Commit Graph
151 Commits
Author SHA1 Message Date
0x2CAandBen Kunkle 1b93e20e8b vim: Add scroll keybindings for the OutlinePanel (#42438)
Closes #ISSUE

```json
  {
    "context": "OutlinePanel && not_editing",
    "bindings": {
      "enter": "editor::ToggleFocus",
      "/": "menu::Cancel",
      "ctrl-u": "outline_panel::ScrollUp",
      "ctrl-d": "outline_panel::ScrollDown",
      "z t": "outline_panel::ScrollCursorTop",
      "z z": "outline_panel::ScrollCursorCenter",
      "z b": "outline_panel::ScrollCursorBottom"
    }
  },
  {
    "context": "OutlinePanel && editing",
    "bindings": {
      "enter": "menu::Cancel"
    }
  },
```

Release Notes:

- Added scroll keybindings for the OutlinePanel

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-12-15 15:40:37 +00:00
KyleBarton 09bc29fa93 Add scrolling functionality to markdown preview mode (#44585)
Closes #21324

Adds four new commands:
- `markdown::MoveUp`, `markdown::MoveDown` - these scroll up and down in
markdown preview mode, by no more than the height of a large headline.

- `markdown::MoveUpByItem`, and `markdown::MoveDownByItem` - these
scroll up and down by the height of the item at the top of the markdown
preview window. So headlines and large codeblocks, for instance, scroll
further than individual paragraph lines.

Also attempts to create sensible defaults:
`down` -> `markdown::ScrollDown`
`up` -> `markdown::ScrollUp`
`alt-down` -> `markdown::ScrollDownByItem`
`alt-up` -> `markdown::ScrollUpByItem`

And in Vim:

`ctrl-u` -> `markdown::ScrollPageUp`
`ctrl-d` -> `markdown::ScrollPageDown`
`ctrl-e` -> `markdown::ScrollDown`
`ctrl-y` -> `markdown::ScrollUp`


Release Notes:

- Added commands `markdown::ScrollUp`, `markdown::ScrollDown`,
`markdown::ScrollUpByItem`, and `markdown::ScrollDownByItem`
- Changed commands `markdown::MovePageUp` to `markdown::ScrollPageUp`
and `markdown::MovePageDown` to `markdown::ScrollPageDown`
2025-12-11 22:18:38 +00:00
Agus ZubiagaandMrSubidubi b76ed231b1 commit view: Fix layout shift while loading commit (#44548)
Fixes a few cases where the commit view would layout shift as the diff
loaded. This was caused by:
- Adding the commit message buffer after all the diff files
- Using the gutter dimensions from the last frame for the avatar spacing

Release Notes:

- commit view: Fix layout shift while loading commit

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-12-10 15:01:49 +00:00
Piotr OsiewiczandConrad Irwin ed745c68e0 releases: Add build number to Nightly builds (#42990)
- **Remove semantic_version crate and use semver instead**
- **Update upload-nightly**


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-24 13:34:04 +01:00
Conrad Irwin 3a8a7dedf5 Revert "Keep selection in SwitchToHelixNormalMode (#41583)" (#42892)
Closes #ISSUE

Release Notes:

- Fixes vim "go to definition" making a selection
2025-11-17 11:01:34 -07:00
Dino 38ef3b81ab vim: Fix temporary mode exit on end of line (#42742)
When using the end of line motion ($) while in temporary mode, the
cursor would be placed in insert mode just before the last character
instead of after, just like in NeoVim.

This happens because `EndOfLine` kind of assumes that we're in `Normal`
mode and simply places the cursor in the last character instead of the
newline character.

This commit moves the cursor one position to the right when exiting
temporary mode and the motion used was `Motion::EndOfLine`

- Update `vim::normal::Vim.exit_temporary_normal` to now accept a
`Option<&Motion>` argument, in case callers want this new logic to
potentially be applied

Closes #42278 

Release Notes:

- Fixed temporary mode exit when using `$` to move to the end of the
line
2025-11-17 11:14:49 +00:00
Smit BarmaseandMuskanPaliwal 81b98f6ab1 editor: Fix MoveToEnclosingBracket and unmatched forward/backward Vim motions in Markdown code blocks (#42813)
We now correctly use bracket ranges from the deepest syntax layer when
finding enclosing brackets.

Release Notes:

- Fixed an issue where `MoveToEnclosingBracket` didn’t work correctly
inside Markdown code blocks.
- Fixed an issue where unmatched forward/backward Vim motions didn’t
work correctly inside Markdown code blocks.

---------

Co-authored-by: MuskanPaliwal <muskan10112002@gmail.com>
2025-11-15 23:57:49 +05:30
Mikayla MakiandNia dc16897144 Automate settings registration (#42238)
Release Notes:

- N/A

---------

Co-authored-by: Nia <nia@zed.dev>
2025-11-07 22:27:14 +00:00
Alvaro Parker 407ef2022b settings_ui: Add vim motions on navigation menu (#39988)
Closes #ISSUE

Release Notes:

- Added vim motions on settings navigation menu
2025-10-27 09:53:37 -04:00
Dino acae2410d0 vim: Fix % motion edge case (#39620)
Update Vim's `%` motion to first attempt finding the exact matching
bracket/tag under the cursor, then fall back to the previous
nearest-enclosing logic if none is found. This prevents accidentally
jumping to nested pairs in languages like TSX and Svelte where `<>`,
`</>`, and `/>` are also treated as brackets.

Closes #39368 

Release Notes:

- Fixed an edge case with the `%` motion in vim, where the cursor could
end up in a closing HTML tag instead of the matching bracket
2025-10-08 13:49:55 +01:00
Piotr OsiewiczandSmit Barmase a427fbc3db editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Nia c66a5049b3 perf: Bugfixes (#38725)
Release Notes:

- N/A
2025-09-24 16:03:08 +00:00
11650fb9e0 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
b44c9589b5 Helix Select Mode (#37748)
Please credit @eliaperantoni, for the original PR (#34136).
Merge after (#34060) to avoid conflicts.

Closes https://github.com/zed-industries/zed/issues/33838
Closes https://github.com/zed-industries/zed/issues/33906

Release Notes:
- Helix will no longer sometimes fall out into "normal" mode, will
remain in "helix normal" (example: vv)
- Added dedicated "helix select" mode that can be targeted by
keybindings

Known issues:
- [ ] Helix motion, especially surround-add will not properly work in
visual mode, as it won't call `helix_move_cursor`. It is possible
however to respect self.mode in change_selection now.
- [ ] Some operations, such as `Ctrl+A` (increment) or `>` (indent) will
collapse selection also. I haven't found a way to avoid it.

---------

Co-authored-by: fantacell <ghub@giggo.de>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-12 17:47:07 +02:00
Mitch (a.k.a Voz) dd8832c59e Change keymap precedence to favor user (#37557)
Closes #35623 

Previously if a base keymap had a `null` set to an action, leading to a
`NoAction` being assigned to the keymap, if a user wanted to take
advantage of that keymap (in this particular case, `cmd-2`), the keymap
binding check would favor the `NoAction` over the user, since
technically the context depth matched better. Instead, we should always
prefer the user's settings over whatever base or default.

Release Notes:

- Fixed keymap precedence by favoring user settings over base keymap /
configs.
2025-09-11 00:29:31 -06:00
Anthony EidandBen Kunkle f666cf69ff settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
f006ebf0d2 editor: Context menu aside scrolling (#35985)
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.

For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.

In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.

Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:

- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`

### Recording


https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69

---

Closes #13194 

Release Notes:

- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
2025-08-29 20:23:44 +00:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Ben Brandt 3ce13b2c4a Some clippy fixes (#36544)
These showed up today, so just applied the simplifications, which were
mostly switching matches to if let

Release Notes:

- N/A
2025-08-20 03:40:39 +00:00
Piotr Osiewicz 6e36321af7 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 094f09f193 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Romans MalinovskisandConrad Irwin da14a02c00 helix: Allow yank without a selection (#35612)
Related https://github.com/zed-industries/zed/issues/4642

Release Notes:
- Helix: without active selection, pressing `y` in helix mode will yank
a single character under cursor.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-14 17:04:01 +00:00
Conrad Irwin e90bc47712 Fix running vim tests with --features neovim (#36014)
This was broken incidentally in
https://github.com/zed-industries/zed/pull/33417

A better fix would be to fix app shutdown to take control of the
executor so that we *can* run
foreground tasks; but that is a bit fiddly (draft #36015) 

Release Notes:

- N/A
2025-08-12 05:08:58 +00:00
Conrad Irwin 2532b9eec2 ACP (#34030)
Implements an ACP client that can be used from the agent panel
2025-07-09 16:02:31 +00:00
Ben Kunkle 2ac8f9b83c gpui: Add keybind metadata API (#33316)
Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-24 16:07:45 +00:00
Julia RyanandConrad Irwin f39345b099 Fix matching braces in jsx/tsx tags (#32196)
Closes #27998

Also fixed an issue where jumping back from closing to opening tags
didn't work in javascript due to missing brackets in our tree-sitter
query.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-05 18:10:22 -07:00
d987cda64e agent: Support vim-mode in the agent panel's editor (#31915)
Closes #30081

Release Notes:

- Added vim-mode support in the agent panel's editor

---------

Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-02 22:10:31 +03:00
Peter Finn a8e8b4b94b vim: Add some forced motion support (#27991)
Closes https://github.com/zed-industries/zed/issues/20971

Added `v` input to yank and delete to override default motion. The
global vim state tracking if the forced motion flag was passed handled
the same way that the count is. [The main chunk of code maps the motion
kind from the default to the overridden
kind](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1249-R1254).
To handle the case of deleting a single character (dv0) at the start of
a row I had to modify the control flow
[here](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1240-R1244).
Then to handle an exclusive delete till the end of the row (dv$) I
[saturated the endpoint with a left
bias](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1281-R1286).

Test case: dv0


https://github.com/user-attachments/assets/613cf9fb-9732-425c-9179-025f3e107584

Test case: yvjp


https://github.com/user-attachments/assets/550b7c77-1eb8-41c3-894b-117eb50b7a5d

Release Notes:

- Added some forced motion support for delete and yank
2025-04-11 11:12:30 -06:00
Piotr Osiewicz 41d5b74ca6 chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Conrad Irwin 960dc500eb vim: Handle exclusive-linewise edgecase correctly (#27786)
Before this change we didn't explicitly handle vim's exclusive-linewise
edgecase
(https://neovim.io/doc/user/motion.html#exclusive).

Instead we had hard-coded workarounds in a few places to make our tests
pass.
The most pernicious of these workarounds was that we represented a
visual line
selection as including the trailing newline (or leading newline for
files that
end with no newline), which other code had to undo to get back to what
the user
indended.

Closes #21440
Updates #6900

Release Notes:

- vim: Fixed `d]}` to not delete the closing brace
- vim: Fixed `d}` from the start of the line to not delete the paragraph
separator
- vim: Fixed `d}` from the middle of the line to not delete the final
newline
2025-03-31 10:36:20 -06:00
Kirill Bulatov 48fba4c036 Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
Conrad IrwinandJoão Marcos 6b8dfa297b vim: Fix key navigation on folded buffer headers (#25944)
Closes #24243

Release Notes:

- vim: Fix j/k on folded multibuffer headers

---------

Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-03-03 14:44:39 -07:00
Kirill Bulatov 1c8e595b32 Add regex highlights in the query input (#25005)
Closes https://github.com/zed-industries/zed/discussions/24994

Release Notes:

- Added regex highlights in the query input
2025-02-17 09:15:43 +00:00
Marshall Bowers 8d6c1fdce7 Allow icon themes to provide their own file associations (#24926)
This PR adds the ability for icon themes to provide their own file
associations.

The old `file_types.json` that was previously used to make these
associations has been removed in favor of storing them on the default
theme.

Icon themes have two new fields on them:

- `file_stems`: A mapping of file stems to icon keys.
- `file_suffixes`: A mapping of file suffixes to icon keys.

These mappings produce icon keys which can then be used in `file_icons`
to associate them to a particular icon:

```json
{
  "file_stems": {
    "Makefile": "make"
  },
  "file_suffixes": {
    "idr": "idris"
  },
  "file_icons": {
    "idris": { "path": "./icons/idris.svg" },
    "make": { "path": "./icons/make.svg" }
  }
}
```

When loading an icon theme, the `file_stems` and `file_icons` fields
will be merged with the ones from the base icon theme, with the values
from the icon theme being loaded overriding ones in the base theme.

Release Notes:

- Added the ability for icon themes to provide their own file
associations.
2025-02-15 00:35:13 +00:00
Anthony Eid 4568b38fd8 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Cole Miller 3b41d4b03e git: First stab at adding Linux and Vim keybindings (#23738)
Release Notes:

- N/A
2025-01-27 16:58:09 -05:00
Mikayla Maki b94571fc96 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan 8929385717 Load all key bindings that parse and use markdown in error notifications (#23113)
* Collects and reports all parse errors

* Shares parsed `KeyBindingContextPredicate` among the actions.

* Updates gpui keybinding and action parsing to return structured
errors.

* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.

* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.

* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.

In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333

Release Notes:

- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
2025-01-18 22:27:08 +00:00
Waleed Dahshan 06320b0a90 Implement Helix Support (WIP) (#19175)
Closes #4642 

- Added the ability to switch to helix normal mode, with an additional
helix visual mode.
- <kbd>ctrl</kbd><kbd>h</kbd> from Insert mode goes to Helix Normal
mode. <kbd> i </kbd> and <kbd> a </kbd> to go back.
- Need to find a way to perform the helix normal mode selection with
<kbd> w </kbd>, <kbd>e </kbd>, <kbd> b </kbd> as a first step. Need to
figure out how the mode will interoperate with the VIM mode as the new
additions are in the same crate.
2024-12-03 23:19:52 -07:00
hrou0003andHarrison 3e44c52df0 vim: Enable % to jump between tags (#20536)
Closes #12986

Release Notes:

- Enable `%` to jump between pairs of tags

---------

Co-authored-by: Harrison <hrouillard@sfi.com.au>
2024-11-14 12:41:53 -07:00
Conrad Irwin 0db413f07e Revert "settings: Remove auxiliary Content types where possible (#16744)" (#17768)
This breaks setting `{"scrollbar": {"show":"never"}}`
Release Notes:

- N/A
2024-09-12 14:46:08 -04:00
Piotr Osiewicz b11b2d125d settings: Remove auxiliary Content types where possible (#16744)
Release Notes:

- N/A
2024-09-10 22:59:10 -04:00
thataboyandKirill Bulatov 56ca390385 Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Conrad Irwin 77381ae545 vim: Improve lifecycle (#16477)
Closes #13579

A major painpoint in the Vim crate has been life-cycle management. We
used to have one global Vim instance that tried to track per-editor
state; this led to a number of subtle issues (e.g. #13579, the mode
indicator being global, and quick toggling between windows letting vim
mode's notion of the active editor get out of sync).

This PR changes the internal structure of the code so that there is now
one `Vim` instance per `Editor` (stored as an `Addon`); and the global
stuff is separated out. This fixes the above problems, and tidies up a
bunch of the mess in the codebase.

Release Notes:

* vim: Fixed accidental visual mode in project search and go to
references
([#13579](https://github.com/zed-industries/zed/issues/13579)).
2024-08-20 20:48:50 -06:00
612d041bb9 Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Marshall Bowers a22ab4337f Use US English spelling of "behavior" and "customize" (#15117)
This PR fixes some instances that weren't using US English spellings of
"behavior" and "customize".

Release Notes:

- N/A
2024-07-24 16:36:01 -04:00
Conrad Irwin 5d0c8b542b Multicursor vim registers (#13025)
Release Notes:

- vim: Added support for multicursor registers (#11687)
- vim: Added support for the `"/` register
2024-06-13 20:32:58 -06:00