ac94de78ab696fc897b82de467490c1a57e72a6d
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Commits
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ab1c37a4ef |
gpui_web: Let applications provide fonts (#63493)
`gpui_web` currently embeds IBM Plex Sans and Lilex into every browser application during platform construction. Applications such as Delta already provide their own fonts, so those binaries contain overlapping font bundles and register the same faces twice. This change starts the web platform with an empty font database, matching the ownership boundary used by native applications: the application selects and registers its fonts before opening a window. Delta already follows that sequence. GPUI's browser-capable examples now load the former eight-face bundle explicitly through shared example support, while the standalone `hello_web` example demonstrates registering a minimal application font directly. Testing performed: - `cargo check -p gpui --examples --target wasm32-unknown-unknown` - `cargo check -p gpui --examples` - `cargo check -p gpui_web --target wasm32-unknown-unknown` - `cargo check --manifest-path crates/gpui_web/examples/hello_web/Cargo.toml --target wasm32-unknown-unknown` - `./script/clippy -p gpui_web --target wasm32-unknown-unknown` - `cargo fmt -p gpui -p gpui_web --check` Release Notes: - N/A |
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fdd310a0a2 |
gpui: Fix bottom-aligned scroll bar disappearing (#51223)
Closes #51198 This actually doesn't effect any of the scrollbars in Zed, as they have a separate handler that prevents this issue from occurring in `crates/ui/src/components/scrollbar.rs`, line 856 ```rust let current_offset = current_offset .along(axis) .clamp(-max_offset, Pixels::ZERO) .abs(); ``` so it is gpui specific. I still added a test case and I have a manual test script: <details><summary>Details</summary> <p> ```rust //! Reproduction of the scrollbar-offset bug in bottom-aligned `ListState`. //! //! Run with: cargo run -p gpui --example list_bottom_scrollbar_bug //! //! The list starts pinned to the bottom. Before the fix, the red scrollbar //! thumb was pushed off the bottom of the track (invisible). use gpui::{ App, Bounds, Context, ListAlignment, ListState, Window, WindowBounds, WindowOptions, div, list, prelude::*, px, rgb, size, }; use gpui_platform::application; const ITEM_COUNT: usize = 40; const COLORS: [u32; 4] = [0xE8F0FE, 0xFCE8E6, 0xE6F4EA, 0xFEF7E0]; struct BugRepro { list_state: ListState, } impl BugRepro { fn new() -> Self { let list_state = ListState::new(ITEM_COUNT, ListAlignment::Bottom, px(5000.)); Self { list_state } } } impl Render for BugRepro { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { let state = &self.list_state; let max_offset = state.max_offset_for_scrollbar().y; let raw_offset = -state.scroll_px_offset_for_scrollbar().y; let viewport_h = state.viewport_bounds().size.height; let content_h = max_offset + viewport_h; let thumb_h = if content_h > px(0.) { ((viewport_h / content_h) * viewport_h).max(px(20.)) } else { viewport_h }; let thumb_top = if max_offset > px(0.) { (raw_offset / max_offset) * (viewport_h - thumb_h) } else { px(0.) }; div() .size_full() .flex() .flex_row() .bg(rgb(0xffffff)) .text_color(rgb(0x333333)) .text_xl() .child( div().flex_1().h_full().child( list(state.clone(), |ix, _window, _cx| { let height = if ix % 4 == 0 { px(70.) } else { px(40.) }; let bg = COLORS[ix % COLORS.len()]; div() .h(height) .w_full() .bg(rgb(bg)) .border_b_1() .border_color(rgb(0xcccccc)) .px_2() .flex() .items_center() .child(format!("Item {ix}")) .into_any() }) .h_full() .w_full(), ), ) .child( div() .w(px(14.)) .h_full() .bg(rgb(0xe0e0e0)) .relative() .child( div() .absolute() .right(px(0.)) .top(thumb_top) .h(thumb_h) .w(px(14.)) .rounded_sm() .bg(rgb(0xff3333)), ), ) } } fn main() { application().run(|cx: &mut App| { let bounds = Bounds::centered(None, size(px(400.), px(500.)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| cx.new(|_| BugRepro::new()), ) .unwrap(); cx.activate(true); }); } ``` </p> </details> where I was able to test it out, here is a video of the new working behavior. https://github.com/user-attachments/assets/02e26308-da18-418b-97fc-dd52a3325dab Release Notes: - gpui: fixed a bug where the scollbar would disappear when using a bottom aligned list. --------- Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com> |