Commit Graph
47 Commits
Author SHA1 Message Date
Michael Angerman ec9b3343a1 gpui: Improve the image example (#11111)
### fix cropping problem

Prior to these changes the images were being cropped so you never
actually saw
the full image but you had to use your mouse to make the window bigger
to see
both the text and the images...

### activate
 
```rust
cx.activate(true);
```
was not in place so the window did not appear when you ran the example

### No longer need to Ctrl-c to quit the example

Now you can hit *Cmd-q* to quit out of the example instead of having to
*Ctrl-c* in your
terminal where you fired off the example

Release Notes:

- N/A
2024-04-28 20:59:21 -07:00
9cfb14dd35 gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on
macOS.

Release Notes:

- Added support for transparent and blurred window backgrounds on macOS
([#5040](https://github.com/zed-industries/zed/issues/5040)).
- This requires themes to specify a new `background.appearance` key
("opaque", "transparent" or "blurred") and to include an alpha value in
colors that should be transparent.

<img width="913" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc">
<img width="994" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a">
<img width="1020" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef">

---------

Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-29 11:10:47 -04:00
Bennet Bo FennerandConrad Irwin 86d223d04b collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
Mikayla MakiandDzmitry Malyshau 902d5398df Add an animation to the LSP checking indicator (#9463)
Spinner go spinny.

Extra thanks to @kvark for helping me with the shaders.



https://github.com/zed-industries/zed/assets/2280405/9d5f4f4e-0d43-44d2-a089-5d69939938e9


Release Notes:

- Added a spinning animation to the LSP checking indicator

---------

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2024-03-19 10:16:18 -07:00
0049e01a46 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Andrew c1be59734e gpui: add set menus example (#9131)
Add an example showing how to add a menu item, register an action with
the `AppContext`, and successfully call the action.

Release Notes:

- N/A
2024-03-11 09:56:45 +02:00
Quadri A. Adekunle 39a23b0cd2 macOS: Fix center window with fixed bounds size (#8475)
This PR fixes window showing up in the center of the monitor when
`center: true` option is provided.

The idea is to set the `window_wize` when creating the `window` using
`native_window.initWithContentRect_styleMask_backing_defer_screen_()`

Before: 

<img width="851" alt="SCR-20240227-qokf"
src="https://github.com/zed-industries/zed/assets/20229808/27494966-2e97-4771-8837-ccb6658ced78">

After:

<img width="1132" alt="SCR-20240227-qlmg"
src="https://github.com/zed-industries/zed/assets/20229808/439568da-d380-4331-8d19-cd501f211c4c">


Release Notes:

- N/A
2024-03-04 17:08:29 -07:00
Xinzhao Xu 9bffbf5785 gpui: use a separate image in the image example and remove unnecessary examples (#8181)
Follow-up of https://github.com/zed-industries/zed/pull/8174#issuecomment-1959031659,
Fixes image example and removes window-less "noop" example.

<img width="1975" alt="Screenshot 2024-02-22 at 17 34 15"
src="https://github.com/zed-industries/zed/assets/9134003/060d8484-63b6-415a-9f06-189542422457">

Release Notes:
- N/A
2024-02-22 11:47:24 +02:00
Dzmitry Malyshau da9cd3b384 linux: refactor window structure, support move callback 2024-02-01 21:43:28 -08:00
Marshall Bowers fe3c833a71 Rework loading images from files (#7088)
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:

> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.

`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.

Release Notes:

- N/A
2024-01-30 11:26:02 -05:00
Marshall Bowers f6b5ea4277 Rename SharedUrl to SharedUri (#7084)
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.

I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.

I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

Release Notes:

- N/A
2024-01-30 09:54:23 -05:00
Bennet Bo Fenner 7b53c4db5c gpui: Support loading image from filesystem (#6978)
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.

API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`

Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)

// load from filesystem
img(SharedUrl::file(...))
```

This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.

I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">

**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
2024-01-29 21:56:51 -08:00
Sean Aye 0a5d2779b5 gpui: Add hello world example (#6465)
Added hello world example to the gpui crate copied from https://gpui.rs

Release Notes:

- N/A
2024-01-25 01:03:53 -05:00
Nathan Sobo 5e2b5d124b More adjustments for blog post 2024-01-18 07:01:46 -07:00
Nathan Sobo 7dbafcfc3b Add ownership post example 2024-01-17 21:19:28 -07:00
Max BrunsfeldandMikayla 75f0670dd6 Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo b2968c2d11 Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo 950ac4fbc6 Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo 20da2b4621 Checkpoint 2023-09-08 16:25:10 -06:00
Mikayla 7f16fb40ca Merge branch 'main' into disclosable-component 2023-08-23 16:30:27 -07:00
Nathan Sobo ec9bebc7f4 Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla e24c757784 Finish building out adapters and names
Document core traits
Add start for a component storybook
2023-08-19 14:40:05 -07:00
Mikayla 8f0aa2b056 Add disclosable components into channels
Rename components to more closely match their purpose
2023-08-19 05:18:53 -07:00
Mikayla 7167bf969f Actually get it compiling, omg 2023-08-18 19:02:27 -07:00
Mikayla ac4dfa6c16 Move the collab panel to the left by default
Increase the indent size on channels
Switch font UI mono
2023-08-18 15:04:22 -07:00
Mikayla 5f9984e246 move component into gpui 2023-08-15 15:44:59 -07:00
Max BrunsfeldandMikayla 07f71c67b5 Simplify Component implementation
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-15 15:26:02 -07:00
Mikayla ec2490269d Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan SoboandMikayla Maki 64f61d293a Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Nathan Sobo 2b87398bf4 Include drop shadows with different corner radii in the example 2023-08-12 11:08:58 -06:00
Nathan Sobo 56ba5b7edb Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Nathan Sobo 2db14b6c92 WIP 2023-07-26 12:54:23 -06:00
Max Brunsfeld 2dedae9c38 Generalize Text element to let you add arbitrary scene primitives for runs of text 2023-04-27 13:58:06 -07:00
Max Brunsfeld 68fef38e14 Add API for adding mouse regions within Text 2023-04-26 12:00:26 -07:00
Nathan SoboandMax Brunsfeld 52d4cc5349 Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
2bd56ab6f0 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Nathan Sobo f5a86aecdc WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo fabf89a1b1 WIP 2023-04-11 18:21:56 -06:00
Antonio Scandurra 3d6ac2ae58 Don't make fonts::Features Copy 2023-03-17 13:54:56 +01:00
Antonio Scandurra 22cd32e1bc WIP: Allow specifying font features in the editor
This just lays the foundation for threading through a `fonts::Features`
struct, but it's not used yet.
2023-03-17 09:51:36 +01:00
Nathan Sobo f26a6179b4 Remove dispatch_event from Element trait 2022-10-16 13:08:25 -06:00
ForLoveOfCatsandMikayla fbea44bc5c One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra 379f8887ba Position IME input according to where the selection is rendered 2022-07-21 17:35:40 +02:00
Antonio Scandurra 4ab12722bf Pass visible bounds to Element::dispatch_event 2022-04-07 15:10:09 +02:00
Antonio Scandurra 6013fb8d0f Make all HighlightStyle properties optional
Previously, some of those properties such the font weight, style and color
would be mandatory: when the theme didn't specify them, Zed would use a default
value during deserialization. This meant that those default properties would
unconditionally override the base text style, causing a rendering bug when
combining syntax highlights with diagnostic styles.

This commit fixes that by making `HighlightStyle`s more additive: each property
can be set independently and only the properties that theme specifies get
overridden in the base text style.
2022-03-15 10:39:43 +01:00
Max BrunsfeldandNathan Sobo cfedba9f1c Allow underlines to have different color than the text
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-26 12:46:46 -07:00
Nathan SoboandMax Brunsfeld a1b11e8907 Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00