Commit Graph
14 Commits
Author SHA1 Message Date
Lukas Wirth c823c086be Cut fs dependency from theme (#52482)
Trying to clean up the deps here for potential use of the ui crate in
web

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-03-27 08:17:30 +00:00
ea26583455 pane: Add "Reveal in Finder" to tab context menu (#51615)
The tab context menu has "Copy Path", "Open in Terminal", and "Reveal In
Project Panel" but no way to reveal the file in the system file manager.
This action already exists in three other context menus (editor
right-click, project panel, outline panel) but was missing from tab
right-click.

## Changes

Adds a platform-specific entry to the tab context menu:
- **macOS:** "Reveal in Finder"
- **Windows:** "Reveal in File Explorer"
- **Linux:** "Reveal in File Manager"

Placed after "Copy Relative Path" and before "Pin Tab". Gated behind
`is_local` (including WSL with host interop) to match the project
panel's behavior. Uses the existing `project.reveal_path()`
infrastructure, which handles platform-specific file manager invocation
and WSL path conversion.

## Prior art

Every major editor has this in the tab context menu:
- VS Code: "Reveal in Finder" (macOS) / "Reveal in File Explorer"
(Windows)
- JetBrains IDEs: Right-click tab -> "Open in" -> "Finder"
- Sublime Text: Right-click tab -> "Reveal in Finder"

Zed already has this in the editor body right-click menu (`Cmd-K R`),
project panel (`Alt-Cmd-R`), and outline panel. The tab context menu was
the only place it was missing.

This contribution was developed with AI assistance (Claude Code).

Release Notes:

- Added "Reveal in Finder" to the tab context menu

## Screenshot

![Reveal in Finder in tab context
menu](https://github.com/mvanhorn/zed/releases/download/untagged-02ded227b30e3bcce8db/IMG_8537.png)

---------

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 19:36:23 +00:00
a67197b3e2 Re-add MultiWorkspace (#48800)
Release Notes:

- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.

---------

Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>
2026-02-12 01:06:23 +00:00
Finn Evers e2d5c71e09 Revert "New multi workspace (#47795)" (#48776)
Preparing this just in case.

Release Notes:

- N/A
2026-02-09 15:37:16 +01:00
5b79f60ead New multi workspace (#47795)
It's happeningggggg

Release Notes:

- Changed the Agent Panel so that the Active Thread is restored on
restart.

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-08 17:46:51 -08:00
Smit Barmase 6df92edbc4 Move APCA contrast from terminal_view to ui utils (#36731)
In prep for using this in the editor search/select highlighting. 

Release Notes:

- N/A
2025-08-22 10:17:37 +05:30
Nate Butler d57859dfdb welcome: Theme preview tile (#29689)
![CleanShot 2025-04-30 at 13 26
44@2x](https://github.com/user-attachments/assets/f68fefe2-84a1-48b7-b9a2-47c2547cd06b)


- Adds the ThemePreviewTile component, used for upcoming onboarding UI
- Adds the CornerSolver utility for resolving correct nested corner
radii

Release Notes:

- N/A
2025-04-30 17:46:11 +00:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Nate Butler 6b33c9fb86 Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Danilo Leal f5521eedfa Add consistency between buffer and project search design (#20754)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.

In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.

For now, I just wanted to make the design of these search UIs better and
more consistent.

| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|

Release Notes:

- N/A
2024-11-28 13:39:49 -03:00
Nate Butler 752f4e2139 Add theme preview (#20039)
This PR adds a theme preview tab to help get an at a glance overview of
the styles in a theme.

![CleanShot 2024-10-31 at 11 27
18@2x](https://github.com/user-attachments/assets/798e97cf-9f80-4994-b2fd-ac1dcd58e4d9)

You can open it using `debug: open theme preview`.

The next major theme preview PR will move this into it's own crate, as
it will grow substantially as we add content.

Next for theme preview:

- Update layout to two columns, with controls on the right for selecting
theme, layer/elevation-index, etc.
- Cover more UI elements in preview
- Display theme colors in a more helpful way
- Add syntax & markdown previews


Release Notes:

- Added a way to preview the current theme's styles with the `debug:
open theme preview` command.
2024-10-31 11:40:38 -04:00
Nate Butler ad1c238be4 ui crate docs & spring cleaning (#18768)
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.

Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.

Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.

Release Notes:

- N/A
2024-10-05 23:28:34 -04:00
Nate ButlerandAntonio Scandurra 58e5f805bf Document UI modules
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2024-01-09 12:57:12 -05:00
Max BrunsfeldandMikayla e2be87c688 Remove 2 suffix for ui, storybook, text
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:33:51 -08:00