Currently the web backend for gpui doesn't send any events to the
`InputHandler`'s like `EntityInputHandler` which are needed for the
input example and the editor crate, among others. This PR makes it pass
those events, in addition to also dealing with composition events so
that IME works. It adds an invisible input element to listen for
composition events, since canvases don't receive them.
Release Notes:
- N/A
Co-Authored-By: Eric Holk <eric@zed.dev>
In app drop we had been calling `.close()` on the executors. This caused
problems with the BackgroundExecutor on Linux because it raced with
concurrent work: If task A was running and about to poll task B, the
poll to task B would panic with "Task polled after completion". This
didn't really matter (because the app was shutting down anyway) but
inflated our panic metrics on Linux.
It turns out that the call to `.close()` is not needed. It was added to
prevent foreground tasks being scheduled after the app was dropped; but
on all platforms the App run method does not return until after the
ForegroundExecutor is stopped (so no further tasks will run anyway).
The background case is more interesting. In test code it didn't matter
(the background executor is simulated on the main thread so tests can't
leak tasks); in app code it also didn't really make a difference. When
`fn main` returns (which it does immediately after the app is dropped)
all the background threads will be cancelled anyway.
Further confounding debugging, it turns out that the App does not get
dropped on macOS and Windows due to a reference cycle; so this was only
happening on Linux where the app quit callback is dropped instead of
retained after being called. (Fix in #50985)
Release Notes:
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
Fixes a crash which occurred on firefox-linux when resizing (and was
causing blanks during resize in other browsers)
The issue was due to attempting to resize the drawing buffer while it
was being rendered to, which causes a browser crash since firefox
destroys that buffer while it is still being accessed. This essentially
defers the resize to just before drawing, so that it won't be resized
*while* being drawn to.
Release Notes:
- N/A
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui
Release Notes:
- N/A *or* Added/Fixed/Improved ...
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Co-authored-by: John Tur <john-tur@outlook.com>