Commit Graph
238 Commits
Author SHA1 Message Date
Matt Lui c837a74c4c repl: Add inlay repl output display, skip empty lines on execution, and gutter execution display (#44523)
Adds various useful things to the repl inspired by ipynb and the julia
vscode extension which can be best seen with this video:


https://github.com/user-attachments/assets/6589715e-3783-456c-8f4b-e2d5a1c4090d

To summarize:

## Inline outputs
Added small, single-line outputs displayed inline at the end of the code
line instead of in a separate block. This provides a cleaner, more
compact view for simple results like numbers or short strings. This
occurs for execution views who only output a single mimetype/plain OR
output nothing, otherwise the default behavior of creating a block will
occur.

It looks like this: 
<img width="258" height="35" alt="image"
src="https://github.com/user-attachments/assets/ccdeca3f-c3b7-4387-a4de-53d8b9a25132"
/>
or with a Output
<img width="346" height="55" alt="image"
src="https://github.com/user-attachments/assets/0b4effc9-1bd7-4e8c-802f-8733cdcc77d1"
/>
This was inspired by julia vscode extension, but now it can be used with
any replanguage! Hooray!


<img width="524" height="450" alt="image"
src="https://github.com/user-attachments/assets/a3551e51-f5f7-4d3e-994a-213c9d2f948c"
/>

It saves lots of space compared to the ugly and distracting:
<img width="531" height="546" alt="image"
src="https://github.com/user-attachments/assets/7cf65bae-8ec1-4279-ab19-f0d4ec4052a2"
/>


## Gutters and execution numbers
Added gutters + execution number to display exactly what was executed.
The gutter highlighting is useful for when selecting multiple cells
manually to run, but you dont remember which ones

Ran at different times:
<img width="257" height="58" alt="image"
src="https://github.com/user-attachments/assets/6002ab16-156a-4598-9964-5a6b188e989c"
/>
Ran together:
<img width="306" height="64" alt="image"
src="https://github.com/user-attachments/assets/2690ea35-2bd3-4207-b039-6c0f98dad6e4"
/>

The execution number is useful in the same way that a normal jupyter
notebook execution number is useful.

If a gutter-region does not have a block assigned to it, when you edit
the text in the gutter region, the gutter will disappear, which is
useful for telling when you have modified your code, but does not delete
useful experiment results in blocks:

<img width="280" height="38" alt="image"
src="https://github.com/user-attachments/assets/d7f29224-87e4-4c14-8d9f-41cb10ab5009"
/>
<img width="254" height="31" alt="image"
src="https://github.com/user-attachments/assets/586c9e1d-f53c-4973-affb-c8ca05a7563b"
/>
<img width="264" height="29" alt="image"
src="https://github.com/user-attachments/assets/f306c364-1c92-44bd-9050-ecce1b7822a0"
/>
 
## Skip empty line
This is a minor fix which is intended to make lab workflow less tedious.
Currently when you execute on an empty line (which might be there for
formatting purposes) nothing will occur. This PR adds the ability to,
when executing from an empty line, skip ahead the range of inclusion
until you reach actual code, and then execute.

Before:
```
code //run execute
//empty space, so you have to move your cursor down or use arrow key
code //run execute
code //run execute
```
After:
```
code //run execute
//empty space, you can now run execute on it and it will include the next line of code
//empty space
code //automatically executed
code //run execute
```

Currently the only piece of tested code is related to this, i still have
to write tests for the gutter annotation api i added and all of the
gutter + inline related code. Also still have to add more config for
this stuff.

@rgbkrk would appreciate a review :D

Closes #22678

Release Notes:

- repl: Added an inline display of execution results (as opposed to the
large execution view) for simple REPL cells
- repl: Improved how execution of empty lines are handled
- repl: Added gutter execution display
2026-01-06 18:08:38 -06:00
Danilo Leal adbacf99e1 ui: Add a CopyButton component (#45821)
There were several places adding a copy icon button, so thought of
encapsulating the logic to copy a given string into the clipboard (and
other small details like swapping the icon and tooltip if copied) into a
component, making it easier to introduce this sort of functionality in
the future, with fewer lines of code.

All it takes (for the simplest case) is:

```rs
CopyButton::new(your_message)
```

<img width="600" height="714" alt="Screenshot 2025-12-29 at 10  50@2x"
src="https://github.com/user-attachments/assets/e6949863-a056-4855-82d8-e4ffb5d62c90"
/>

Release Notes:

- N/A
2025-12-29 11:01:19 -03:00
836ea7fee1 Multiple priority scheduler (#44701)
Improves the scheduler by allowing tasks to have a set priority which
will significantly improve responsiveness.

Release notes:

- N/A

---------

Co-authored-by: Yara <git@yara.blue>
Co-authored-by: dvdsk <noreply@davidsk.dev>
2025-12-12 06:32:30 -08:00
Yara 🏳️‍⚧️ 9bac1de27a Revert "Multiple priority scheduler" (#44637)
Reverts zed-industries/zed#44575
2025-12-11 16:16:43 +01:00
localccandYara 9b4e70470a Multiple priority scheduler (#44575)
Improves the scheduler by allowing tasks to have a set priority which
will significantly improve responsiveness.

Release notes:

- N/A

---------

Co-authored-by: Yara <git@yara.blue>
2025-12-11 13:22:39 +00:00
tidely 665b42ab59 language: Add LanguageName::new_static to reduce allocations (#44380)
Implements a specialized constructor `LanguageName::new_static` for
`&'static str` which reduces allocations.

`LanguageName::new` always backs the underlying `SharedString` with an
owned `Arc<str>` even when a `&'static str` is passed. This makes us
allocate each time we create a new `LanguageName` no matter what.
Creating a specialized constructor for `&'static str` allows us to
essentially construct them for free.

Additional change:
Encourages using explicit constructors to avoid needless allocations.
Currently there were no instances of this trait being called where the
lifetime was not `'static` saving another 48 locations of allocation.

```rust
impl<'a> From<&'a str> for LanguageName {
    fn from(str: &'a str) -> Self {
        Self(SharedString::new(str))
    }
}

// to 

impl From<&'static str> for LanguageName {
    fn from(str: &'static str) -> Self {
        Self(SharedString::new_static(str))
    }
}

```

Release Notes:

- N/A
2025-12-08 19:57:02 +01:00
Lukas Wirth 3e4da5e02e buffer: Keep the shorter language setting names for the common operation (#43915)
cc
https://github.com/zed-industries/zed/pull/43888#issuecomment-3597265087

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 18:55:33 +01:00
Lukas Wirth 9919dc0197 language: Only block the foreground on buffer reparsing when necessary (#43888)
Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer

Release Notes:

- Improved performance of large project searches and project diffs

Co-authored by: David Kleingeld <david@zed.dev>
2025-12-01 14:57:15 +01:00
0534e42f1e Basic side-by-side diff implementation (#43586)
Release Notes:

- N/A

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Cameron <cameron@zed.dev>
2025-11-30 22:45:01 -05:00
Lukas Wirth 174b50e64a multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
Lionel HenryandConrad Irwin 8bc2a47b6b Update runtimed to fix compatibility issue with the Ark kernel (#40889)
Closes #40888

This updates runtimed to the latest version, which handles the
"starting" variant of `execution_state`. It actually handles a bunch of
other variants that are not documented in the protocol (see
https://jupyter-client.readthedocs.io/en/stable/messaging.html#kernel-status),
like "starting", "terminating", etc. I added implementations for these
variants as well.

Release Notes:

- Fixed issue that prevented the Ark kernel from working in Zed
(#40888).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-13 19:35:45 +00:00
localcc b7b91d7830 Miniprofiler (#42385)
Release Notes:

- Added hang detection and a built in performance profiler
2025-11-12 15:31:20 +01:00
Mikayla MakiandNia dc16897144 Automate settings registration (#42238)
Release Notes:

- N/A

---------

Co-authored-by: Nia <nia@zed.dev>
2025-11-07 22:27:14 +00:00
Lukas Wirth 9d58cddd6c text: Improve panic messages with more information (#42072)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-06 09:16:45 +00:00
Jason Lee 50d23bb232 gpui: Impl Default for TextRun (#41084)
Release Notes:

- N/A

When I was implementing Input, I often used `TextRun`, but `background`,
`underline` and `strikethrough` were often not used.

So make change to simplify it.
2025-11-06 01:50:23 +00:00
Lionel Henry bf31873a3c Propagate Jupyter client errors (#40886)
Closes #40884

- Make IOPub task return a `Result`
- Create a monitoring task that watches over IOPub, Control, Routing and
Shell tasks.
- If any of these tasks fail, report the error with `kernel_errored()`
(which is already used to report process crashes)


https://github.com/user-attachments/assets/3125f6c7-099a-41ca-b668-fe694ecc68b9

This is not perfect. I did not have time to look into this but:

- When such errors happen, the kernel should be shut down.
- The kernel should no longer appear as online in the UI

But at least the user is getting feedback on what went wrong.

Release Notes:

- Jupyter client errors are now surfaced in the UI (#40884)
2025-10-28 14:45:27 +00:00
h-michaelson20 88e2890774 Fix copy button not working for REPL error output (#40669)
## Description

Fixes the copy button functionality in REPL interactive mode error
output sections.

When executing Python code that produces errors in the REPL (e.g.,
`NameError`), the copy button in the error output section was
unresponsive. The stdout/stderr copy button worked correctly, but the
error traceback section copy button had no effect when clicked.

Fixes #40207

## Changes

Modified the following:
src/outputs.rs: Fixed context issues in render_output_controls by
replacing cx.listener() with simple closures, and added custom button
implementation for ErrorOutput that copies/opens the complete error
(name + message + traceback)
src/outputs/plain.rs: Made full_text() method public to allow access
from button handlers
src/outputs/user_error.rs: Added Clone derive to ErrorView struct and
removed a couple pieces of commented code

## Why This Matters

The copy button was clearly broken and it is useful to have for REPL
workflows. Users could potentially need to copy error messages for a
variety of reasons.

## Testing

See attached demo for proof that the fix is working as intended. (this
is my first ever commit, if there are additional test cases I need to
write or run, please let me know!)


https://github.com/user-attachments/assets/da158205-4119-47eb-a271-196ef8d196e4

Release Notes:

- Fixed copy button not working for REPL error output
2025-10-28 06:52:53 +00:00
Lukas Wirth 06a733bd41 workspace: Handle non-cloneable items better (#41215)
When trying to split and clone a non clone-able workspace item we now
attempt split and move instead of doing nothing. Additionally we disable
the split menu buttons if we can't split the active item at all.

Release Notes:

- Improved handling of unsplittable panes
2025-10-26 13:24:26 +00:00
Lukas Wirth 44b7b0388e workspace: Make Item::clone_on_split async (#41211)
Split out from https://github.com/zed-industries/zed/pull/40774 to
reduce the size of the reland of that PR (once I figure out the cause of
the issue)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-26 08:46:37 +00:00
Mohin Hasin Rabbi 3a78faa1a0 Document global debug.json usage and fix REPL error copy (#40836)
## Overview
- document how to keep a per-user debug.json so global launch tasks show
up everywhere (Fixes #39849)
- sanitize REPL terminal text before copying so error blocks can be
copied and opened in buffers (Fixes #40207)

## Design Decisions
- reused the existing user debug file (paths::debug_scenarios_file) and
pointed docs at the zed::OpenDebugTasks command to stay aligned with the
settings UX
- extract a sanitize helper inside TerminalOutput::full_text to strip
\r/null padding while keeping indentation intact, then join the cleaned
lines so clipboard and buffers get readable text

## Testing
- Not run (cargo is unavailable in this environment)

Fixes #39849.
Fixes #40207.
2025-10-25 01:13:53 +03:00
Agus Zubiaga 8a2da3b8a6 Revert: Spawn terminal process on background executor (#41060)
Reverts https://github.com/zed-industries/zed/pull/40774 and
https://github.com/zed-industries/zed/pull/40824 since they introduce a
bug where Nushell processes are leaked and Ctrl+C doesn't kill the
current process.

Release Notes:

- Fix a bug where nushell processes wouldn't get killed after closing a
terminal tab
2025-10-23 23:37:23 +00:00
Finn Evers 6bbec653aa Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Kirill Bulatov 4b11e3a53e Add basic ico support (#40822)
Closes https://github.com/zed-industries/zed/discussions/40763

<img width="867" height="1088" alt="Screenshot 2025-10-21 at 23 14 47"
src="https://github.com/user-attachments/assets/d691fb2a-afc6-4445-a335-054ef164e0d3"
/>

Also improves error handling on image open failure:

<img width="864" height="1083" alt="Screenshot 2025-10-21 at 23 14 30"
src="https://github.com/user-attachments/assets/d5388b61-995f-441b-b375-ad5136d1533b"
/>


Release Notes:

- Added basic ico support, improved unsupported image handling
2025-10-22 12:07:32 +03:00
Lukas Wirth 56ac29c1dd project: Spawn terminal process on background executor (#40774)
We were spawning the process on the foreground thread before which can
block an arbitrary amount of time. Likewise we no longer block
deserialization on the terminal loading.

Release Notes:

- Improved startup time on systems with slow process spawning
capabilities
2025-10-21 13:10:21 +00:00
Remco Smits 7ca31f182b Reduce display_map snapshot creation (#39354)
Re-applies https://github.com/zed-industries/zed/pull/30840

This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.

In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.

Release Notes:

- N/A
2025-10-17 21:56:57 +02:00
Julia Ryan 5a5b5ae2bb Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Abdelhakim Qbaich d9d54a9dad repl: List kernelspecs of the current worktree (#40154)
Closes #25564

Release Notes:

- Fix virtual env REPLs not showing up
2025-10-15 20:17:56 +02:00
Piotr Osiewicz a0fa50ba57 workspace: Fix auto-reveal-in-project-panel for Images, Notebooks and.. Terminals? (#40128)
This regressed in #39199

Release Notes:

- Fixed image files not getting auto-revealed in project panel.
2025-10-13 18:19:00 +00:00
Conrad Irwin 938e4f3e3b Reland "Remove cx from ThemeSettings" (#39720)
- **Reapply "Remove cx from ThemeSettings (#38836)" (#39691)**
- **Fix theme loading races**

Closes #ISSUE

Release Notes:

- N/A
2025-10-08 17:36:52 +02:00
Conrad Irwin 1936c64fb1 Revert "Remove cx from ThemeSettings (#38836)" (#39691)
This reverts commit 5a5978fe3a.

This caused themes to not load correctly on startup, you needed to edit
your settings.

Release Notes:

- N/A
2025-10-07 15:45:20 +00:00
Lukas Wirth a66b2b3931 Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Conrad Irwin 5a5978fe3a Remove cx from ThemeSettings (#38836)
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.

Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))

This lets us remove cx from the settings traits, and tidy up a few other
things along the way.

Release Notes:

- N/A
2025-10-06 23:06:50 +00:00
Lukas Wirth 6a7d3adc8c workspace: Add Close Multibuffers pane context menu entry (#39199)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-05 10:50:36 +02:00
Piotr OsiewiczandSmit Barmase a427fbc3db editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Lukas Wirth ebe4c6d002 Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
bae91cee47 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
ImFeH2 b06b5e6a8f Preserve trailing newline in TerminalOutput::full_text (#38061)
Closes #30678

This is caused by `TerminalOutput::full_text` triming trailing newline
when creating the "REPL Output" buffer.

Release Notes:

- fix: Preserve trailing newline in `TerminalOutput::full_text`
2025-09-23 12:11:35 -07:00
Conrad Irwin 77f0673585 settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00
11650fb9e0 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Piotr Osiewicz 65054e8764 Use serde 1.0.221 instead of serde_derive hackery (#38137)
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.

Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`

Release Notes:

- N/A
2025-09-14 14:01:04 +02:00
b62979db6a Expose REPL Settings (#37927)
Closes #37829

This PR introduces and exposes `REPLSettings` to control the number of
lines and columns in the REPL. These settings are integrated into the
existing configuration system, allowing for customization and management
through the standard settings interface.

#### Changes
- Added `REPLSettings` struct with `max_number_of_lines` and
`max_number_of_columns` fields.
- Integrated `REPLSettings` with the settings system by implementing the
`Settings` trait.
- Ensured compatibility with the workspace and existing settings
infrastructure.

Release Notes:

- Add configuration "repl" to settings to configure max lines and
columns for repl.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-09-13 23:17:44 +00:00
Martin Pool ee71940520 Run doctests in CI and fix up existing doctests (#37851)
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore

After this the doctests will be run in CI to check that the examples are
still accurate.

Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.

Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running

AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.

I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.

Release Notes:

- N/A
2025-09-12 23:24:04 +03:00
Piotr OsiewiczandDanilo Leal d0e168c8a7 toolchains: Allow users to provide custom paths to toolchains (#37009)
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**

Closes #27332

Release Notes:

- python: Users can now specify a custom path to their virtual
environment from within the picker.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-06 00:47:39 +02:00
Michael Sloan b6c31013d9 Make entry_for_path return a reference instead of cloning (#37591)
Release Notes:

- N/A
2025-09-05 00:26:37 +00:00
Anthony EidandBen Kunkle f666cf69ff settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
Finn Evers ff988c3b0a activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
Ben Kunkle f3978f1156 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Anthony EidandBen Kunkle 0281089c14 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 87c4337e1a lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00