Commit Graph
4 Commits
Author SHA1 Message Date
John Tur 4031db17df Disable the IME on Windows when text input is unexpected (#51041)
Fixes #42444

- Changed `accepts_text_input` on the editor to be more precise.
Previously, it returned `true` only in insert mode. Now it also returns
`true` when an operator is pending.
- On Windows, we disable the IME whenever there is no input handler
which `accepts_text_input`.
- How this improves Vim mode: in insert mode, the IME is enabled; in
normal mode, it is disabled (command keys are not intercepted); when an
operator is pending, the IME is re-enabled.

Release Notes:

- On Windows, the IME is disabled in Vim normal and visual modes.
2026-03-08 04:54:05 +00:00
Conrad IrwinandEric Holk 6c9b813f38 Remove Executor::close() (#50970)
Co-Authored-By: Eric Holk <eric@zed.dev>

In app drop we had been calling `.close()` on the executors. This caused
problems with the BackgroundExecutor on Linux because it raced with
concurrent work: If task A was running and about to poll task B, the
poll to task B would panic with "Task polled after completion". This
didn't really matter (because the app was shutting down anyway) but
inflated our panic metrics on Linux.

It turns out that the call to `.close()` is not needed. It was added to
prevent foreground tasks being scheduled after the app was dropped; but
on all platforms the App run method does not return until after the
ForegroundExecutor is stopped (so no further tasks will run anyway).

The background case is more interesting. In test code it didn't matter
(the background executor is simulated on the main thread so tests can't
leak tasks); in app code it also didn't really make a difference. When
`fn main` returns (which it does immediately after the app is dropped)
all the background threads will be cancelled anyway.

Further confounding debugging, it turns out that the App does not get
dropped on macOS and Windows due to a reference cycle; so this was only
happening on Linux where the app quit callback is dropped instead of
retained after being called. (Fix in #50985)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-03-07 04:11:45 +00:00
John TurandMarshall Bowers c06aab84c0 Fix Windows build (#49665)
Fix regressions from https://github.com/zed-industries/zed/pull/49277:

- The fusion manifest was not being embedded for Zed.exe, making it
non-functional.
- The relative path used to load shaders in debug mode was incorrect.

Release Notes:

- N/A

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2026-02-19 19:15:59 -05:00
Piotr OsiewiczandEric Holk bc31ad4a8c gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00