Commit Graph
70 Commits
Author SHA1 Message Date
Piotr OsiewiczandJakub Konka 56b2eae745 audio: Run webrtc receiver task on the realtime-priority thread as well (#51315)
Co-authored-by: Jakub Konka <jakub@zed.dev>

Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Fixed issues with tremendous audio latency in long-running collab
calls.

Co-authored-by: Jakub Konka <jakub@zed.dev>
2026-03-11 20:26:19 +01:00
Jakub Konka a540b7c227 livekit_client: Always use output device's reported channels num (#51276)
Fixes a panic in livekit's process_reverse_stream for non-matching
channel counts, e.g., upmixing 2->4, or downmixing 2->1.

Release Notes:

- Fixed a panic in livekit when joining a channel using legacy audio
using a device with less or more than 2 channels.
2026-03-11 13:09:08 +01:00
Jakub KonkaandPiotr Osiewicz f2586fbc19 livekit_client: Apply correct priority for audio threads (#51178)
Release Notes:

- N/A

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2026-03-10 11:50:02 +01:00
Jakub Konka bf63132316 livekit_client: Route selected audio input/output devices into legacy audio (#51128)
Release Notes:

- Fixed ability to select audio input/output devices for legacy
(non-experimental/rodio-enabled) audio.
2026-03-09 20:50:52 +01:00
Piotr Osiewicz 97421c670e Remove unreferenced dev dependencies (#51093)
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph

Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-03-09 13:22:12 +01:00
Jakub Konka 654857d861 Use updated version of our fork of rust-sdks (#50205)
Use updated version of our fork of `rust-sdks` with two minor tweaks
that I also submitted for upstreaming.

Release Notes:

- N/A
2026-02-27 20:22:03 +01:00
Jakub Konka 7d87145004 livekit_client: Spawn audio input with high priority (#49887)
Use `BackgroundExecutor::spawn_with_priority(Priority::RealtimeAudio,
fut)` to spawn the audio input thread with correct thread priority much
like we do for audio output. Under-the-hood, `spawn_with_priority +
Priority::RealtimeAudio` boils down to calling `std::thread::spawn` and
setting appropriate thread priority.

Release Notes:

- N/A
2026-02-23 15:24:46 +01:00
Piotr OsiewiczandEric Holk bc31ad4a8c gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00
Jakub KonkaandZed Zippy e7926480dd settings: Add ability to select audio input/output devices for collab (#49015)
This PR adds ability to select and test audio input/output devices for
use in collaboration setting (which is what the team at Zed relies
heavily on). Currently, we only ever used whatever the system default is
and it worked well until it didn't - for some reason, when I am on my
Linux laptop, I am unable to force Zed to use my external mic +
headphones via external USB audio interface. With this PR, now I can
list all available devices and select the one I want.

There are still a couple of caveats that we should be aware of:
* I've decided to list *all* available devices meaning on Linux it is
quite possible that you may discover that what your desktop environment
is reporting to you is a significantly shorter list than what your sound
framework/hw is actually exposing. I think this makes sense given my
inexperience with audio drivers/devices and frameworks on various OSes
so that we get full control over what is available with the goal of
being able to come up with some filtering heuristic as we go along.
* We currently populate the list of available audio devices only once at
startup meaning if you unplug your device while you have Zed running
this will not register until you restart Zed which is a PITA. However,
in order to keep the changes manageable I thought it would be best to do
minimal work in this regard now, and iterate on this some more in the
near future. After all, we don't really monitor device changes on any
platform except macOS anyhow, so it might be the case that when I get
round to implementing this I will have the opportunity to tackle both at
the same time.
* In order to get a valid list of all audio devices using `cpal` crate
(which is the building block of `rodio`), I had to bump `cpal` to 0.17,
and pin `rodio` to a more recent commit sha as a result, so if you see
any regressions, lemme know and/or feel free to revert this PR.
* Finally, I've done my best to integrate this with the settings UI, but
I am sure more could be done in terms of styling, etc.

Some screenshots:

<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-04"
src="https://github.com/user-attachments/assets/e147c153-1902-49d6-bf68-3ac317a6a7b0"
/>
<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-16"
src="https://github.com/user-attachments/assets/b4e9a2f8-b38e-4de0-b910-067cc432b5bc"
/>


Release Notes:

- Added ability to select audio input/output devices as part of
Collaboration page in Settings. Added ability to test selected devices
with a simple playback loop routing input directly into output for
easier debugging of your audio devices.

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-12 14:27:55 +01:00
Lukas Wirth 116c44426d livekit_client: Revert #46986 for macos (#46990)
This broke mac builds

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-01-16 14:20:23 +00:00
Lukas Wirth 14628482a3 livekit_client: Do not encode video frames on the main thread (#46986)
This can block the mainthread for several milliseconds given large
enough screensizes

Release Notes:

- Fixed screensharing performance on windows and linux
2026-01-16 13:25:55 +00:00
4aa3cd07c3 Revert "Revert scheduler update (#46659)" (#46671)
Reland the new scheduler

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-14 07:19:13 +00:00
Conrad Irwin 8b4ab260e6 Revert scheduler update (#46659)
Reverts the new scheduler; it's destroyed our CI

Release Notes:

- N/A
2026-01-12 16:46:15 -07:00
73d935330e Integrate scheduler crate into GPUI (#44810)
## Motivation

This PR unifies the async execution infrastructure between GPUI and
other components that depend on the `scheduler` crate (such as our cloud
codebase). By having a scheduler that lives independently of GPUI, we
can enable deterministic testing across the entire stack - testing GPUI
applications alongside cloud services with a single, unified scheduler.

## Summary

This PR completes the integration of the `scheduler` crate into GPUI,
unifying async execution and enabling deterministic testing of GPUI
combined with other components that depend on the scheduler crate.

## Key Changes

### Scheduler Integration (Phases 1-5, previously completed)
- `TestDispatcher` now delegates to `TestScheduler` for timing, clock,
RNG, and task scheduling
- `PlatformScheduler` implements the `Scheduler` trait for production
use
- GPUI executors wrap scheduler executors, selecting `TestScheduler` or
`PlatformScheduler` based on environment
- Unified blocking logic via `Scheduler::block()`

### Dead Code Cleanup
- Deleted orphaned `crates/gpui/src/platform/platform_scheduler.rs`
(older incompatible version)

## Intentional Removals

### `spawn_labeled` and `deprioritize` removed
The `TaskLabel` system (`spawn_labeled`, `deprioritize`) was removed
during this integration. It was only used in a few places for test
ordering control.

cc @maxbrunsfeld @as-cii - The new priority-weighted scheduling in
`TestScheduler` provides similar functionality through
`Priority::High/Medium/Low`. If `deprioritize` is important for specific
test scenarios, we could add it back to the scheduler crate. Let me know
if this is blocking anything.

### `start_waiting` / `finish_waiting` debug methods removed
Replaced by `TracingWaker` in `TestScheduler` - run tests with
`PENDING_TRACES=1` to see backtraces of pending futures when parking is
forbidden.

### Realtime Priority removed
The realtime priority feature was unused in the codebase. I'd prefer to
reintroduce it when we have an actual use case, as the implementation
(bounded channel with capacity 1) could potentially block the main
thread. Having a real use case will help us validate the design.

## Testing
- All GPUI tests pass
- All scheduler tests pass
- Clippy clean

## Architecture

```
┌─────────────────────────────────────────────────────────────┐
│                          GPUI                                │
│  ┌──────────────────────┐    ┌────────────────────────────┐ │
│  │ gpui::Background-    │    │ gpui::ForegroundExecutor   │ │
│  │ Executor             │    │  - wraps scheduler::       │ │
│  │  - scheduler: Arc<   │    │    ForegroundExecutor      │ │
│  │    dyn Scheduler>    │    └────────────┬───────────────┘ │
│  └──────────┬───────────┘                 │                  │
│             │                             │                  │
│             └──────────┬──────────────────┘                  │
│                        ▼                                     │
│            ┌───────────────────────┐                         │
│            │  Arc<dyn Scheduler>   │                         │
│            └───────────┬───────────┘                         │
│         ┌──────────────┴──────────────┐                      │
│         ▼                             ▼                      │
│  ┌──────────────────┐      ┌────────────────────┐           │
│  │ PlatformScheduler│      │   TestScheduler    │           │
│  │   (production)   │      │ (deterministic)    │           │
│  └──────────────────┘      └────────────────────┘           │
└─────────────────────────────────────────────────────────────┘
```

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-10 15:41:49 +01:00
Mikayla MakiandClaude Opus 4.5 97c35c084b gpui: Actually remove the Result from AsyncApp (#45809)
Depends on: https://github.com/zed-industries/zed/pull/45768

Refactor plan:
https://gist.github.com/mikayla-maki/6c4bf263fd80050715ba01f45478796e
Overall plan:
https://gist.github.com/mikayla-maki/7bb5078e4385a2e683e1e1eb40d17d38

This is the big one.

Release Notes:

- N/A

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 12:48:24 -08:00
Max Brunsfeld 4f59ec05e2 Prevent app naps during audio playback on macOS (#46128)
Release Notes:

- Fixed an issue on macOS where audio playback would become temporarily
scrambled when doing lots of IO operations, such as when running `git
pull` or `git checkout` while in a call.
2026-01-06 08:28:03 -08:00
Yara 🏳️‍⚧️ a6b7af3cbd Make LiveKit source use audio priority (#44881)
Release Notes:

- N/A
2025-12-15 14:58:38 +01:00
Jason Lee 4e75f0f3ab gpui: Implement From<String> for ElementId (#44447)
Release Notes:

- N/A

## Before

```rs
div()
    .id(SharedString::from(format!("process-entry-{ix}-command")))
```

## After

```rs
div()
    .id(format!("process-entry-{ix}-command"))
```
2025-12-09 09:08:59 +01:00
Agus Zubiaga 3d58738548 collab: Add action to copy room id (#44004)
Adds a `collab: copy room id` action which copies the live kit room name
and session ID to the clipboard.

Release Notes:

- N/A
2025-12-02 16:27:36 +00:00
Jason Lee 29cc3d0e18 gpui: Add to support check state to MenuItem (#39876)
Release Notes:

- N/A

---


https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9

The system menu is only support for macOS, so here just modify the macOS
platform special code.

The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.

Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
2025-11-07 09:42:55 +00:00
Julia Ryan ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
David Kleingeld 3c5e683fbe Fix experimental audio, add denoise, auto volume.Prep migration (#38874)
Uses the previously merged denoising crate (and fixes a bug in it that
snug in during refactoring) to add denoising to the microphone input. 

Adds automatic volume control for microphone and output.

Prepares for migrating to 16kHz SR mono:
The experimental audio path now picks the samplerate and channel count depending on a setting. It can handle incoming streams with both the current (future legacy) and new samplerate & channel count. These are url-encoded into the livekit track name

Release Notes:

- N/A
2025-09-25 15:11:12 +02:00
Piotr Osiewicz b9188e0fd3 collab: Fix screen share aspect ratio on non-Mac platforms (#38517)
It was just a bunch of finnickery around UI layout. It affected Linux
too.



Release Notes:

* Fixed aspect ratio of peer screen share when using Linux/Windows
builds.
2025-09-19 18:38:22 +02:00
David Kleingeld 2e97ef32c4 Revert "Audio fixes and mic denoise" (#38509)
Reverts zed-industries/zed#38493

Release Notes:

- N/A
2025-09-19 10:33:38 -04:00
David Kleingeld 194a13ffb5 Add denoising & prepare for migrating to new samplerate & channel count (#38493)
Uses the previously merged denoising crate (and fixes a bug in it that snug in during refactoring) in the microphone input. The experimental audio path now picks the samplerate and channel count depending on a setting. It can handle incoming streams with both the current (future legacy) and new samplerate & channel count. These are url-encoded into the livekit track name.
2025-09-19 10:31:54 +00:00
Lukas Wirth 531f9ee236 Give most spawned threads names (#38302)
Release Notes:

- N/A
2025-09-17 10:11:51 +02:00
David KleingeldandRichard e5c0373011 Make rodio audio input compile under windows (#37999)
Follow up on https://github.com/zed-industries/zed/pull/37786

adds conditional cmp removing use of libwebrtc on windows/freebsd

They cant compile livekit yet. This removes microphone and echo
cancellation on those platforms however they can not join calls due to
the same cause so it does not matter.

Documentation and error handing improvements

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
2025-09-11 14:45:42 +00:00
David Kleingeld 95ccce3095 Rodio audio (#37786)
Adds input to the experimental rodio_audio pipeline.

Enable with:
```json
"audio": {
  "experimental.rodio_audio": true
}
```

Additionally enables automatic volume 
control for incoming audio:
```json
"audio": {
  "experimental.control_output_volume": true
}
```

Release Notes:

- N/A
2025-09-10 22:48:33 +02:00
e0613cbd0f Add Rodio audio pipeline as alternative to current LiveKit pipeline (#36607)
Rodio parts are well tested and need less configuration then the livekit
parts. I suspect there is a bug in the livekit configuration regarding
resampling. Rather then investigate that it seemed faster & easier to
swap in Rodio.

This opens the door to using other Rodio parts like:
 - Decibel based volume control
 - Limiter (prevents sound from becoming too loud)
 - Automatic gain control

To use this add to settings:
```
  "audio": {
    "experimental.rodio_audio": true
  }
```

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-21 15:56:16 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
David KleingeldandMikayla 4f0b00b0d9 Add component NotificationFrame & CaptureAudio parts for testing (#36081)
Adds component NotificationFrame. It implements a subset of MessageNotification as a Component and refactors MessageNotification to use NotificationFrame. Having some notification UI Component is nice as it allows us to easily build new types of notifications.

Uses the new NotificationFrame component for CaptureAudioNotification. 

Adds a CaptureAudio action in the dev namespace (not meant for
end-users). It records 10 seconds of audio and saves that to a wav file.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-08-15 10:10:52 +00:00
localcc 351e8c4cd9 Fix LiveKit audio for devices with different sample formats (#35604)
Release Notes:

- N/A
2025-08-05 16:36:08 +02:00
Cole Miller a2aea00253 Bump livekit-rust-sdks with another attempt to fix build failures (#35344)
Includes https://github.com/zed-industries/livekit-rust-sdks/pull/7

Release Notes:

- N/A
2025-07-31 11:39:46 -04:00
Maksim Bondarenkov 3ad0546b0d Re-add TestScreenCaptureStream implementation for mock_client to fix FreeBSD and MinGW builds (#35191)
The implementation was removed in #31506. re-added it to match the
current implementation from `gpui::test`

Closes #35189

Release Notes:

- N/A
2025-07-28 14:02:48 +02:00
Cole Miller ff67f18e0d Bump livekit dep to try to fix flaky builds (#35103)
Let's see if https://github.com/zed-industries/livekit-rust-sdks/pull/6
helps.

Release Notes:

- N/A

---------

Signed-off-by: Cole Miller <cole@zed.dev>
2025-07-25 17:36:58 +00:00
Maksim Bondarenkov 4a87397d37 livekit_client: Revert a change that broke MinGW builds (#34977)
the change was made in https://github.com/zed-industries/zed/pull/34223
for unknown reason. it wasn't required actually, and the code can be
safely left as before

update: after this revert Zed compiles with MinGW as before

Release Notes:

- N/A
2025-07-24 01:53:13 +03:00
88af35fe47 collab: Add screen selector (#31506)
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).

Related to #4666

![image](https://github.com/user-attachments/assets/1afb664f-3cdb-4e0a-bb29-9d7093d87fa5)

Release Notes:

- Added screen selector dropdown to screen share button

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-21 13:44:51 +02:00
7588280915 Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
Kirill Bulatov a6ee4a18c4 Fix remote binary bundling (#33845)
Follow-up of https://github.com/zed-industries/zed/pull/32937
Fixes remote server bundling:
https://github.com/zed-industries/zed/actions/runs/16043840539/job/45271137215#step:6:2079

Excludes `screen-capture` feature from Zed's default, use it only in the
components that need it.

Release Notes:

- N/A
2025-07-03 12:17:54 +00:00
Cole Miller d9218b10ea Bump livekit-rust-sdks for candidate webrtc-sys build fix (#33387)
Incorporates https://github.com/zed-industries/livekit-rust-sdks/pull/5

Don't merge yet, waiting until after new releases are cut in case of
unexpected breakage.

Release Notes:

- N/A
2025-06-25 21:00:33 -04:00
Hiroki TagatoandPeter Tripp ac30a8b0df Improve FreeBSD support (#33162)
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.

A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.

Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.

Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.

My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.

P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed

Release Notes:

- N/A

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-06-22 16:23:17 -04:00
Kirill Bulatov 87f77db6d2 Use upstream cpal (#32571)
Release Notes:

- N/A
2025-06-11 22:44:20 +03:00
Piotr Osiewicz 72bcb0beb7 chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Conrad Irwin ee7b1ec7f2 Fix deafening new participants (#28330)
Release Notes:

- Fixed an issue where new participants were not muted when the room was
deafened
2025-04-08 16:01:27 +00:00
tidely aa026156f2 chore: Make objc a workspace level crate (#28258)
Make objc a workspace level crate to unify version control

Release Notes:

- N/A
2025-04-07 18:46:09 +00:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00