Commit Graph
4997 Commits
Author SHA1 Message Date
Mikhail Pertsev b470b50d52 editor: Extract rewrap and config out of editor.rs (#55855)
cc @SomeoneToIgnore

## Summary

Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.

This mechanically extracts editor config and reflow-related code into
`crates/editor/src/config.rs` and `crates/editor/src/rewrap.rs`, while
preserving existing behavior and keeping externally-used APIs public
where needed.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-06 11:57:36 +00:00
Piotr OsiewiczandSmit Barmase cc279a46fa editor: Improve find_matches and replace_all perf (#51941)
Helps with https://github.com/zed-industries/zed/issues/38927

- **editor: Add a benchmark for find/replace**
- **text: batch fragment insertions before turning them into a SumTree**

## Context

<!-- What does this PR do, and why? How is it expected to impact users?
     Not just what changed, but what motivated it and why this approach.

Link to Linear issue (e.g., ENG-123) or GitHub issue (e.g., Closes #456)
     if one exists — helps with traceability. -->

## How to Review

<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
     - See the review process guidelines for comment conventions -->

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Improved performance of "Replace All" in buffer search

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-05-06 09:28:05 +00:00
Conrad Irwin be705e677b Merge gpui::Task and scheduler::Task (#53674)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-05 22:41:13 +00:00
Agus Zubiaga 20620a8c08 editor: Fix panic in text_layout_details pre layout (#55816)
Fixes a panic at `Editor::text_layout_details` when called against an
editor whose element has never been laid out (i.e., `set_style` has
never been called, so the cached `style` is still `None`).

We've seen this crash once through a helix motion. The exact production
sequence isn't clear — for the editor to receive a vim action without
ever having been drawn, the active item would have to have changed
inside the same update tick that ends with the deferred `search_submit`,
which is narrow but not impossible (since it's dispatched by the
workspace, not the editor).

Release Notes:

- Fixed a rare panic when invoking helix motions on an editor that had
not yet been laid out.
2026-05-05 21:46:22 +00:00
Mikhail Pertsev 1da60a8518 editor: Extract Diagnostics code out of editor.rs (#55747)
cc @SomeoneToIgnore

## Summary

Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.

This mechanically extracts diagnostics-related editor code into
`crates/editor/src/editor/diagnostics.rs` while preserving the existing
public API via re-exports.

## Testing

- `cargo check -p editor --lib`
- `cargo check -p diagnostics --lib`
- `cargo check -p diagnostics --tests`

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-05 15:52:45 +00:00
Agus Zubiaga f5bd159ab8 Promote queued message to main editor on paste (#55780)
Pasting text or an image into a queued-message editor used to be a
silent no-op for text and a panic for images.

This change makes pasting into a queued message behave like typing into
one: the queued message is promoted into the main editor at the cursor
position, and the paste is then applied there.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #55521

Release Notes:

- Fixed a crash when pasting an image into a queued message
2026-05-05 15:06:14 +00:00
Finn Evers a2cd962a1a editor: Un-pub ScrollManager (#55767)
Make this only pub(crate) in preparation for
https://github.com/zed-industries/zed/pull/44827

Release Notes:

- N/A
2026-05-05 13:01:02 +00:00
Lukas Wirth ec0fb05a44 lsp: Reduce lsp log spam for unimportant failures (#55732)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-05 06:57:05 +00:00
Chris KievitandChristopher Biscardi 8d22381695 editor: Add base64 encode/decode commands (#55361)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Adds `editor: convert to base64` and `editor: convert from base64` to
the command palette. Both commands operate on the current selection, or
the word under the cursor when nothing is selected. The decode command
silently no-ops on invalid base64 input or non-UTF-8 decoded bytes,
consistent with how other convert commands handle untransformable input.

Release Notes:

- Added `editor: convert to base64` and `editor: convert from base64`
commands to the command palette

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-05-05 04:36:18 +00:00
Agus Zubiaga a03729b6c0 Handle hiding cursor on keyboard input at GPUI level (#55664)
Instead of manually handing hiding the cursor on keyboard input at the
editor level, GPUI will now take care of it.

This makes it significantly easier to handle the edge cases, and allows
delegating the cursor restoration to the platform itself in the macOS
case. On Linux and Windows, we still have to restore the cursor on
movement ourselves, but this now happens at the platform-specific level.

Bugs fixed by this change:
- No cursor when "Unsaved edits" prompt appears
- Cursor disappears when clicking a panel button if it contains a search
bar (e.g. collab panel)

### Setting rename

The `hide_mouse` setting value `"on_typing_and_movement"` has been
renamed to `"on_typing_and_action"` to better reflect what it actually
does — it hides the cursor when a keystroke resolves to an action (e.g.
cursor movement, deletion). Existing settings are migrated
automatically.

### Tested platforms
- [x] macOS
- [x] Wayland
- [x] X11
- [x] Windows
- [x] Web

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Renamed the `hide_mouse` setting value `on_typing_and_movement` to
`on_typing_and_action` to better describe its behavior (existing
settings are auto-migrated)
- Fixed a few situations where the mouse cursor would be incorrectly
hidden
2026-05-04 22:51:56 +00:00
Cole Miller 8bf57f8dd6 Fix mismatched excerpts in split agent diff (#55629)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed excerpts not matching in the agent diff when in the split view.
2026-05-04 11:56:06 +00:00
Lukas Wirth fd3055cf56 editor: Fix stale breakpoints when re-opening buffers for a saved file (#55610)
Fixes ZED-73M

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-04 10:39:52 +00:00
Lukas Wirth 62a1e89f7b editor: Fix panic in render_edit_prediction_cursor_popover (#55604)
Fixes ZED-72Z

Release Notes:

- Fixed a panic in edit predictions
2026-05-04 10:17:11 +00:00
Tomas EstevesandLukas Wirth ae08089415 Fix "Run Debugger" failing silently when project does not compile (#52439)
## Context

Previously the Run Debugger gutter arrow would fail silently when the
Cargo.toml had garbage lines such as “asdfasdf”. This fix makes it so
that the error is detected and bubbles up to the editor, which will
notify the user with a toast diagnostic.

Closes #46716

## Fix



https://github.com/user-attachments/assets/2e9ac7e9-1306-4607-a762-457131473572


## How to Review

Small PR - focused on four different files:

In - `crates/languages/src/rust.rs`:
- `target_info_from_abs_path()` - The function signature was changed
from `Option<(Option<TargetInfo>, Arc<Path>)>` to
`Result<Option<(Option<TargetInfo>, Arc<Path>)>>`. A condition was added
to ensure that if the Cargo metadata command is unsuccessful, the
function returns an error instead of causing an EOF error while
deserializing the stdout of the command.
- `build_context()` - Added a `?` in `target_info_from_abs_path(path,
project_env.as_ref()).await` in order to return the error.
 
In - `crates/project/src/task_store.rs`:
- `local_task_context_for_location()` and
`remote_task_context_for_location()` - The functions signatures were
changed from `Task<Option<TaskContext>>` to
`Task<anyhow::Result<Option<TaskContext>>>` for the purpose of
propagating the error.

In - `crates/editor/src/editor_tests.rs`:
- `build_tasks_context()` - The function signature was changed from
`Task<Option<TaskContext>>` to
`Task<anyhow::Result<Option<TaskContext>>>` .
- `toggle_code_actions()` - In case `build_tasks_context()` fails, the
functions notifies the error to the user as a Toast notification.

In - `crates/editor/src/runnables.rs`:
- Since `build_tasks_context()` and
`task_store.task_context_for_location()` now return a Result, the
callers` spawn_nearest_task() `and `task_context()` were modified. The
resulting Result types are transformed to match the expected return
types of `TaskContext` and `Task<Option<TaskContext>>`

Two new tests were added. The first, `target_info_from_abs_path_failed`
in `crates/languages/src/rust.rs`, checks if the system properly catches
the error. The second,
`test_toggle_code_actions_build_tasks_context_error_notifies` in
`crates/editor/src/editor_tests.rs`, confirms that the editor triggers
the expected error notification.

## Self-Review Checklist

- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- Fixed the error: Run Debugger failing silently due to invalid
Cargo.toml content

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2026-05-04 06:50:38 +00:00
Om Chillure d320e0b768 Fix diagnostics in editor control enabling by itself (#52907)
### Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments ← N/A, no unsafe
blocks
- [x] The content is consistent with the UI/UX checklist
- [ ] Tests cover the new/changed behavior ← no existing tests; none
added
- [x] Performance impact has been considered and is acceptable

#### Closes #52881

### Fix

Add a `diagnostics_manually_toggled: bool` field to `Editor`. It is set
to `true` when the user toggles diagnostics off, and back to `false`
when they toggle them on again. `settings_changed` now skips the
severity override while this flag is set, preserving the user's intent
across settings reloads.


Video 

[Screencast from 2026-04-01
20-42-16.webm](https://github.com/user-attachments/assets/0e52868c-85bb-4270-b487-30bf50da97c2)


Release Notes:

- Fixed "Diagnostics" in Editor Controls re-enabling itself after being
manually disabled
2026-05-04 06:37:50 +00:00
Anthony Eid 1865133649 git_graph: Fix search bar Vim key handling (#55510)
#53609 introduced a regression where Git Graph keybindings could take
precedence over the search bar. As a result, typing characters like `j`
or `k` in the search field could move the table selection instead of
updating the search query.

This PR fixes that regression by scoping Vim table navigation bindings
away from the search bar. It also adds dedicated `tab` and `shift-tab`
handling for Git Graph focus traversal, with the search bar and graph
table participating as separate tab groups.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-02 20:50:51 +00:00
Neel f88ab1bb47 git_ui: Add option to jump to project file from commit (#55088)
Using the `Open File` action from a file in commit context takes you to
a read-only snapshot of the file at the point in time of the commit.
This change makes it so you navigate to the current working copy of the
file, if one exists. This has similar semantics to copy file reference.

For a file that still exists at HEAD:
<img width="715" height="469" alt="image"
src="https://github.com/user-attachments/assets/e217e0be-b549-46fa-9d1b-eba92728fa4a"
/>

For a file that no longer exists:
<img width="438" height="271" alt="image"
src="https://github.com/user-attachments/assets/ac87465b-971b-4413-8bf3-71e49a71bdea"
/>

Release Notes:

- Add affordance to jump to project file from commit view
2026-04-29 12:07:39 +00:00
Yara 🏳️‍⚧️ 320888142f Rust 1.95 (#55104)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A
2026-04-29 10:27:47 +00:00
Dino 6357a85e8f editor: Add preserve scroll strategy for go to definition (#55036)
These changes attempt to expand on the work introduced by
https://github.com/zed-industries/zed/pull/54778 by introducing a new
`GoToDefinitionScrollStrategy::Preserve` variant that attempts to keep
the cursor at the same vertical offset within the viewport when
navigating to a definition.

Most of the machinery for this was already in place. To support cases
where the user's scroll position isn't snapped to an exact display row,
for example, after scrolling with the mmouse, `Autoscroll::TopRelative`
and `Autoscroll::BottomRelative` were updated from `usize` to
`ScrollOffset`, allowing fractional offsets.

When the cursor is offscreen at the moment the `editor: go to
definition` action is invoked, `Preserve` falls back to
`Autoscroll::center`, matching the existing default for
`go_to_definition_scroll_strategy`. This avoids attempting to preserve
an offset where the cursor isn't visible which would lead to the cursor
being offscreen when jumping to the definition.

Documentation has also been updated to reflect this new strategy value.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Relates to #52173

Release Notes:

- Added a new `preserve` option to `go_to_definition_scroll_strategy`
that keeps the cursor at the same vertical position within the viewport
when navigating to a definition
2026-04-29 07:29:15 +00:00
Kirill Bulatov 10922d7fad Avoid flickering when displaying code lens (#55075)
Follow-up to https://github.com/zed-industries/zed/pull/54100
Closes https://github.com/zed-industries/zed/issues/55046

Before:


https://github.com/user-attachments/assets/d4730342-3526-48a8-8050-b398725a2cb9


After:


https://github.com/user-attachments/assets/5493a0a1-3a8e-4215-a10c-8cd9bb04141d


Release Notes:

- Fixed code lens flickering when typing
2026-04-28 09:59:39 +00:00
Finn EversandDanilo Leal 80c4c3ec93 terminal_view: Ensure reported size does not change once content becomes scrollable (#46648)
This fixes an issue where due to the scrollbar appearing, the reported
content size would shift, causing issues in the process. We now actually
always reserve space for the scrollbar appropriately as described in
https://github.com/zed-industries/zed/pull/33636 initially.

Release Notes:

- Fixed an issue where the scrollbar could cause a layout shift in the
terminal.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-04-27 22:06:01 +00:00
Tim Vermeulen c079264372 editor: Fix split diff spacer calculation for non-row-aligned patch groups (#53098)
Fixes a bug in the split diff spacer calculation when a patch group
starts mid-row, sometimes causing extra spacers to be inserted.

`spacer_blocks` already explicitly handles the case where `first_point`
isn't at the start of `edit_for_first_point.old`, but the `while let
Some(source_point) = source_points.next()` loop that follows implicitly
assumes that `source_point` is at the start of `current_range`, which in
turn seems to be based on the assumption that `current_range` starts at
the beginning of a row. As it turns out, `current_range` isn't
guaranteed to start at the beginning of a row, which can sometimes lead
to incorrect spacer blocks being inserted.

This addresses that by moving the existing `if
edit_for_first_point.old.start < first_point` logic into the loop body
as `if current_edit.old.start < current_boundary` in order to handle any
non-row-aligned patch groups, not just the first one.

Here's an example of how this bug could manifest:


https://github.com/user-attachments/assets/1d3a5b4c-e4ad-4d87-804b-c4390d25f408

After:


https://github.com/user-attachments/assets/b15acc62-33fe-4154-82e5-5cdf1806ffa7

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed incorrect spacer blocks sometimes appearing in the split diff
view when editing the file.
2026-04-27 10:10:48 +00:00
Nathan Witmer f506d16128 Fix line comment rewrap in golang and C/C++ (#54931)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #54737.

#48752 added empty-prefix `block_comment` entries to several language
configs (Go, C, C++, JSONC, Python, JSX inner) to support the new
toggle-block-comments action.

In `Editor::rewrap_impl`, the comment-format matcher used
`buffer.contains_str_at(indent_end, &config.prefix)` to decide whether
the current line is a continuation of a block comment. When the language
is configured with an empty prefix, this is true on every line. `//`
(and `#`) line comments inside a `comment` override scope were
classified as `BlockLine("")` and never reached the line-comment
fallback. The result was that the line-comment prefix was not stripped
before wrapping and not re-prepended after, embedding `//` markers as
text in the wrapped paragraph.

Skip the BlockLine arm when the configured prefix is empty so the
matcher falls through to `line_comment_prefixes`.

I've included regression tests for both golang (which adds a new
treesitter dep to the editor package) and C/C++.

Release Notes:

- Fixed line comment rewrapping in golang and C/C++
2026-04-27 08:51:08 +00:00
RainandKirill Bulatov 47fb164f28 project: Use runnable kind to disambiguate between cargo and shell commands (#54011)
Found this bug while investigating why configuring nextest based on the
instructions at
https://github.com/rust-lang/rust-analyzer/issues/21137#issuecomment-4254611341
wasn't working within Zed.

Previously, we'd use `serde(untagged)`, preferring cargo over shell
commands. The problem is that every instance of a shell command is a
valid instance of a cargo command. For example, the shell command:

```json
{
    "label": "test my_test",
    "kind": "shell",
    "args": {
        "environment": {"RUSTC_TOOLCHAIN": "/path/to/toolchain"},
        "cwd": "/project",
        "program": "cargo",
        "args": ["nextest", "run", "--package", "my-crate", "--lib", "--", "my_test", "--exact", "--include-ignored"]
    }
}
```

would end up getting deserialized as a Cargo command, silently dropping
`program` and `args`.

With this fix, we now use the provided `kind` as a tag. We do have to
introduce a `#[serde(flatten)]` unfortunately, which has a few side
effects due to internal buffering, but `#[serde(untagged)]` also does
internal buffering so this doesn't make things worse.

I've manually tested this by configuring:

```json
{
    "lsp": {
        "rust-analyzer": {
            "initialization_options": {
                "runnables": {
                    "test": {
                        "overrideCommand": [
                            "cargo",
                            "nextest",
                            "run",
                            "--package",
                            "${package}",
                            "${target_arg}",
                            "${target}",
                            "--",
                            "${test_name}",
                            "${exact}",
                            "${include_ignored}"
                        ]
                    }
                }
            }
        }
    }
}
```

and ensuring that nextest is correctly invoked.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed deserialization of rust-analyzer shell runnables.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-04-27 07:36:43 +00:00
Finn Eitreim 892b4ada95 editor: Make editor: expand excerpts actually expand all excerpts (#54717)
Expand all excerpts had a doc comment describing it as expanding all
excerpts, but in practice it only expanded the excerpt that was the most
relevant.

I fixed that to make it expand all excerpts. 

video:


https://github.com/user-attachments/assets/9858ebda-199c-4f72-8a2f-3cd606b0eff4

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #54651 

Release Notes:

- editor: `expand excerpts` now has correct documentation explaining its
function.
2026-04-27 06:58:07 +00:00
Kirill Bulatov 832c17e819 Fix code lens id clash (#54851)
Follow-up to https://github.com/zed-industries/zed/pull/54100

Instead of relying on "line number" that could have overlapped depending
on the range we query, use hierarchical IDset: `block id -> lens #` to
ensure no clashes happen anymore.

Release Notes:

- N/A
2026-04-25 11:23:45 +00:00
Kirill Bulatov 315e18f5b9 Fix whitespace rendering in Zed (#54798)
Closes https://github.com/zed-industries/zed/issues/49186

<img width="403" height="136" alt="first"
src="https://github.com/user-attachments/assets/dafaa681-b921-4411-a453-8857681e50f8"
/>

Closes https://github.com/zed-industries/zed/issues/45775

<img width="405" height="104" alt="second"
src="https://github.com/user-attachments/assets/17e3b5df-0d61-47f3-88ff-8aeeafae1425"
/>

Release Notes:

- Fixed whitespace rendering in Zed
2026-04-25 06:11:27 +00:00
Kirill Bulatov e483c3e1de Reveal all go to definitions in the center by default (#54778)
Allows to reconfigure behavior, including the previous one, `top`

Closes https://github.com/zed-industries/zed/issues/52173

Release Notes:

- Reworked go to definition to open its target in the center of the
editor. Can be reconfigured with `go_to_definition_scroll_strategy`.
2026-04-24 12:43:30 +00:00
Xiaobo Liu 93e9bef8a5 editor: Make parse_blocks synchronous since it has no await points (#54756)
Release Notes:

- N/A

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2026-04-24 10:40:20 +00:00
Lukas Wirth c5a2807492 Remove smol as a dependency from a bunch of crates (#53603)
We aren't making use of it in these crates and it unblocks some
web-related work

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-24 10:29:51 +00:00
Kirill Bulatov 872faf0a7b Exit early on mutating actions in readonly editor (#54758)
Hides and disables all mutating editor actions for readonly editors.

Certain actions (as cmd-backspace mentioned in the issue) could be
somewhat beneficial to have for navigation purposes, but we'd better
shape that story properly, let's build a "harness" and disable the
mutating ones first.

Closes https://github.com/zed-industries/zed/issues/47333

Release Notes:

- Fixed readonly editor having certain mutation actions enabled
2026-04-24 10:17:53 +00:00
Sakethanddino 9a1b538fa0 Highlight nested JSX member expression tags (#53750)
The highlight queries only matched JSX member-expression tags when the
object was a plain identifier (`<A.B>`), so tags with more than one dot
like `<A.B.C>` lost their component-tag highlighting.

The fix explicitly captures every leaf `identifier` and
`property_identifier` at each nesting depth (up to 3 levels) in the
JavaScript and TSX highlight queries so each token gets its own
`@tag.component.jsx` capture that beats the generic `@property` rule.

A more concise approach, capturing the whole nested
`(member_expression)` node as a single `@tag.component.jsx` blob, does
not work because the generic `(property_identifier) @property` rule
targets a smaller, more specific node inside the blob, winning the
resolution for inner segments like `B` in `<A.B.C>`. 

Closes #53305 

Release Notes:

- Fixed highlighting for nested JSX member expression tags in JavaScript
and TSX files.

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-04-24 08:45:47 +00:00
John Tur 7d42f276f2 Pixel snapping (#54728)
Painting primitives at non-integer pixel coordinates produces blurry
output. Pixel snapping converts layout coordinates into integer
device-pixel coordinates so painted edges land exactly on physical pixel
boundaries.

Non-integer coordinates can arise for several reasons, including:

- flex distribution, percentages, centering, and text measurement can
produce fractional element sizes and positions;
- at fractional scale factors (for example 125% or 150%), integer
logical-pixel values can map to non-integer device-pixel values.

We pixel-snap by rounding in device-pixel space, after multiplying by
`scale_factor`, so that snapping targets physical pixels. Bounds are
divided by `scale_factor` before being returned to GPUI.

Midpoints are rounded toward zero. This is a stylistic choice: a
1-logical-pixel line at 150% scale should render as 1 dp rather than 2
dp.

Pixel snapping is done in two phases:

1. Pre-layout metric snapping. Before Taffy computes layout, all
authored absolute lengths are rounded in `to_taffy`. This includes
borders, padding, gaps, and explicit sizes. Custom-measured leaf nodes
have their measured sizes rounded up to integer device-pixel lengths.
2. Post-layout edge snapping. After Taffy resolves the tree, layout
relationships such as flex shares, grid tracks, percentages, and
centering can produce new fractional edge positions. Boxes now have
edges in absolute coordinates, and snapping must decide where those
edges land on the device-pixel grid.

Ideally, post-layout snapping would satisfy:

- Edge closure. Two raw layout edges at the same absolute position
should snap to the same pixel column.
- Translation stability. A component's internal geometry should not
change when it moves to a new absolute position.

These goals are in tension because rounding is not associative. The
simple local schemes make different tradeoffs:

- Absolute edge rounding gives each window coordinate one answer, so
coincident edges always close globally. But a span's snapped length is
`round(far) - round(near)`, which may change by 1 dp as its absolute
origin moves.
- Parent-relative edge rounding rounds each child inside its parent's
coordinate space. This guarantees translation stability, but a shared
edge reached through different parents can accumulate different
rounding, causing non-closure between cousins.
- Length rounding rounds each width, height, and thickness independently
and then places boxes from those rounded lengths. Sizes stay stable
under translation, but neighboring boxes derive their shared boundary
from different sources, so closure is not guaranteed.

We apply absolute edge rounding for each element's outer box in
post-layout rounding to preserve closure. Border and padding widths are
not touched by post-layout rounding; they keep their pre-layout rounded
value so that they remain stable under translation.

This gives both closure and translation stability in the case that all
local metrics are integer device-pixel lengths. Pre-layout rounding
covers that in most cases. The exception is metrics resolved by layout
relationships, such as percentages. Outer box edges will still close
globally, and painted border widths are still snapped independently, but
the raw content-box origin can carry a 1 dp residual into descendants.

---

Fixes https://github.com/zed-industries/zed/issues/46360
Fixes https://github.com/zed-industries/zed/issues/44528
Fixes https://github.com/zed-industries/zed/issues/40282
Fixes https://github.com/zed-industries/zed/issues/42257

---


Release Notes:

- Fixed potentially blurry appearance of UI elements when using
fractional display scaling.
2026-04-24 08:31:43 +00:00
prayansh_chhablaniandJakub Konka 485181a06a Helix jump list (#46467)
Closes #41580

This implements Helix's jump list, Zed already supports jumplists, so
all that is done is re-binding ctrl-s to to that instead. In another PR
we can extend this by adding space+j functionility to see all selections
in jumplist.

after this change:
Pressing Ctrl+S saves the current cursor position to the jumplist,
allowing the user to navigate back to this position using Ctrl+O
(backward) and Ctrl+I (forward), consistent with regular Helix's
behavior.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2026-04-24 06:37:31 +00:00
Finn EversandDanilo Leal 9b40411c6a Fix bad GitHub merge queue merge (#54721)
No, sadly, the title is not a typo. See
https://www.githubstatus.com/incidents/zsg1lk7w13cf for the context.
I'll read with joy and popcorn through that root cause analysis.

It makes literally zero sense what happened here, but for some completly
bonkers reason GitHub completely messed up the merge queue with
https://github.com/zed-industries/zed/pull/54632.

I have no idea how it happened. It makes literally zero sense. A PR
going into the merge queue should have the same LoC when getting out of
it. GitHub obviously does not check this. GitHub causes extra work with
a feature that is supposed to save time.

Thanks, I guess.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-04-23 23:47:30 +00:00
Joseph T. LyonsandDanilo Leal a5c5dd0912 Adjust UI for gutter right-click menus (again) (#54710)
- #54632 unintentionally reverted changes introduced in #54681, likely
due to a merge conflict resolution issue.

See the original PR for the changes.

Release Notes:

- N/A

Co-authored-by: Danilo Leal <danilo@zed.dev>
2026-04-23 21:21:45 +00:00
Danilo Leal 0ab64d6414 branch_picker: Add button to filter remote branches (#54632)
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.

Release Notes:

- N/A
2026-04-23 18:26:44 +00:00
c6bdb69734 Adjust UI for gutter right-click menus (#54681)
- Don't render the tooltip while the menu is open to avoid collision
- Try to maintain the trigger element visible while the menu is open
- Tweak bookmarks icon and tooltip description copy

Release Notes:

- N/A

---------

Co-authored-by: Yara 🏳️‍⚧️ <git@yara.blue>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2026-04-23 17:05:51 +00:00
Neel 6f84d9be2c editor: Fix Open File from multibuffer header jumping to wrong excerpt (#54652)
Reconciles `Open File` behaviour to the same action as using the
keybinds.

Closes #54502

Release Notes:

- Fixed a bug where the `Open File` button would not jump to the excerpt
containing the active cursor.
2026-04-23 16:42:38 +00:00
Yara 🏳️‍⚧️ 8127c975bc Fix gutter_context_menu not showing (#54574)
To hide the gutter_context_menu in collab notes (where it would be empty
anyway) we checked for the collaboration_hub. But that is unrelated to
collab notes it turns out :)

So now we check for the presence of a project which is always false for
collab notes.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #54559

Release Notes:

- N/A Fixed context menu in the editor gutter not showing when there was
a break-point set but breakpoints are not shown in the buffer.
2026-04-23 16:28:05 +00:00
Lukas Wirth b9beca160f agent_ui: Enable split diff view in agent diff (#54638)
Release Notes:

- Enable split diff view in agent diff
2026-04-23 15:23:54 +00:00
Kirill Bulatov 052184e01e Handle lens navigation targets similar to code actions (#54664)
Follow-up to https://github.com/zed-industries/zed/pull/54100

Release Notes:

- N/A
2026-04-23 15:05:29 +00:00
DinoandYara 2d86e3b30b search: Fixed highlighting item beyond cursor (#54514)
Search is highly generic, editor is the only implementation that has a
concept of a cursor. When the cursor moves eventually
`Editor::selections_did_change` runs which among a bunch of things
triggers the `SearchEvent::ActiveMatchChanged`. This was handled by the
`BufferSearchBar` by moving the currently highlighted item.

When going to the next search result (from the cursor position) we call
`BufferSearchBar::match_index_for_direction`. It relied on the
current_index being updated during the handling of `ActiveMatchChanged`
which we removed. It now instead figures out the next/prev search result
from the users cursor in the buffer directly.

The `SearchEvent::ActiveMatchChanged` was being used for different
responsibilities in different places in the codebase where it was
emmited, namely:

* On the `editor::Editor::selections_did_change` it was being emmited in
  case a single selection (single cursor) existed, and this was the
  thing reponsible for indirectly updating the active match as soon as
  the cursor moved out of match.
* On the `terminal` side, it's being emitted when the user clicks on the
  terminal, to "simulate" what the cursor position would be and update
  the active match to the next closes match compared to the click
  position.
* On the `markdown_preview` side it was being emmited whenever the
  active match was updated but, from testing, it does actually seem to
  not drive anything and is unnecessary?

Given that we no longer want to update the active match in the buffer
everytime the user moves the cursor, we removed the event emission from
`editor::Editor::selections_did_change` as well as removing the one from
`markdown_preview`, as it seems it doesn't have any noticeable impact.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #44367

Release Notes:

- Fixed search highlighting changing anytime the cursor moves.

---------

Co-authored-by: Yara <git@yara.blue>
2026-04-23 14:18:46 +00:00
Valery Borovskyanddino 9affe8cbac editor: Fix sticky scroll showing decorator line instead of declaration (#53288)
Fixes #49466

It looks like this wasn't actually a bug in the PHP outline query, but a
general sticky scroll bug. In PHP, the attribute ends up inside the
`function_declaration` as a child node, so sticky headers were
previously taking their start from `item.range.start` and getting stuck
on the `#[Deprecated]` line instead of `function foo()`. Switching to
`source_range_for_text.start` fixes exactly that, and also covers other
languages that put decorators or attributes before the declaration. I
added the test in TypeScript because it has the same tree shape and
covers the same class of bug as #49466


---

Before:

<img width="967" height="772" alt="Screenshot from 2026-04-07 08-46-10"
src="https://github.com/user-attachments/assets/a6b2aa2b-03f7-4abf-a4c4-c87d41df83ae"
/>


After:

<img width="1245" height="993" alt="Screenshot from 2026-04-07 08-23-32"
src="https://github.com/user-attachments/assets/27ef2487-d7fd-4a73-93e5-97fc719f9245"
/>

<img width="1245" height="993" alt="Screenshot from 2026-04-07 08-23-40"
src="https://github.com/user-attachments/assets/1b1daf80-544d-4128-bc92-b7d44b8d6564"
/>

<img width="963" height="636" alt="Screenshot from 2026-04-07 08-23-53"
src="https://github.com/user-attachments/assets/bb244ce9-797e-4a5f-b48f-eb0e4b982f7d"
/>

---

Tests:

Nextest run ID f0de6791-1a3c-406b-9589-54df870b832b with nextest
profile: default
Starting 3 tests across 1 binary (655 tests skipped)
PASS [ 0.986s] (1/3) editor editor_tests::test_sticky_scroll
PASS [ 0.436s] (2/3) editor
editor_tests::test_sticky_scroll_with_decoration_prefix_in_item
PASS [ 0.822s] (3/3) editor
editor_tests::test_sticky_scroll_with_expanded_deleted_diff_hunks
────────────
Summary [ 2.298s] 3 tests run: 3 passed, 655 skipped

Release Notes:

- Fixed sticky scroll headers showing attribute/decorator lines instead
of the declaration line in PHP and other languages where annotations are
child nodes of the declaration.

Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-04-23 10:46:52 +00:00
NaritaHARUKIandLukas Wirth 9c5d609543 Add side-by-side split diff view to FileDiffView (#50046)
## Summary
- Enable VSCode-like side-by-side file comparison in FileDiffView using
SplittableEditor
- Leverages existing SplittableEditor infrastructure that ProjectDiff
already uses
- Controlled by the user's `diff_view_style` setting (split/unified)

## Changes
- `crates/git_ui/src/file_diff_view.rs`: Refactored to use
SplittableEditor instead of plain Editor (+66/-30 lines)

## Test plan
- [ ] Open a file with git changes and verify the diff view renders
correctly
- [ ] Toggle between split and unified diff view styles via settings
- [ ] Verify side-by-side comparison shows old/new content correctly

Release Notes:

- Enabled side by side diffs in the file diff view

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2026-04-23 10:08:01 +00:00
Finn Eitreim f4addb6a24 editor: Make the multiline comment folding more robust (#54102)
Basically just applied the suggested fix as described in #53606 , I also
experimented with a hackier soln. that used the same logic as the code
this is replacing, but it seemed solidly worse than this version.

The original issue extremely clear with what is going on / what needed
to be fixed.


heres a video: 

https://github.com/user-attachments/assets/e7fc60f7-0a8c-403c-877f-93f58f370b00


Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #53606 

Release Notes:

- editor: Fixed incorrect inclusion of comments into folds
2026-04-22 21:53:08 +02:00
Mikhail Pertsev 0800c007c4 editor: Add generic navigation overlays (#52630)
Closes #52629

## Overview

Adds a generic editor-owned navigation overlay primitive for rendering
target ranges, anchored labels, and fade ranges. This gives [Helix amp
jump](https://github.com/zed-industries/zed/pull/43733), [Beam
Jump](https://github.com/zed-industries/zed/pull/45387), and future
jump-style features (like [this
one](https://github.com/zed-industries/zed/issues/14801)) a shared
editor abstraction for overlay layout and paint instead of
feature-specific render paths.


###  Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- N/A
2026-04-22 19:10:21 +00:00
João Soares 828a64c3da Stop eagerly clearing available code actions on row change (#53571) 2026-04-22 20:03:14 +03:00
Kirill Bulatov 76883bb983 Support code lens in the editor (#54100) 2026-04-22 20:02:45 +03:00
Cameron Mcloughlin 8f0efe9f34 editor: Don't render editor behind sticky scroll header (#54465)
Previously, sticky scroll headers were painted on top of the main
editor. This works, but only if the editor background is a solid color

Bad:
<img width="603" height="319" alt="image"
src="https://github.com/user-attachments/assets/bf438003-a416-46a6-85bc-dfa767be067e"
/>


Good:
<img width="603" height="319" alt="image"
src="https://github.com/user-attachments/assets/e644e54a-6667-41e1-86d0-16e659bea844"
/>

Release Notes:

- Fixed: Editor no longer renders behind sticky scroll headers while
using a transparent theme
2026-04-22 11:22:14 +01:00