Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings
- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.
This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.
Closes#4762
Release Notes:
- Add basic emacs/vim modeline support.
Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements
---------
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes an issue where `editor::AddSelectionAbove` and
`editor::AddSelectionBelow`, when set with `skip_soft_wrap: true` ,
would lose track of the original cursor column when passing through
short lines, as `editor::Editor.add_selection` was not using the oldest
selection's column range when adding a new selection.
These changes update the `editor::Editor.add_selection` method so as to
keep track of the olde selection's column range for each group, as well
as extracting `find_next_columnar_selection_by_display_row` and
`find_next_columnar_selection_by_buffer_row` helper methods to clarify
the two navigation strategies.
Closes#46842
Release Notes:
- Fixed `editor::AddSelectionAbove` and `editor::AddSelectionBelow` when
skipping over soft-wrapped lines to preserve the original cursor column
when adding selections through lines shorter than the starting position
Closes #ISSUE
Moves the settings content definitions into their own crate, so that
they are compiled+cached separately from settings, primarily to avoid
recompiles due to changes in gpui. In that vain many gpui types such as
font weight/features, and `SharedString` were replaced in the content
crate, either with `*Content` types for font/modifier things, or
`String`/`Arc<str>` for `SharedString`. To make the conversions easy a
new trait method in the settings crate named `IntoGpui::into_gpui`
allows for `into()` like conversions to the gpui types in
`from_settings` impls.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Happy New Years! This PR is a second take at
https://github.com/zed-industries/zed/pull/38127 (cc @ConradIrwin)
This PR is significantly less complicated than the last attempt: while
we still keep our data on the `NavigationHistory` object, we no longer
tightly integrate it with the existing back/forward "browser history."
Instead, we keep our own stack of `(origin, target)` pairs (in a struct
to make it easy to extend with e.g., tag names in the future).
The PR is split into two separable commits. Most of the implementation
is in the second commit, which:
- Defines the stack data structure
- Implements `pane::GoToOlderTag` and `pane::GoToNewerTag` in terms of
the stack
- Hooks into `navigate_to_hover_links` to push tag stack entries
This last bit is the most fiddly. The core challenge is that we need to
keep track of the `origin` location and calculate the `target` location
across three codepaths that might involve creating a new editor and/or
splitting the pane. One thing in particular I found difficult was that
an editor's `nav_history` (an `ItemNavHistory`) seems to be populated
asynchronously. Instead of relying on it, I decided in this code to make
my own `ItemNavHistory`. I briefly tried to refactor the code in
question, but it seemed like it would significantly increase the scope
of the change.
I prefer this all-in-one tracking centered around
`navigate_to_hover_links ` to the `start/finish` approach taken in
https://github.com/zed-industries/zed/commit/aebd394fb60641a2dd32b1f1b76a7c79ec4aa2ea
because I find it easier to convince myself that the right data is being
populated at the right times. Of course, let me know if you think
there's a better solution.
Closes#14206
Release Notes:
- ??? I don't know what to write here! Suggestions welcome
Doesn't support editing or deleting comments yet, but inputs work:
<img width="797" height="881" alt="Screenshot 2026-01-14 at 11 51 36 AM"
src="https://github.com/user-attachments/assets/746e085b-a919-475a-b804-ee0377e40a0b"
/>
<img width="698" height="178" alt="Screenshot 2026-01-14 at 11 47 51 AM"
src="https://github.com/user-attachments/assets/3edac0e8-62e5-4af5-a324-df2bd293f3ca"
/>
<img width="695" height="695" alt="Screenshot 2026-01-14 at 11 47 58 AM"
src="https://github.com/user-attachments/assets/64795ffd-62b4-48ea-a46c-7724221095d7"
/>
### Features implemented:
- **Local comment storage**: Comments are stored per-hunk in the Editor,
with chronological ordering
- **Expandable comments section**: Shows "N Comments" header that can
expand/collapse
- **Inline editing**: Click edit to transform a comment row into an
editable text field with confirm/cancel buttons
- **Delete functionality**: Remove individual comments
- **Send Review to Agent**: Toolbar button with badge showing comment
count, batch-submits all comments across all files/hunks to the Agent
panel
- **User avatars**: Shows the current user's avatar (from their Zed
account) next to comments, falls back to Person icon when not logged in
- **Visual tests**: Added tests for one comment, multiple comments
expanded, and comments collapsed
Note that this is behind a feature flag, so no release notes yet.
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: David Baldwin <baldwindavid@gmail.com>
Release Notes:
- When copying and pasting from a multibuffer view (e.g. into the agent
panel), the line numbers from the selection corresponded to the line
numbers in the multibuffer view (incorrect), instead of the actual line
numbers from the file itself.
- I also handled the case in which the selection spans multiple excerpts
(different files in the multibuffer) by just returning None for that
case, but maybe it should instead be split into two selections?
Left is before (bugged, should be lines 8:16, instead it is 38:46),
right is after (fixed).
<div style="display:flex; gap:12px;">
<img
src="https://github.com/user-attachments/assets/b1bfce1d-8b6a-41c0-ac7e-51f7bd7b284e"
width="48%" />
<img
src="https://github.com/user-attachments/assets/2a4c33a0-a969-4a3e-9aa5-d2c2fefba3b2"
width="48%" />
</div>
Release Notes:
- Added two actions `move_to_start_of_larger_syntax_node` and
`move_to_end_of_larger_syntax_node` that move cursors to the start or
end of the parent tree-sitter node
Following up on my PR #41321, this PR only adds the actions that are
used to enable code navigation across syntax nodes, without binding them
to any keys (such as tab) by default. Both actions use the tree-sitter
syntax tree to find parent nodes of the nodes the cursors are currently
in. `move_to_start_of_larger_syntax_node` will then move each cursor to
the first position of the parent nodes while
`move_to_end_of_larger_syntax_node` to a position right after the parent
nodes.
Related issues and discussions: #22349, #14803, #42828, #13736.
This PR doesn't achieve "tab out" functionality in the exact sense as is
requested in these issues as it does not bind the actions to the tab
key. I hope this PR can start some discussion on what the best way
forward for these issues is. In the meantime, users can configure keys
to use these actions as they see fit to emulate "tab out" behavior. For
example,
```
"context": "Editor && vim_mode == insert && !in_snippet && !showing_completions",
"bindings": {
"tab": "editor::MoveToEndOfLargerSyntaxNode",
"shift-tab": "editor::Tab"
}
```
This will enable tab to skip past code structures like brackets when the
cursor is not in a snippet or the autocomplete menu is not open. At the
same time, shift tab will act as a backup tab.
When using the `editor::actions::CopyAndTrim` action with a multi-line
selection in vim's Visual Line mode, pasting would crash Zed.
The bug occurred because trimming splits a selection into per-line
ranges, creating multiple `editor::ClipboardSelection` entries. However,
when `is_entire_line` was true (Visual Line mode), no newline separators
were added between these entries in the clipboard text. The paste code
then assumed separators existed and read past the end of the text.
The fix ensures newline separators are always added between trimmed line
ranges, regardless of whether the original selection was in line mode.
Closes#46616
Release Notes:
- Fixed a crash when pasting after using `editor: copy and trim` in
vim's Visual Line mode
Adds a very simple diff review button behind a feature flag, which
appears in the gutter of people who have the flag (currently just me;
it's not even enabled for staff, since it doesn't do anything yet).
Mostly this PR just adds the feature flag, the button, and tests.
Release Notes:
- N/A
Closes#40110
Changes:
- `DeleteToPreviousSubwordStart` now deletes `\n` separately from
preceding subwords and whitespace.
- `DeleteToNextSubwordEnd` now deletes `\n` and any following whitespace
separately from subsequent subwords.
- Added an `ignore_newlines` flag to both actions to optionally retain
the old behavior.
These modifications align the subword commands with their word
counterparts and with other popular editors like VSCode and Sublime.
Related to: https://github.com/zed-industries/zed/pull/16848
Release Notes:
- Improved `DeleteToPreviousSubwordStart` and `DeleteToNextSubwordEnd`
interactions around newlines. You can opt-in into the previous behavior
by adding `{"ignore_newlines": true}` to either action's binds in your
keymap.
---
This is my first contribution to Zed! If anything should be done
differently, please let me know. Happy to learn :)
## Motivation
This PR unifies the async execution infrastructure between GPUI and
other components that depend on the `scheduler` crate (such as our cloud
codebase). By having a scheduler that lives independently of GPUI, we
can enable deterministic testing across the entire stack - testing GPUI
applications alongside cloud services with a single, unified scheduler.
## Summary
This PR completes the integration of the `scheduler` crate into GPUI,
unifying async execution and enabling deterministic testing of GPUI
combined with other components that depend on the scheduler crate.
## Key Changes
### Scheduler Integration (Phases 1-5, previously completed)
- `TestDispatcher` now delegates to `TestScheduler` for timing, clock,
RNG, and task scheduling
- `PlatformScheduler` implements the `Scheduler` trait for production
use
- GPUI executors wrap scheduler executors, selecting `TestScheduler` or
`PlatformScheduler` based on environment
- Unified blocking logic via `Scheduler::block()`
### Dead Code Cleanup
- Deleted orphaned `crates/gpui/src/platform/platform_scheduler.rs`
(older incompatible version)
## Intentional Removals
### `spawn_labeled` and `deprioritize` removed
The `TaskLabel` system (`spawn_labeled`, `deprioritize`) was removed
during this integration. It was only used in a few places for test
ordering control.
cc @maxbrunsfeld @as-cii - The new priority-weighted scheduling in
`TestScheduler` provides similar functionality through
`Priority::High/Medium/Low`. If `deprioritize` is important for specific
test scenarios, we could add it back to the scheduler crate. Let me know
if this is blocking anything.
### `start_waiting` / `finish_waiting` debug methods removed
Replaced by `TracingWaker` in `TestScheduler` - run tests with
`PENDING_TRACES=1` to see backtraces of pending futures when parking is
forbidden.
### Realtime Priority removed
The realtime priority feature was unused in the codebase. I'd prefer to
reintroduce it when we have an actual use case, as the implementation
(bounded channel with capacity 1) could potentially block the main
thread. Having a real use case will help us validate the design.
## Testing
- All GPUI tests pass
- All scheduler tests pass
- Clippy clean
## Architecture
```
┌─────────────────────────────────────────────────────────────┐
│ GPUI │
│ ┌──────────────────────┐ ┌────────────────────────────┐ │
│ │ gpui::Background- │ │ gpui::ForegroundExecutor │ │
│ │ Executor │ │ - wraps scheduler:: │ │
│ │ - scheduler: Arc< │ │ ForegroundExecutor │ │
│ │ dyn Scheduler> │ └────────────┬───────────────┘ │
│ └──────────┬───────────┘ │ │
│ │ │ │
│ └──────────┬──────────────────┘ │
│ ▼ │
│ ┌───────────────────────┐ │
│ │ Arc<dyn Scheduler> │ │
│ └───────────┬───────────┘ │
│ ┌──────────────┴──────────────┐ │
│ ▼ ▼ │
│ ┌──────────────────┐ ┌────────────────────┐ │
│ │ PlatformScheduler│ │ TestScheduler │ │
│ │ (production) │ │ (deterministic) │ │
│ └──────────────────┘ └────────────────────┘ │
└─────────────────────────────────────────────────────────────┘
```
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
We use `block_with_timeout` to give the reparse task a millisecond to
complete, and if it takes longer we put the work off to the background.
The reason for this is that we want tree-sitter based features to feel
snappy.
The reparse task is non-cooperative though, it has no yield points,
giving us no place to actually check for our timeout, meaning we will
always drive it to completion and block for the entire duration.
This kicks out the `block_with_timeout` in favor of using the treesitter
progress callback to handle timeouts instead.
Release Notes:
- Improved responsiveness with very language language files on edits
When adding selections above/below with `skip_soft_wrap: true`, use
buffer column positions instead of pixel positions. This ensures
selections are placed at the same column offset in the buffer rather
than at the same visual position, which was incorrect for soft-wrapped
lines.
For example, selecting "how" in a wrapped line:
````
1. Very long line to
show [how] a wrapped
line would look
2. Very long line to
show how a wrapped
line would look
````
Now correctly adds a selection at the same buffer column in the next
line:
````
1. Very long line to
show [how] a wrapped
line would look
2. Very long line to
show [how] a wrapped
line would look
````
Closes#42137
Release Notes:
- Improved `editor: add selection above` and `editor: add selection
below` to select at the same text column when skipping soft-wrapped
lines, instead of the same visual position
This PR reworks the (still feature-gated) side-by-side diff view to use
a different approach to representing the multibuffers on the left- and
right-hand sides.
Previously, these two multibuffers used identical sets of buffers and
excerpts, and were made to behave differently by adding a new knob to
the multibuffer controlling how diffs are displayed. Specifically, the
left-hand side multibuffer would filter out the added range of each hunk
from the excerpts using a new `FilteredInsertedHunk` diff transform, and
the right-hand side would simply not show the deleted sides of expanded
hunks. This approach has some problems:
- Line numbers, and actions that navigate by line number, behaved
incorrectly for the left-hand side.
- Syntax highlighting and other features that use the buffer syntax tree
also behaved incorrectly for the left-hand side.
In this PR, we've switched to using independent buffers to build the
left-hand side. These buffers are constructed using the base texts for
the corresponding diffs, and their lifecycle is managed by `BufferDiff`.
The red "deleted" regions on the left-hand side are represented by
`BufferContent` diff transforms, not `DeletedHunk` transforms. This
means each excerpt on the left represents a contiguous slice of a single
buffer, which fixes the above issues by construction.
The tradeoff with this new approach is that we now have to manually
synchronize excerpt ranges from the right side to the left, which we do
using `BufferDiffSnapshot::row_to_base_text_row`.
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cameron <cameron@zed.dev>
Closes https://github.com/zed-industries/zed/issues/45630
Remote host location alone is not enough to distinguish between remote
worktrees: different remote projects open in different windows will have
the same remote host location and _will_ have the same `WorktreeId`.
Thus, require an associated `WorktreeStore` with all
`WorktreeId`-related trust questions, and store those IDs based on the
store key.
Release Notes:
- Fixed worktree trust handling of multiple projects on the same remote
host
Follow-up to https://github.com/zed-industries/zed/pull/45164 which
caused the active line number to always be `0` instead of the actual
current line number. No release notes since its only on nightly
Release Notes:
- N/A
Closes#18287
Release Notes:
- Added autocomplete for lsp initialization_options
## Description
This MR adds the following code-changes:
- `initialization_options_schema` to the `LspAdapter` to get JSON
Schema's from the language server
- Adds a post-processing step to inject schema request paths into the
settings schema in `SettingsStore::json_schema`
- Adds an implementation for fetching the schema for rust-analyzer which
fetches it from the binary it is provided with
- Similarly for ruff
<img width="857" height="836" alt="image"
src="https://github.com/user-attachments/assets/3cc10883-364f-4f04-b3b9-3c3881f64252"
/>
## Open Questions(Would be nice to get some advice here)
- Binary Fetching:
- I'm pretty sure the binary fetching is suboptimal. The main problem
here was getting access to the delegate but i figured that out
eventually in a way that i _hope_ should be fine.
- The toolchain and binary options can differ from what the user has
configured potentially leading to mismatches in the autocomplete values
returned(these are probably rarely changed though). I could not really
find a way to fetch these in this context so the provided ones are for
now just `default` values.
- For the trait API it is just provided a binary, since i wanted to use
the potentially cached binary from the CachedLspAdapter. Is that fine
our should the arguments be passed to the LspAdapter such that it can
potentially download the LSP?
- As for those LSPs with JSON schema files in their repositories i can
add the files to zed manually e.g. in
languages/language/initialization_options_schema.json, which could cause
mismatches with the actual binary. Is there a preferred approach for Zed
here also with regards to updating them?
Closes#42586
This includes a rewrite of `calculate_relative_line_numbers()`. Now it's
linear-time with respect to the number of rows displayed, instead of
linear time with respect to the number of rows displayed _plus_ the
distance to the base row.
Release Notes:
- Improved performance when using relative line numbers in large files
- Fixed relative line numbers not appearing in sticky headers
Closes#5089
Release notes:
- Markdown lists now continue automatically when you press Enter
(unordered, ordered, and task lists). This can be configured with
`extend_list_on_newline` (default: true).
- You can now indent list markers with Tab to quickly create nested
lists. This can be configured with `indent_list_on_tab` (default: true).
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#42934
Release Notes:
- Fix toggling adjacent git-diff hunks based on the reported behaviour
in #42934
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
## Summary
Addresses #16965
This PR adds support for **opening and saving** files with legacy
encodings (non-UTF-8).
Previously, Zed failed to open files encoded in Shift-JIS, EUC-JP, Big5,
etc., displaying a "Could not open file" error screen. This PR
implements automatic encoding detection upon opening and ensures the
original encoding is preserved when saving.
## Implementation Details
1. **Worktree (Loading)**:
* Updated `load_file` to use `chardetng` for automatic encoding
detection.
* Files are decoded to UTF-8 internal strings for editing, while
preserving the detected `Encoding` metadata.
2. **Language / Buffer**:
* Added an `encoding` field to the `Buffer` struct to store the detected
encoding.
3. **Worktree (Saving)**:
* Updated `write_file` to accept the stored encoding.
* **Performance Optimization**:
* **UTF-8 Path**: Uses the existing optimized `fs.save` (streaming
chunks directly from Rope), ensuring no performance regression for the
vast majority of files.
* **Legacy Encoding Path**: Implemented a fallback that converts the
Rope to a contiguous `String/Bytes` in memory, re-encodes it to the
target format (e.g., Shift-JIS), and writes it to disk.
* *Note*: This fallback involves memory allocation, but it is necessary
to support legacy encodings without refactoring the `fs` crate's
streaming interfaces.
## Changes
- `crates/worktree`:
- Add dependencies: `encoding_rs`, `chardetng`.
- Update `load_file` to detect encoding and decode content.
- Update `write_file` to handle re-encoding on save.
- `crates/language`: Add `encoding` field and accessors to `Buffer`.
- `crates/project`: Pass encoding information between Worktree and
Buffer.
- `crates/vim`: Update `:w` command to use the new `write_file`
signature.
## Verification
I validated this manually using a Rust script to generate test files
with various encodings.
**Results:**
* ✅ **Success (Opened & Saved correctly):**
* **Japanese:** `Shift-JIS` (CP932), `EUC-JP`, `ISO-2022-JP`
* **Chinese:** `Big5` (Traditional), `GBK/GB2312` (Simplified)
* **Western/Unicode:** `Windows-1252` (CP1252), `UTF-16LE`, `UTF-16BE`
* ⚠️ **limitations (Detection accuracy):**
* Some specific encodings like `KOI8-R` or generic `Latin1` (ISO-8859-1)
may partially display replacement characters (`?`) depending on the file
content length. This is a known limitation of the heuristic detection
library (`chardetng`) rather than the saving logic.
Release Notes:
- Added support for opening and saving files with legacy encodings
(Shift-JIS, Big5, etc.)
---------
Co-authored-by: CrazyboyQCD <53971641+CrazyboyQCD@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#43722
Release Notes:
- Fixed an issue where auto-indentation didn’t work correctly for Python
code blocks in Markdown.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Fixes the hang introduced in #44995 (which was reverted in #45011) and
re-enables the optimization.
## Background
PR #44995 introduced an optimization to skip rendering lines that are
clipped by parent containers (e.g., when a large AutoHeight editor is
inside a scrollable List). This significantly improved performance for
large diffs in the Agent Panel.
However, #45011 reverted this change because it caused the main thread
to hang for 100+ seconds in certain scenarios, requiring a force quit to
recover.
## Root Cause
The original analysis in #45011 suggested that visible_bounds wasn’t
being intersected properly, but that was incorrect—the intersection via
with_content_mask works correctly. The actual bug: when an editor is
positioned above the visible viewport (e.g., scrolled past in a List),
the clipping calculation produces a start_row that exceeds max_row:
1. Editor’s bounds.origin.y becomes very negative (e.g., -10000px)
2. After intersection, visible_bounds.origin.y is at the viewport top
(e.g., 0)
3. clipped_top_in_lines = (0 - (-10000)) / line_height = huge number
4. start_row = huge number, but end_row is clamped to max_row
5. This creates an invalid range where start_row > end_row
This caused two different failures depending on build mode:
- Debug mode: Panic from subtraction overflow in
Range<DisplayRow>::len()
- Release mode: Integer wraparound causing blocks_in_range to enter an
infinite loop (the 100+ second hang)
## Fix
Simply clamp start_row to max_row, ensuring the row range is always
valid:
```rs
let start_row = cmp::min(
DisplayRow((scroll_position.y + clipped_top_in_lines).floor() as u32),
max_row,
);
```
## Testing
Added a regression test that draws an editor at y=-10000 to simulate an
editor that’s been scrolled past in a List. This would panic in debug
mode (and hang in release mode) before the fix.
Release Notes:
- Improved agent panel performance when rendering large diffs.
Follow-up of https://github.com/zed-industries/zed/pull/44887
This fixes remote server builds.
Additionally:
* slightly rewords workspace trust text in the security modal
* eagerly ask for worktree trust on open
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/12589
Forces Zed to require user permissions before running any basic
potentially dangerous actions: parsing and synchronizing
`.zed/settings.json`, downloading and spawning any language and MCP
servers (includes `prettier` and `copilot` instances) and all
`NodeRuntime` interactions.
There are more we can add later, among the ideas: DAP downloads on
debugger start, Python virtual environment, etc.
By default, Zed starts in restricted mode and shows a `! Restricted
Mode` in the title bar, no aforementioned actions are executed.
Clicking it or calling `workspace::ToggleWorktreeSecurity` command will
bring a modal to trust worktrees or dismiss the modal:
<img width="1341" height="475" alt="1"
src="https://github.com/user-attachments/assets/4fabe63a-6494-42c7-b0ea-606abb1c0c20"
/>
Agent Panel shows a message too:
<img width="644" height="106" alt="2"
src="https://github.com/user-attachments/assets/0a4554bc-1f1e-455b-b97d-244d7d6a3259"
/>
This works on local, SSH and WSL remote projects, trusted worktrees are
persisted between Zed restarts.
There's a way to clear all persisted trust with
`workspace::ClearTrustedWorktrees`, this will restart Zed.
This mechanism can be turned off with settings:
```jsonc
"session": {
"trust_all_worktrees": true
}
```
in this mode, all worktrees will be trusted by default, allowing all
actions, but no auto trust will be persisted: hence, when the setting is
changed back, auto trusted worktrees will require another trust
confirmation.
This settings switch was added to the onboarding view also.
Release Notes:
- Introduced worktree trust mechanism, can be turned off with
`"session": { "trust_all_worktrees": true }`
---------
Co-authored-by: Matt Miller <mattrx@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: John D. Swanson <swanson.john.d@gmail.com>
Builds on https://github.com/zed-industries/zed/pull/40794 and
https://github.com/zed-industries/zed/pull/44381
- Fixes the case where creating a new line inside a nested list puts the
cursor correctly under that nested list item.
- Fixes the case where typing a new list item at the expected indent no
longer auto-indents or outdents incorrectly.
Release Notes:
- Fixed an issue in Markdown where new list items weren’t respecting the
expected indentation on type.
Fixes a few cases where the commit view would layout shift as the diff
loaded. This was caused by:
- Adding the commit message buffer after all the diff files
- Using the gutter dimensions from the last frame for the avatar spacing
Release Notes:
- commit view: Fix layout shift while loading commit
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Introduces RotateSelectionsForward and RotateSelectionsBackward actions
that rotate content in a circular fashion across multiple cursors.
Behavior based on context:
- With selections: rotates the selected text at each cursor position
(e.g., x=1, y=2, z=3 becomes x=3, y=1, z=2)
- With just cursors: rotates entire lines at cursor positions (e.g.,
three lines cycle to line3, line1, line2)
Selections are preserved after rotation, allowing repeated cycling.
Useful for quickly rearranging values, lines, or arguments.
For more examples and use cases, please refer to #5315.
I'm eager to read your thoughts and make any adjustments or improvements
to any aspect of this change.
Closes#5315
Release Notes:
- Added `RotateSelectionsForward` and `RotateSelectionsBackward` actions
that rotate content in a circular fashion across multiple cursors
Implements a specialized constructor `LanguageName::new_static` for
`&'static str` which reduces allocations.
`LanguageName::new` always backs the underlying `SharedString` with an
owned `Arc<str>` even when a `&'static str` is passed. This makes us
allocate each time we create a new `LanguageName` no matter what.
Creating a specialized constructor for `&'static str` allows us to
essentially construct them for free.
Additional change:
Encourages using explicit constructors to avoid needless allocations.
Currently there were no instances of this trait being called where the
lifetime was not `'static` saving another 48 locations of allocation.
```rust
impl<'a> From<&'a str> for LanguageName {
fn from(str: &'a str) -> Self {
Self(SharedString::new(str))
}
}
// to
impl From<&'static str> for LanguageName {
fn from(str: &'static str) -> Self {
Self(SharedString::new_static(str))
}
}
```
Release Notes:
- N/A
Closes#40757
## Summary
This PR addresses an issue where Zed incorrectly adjusts the indentation
of Markdown lists when inserting text using multiple cursors. Currently:
- Editing individual lines with a single cursor behaves correctly (no
unwanted indentation changes).
- Using multiple cursors, Zed automatically adjusts the indentation,
unlike VS Code, which preserves the existing formatting.
## Tasks
- [x] Implement a new test to verify correct Markdown indentation
behavior with multiple cursors.
- [x] Apply the fix to prevent Zed from adjusting indentation when
inserting text on multiple cursors.
------------------------
Release Notes:
- Fixed an issue where inserting text with multiple cursors inside a
nested Markdown list would cause it to lose its indentation.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Set `prettier_parser` explicitly if the file extension for the buffer
does not match a known one for the current language
Release Notes:
- N/A
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>