Commit Graph
701 Commits
Author SHA1 Message Date
yenru0 f1ba3ea49f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Cargo.lock
#	crates/settings_content/src/settings_content.rs
#	crates/zed/Cargo.toml
#	script/bundle-linux
2026-09-22 13:17:50 +09:00
Dom PoradaandKirill Bulatov 3a7b16da5d Add support for "..." in edit_predictions.disabled_globs (#64540)
## Objective

Let users and projects add edit prediction exclusion patterns without
repeating defaults or inherited patterns.

Part of #64399.

## Solution

Extend the `"..."` convention from #62769, #64222, #64440, and #64484 to
`edit_predictions.disabled_globs` using `SplicingVec`. Inherited
patterns are inserted at `"..."`, and duplicates retain their first
occurrence. Omitting the marker replaces the list, `[]` clears it, and
omitting the setting preserves inheritance.

Opening an absent setting now initializes it with `["..."]` instead of
clearing inherited patterns, and the selection is located by parsing the
JSON instead of a regex, so a commented-out or nested `"disabled_globs"`
can no longer capture it. Cursor imports append `"..."` like the
`files.exclude` import does, so Zed's sensitive-file defaults survive an
import; empty lists and empty or literal `"..."` entries are dropped,
matching `enabled_patterns`.

## Testing

Tested on macOS with settings merge and loading tests, Cursor import
tests, the UI settings update and selection path (including
commented-out and nested decoy keys), the new `settings_json` key-path
lookup, and Copilot integration coverage.

To check manually, configure custom disabled patterns alongside `"..."`
and confirm that both custom patterns and inherited sensitive-file
patterns remain disabled. Repeat without `"..."` and with `[]` to verify
replacement and clearing. Opening the setting when it is absent should
preserve inherited patterns.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for `"..."` in `edit_predictions.disabled_globs` so
custom patterns can extend inherited exclusions, and fixed "Configure
Excluded Files" selecting the wrong list when a commented-out
`disabled_globs` precedes it.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-21 13:08:53 +00:00
Dom PoradaandKirill Bulatov 24f3009720 Import VS Code files.exclude into file_scan_exclusions (#64492)
## Objective

Import VS Code’s `files.exclude` into `file_scan_exclusions`.

The previous `files.watcherExclude` mapping was dead code: it expected
an array, while VS Code stores an object of `pattern: bool`.
`files.watcherExclude` only stops watching, and the files stay visible
in VS Code, so it is not a match for `file_scan_exclusions`.
`files.exclude` hides files from the explorer and search, which matches
`file_scan_exclusions`, and its default set is nearly identical to
Zed's.

Related to #62769, reported during the review of #64484. A meta
follow-up to #64399.

## Solution

Import nonempty `files.exclude` patterns enabled with `true`, ignoring
disabled and malformed entries, including VS Code's `{"when": ...}`
form.
Append `"..."` so the imported list extends inherited exclusions instead
of replacing them.
Inputs with no usable patterns leave the inherited list unchanged.
`files.watcherExclude` is no longer imported.

## Testing

The new regression tests reproduce the bug and verify the fix.

To check manually, import
`{"files.exclude":{"**/build/**":true,"**/cache/**":false}}` and verify
that `file_scan_exclusions` becomes `["**/build/**", "..."]`, and that
`.git` stays hidden in the project panel.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed importing VS Code `files.exclude` into `file_scan_exclusions`.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-20 19:33:06 +00:00
Dom PoradaandKirill Bulatov 313f63eb71 Ignore invalid file patterns individually (#64525)
## Objective

Prevent one invalid file pattern from discarding valid patterns or
causing settings loading to panic.

The pre-existing exclusion-matcher bug was reported during review of
#64492 (part of #64399).

## Solution

Ignore invalid entries individually and log their errors in
`file_scan_exclusions`, `file_scan_inclusions`, `file_types`,
`hidden_files`, `private_files`, and `read_only_files`.

Preserve valid inherited entries without changing `"..."`, replacement,
or empty list behavior. Valid brace inclusion patterns remain usable,
including when an alternative spans multiple directories.

## Testing

Reproduced matcher loss and inclusion and file type panic paths before
fixing them. Targeted tests pass on macOS for mixed, inherited,
replacement, empty, and all-invalid lists, including inherited `.git`
exclusions, private file protections, and inclusion rescans with brace
patterns.

Windows and Linux execution remains untested.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed invalid file patterns discarding valid exclusions, hidden file
rules, or read-only rules, or causing inclusion settings to panic. Also
fixed invalid private file patterns discarding valid protections and
invalid file type patterns causing settings loading to panic.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-20 19:09:14 +00:00
Marocco2andChristopher Biscardi 2c11b68c25 gpui: Add MicaBackdrop and MicaAltBackdrop to be selectable on themes (#48340)
Following #41842, this is an extension to that contribution and it
enables `MicaBackdrop` and `MicaAltBackdrop` for
`"background.appearance"`

Release Notes:

- Add `MicaBackdrop` and `MicaAltBackdrop` to be selectable on themes

Additional Notes:

If PR is merged, theme schema should be updated to 0.2.1 or higher

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-09-19 02:12:46 +00:00
Dom Porada 2229b4e2d6 Add support for the "..." entry in file_scan_inclusions (#64440)
## Objective

Let projects add inclusion patterns without repeating defaults or
patterns inherited from user settings.

Part of #64399.

## Solution

Extend the `"..."` behavior from #62769 and #64222 to
`file_scan_inclusions` using the shared merge implementation. `"..."`
includes the resolved inherited list, omitting it replaces the list, and
`[]` clears it. Duplicate entries retain their first occurrence.

Stop importing VS Code’s `files.watcherInclude` as inclusion patterns
because it configures additional watch roots rather than overriding Git
ignores.

## Testing

Tested on macOS with settings merge, VS Code import, and worktree
integration tests. Coverage includes preservation of the `.env*`
default, layered inheritance, replacement, clearing, and deduplication.
The worktree test verifies that inherited and project-specific patterns
include Git-ignored files while exclusions still take precedence.

To check manually, configure different user and project inclusion
patterns and add ignored files matching each. Include `"..."` to retain
inherited patterns, then repeat without it and with `[]` to verify
replacement and clearing. Confirm that excluded files remain absent.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for `"..."` in `file_scan_inclusions` so project
settings can extend inherited inclusion patterns.
2026-09-18 10:40:43 +00:00
Dom PoradaandKirill Bulatov 593d6a4d66 Add support for the "..." entry in read_only_files (#64222)
## Objective

Let projects add read-only file patterns without repeating the patterns
inherited from user settings.

## Solution

Extend the `"..."` behavior introduced in #62769 to `read_only_files`. A
`"..."` entry includes the inherited patterns. Omitting it replaces the
list, and `[]` clears it.

## Testing

Tested on macOS with settings merge, VS Code import, and project
integration tests. The project test verifies that user and project
patterns both apply while unrelated files remain editable.

To check manually, configure different user and project patterns,
include `"..."` in the project list, and open matching files. Repeat
without `"..."` after restarting Zed to verify replacement.

Linux, Windows, and manual app testing were not performed.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for `"..."` in `read_only_files` so project settings can
extend inherited read-only patterns.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-15 11:49:56 +00:00
Kirill Bulatov 0446ad2294 Refine recent commands' UX (#64181)
Follow-up to https://github.com/zed-industries/zed/pull/63388 


https://github.com/user-attachments/assets/2a855451-141b-4030-8475-92f23c661d51

Release Notes:

- Improved recent commands' UX
2026-09-15 09:58:45 +00:00
Jake NelsonandKirill Bulatov 1aab982b0a workspace: Add configurable window title formatting (#54379)
## Summary
- Add `window_title_format` and `window_title_separator` settings for
customizing the window title
- Expose `${projectName}`, `${fileName}`, `${filePath}`,
`${relativePath}`, `${fileStem}`, `${remoteName}`, `${remoteHost}`,
`${appName}`, and `${separator}` as the native Zed window-title
variables
- Keep the collab `↗/↙` indicator hard-appended
- Translate VS Code `window.title` / `window.titleSeparator` aliases
into Zed's canonical variables during settings import, including
`${appName}` passthrough support and mapping VS Code's
`${activeEditorMedium}` onto Zed's `${relativePath}`
- Gate path-, remote-, and release-channel-derived lookups on whether
the active template references the corresponding variable, so the
default template avoids the extra work and still uses the existing
`last_window_title` cache to skip redundant platform updates

An alternative approach is at #49638. I went with `${variable}` names
over `$ZED_*`, canonical Zed variable names with VS Code aliases handled
at import time, kept `${separator}` as the only structural token, and
left `${dirty}` out of scope.

## Implementation reasoning and notes

### Variables considered but not included
- **collab/shared indicator variable**: kept hard-appended instead.
Folding it into the template would need whitespace/separator logic the
other variables don't need, and I'd rather not bake those semantics in
without a concrete need for it.
- **dirty variable**: The glyph choice and interaction with OS-level
edited indicators (like macOS's titlebar dot via `set_window_edited`)
felt like a separate design call I wasn't confident making here.

A separator-style config for each of collab/shared/dirty would solve the
above, but I didn't want to add too many additional settings initially.

### Performance
`update_window_title` is on a hot path, so two short-circuits apply:
- Path-, remote-, and release-channel-derived lookups (`absolute_path`,
relative-path string, `file_stem`, `remote_connection_options`,
`ReleaseChannel::try_global`) are gated on `template.contains(...)` via
`WindowTitleNeeds::from_template`, so the default template avoids the
extra work.
- The existing `last_window_title` cache still skips the platform call
when the rendered title is unchanged.

## Screenshots

Settings Editor entries for `window_title_format` and
`window_title_separator`:
<img width="774" height="324" alt="Settings Editor screenshot"
src="https://github.com/user-attachments/assets/b3378ec7-5649-4de3-9de6-164a42bce3fd"
/>

Customized Zed window titles in AltTab app switcher (remote, local,
empty):
<img width="774" height="324" alt="AltTab app switcher screenshot"
src="https://github.com/user-attachments/assets/a189945e-fc68-41b9-aab9-6dc04d5ef4ab"
/>

## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #14534

Release Notes:

- Added configurable window title formatting with `window_title_format`
/ `window_title_separator`, including `${appName}` / `${remoteName}` /
`${remoteHost}` variables and VS Code `window.title` import support

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-04 13:48:58 +00:00
Manoj skandChristopher Biscardi 3ffeb868ae project_panel: Show path tooltip on hover (#63299)
# Objective

The project panel doesn't show a file or folder's actual location on
disk anywhere in the UI — you have to rely on the tab title or context
menu ("Copy Path") to find out where a file actually lives, which is
especially unclear for files with the same name in different folders, or
when a project has multiple worktrees.

## Solution
- Adds a tooltip to each file/folder row in the project panel that shows
the entry's path on hover, with the home directory abbreviated to `~`
(via the existing `PathExt::compact()` utility, consistent with how
paths are already displayed elsewhere, e.g. the Recent Projects list).

## Testing

- Manually tested by hovering over files and folders at various nesting
depths in the project panel and confirming the tooltip shows the correct
path.
- Tested with a project both inside and outside the home directory to
confirm the `~` substitution only applies when appropriate.
- Confirmed existing row behavior (selection, click-to-open,
drag-and-drop, right-click context menu) is unaffected by the added
tooltip.
- Reviewers: hover over any row in the project panel and confirm the
tooltip appears after the normal hover delay and shows the expected
path.
- Tested on macOS only — haven't verified on Linux/Windows.

## Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase

<img width="1512" height="871" alt="image"
src="https://github.com/user-attachments/assets/ec86f9ab-0a8e-40f7-b783-8a115203f11d"
/>


- Help others understand the result of this PR by showcasing your
awesome work!
- If this PR includes a visual change, consider adding a screenshot,
GIF, or video
- A before/after comparison is very useful for changes to existing
features!

While a showcase should aim to be brief and digestible, you can use a
toggleable section to save space on longer showcases:

<details>
  <summary>Click to view showcase</summary>

My super cool demos here

</details>

---

Release Notes:

- Added a tooltip showing the file path when hovering over files and
folders in the project panel.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-09-04 11:05:53 +00:00
Josh Kent cac6725147 markdown_preview: Group settings and add automatic preview opening (#63462)
## Objective

Markdown preview appearance settings are split between root theme
settings and
`markdown_preview`, and Markdown files always open as source editors
even when a user primarily
wants the rendered preview.

## Solution

- Group the Markdown preview font settings under `markdown_preview`,
migrate their legacy keys
across supported settings scopes, and update defaults, Settings UI, and
documentation.
- Add `markdown_preview.open_markdown_files_in_preview`, defaulting to
false. When enabled, clean
Markdown opens are replaced by a rendered preview while preserving dirty
editors, temporary-tab
behavior, pane activation and focus, targeted navigation, workspace
restoration, and the escape
  back to source.

## Testing

- Manually verified on macOS that enabling the setting opens Markdown
files as preview-only.
- `cargo test -p markdown_preview` (three consecutive runs)
- `cargo test -p migrator nest_markdown_preview`
- `cargo test -p settings_content`
- `cargo check -p markdown -p markdown_preview -p migrator -p settings
-p settings_content -p settings_ui -p theme_settings -p workspace`
- `./script/clippy -p gpui_apple -p markdown -p markdown_preview -p
migrator -p settings -p settings_content -p settings_ui -p
theme_settings -p workspace --features gpui_apple/runtime_shaders`
- `cargo fmt --all -- --check`
- `git diff --check`

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Recordings


https://github.com/user-attachments/assets/032ab36d-f934-4ef7-aa18-53f3955a7df8


https://github.com/user-attachments/assets/dc872265-2fe0-45ac-95eb-ff820d3a8164

Release Notes:

- Added a setting to open Markdown files directly in preview mode and
grouped Markdown preview settings together.
2026-09-04 10:54:29 +00:00
CainandChristopher Biscardi 326a5f026a editor: Add optional cursor movement animation (#63195)
# Objective

Add an optional smooth cursor movement animation to make cursor position
changes easier to follow, especially during larger jumps and
multi-cursor editing.

Related to #4991.

## Solution

- Add a new `cursor_animation.enabled` editor setting, disabled by
default.
- Animate local bar and block cursors using a damped spring while
preserving momentum during rapid cursor movement.
- Support multiple local cursors independently.
- Continue using the cursor color provided by the active theme.
- Snap immediately when scrolling, resizing, or other viewport changes
would make interpolation misleading.
- Respect the `reduce_motion` setting.
- Request animation frames only while an enabled cursor animation is
active.

Enabling the feature causes additional editor redraws while the cursor
is moving, so it is opt-in and the performance cost is mentioned in the
setting documentation.

### Attribution

The cursor spring physics and four-corner deformation algorithm are
adapted from
[vscode-neovide-cursor](https://github.com/LengineerC/vscode-neovide-cursor),
which is available under the MIT License and inspired by Neovide.

The implementation adapts the algorithm to Zed's editor and GPUI
architecture, including viewport handling, selection state
reconciliation, multi-cursor support, theme integration, and
reduced-motion behavior. The attribution and license information are
also retained in the source file.

## Testing

Automated checks run on Windows:

- `cargo fmt --all --check`
- `cargo test -p editor cursor_animation --lib`
  - 15 cursor animation tests passed.

The tests cover:

- Spring convergence.
- Short and long cursor movements.
- Mid-animation retargeting and momentum preservation.
- Multiple independent cursors.
- Selection replacement and state cleanup.
- Viewport and scroll changes.
- Invalid or unusually large timing values.
- Supported cursor shapes.

To test manually:

1. Add the following to the settings file:

   ```json
   "cursor_animation": {
     "enabled": true
   }
   ```

2. Move the cursor using typing, arrow keys, mouse clicks, and
multi-cursor actions.
3. Toggle the setting off and confirm that cursor rendering immediately
returns to its normal behavior.

Manual testing was performed on Windows and Linux using a release build
from this exact PR branch.

Verified that:

- Cursor animation is disabled by default.
- Enabling `cursor_animation.enabled` is hot-reloaded without restarting
Zed.
- Disabling the setting immediately restores the original cursor
behavior.
- Cursor movement remains responsive during typing, keyboard navigation,
and mouse navigation.

This exact PR branch has not yet been manually tested on macOS.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/17450529-491e-4982-b539-c46e3d5df467

---

Release Notes:

- Added an optional cursor movement animation setting.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-09-04 07:36:22 +00:00
Smit BarmaseandKirill Bulatov d4424eec68 which_key: Add a pending key binding indicator (#63343)
This PR makes Zed's one-second key binding delay visible.

Say both ctrl-w and ctrl-w left have bindings. After you press ctrl-w,
Zed waits to see whether left follows. The PR shows that wait in the
status bar with a countdown. Hovering the indicator shows which bindings
can still match.

It also adds a setting to hide the indicator. It does not change how Zed
resolves key bindings.

<img height="100" alt="dyn-db84a840272e2f6250a3f527a59b1efd"
src="https://github.com/user-attachments/assets/e42c6a6c-4677-499f-a1d3-835960ebb21a"
/>
<br/>
<img height="100" alt="dyn-8012278d030b41bc8ebfae1540504eff"
src="https://github.com/user-attachments/assets/250928d5-f913-40f0-9068-00ccb5cdf59f"
/>
<br/>
<img height="100" alt="file-5e6ffa90944faa294e7870f471b4e65b"
src="https://github.com/user-attachments/assets/c250e6eb-a269-4e2c-a5a0-0be9b5006f99"
/>

Release Notes:

- Added a status bar countdown for pending multi-stroke key bindings.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-03 09:35:53 +00:00
Albert Bogusz 7e7087a589 Add on_new_window setting (#63522)
> [!NOTE]
> This is a remake of #63335 as it's unlikely to be reopened just from
my
[mention](https://github.com/zed-industries/zed/pull/63335#issuecomment-5452544138).
Apologies for the noise!

# Objective

Closes #59368, where users (including me) are asking for a way to show
the Launchpad instead of an empty tab when opening a new window. As per
advice from
https://github.com/zed-industries/zed/issues/60720#issuecomment-4936162420,
adding a separate setting from `restore_on_startup` is more ideal.

`on_new_window` allows for two values:
- `empty_tab`
- `launchpad` (default)

## Testing

Added a regression test which opens a new window with `on_new_window`
set to `launchpad` and asserts that no item gets opened in the window's
pane. I've verified it fails without the setting gate, and confirmed
configuring this setting works manually (see Showcase).

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/bf339bd1-8c62-4243-ac9d-1045d1a14865

---

Release Notes:

- Added `on_new_window` setting to configure the opening of new windows.
2026-09-02 18:17:30 +00:00
yenru0 4c94072003 workspace: Add background image setting with offline-resilient loading
Adds a workspace background image that renders behind all UI, configured
via a new `background` settings section (path, fit, opacity).

The image is loaded asynchronously with a 2-second timeout and is never
read on the render path, so an unreachable source (e.g. a dead network
mount) cannot block or freeze the workspace. The first successful read is
cached under the data directory (written once, never rewritten), and when
the source is unavailable the cached image is served from that cache, so
the background keeps working offline.
2026-09-02 19:12:22 +09:00
Conrad IrwinandBen Kunkle 72dc742101 Support building with corgi (#63396)
[corgi](https://github.com/ConradIrwin/corgi) is a cargo-compatible
build tool that runs `build.rs` scripts and proc-macros in a sandbox (no
network, no ambient env, reads limited to a package's own `.rs` sources
unless declared). This makes Zed buildable under it. Cargo builds (dev
and release) are unaffected.

### Changes

- **`scratch` patch**: patch `scratch` to a small local copy
(`corgi-patches/scratch`) that reads `OUT_DIR` at runtime instead of
baking it in at compile time. `cxx-build` writes its shared cxxbridge
headers into `scratch::path(...)`; upstream returns a single global dir
(outside any action's `OUT_DIR`) that the sandbox can't grant, while
this patch gives each build script a private, writable dir in its own
entry. webrtc-sys is self-contained, so per-crate scratch dirs are
sufficient. Kept local rather than a cxx git fork because a git checkout
of cxx needs symlink support that Windows cargo CI lacks.
- **Dev asset loading**: add `util::dev_fs_embed!` and switch dev-mode
`rust_embed` asset sources (`assets`, `settings`, `grammars`, `agent`,
`edit_prediction_cli`) to read from the checkout at runtime, locating
the repo root by walking from the executable up to the enclosing `.git`.
This avoids baking `CARGO_MANIFEST_DIR` into the binary (corgi rejects
artifacts that embed the build-time checkout path, and it's wrong in any
other worktree). Release builds still embed via `#[derive(RustEmbed)]`.
- **Stop baking checkout paths into artifacts**: drop
`gpui::GPUI_MANIFEST_DIR`; resolve `../gpui` from `gpui_apple`'s build
script; stage the metal shader into `OUT_DIR` before compiling so the
`.metallib` records the output dir, not the checkout; resolve the repo
root at runtime in `remote` and `inspector_ui` (removing
`inspector_ui`'s `build.rs` / `ZED_REPO_DIR`).
- **corgi.toml**: declare the pinned tools (`cmake`, prebuilt libwebrtc
via `LK_CUSTOM_WEBRTC`), a release-only `ZED_COMMIT_SHA` probe, and the
non-`.rs` / cross-package reads each package performs.

### Validation

- `corgi check` + `corgi build`, dev and release, for `zed` (plus `cli`,
`remote_server`, `ep`) with a warm C++ cache — clean; built binaries
embed no checkout path.
- `corgi fmt --check`, `corgi clippy`, and `corgi test` on the changed
crates (922 tests pass).
- `cargo check -p util` locally; relying on CI for the full cargo
build/test matrix.

### Notes for the reviewer

- Per the repo rule, the first two lines of `README.md` are the
review-confirmation marker; remove them before merging (this is what
Danger is failing on).
- `remote_server` cross-compilation (linux-musl via zigbuild) is not yet
covered by `corgi.toml` — host (macOS arm64) only for now.

### Suggested .rules additions

Only if the team wants corgi guidance in `.rules` (it recurred several
times here): dev builds must not bake the checkout path into artifacts —
no `env!("CARGO_MANIFEST_DIR")` or `file!()`-derived absolute paths in
library/binary output. Resolve the repo root at runtime via
`util::dev_repo_root()` (walks to `.git`), and use `util::dev_fs_embed!`
for dev-mode `rust_embed` sources.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-08-31 17:37:00 +00:00
Kirill Bulatov b6490c5fbd Stop re-resolving editorconfig sections on every language settings lookup (#63323)
Closes https://github.com/zed-industries/zed/issues/59689

Symbolicating the reporter's profile (21s of typing, Windows) showed
`Window::draw` taking 63% of the main thread at ~62 redraws/s (p95 draw
= 40ms), and 30.9% of the *entire* main thread inside
`EditorconfigStore::properties()`:
every `LanguageSettings` lookup — several per frame via
`DisplayMap::tab_size`, `MultiBuffer::language_settings`, indent guides,
and `LspStore::supports_range_formatting` — re-ran the full editorconfig
resolution (ancestor walk plus `ec4rs::Section::apply_to` over every key
of every section) and then cloned the whole `LanguageSettings` struct.
Real-world `.editorconfig` files carry hundreds of irrelevant keys
(`dotnet_*`, `ij_*`, ...), so the per-call map assembly dominated:
`RtlAllocateHeap` 7.3%, `memcmp` 7.0%, `memcpy` 6.6%,
`Properties::find_idx` 5.9% self time.

## Commit 1: resolve only the editorconfig properties Zed reads

- `EditorconfigStore::properties()` now applies only the 7 keys Zed
consumes (`indent_style`, `indent_size`, `tab_width`, `end_of_line`,
`max_line_length`, `insert_final_newline`, `trim_trailing_whitespace`)
instead of materializing every key of every matching section.
- Worktrees with no editorconfig at all now return `None` early instead
of allocating an empty `Properties` and forcing a `LanguageSettings`
clone on every lookup.
- Adds an `editor_render_with_editorconfig` benchmark: maximized window,
file-backed buffer at `src/app/components/editor_pane.ts`, a root
`.editorconfig` shaped after [the second
report](https://github.com/zed-industries/zed/issues/59689#issuecomment-5475124891)
(no `root = true`, a `[*]` section with ~3200 keys, 25 sections with
large `{...}` alternation lists) plus a 4-level nested chain, and a
typing workload (insert/delete + cursor moves).

```
main (f034409b6a):      time: [37.905 ms 38.005 ms 38.107 ms]
                        time: [38.069 ms 38.157 ms 38.248 ms]
this commit:            time: [2.8547 ms 2.8618 ms 2.8702 ms]
                        time: [2.8372 ms 2.8435 ms 2.8510 ms]
```

The candidate is ~13x faster.
GPUI frame report over the same workload: window draw p50 12.71 ms →
0.76 ms, p99 23.38 ms → 1.22 ms; frame budget overruns 556 → 0.

## Commit 2: cache resolved `LanguageSettings` per buffer

- `Buffer` and `BufferSnapshot` now hold `resolved_settings:
Arc<LanguageSettings>`, recomputed by a `SettingsStore` global observer.
- Global methods for retrieving the settings are still there, but buffer
only uses them for multi buffer's `language_settings_at` with an
injected language different from the buffer's primary; cold scopes such
as extension API, LSP workspace configuration, server startup still use
the global resolution

Same benchmark, same method, on top of commit 1 (alternated runs, quiet
machine):

```
commit 1:               time: [2.8547 ms 2.8618 ms 2.8702 ms]
                        time: [2.8372 ms 2.8435 ms 2.8510 ms]
this commit:            time: [1.6256 ms 1.6325 ms 1.6403 ms]
                        change: [-42.685% -42.270% -41.854%] (p = 0.00 < 0.05)
                        time: [1.6221 ms 1.6284 ms 1.6352 ms]
```

Window draw p50 0.76 ms → 0.47 ms, p99 1.22 ms → 0.69 ms, max 1.02 ms;
zero frame-budget overruns on both sides.
Combined, the benchmark's per-keystroke cost drops ~23x vs `main`
(37.9–38.2 ms → 1.62–1.64 ms).


Release Notes:

- Improved typing and rendering performance in projects that use
`.editorconfig` files.
2026-08-31 11:58:50 +00:00
Kirill Bulatov 6dc2206180 Reduce LLVM IR bloat in closure funnels (#63426)
Follow-up to https://github.com/zed-industries/zed/pull/63232

Cuts closure monomorphization in settings and editor: settings file
updates now share one boxed write-pipeline instantiation instead of
inlining the `SettingsContent` clone, both `serde_json::to_value` calls,
and the JSON diff at every call site; `Editor::register_action` and the
settings enum dropdown get the same treatment. Behavior and public
signatures are unchanged; thin generic shims remain.

Symbol table of the release binary:
Before: `update_settings_file_inner` 229 instantiations, inlined
`serde_json` `SerializeMap` machinery 6547 copies
After: 3 instantiations, 673 copies (-89.7%); `render_dropdown` is no
longer instantiated at all

With sccache disabled, `cargo clean` and `cargo build --release -p zed`:
Before: zed binary 420677880 bytes
After: zed binary 396999464 bytes (-5.6%, -23.7MB)

Release Notes:

- N/A
2026-08-29 22:51:20 +00:00
Cameron McloughlinandJakub Konka 50b7479f17 gpui: Touch events (#63373)
Adds support to GPUI for touch events, important for mobile web
browsers, and any potential native ios/android platforms

---

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2026-08-28 17:22:25 +00:00
951357a916 editor: Add language detection for untitled buffers (#61412)
# Objective

Closes #4868.

Reintroduce automatic language detection for user-created untitled
buffers without allowing it to override language choices made by users
or owning surfaces.

More details:
+ https://github.com/zed-industries/zed/pull/61201
+ https://github.com/zed-industries/zed/pull/61351

## Solution

VS Code distinguishes between inferred and explicitly selected
languages, and only continues automatic detection in the former state.
This change introduces a buffer-local opt-in flag with the same purpose.
It defaults to disabled and is enabled only for user-created untitled
buffers and restored untitled buffers that did not persist a language.
Choosing a language through the language picker disables detection,
while automatically detected languages remain eligible for later
redetection. Buffers whose language is assigned by their owning surface,
such as Channel Notes, never opt in.

Rather than adding persisted state or changing the database schema,
restoration reuses the existing optional serialized language. An
opted-in buffer that remains Plain Text is serialized without a language
and resumes detection after restoration. Once automatic detection has
selected a language, that language is serialized normally and
restoration leaves detection disabled, effectively treating it as an
explicit selection. This also matches VS Code's effective default after
restoration.

Candidate selection adopts VS Code's confidence-group filtering. Results
below the minimum confidence are discarded, and candidate groups are
accepted only after a clear confidence gap. The detector then selects
the first available Zed language without eagerly loading every
candidate. I then added a separate switching rule: Zed keeps the current
language unless another candidate has a clear confidence advantage,
reducing language changes as model scores fluctuate during editing.
Model inference runs off-thread on a bounded sample, and stale results
are discarded.

I also evaluated penalizing YAML and using stricter global switching
thresholds, but neither reliably resolves the ambiguity between Markdown
and YAML. In the reproduction from #61351, Betlang assigns YAML more
than 80% confidence during editing and peaks around 90%. This is
reasonable from the content alone: `#` denotes a YAML comment, while `-`
denotes a sequence item. Adding ordinary prose or a fenced code block
shifts the model strongly toward Markdown. A fixed penalty would overfit
this example and risk suppressing legitimate YAML detection. Since
known-language buffers do not opt in and manual language selection takes
precedence, I consider this level of ambiguity acceptable and prefer not
to introduce language-specific score tuning.

Model inference itself is fast. As noted in #61201:

> In release builds on Linux with an Intel Core i5-13600KF, the
`betlang::detect` call alone typically completes within 3 ms when
processing the maximum sampled input.

The main concern is the work surrounding inference. Without debouncing,
rapid typing creates a snapshot and launches a background detection task
on every keystroke, while the detected language may change before the
user has finished typing. This change therefore adds a 200 ms debounce
delay, allowing detection to run and update the language only after the
user pauses.

## Testing

Automated coverage verifies that short inputs remain Plain Text,
sufficient Rust content is detected as Rust, replacing it with Go
content triggers redetection, and manually selecting Plain Text prevents
subsequent automatic changes. Restoration coverage verifies that a
stored language keeps detection disabled, while an empty language-less
untitled buffer resumes detection.

Beyond the automated tests, I manually tested automatic language
detection while editing untitled buffers.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/103fc731-e12e-48d6-ae89-03978f1c9d74




---

Release Notes:

- Added automatic language detection for untitled buffers.

---------

Co-authored-by: Max Stevens <maxstevens2708@gmail.com>
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-08-28 13:19:29 +00:00
Sean WoodandChristopher Biscardi a0608b889d feat: Add reveal buffer if already open (#63306)
# Objective

Fixes #12572

## Solution

- Adds an opt-in `reveal_if_open` setting which enables searching and
revealing an already open buffer
- Ensures this only happens if there is no pane target for the open
intent

## Testing

- Built for and tested on my Mac
- Tests added covering the scope of the feature

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/cdcc78cd-85fd-4b56-b562-feba375ecd03

---

Release Notes:

- Added configuration to reveal buffers already open in a different pane
instead of the active pane, via `reveal_if_open`

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-08-28 11:51:00 +00:00
DongandKirill Bulatov 7472da6de7 Add folder_indicator setting to show chevron and folder icon together (#62393)
# Objective

- Enable panels to show chevron and icon at the same time.
- Closes #8661

## Solution

- Replaces `folder_icon` with a new `folder_indicator` which converts
from a boolean to enum (`both`, `chevron`, `icon`) for the three display
cases

## Testing

- gpui and migration tests had been applied

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

### project panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_project_panel"
src="https://github.com/user-attachments/assets/4c21e1a1-a7a4-4471-b7de-fe867373ddbd"
/> | <img width="400" alt="chevron_project_panel"
src="https://github.com/user-attachments/assets/a626a82e-e5b7-470d-9d93-ed5787dc83d6"
/> | <img width="400" alt="icon_project_panel"
src="https://github.com/user-attachments/assets/20f9c55e-87c4-477a-b4c9-b070d6e5a1db"
/>

### git panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_git_panel"
src="https://github.com/user-attachments/assets/3dc166dd-9e63-4943-b803-df3f167876b6"
/> | <img width="400" alt="chevron_git_panel"
src="https://github.com/user-attachments/assets/8dfd2c10-3a68-439a-8019-4951b72e17d1"
/> | <img width="400" alt="icon_git_panel"
src="https://github.com/user-attachments/assets/d78a9938-91e7-4d39-a3c8-04647da67768"
/>

### outline panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_outline_panel"
src="https://github.com/user-attachments/assets/1b58c679-0bea-4600-a8ac-e800b0e8d24c"
/> | <img width="400" alt="chevron_outline_panel"
src="https://github.com/user-attachments/assets/0a9358e4-ec89-40d8-8d5e-a53b784ed30a"
/> | <img width="400" alt="icon_outline_panel"
src="https://github.com/user-attachments/assets/d8bf5199-5a8c-4de0-b516-00247e6531a5"
/>



---

Release Notes:

- Added a `folder_indicator` setting that can show the disclosure
chevron and folder icon at the same time in the project, outline, and
git panels.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-27 20:11:28 +00:00
c684a6a537 Add LSP call hierarchy modal (#53239)
<img width="1128" height="953" alt="image"
src="https://github.com/user-attachments/assets/b2017c0a-e25a-49d7-9342-d074014d085c"
/>

Closes #14203

Release Notes:
- Initial Call Hierarchy support in Zed

---------

Co-authored-by: Alexey Olshanskiy <gh@aohoy.dev>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-27 16:21:41 +00:00
Kirill Bulatov 28c7f0cd8e Enable project search on type by default (#62506)
Closes https://github.com/zed-industries/zed/issues/9318

Most of the diff is tests.

Notable behavior changes during this mode, compared to current mode:

* unsaved changes in multi buffer won't spawn any "save or not" pop-ups
during typing — submitting the query still does it, as before.
Unsaved files will stay so after being sorted out on typing: we cannot
save them by default as file-less buffers need a save modal; Zed should
already be able to persist and restore such changes on restart.

* gutter may jump during search, if new excerpts with large line numbers
appear during query input — yet it would not shrink back to avoid
excessive flickering and rewraps

Release Notes:

- Enabled project search on type by default (use `{ "search": {
"search_on_type": false } }` to restore the previous behavior)
2026-08-26 14:33:03 +00:00
ebd0e0b3a0 Fix the git_gutter_width setting (#62704)
# Objective

- Fixes #62645
## Solution
Since the default value isnt constant.It now has two options 1) Default
2) custom where user inputs a value.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase
<img width="798" height="361" alt="Screenshot 2026-08-16 at 4 29 54 PM"
src="https://github.com/user-attachments/assets/0af302f6-4733-4a23-9e93-1f9d98dd772f"
/>

<img width="798" height="92" alt="Screenshot 2026-08-16 at 4 30 13 PM"
src="https://github.com/user-attachments/assets/2c87c2a3-2947-45c7-8495-f6a0b36dd793"
/>

Release Notes:

- Added git_gutter_width setting to the Settings UI with default
(font-size-scaled) and custom (fixed pixel width) options

---------

Co-authored-by: Abdul Rafey Ahmed <abdul.r@hyperverge.co>
Co-authored-by: MrSubidubi <finn@zed.dev>
2026-08-18 12:40:18 +00:00
Dom Porada ef973c67c0 Add support for the "..." entry in file_scan_exclusions (#62769)
## Objective

`file_scan_exclusions` replaces the defaults instead of adding to them,
so excluding one extra directory means restating all eleven default
globs and never picking up defaults added in later Zed releases.

## Solution

`file_scan_exclusions` now accepts the `"..."` entry, which expands to
the value it overrides, so `["**/node_modules", "..."]` adds to the
inherited globs instead of replacing them. Entries listed by name keep
their position, and leaving `"..."` out still replaces the list
outright, so existing settings behave exactly as they do today.

## Testing

- Four unit tests in `crates/settings_content/src/project.rs` cover
splicing versus replacing, accumulation across successive layers, and
edge cases: a repeated `"..."`, an empty list clearing the value, and a
bare `["..."]` leaving it unchanged.
- To check by hand: set `"file_scan_exclusions": ["**/node_modules",
"..."]` in user settings and confirm `node_modules` disappears from the
project panel and file finder while `.git` and `.DS_Store` stay
excluded. Remove `"..."` and confirm only `node_modules` is excluded.
Repeat in a project's `.zed/settings.json` to confirm it splices the
resolved user settings rather than the defaults.
- Tested on macOS. This is platform-independent settings-merge logic
with no OS-specific code paths, so I did not test Linux or Windows.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for the `"..."` entry in `file_scan_exclusions`. Custom
exclusions can now extend the defaults instead of replacing them.
2026-08-18 09:57:38 +00:00
Remco Smits e8fcbd476d gpui_macos: Add simple fullscreen mode that covers the notch (#60020)
Closes #60013

# Objective

Right now Zed can go full screen but it does not allow you to fix the
hole screen,
by that I mean that Zed can go behind the notch so you don't have extra
useless room left.

## Solution

You can now use the `fullscreen_mode` = `simple` setting to use the new
simple full screen feature, that lives besides the normal full screen
feature. But allows you to have an option to go 100% full screen without
losing any useless space on your macbook screen.
**Note** this is mostly usefull when you have a macbook that has a notch
whitch is kinda in the way of your work flow.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

**Before**
<img width="5712" height="4284" alt="IMG_0339"
src="https://github.com/user-attachments/assets/9f908ffd-7cef-4999-a454-c80f72c40dc8"
/>

**After** (Note now Zed is behind your notch when using the simple full
screen feature)
<img width="5712" height="4284" alt="IMG_0360"
src="https://github.com/user-attachments/assets/5917ed4d-2a64-4464-a794-bc46fd034521"
/>


---

Release Notes:

- Added support for simple fullscreen mode using the `fullscreen_mode`
setting, set it to `simple` to try it out.
2026-08-18 07:00:34 +00:00
Kirill Bulatov 851bf3d499 Make file scanner less eager in non-git-tracked directory trees (#62583)
Fixes https://github.com/zed-industries/zed/issues/35780
Collab schema migration PR:
https://github.com/zed-industries/cloud/pull/3422
The corresponding database schema migration has been created in the
Cloud repo and applied to the production database.

Before, Zed scanned each and every entry in the tree down from the
directory it was opened in, except gitignored files and scan exclusions.
The approach is unchanged, if Zed detects it was open inside a git
repository: e.g. the directory open in Zed contains `.git` directory.

For the rest of the projects, 2 optimizations are made:

* Limit the depth of file scan traversal.
Now, `file_scan_depth` (default `5`) restricts Zed from traversing any
directory that has same number or more segments in its file path.


Such directories behave similar to gitignored directories: their
contents is not available in file finder, project search and project
panel, but can be lazily traversed when the directory is expanded (e.g.
project panel expands it or a nested file is open by path via terminal,
etc.)

To indicate that to the users, a status entry is shown firs time the
limitation is hit in the project:

<img width="858" height="133" alt="image"
src="https://github.com/user-attachments/assets/7da6cfbb-98b4-4cc3-bf2a-8902a9597a15"
/>

* During the scan, any git repositories that are not direct children of
the directory open in Zed (depth >= 2), are traversed and indexed
normally, but their git metadata is never fetched eagerly.

Only when Zed opens a buffer from that repo the git metadata is fetched
and applied.

All that combined now uses a way more moderate amount of CPU and RAM
when opening `~`:

<img width="1717" height="368" alt="Screenshot 2026-08-13 at 17 43 53"
src="https://github.com/user-attachments/assets/ec83e2a9-f7cc-452b-8eb7-af158284ca4e"
/>

File scan inclusions and exclusions are considered still for such
projects.
Set `file_scan_depth` to `0` to enable old behavior.
The setting is supported in the project settings, so custom values can
be set based on the project's structure.

---

Release Notes:

- Fixed Zed using a lot of memory and CPU in large, non-git-tracked,
directory trees
2026-08-13 17:07:06 +00:00
Kirill Bulatov 3692029a80 Bump rustc to 1.97 (#62395)
Release Notes:

- N/A
2026-08-09 22:29:52 +00:00
Jake Nelson 72629333e7 Add starts_open setting to terminal panel (#54373)
## Summary

- Add `terminal.starts_open` setting so the terminal panel can open
automatically in new workspaces, like project and git panels already can
- Expose the setting through terminal settings docs, default settings,
Settings Editor metadata, and the terminal panel implementation
- I also added a matching settings page item for the existing
`git_panel.start_open` setting

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behaviour
- I decided not to add tests as the behaviour seems covered by the
existing settings tests, and similar areas don't seem to have their own
explicit tests.
- [x] Performance impact has been considered and is acceptable

Related to #51542 (issue mentions possibly adding for all panels, closed
with implementation for `git_panel`)

Release Notes:

- Added `terminal.starts_open` to control whether the terminal panel
opens automatically in new workspaces
2026-08-08 18:30:33 +00:00
Evan VinciguerraandClaude Opus 4.8 3b56897a51 editor: Add configurable git gutter width setting (#61304)
## Summary

Adds a `gutter.git_gutter_width` setting that lets users pin the width,
in pixels, of the git diff hunk indicators in the editor gutter.

Previously the width was always derived from the buffer font size
(`floor(0.275 * line_height)`), which can render too thin or too thick
depending on font family and display pixel density. This adds an
optional override:

```json
{
  "gutter": {
    "git_gutter_width": 6
  }
}
```

When the setting is unset (`null`, the default), the width continues to
scale with the buffer font size, so existing behavior is unchanged.

## Motivation

Requested in [discussion
#27799](https://github.com/zed-industries/zed/discussions/27799). Beyond
the width itself, participants noted the git hunk hit target is
extremely narrow and hard to click. Because the hunk hitbox reuses the
painted strip bounds, setting a wider `git_gutter_width` also widens the
clickable area, addressing that complaint with the same setting.

## Changes

- `settings_content`: new `git_gutter_width: Option<f32>` on
`GutterContent`.
- `editor`: mirror field on the resolved `Gutter`; `gutter_strip_width`
now consults the setting, and the value flows through `diff_hunk_bounds`
(including the deleted-hunk marker) and the gutter layout anchors for
line numbers, folds, and expand toggles.
- `settings` (VS Code import): pass through the new field.
- Docs + `default.json`: document the new setting.

## Notes

- `Eq` was dropped from `GutterContent`/`Gutter` because `f32` is not
`Eq`; this matches the existing `EditorSettingsContent` convention for
float-bearing settings.

Release Notes:

- Added a `gutter.git_gutter_width` setting to configure the width of
git diff indicators in the editor gutter

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-03 01:46:00 +00:00
a622ac0531 agent: Re-enable sandbox (#61711)
Fixes the bug that made us remove the sandbox.

The bug in question was very dumb:
- there is sophisticated machinery for detecting whether a user-granted
writable path is swapped out for a symlink in the timing gap between
approval and sandbox creation
- there was no equivalent machinery to do the same for the (much larger)
gap between a user *persisting an approval* (either for the current
thread or permanently via settings)
- The fix is essentially to store canonical (i.e. absolute and
symlink-free at all depths) paths as the source of truth, but retain the
raw path for display purposes
- On WSL, there is extra care needed becasue of the bidirectional
mounting (i.e. `/mnt/c/...` and `\\wsl.localhost\Ubuntu\...`). In
particular, `/mnt/c/...` paths, since their inodes do not necessarily
pin NTFS file references, weaken the sandbox guarantees, and so we need
some extra UI to call this out and docs etc...

This also does not remove the feature flag, but just toggles it to
"enabled_for_all"

---

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-07-29 13:03:22 +00:00
Lori HoldenandFinn Evers b38f75dcce Add agent panel font family settings (#59629)
Objective:

Allow users to configure the font families used by agent panel content
separately from the main UI and buffer fonts.

Solution:

- Add `agent_ui_font_family` for agent responses in the agent panel.
- Add `agent_buffer_font_family` for the agent panel message editor and
user messages.
- Keep context menus on the primary UI font family.
- Document the new settings and expose them in the settings UI.

Testing:

- Ran `cargo fmt`.
- Ran `cargo check -p settings_content -p theme_settings -p markdown -p
agent_ui -p settings_ui -p ui`.
- Ran `git diff --check`.
- Manually tested the agent panel font behavior in a dev build.

Release Notes:

- Added settings for configuring agent panel UI and buffer font
families.

Co-authored-by: Finn Evers <finn@zed.dev>
2026-07-27 10:34:57 +00:00
Kirill Bulatov f18ea2c94c Split VSCode and Zed keymap files (#61532)
Currently, Zed's "VSCode" keymap has certain discrepancies that are not
changed for compatibility reasons, e.g. opening inline assistant is
different in each editor.

To simplify the transition, extract VSCode bindings its own keymap so in
the future it's simpler to accept changes to each keymap separately.

Caveat: people who had ever changed the keymap, will have VSCode keymap
in their settings which will change their bindings slightly after this
commit is released.

I had to introduce more logic to `null` handling as had to somehow
disable `ctrl-enter` on mac from spawning the inline assistant block for
VSCode keymap (it's cmd-i there).

Release Notes:

- Split VSCode and Zed keymap files
2026-07-24 07:54:03 +00:00
Ibrahim KhanandChristopher Biscardi 28605024d7 settings: Fix VS Code import appending duplicate file associations (#61355)
Closes #56536

## What & why

Running `zed: import vs code settings` more than once kept re-adding the
same file extensions to `file_types`, so `files.associations` entries
grew without bound:

```json
"file_types": { "c": ["*.keymap", "*.keymap", "*.keymap"] }
```

The import merges the VS Code-derived settings into the user's existing
settings, and `file_types` values were `ExtendingVec`s, whose
`merge_from` appends every incoming value unconditionally.

Per review feedback, instead of changing `ExtendingVec`'s merge
semantics (it also backs ssh/wsl connections, `private_files`, etc.),
this adds a new `ExtendingSet` type that actually behaves like a set,
and switches `FileTypeMap`'s file associations to it:

- Backed by an insertion-order-preserving `IndexSet`, so users' pattern
order round-trips through the settings file unchanged (the import
machinery diffs serialized old/new content to produce edits; a sorted
set would reorder existing arrays).
- Merging only accumulates new values, so re-importing an
already-present association is a no-op.
- Since it's a real set, deserialization also collapses duplicates that
earlier imports already wrote into the settings file.
- `ExtendingVec` and all its other users are untouched.

## Testing

- Added a `test_vscode_import` case that re-imports an already-present
`files.associations` entry and asserts the extension isn't duplicated.
It fails before the change and passes after.
- `cargo test -p settings -p settings_content -p language` pass.
- `./script/clippy -p settings -p settings_content -p language -p
recent_projects -p json_schema_store` is clean.

Release Notes:

- Fixed importing VS Code settings repeatedly adding duplicate
`file_types` entries for `files.associations`.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-07-24 00:54:58 +00:00
saberoueslatiandKirill Bulatov 1806aee21f Autocomplete language names in file_types setting (#58595)
## Context

Closes #58571

When editing `settings.json`, typing a new key under `languages`
triggers language-name autocomplete. The same did not work for
`file_types`, even though both keys map language names to configuration.

The root cause: the JSON schema generator uses `replace_subschema` to
inject installed language names as the allowed properties of a named
type. The `languages` field backed by `LanguageToSettingsMap` (a named
newtype) got this treatment; `file_types` was backed by a raw
`HashMap<Arc<str>, ExtendingVec<String>>` with no named type to target.

The fix introduces a `FileTypeMap` newtype parallel to
`LanguageToSettingsMap` and wires it into the same schema-injection
path.

Video of manual test below :

[Screencast from 2026-06-05
00-04-16.webm](https://github.com/user-attachments/assets/5d8afb60-d566-4c99-ad2a-66ebbb47ed2e)

## How to Review

- `crates/settings_content/src/language.rs` : Adds
`FileTypeMap(HashMap<Arc<str>, ExtendingVec<String>>)` with the full set
of derives (`Debug`, `Clone`, `Default`, `PartialEq`, `Serialize`,
`Deserialize`, `JsonSchema`, `MergeFrom`) and an `IntoIterator for
&FileTypeMap` impl so existing call sites
(`all_languages.file_types.iter().flatten()`) continue to work without
changes. Changes the `file_types` field in `AllLanguageSettingsContent`
from the raw HashMap to `Option<FileTypeMap>`.

- `crates/settings/src/settings_store.rs` : In
`configure_schema_generator`, adds a `replace_subschema::<FileTypeMap>`
call mirroring the existing `LanguageToSettingsMap` one: injects
installed language names as the allowed properties, with
`ExtendingVec<String>` (array of glob patterns) as the value schema.
Adds `test_file_types_schema_generation` to verify the injected
properties.

- `crates/settings/src/vscode_import.rs` : Updates `file_types()` to
return `Option<FileTypeMap>` and wraps the constructed map accordingly.

- `crates/language/src/buffer_tests.rs` : Updates the existing custom
`file_types` test setup to extend the inner map of the new `FileTypeMap`
wrapper explicitly, keeping the language crate test build passing after
the type change.

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

**Release Notes :**

- Fixed language name autocomplete not working in the `file_types`
setting

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-07-21 11:01:05 +00:00
Hector Alfaro 61a81858a1 settings: Fix broken rustdoc intra-doc link in Settings::PRESERVED_KEYS (#61347)
## Objective

The doc comment links for `Settings::PRESERVED_KEYS` point to
`[FileContent](Self::FileContent)` but that associated type was removed
by the settings refactor in
https://github.com/zed-industries/zed/pull/38367.
`Settings::from_settings` now takes `&SettingsContent` directly. The
dead link causes `rustdoc::broken_intra_doc_links` warnings when
building docs for the `settings` crate:

```
warning: unresolved link to `Self::FileContent`
  --> crates/settings/src/settings_store.rs:61:53
    |
61 |     /// The name of the keys in the [`FileContent`](Self::FileContent) that should
    |                                                     ^^^^^^^^^^^^^^^^^ the trait `Settings` has no associated item named `FileContent`
```

Fixes #57310

## Solution

Replaced both `[FileContent](Self::FileContent)` occurrences in
`crates/settings/src/settings_store.rs` with `[SettingsContent]`, which
is already in scope via the existing `use` at the top of the file and
resolves correctly. Docs-only change, no runtime behavior change.

## Testing

- Verified with `cargo doc -p settings --no-deps`, which now completes
without any `broken_intra_doc_links` warnings (previously emitted two).
- No runtime code touched — doc comments only, so no other testing
applies.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- N/A
2026-07-20 16:36:51 +00:00
Danilo Leal e1ee74dcbf worktree_picker: Improve discoverability of tasks as a creation setup mechanism (#61148)
Sometimes when creating Git worktrees, it's necessary to set things up
so the new worktree is ready. For example, copying env.vars, installing
dependencies, etc. That was already possible in Zed through the tasks
system, but you'd only maybe know about that if you read the
documentation or is super familiar with it already; nothing in the
product in the context of worktrees told you about that. This is what
this PR does.

Now, in the worktree picker, there's a "" button that opens the
`tasks.json` file exposing the `create_worktree` hook, which allows you
to plugin all sorts of things to be run by the time of a worktree
creation. If you don't already have a `tasks.json` file, we will create
a new one for you with a worktree-creation template. Otherwise, we
either append the `create_worktree` hook content to it or just open the
file.

Here's a quick video:


https://github.com/user-attachments/assets/21908be4-306b-4cf3-bed0-50d52cad9d79

Release Notes:

- Git Worktrees: Improved discoverability of the `create_worktree` hook
for setting up things that need to happen by the time of worktree
creation.
2026-07-20 11:17:21 +00:00
David 919ec316f3 search: Add LSP location pickers for references, definitions, and diagnostics (#59838)
# Objective

Closes #59829

Provide a filterable, preview-backed picker for LSP results as an
alternative to the multi-buffer view, for references, definitions,
implementations.

## Solution

Update the 3 existing LSP actions (definitions, implementations, find
all references) to add a `open_results_in` parameter which accepts
either `multi_buffer` (default) or `picker` to show the results in a
filterable picker with preview. This behavior can be configured globally
in the settings via `lsp_results_location`.

UX:

- The 3 existing LSP actions each accept a `open_results_in` parameter
so that each action can be configuring individually with a custom
keybind
- The `lsp_results_location` global setting can be used to set a default
behavior with `open_results_in == None`
- Go to definition falls back to find all references (if configured) on
empty results which is consistent with the non-picker path
- Results are grouped by file; each row shows the line number and the
syntax-highlighted source line with the match emphasized.
- Typing filters by line text or path; the preview updates with the
selection.
- Enter/click opens the selection, `cmd/ctrl-enter` opens it in a split,
and re-invoking the command toggles the picker closed.
- Empty results show a toast so the command never silently does nothing.
- Note: the new pickers do not open on cmd-click, only when invoked via
the command palette or keybind

## Testing

- No automated tests yet — holding for first-round feedback on the
approach and UX before adding tests.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/41538f23-9b54-4dfc-bfa7-a61564a675a8

---

Release Notes:

- The find all references, go to definitions, and go to implementations
LSP actions can be configured to open results in a picker with preview
instead of a multibuffer.
2026-07-15 14:36:43 +00:00
Lukas Wirth 6b6393fb0b Split out RelPath into a separate crate (#61029)
This is necessary to remove some `util` dependencies from crates, as
well as better sharing for our projects. This also includes the WIP
AbsPath abstraction as well as some bug fixes from internal tooling.


Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-15 08:33:25 +00:00
Kirill Bulatov 2adb49ea16 Disable all spinners in Zed (#60614)
Closes https://github.com/zed-industries/zed/pull/48577
Part of https://github.com/zed-industries/zed/issues/8043
See
https://zed-industries.slack.com/archives/C07NUKHLVUZ/p1783335475957139
for context.

Release Notes:

- Allow to reduce animations with `"reduce_motion": "on"` settings
2026-07-14 14:49:06 +00:00
Cameron Mcloughlin ab43548338 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
G36maidandKirill Bulatov 2eeb3e9f47 Add support for format_on_save only changed lines (#49964)
## Summary

Introduces `format_on_save` variants that format only modified lines,
limiting formatting to lines changed since the last commit. This
prevents massive diffs when editing legacy codebases. Aligns with VS
Code's `editor.formatOnSaveMode` naming:

- `"modifications"` — formats only git-diffed lines. Requires source
control; skips formatting if no diff is available.
- `"modifications_if_available"` — formats only git-diffed lines,
falling back to full-file formatting for untracked files, when source
control is unavailable, or when the LSP does not support range
formatting.

Also supports importing equivalent VS Code settings
(`formatOnSaveMode`).

This PR uses the range-based whitespace/newline infrastructure from the
dependency PR above.

## Changes


<details>
<summary><b>New settings, modified ranges computation, VS Code
import</b></summary>

### New settings (`language.rs`, `default.json`, `all-settings.md`)

Two new `FormatOnSave` variants: `Modifications` and
`ModificationsIfAvailable`.

### Modified ranges computation (`items.rs`)

- `compute_format_decision()` — reads `format_on_save` setting across
all buffers, determines whether to use ranged formatting (`Ranges`),
full formatting (`Full`), or skip (`Skip`).
- `compute_modified_ranges()` — extracts modified line ranges from git
diff hunks via `BufferDiffSnapshot`.
- `is_empty_range()` — helper to detect deletion-only hunks that produce
no formatable content.

The `save()` method calls `compute_format_decision()` and dispatches
accordingly.

### Modifications mode in `lsp_store.rs`

- Adds `FormatOnSave::Modifications |
FormatOnSave::ModificationsIfAvailable` to the formatter selection match
arm.
- `ModificationsIfAvailable` falls back to full-file formatting when
ranged formatting produces no results.

### VS Code settings import (`vscode_import.rs`, `settings_store.rs`)

Imports `editor.formatOnSaveMode` mapping:
- `"modifications"` → `FormatOnSave::Modifications`
- `"modificationsIfAvailable"` →
`FormatOnSave::ModificationsIfAvailable`
- `"file"` → `FormatOnSave::On`

</details>

## Tests

- `test_modifications_format_on_save` — basic modifications mode
formatting with dirty buffer
- `test_modifications_format_no_changes` — clean buffer triggers no
formatting
- `test_modifications_format_lsp_no_range_support` — LSP without range
formatting skips entirely for `Modifications`
- `test_modifications_format_lsp_returns_empty_edits` — empty edits
handled gracefully
- `test_modifications_format_multiple_hunks` — two non-adjacent edits
produce two separate range formatting requests

---

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Closes #16509
Depends on #53942

Release Notes:

- Added `modifications` and `modifications_if_available` options to
`format_on_save`, which format only git-changed lines instead of the
entire file
- When using modifications mode, `remove_trailing_whitespace_on_save`
and `ensure_final_newline_on_save` are also scoped to changed lines,
preventing unwanted diff jitter in legacy codebases
- Added support for importing VS Code's `editor.formatOnSaveMode`
setting

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-07-08 16:53:11 +00:00
Tianze ZhaoandSmit Barmase b98c695f55 terminal: Open links with Cmd/Ctrl-click when mouse mode is enabled (#60067)
This fixes #56956.

The terminal link-open gesture was split between `mouse_down` and
`mouse_up`, but both halves only ran in the non-mouse-reporting path.
When a foreground app enabled terminal mouse reporting, a secondary
click on a URL or file path was forwarded to the PTY instead of opening
the link.

This changes secondary-click link handling so it checks for a hyperlink
before mouse reporting on press, and completes the matching hyperlink
open before mouse reporting on release. The event is only consumed when
the click actually lands on the same link, so normal clicks in
mouse-reporting TUIs continue to be forwarded as before.

Validation:

- `CARGO_BUILD_JOBS=1 cargo test -j1 -p terminal
test_hyperlink_ctrl_click_same_position_in_mouse_mode`
- `CARGO_BUILD_JOBS=1 cargo check -j1 -p terminal`

Release Notes:

- Improved terminal links: Cmd/Ctrl-click now opens links even when the
application has mouse reporting enabled (e.g. vim, opencode, claude).
Disable `terminal.open_links_in_mouse_mode` to forward these clicks to
the application instead.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-07-08 12:41:48 +00:00
Ben Kunkle d216695d86 keymap_editor: Fix deleting and editing bindings that use deprecated action names (#60300)
# Objective

In the keymap editor, bindings whose `keymap.json` entries use a
deprecated action alias (e.g. `"editor::CopyRelativePath"` for
`workspace::CopyRelativePath`) could not be deleted or edited. Aliases
resolve to the canonical action on load, so the row displays normally,
but file updates searched for the canonical name and never matched the
alias entry. Deleting failed ("Failed to find keybinding to remove"),
and editing silently fell back to appending a new binding — leaving the
user with duplicate identical-looking rows they couldn't remove.

## Solution

- Thread gpui's deprecated-alias map
(`App::deprecated_actions_to_preferred_actions`) into
`KeymapFile::update_keybinding`, and resolve aliases in file entries
when matching bindings.
- As a side effect, editing an alias-based binding now rewrites the
entry with the canonical action name instead of duplicating it.

## Testing

- Unit tests in `settings` for removing and replacing alias-based
entries.
- End-to-end keymap editor tests (fake fs → keymap load → `KeymapEditor`
→ delete) covering both the alias case and plain duplicate bindings.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed the keymap editor failing to delete or edit key bindings whose
keymap file entries use deprecated action names
2026-07-02 19:24:34 +00:00
Bennet Bo Fenner 6957c32e53 settings: Remove unused message_editor setting (#60260)
Used this at one point when we still had chat in Collab, but now it's
unused.

Release Notes:

- N/A
2026-07-02 11:45:37 +00:00
Chris Biscardi b48281a362 Disable format-on-save by default (#59710)
# Objective

Prevent the unexpected modification of files which do not have
established formatting conventions.

Enabling format-on-save by default can cause changes in ecosystems that
don't have established official formatting conventions, or when the
formatting conventions came later through new tools (like JavaScript).

fixes #59427

## Solution

This PR inverts the default, choosing to disable format-on-save by
default, and allowing it to be enabled by users at a global or language
level for any language which has an official formatter. However, any
ecosystem which has an official formatter has been left enabled.

This means languages like Rust, Go, and Zig have `format_on_save`
enabled because they come with official formatting tools, while
JavaScript, C/C++, and Markdown have it disabled by default.

For existing users, this means their custom configurations will stay,
but any values that were previously "default" will be updated.

## Testing

- open a file for the language being tested (ex: `python`)
- formatting should only be enabled if the default for the *language* is
enabled
- formatting can be enabled or disabled at the language level or the
global level in the settings

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Disable format-on-save by default, except for languages with official
formatters
2026-06-29 07:57:58 +00:00
David AlecrimandSmit Barmase 4306847359 markdown_preview: Add font size settings and actions (#55489)
Add support for scaling the Markdown preview's body text and headings
with `cmd-=` / `cmd--` / `cmd-0`. Previously these shortcuts only
resized code blocks because the preview's body used `ui_font_size` and
headings used a rem-based scale anchored to it, while the keybindings
only mutated `BufferFontSize`.

The preview's scroll subtree is now wrapped in
`WithRemSize(buffer_font_size)`, so `1rem` resolves to the buffer font
size inside the preview. Body text, headings
(`text_3xl`/`text_2xl`/...), and rem-based spacing all scale together.
The outer focus root and scrollbar remain at the UI font size.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #55374

Release Notes:

- Added `markdown_preview_font_size` setting and actions to scale
Markdown preview font size separately from the editor.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-06-26 05:12:59 +00:00
6a6fcbebc4 Add preview to pickers and make them resizable (#59604)
Overhauls Zed's pickers to make them resizable and give them a preview.

Closes #8279 

### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change

The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.

The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.

While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!

The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790

These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.

### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.

### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview

### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
TODO (will be done post merge)

---

Release Notes:
- Added resizing via dragging to all picker modals. 
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.

---------

Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-19 17:43:07 +00:00
Danilo Leal fb2e66f61b markdown_preview: Add max-width setting (#59512)
This PR introduces a markdown preview max-width setting in which we
allow to limit by a given pixel number how wide the content within the
preview tab should go. Before this, content would render edge-to-edge
and if you're reading long markdown docs with no split panes, having it
be full width like that was a horrible reading experience.

So, right now, you can control that through the
`zed://settings/markdown_preview.max_width` setting.

<img width="600" alt="Screenshot 2026-06-18 at 1  24@2x"
src="https://github.com/user-attachments/assets/7f0216e1-e4ac-47f7-975b-5de7a0dd4c6d"
/>

Release Notes:

- Added setting to control max-width of content within the markdown
preview.
2026-06-18 10:54:13 +00:00