The default behavior for Vim search with `*` and `#` in normal mode is
to initiate a search and immediately jump to the next or previous match
respectively.
This behavior can be annoying, so Vim has many plugins to address this
specifically:
- [vim-asterisk](https://github.com/haya14busa/vim-asterisk)
-
[vim-SearchHighlighting](https://github.com/inkarkat/vim-SearchHighlighting)
- [vim-tranquille](https://github.com/RRethy/vim-tranquille)
This PR tries to emulate this behavior natively keeping up with Zed's
sane defaults and deviating from vanilla Vim when it makes sense.
Release Notes:
- Vim: `*` and `#` search doesn't jump immediately to next / previous
search.
When a recorded action moves focus away from the editor (e.g.,
`buffer_search::Deploy`), the `EndRepeat` action handler is not invoked
because is node is no longer on the dispatch path. This left
`dot_replaying` set to `true`, causing subsequent repeats to malfunction
and the `VimGlobals.pre_count` value to never be reset.
Reset `dot_replaying` as a fail-safe when the replayer exhausts its
action queue, ensuring the state is always cleaned up regardless of
whether `EndRepeat` was handled.
Release Notes:
- Fixed vim repeat (`.`) breaking when the recorded action moves focus
away from the editor
Co-authored-by: neel <neel@chot.ai>
Fixes a few cases where the commit view would layout shift as the diff
loaded. This was caused by:
- Adding the commit message buffer after all the diff files
- Using the gutter dimensions from the last frame for the avatar spacing
Release Notes:
- commit view: Fix layout shift while loading commit
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Implements a specialized constructor `LanguageName::new_static` for
`&'static str` which reduces allocations.
`LanguageName::new` always backs the underlying `SharedString` with an
owned `Arc<str>` even when a `&'static str` is passed. This makes us
allocate each time we create a new `LanguageName` no matter what.
Creating a specialized constructor for `&'static str` allows us to
essentially construct them for free.
Additional change:
Encourages using explicit constructors to avoid needless allocations.
Currently there were no instances of this trait being called where the
lifetime was not `'static` saving another 48 locations of allocation.
```rust
impl<'a> From<&'a str> for LanguageName {
fn from(str: &'a str) -> Self {
Self(SharedString::new(str))
}
}
// to
impl From<&'static str> for LanguageName {
fn from(str: &'static str) -> Self {
Self(SharedString::new_static(str))
}
}
```
Release Notes:
- N/A
Use `MotionKind::LineWise` in both
`vim::normal::change::Vim.change_object` and
`vim::normal::yank::Vim.yank_object` when dealing with objects that
target `Mode::VisualLine`, for example, paragraphs. This fixes an issue
where yanking and changing paragraphs would not include the trailing
newline character.
Closes#28804
Release Notes:
- Fixed linewise text object operations (`yap`, `cap`, etc.) omitting
trailing blank line in vim mode
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
This bug seems to be caused by pushing an operator (i.e. `d`) followed
by a repeat (i.e. `.`) so the recording includes the push operator and
the repeat. When this is repeated (i.e. `.`) it causes an infinite loop.
This change fixes this bug by pushing a ClearOperator action if there is
an ongoing recording when repeat is called.
Release Notes:
- Fixed bug where pressing `d . .` in Vim mode would freeze the editor.
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
The `Vim.exit_temporary_normal` method had been updated
(https://github.com/zed-industries/zed/pull/42742) to expect and
`Option<&Motion>` that would then be used to determine whether to move
the cursor right in case the motion was `Some(EndOfLine { ..})`.
Unfortunately this meant that all callers now had to provide this
argument, even if just `None`.
After merging those changes I remember that we could probably play
around with `clip_at_line_ends` so this commit removes those intial
changes in favor of updating the `vim::normal::Vim.move_cursor` method
so that, if vim is in temporary mode and `EndOfLine` is used, it
disables clipping at line ends so that the newline character can be
selected.
Closes [#42278](https://github.com/zed-industries/zed/issues/42278)
Release Notes:
- N/A
When using the end of line motion ($) while in temporary mode, the
cursor would be placed in insert mode just before the last character
instead of after, just like in NeoVim.
This happens because `EndOfLine` kind of assumes that we're in `Normal`
mode and simply places the cursor in the last character instead of the
newline character.
This commit moves the cursor one position to the right when exiting
temporary mode and the motion used was `Motion::EndOfLine`
- Update `vim::normal::Vim.exit_temporary_normal` to now accept a
`Option<&Motion>` argument, in case callers want this new logic to
potentially be applied
Closes#42278
Release Notes:
- Fixed temporary mode exit when using `$` to move to the end of the
line
Release Notes:
- Pressing `u` after multiple `.` in rapid succession will now only undo
the latest repeat instead of all repeats.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#41125
Release Notes:
- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#34192
Without selection, only current character would be affected.
Also if #38117 is merged too, then transformations in SelectMode behave
correctly too and selection is not collapsed.
Release Notes:
- helix: Implemented `~`, `` ` ``, `` Alt-` `` correctly in normal and
select modes
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.
Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`
Release Notes:
- N/A
Please credit @eliaperantoni, for the original PR (#34136).
Merge after (#34060) to avoid conflicts.
Closes https://github.com/zed-industries/zed/issues/33838
Closes https://github.com/zed-industries/zed/issues/33906
Release Notes:
- Helix will no longer sometimes fall out into "normal" mode, will
remain in "helix normal" (example: vv)
- Added dedicated "helix select" mode that can be targeted by
keybindings
Known issues:
- [ ] Helix motion, especially surround-add will not properly work in
visual mode, as it won't call `helix_move_cursor`. It is possible
however to respect self.mode in change_selection now.
- [ ] Some operations, such as `Ctrl+A` (increment) or `>` (indent) will
collapse selection also. I haven't found a way to avoid it.
---------
Co-authored-by: fantacell <ghub@giggo.de>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#36109
Adds an additional option to `search` and `update_matches` to specify
whether the update should affect the search history.
Release Notes:
- Fix navigating buffer search history
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.
For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.
In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.
Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:
- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`
### Recording
https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69
---
Closes#13194
Release Notes:
- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
## Fix: Preserve Helix mode when using search
### Problem
When using `buffer search: deploy` in Helix mode, pressing Enter to
dismiss the search incorrectly returned to Vim NORMAL mode instead of
Helix NORMAL mode.
### Root Cause
The `search_deploy` function was resetting the entire `SearchState` to
default values when buffer search: deploy was activated. Since the
default `Mode` is `Normal`, this caused `prior_mode` to be set to Vim's
Normal mode regardless of the actual mode before search.
### Solution
Modified `search_deploy` to preserve the current mode when resetting
search state:
- Store the current mode before resetting
- Reset search state to default
- Restore the saved mode to `prior_mode`
This ensures the editor returns to the correct mode (Helix NORMAL or Vim
NORMAL) after dismissing buffer search.
### Settings
I was able to reproduce and then test the fix was successful with the
following config and have also tested with vim: default_mode commented
out to ensure that's not influencing the mode selection flow:
```
"helix_mode": true,
"vim_mode": true,
"vim": {
"default_mode": "helix_normal"
},
```
This is on Kubuntu 24.04.
The following test combinations pass locally:
- `cargo test -p search`
- `cargo test -p vim`
- `cargo test -p editor`
- `cargo test -p workspace`
- `cargo test -p gpui -- vim`
- `cargo test -p gpui -- helix`
Release Notes:
- Fixed Helix mode switching to Vim normal mode after using `buffer
search: deploy` to search
Closes#36872
This change adds the ability to increment / decrement numbers that are
part of a visual selection. Previously Zed would resolve to the entire
number under visual selection for increment as oppposed to only
incrementing the part of the number that is selected
Release Notes:
- vim: Fixed increment/decrement in visual mode
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
In Vim mode, `ap` text object (used in `vap`, `dap`, `cap`) was
selecting multiple paragraphs when soft wrap was enabled. The bug was
caused by using DisplayRow coordinates for arithmetic instead of buffer
row coordinates in the paragraph boundary calculation.
Fix by converting to buffer coordinates before arithmetic, then back to
display coordinates for the final result.
Closes#35085
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This Pull Request introduces various changes to the editor's horizontal
scrolling, mostly focused on vim mode's horizontal scroll motions (`z
l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to
review, the logical changes have been split into different sections.
## Cursor Position Update
Changes introduced on https://github.com/zed-industries/zed/pull/32558
added both `z l` and `z h` to vim mode but it only scrolled the editor's
content, without changing the cursor position. This doesn't reflect the
actual behavior of those motions in vim, so these two commits tackled
that, ensuring that the cursor position is updated, only when the cursor
is on the left or right edges of the editor:
-
https://github.com/zed-industries/zed/commit/ea3b866a763ba0bcfc12999ee1741c6528c895b7
-
https://github.com/zed-industries/zed/commit/805f41a913c6e86ef8be550d363a3cc2caeccbe9
## Horizontal Autoscroll Fix
After introducing the cursor position update to both `z l` and `z h` it
was noted that there was a bug with using `z l`, followed by `0` and
then `z l` again, as on the second use `z l` the cursor would not be
updated. This would only happen on the first line in the editor, and it
was concluded that it was because the
`editor::scroll::autoscroll::Editor.autoscroll_horizontally` method was
directly updating the scroll manager's anchor offset, instead of using
the `editor::scroll::Editor.set_scroll_position_internal` method, like
is being done by the vertical autoscroll
(`editor::scroll::autoscroll::Editor.autoscroll_vertically`).
This wouldn't update the scroll manager's anchor, which would still
think it was at `(0, 1)` so the cursor position would not be updated.
The changes in [this
commit](https://github.com/zed-industries/zed/commit/3957f02e189018ef559cd28516f0b872026b0ce1)
updated the horizontal autoscrolling method to also leverage
`set_scroll_position_internal`.
## Visible Column Count & Page Width Scroll Amount
The changes in
https://github.com/zed-industries/zed/commit/d83652c3ae1d0356fd7dca7b8922a0116de39ff0
add a `visible_column_count` field to `editor::scroll::ScrollManager`
struct, which allowed the introduction of the `ScrollAmount::PageWidth`
enum.
With these changes, two new actions are introduced,
`vim::normal::scroll::HalfPageRight` and
`vim::normal::scroll::HalfPageLeft` (in
https://github.com/zed-industries/zed/commit/7f344304d56337654a34b1b461a1dc69defd2e4e),
which move the editor half page to the right and half page to the left,
as well as the cursor position, which have also been mapped to `z
shift-l` and `z shift-h`, respectively.
Closes#17219
Release Notes:
- Improved `z l` and `z h` to actually move the cursor position, similar
to vim's behavior
- Added `z shift-l` and `z shift-h` to scroll half of the page width's
to the right or to the left, respectively
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>