left alone. Normalizing those felt like a bigger question than this bug, happy to look at it separately if wanted. ## Testing New `test_autoindent_block_mode_with_hard_tabs`, same shape as the snippet in the issue. Fails on main (closing brace stays at column 0), passes with the fix. `cargo test -p language` and `-p editor` are green, clippy and fmt too. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed multi-line snippets leaving unindented lines at column 0 when `hard_tabs` is enabled. |
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28c2e7d1e4 |
Fix tree-sitter-markdown scanner serialize buffer overflow (#60312)
Zed bundles the markdown grammar's block scanner natively, and its `serialize()` `memcpy`s the open-block stack into tree-sitter's fixed 1024-byte serialization buffer with no bounds check. Markdown with roughly 255+ nested blocks overflows that buffer, and because it sits at the front of `struct TSParser`, the overflow clobbers the adjacent parse-stack pointer and heap. Debug builds of the tree-sitter runtime catch this with an assertion, but release builds like Zed's have no check and silently corrupt parser memory — which is why this surfaced as wild crashes deep in tree-sitter's parse stack rather than clean failures. Still open upstream as tree-sitter-grammars/tree-sitter-markdown#243. This PR points `tree-sitter-md` at a `zed-industries` fork whose `serialize()` refuses to write state that doesn't fit (bounded by the same running counter the header writes advance, so the check can't drift). The scanner then deserializes to a fresh state, and the pathologically nested region surfaces as ordinary tree-sitter `ERROR` nodes — visible, safe degradation for an adversarial input class, deliberately chosen over the two alternatives: truncating the block stack would deserialize into a plausible-but-wrong state and produce silently incorrect trees, and the scanner ABI offers no error channel at all (`serialize()` returns a length into a fixed buffer; there is no way to fail a parse). A nesting-depth cap at block-open time would give fully deterministic semantics, but that's a behavior change across 13 scanner call sites that belongs upstream, not in a hotfix fork. The pinned branch is upstream's `9a23c1a9` (the revision Zed already pinned) plus exactly two commits, for easy review: the guard (zed-industries/tree-sitter-markdown@179422edf8) and regression tests (zed-industries/tree-sitter-markdown@b596e73728). The deep-nesting test aborts on the unguarded scanner and passes with the guard; a moderate-nesting test pins that inputs fitting the buffer still parse cleanly. The same change is also up as zed-industries/tree-sitter-markdown#1 into the fork's default branch (`split_parser`), so future pin bumps don't lose it; if upstream fixes #243, we can drop the fork entirely on the next bump. Closes FR-115 Release Notes: - Fixed a potential crash when editing Markdown with deeply nested blocks |
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c31b2b0dc7 |
Git partially staged changes (#46541)
This PR explores the addition of a new feature and UI to improve visibility into partially staged commits. Currently, the Git panel shows tracked and untracked changes, but it does not clearly distinguish between staged and unstaged changes. As a result, it’s difficult to quickly see which changes are not staged in the current UI. Both staged and unstaged changes are combined into the `Uncommitted Changes` multibuffer. This developer experience differs from other editors, most notably VS Code; which presents separate Staged Changes and Changes lists. ### Staged and unstaged diffs in multibuffers This PR introduces an alternative UI for unstaged changes that aligns with the overall Zed experience. Instead of showing changes on a per-file basis, staged and unstaged diffs are each displayed in their own multibuffers, similar to how `Uncommitted Changes` currently works. For example the following screenshot shows the current `Uncommitted Changes` on the left, the `Staged Changes` in the middle and the `Unstaged Changes` buffer on the right for comparison <img width="1408" height="859" src="https://github.com/user-attachments/assets/aa709f7a-041d-4cb1-95d6-84c0f5fff688" /> ### Indicators/interactions The new multibuffers can be opened in two ways: 1. Via a new `U` chip, which appears when a file has unstaged changes 2. Via new menu options (See screenshots below for both interaction paths.) <table> <tr> <td style="text-align: center; vertical-align: top;"> <p>via the chip</p> <img height="400" src="https://github.com/user-attachments/assets/3ef69f02-b787-499c-959a-25f50b3728e8" alt="Via the chip" /> </td> <td style="text-align: center; vertical-align: top;"> <p>via the menu</p> <img height="400" src="https://github.com/user-attachments/assets/f5be8b6d-ccdc-4420-bd29-75570b558016" alt="Via the menu" /> </td> </tr> </table> ### Design goals - minimally intrusive UI changes (small new badge and menu items) - adhere by Zed'ism (use multibuffer where possible) - avoid disabling any current interactions (Uncommitted Changes ui is unchanged) - avoid introducing an app level view mode (no new settings needed) ### Experience goals - make it easy to see what changes are not staged - make it easy to see that a file has unstaged changes (avoid developers accidently leaving out changes in a commit; a personal issue that I have when using Zed) - elegantly handle large file's unstaged changes (follows the same collapse and expanding seen in `Uncommitted Changes`) ### How to try - Clone the repo and run `cargo run` - Make a change to a file and stage it - Make another change to the file (the `U` indicator will appear) - Click the `U` to see the unstaged view ### Open questions/rough edges - [ ] determine if this user experience is useful for others - [ ] ensure all interactions work as expected (response to all update cases) In general I'm really interested in hearing the community's feedback about this interface, more than happy to make any changes or explore a different solution! ### Related issue: - https://github.com/zed-industries/zed/pull/36646 - https://github.com/zed-industries/zed/issues/26560 Release Notes: - Support partially staged commit multibuffers via a staged and unstaged changes view. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: Cole Miller <cole@zed.dev> |