Just some relatively small UI adjustments, like adding the forward arrow
to make it clearer there's a hierarchy between the parent thread and the
subagent thread, and a check icon to comunicate the subagent thread is
done.
<img width="500" height="612" alt="Screenshot 2026-02-12 at 11 47@2x"
src="https://github.com/user-attachments/assets/d49319b5-9c19-435a-b5c7-424060fa0629"
/>
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- N/A
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
The icons in the far left of the multibuffer toolbar were shifting a bit
to the side when toggling the buffer search, so this PR fixes that. I'm
also removing the labeled button for the expand/collapse all excerpts;
relying only on the icon-button version of it, given it's simpler and
similarly clear.
https://github.com/user-attachments/assets/8ee44c9f-3082-4160-ac77-a3cf489b318a
Release Notes:
- N/A
- Keyboard navigation where you can traverse through cells using up and
down arrow
- Jupyter Logo added
- Initialize kernel as shutdown for more predictable behavior
- Ability to create .ipynb files with bare essential metadata.
- Optimize editor initialization to avoid cloning the entire notebook
and shortcuts
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Add the icon to the left side of the message editor, add a new icon for
when the thinking mode is toggled on, and add a keybinding for the
action. Currently available under a feature flag-only but should be out
soon.
<img width="400" height="318" alt="Screenshot 2026-01-29 at 11 57@2x"
src="https://github.com/user-attachments/assets/e033ec83-746b-4fed-beb7-ed26e96cb60a"
/>
Release Notes:
- N/A
This is still behind a feature flag as the registry is still WIP, but
allows downloading binary agents from the registry on github.
Release Notes:
- N/A
Partially addresses #11473
MVP of dev containers with the following capabilities:
- If in a project with `.devcontainer/devcontainer.json`, a pop-up
notification will ask if you want to open the project in a dev
container. This can be dismissed:
<img width="1478" height="1191" alt="Screenshot 2025-12-08 at 3 15
23 PM"
src="https://github.com/user-attachments/assets/ec2e20d6-28ec-4495-8f23-4c1d48a9ce78"
/>
- Similarly, if a `devcontainer.json` file is in the project, you can
open a devcontainer (or go the devcontainer.json file for further
editing) via the `open remote` modal:
https://github.com/user-attachments/assets/61f2fdaa-2808-4efc-994c-7b444a92c0b1
*Limitations*
This is a first release, and comes with some limitations:
- Zed extensions are not managed in `devcontainer.json` yet. They will
need to be installed either on host or in the container. Host +
Container sync their extensions, so there is not currently a concept of
what is installed in the container vs what is installed on host: they
come from the same list of manifests
- This implementation uses the [devcontainer
CLI](https://github.com/devcontainers/cli) for its control plane. Hence,
it does not yet support the `forwardPorts` directive. A single port can
be opened with `appPort`. See reference in docs
[here](https://github.com/devcontainers/cli/tree/main/example-usage#how-the-tool-examples-work)
- Editing devcontainer.json does not automatically cause the dev
container to be rebuilt. So if you add features, change images, etc, you
will need to `docker kill` the existing dev container before proceeding.
- Currently takes a hard dependency on `docker` being available in the
user's `PATH`.
Release Notes:
- Added ability to Open a project in a DevContainer, provided a
`.devcontainer/devcontainer.json` is present
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Closes https://github.com/zed-industries/zed/issues/37087
This PR adds an icon button to the footer of the message editor enabling
to trigger and interact with the @-mention completions menu with the
mouse. This is a first step towards making other types of context you
can add in Zed's agent panel more discoverable. Next, I want to improve
the discoverability of images and selections, given that you wouldn't
necessarily know they work in Zed without a clear way to see them. But I
think that for now, this is enough to close the issue above, which had
lots of productive comments and discussion!
<img width="500" height="540" alt="Screenshot 2025-11-11 at 10 46 3@2x"
src="https://github.com/user-attachments/assets/fd028442-6f77-4153-bea1-c0b815da4ac6"
/>
Release Notes:
- agent: Added an icon button in the agent panel that allows to trigger
the @-mention menu (for adding context) now also with the mouse.
This PR makes the agent panel's configuration view use the icon from an
external agent that comes directly from the extension, as well as some
other clean ups.
Release Notes:
- N/A
Release Notes:
- settings_ui: Added the ability to copy a link to a given setting,
allowing users to quickly open the settings window at the correct
location in a faster way.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Includes improvements in button padding, ways we space elements out,
more consistent use of some components, and cleaning up redundant
buttons styles. Pretty much nothing changes in the design, though.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/39183
This PR adds UI improvements to clarify the concept of "default rules"
and how they separate from regular rules. This is mostly motivated by
the issue linked above, where it clarified that the star icon was
communicating a "favoriting" affordance, which is not correct with how
rules work in Zed. When you tag/attach a rule as default, it will always
be included in every prompt, together with the agent's system prompt and
project rules (if they exist).
Hopefully, this will make understanding better. Here's how it looks like
now?
https://github.com/user-attachments/assets/435d3af7-e8a6-4646-8f00-94a409bd5f42
Release Notes:
- Improve rules library UI to better communicate the concept of default
rules vs. regular rules.
This PR adds a toggleable filter to the stack frame list that filters
out entries that don't exist within a user's project (visible work
trees). This works by keeping a vector of entry indices that exist
within a user's project and updates the list state based on these
entries when filtering the list.
I went with this approach so the stack frame list wouldn't have to
rebuild itself whenever the filter is toggled and it could persist its
state across toggles (uncollapsing a collapse list). It was also easier
to keep track of selected entries on toggle using the vector as well.
### Preview
https://github.com/user-attachments/assets/d86c7485-c885-4bbb-bebb-2f6385674925
Release Notes:
- debugger: Add option to only show stack frames from user's project in
stack frame list
After redesigning all Zed icons
(https://github.com/zed-industries/zed/pull/35856), it felt like using
1.5 for stroke width didn't really flow well with the default typeface
default font weight. Reducing it to 1.2 makes the UI much sharper, less
burry, and more cohesive overall.
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- Keymap Editor: Added a button in the top left to allow opening the
keymap JSON file. Right clicking the button provides shortcuts to
opening the default Zed and Vim keymaps as well.
Took a little bit of time to add just a handful of small tweaks to the
debugger UI so it looks slightly more polished. This PR includes
adjustments to size, focus styles, and more in icon buttons, overall
spacing nudges in each section pane, making tooltip labels title case
(for overall consistency), and some icon SVG iteration.
Release Notes:
- N/A
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
Making icons consistent, adjusting spacing, and moving the "Leave Call"
button to be the very last, which makes more sense to me than the
"Share" button being the last. Sharing your project is still part of the
call, so in the left edge of the button strip is where, conceptually,
the option to end the call should be, I think!
Release Notes:
- N/A