# Objective
Fixes#62664
File names may contain control characters (`\n`, `\r`, `\t`, …) on most
platforms. Zed rendered them verbatim, so a file named `notes\ndraft.md`
broke the layout of its tab and of its project panel entry instead of
showing a readable name. The same held anywhere else a name reached the
screen without going through `Label::single_line`.
## Solution
The substitution lives in one shared place,
`ui::utils::replace_control_characters`, reached through
`Label::single_line`. `\n` keeps rendering as the `⏎` Zed already used,
so nothing that renders correctly today changes; every other C0 control
character maps onto the Unicode "Control Pictures" block by a single
rule (`U+2400 + code point`), giving `␉` for tab and `␍` for carriage
return. `DEL` maps to `␡`. C1 controls are left alone, having no
equivalent there.
Where that is wired in:
- **`Label::single_line`** — replaces its previous `\n`-only
substitution. The project panel already used it everywhere, including
folded directory components, so the panel is fixed by this alone.
- **Editor tabs** and the **default `Item::tab_content`**, neither of
which called `single_line`.
- **Terminal tab titles**, which render through their own `tab_content`.
Those titles come from OSC escape sequences, so the control characters
in them are attacker-controlled.
- **`HighlightedLabel::single_line`**, which never substituted anything
— not even `\n`. See below.
- **The file finder**, for both the file name and the path.
- **Nine `tab_content` overrides in git_ui**, by deleting them.
- **`HighlightedMatchWithPaths`**, for both the match label and its
paths — it backs the tab switcher and the outline panel, among others.
### `HighlightedLabel` needs its offsets moved, not just its text
Its highlight indices are byte offsets, and every stand-in is wider in
bytes than the character it replaces, so the offsets have to move with
the text. Left alone they index into the middle of a character, and
`highlight_ranges` slices the string at exactly those offsets — which
panics in release builds too. The constructor's `debug_panic!` does not
cover this, since `single_line` runs after construction.
So `replace_control_characters_remapping_offsets` substitutes and remaps
in one pass, over an old-to-new byte offset table built the way
`ensure_uniform_list_compatible_label` does it in `lsp_store`. This also
fixes the call sites that already asked for a single line, including the
branch picker and the tabular column filter values.
### Deleting the git_ui overrides
Nine files replicated the default `Item::tab_content` verbatim except
for the colour, hardcoding `selected ? Default : Muted` instead of
`params.text_color()`. Deleting them lets those tabs inherit the fixed
default, and fixes a second bug along the way: none of them dimmed when
the pane lost focus. Titles and icons are unaffected — they come from
`tab_content_text` and `tab_icon`, which the default calls.
`git_graph.rs` already did it this way.
### Tabular column headers
These never went through a `Label` at all: the raw `SharedString` was a
child of a `div`. They now display stand-ins, while right-click-copy
still yields the real column name.
Two notes for reviewers:
- Both helpers avoid allocating when there is nothing to replace, so the
common path is untouched. The previous `self.label.replace('\n', "⏎")`
allocated a `String` on every render for every label — including every
visible project panel entry, every frame.
- Every stand-in is exactly one character, so character offsets are
preserved and the existing `truncate_and_trailoff` math on tab titles
stays correct.
## Testing
- Unit tests cover both helpers: each control character's substitution,
repeated occurrences, multi-byte characters (accents, emoji), the
borrow-vs-own behaviour, the preserved character count, C1 passthrough,
and — for the remapping — offsets before, at and after a replacement,
offsets at and past the end, and the invariant that every remapped
offset lands on a character boundary.
- Unit tests cover `Label::single_line` and
`HighlightedLabel::single_line`, the entry points every call site uses.
`highlighted_label.rs` had no tests before.
- `cargo test -p ui -p file_finder -p workspace -p project_panel -p
git_ui -p git_ui_core -p terminal_view -p tabular_data_preview` passes
(774 tests), as do `cargo clippy` and `cargo fmt --check`.
- No existing test changes behaviour: tests assert on
`tab_content_text`, which is untouched; only rendering paths changed.
- Verified manually on macOS (aarch64) — see Showcase.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments — none added
- [x] The content adheres to Zed's UI standards
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
A directory holding `report<TAB>table.csv`, `notes<LF>draft.md`,
`carriage<CR>return.txt` and a normally named `normal.txt`, all four
open as tabs.
**Before**

**After**

Three things change:
1. **The `notes<LF>draft.md` tab** is the clearest one. Before, the
literal newline splits the tab across two lines — `notes` above
`draft.md` — distorting the whole tab bar. After, it stays on one line.
2. **`carriage<CR>return.txt` in the project panel** renders as
`carriagereturn.txt` before: the `\r` is completely invisible, so the
name reads as one word and there is no way to tell a character is there.
After, it renders as `carriage␍return.txt`.
3. **`report<TAB>table.csv`** shows a bare gap before, indistinguishable
from a space. After, it renders as `report␉table.csv`.
Note that `notes<LF>draft.md` looks the same in the project panel in
both shots: that entry already called `single_line`, which already
handled `\n`. That is precisely the asymmetry this PR removes.
### File finder
Before, the newline also breaks the list itself — the
`notes<LF>draft.md` row grows to two lines and overlaps the row beneath
it.
**Before**

**After**

Searching for `table` exercises the offset remapping, the match falling
after the control character:
**Before**

**After**

One thing this PR does **not** cover: the breadcrumb below the tab bar
still renders the raw tab character, as it goes through a different
path.
## Release Notes:
- Fixed file names containing control characters, such as tabs and
newlines, rendering unreadably in tabs, the project panel, the file
finder, the tab switcher and terminal tab titles.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
The tab context menu has "Copy Path", "Open in Terminal", and "Reveal In
Project Panel" but no way to reveal the file in the system file manager.
This action already exists in three other context menus (editor
right-click, project panel, outline panel) but was missing from tab
right-click.
## Changes
Adds a platform-specific entry to the tab context menu:
- **macOS:** "Reveal in Finder"
- **Windows:** "Reveal in File Explorer"
- **Linux:** "Reveal in File Manager"
Placed after "Copy Relative Path" and before "Pin Tab". Gated behind
`is_local` (including WSL with host interop) to match the project
panel's behavior. Uses the existing `project.reveal_path()`
infrastructure, which handles platform-specific file manager invocation
and WSL path conversion.
## Prior art
Every major editor has this in the tab context menu:
- VS Code: "Reveal in Finder" (macOS) / "Reveal in File Explorer"
(Windows)
- JetBrains IDEs: Right-click tab -> "Open in" -> "Finder"
- Sublime Text: Right-click tab -> "Reveal in Finder"
Zed already has this in the editor body right-click menu (`Cmd-K R`),
project panel (`Alt-Cmd-R`), and outline panel. The tab context menu was
the only place it was missing.
This contribution was developed with AI assistance (Claude Code).
Release Notes:
- Added "Reveal in Finder" to the tab context menu
## Screenshot

---------
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/20242
This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.
In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.
For now, I just wanted to make the design of these search UIs better and
more consistent.
| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|
Release Notes:
- N/A
This PR adds a theme preview tab to help get an at a glance overview of
the styles in a theme.

You can open it using `debug: open theme preview`.
The next major theme preview PR will move this into it's own crate, as
it will grow substantially as we add content.
Next for theme preview:
- Update layout to two columns, with controls on the right for selecting
theme, layer/elevation-index, etc.
- Cover more UI elements in preview
- Display theme colors in a more helpful way
- Add syntax & markdown previews
Release Notes:
- Added a way to preview the current theme's styles with the `debug:
open theme preview` command.
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.
Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.
Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.
Release Notes:
- N/A