Commit Graph
26 Commits
Author SHA1 Message Date
John Tur 3b39487e90 Pixel snapping (#54728)
Painting primitives at non-integer pixel coordinates produces blurry
output. Pixel snapping converts layout coordinates into integer
device-pixel coordinates so painted edges land exactly on physical pixel
boundaries.

Non-integer coordinates can arise for several reasons, including:

- flex distribution, percentages, centering, and text measurement can
produce fractional element sizes and positions;
- at fractional scale factors (for example 125% or 150%), integer
logical-pixel values can map to non-integer device-pixel values.

We pixel-snap by rounding in device-pixel space, after multiplying by
`scale_factor`, so that snapping targets physical pixels. Bounds are
divided by `scale_factor` before being returned to GPUI.

Midpoints are rounded toward zero. This is a stylistic choice: a
1-logical-pixel line at 150% scale should render as 1 dp rather than 2
dp.

Pixel snapping is done in two phases:

1. Pre-layout metric snapping. Before Taffy computes layout, all
authored absolute lengths are rounded in `to_taffy`. This includes
borders, padding, gaps, and explicit sizes. Custom-measured leaf nodes
have their measured sizes rounded up to integer device-pixel lengths.
2. Post-layout edge snapping. After Taffy resolves the tree, layout
relationships such as flex shares, grid tracks, percentages, and
centering can produce new fractional edge positions. Boxes now have
edges in absolute coordinates, and snapping must decide where those
edges land on the device-pixel grid.

Ideally, post-layout snapping would satisfy:

- Edge closure. Two raw layout edges at the same absolute position
should snap to the same pixel column.
- Translation stability. A component's internal geometry should not
change when it moves to a new absolute position.

These goals are in tension because rounding is not associative. The
simple local schemes make different tradeoffs:

- Absolute edge rounding gives each window coordinate one answer, so
coincident edges always close globally. But a span's snapped length is
`round(far) - round(near)`, which may change by 1 dp as its absolute
origin moves.
- Parent-relative edge rounding rounds each child inside its parent's
coordinate space. This guarantees translation stability, but a shared
edge reached through different parents can accumulate different
rounding, causing non-closure between cousins.
- Length rounding rounds each width, height, and thickness independently
and then places boxes from those rounded lengths. Sizes stay stable
under translation, but neighboring boxes derive their shared boundary
from different sources, so closure is not guaranteed.

We apply absolute edge rounding for each element's outer box in
post-layout rounding to preserve closure. Border and padding widths are
not touched by post-layout rounding; they keep their pre-layout rounded
value so that they remain stable under translation.

This gives both closure and translation stability in the case that all
local metrics are integer device-pixel lengths. Pre-layout rounding
covers that in most cases. The exception is metrics resolved by layout
relationships, such as percentages. Outer box edges will still close
globally, and painted border widths are still snapped independently, but
the raw content-box origin can carry a 1 dp residual into descendants.

---

Fixes https://github.com/zed-industries/zed/issues/46360
Fixes https://github.com/zed-industries/zed/issues/44528
Fixes https://github.com/zed-industries/zed/issues/40282
Fixes https://github.com/zed-industries/zed/issues/42257

---


Release Notes:

- Fixed potentially blurry appearance of UI elements when using
fractional display scaling.
2026-04-24 08:31:43 +00:00
Lukas WirthandJohn Tur f3f6d62664 GPUI on the web (#50228)
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-26 18:36:50 +01:00
cce9cdaadc Revert "Revert scheduler update (#46659)" (#46671)
Reland the new scheduler

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-14 07:19:13 +00:00
Lukas Wirth d732c02a1e gpui: Remove some unnecessary unsafe code (#40483)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 14:20:13 +02:00
Kirill Bulatov ad98476af6 Make test_terminal_eof less flaky and faster (#39281)
Release Notes:

- N/A
2025-10-01 12:14:06 +00:00
Kirill BulatovandLukas Wirth 0e1f8c0db3 Add basic shell tests (#39232)
Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-30 22:45:36 +03:00
Kirill BulatovandLukas Wirth 777ed4a1dc Add a test on a with_timeout util function (#39187)
Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-30 10:07:23 +00:00
Nia 4f075e845f Various fixups to unsafe code (#37651)
A collection of fixups of possibly-unsound code and removing some small
useless writes.

Release Notes:

- N/A
2025-09-06 00:27:14 +02:00
Piotr Osiewicz 6e36321af7 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
David KleingeldandAntonio Scandurra 8f754accac Add FutureExt::with_timeout and use it for for Room::maintain_connection (#36175)
Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-14 17:02:51 +02:00
Piotr OsiewiczandJunkui Zhang faaa8cb3a0 chore: Bump Rust version to 1.88 (#33439)
Goodies in this version:
- if-let chains 🎉
- Better compiler perf for Zed
(https://github.com/rust-lang/rust/pull/138522)

For more, see: https://releases.rs/docs/1.88.0/

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-06-26 20:54:19 +02:00
laizy 4ddba6139b gpui: Fix race condition when upgrading a weak reference (#30952)
Release Notes:

- N/A
2025-05-30 08:18:25 -07:00
5ceca6397b Add end of service notifications (#30982)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-05-20 00:20:00 +00:00
Lorenzo Lewis d6ba9963ca gpui: Fix typo in doc comment (#29950)
Fixes a typo in gpui docs

Release Notes:

- N/A
2025-05-05 17:05:48 -04:00
Piotr OsiewiczandAnthony Eid 51a82062b6 Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Mikayla MakiandNate Butler 0946d72a7b Make the branch picker in the commit modal a popover (#25697)
Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-27 01:56:07 +00:00
Piotr Osiewicz 9b464f483b chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Marshall Bowers 13ef505b7d Prefer .map for conditionals with else conditions (#15118)
This PR updates instances where we were using `.when_else` and
`.when_else_some` to use `.map` with a conditional inside.

This allows us to avoid reinventing Rust's syntax for conditionals and
(IMO) makes the code easier to read.

Release Notes:

- N/A
2024-07-24 17:09:07 -04:00
f8381fb300 Prompt library updates (#11988)
Restructure prompts & the prompt library.

- Prompts are now written in markdown
- The prompt manager has a picker and editable prompts
- Saving isn't wired up yet
- This also removes the "Insert active prompt" button as this concept doesn't exist anymore, and will be replaced with slash commands.

I didn't staff flag this, but if you do play around with it expect it to still be pretty rough.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-05-22 18:04:47 -04:00
Mikayla cac85ecdb0 Pull out fluent builder helpers into re-usable trait 2024-01-18 15:31:31 -08:00
Max BrunsfeldandMikayla 75f0670dd6 Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Piotr Osiewicz 5b9069b9b7 Bump Rust to 1.75 (#3815)
**This PR also bumps wasmtime version from 0.38 to 2.0 as 0.38 does not
build with Rust 1.75**. I did not test the plugin runtime as (AFAIK) we
intend to deprecate it; also, wasmtime's most recent version is 16.0, so
it'd make sense to bump the version at some point anyways. I did not
bump the version to 16.0 straight away as that'd require code changes in
`plugin_runtime`.
Release Notes:

- N/A
2023-12-28 19:22:43 +01:00
Max BrunsfeldandNathan Sobo 8e64d68d04 Make timer method available on both foreground and background executors
Also, make it return a static future.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-03-04 13:54:07 -08:00
Antonio ScandurraandNathan Sobo 9a3147043a Make TestAppContext and its dependencies available only in tests
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-03-01 17:01:52 +01:00
Max BrunsfeldandNathan Sobo fe6bc5e188 Start work on detecting leaked handles in tests
For now, just track models. Tests fail because we don't
yet clear the app contexts at the right time.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-02-28 22:02:43 -08:00
Nathan SoboandMax Brunsfeld a1b11e8907 Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00