Commit Graph
30 Commits
Author SHA1 Message Date
Kirill Bulatov 8a4bd132a6 Strip local symbols from macOS and Linux release bundles (#63429)
Not sure if this PR is 100% good, since it removes symbols from local
traces, leaving addresses only — but this what Windows seem to do
already, and we have those symbols on Sentry to restore from, which were
needed to normally read Linux perf traces already (see `perf.zip` in
https://github.com/zed-industries/zed/issues/59689#issuecomment-5452720248)

On the upside, uncompressed binaries' are now ~100MB less, which is a
lot — hence decided to open the PR for the review

-------------------

Strips debug info and local symbols from shipped macOS and Linux
binaries, matching what Windows already does with PDBs: `bundle-mac` now
always runs `dsymutil` before a new `strip -x` step, and `bundle-linux`
adds `--discard-all` plus `zed.dbg`/`remote_server.dbg` extraction via
`--only-keep-debug`.

Sentry uploads are unchanged and precede stripping.

The macOS binary UUID and the GNU build id survive stripping, so
user-provided traces stay recoverable without rebuilding at the
reporter's commit: `sample` output resolves via `atos` against the
archived `zed.dwarf`, and `perf.data` via `perf buildid-cache` against
the Sentry-archived binary.

zed binary:
macOS (2026-08-29 nightly): 420478976 -> 316503984 bytes (-24.7%,
-104.0MB)
Linux (v1.17.2 aarch64): 439417448 -> 336967256 bytes (-23.3%, -102.5MB)
Downloads shrink far less, symbols compress ~7:1: the macOS DMG loses
only ~15MB.

Release Notes:

- Improved installed size on macOS and Linux by stripping debug symbols
from release binaries (roughly -25%)
2026-09-02 19:38:12 +00:00
Joey Carpinelli dbe3cc7ca2 Add xcodebuild -runFirstLaunch fallback for Metal toolchain installation documentation (#51631)
When setting up on macOS 26, `xcodebuild -downloadComponent
MetalToolchain` can fail if Xcode hasn't been initialized yet. Running
`xcodebuild -runFirstLaunch` first resolves this.

Release Notes:

- N/A
2026-03-17 09:41:59 +00:00
Anikesh kumar 86b5e92108 docs: Fix incorrect binary name for visual_test_runner (#51153)
Fix binary name in macOS's development guide.

Closes #51151

Release Notes:

- N/A
2026-03-12 17:05:56 +00:00
morgankrey 6daa541e77 docs: Apply documentation standards across all docs (#49177)
## Summary

Comprehensive remediation of 146 documentation files to align with Zed's
documentation conventions and brand voice guidelines.

## Changes

### YAML Frontmatter
- Added `title` and `description` frontmatter to all docs missing it

### Settings UI Pattern
- Updated 48+ files to show Settings Editor before JSON examples
- Pattern: `Configure X in Settings ({#kb zed::OpenSettings}), or add to
your settings file:`
- Added `([how to edit](./configuring-zed.md#settings-files))` links for
JSON-only settings

### Brand Voice Fixes
- Removed exclamation points (command-palette, key-bindings, repl,
privacy-and-security, etc.)
- Simplified em dash chains to parentheticals (environment,
troubleshooting, agent-panel, etc.)
- Fixed marketing language (yarn.md intro, development/linux.md)

### Terminology Alignment
- `settings UI` -> `Settings Editor`
- `sidebar` -> specific panel names (Project Panel, Collab Panel)
- `directory` -> `folder` in non-technical contexts
- `workspace` -> `project` in non-LSP contexts
- `Command Palette` -> `command palette` (lowercase)

### Callout Standardization
- Converted various callout formats to standard `> **Note:**` pattern

## Related

Depends on conventions established in #49176.

Release Notes:

- N/A
2026-02-17 20:58:17 -06:00
b5ac0f9bc6 Render images in agent threads (#46167)
Now when the agent reads images (which the tool now explicitly
advertises to agents that it is capable of; previously the tool said it
could only read text even though it can actually read images), we see
them in the thread, and also they are auto-expanded by default so you
can see them when scrolling through:

<img width="725" height="1019" alt="Screenshot 2026-01-06 at 2 57 11 PM"
src="https://github.com/user-attachments/assets/5c908bad-48f2-46c2-afaa-7f189a178e05"
/>

This also adds a visual regression test that verifies images render
correctly in the agent thread view.

Unlike our previous visual tests, this one only renders the agent panel,
not the entire Zed window.

The "screenshot" it generates (rendered to a Metal texture) is from
completely mocked/simulated data structures, and looks like this:

<img width="546" height="984" alt="Screenshot 2026-01-06 at 2 54 41 PM"
src="https://github.com/user-attachments/assets/89a0921f-59e9-4dfe-94b2-4c3b625a851b"
/>

## Changes

- **New visual test**: `agent_thread_with_image` renders an
`AcpThreadView` containing a tool call with image content (the Zed app
icon)
- **Test infrastructure**: Added `StubAgentServer` helper and required
feature flags for visual testing
- **Test-support API**: Added `expand_tool_call()` method to
`AcpThreadView` to allow expanding tool calls for visual testing
- **Baseline screenshot**: Included baseline image showing the Zed logo
rendered in a tool call output

## How to run

```bash
# Run the visual tests
cargo run -p zed --bin visual_test_runner --features visual-tests

# Update baselines if UI intentionally changed  
UPDATE_BASELINE=1 cargo run -p zed --bin visual_test_runner --features visual-tests
```

Release Notes:
- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
2026-01-06 19:48:49 -05:00
Richard Feldman 167970bcce Rename visual_test_runner to zed_visual_test_runner (#46171)
This fixes the auto-update failure by ensuring cargo-bundle picks 'zed'
as the first binary.

**Problem:** `cargo metadata` returns binaries alphabetically, so
`visual_test_runner` was coming before `zed`. When cargo-bundle looks
for the first binary to bundle (without `--bin`), it was picking
`visual_test_runner` - which doesn't exist in release builds because it
requires the `visual-tests` feature.

The previous fix (#46163) added `--bin zed` to explicitly select the
binary, but this caused cargo-bundle to use the binary name ('zed')
instead of the bundle metadata name ('Zed Nightly'), breaking
auto-updates.

**Fix:** Rename the binary to `zed_visual_test_runner` so it comes after
`zed` alphabetically. This restores the original bundle script behavior
that has worked for years.

Also reverts the `--bin zed` workaround from #46163.

Release Notes:

- N/A
2026-01-06 13:28:58 -05:00
Richard FeldmanandAmp 8c0b088366 Screenshot testing (#45259)
## Screenshot testing

Adds visual testing infrastructure for GPUI that captures screenshots by
rendering directly to Metal textures. The

The screenshots end up in `target/visual_tests/` and look like this:

<img width="2560" height="1600" alt="workspace_with_editor2"
src="https://github.com/user-attachments/assets/54112343-4af1-4347-9bab-f099de97dd29"
/>
<img width="2560" height="1600" alt="project_panel2"
src="https://github.com/user-attachments/assets/0cd54b61-dace-4398-a28e-0b4d7c2968f6"
/>


### Key Features

- **Direct texture capture**: Screenshots are captured by rendering the
scene to a Metal texture and reading pixels directly from GPU memory,
rather than using ScreenCaptureKit
- **No visibility requirements**: Windows don't need to be visible on
screen since we read directly from the render pipeline
- **Deterministic output**: Captures exactly what GPUI renders, not what
the OS compositor displays
- **No permissions needed**: Doesn't require Screen Recording permission
like ScreenCaptureKit would

### Running the Visual Tests

```bash
# Run visual tests (compares against baselines)
cargo run -p zed --bin visual_test_runner --features visual-tests

# Update baseline images (when UI intentionally changes)
UPDATE_BASELINE=1 cargo run -p zed --bin visual_test_runner --features visual-tests

# View the captured screenshots
open target/visual_tests/
```

### Implementation

- `Window::render_to_image()` - Renders the current scene to a texture
and returns an `RgbaImage`
- `MetalRenderer::render_to_image()` - Core implementation that renders
to a non-framebuffer-only texture
- `VisualTestAppContext` - Test context that uses real macOS platform
rendering
- `VisualTestAppContext::capture_screenshot()` - Synchronous screenshot
capture using direct texture rendering

### Usage

```rust
let mut cx = VisualTestAppContext::new();
let window = cx.open_window(...)?;
let screenshot: RgbaImage = cx.capture_screenshot(window.into())?;
```

Release Notes:

- N/A

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-05 16:34:36 -05:00
Marshall Bowers ca90b8555d docs: Remove local collaboration docs (#45301)
This PR removes the docs for running Collab locally, as they are
outdated and don't reflect the current state of affairs.

Release Notes:

- N/A
2025-12-18 21:42:28 +00:00
versecafe e9244d50a7 docs: Remove macOS Tahoe runtime shaders callout (#39241)
@ConradIrwin No longer needed the issue appears to be fully resolved
after moving to MacOS Tahoe as the latest instead of only in dev beta

Release Notes:

- N/A
2025-09-30 15:47:01 -06:00
Smit Barmase d74b8bcf4c docs: Fix macOS development docs typo (#38311)
Release Notes:

- N/A
2025-09-17 15:46:53 +05:30
Yacine Hmito fb6cc8794f Fix typo in development docs for macOS (#37607)
Release Notes:

- N/A
2025-09-05 15:56:40 +00:00
chrisandConrad Irwin 2a7761fe17 Instruct macOS users to run xcodebuild -downloadComponent MetalToolchain (#37411)
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>

Closes #ISSUE

Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-02 21:36:36 -07:00
versecafe 893eb92f91 docs: Note edge case for macOS 26 (#37392)
- I believe this is caused by metal not being found due to it being on
the XcodeBeta path, not sure if there's a better fix for this but it'll
work until 26 is the latest release

Release Notes:

- N/A
2025-09-02 19:40:07 -04:00
Peter Tripp 5f92ac25a7 docs: Consolidate backend setup docs into local-collaboration.md (#34653)
Simplify docs for mac/linux/windows by consolidating the backend
dependencies (collaboration) docs into local-collaboration.md. Most
users building zed will not need to do this -- streamline them into
getting setup to build the zed client app first.

Release Notes:

- N/A
2025-07-19 12:01:33 -04:00
Conrad Irwin 6daf888fdb More Tips'n'tricks (#34103)
Document one way to avoid pathological cargo cache problems.

Release Notes:

- N/A
2025-07-09 00:05:46 -06:00
Peter Tripp bffa53d706 docs: Reorder macOS development documentation (#29751)
Release Notes:

- N/A
2025-05-01 17:34:17 +00:00
Peter FinnandKyleBarton 990ca48744 docs: Update macOS development instructions (#27611)
Updating macOS development readme with some gotchas that I ran into
while getting setup.
- Linked to collab readme because that contained the steps to setup the
postgres database so integration tests pass
- Added section under troubleshooting. Recommending `cargo-nextest`
since the CI uses it and it got me past the failures I was seeing.

Release Notes:

- N/A

---------

Co-authored-by: KyleBarton <kjbarton4@gmail.com>
2025-04-23 13:50:04 +00:00
Conrad Irwin 9ef454d7eb Add section on how to disable "Verifying..." popup when developing on macOS (#22857)
Release Notes:

- N/A
2025-01-08 20:00:41 +00:00
yoleuh 4d5415273e Docs: Update developing zed docs to match (#21379)
Some changes just so the build docs for the different os matches each
other :)

macos:
- moved `rust wasm toolchain install` up under `rust install` (match
windows docs)
- add instructions to update rust if already installed (match windows
and linux docs)

windows:
- add `(required by a dependency)` to cmake install (match macos docs)

Release Notes:

- N/A
2024-12-01 10:59:29 +02:00
Xavier Lau 7dc069100d Improve macOS build guide (#19172)
- `mold` moved to `sold` long time ago.
  And https://github.com/bluewhalesystems/sold/issues/43...
- And add a step for accepting xcodebuild license

Signed-off-by: Xavier Lau <x@acg.box>
2024-10-14 10:20:36 +02:00
Peter Tripp 3010dfe038 Support More Linux (#18480)
- Add `script/build-docker`
- Add `script/install-cmake`
- Add `script/install-mold`
- Improve `script/linux` 
  - Add missing dependencies: `jq`, `git`, `tar`, `gzip` as required.
  - Add check for mold
  - Fix Redhat 8.x derivatives (RHEL, Centos, Almalinux, Rocky, Oracle, Amazon)
  - Fix perl libs to be Fedora only
  - Install the best `libstdc++` available on apt distros
  - ArchLinux: run `pacman -Syu` to update repos before installing. 
  - Should work on Raspbian (untested) 

This make it possible to test builds on other distros using docker:
```
./script/build-docker amazonlinux:2023
```
2024-09-30 17:46:21 -04:00
Richard Feldman e6c4076ef0 Add cmake to dev build instructions (#17943)
Release Notes:

- N/A
2024-09-17 14:07:50 -04:00
aaron a6b1c054a8 Fix Xcode spelling (#17476)
"[Xcode](https://developer.apple.com/xcode/)" is misspelled as "XCode".

Release Notes:

- N/A
2024-09-05 23:34:25 -04:00
Piotr OsiewiczandFinn Evers b623958b7a chore: Bump Rust to 1.81 (#17440)
Blocked on https://github.com/rust-lang/docker-rust/pull/210

Release Notes:

- N/A

---------

Co-authored-by: Finn Evers <75036051+MrSubidubi@users.noreply.github.com>
2024-09-06 00:40:44 +02:00
Marshall Bowers 3d83903caa gpui: Update "Getting Started" to include macOS setup (#17316)
This PR updates the GPUI docs to mention how to install XCode for Metal
support.

Supersedes https://github.com/zed-industries/zed/pull/16820.

Release Notes:

- N/A
2024-09-03 13:26:11 -04:00
Marshall Bowers b374c7d912 Fix casing of "macOS" (#17040)
This PR fixes a number of spots in English contexts (docs, comments,
etc.) where we were using "MacOS" instead of "macOS".

Release Notes:

- N/A
2024-08-28 19:10:49 -04:00
+4 eb3c4b0e46 Docs Party 2024 (#15876)
Co-authored-by: Raunak Raj <nkray21111983@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Joseph T Lyons <JosephTLyons@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Jason Mancuso <7891333+jvmncs@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-08-09 13:37:54 -04:00
Bosco 7fd736e23c docs: Update macOS development docs with dispatch.h error solution (#11986)
### Title
Update macOS Development Documentation with Dispatch.h Error Solution

### Description
This PR updates the macOS development documentation to include a
solution for the `dispatch/dispatch.h` file not found error. This error
is encountered during local development when using the `cargo run`
command. The documentation now includes steps to ensure the Xcode
command line tools are properly installed and set, and instructions to
set the `BINDGEN_EXTRA_CLANG_ARGS` environment variable.

### Changes
- Added troubleshooting section for `dispatch/dispatch.h` error in
`development/macos.md`.

### Related Issues
- Closes [#11963](https://github.com/zed-industries/zed/issues/11963)

### Testing Instructions
1. Follow the steps in the updated `development/macos.md` to configure
your environment.
2. Run `cargo clean` and `cargo run` to ensure the build completes
successfully.

Release Notes:

- N/A
2024-05-17 14:10:57 -04:00
Marshall Bowers b34ab6f3a1 Remove references to submodules (#11673)
This PR removes the references to initializing Git submodules as part of
building Zed.

These are no longer needed, as our only submodule was removed in #11672.

Release Notes:

- N/A
2024-05-10 14:33:53 -04:00
a497c49fb8 update docs content (#11374)
Move all docs to zed repo

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
2024-05-03 16:24:04 -06:00