Commit Graph
53 Commits
Author SHA1 Message Date
Marshall Bowers a22ab4337f Use US English spelling of "behavior" and "customize" (#15117)
This PR fixes some instances that weren't using US English spellings of
"behavior" and "customize".

Release Notes:

- N/A
2024-07-24 16:36:01 -04:00
Marshall Bowers 8a4dd72368 Upsell built-in features on the extensions page (#14516)
This PR extends the extensions page with support for upselling built-in
Zed features when certain keywords are searched for.

This should help inform users about features that Zed has out-of-the-box
when they go looking for them as extensions.

For example, when someone searches "vim":

<img width="1341" alt="Screenshot 2024-07-15 at 4 58 44 PM"
src="https://github.com/user-attachments/assets/b256d07a-559a-43c2-b491-3eca5bff436e">

Here are more examples of what the upsells can look like:

<img width="1341" alt="Screenshot 2024-07-15 at 4 54 39 PM"
src="https://github.com/user-attachments/assets/1f453132-ac14-4884-afc4-7c12db47ad1d">

Release Notes:

- Added banners for built-in Zed features when corresponding keywords
are used in the extension search.
2024-07-15 17:10:01 -04:00
Marshall Bowers ee36893c5d gpui_macros: Extract border_style_methods macro (#14514)
This PR extracts a separate `border_style_methods` macro so that it can
be used independently from `style_helpers!`.

Release Notes:

- N/A
2024-07-15 15:51:29 -04:00
Marshall Bowers 53166a4835 gpui: Expose more granular style macros (#14035)
This PR extract more GPUI style methods into macros that can be composed
together to selectively add styles to components.

Release Notes:

- N/A
2024-07-09 19:49:25 -04:00
Marshall Bowers fb94897705 gpui: Make style macros more composable (#14007)
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.

The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.

For example, to expose just the padding styles on a `Facepile` we can do
this:

```rs
impl Facepile {
    fn style(&mut self) -> &mut StyleRefinement {
        self.base.style()
    }

    gpui::padding_style_methods!({
        visibility: pub
    });
}
```

Release Notes:

- N/A
2024-07-09 13:52:52 -04:00
Marshall Bowers 0005f20546 gpui_macros: Refactor style helpers (#13999)
This PR refactors the style definitions in the `gpui_macros` style
helpers to use structs instead of tuples for additional clarity.

Release Notes:

- N/A
2024-07-09 11:35:54 -04:00
Marshall Bowers 4f10a614bc gpui_macros: Disable doctests (#13015)
This PR disables the doctests in the `gpui_macros` crate, as they depend
on `gpui` to run.

Since `gpui` depends on `gpui_macros`, we don't really want to add a
dependency on `gpui` (even though it _appears_ to work as a dev
dependency).

Also did some minor stylistic cleanup of some doc comments.

Release Notes:

- N/A
2024-06-13 18:45:28 -04:00
Marshall Bowers c342cd5357 Adjust names of negated style methods (#11453)
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.

This will help keep related style methods grouped together in
completions.

It also makes it a bit clearer that the negation applies to the value.

### Before

```rs
div()
    .neg_mx_1()
    .neg_mt_2()
```

### After

```rs
div()
    .mx_neg_1()
    .mt_neg_2()
```

Release Notes:

- N/A
2024-05-06 13:56:25 -04:00
Marshall Bowers 91dcc8fa4a Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Piotr Osiewicz fceba33132 gpui-macros: Hide autogenerated action types/functions (#10417)
I've found it a bit annoying that autogenerated code shows up in
completions when working on Zed, so I've moved them into an associated
function of a struct we're "implementing" Action on. That way, neither a
generated function nor a static show up in completions.

Note that this change only affects Zed codebase! I'm pushing it up right
after last Preview to give it some time on Nightly.
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/7343201f-f05b-4342-a9f7-97f002d88a48)

![image](https://github.com/zed-industries/zed/assets/24362066/e67f9dcb-e090-40e0-873c-e51bd39e0c7e)

After:

![image](https://github.com/zed-industries/zed/assets/24362066/0704211a-73f5-4f12-8583-9e47f092e5b7)

![image](https://github.com/zed-industries/zed/assets/24362066/c6fa00f5-fd8f-4f06-8be7-b74acedccd7c)


Release Notes:

- N/A
2024-04-11 15:38:47 +02:00
9ffa9707f4 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin 76925922ed gpui: Don't impl IntoElement on () (#8555)
Although it's kinda cute, rust makes it too easy to accidentally return
() from a function.

/cc @nathansobo

Release Notes:

- N/A
2024-02-28 15:19:05 -07:00
Mikayla MakiandMarshall 18fcffc7ac Switch LSP prompts to use a non-blocking toast (#8312)
This fixes a major degradation in usability that some users ran into.

Fixes https://github.com/zed-industries/zed/issues/8255 
Fixes https://github.com/zed-industries/zed/issues/8229

Release Notes:

- Switch from using platform prompts to toasts for LSP prompts.
([8255](https://github.com/zed-industries/zed/issues/8255),
[8229](https://github.com/zed-industries/zed/issues/8229))

<img width="583" alt="Screenshot 2024-02-23 at 2 40 05 PM"
src="https://github.com/zed-industries/zed/assets/2280405/1bfc027b-b7a8-4563-88b6-020e47869668">

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-23 15:18:32 -08:00
Mikayla 0b43bd7c14 Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Marshall Bowers 2d082826bc Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00
Mikayla 8604fcac41 Remove some comments 2024-01-12 20:10:40 -08:00
Mikayla e8a4ca5dae Resolve more todos 2024-01-09 15:08:05 -08:00
Nathan SoboandConrad 7147f22f41 Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Piotr Osiewicz d9270b0abe gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Max BrunsfeldandMikayla 01b483b367 Remove 2 suffix from gpui_macros, fix compile errors in tests
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 13:12:21 -08:00
Kirill Bulatov f86bd3de7f Suppress unused vars warning generated by gpui macro 2023-11-04 13:54:37 +02:00
Nathan Sobo b2968c2d11 Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo 950ac4fbc6 Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo 20da2b4621 Checkpoint 2023-09-08 16:25:10 -06:00
Max Brunsfeld 15265e427a Extract randomized test infrastructure for use in other tests 2023-09-06 14:08:43 -07:00
Nathan SoboandMikayla Maki 64f61d293a Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Mikayla 3a9e050232 Add a compile test for the element derive 2023-08-11 18:00:12 -07:00
Nathan Sobo bb9591415f WIP 2023-08-10 10:26:48 -06:00
Nathan Sobo 96f0e2f23f WIP 2023-08-01 20:53:15 -06:00
Nathan Sobo 2db14b6c92 WIP 2023-07-26 12:54:23 -06:00
Nathan Sobo 7148b06bc4 WIP 2023-07-25 16:33:58 -06:00
Nathan Sobo b2d85f95c2 WIP 2023-07-24 23:27:14 -06:00
Nathan Sobo 19e8591069 WIP 2023-07-17 16:48:31 -06:00
Nathan Sobo a189b17963 Add a derive macro for Element
To turn any struct into a composite element, you can implement a render method
with the following signature:

fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;

Then add #[derive(Element)] to the struct definition.

This will make it easier to introduce higher-level components that are expressed in
terms of other elements.
2023-06-25 07:51:50 -06:00
Antonio Scandurra 4e0ab2f8d0 Move methods querying window state into AsyncAppContext 2023-05-02 19:38:48 +02:00
Antonio Scandurra 41134f0ebb Make production code compile again 2023-04-17 12:33:33 +02:00
Max Brunsfeld 4f02cbb8e1 Add an 'on_failure' attribute to gpui tests
This lets us perform a finalization step when a randomized test fails.
2023-04-03 18:16:08 -07:00
Joseph Lyons d9a7e1fed6 Appease clippy 2023-01-01 23:50:45 -05:00
Antonio Scandurra 7d91ae8d03 Introduce a new detect_nondeterminism = true attribute to gpui::test 2022-11-28 19:01:28 +01:00
Kay Simmons 394517dbc6 Merge pull request #1685 from zed-industries/vim-text-objects
Vim Text Objects and Numeric Repitions
2022-10-11 16:36:19 -07:00
K Simmons 055a8fe14a Fixed some neovim test context issues, added repeated commands in vim mode, and ported some tests to use the neovim testing strategy 2022-10-08 21:52:07 -07:00
Antonio Scandurra 6597a5183a Move incoming calls into ActiveCall 2022-10-06 09:50:26 +02:00
ForLoveOfCatsandMikayla fbea44bc5c One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra 5f3d58180f Allow taking an Arc<Deterministic> in [gpui::test]-decorated tests 2022-04-11 13:42:30 +02:00
Antonio ScandurraandNathan Sobo 9a3147043a Make TestAppContext and its dependencies available only in tests
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-03-01 17:01:52 +01:00
Antonio Scandurra 79568c471a Pass a reference to TestAppContext in tests
This allows us to drop the context *after* we ran all futures to
completion and that's crucial otherwise we'll never drop entities
and/or flush effects.
2022-03-01 12:01:02 +01:00
Max BrunsfeldandNathan Sobo fe6bc5e188 Start work on detecting leaked handles in tests
For now, just track models. Tests fail because we don't
yet clear the app contexts at the right time.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-02-28 22:02:43 -08:00
Antonio Scandurra 1ea3c507de Clean db pool on drop only if assertions fail or it's the last iteration 2022-02-16 15:07:41 +01:00
Antonio Scandurra bbe3ca6d43 WIP: Start restructuring executor 2022-01-24 18:49:20 +01:00
Nathan SoboandMax Brunsfeld 93322a4858 Name the root file of every crate after the crate to ease navigation
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-11-30 12:46:39 -07:00