Follow up to https://github.com/zed-industries/zed/pull/51525
Closes https://github.com/zed-industries/zed/issues/52452
This PR further refines the behavior of thinking blocks in the agent
panel. In the PR linked above, I had previously made it auto-expand
while running but then auto-collapse when finished. Although that
reduced the sense of staleness when the model is thinking for too long,
it caused layout shift that many found jarring.
Therefore, this PR changes the behavior so that, by default, thinking
blocks render "almost" fully expanded. They will have a max-height and
will auto-scroll as content streams in. Therefore, this design fully
removes layout shift and still allows you to sort of follow along the
generated thinking content, even though sometimes it can be fast, in
which case you can always fully expand it. Lastly, I'm also adding a
"thinking display" setting that allows to choose between the "automatic"
behavior (what I just described, the default), always expanded, or
always collapsed.
Here's a preview:
https://github.com/user-attachments/assets/c96c89c7-40ed-4e9b-9ffc-f70b0659be47
Release Notes:
- Agent: Refined thinking block display, removing layout shift while
still allowing it to be readable while it streams in. It comes together
with a "Thinking Display" setting to control the behavior
This PR upgrades the workspace's app state to a strong pointer. It's an
app-global concern, and it should only die when the app dies. When the
app dies the process exits, so the cyclic reference problem isn't an
issue.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
Context: if the toolbar and tab bar are both disabled, the current
filename is not visible. This adds it to the bottom bar, similar to vim.
Behind a setting, disabled by default
Release Notes:
- N/A or Added/Fixed/Improved ...
Closes#52115
## Context
Removes the third party edit prediction integration for Sweep AI ahead
of their servers shutting down.
This PR will not affect those who are already use or plan to use their
open weighted models. The code removed by this PR was required for
integrating with their proprietary API.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed support for using the Sweep AI edit prediction provider
through their proprietary API, as the servers are shutting down
https://discord.com/channels/1100625416022138902/1100625417272045639/1480644297903575142,
https://x.com/wwzeng1/status/2033302698360180949
This PR adds Git status badges next to file names in the Project Panel,
following my older PR #49802
These are enabled by having "git_status" true.
Screenshot
<img width="343" height="320" alt="image"
src="https://github.com/user-attachments/assets/b2c208bf-5027-4947-a5ee-eeb74fadb02b"
/>
I'd love to hear feedback about any of this :)
Especially feedback on these:
- File name colour is determined only by Git status, the diagnostic
badges remain separate. Should diagnostics also affect the filename
colour?
- (Unstaged) Modified files and staged modifications share the same
colour, in vscode staged modifications use a brownish colour by default
which I could not find the colours. I think differentiating them is
definetely something to add.
Release Notes
- Added git status indicators in Project Panel. It can be enabled by
setting `git_status_indicator` to `true` in `project_panel` settings.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings
- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.
This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.
Closes#4762
Release Notes:
- Add basic emacs/vim modeline support.
Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements
---------
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
* Update `Vim::register` to correctly re-activate when either `vim_mode`
or `helix_mode` are enabled, when they were previously disabled.
* Update `settings_ui::page_data::keymap_page` such that, when enabling
or disabling `vim_mode` or `helix_mode`, the other setting is
disabled, in case it is set. This ensures that only one mode is
enabled at a time, as it should be.
Closes#51704
Release Notes:
- Fixed switching between vim and helix mode needing multiple calls to
have an effect while an editor is already open
- Update Settings UI such that, enabling vim or helix mode, now disables
the other if it was previously active
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We've decided to remove rodio backend for audio as we didn't have time
to get it to a nice spot. I personally believe we should eventually
re-land it (the composable pipelines are quite nice!), but given that we
need audio to work, this seems like the best way forward. We won't have
to worry about all the ways in which the legacy pipeline interoped with
rodio's.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- audio: Experimental rodio audio backend has been removed.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Yara <git@yara.blue>
Currently, Zed always places three fixed window buttons (Minimize,
Maximize and Close) on the right side of the window in a fixed order
ignoring any user configuration or desktop environment preference (like
elementary).
This PR adds support for GNOME-style layout strings (`minimize:close`).
By default, we pull it from the gsettings portal, but we also allow
manual configuration via `title_bar.button_layout` config key.
<img width="1538" height="797" alt="image"
src="https://github.com/user-attachments/assets/5db6bfa2-3052-4640-9228-95c37f318929"
/>
Closes#46512
I know it's a relatively large PR for my first one and I'm new to Rust.
So, sorry if I've made any huge mistakes. I had just made it for
personal use and then decided to try to clean it up and submit it.
I've tested with different configs on Linux. Untested on other
platforms, but should have no impact.
If it's not up to par, it's okay, feel free to close :)
Release Notes:
- Added support for GNOME's window buttons configuration on Linux.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
## Context
Adds a tool to utilize the UI we already expose to ACP agents. Behind a
feature flag for now.
## How to Review
Mostly a tool to hook up to all of the plan plumbing we already have in
acp thread.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes#51865
The Tool Permissions and Edit Prediction Providers pages have settings
that do not conform very well to the usual setup, because of this they
are specially defined in .../settings_ui/src/pages . Due to this setup,
they do not benefit from the same automatic responsive setup as the
other parts of the settings ui. This was causing issues w/ narrow
windows, where fields and text were extending past the side of the
window or just not displaying.
All that was needed to fix it was some tweaks to the structure and css
of those pages, and its smooth sailing. Maybe in the future
`render_settings_item` can be made broader and support these use cases
as well so this doesn't have to be handled manually.
Behavior Before:
https://github.com/user-attachments/assets/283df746-e1bb-4791-b259-085dc83f3292
Behavior After:
https://github.com/user-attachments/assets/154c8fcf-8a02-49c8-910a-a69dc11b144f
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Settings Editor: Fixed the display issue with narrow windows on the
Edit Prediction configuration page.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Release Notes:
- Fixed: echo's on experimental audio pipeline
Some more context:
- `EchoCanceller` was not implemented on the output side
- removes the planned migration to a different sample rate (44100) and
channel count (1)
- de-duplicate the interleaved `#cfg[]`'s and centralized them in
`echo_canceller.rs`
## Summary
- Implements `icon_label` on `GitPanel` to return the total count of
uncommitted changes (`new_count + changes_count`) when non-zero, capped
at `"99+"` for large repos.
- Updates `PanelButtons::render()` to render that label as a small green
badge overlaid on the panel's sidebar icon, using absolute positioning
within a `div().relative()` wrapper.
- The badge uses `version_control_added` theme color and
`LabelSize::XSmall` text with `LineHeightStyle::UiLabel` for accurate
vertical centering, positioned at the top-right corner of the icon
button.
The `icon_label` method already existed on the `Panel`/`PanelHandle`
traits with a default `None` impl, and was already implemented by
`NotificationPanel` (unread notification count) and `TerminalPanel`
(open terminal count) — but was never rendered. This wires it up for all
three panels at once.
## Notes
- Badge is positioned with non-negative offsets (`top(0)`, `right(0)`)
to stay within the parent container's bounds. The status bar's
`render_left_tools()` uses `.overflow_x_hidden()`, which in GPUI clips
both axes (the `overflow_mask` returns a full content mask whenever any
axis is non-`Visible`), so negative offsets would be clipped.
- `LineHeightStyle::UiLabel` collapses line height to `relative(1.)` so
flex centering aligns the visual glyph rather than a
taller-than-necessary line box.
- No new data tracking logic — `GitPanel` already maintains `new_count`
and `changes_count` reactively.
- No feature flag or settings added per YAGNI.
## Suggested .rules additions
The following pattern came up repeatedly and would prevent future
sessions from hitting the same issue:
```
## GPUI overflow clipping
`overflow_x_hidden()` (and any single-axis overflow setter) clips **both** axes in GPUI.
The `overflow_mask()` implementation in `style.rs` returns a full `ContentMask` (bounding box)
whenever any axis is non-`Visible`. Absolute-positioned children that extend outside the element
bounds will be clipped even if only the X axis is set to Hidden.
Avoid negative `top`/`right`/`bottom`/`left` offsets on absolute children of containers
that have any overflow hidden — keep badge/overlay elements within the parent's bounds instead.
```
Release Notes:
- Added a numeric badge to the git panel sidebar icon showing the count
of uncommitted changes.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes https://github.com/zed-industries/zed/discussions/49740
Adds optional file and folder icons to the Git panel so its file list is
easier to scan, especially in larger repositories.
- add folder icons for Git panel entries
- add Git panel settings for file and folder icon visibility
---
Release Notes:
- Made the Git Panel aware of icon themes.
- Added the ability to render file type icons in the Git panel.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Follow up to https://github.com/zed-industries/zed/pull/51384
This PR fixes the settings UI rendering of this setting by adding a
default value and also wraps it in the feature flag (only the settings
UI rendering), given it's not widely available just yet.
Release Notes:
- N/A
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.
In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.
---
## Before
```rust
Button::new("id", "Label")
.icon(IconName::Plus)
.icon_position(IconPosition::Start)
.icon_size(IconSize::Small)
.icon_color(Color::Muted)
```
## After
```rust
Button::new("id", "Label")
.start_icon(Icon::new(IconName::Check))
.end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```
This should have no visual impact to the UI.
Release Notes:
- N/A
This PR introduces the `project_panel.scrollbar.horizontal_scroll`
setting to allow users to toggle the horizontal scroll bar in the
project panel. This was Zed's design before PR #18513, and the default
behavior of VSCode (`workbench.list.horizontalScrolling`).
https://github.com/user-attachments/assets/f633f4e4-a585-4494-8f48-df77c6aca418
## Rationale
Zed's design used to be the same as the default behavior of VSCode.
I.e., no horizontal scrolling, and the view is always snapped to the
left, with long file names clipped of. If you want to see the content
that is out-of-frame, you'll need to drag the handle and expand the
project panel. This could be problematic, especially for large repos
with multiple levels of nested directories, as pointed out by issues
#5550 and #7001.
<img width="1398" height="992" alt="image"
src="https://github.com/user-attachments/assets/d86563f2-0f06-4e9e-818c-155ac45f0f56"
/>\
*VSCode's default setup, for reference.*
Then came PR #18513, which added horizontal scroll and addressed this
pain point, but users didn't have a choice. They're stuck with
horizontal scrolling always turned on. I, for instance, personally
prefer the old, VSCode-default behavior, for most projects I open are
small and don't need horizontal scrolling in the project panel. With
horizontal scrolling always turned on, I find it annoying to have my
project panel view accidentally scrolled to the middle, and I'll have to
grab my mouse and scroll it back. It's also visually redundant.
Thus, why not add an option like VSCode's
`workbench.list.horizontalScrolling` and let users choose? I'd love to
be able to, say, set a per-project override for the projects that need
horizontal scrolling, while having it disabled by default.
## Extra Notes
- I was originally thinking about using `ScrollbarAxes` from
`src/editor_settings.rs` and make the option
`project_panel.scrollbar.axes.horizontal` similar to the global editor
scrollbar settings, but this option is specific to the project panel and
it doesn't quite make sense to allow disabling vertical scrolling on the
project panel, so I added a standalone option for it instead, similar to
VSCode's `workbench.list.horizontalScrolling`.
- I went the conservative route and set horizontal scrolling to enabled
(current behavior) by default. Imo it might make more sense to disable
it by default instead, similar to VSCode, but I'll leave this for the
Zed team to decide.
- I named it `horizontal_scroll` instead of `horizontal_scrolling` to be
consistent with the adjacent setting `sticky_scroll`.
- As for tests, I don't see tests for the scrollbar, so I didn't add
any.
I'd be glad to update the PR if anything is not inline with the
project's requirements or conventions.
---
Release Notes:
- Added `project_panel.scrollbar.horizontal_scroll` setting to allow
toggling horizontal scrolling in the project panel
Signed-off-by: k4yt3x <i@k4yt3x.com>
This PR adds the ability to save in the settings whether new threads
should start in the current project or in a new Git worktree.
Additionally, it also adds a keybinding that allows cycling through the
menu options easily, with the ability to use cmd-click/enter to choose
which one is set as the default.
No release notes because this feature/settings depends on a feature flag
that isn't out yet.
Release Notes:
- N/A
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Closes#47550
Changes the `auto_indent` setting from a boolean to an enum with three
modes:
- **`full`** (default): Adjusts indentation based on syntax context when
typing (previous `true` behavior)
- **`preserve_indent`**: Preserves the current line's indentation on new
lines, but doesn't adjust based on syntax
- **`none`**: No automatic indentation - new lines start at column 0
(previous `false` behavior)
This gives users more control over indentation behavior. Previously,
setting `auto_indent: false` would still preserve indentation on new
lines, which was unexpected.
Includes:
- Settings migration from boolean to enum values
- Settings UI dropdown renderer
Release Notes:
- Changed `auto_indent` setting from boolean to enum with `full`,
`preserve_indent`, and `none` options
<img width="1373" height="802" alt="Screenshot 2026-01-27 at 16 32 10"
src="https://github.com/user-attachments/assets/b629e1d8-7359-4853-8222-abfa71d6ebe2"
/>
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added support for providing an API key to OpenAI-compatible edit
prediction providers
Discussed in #6668 specifically this comment from @zackangelo:
> The biggest thing keeping me from using Zed as a daily driver is error
indication in the project panel. When I'm making big project-wide
changes I can't clearly see which files have errors (in editors like
VSCode the filenames turn red).
> VSCode seems to use a letter on the right gutter to indicate git
status and a number next to it to indicate diagnostic status. The color
indicates either.
This PR implements that, I added an opt-in `diagnostic_badges` setting
(default is false) that shows error and warning counts as colored labels
on the right side of each project panel entry. Counts bubble up to
parent directories.
When `diagnostic_badges` is enabled, diagnostic severity takes priority
over git status for entry text color.
Since warnings and git-modified share the same yellow, git status with
this option on is readable through the file icon decoration and the
absence of a number badge on the right.
Example:
<img width="522" height="785" alt="image"
src="https://github.com/user-attachments/assets/2da62580-86fe-480b-9b57-ff137ea42285"
/>
<img width="884" height="580" alt="image"
src="https://github.com/user-attachments/assets/198e9a45-dacd-4f1e-a66c-f2b84fd4db63"
/>
Release Notes:
- Added diagnostic count badges to the project panel, displaying error
and warning counts next to file names. You can modify this setting using
the `diagnostic_badges` option, which is enabled by default.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#49848
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
## Summary
Align right-side controls in settings rows when descriptions wrap to
multiple lines, and relax the text-width cap for better balance.
## Changes
- Top-aligned settings row containers in shared settings UI render paths
by adding `items_start()` to:
- Setting rows (`render_settings_item`)
- Sub-page link rows
- Action link rows
- Updated the left text column width constraint in
`render_settings_item` from `w_3_4` to `w_full + max_w_2_3 + min_w_0` to
avoid overlap while reducing excess empty space.
## Validation
- Built and ran Zed locally with `cargo run`.
- Manual verification in Settings pages with multiline descriptions and
right-side controls:
- General
- Appearance
- Languages & Tools
- Agent/Terminal-related sections
- Confirmed improved control alignment and no right-column text overlap
in the tested views.
| Before | After |
|---|---|
|

|

|
|

|

|
## Linked Issues
- #49848
Release Notes:
- Fixed settings row layout so right-side controls align better with
multiline setting descriptions.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
While testing the OpenAI compatible endpoint, it didn't work, so after a
bit of digging I found out it actually expects the completions endpoint
instead. So I changed the description accordingly.
Maybe this is a bug in the implementation instead and the description
should be correct.
After looking around a bit, I felt like subagent wasn't the right way to
introduce this tool to the model. And with some back and forth
verification + market research, we both agreed spawn_agent was a better
name for what this tool is doing.
It still calls the right tool if you ask for a subagent, but especially
if we move these to be running in the background, spawn will be a better
name anyway.
Release Notes:
- N/A
Release Notes:
- Added the ability to use a self-hosted OpenAI-compatible server for
edit predictions.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
This reverts commit e477b545b7.
Needs 2 more fixes:
* enter does not move to the first excerpt anymore
* there could be situations when a narrowed search does not decrease the
excerpt enough to see the result onscreen
Release Notes:
- N/A
Before this PR we wouldn't always serialize workspaces when a
mutliworkspace adds/removes a workspace. This PR fixes this by adding a
test and calling serialization in remove
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Updating content with more detailed information, cross-linking pages
when useful (primarily the new docs for tool permissions), rearranging
information architecture a bit (e.g., putting examples last and
guidelines first, putting text threads vs. threads disclaimer above
everything, etc.), removing outdated images, etc.
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Reverts the whole "project search on type" set of PRs until we figure
out better ways to deal with flickering between search results
appearing.
Release Notes:
- N/A
Closes#47854
Move `disable_ai` from root settings to `ProjectSettingsContent` to
enable per-project AI configuration via `.zed/settings.json`.
- Update settings UI to allow viewing/editing at both user and project
level
- Update editor to check project-level settings for edit predictions and
context menus
- Prevent MCP servers from starting when AI is disabled at project level
Note: SaturatingBool ensures that if user globally disables AI, projects
cannot re-enable it. Projects can only further restrict AI, not grant
it.
Release Notes:
- added support for disabling AI in project settings
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
This PR adds ability to select and test audio input/output devices for
use in collaboration setting (which is what the team at Zed relies
heavily on). Currently, we only ever used whatever the system default is
and it worked well until it didn't - for some reason, when I am on my
Linux laptop, I am unable to force Zed to use my external mic +
headphones via external USB audio interface. With this PR, now I can
list all available devices and select the one I want.
There are still a couple of caveats that we should be aware of:
* I've decided to list *all* available devices meaning on Linux it is
quite possible that you may discover that what your desktop environment
is reporting to you is a significantly shorter list than what your sound
framework/hw is actually exposing. I think this makes sense given my
inexperience with audio drivers/devices and frameworks on various OSes
so that we get full control over what is available with the goal of
being able to come up with some filtering heuristic as we go along.
* We currently populate the list of available audio devices only once at
startup meaning if you unplug your device while you have Zed running
this will not register until you restart Zed which is a PITA. However,
in order to keep the changes manageable I thought it would be best to do
minimal work in this regard now, and iterate on this some more in the
near future. After all, we don't really monitor device changes on any
platform except macOS anyhow, so it might be the case that when I get
round to implementing this I will have the opportunity to tackle both at
the same time.
* In order to get a valid list of all audio devices using `cpal` crate
(which is the building block of `rodio`), I had to bump `cpal` to 0.17,
and pin `rodio` to a more recent commit sha as a result, so if you see
any regressions, lemme know and/or feel free to revert this PR.
* Finally, I've done my best to integrate this with the settings UI, but
I am sure more could be done in terms of styling, etc.
Some screenshots:
<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-04"
src="https://github.com/user-attachments/assets/e147c153-1902-49d6-bf68-3ac317a6a7b0"
/>
<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-16"
src="https://github.com/user-attachments/assets/b4e9a2f8-b38e-4de0-b910-067cc432b5bc"
/>
Release Notes:
- Added ability to select audio input/output devices as part of
Collaboration page in Settings. Added ability to test selected devices
with a simple playback loop routing input directly into output for
easier debugging of your audio devices.
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Various improvements to settings UI for granular tool permissions,
extracted from a larger change:
- Add **copy_path** tool to the permissions configuration list
- Replace local `RuleType` enum with `ToolPermissionMode` from the
settings crate
- Improve rule summary display: singular "1 rule" instead of always "1
rules", show invalid pattern count
- Add **terminal command parsing preview** — uses `extract_commands` to
split chained commands (`&&`, `||`, `;`) so the preview matches the real
permission engine's behavior
- Add **verdict label** showing the authoritative permission decision
(Allow/Deny/Confirm)
- Log disagreements between the pattern preview and the engine's
authoritative verdict
- Display **invalid regex patterns section** with compilation error
details
- Add regex validation error banner (dismissible) on tool config pages
- Add **compile-time validated** `tool_index` for macro-generated render
functions (fails to compile if a tool ID is misspelled)
- Update move_path/copy_path regex explanations for multi-input tools
- Add test validating all tools have `ToolInfo` entries or are in the
exclusion list
- Add `clear_on_confirm()` — clears the input after confirming (used for
"add pattern" inputs)
- Add editor reconciliation fix — when settings change externally (e.g.
editing settings.json), syncs the cached editor text when not focused
- Rename "Configure Tool Rules" → "Tool Permissions" in the settings
sidebar
- Update description text
- Add `regex_validation_error` field to `SettingsWindow` (cleared on
page navigation)
(No release notes because granular tool permissions are behind a feature
flag.)
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>