This has lots of benefits, but mainly allows users to uninstall agents.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
This is a follow-up on #50027
I address my comments by adding a hash map look-up to find the selected
pending commit. I also removed the limitation where we would only retry
finding the pending commit 5 times. The pending selection is removed
when the graph is fully loaded and doesn't contain the pending commit.
This PR also cleans up some internal code structure and starts work to
enable search and propagating git log error messages to the UI.
UI wise I made the git graph item show the repository name instead of
"Git Graph" in Zed.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Previously only `x86_64` Windows used ZIP archives, but ARM64 Windows
builds also use ZIP format.
Closes#50039.
> [!NOTE]
> The P1 is two-fold: the user cannot download the ZIP file on Windows
ARM. BUT -- the Agent Panel is stalled because of that. This ONLY makes
it so that the ZIP download doesn’t fail, but if for some reason the
download fails, the panel is genuinely stuck with no recovery path.
Every restart attempts the same download, hits the same GZIP error, and
silently drops it again.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Broaden Windows asset detection to all architectures
Closes#40602
### Summary
This PR ensures that active debug lines only open in a single pane and
new active debug lines are added to the most recent pane that contained
an active debug line. This fixes a bug where Zed could go to the active
debug line file and location in every pane a user had open, even if that
pane was focused on a different file.
I fixed this by storing the `entity_id` of the pane containing the most
recently active debug line on `BreakpointStore`, this is consistent with
where the selected stack frame is stored. I used an `entity_id` instead
of a strong type to avoid circular dependencies. Whenever an active
debug line is being set in the editor or by the debugger it now checks
if there's a specific pane it should be set in, and after setting the
line it updates `BreakpointStore` state.
I also added a new method on the `workspace::Item` trait called `fn
pane_changed(&mut self, new_pane_id: EntityId, cx: &mut Context<Self>)`
To enable `Editor` to update `BreakpointStore`'s active debug line pane
id whenever an `Editor` is moved to a new pane.
### PR review TODO list
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- debugger: Fix bug where active debug lines could be set in the wrong
pane
Reverts zed-industries/zed#49778
This seems to have made things much worse in some cases, so I'll have to
think of a different way to fix the original issue.
Release Notes:
- N/A
This PR Fixes a loading performance regresssion inside the git graph.
The main issue is that we always acted on the received repository
events, this is good in 9 out of 10 cases except for the initial loading
phase of the git graph. This is because we invalidate the graph data
every time we receive a `GitStoreEvent::ActiveRepositoryChanged`,
`RepositoryEvent::BranchChanged` or `RepositoryEvent::MergeHeadsChanged`
event this still sounds good, but the caveat is that we receive these 3
events on initial repository loading. This happens when you start up Zed
and is getting the active repository, branch ect. from your project.
When it detects a repository/branch etc. it checks if it has been
changed and emits an event for it. This is always the case for initial
repository loading, because the active repository/branch always start as
**None**. So receive an event for these non actual changes makes the git
graph cancel its initial loading and start fetching again on every
invalidated graph data call.
We fixed this by checking the **scan_id** of the repo to check if the
repo has been initialized, if its bigger then 1 we know we need to
invalidate the data because it was a actual user change instead of a
initial loading event.
**Before** (note you see the loading state twice):
https://github.com/user-attachments/assets/c25bfae1-0e2f-4c8b-a0d0-926acb33adff
**After** (almost instant):
https://github.com/user-attachments/assets/7e4ac116-65a2-4eb6-aa4c-37291d6acd0f
-----
**Before** (switching repositories shows empty commits pane)
https://github.com/user-attachments/assets/71b04285-49e7-47bb-9660-ad53bbf15c46
**After** (switching repositories shows correct graph from the cache)
https://github.com/user-attachments/assets/38c33d93-f592-4440-b63b-567fda0fbeb8
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Previously, `didChangeWatchedFiles` registrations triggered a rebuild of
a single `GlobSet` containing all file watch patterns for the language
server. This means that, each time `didChangeWatchedFiles` is
registered, the work it takes to construct the `GlobSet` increases. This
quadratic blowup caused massive lag with language servers which register
thousands of watched files (like Roslyn).
Instead, create one `GlobSet` per registration and try matching them
one-by-one each time a file watcher event is raised.
---
Before you mark this PR as ready for review, make sure that you have:
- [X] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
Release Notes:
- Optimized performance for language servers which register many
file-watching notifications.
This shrinks the size of `text::Anchor` from 32 bytes to 24 and
`multi_buffer::Anchor` from 72 bytes to 56
Release Notes:
- Improved the memory usage of Zed a bit
Every yield will cause the background task to get rescheduled causing
additional thread/context switching, so doing so for every wrapped row
is a bit excessive
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Add `agent_worktree_directory` to `GitSettings` for configuring where
agent worktrees are stored (default: Zed data dir). Remove `Copy` derive
from `GitSettings`/`GitContentSettings` (incompatible with String field)
and fix downstream `.as_ref().unwrap()` call sites.
Define `AgentGitWorktreeInfo` (branch, worktree_path, base_ref) and add
it to `DbThread` + `DbThreadMetadata` for persistence and session list
display.
Closes AI-33
Release Notes:
- N/A
This PR adds a button in the `git: branch diff` view that allows to
quickly and easily send the entire diff to your last used agent for a
review. What this does is automatically submits a (pre-written and
generic) prompt to the last agents you were using in the agent panel
with the whole content of your diff.
<img width="750" height="1964" alt="Screenshot 2026-02-18 at 3 35@2x"
src="https://github.com/user-attachments/assets/493d8cf4-4815-4b01-91a0-6a39ad6219fe"
/>
Release Notes:
- Added a "Review Branch" button in the `git: branch diff` view so that
the whole diff can be quickly sent for review to an agent.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
- Reduce some re-allocations in `text_anchors_to_visible_anchors` and
`refresh_semantic_tokens`
- Process `raw_to_buffer_semantic_tokens` work on the background thread
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Re-lands https://github.com/zed-industries/zed/pull/48891, which was
reverted due to conflicts with multi-workspace.
Before you mark this PR as ready for review, make sure that you have:
- [X] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
Release Notes:
- N/A
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Here's some backstory:
* on macOS, @cole-miller and I noticed that since roughly Oct 2025, due
to some changes to latest macOS Tahoe, for any spawned child process we
needed to reset Mach exception ports
(https://github.com/zed-industries/zed/issues/36754 +
https://github.com/RemiKalbe/zed/commit/6e8f2d2ebe5a93753625a3026aeb996de8cb436b)
* the changes in that PR achieve that via `pre_exec` hook on
`std::process::Command` which then abandons `posix_spawn` syscall for
`fork` + `execve` dance on macOS (we tracked it down in Rust's std
implementation)
* as it turns out, `fork` + `execve` is pretty expensive on macOS
(apparently way more so than on other OSes like Linux) and `fork` takes
a process-wide lock on the allocator which is bad
* however, since we wanna reset exception ports on the child, the only
official way supported by Rust's std is to use `pre_exec` hook
* posix_spawn on macOS exposes this tho via a macOS specific extension
to that syscall `posix_spawnattr_setexceptionports_np` but there is no
way to use that via any standard interfaces in `std::process::Command`
* thus, it seemed like a good idea to instead create our own custom
Command wrapper that on non-macOS hosts is a zero-cost wrapper of
`smol::process::Command`, while on macOS we reimplement the minimum to
achieve `smol::process::Command` with `posix_spawn` under-the-hood
Notably, this changeset improves git-blame in very large repos
significantly.
Release Notes:
- Fixed performance spawning child processes on macOS by always forcing
`posix_spawn` no matter what.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#47854
Move `disable_ai` from root settings to `ProjectSettingsContent` to
enable per-project AI configuration via `.zed/settings.json`.
- Update settings UI to allow viewing/editing at both user and project
level
- Update editor to check project-level settings for edit predictions and
context menus
- Prevent MCP servers from starting when AI is disabled at project level
Note: SaturatingBool ensures that if user globally disables AI, projects
cannot re-enable it. Projects can only further restrict AI, not grant
it.
Release Notes:
- added support for disabling AI in project settings
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
LSP servers may return symbol names containing newlines. Since outline
panel, breadcrumbs, and project search modal all expect single-line
items, collapse newlines before display.
- Document symbols: collapse newlines to spaces in name
- Workspace symbols: collapse newlines with `↵ ` separator for name and
container_name, preserving visual hint of original structure
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Closes#48732
- [X] Tests or screenshots needed?
- [X] Code Reviewed
- [X] Manual QA
The fix enables interactive mode during task execution, resolving the
Conda activation error. However, enabling this mode adds some overhead.
In my environment, the task startup time increased by approximately 1
seconds due to the loading of ~/.zshrc.
[录屏 2026-02-08
23-49-53.webm](https://github.com/user-attachments/assets/4064e366-b0d2-4a8c-9599-c4108e76af9f)
Release Notes:
- Fixed conda activation error appears during task execution.
This [change](https://github.com/agentclientprotocol/registry/pull/34)
broke the ACP registry in Zed, since we did not have `#[serde(default)]`
on the `_extensions` field.
- [x] Tests or screenshots needed?
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- Fixed an issue where the ACP registry would fail to load
Closes#47489
The search worker pool was sized as `num_cpus - 1`, which spawned zero
workers when a devcontainer exposed only 1 CPU. All search channels
closed immediately and the search yielded zero results, while file
finder and LSP symbols worked fine.
The fix ensures at least 1 worker is always spawned: `(num_cpus -
1).max(1)`. A `num_cpus` override on `TestDispatcher` and a new test
reproduce the bug with `server_cx.executor().set_num_cpus(1)`.
## Manual testing
Add a `.devcontainer/` directory to a new project with these files:
```
// docker-compose.yml
services:
dev:
image: debian:bookworm-slim
cpuset: "0"
volumes:
- ..:/workspace:cached
command: sleep infinity
```
```
// devcontainer.json
{
"name": "zed-sandbox (1 CPU)",
"dockerComposeFile": "docker-compose.yml",
"service": "dev",
"workspaceFolder": "/workspace"
}
```
Build zed and point it at the new project:
```
cargo run -p zed -- ~/Repos/zed-sandbox-project
```
Open the built-in terminal, confirm `nproc` prints `1`.
Finally, run a project search (`Cmd+Shift+F`) and search for contents
that exist in it.
Results should appear 🎉
Release Notes:
- Fixed project search returning no results in devcontainers with a
single visible CPU.
Fixes#36818
Release Notes:
- Added new `global_lsp_settings.request_timeout` setting to configure
the maximum timeout duration for LSP-related operations.
Code inspired by [prior
implementation](https://github.com/zed-industries/zed/pull/38443),
though with a few tweaks here & there (like using `serde:default` and
keeping the pre-defined constant in the LSP file).
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Closes https://github.com/zed-industries/zed/issues/28091
Off in language settings by default: ` "lsp_folding_ranges": "off",`,
when enabled, disables tree-sitter indent-based folding and enables
fetching of LSP ones instead.
Falls back to tree-sitter if LSP-based one brings no results.
Release Notes:
- Added `textDocument/foldingRange` LSP support, use `
"lsp_folding_ranges": "on",` language settings to fetch and prefer the
LSP folds
* split more logic away into its own modules for document colors, code
lens and inlay hints
* remove unnecessary cache_version for document colors
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/46356
* better selection in highlights panel to show the color of the active
item
* no `DiffbaselessAnchor` entity to cause flickering and highlighting
issues
* react on theme and theme settings change and refresh semantic tokens
* do not eagerly flicker when refreshing the tokens
* do not show semantic tokens in the editor menu for non-applicable
buffers
Release Notes:
- N/A