Commit Graph
57 Commits
Author SHA1 Message Date
cce9cdaadc Revert "Revert scheduler update (#46659)" (#46671)
Reland the new scheduler

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-14 07:19:13 +00:00
Conrad Irwin cb333a3938 Revert scheduler update (#46659)
Reverts the new scheduler; it's destroyed our CI

Release Notes:

- N/A
2026-01-12 16:46:15 -07:00
226741cf9d Integrate scheduler crate into GPUI (#44810)
## Motivation

This PR unifies the async execution infrastructure between GPUI and
other components that depend on the `scheduler` crate (such as our cloud
codebase). By having a scheduler that lives independently of GPUI, we
can enable deterministic testing across the entire stack - testing GPUI
applications alongside cloud services with a single, unified scheduler.

## Summary

This PR completes the integration of the `scheduler` crate into GPUI,
unifying async execution and enabling deterministic testing of GPUI
combined with other components that depend on the scheduler crate.

## Key Changes

### Scheduler Integration (Phases 1-5, previously completed)
- `TestDispatcher` now delegates to `TestScheduler` for timing, clock,
RNG, and task scheduling
- `PlatformScheduler` implements the `Scheduler` trait for production
use
- GPUI executors wrap scheduler executors, selecting `TestScheduler` or
`PlatformScheduler` based on environment
- Unified blocking logic via `Scheduler::block()`

### Dead Code Cleanup
- Deleted orphaned `crates/gpui/src/platform/platform_scheduler.rs`
(older incompatible version)

## Intentional Removals

### `spawn_labeled` and `deprioritize` removed
The `TaskLabel` system (`spawn_labeled`, `deprioritize`) was removed
during this integration. It was only used in a few places for test
ordering control.

cc @maxbrunsfeld @as-cii - The new priority-weighted scheduling in
`TestScheduler` provides similar functionality through
`Priority::High/Medium/Low`. If `deprioritize` is important for specific
test scenarios, we could add it back to the scheduler crate. Let me know
if this is blocking anything.

### `start_waiting` / `finish_waiting` debug methods removed
Replaced by `TracingWaker` in `TestScheduler` - run tests with
`PENDING_TRACES=1` to see backtraces of pending futures when parking is
forbidden.

### Realtime Priority removed
The realtime priority feature was unused in the codebase. I'd prefer to
reintroduce it when we have an actual use case, as the implementation
(bounded channel with capacity 1) could potentially block the main
thread. Having a real use case will help us validate the design.

## Testing
- All GPUI tests pass
- All scheduler tests pass
- Clippy clean

## Architecture

```
┌─────────────────────────────────────────────────────────────┐
│                          GPUI                                │
│  ┌──────────────────────┐    ┌────────────────────────────┐ │
│  │ gpui::Background-    │    │ gpui::ForegroundExecutor   │ │
│  │ Executor             │    │  - wraps scheduler::       │ │
│  │  - scheduler: Arc<   │    │    ForegroundExecutor      │ │
│  │    dyn Scheduler>    │    └────────────┬───────────────┘ │
│  └──────────┬───────────┘                 │                  │
│             │                             │                  │
│             └──────────┬──────────────────┘                  │
│                        ▼                                     │
│            ┌───────────────────────┐                         │
│            │  Arc<dyn Scheduler>   │                         │
│            └───────────┬───────────┘                         │
│         ┌──────────────┴──────────────┐                      │
│         ▼                             ▼                      │
│  ┌──────────────────┐      ┌────────────────────┐           │
│  │ PlatformScheduler│      │   TestScheduler    │           │
│  │   (production)   │      │ (deterministic)    │           │
│  └──────────────────┘      └────────────────────┘           │
└─────────────────────────────────────────────────────────────┘
```

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-10 15:41:49 +01:00
Kirill Bulatov 68e3b93002 Skip worktree trust queries for remote collab project clients (#46256)
Release Notes:

- Skip worktree trust queries for remote collab project clients
2026-01-07 14:06:17 +00:00
Lukas Wirth 174b50e64a multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
Lukas Wirth c34704cc43 editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
bae91cee47 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Conrad Irwin 8fe224544e Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin 01084fcd16 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 40b2078e59.
2025-06-27 14:06:17 -06:00
Conrad Irwin 40b2078e59 Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
925026ef41 Add the ability to follow the agent as it makes edits (#29839)
Nathan here: I also tacked on a bunch of UI refinement.

Release Notes:

- Introduced the ability to follow the agent around as it reads and
edits files.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-05-04 08:28:39 +00:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki 4c25a6b283 Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Anthony Eid 4568b38fd8 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Mikayla Makiandconrad ab91db20d9 SSH Remoting: Fix bugs in worktree syncing (#18406)
Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
2024-09-26 12:03:57 -07:00
Piotr Osiewicz 9b464f483b chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
c9cda7d7ea Extract an LspStore object from Project, to prepare for language support over SSH (#17041)
For ssh remoting lsps we'll need to have language server support
factored out of project.

Thus that begins

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-30 14:36:38 -07:00
dad9538b50 Rename RemoteProject -> DevServerProject (#11301)
Co-Authored-By: Mikayla <mikayla@zed.dev>

In a fit of ill-advisedness I called these things remote projects;
forgetting that remote project is also what we call collaboratively
shared projects.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-05-02 11:00:08 -06:00
Conrad Irwin b8014dd080 Fix notes unread status (#7643)
1. The client-side comparison was wrong
2. The server never told the client about the version it remembered
3. The server generated broken timestamps in some cases

Release Notes:

- Fixed the notes/chat appearing as unread too often

**or**

- N/A
2024-02-09 23:12:26 -07:00
Conrad Irwin 2e0801610a Links to channel notes (#7262)
Release Notes:

- Added outline support for Markdown files
- Added the ability to link to channel notes:
https://zed.dev/channel/zed-283/notes#Roadmap
2024-02-01 22:22:02 -07:00
d20f0ebf47 Simplify handling of syncing versions
Currently whenever a channel changes we send a huge amount of data to
each member. This is the first step in reducing that

Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: bennetbo <bennetbo@gmx.de>
2024-01-25 15:41:53 -07:00
Max Brunsfeld cd29d1f9d4 Fix routing of leader updates from unshared projects
Previously, leader updates in unshared projects would be sent to
all followers regardless of project, as if they were not scoped
to any project.
2024-01-11 13:47:31 -08:00
Max BrunsfeldandMikayla 2e155121f8 Remove 2 suffix for collab, rope, settings, menu
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:29:16 -08:00
e3864cb084 Remove logic for multiple channel parents
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Kyle <kyle@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
2023-10-24 17:29:23 +02:00
Conrad Irwin ff1894c6c4 Fix tests 2023-10-24 09:46:46 +02:00
Conrad Irwin de6e3d8e10 Fix notifications for membership changes too 2023-10-19 23:05:06 -06:00
Conrad Irwin db582b776b Add read-only channel notes support
Fix some bugs where ChannelNotes and ChannelChat had old cached channel
instances
2023-10-19 13:20:49 -06:00
Conrad Irwin 4d5b7e32a1 Sync Role as part of channels
Begin to fix guest notifications
2023-10-17 22:48:44 -06:00
Conrad Irwin a4e960f73a Wire through public access toggle 2023-10-13 16:59:30 -06:00
Mikaylaandmax 2417284d20 Add an RPC handler for channel buffer acks
co-authored-by: max <max@zed.dev>
2023-10-04 11:47:13 -07:00
MikaylaandConrad f4dbf3dc0f Fix unit test
co-authored-by: Conrad <conrad.irwin@gmail.com>
2023-10-03 20:03:57 -07:00
Max Brunsfeld 6f6460a858 Merge branch 'main' into channel-changes 2023-10-03 17:52:28 -07:00
Max BrunsfeldandMikayla d2ca5522f5 Acknowledge channel notes and chat changes when views are active
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-10-03 17:40:10 -07:00
Conrad Irwin cbbbcdbf79 Refactor to remove toggle_follow 2023-10-02 16:51:02 -06:00
Mikayla 03777676aa Implement channel changes for messages 2023-10-01 22:32:11 -07:00
Mikayla 30ae808ce1 Add channel note indicator and clear changed status 2023-10-01 22:32:10 -07:00
Mikayla 2a02ec0b87 Channel notifications from the server works 2023-10-01 22:30:21 -07:00
Max BrunsfeldandConrad cd72b7c288 Fix errors from assuming all room_participant rows had a non-null participant_index
Rows representing pending participants have a null participant_index.

Co-authored-by: Conrad <conrad@zed.dev>
2023-09-28 12:03:53 -07:00
Max BrunsfeldandConrad 13f4957210 Rename color_index to participant_index
Co-authored-by: Conrad <conrad@zed.dev>
2023-09-28 11:37:22 -07:00
0976bdc78d Assign unique color indices to room participants, use those instead of replica_ids
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2023-09-28 11:06:09 -07:00
Max Brunsfeld e23d0b8c80 Allow following into channel notes regardless of project 2023-09-21 17:12:59 -07:00
Max Brunsfeld e8bcd6d63e Add initial failing test for following to channel notes in an unshared project 2023-09-21 13:14:15 -07:00
Mikayla 76cbccb954 fmt 2023-09-15 11:39:56 -07:00
Mikayla 23b171849b WIP: improve move and link handling around 'root paths', currently very incorrect and in need of a deeper rework 2023-09-15 11:39:56 -07:00
Max BrunsfeldandMikayla 578b874f83 Implement clearing stale channel buffer participants on server restart
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-09-05 11:34:24 -07:00
Max Brunsfeld 77bf2ef790 Broadcast new peer ids for rejoined channel collaborators 2023-09-01 17:23:55 -07:00
Max Brunsfeld 977b734848 Start work on rejoining channel buffers 2023-09-01 16:52:12 -07:00
Max BrunsfeldandMikayla d2f44b9f20 Make channel notes read-only when disconnected
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 16:50:13 -07:00
Max BrunsfeldandMikayla 481af386f1 Dedup channel views
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 14:29:04 -07:00