Commit Graph
31 Commits
Author SHA1 Message Date
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
DinoandConrad Irwin bd2a9bb470 Display case-sensitive keybindings for vim commands (#24322)
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.

Here's a quick list of the changes introduced:

- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.

And before and after screenshots, for comparison:

| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |

Closes #14287 

Release Notes:

- Fix rendering of vim commands to preserve case sensitivity

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-14 22:03:59 -07:00
Mikayla Maki 6a06220471 Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Conrad IrwinandJon Walstedt a9907ed170 vim: Add support for ctrl-g (#23562)
Co-Authored-By: Jon Walstedt <jon@walstedt.se>

Closes #22094

Release Notes:

- vim: Added support for ctrl-g

Co-authored-by: Jon Walstedt <jon@walstedt.se>
2025-01-23 12:10:08 -07:00
AidanVandConrad Irwin 22cb514e5e Add support for resizing panes using vim motions (#21038)
Closes #8628

Release Notes:

- Added support for resizing the current pane using vim keybinds with
the intention to follow the functionality of vim
  - "ctrl-w +" to make a pane taller 
  - "ctrl-w -" to make the pane shorter
  - "ctrl-w >" to make a pane wider
  - "ctrl-w <" to make the pane narrower
- Changed vim pre_count and post_count to globals to allow for other
crates to use the vim count. In this case, it allows for resizing by
more than one unit. For example, "10 ctrl-w -" will decrease the height
of the pane 10 times more than "ctrl-w -"
- This pr does **not** add keybinds for making all panes in an axis
equal size and does **not** add support for resizing docks. This is
mentioned because these could be implied by the original issue

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-11-26 16:24:29 -08:00
Axel CarlssonandConrad Irwin 9bb8fa3a95 vim: Add support for temporary normal mode (ctrl-o) within insert mode (#19454)
Support has been added for the ctrl-o command within insert mode. Ctrl-o
is used to partially enter normal mode for 1 motion to then return back
into insert mode.

Release Notes:

- vim: Added support for `ctrl-o` in insert mode to enter temporary
normal mode

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-11-13 12:44:41 -07:00
Conrad Irwin c26401d4e7 vim: Add (half of) ctrl-v/ctrl-q (#19585)
Release Notes:

- vim: Add `ctrl-v`/`ctrl-q` to type any unicode code point. For example
`ctrl-v escape` inserts an escape character(U+001B), or `ctrl-v u 1 0 E
2` types ტ (U+10E2). As in vim `ctrl-v ctrl-j` inserts U+0000 not
U+000A. Zed does not yet implement insertion of the vim-specific
representation of the typed keystroke for other keystrokes.
- vim: Add `ctrl-shift-v` as an alias for paste on Linux
2024-10-31 23:25:42 -06:00
Conrad Irwin 77381ae545 vim: Improve lifecycle (#16477)
Closes #13579

A major painpoint in the Vim crate has been life-cycle management. We
used to have one global Vim instance that tried to track per-editor
state; this led to a number of subtle issues (e.g. #13579, the mode
indicator being global, and quick toggling between windows letting vim
mode's notion of the active editor get out of sync).

This PR changes the internal structure of the code so that there is now
one `Vim` instance per `Editor` (stored as an `Addon`); and the global
stuff is separated out. This fixes the above problems, and tidies up a
bunch of the mess in the codebase.

Release Notes:

* vim: Fixed accidental visual mode in project search and go to
references
([#13579](https://github.com/zed-industries/zed/issues/13579)).
2024-08-20 20:48:50 -06:00
Conrad Irwin 4614fcc09a vim: Support for q and @ (#13761)
Fixes: #1504

Release Notes:

- vim: Support for macros (`q` and `@`) to record and replay (#1506,
#4448)
2024-07-03 09:03:39 -06:00
Thorsten Ball 8a1574a0ca vim: Display pending keys in Vim mode indicator (#13195)
This changes the mode indicator to now show pending keys and not just
pending operators.


Release Notes:

- Added pending keys to the mode indicator in Vim mode.

Demo:



https://github.com/zed-industries/zed/assets/1185253/4fc4ffd9-2ba7-4e2c-b2c3-cd19b40cb640
2024-06-18 13:30:18 +02:00
Paul EguisierandConrad Irwin 3865540f6b vim: Implement named registers (#12895)
Release Notes:

- vim: Add support for register selection `"a`-`"z`, `"0`-`"9`, `"-`.
`"_` and `"%`
([#11511](https://github.com/zed-industries/zed/issues/11511))

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-12 10:40:27 -06:00
Conrad Irwin 00c6437cdf Fix misalignment of vim mode indicator (#10962)
Credit-to: @elkowar

New is the top
<img width="220" alt="Screenshot 2024-04-24 at 19 00 48"
src="https://github.com/zed-industries/zed/assets/94272/9d917bf1-e175-494d-9653-757d15584921">

Release Notes:

- N/A
2024-04-24 19:17:10 -06:00
Hans df52593069 Add feature to display commands for vim mode (#10349)
Release Notes:

- Added the current operator stack to the Vim status bar at the bottom
of the editor. #4447

This commit introduces a new feature that displays the current partial
command in the vim mode, similar to the behavior in Vim plugin. This
helps users keep track of the commands they're entering.
2024-04-12 06:39:57 +02:00
Conrad Irwin f7048c5e22 vim: Fix some problems with visual mode testing (#8461)
Release Notes:

- N/A
2024-02-26 20:15:27 -07:00
Conrad Irwin 745d0cc8ad vim lifecycle (#7647)
Release Notes:

- Fixed :0 and :% in vim mode
([#4303](https://github.com/zed-industries/zed/issues/4303)).
- Improved keymap loading to not load vim key bindings unless vim is
enabled

**or**

- N/A
2024-02-10 16:21:13 -07:00
Joseph T. Lyons a41f549339 Use try_global() 2024-01-18 01:33:30 -05:00
Marshall BowersandConrad 921c85d04f Document the public interface of the vim crate (#4093)
This PR documents the public interface of the `vim` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:32:38 -05:00
Max BrunsfeldandMikayla 450537ac2a Remove 2 suffix for vim, diagnostics, go_to_line, theme_selector, command_palette, file_finder
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:42:49 -08:00
Conrad Irwin f16b60ce52 Give up on monospace indicator
Changing mode almost always introduces the (1 selected) text in
the status bar, so we may as well also keep the --'s for block and line
mode.
2023-08-17 16:04:55 -06:00
Conrad Irwin 03c12decbc Store some vim state per-editor
This fixes a bug where opening and closing command would reset your
selection incorrectly.
2023-08-17 14:09:47 -06:00
Conrad Irwin 99321c01b7 Add a VisualBlock mode
Instead of trying to extend the Mode::Visual special case, just split
out into three different modes.
2023-08-15 10:00:45 -06:00
Conrad Irwin ff42104392 Merge branch 'main' into vim-visual-selection 2023-08-14 15:29:33 -06:00
Nathan Sobo c843749cb0 Store an AnyWindowHandle in WindowContext 2023-08-08 11:08:37 -06:00
Nathan Sobo ce33bd19e5 Get compiling 2023-08-07 19:08:58 -06:00
Conrad Irwin adc89d3418 Add support for visual ranges ending with a newline
These primarily happen when first entering visual mode, but can also
be created with objects like `vi{`.

Along the way fix the way ranges like `vi{` are selected to be more
similar to nvim.
2023-07-28 15:26:40 -06:00
Mikayla Maki fb2c85ee9e Make mode indicator follow vim enabled state 2023-07-27 16:14:56 -07:00
JuliaandMikayla Maki 9f5ffa2b6e Avoid panic by accessing view handle by global in wrong window
View handles are window specific but this global will be doing things
in all windows, that would cause a panic when it attempted to update
a status bar mode indicator in a background window

Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-07-27 18:53:05 -04:00
Conrad IrwinandNate Butler 8fd9cba675 Update status bar theming
Co-Authored-By: Nate Butler <iamnbutler@gmail.com>
2023-07-25 11:06:41 -06:00
Conrad Irwin 1fccc35107 Refactor mode indicator to remove itself
One of the problems we had is that the status_bar shows a gap between
items, and we want to not add an additional gap for an invisible status
indicator.
2023-07-24 09:51:54 -06:00
Conrad Irwin 6ef1e48a77 Add a mode indicator for vim
This is the second most common remaining complaint (after :w not
working).

Fixes: zed-industries/community#409
2023-07-21 16:06:14 -06:00