Commit Graph
754 Commits
Author SHA1 Message Date
Danilo Leal eb2e2dc72f ui: Make hitting enter also open the context menu submenu (#46032)
This PR makes hitting `enter`/`return` in a submenu trigger also open
and focus the submenu instead of closing the parent menu. Building on
feedback from @SomeoneToIgnore:
https://github.com/zed-industries/zed/pull/45882#issuecomment-3708275031.

Release Notes:

- N/A
2026-01-04 17:51:18 +00:00
Danilo Leal d622df70a9 Add back individual language server controls to status bar menu (#45882) 2026-01-02 07:13:24 -03:00
Danilo Leal e0fb1843ff ui: Make docs aside in pickers and context menu render centered to its trigger (#45868)
This has been something we've wanted to do for a long time since docs
aside thus far have been hard-anchored either at the top or bottom of
the container that their trigger is sitting in. This PR introduces the
change so that they're centered with their trigger, regardless of
whether it's on a context menu or picker, by including a canvas element
in both the container and the trigger to calculate where the docs aside
should precisely sit on. Here's the result:


https://github.com/user-attachments/assets/8147ad05-1927-4353-991d-405631de67d0

Note that at the moment, docs aside are only visible through _hovering_,
and ideally, they should be available on both hover and selection
(keyboard nav). But I'll leave that for later.

Release Notes:

- N/A
2025-12-30 13:29:44 -03:00
Danilo LealandZed Zippy 4bc5f6e4ac ui: Add submenus to ContextMenu (#45743)
This PR introduces submenu functionality for Zed's dropdown/context
menus.

<img width="600" height="830" alt="Screenshot 2025-12-27 at 2  03@2x"
src="https://github.com/user-attachments/assets/eadfcd74-07fe-4a1f-be76-11b547c16dc8"
/>

```rs
.submenu("Trigger", |menu, _, _| {
    menu.entry("Item…", None, |_, _| {})
        .entry("Item…", None, |_, _| {})
})
```

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-30 07:49:01 -03:00
Xiaobo Liu 44f60ff20f ui: Remove stray blank lines in ButtonStyle methods (#45822)
Release Notes:

- N/A
2025-12-29 14:23:49 +00:00
Danilo Leal adbacf99e1 ui: Add a CopyButton component (#45821)
There were several places adding a copy icon button, so thought of
encapsulating the logic to copy a given string into the clipboard (and
other small details like swapping the icon and tooltip if copied) into a
component, making it easier to introduce this sort of functionality in
the future, with fewer lines of code.

All it takes (for the simplest case) is:

```rs
CopyButton::new(your_message)
```

<img width="600" height="714" alt="Screenshot 2025-12-29 at 10  50@2x"
src="https://github.com/user-attachments/assets/e6949863-a056-4855-82d8-e4ffb5d62c90"
/>

Release Notes:

- N/A
2025-12-29 11:01:19 -03:00
Ahmed Hesham AbdelkaderandDanilo Leal be8870ccda ui: Make long Callout descriptions scrollable (#45792)
Fixes #43306

Long error messages from LLM providers in the Agent Panel were not
scrollable, making it impossible to read the full error content.

Changes:
- Add max_h_48() and overflow_y_scroll() to description containers
- Add element IDs required for scroll functionality
- Add min_h_0() and overflow_hidden() to parent flex container
- Add component preview example demonstrating scrollable content

Release Notes:

- Fixed long error messages in Agent Panel being unreadable by making
them scrollable
([#43306](https://github.com/zed-industries/zed/issues/43306)).

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-29 12:03:50 +00:00
Danilo LealandLukas Wirth 505a2b42be gpui: Fix truncation flickering (#45373)
It's been a little that we've noticed some flickering and other weird
resizing behavior with text truncation in Zed:


https://github.com/user-attachments/assets/4d5691a3-cd3d-45e0-8b96-74a4e0e273d2


https://github.com/user-attachments/assets/d1d0e587-7676-4da0-8818-f4e50f0e294e

Initially, we suspected this could be due to how we calculate the length
of a line to insert truncation, which is based first on the length of
each individual character, and then second goes through a pass
calculating the line length as a whole. This could cause mismatch and
culminate in our bug.

However, even though that felt like a reasonable suspicion, I realized
something rather simple at some point: the `truncate` and
`truncate_start` methods in the `Label` didn't use `whitespace_nowrap`.
If you take Tailwind as an example, their `truncate` utility class takes
`overflow: hidden; text-overflow: ellipsis; white-space: nowrap;`. This
pointed out to a potential bug with `whitespace_nowrap` where that was
blocking truncation entirely, even though that's technically part of
what's necessary to truncate as you don't want text that will be
truncated to wrap.

Ultimately, what was happening was that the text element was caching its
layout based on its `wrap_width` but not considering its
`truncate_width`. The truncate width is essentially the new definitive
width of the text based on the available space, which was never being
computed. So the fix here was to add `truncate_width.is_none()` to the
cache validation check, so that it only uses the cached text element
size _if the truncation width is untouched_. But if that changes, we
need to account for the new width. Then, in the Label component, we
added `min_w_0` to allow the label div to shrink below its original
size, and finally, we added `whitespace_nowrap()` as the cache check
fundamentally fixed that method's problem.

In a future PR, we can basically remove the `single_line()` label method
because: 1) whenever you want a single label, you most likely want it to
truncate, and 2) most instances of `truncate` are already followed by
`single_line` in Zed today, so we can cut that part.

Result is no flickering with truncated labels!


https://github.com/user-attachments/assets/ae17cbde-0de7-42ca-98a4-22fcb452016b

Release Notes:

- Fixed a bug in GPUI where truncated text would flicker as you resized
the container in which the text was in.

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-12-19 13:14:31 -03:00
158259a829 git panel: Truncate file paths from the left (#43462)
https://github.com/user-attachments/assets/758e1ec9-6c34-4e13-b605-cf00c18ca16f

Release Notes:

- Improved: Git panel now truncates long file paths from the left,
showing "…path/filename" when space is limited, keeping filenames always
visible.

@cole-miller @mattermill

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-19 13:50:35 +00:00
Danilo LealandLukas Wirth faa187f97d gpui: Add text_ellipsis_start method (#45122)
This PR is an additive change introducing the `truncate_start` method to
labels, which gives us the ability to add an ellipsis at the beginning
of the text as opposed to the regular `truncate`. This will be generally
used for truncating file paths, where the end is typically more relevant
than the beginning, but given it's a general method, there's the
possibility to be used anywhere else, too.

<img width="500" height="690" alt="Screenshot 2025-12-17 at 12  35@2x"
src="https://github.com/user-attachments/assets/f853f5a3-60b3-4380-a11c-bb47868a4470"
/>

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-12-19 10:25:19 -03:00
Richard Feldman 038dd6922d Add support for provider extensions (but no extensions yet) (#45277)
This adds support for provider extensions but doesn't actually add any
yet.

Release Notes:

- N/A
2025-12-18 17:05:04 -05:00
Joseph T. Lyonsandfactory-droid[bot] 188a2575ee Add language server version in a tooltip on language server hover (#45302)
I wanted a way to make it easy to figure out which version of a language
server Zed is running. Now, you get a tooltip when hovering on a
language server in the Language Servers popover.

<img width="498" height="168" alt="SCR-20251218-ovln"
src="https://github.com/user-attachments/assets/1ced4214-b868-4405-8881-eb7c0b75a53e"
/>

This PR also fixes a bug. We had existing code to open a tooltip on
these language server entrees and display the language server message,
which was never fully wired up for `CustomEntry`s. Now, in this PR, we
will show show either version, message, or both, in the documentation
aside, depending on what the server has given us.

Mostly done with Droid (using GPT-5.2), with manual review and multiple
follow ups to guide it into using existing patterns in the codebase,
when it did something abnormal.

Release Notes:

- Added language server version in a tooltip on language server hover

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-18 21:59:21 +00:00
bd9a26e540 thread_view: Clearer authentication states (#45230)
Closes #44717

Sometimes, we show the user the agent's auth methods because we got an
AuthRequired error.

However, there are also several ways a user can choose to re-enter the
authentication flow even though they are still logged in.

This has caused some confusion with several users, where after logging
in, they type /login again to see if anything changed, and they saw an
"Authentication Required" warning.

So, I made a distinction in the UI if we go to this flow from a concrete
error, or if not, made the language less error-like to help avoid
confusion.

| Before | After |
|--------|--------|
| <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
54@2x"
src="https://github.com/user-attachments/assets/9df0d59a-2d45-4bfc-ba85-359dd1a4c8ae"
/> | <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
53@2x"
src="https://github.com/user-attachments/assets/73a9fb45-4e6f-4594-8795-aaade35b2a72"
/> |


Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
2025-12-18 14:03:11 +00:00
1ca705dcfb Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
Danilo Leal 5d3a26dcde ui: Remove InlineCode component (#45123)
We recently added this `InlineCode` component but I'd forgotten that
many months ago I also introduced an `inline_code` method to the Label
component which does the same thing. That means we don't need a
standalone component at all!

Release Notes:

- N/A
2025-12-17 16:00:50 +00:00
Antonio Scandurra 03ddd47eb0 Fix tab bar button flickering when opening menus (#45098)
Closes #33018

### Problem

When opening a `PopoverMenu` or `RightClickMenu`, the pane's tab bar
buttons would flicker (disappear for a couple frames then reappear).
This happened because:

1. The menu is created and `window.focus()` was called immediately
2. However, menus are rendered using `deferred()`, so their focus
handles aren't connected in the dispatch tree until after the deferred
draw callback runs
3. When the pane checks `has_focus()`, it calls `contains_focused()`
which walks up the focus hierarchy — but the menu's focus handle isn't
linked yet
4. `has_focus()` returns false → tab bar buttons disappear
5. Next frame, the menu is rendered and linked → `has_focus()` returns
true → buttons reappear

### Solution

Delay the focus transfer by 2 frames using nested `on_next_frame()`
calls before focusing the menu.

**Why 2 frames instead of 1?**

The frame lifecycle in GPUI runs `next_frame_callbacks` BEFORE `draw()`:

```
on_request_frame:
  1. Run next_frame_callbacks
  2. window.draw()  ← menu rendered here via deferred()
  3. Present
```

So:
- **Frame 1**: First `on_next_frame` callback runs, queues second
callback. Then `draw()` renders the menu and connects its focus handle
to the dispatch tree.
- **Frame 2**: Second `on_next_frame` callback runs and focuses the
menu. Now the focus handle is connected (from Frame 1's draw), so
`contains_focused()` returns true.

With only 1 frame, the focus would happen BEFORE `draw()`, when the
menu's focus handle isn't connected yet.

This follows the same pattern established in 0b5f177399 which fixed the
identical issue for the editor's `MouseContextMenu`.
2025-12-17 12:42:43 +00:00
b5ecc434d4 Introduce worktree trust mechanism (#44887)
Closes https://github.com/zed-industries/zed/issues/12589 

Forces Zed to require user permissions before running any basic
potentially dangerous actions: parsing and synchronizing
`.zed/settings.json`, downloading and spawning any language and MCP
servers (includes `prettier` and `copilot` instances) and all
`NodeRuntime` interactions.
There are more we can add later, among the ideas: DAP downloads on
debugger start, Python virtual environment, etc.

By default, Zed starts in restricted mode and shows a `! Restricted
Mode` in the title bar, no aforementioned actions are executed.
Clicking it or calling `workspace::ToggleWorktreeSecurity` command will
bring a modal to trust worktrees or dismiss the modal:

<img width="1341" height="475" alt="1"
src="https://github.com/user-attachments/assets/4fabe63a-6494-42c7-b0ea-606abb1c0c20"
/>

Agent Panel shows a message too:

<img width="644" height="106" alt="2"
src="https://github.com/user-attachments/assets/0a4554bc-1f1e-455b-b97d-244d7d6a3259"
/>

This works on local, SSH and WSL remote projects, trusted worktrees are
persisted between Zed restarts.
There's a way to clear all persisted trust with
`workspace::ClearTrustedWorktrees`, this will restart Zed.

This mechanism can be turned off with settings:
```jsonc
"session": {
  "trust_all_worktrees": true
}
```
in this mode, all worktrees will be trusted by default, allowing all
actions, but no auto trust will be persisted: hence, when the setting is
changed back, auto trusted worktrees will require another trust
confirmation.

This settings switch was added to the onboarding view also.

Release Notes:

- Introduced worktree trust mechanism, can be turned off with
`"session": { "trust_all_worktrees": true }`

---------

Co-authored-by: Matt Miller <mattrx@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: John D. Swanson <swanson.john.d@gmail.com>
2025-12-16 20:34:00 +02:00
Danilo Leal 34356bd34b ui: Fix Divider component growing unnecessarily (#44986)
I had previously added `flex_none` to the Divider and that caused it to
grow beyond the container's width in some cases (project panel, agent
panel's restore to check point button, etc.).

Release Notes:

- N/A
2025-12-16 12:55:26 +00:00
Danilo Leal ef09a2ab3b Add adjustments to agent v2 pane changes (#44885)
Follow-up to https://github.com/zed-industries/zed/pull/44190.

Release Notes:

- N/A
2025-12-15 13:02:01 -03:00
SerophotsandAntonio Scandurra 8e7a0c8494 gpui: Make refining a Style properly refine the TextStyle (#42852)
## Motivating problem
The gpui API currently has this counter intuitive behaviour

```rust
 div()
            .id("hallo")
            .cursor_pointer()
            .text_color(white())
            .font_weight(FontWeight::SEMIBOLD)
            .text_size(px(20.0))
            .child("hallo")
            .active(|this| this.text_color(red()))
```
By changing the text_color when the div is active, the current behaviour
is to overwrite all of the text styling rather than do a proper
refinement of the existing text styling leading to this odd result:
The button being active inadvertently changes the font size.


https://github.com/user-attachments/assets/1ff51169-0d76-4ee5-bbb0-004eb9ffdf2c



## Solution
Previously refining a Style would not recursively refine the TextStyle
inside of it, leading to this behaviour:
```rust
let mut style = Style::default();
style.refine(&StyleRefinement::default().text_size(px(20.0)));
style.refine(&StyleRefinement::default().font_weight(FontWeight::SEMIBOLD));

assert!(style.text_style().unwrap().font_size.is_none());
//assertion passes
```

(As best as I can tell) Style deliberately has `pub text:
TextStyleRefinement` storing the `TextStyleRefinement` rather than the
absolute `TextStyle` so that these refinements can be elsewhere used in
cascading text styles down to element's children. But a consequence of
that is that the refine macro was not properly recursively refining the
`text` field as it ought to.

I've modified the refine macro so that the `#[refineable]` attribute
works with `TextStyleRefinement` as well as the usual `TextStyle`.
(Perhaps a little bit haphazardly by simply checking whether the name
ends in Refinement - there may be a better solution there).

This PR resolves the motivating problem and triggers the assertion in
the above code as you'd expect. I've compiled zed under these changes
and all seems to be in order there.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-12-15 13:30:13 +00:00
e40f493d8b Kick off agent v2 (#44190)
🔜

TODO:
- [x] Add a utility pane to the left and right edges of the workspace
  - [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off

POV: You're working agentically

<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>



Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
2025-12-15 10:14:15 +00:00
Danilo LealandBen Kunkle 749b1e14c2 Enable configuring edit prediction providers through the settings UI (#44505)
- Edit prediction providers can now be configured through the settings
UI
- Cleaned up the status bar menu to only show _configured_ providers
- Added to the status bar icon button tooltip the name of the active
provider
- Only display the data collection functionality under "Privacy" for the
Zed models
- Moved the Codestral edit prediction provider out of the Mistral
section in the agent panel into the settings UI
- Refined and improved UI and states for configuring GitHub Copilot as
both an agent and edit prediction provider

#### Todos before merge:

- [x] UI: Unify with settings UI style and tidy it all up
- [x] Unify Copilot modal `impl`s to use separate window
- [x] Remove stop light icons from GitHub modal
- [x] Make dismiss events work on GitHub modal
- [ ] Investigate workarounds to tell if Copilot authenticated even when
LSP not running


Release Notes:

- settings_ui: Added a section for configuring edit prediction providers
under AI > Edit Predictions, including Codestral and GitHub Copilot.
Once you've updated you can use the following link to open it:
zed://settings/edit_predictions.providers

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-12-13 11:06:30 -05:00
Remco SmitsandDanilo Leal 976cc1fdf7 agent_ui: Fix show markdown list checked state (#43567)
Closes #37527

This PR adds support for showing the list state of a list item inside
the agent UI.

**Before**
<img width="643" height="505" alt="Screenshot 2025-11-26 at 16 21 31"
src="https://github.com/user-attachments/assets/30c78022-4096-4fe4-a6cc-db208d03900f"
/>

**After**
<img width="640" height="503" alt="Screenshot 2025-11-26 at 16 41 32"
src="https://github.com/user-attachments/assets/ece14172-79a5-4d5e-a577-4b87db04280f"
/>

Release Notes:
- Agent UI now show the checked state of a list item

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-08 14:04:49 +00:00
Danilo Leal 6345c9252a ui: Remove support for unnecessary Switch colors (#44388)
This PR removes the default, error, warning, and success color variants
from the `SwitchColor` enum. In the most YAGNI spirit, I think we'll
probably never want to use these colors for the switch, so there's no
reason to support them. And if we ever want to do it, we can re-add
them.

I also took the opportunity to change the default color to be "accent",
which is _already_ what we use for all instances of this component, so
there's no need to have to define it every time. This effectively makes
the enum support only "accent" and "custom", which I think is okay for
now if we ever need an escape hatch before committing to supporting new
values.

Release Notes:

- N/A
2025-12-08 13:16:19 +00:00
Remco SmitsandAnthony Eid e6a5a2e401 debugger: Make historic snapshot button a dropdown menu (#44307)
This allows users to select any snapshot in the debugger history feature
and go back to the active session snapshot.

We also change variable names to use hsitoric snapshot instead of
history and move the snapshot icon to the back of the debugger top
control strip.


https://github.com/user-attachments/assets/805de8d0-30c1-4719-8af7-2d47e1df1da4

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-06 21:08:33 +00:00
05d73bf013 Add experimental LSP-based context retrieval system for edit prediction (#44036)
To do

* [x] Default to no context retrieval. Allow opting in to LSP-based
retrieval via a setting (for users in `zeta2` feature flag)
* [x] Feed this context to models when enabled
* [x] Make the zeta2 context view work well with LSP retrieval
* [x] Add a UI for the setting (for feature-flagged users)
* [x] Ensure Zeta CLI `context` command is usable

---

* [ ] Filter out LSP definitions that are too large / entire files (e.g.
modules)
* [ ] Introduce timeouts
* [ ] Test with other LSPs
* [ ] Figure out hangs

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-12-04 12:48:39 -08:00
Danilo Leal 70cda62e04 git_ui: Clean up file history view design (#43941)
Mostly cleaning up the UI code. The UI looks fairly the same just a bit
more polished, with proper colors and spacing. Also added a scrollbar in
there. Next step would be to make it keyboard navigable.

<img width="500" height="1948" alt="Screenshot 2025-12-01 at 5  38@2x"
src="https://github.com/user-attachments/assets/c266b97c-4a79-4a0e-8e78-2f1ed1ba495f"
/>

Release Notes:

- N/A
2025-12-01 20:56:34 +00:00
Danilo Leal c168c2506b Improve icon component preview (#43906)
Release Notes:

- N/A
2025-12-01 15:20:49 +00:00
Floyd Wang b0cb1f54db ui: Refactor dashed divider with path builder (#43879)
Replace the original div implementation with path builder.

| Before | After |
| - | - |
| <img width="1182" height="887" alt="before1"
src="https://github.com/user-attachments/assets/3d9fb3ce-35c8-46fb-925c-e24974dedc4b"
/><img width="1182" height="887" alt="before2"
src="https://github.com/user-attachments/assets/137fd952-7db0-49fe-b502-971b22ae3c2a"
/> | <img width="1182" height="887" alt="after1"
src="https://github.com/user-attachments/assets/8e2b6070-4bd4-4b1a-86cf-64516e165e5b"
/><img width="1182" height="887" alt="after2"
src="https://github.com/user-attachments/assets/cf67701c-2359-4ff1-9a7c-76fcf11f2781"
/> |

Release Notes:

- N/A
2025-12-01 11:51:13 -03:00
Remco Smits 185ec181f9 checkbox: Fix showing cursor pointer for edge of the checkbox when it's disabled (#43577)
This PR fixes that you saw the cursor pointer for disabled checkbox.
This is only for the edge of the checkbox component, because we didn't
check for the disabled case.

**Before**


https://github.com/user-attachments/assets/cfebad01-533b-4515-b8d9-4bcb839eaec4

**After**


https://github.com/user-attachments/assets/969600de-081b-42df-a288-ca3db5758d12

Release Notes:

- N/A
2025-11-27 17:12:03 -03:00
Floyd WangandDanilo Leal 5147549c1d ui: Fix custom size preview example of vector component (#43633)
In the vector component custom size preview example, the image will
overflow the content box.

| Before | After |
| - | - |
| <img width="1235" height="1042" alt="Before"
src="https://github.com/user-attachments/assets/1c4ff772-2578-41b2-94e8-9e2d625484f8"
/> | <img width="1234" height="1044" alt="After"
src="https://github.com/user-attachments/assets/19d6ab1a-d169-417e-b550-1e422358288e"
/> |

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-27 20:09:19 +00:00
Xiaobo Liu 22d47d1169 ui: Remove early return after painting existing menu (#43631)
Release Notes:

- Fixed right-click context menu UX issues

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-11-27 16:19:54 -03:00
Jason Lee 2474fceea7 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


https://github.com/zed-industries/zed/blob/16a9ea8b45e680a7900eccfd5fa3d2759b12f77f/crates/gpui/src/elements/div.rs#L1088-L1093


https://github.com/zed-industries/zed/blob/16a9ea8b45e680a7900eccfd5fa3d2759b12f77f/crates/gpui/src/elements/div.rs#L613-L620
2025-11-26 18:03:42 +01:00
Danilo Leal 98e1e295f0 ui: Update ThreadItem component design (#43421)
Release Notes:

- N/A
2025-11-24 18:31:13 +00:00
Danilo Leal 75693b0611 ui: Remove CheckboxWithLabel and improve Switch and Checkbox (#43343)
This PR finally removes the `CheckboxWithLabel` component, which is not
fully needed given the `Checkbox` can take a `label` method. Then, took
advantage of the opportunity to add more methods with regards to label
customization (position, size, and color) in both the `Checkbox` and
`Switch` components.

Release Notes:

- N/A
2025-11-22 22:26:26 -03:00
Danilo Leal b7e8a0cd45 ui: Add DiffStat component (#43192)
Release Notes:

- N/A
2025-11-20 18:18:08 -03:00
Lukas Wirth 6e45049312 ui: Render fallback icon for avatars that failed to load (#43183)
Before we were simply not rendering anything which could lead to some
very surprising situations when joining channels ...

Now it will look like so
<img width="147" height="50" alt="image"
src="https://github.com/user-attachments/assets/13069de8-3dc0-45e1-b562-3fe81507dd87"
/>

Release Notes:

- Improved rendering of avatars that failed to load by rendering a
fallback icon
2025-11-20 19:30:34 +00:00
Danilo Leal 383200ac56 ui: Remove Badge component (#43168)
We're not using it anywhere anymore, so I think we can clean it up now.
This was a somewhat specific component we did for the sake of
Onboarding, but it ended up being removed.

Release Notes:

- N/A
2025-11-20 12:45:49 -03:00
Danilo Leal 342b46bf16 ui: Add ThreadItem component (#43167)
Release Notes:

- N/A
2025-11-20 12:45:26 -03:00
Danilo Leal 956cfc2928 ui: Remove outdated/unused component stories (#43118)
This PR removes basically all of the component stories, with the
exception of the context menu, which is a bit more intricate to set up.
All of the component that won't have a story after this PR will have an
entry in the Component Preview, which serves basically the same purpose.

Release Notes:

- N/A
2025-11-20 01:52:13 -03:00
Danilo Leal f94c087af0 ui: Remove the ToggleButton component (#43115)
This PR removes the old `ToggleButton` component, replacing it with the
newer `ToggleButtonGroup` component in the couple of places that used to
use it. Ended up also adding a few more methods to the newer toggle
button group so the UI for the extensions page and the debugger main
picker didn't get visually impacted much. Then, as I was already in the
extensions page, decided to bake in some reasonably small UI
improvements to it as well.

Release Notes:

- N/A
2025-11-20 01:28:25 -03:00
Danilo Leal 6764d9505d agent_ui: Improve the modal to add LLM providers (#42983)
Closes https://github.com/zed-industries/zed/issues/42807

This PR makes the modal to add LLM providers a bit better to interact
with:

1. Added a scrollbar
2. Made the inputs navigable with tab
3. Added some responsiveness to ensure it resizes on shorter windows


https://github.com/user-attachments/assets/758ea5f0-6bcc-4a2b-87ea-114982f37caf

Release Notes:

- agent: Improved the modal to add LLM providers by making it responsive
and keyboard navigable.
2025-11-18 12:28:14 -03:00
Danilo Leal 4025075995 keymap_editor: Adjust some items of the UI (#42876)
- Only showing the "Create" menu item in the right-click context menu
for actions that _do not_ contain a binding already assigned to them
- Only show the "Clear Input" icon button in the keystroke modal when
the input is focused/in recording mode
- Add a subtle hover style to the table rows just to make it easier to
navigate

Release Notes:

- N/A
2025-11-17 10:59:46 -03:00
Lukas Wirth 2700cebc0f Reduce macro burden for rust-analyzer (#42871)
This enables optimizations for our own proc-macros as well as some heavy
hitters. Additionally this gates the `derive_inspector_reflection` to be
skipped for rust-analyzer as it currently slows down rust-analyzer way
too much

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-17 12:31:00 +00:00
Danilo Leal c05ee8583a agent_ui: Render error descriptions as markdown in thread view callouts (#42732)
This PR makes the description in the callout that display general errors
in the agent panel be rendered as markdown. This allow us to pass URLs
to these error strings that will be clickable, improving the overall
interaction with them. Here's an example:

<img width="500" height="396" alt="Screenshot 2025-11-14 at 11  43@2x"
src="https://github.com/user-attachments/assets/f4fc629a-6314-4da1-8c19-b60e1a09653b"
/>

Release Notes:

- agent: Improved the interaction with errors by allowing links to be
clickable.
2025-11-14 12:12:47 -03:00
Jason Lee 5736856f86 gpui: Add to support check state to MenuItem (#39876)
Release Notes:

- N/A

---


https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9

The system menu is only support for macOS, so here just modify the macOS
platform special code.

The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.

Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
2025-11-07 09:42:55 +00:00
Danilo LealandMikayla Maki f2e2be5623 gpui: Add support for rendering SVG from external files (#42024)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-11-05 16:12:30 -03:00
Danilo Leal 45757ee9bb agent_ui: Make "waiting confirmation" state more apparent (#41998)
This PR changes the loading/generating indicator when in the "waiting
for tool call confirmation" state so that's a bit more visible and
discernible as needing your attention, as opposed to a regular
generating state.

<img width="400" alt="Screenshot 2025-11-05 at 10  46@2x"
src="https://github.com/user-attachments/assets/88adbf97-20fb-49c4-9c77-b0a3a22aa14e"
/>

Release Notes:

- agent: Improved the "waiting for confirmation" state visibility so
that you more rapidly know the agent is waiting for you to act.
2025-11-05 11:45:44 -03:00
Kirill BulatovandLukas Wirth ba463f53ae Tidy up Edit in json footer entries (#41890)
Before:
<img width="350" height="109" alt="before"
src="https://github.com/user-attachments/assets/d5d3e6bd-3a65-4d7d-8585-1e4d8f72997f"
/>

After:
<img width="310" height="103" alt="after"
src="https://github.com/user-attachments/assets/40137084-7323-4a79-b95b-a020c418646b"
/>

* All items got a keybinding label
* All items were made of a non-small size, to match the text size in the
right button
* Keybindings are rendered as disabled for disabled buttons

Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-11-05 00:49:47 +02:00
Anthony Eid a2a316b2a3 editor: Add a setting to show a scrollbar in completion menu (#41849)
A user on Discord requested this feature:
https://discord.com/channels/869392257814519848/1434188637389717556/1434188637389717556

I added a scrollbar setting called `completion_menu_scrollbar` to the
completion menu and defaulted it to "Never" to match past behavior.

Release Notes:

- editor: Add `editor.completion_menu_scrollbar` setting to show a
scrollbar in the completion menu
2025-11-03 21:03:18 +00:00