Commit Graph
654 Commits
Author SHA1 Message Date
David AlecrimandSmit Barmase 4306847359 markdown_preview: Add font size settings and actions (#55489)
Add support for scaling the Markdown preview's body text and headings
with `cmd-=` / `cmd--` / `cmd-0`. Previously these shortcuts only
resized code blocks because the preview's body used `ui_font_size` and
headings used a rem-based scale anchored to it, while the keybindings
only mutated `BufferFontSize`.

The preview's scroll subtree is now wrapped in
`WithRemSize(buffer_font_size)`, so `1rem` resolves to the buffer font
size inside the preview. Body text, headings
(`text_3xl`/`text_2xl`/...), and rem-based spacing all scale together.
The outer focus root and scrollbar remain at the UI font size.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #55374

Release Notes:

- Added `markdown_preview_font_size` setting and actions to scale
Markdown preview font size separately from the editor.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-06-26 05:12:59 +00:00
6a6fcbebc4 Add preview to pickers and make them resizable (#59604)
Overhauls Zed's pickers to make them resizable and give them a preview.

Closes #8279 

### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change

The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.

The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.

While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!

The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790

These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.

### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.

### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview

### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
TODO (will be done post merge)

---

Release Notes:
- Added resizing via dragging to all picker modals. 
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.

---------

Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-19 17:43:07 +00:00
Danilo Leal fb2e66f61b markdown_preview: Add max-width setting (#59512)
This PR introduces a markdown preview max-width setting in which we
allow to limit by a given pixel number how wide the content within the
preview tab should go. Before this, content would render edge-to-edge
and if you're reading long markdown docs with no split panes, having it
be full width like that was a horrible reading experience.

So, right now, you can control that through the
`zed://settings/markdown_preview.max_width` setting.

<img width="600" alt="Screenshot 2026-06-18 at 1  24@2x"
src="https://github.com/user-attachments/assets/7f0216e1-e4ac-47f7-975b-5de7a0dd4c6d"
/>

Release Notes:

- Added setting to control max-width of content within the markdown
preview.
2026-06-18 10:54:13 +00:00
Dino f54d41daab settings: Fix command aliases json schema (#57812)
The work introduced in https://github.com/zed-industries/zed/pull/54496
updated the `command_aliases` schema, adding support for auto-completion
action names when editing the settings file. However, it didn't take
into consideration the case where the user is simply creating an alias
to an arbitrary string.

These changes introduce a new `CommandAliasTarget` newtype for which the
json schema is either a registered action name, from `ActionName` or any
arbitrary string, as those are supported by the `command_aliases`
setting.

Updating the `ActionName` schema to accept any arbitrary string would
break the guarantees we have on the keymap binding schema, so that's why
a new schema was introduced.

Lastly, trying to set `CommandAliasTarget::json_schema` to a simply
`anyOf` with either the registered action name or a string that is not a
registered action name, like shown below, broke deprecation warnings,
hence why we're still doing the approach of only building
`CommandAliasTarget` at runtime.

```json
{
    "anyOf": [
        { "$ref": "#/$defs/ActionName" },
        { "type": "string", "not": {
            "$ref": "#/$defs/ActionName"
        }},
    ]
}
```

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed validation of `command_aliases` setting to avoid showing
warnings when aliasing to an arbitrary string
2026-06-15 14:22:47 +00:00
Lukas Wirth 423d5b64b5 multi_buffer: Don't eagerly clone BufferSnapshot in range_to_buffer_ranges (#59190)
Both cloning and dropping of these has quite a bit of overhead (despite
them being snapshots), so avoid where possible, especially in display
map syncing

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-12 12:27:28 +00:00
Bennet Bo FennerandDanilo Leal d94376cc45 Allow opening a new window by default (#58805)
Adds `default_open_behavior` which let's users control which action
should be the default (add to existing window/open a new window)

TODO:
- [x] Use sensible icon (not `IconName::Screen`) when
`default_open_behavior` is set to `new_window`
- [x] Tweak wording for actions in recent projects menu
<img width="420" height="59" alt="image"
src="https://github.com/user-attachments/assets/69ef112e-bf20-4dd1-9994-e4442266ef87"
/>


Release Notes:

- Added `default_open_behavior` which controls which action (add to
sidebar/open in new window) should be the default when selecting a
project from the recent projects menu

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-10 12:02:29 +00:00
Richard FeldmanandMikayla Maki 3877fad40a Add Claude Fable 5 to Anthropic BYOK (#58945)
<img width="325" height="201" alt="Screenshot 2026-06-09 at 1 38 32 PM"
src="https://github.com/user-attachments/assets/a6518073-1e17-41ff-a8fc-cb279fcd4436"
/>

Adds support for Anthropic's Claude Fable 5 model when using your own
Anthropic API key. Because Fable 5 cannot be offered under Zero Data
Retention (Anthropic retains inference logs for 30 days), this gates the
model behind an explicit data-retention consent: a new
telemetry.anthropic_retention setting (default off, surfaced in the
Privacy section of the settings UI), and a hard, non-retryable check in
the cloud completion path that raises a typed error when consent is
missing.

When Fable 5 declines a request, it transparently falls back to Claude
Opus 4.8 (matching Anthropic's server-side behavior), and the agent
panel shows a callout for the consent error with "Switch to Opus 4.8" /
"Accept" actions that resume the failed turn so the user's message
continues without retyping.

Closes AI-382

Release Notes:

- Add Claude Fable 5 to Anthropic BYOK

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2026-06-09 17:53:59 +00:00
Lukas Wirthandzed-zippy[bot] 6e471ec777 Use no-op hasher for TypeId hashing (#58629)
TypeId is effectively already a hash, so re-hashing it with fxhash is
unnecessary.

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-06-05 10:32:57 +00:00
Lukas Wirth d1c2d42518 Speed up collab test a bit by doing less repeated work in multi iteration tests (#53490)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-05 07:14:12 +00:00
auwi-nordicandEric Holk f00bcae75e Symlink scan option (#53646)
Adds option to always search/scan symlinks for more thorough coverage of
#41887 issue

This is a significant rewrite and more thoroughly reviewed and tested
version of the old PR here:
https://github.com/zed-industries/zed/pull/46344

The "never" option was removed from the old PR, since "expanded" is now
the default. Perhaps "never" can be added as an option later if there's
demand for it. Adding that option may resolve #48890 for instance.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
(significant impact with "always" option, but "expanded" is default)

Release Notes:

- Add option choose between including expanded symlinks or include all
symlinks in project search (#41887)

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-06-01 20:48:05 +00:00
Xiaobo Liu 1ae9e78200 settings: Apply VS Code minimap default when importing settings (#56483)
When importing settings from VS Code, the minimap is now enabled by
default (matching VS Code's behavior) even if the user hasn't explicitly
set minimap-related options in their VS Code settings.json.

Previously, if `editor.minimap.enabled` and `editor.minimap.autohide`
were absent from the VS Code config, Zed would leave minimap at its own
default ("never"). Since VS Code defaults to minimap on, this caused a
mismatch for users expecting their VS Code experience to carry over.

Closes #56297

Release Notes:

- Fixed apply VS Code minimap default when importing settings

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2026-05-28 15:25:54 +00:00
Kirill Bulatov 8d4499341e Support LSP document links (#56011)
Closes https://github.com/zed-industries/zed/issues/33587


https://github.com/user-attachments/assets/bbaea8a9-402e-485b-800e-2f4486142956

Release Notes:

- Supported LSP document links (enabled by default, use
`"lsp_document_links": false` to turn it off)
2026-05-26 07:09:47 +00:00
Cole Miller bc96ff50dd Make the commit editor's font size independently configurable (#56077)
- Add a separate `git_commit_buffer_font_size` setting, defaulting to
`12px` (the previous default before it was changed to use the buffer
font size)
- Add in-memory buffer font size overrides for zooming the commit modal
and in-panel editor

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added a `git_commit_buffer_font_size` setting and made the in-panel
and modal commit message editors zoomable.
2026-05-21 22:16:01 +00:00
Earlopain 89f3b9b242 settings: Fix inverted VS Code import for files.simpleDialog.enable (#55678)
Seems to have been introduced in
https://github.com/zed-industries/zed/commit/bfbe180d08b27373671e00ec8214b13a5d998fcb.
These settings actually mean the opposite:

> Whether to use the system provided dialogs for Open and Save As. When
set to false, Zed will use the built-in keyboard-first pickers.

> Enables the simple file dialog for opening and saving files and
folders. The simple file dialog replaces the system file dialog when
enabled.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

~~Closes #ISSUE~~

Release Notes:

- Fixed import of VSCode setting `files.simpleDialog.enable` being
inverted
2026-05-15 22:52:11 +00:00
Lee Nussbaum 6cf32de6c9 markdown_preview: Independent code font family (#56744)
Adds a `markdown_preview_code_font_family` setting that overrides the
font used in the markdown preview for code — inline `code` spans and
fenced code blocks.
This is the counterpart to `markdown_preview_font_family` (#54003),
which already does this for body text. Together they let you choose a
typographically matched body + code font pair for the preview without
forcing the code font onto editor buffers, where it may not be a good
coding font:

```json
{
  "markdown_preview_font_family": "Noto Serif",
  "markdown_preview_code_font_family": "Noto Sans Mono"
}
```

Behavior mirrors `markdown_preview_font_family`:
- Scoped to the markdown preview only (`MarkdownFont::Preview`). The
agent panel, notifications, hover popovers, and REPL output are
unaffected — they keep using the buffer font for code.
- Falls back to the buffer font family when unset, so existing previews
are unchanged.
- Overrides the font family only; fallbacks and features still come from
the buffer font.

Before (uses buffer font, here Iosevka):

<img width="509" height="368" alt="Screenshot 2026-05-14 at 1 39 51 PM"
src="https://github.com/user-attachments/assets/6b7e49b2-fc6e-4db1-9679-392b3447f411"
/>

After (uses specified font, here Noto Sans Mono):

<img width="508" height="368" alt="Screenshot 2026-05-14 at 1 40 51 PM"
src="https://github.com/user-attachments/assets/f911c99b-08f8-4336-83eb-54b555f11c54"
/>

Release Notes:

- Added `markdown_preview_code_font_family` to override the code font in
the markdown preview
2026-05-14 20:03:29 +00:00
Kirill Bulatov fd6885e600 Add text icons for completion items (#56396)
Part of https://github.com/zed-industries/zed/issues/4943
Based on the last discussion, Zed does not want to have icons there, so
technically closes the issue?

Helix:

<img width="735" height="266" alt="Screenshot 2026-05-11 at 12 47 36"
src="https://github.com/user-attachments/assets/760e844b-6aad-4a42-ad39-28ea91fe4a90"
/>


VSCode:

<img width="964" height="414" alt="Screenshot 2026-05-11 at 12 49 00"
src="https://github.com/user-attachments/assets/37e383cd-e5aa-49a7-9a07-8af00ad07f27"
/>

<img width="970" height="453" alt="Screenshot 2026-05-11 at 12 49 04"
src="https://github.com/user-attachments/assets/4787d12e-b897-4dfd-a325-30fb45bc6001"
/>

RustRover:

<img width="1182" height="429" alt="Screenshot 2026-05-11 at 12 49 34"
src="https://github.com/user-attachments/assets/5876ce8b-e33d-4f4b-b7a4-44a25048f9f2"
/>

<img width="1050" height="424" alt="Screenshot 2026-05-11 at 12 49 42"
src="https://github.com/user-attachments/assets/4fbcb44b-00b7-4283-9423-556cc335c9b2"
/>


Zed:

<img width="1191" height="457" alt="Screenshot 2026-05-11 at 12 54 17"
src="https://github.com/user-attachments/assets/ff953146-c621-4c17-97f6-2f8504fef4cc"
/>

<img width="1149" height="446" alt="Screenshot 2026-05-11 at 12 54 29"
src="https://github.com/user-attachments/assets/33112b67-2ed1-4bd2-92ea-762744336074"
/>

(tooltip on hover)

<img width="797" height="223" alt="image"
src="https://github.com/user-attachments/assets/9c06054c-51f0-4f9b-b740-a4076d2591c6"
/>

Disabled by default, use `"completion_menu_item_kind": "symbol"` to
enable.

Release Notes:

- Added text icons for completion items (disabled by default, use
`"completion_menu_item_kind": "symbol"` to enable)
2026-05-12 06:29:16 +00:00
Agus Zubiaga ba6d258b0f Handle hiding cursor on keyboard input at GPUI level (#55664)
Instead of manually handing hiding the cursor on keyboard input at the
editor level, GPUI will now take care of it.

This makes it significantly easier to handle the edge cases, and allows
delegating the cursor restoration to the platform itself in the macOS
case. On Linux and Windows, we still have to restore the cursor on
movement ourselves, but this now happens at the platform-specific level.

Bugs fixed by this change:
- No cursor when "Unsaved edits" prompt appears
- Cursor disappears when clicking a panel button if it contains a search
bar (e.g. collab panel)

### Setting rename

The `hide_mouse` setting value `"on_typing_and_movement"` has been
renamed to `"on_typing_and_action"` to better reflect what it actually
does — it hides the cursor when a keystroke resolves to an action (e.g.
cursor movement, deletion). Existing settings are migrated
automatically.

### Tested platforms
- [x] macOS
- [x] Wayland
- [x] X11
- [x] Windows
- [x] Web

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Renamed the `hide_mouse` setting value `on_typing_and_movement` to
`on_typing_and_action` to better describe its behavior (existing
settings are auto-migrated)
- Fixed a few situations where the mouse cursor would be incorrectly
hidden
2026-05-04 22:51:56 +00:00
Kirill Bulatov 3105a8e93f Fix the test for non-dev test runs (#55089)
Release Notes:

- N/A
2026-04-28 14:55:26 +00:00
Kirill Bulatov eae9741e2a Fix default.json profile and os settings not applying on startup (#54635)
When started working on "disable the profiler for all but Nightly and
Dev" users, I've tried to do that using the default OS settings and
discovered that those are ignored.

Release Notes:

- Fixed default.json profile and os settings not applying on startup
2026-04-24 15:05:52 +00:00
Kirill Bulatov a21366ea30 Reveal all go to definitions in the center by default (#54778)
Allows to reconfigure behavior, including the previous one, `top`

Closes https://github.com/zed-industries/zed/issues/52173

Release Notes:

- Reworked go to definition to open its target in the center of the
editor. Can be reconfigured with `go_to_definition_scroll_strategy`.
2026-04-24 12:43:30 +00:00
robinojwandChris Biscardi 94ce64470a markdown_preview: Independent font family and theme (#54003)
## Summary

Adds two user-facing settings that let the markdown preview render with
a font family and theme independent from the editor. Both are optional
and fall back to the editor defaults when unset.

```json
{
  "markdown_preview_font_family": "Georgia",
  "markdown_preview_theme": "Solarized Light"
}
```

## Details

- New `MarkdownFont::Preview` variant, used only by the preview surface.
- New `MarkdownStyle::themed_with_overrides()` that accepts explicit
`ThemeColors` and `SyntaxTheme` so the preview can render with a theme
other than the active editor theme. Existing `themed()` callers are
unchanged.
- The preview pane background adopts the chosen theme's
`editor_background`.
- Follows the pattern already used by `agent_ui_font_size` /
`agent_buffer_font_size`.

## Scope

Sizing-related changes (`markdown_preview_font_size`,
`markdown_preview_line_height`, typography tweaks, responsive max-width
container) were in an earlier revision of this PR and have been removed
per review feedback — they interact with the Cmd+/- zoom behavior in
ways that still need design work, and will land in a follow-up.

## Files Changed

- `crates/settings_content/src/theme.rs` — schema
- `crates/theme_settings/src/settings.rs` — runtime + accessor
- `crates/markdown/src/markdown.rs` — `MarkdownFont::Preview` +
`themed_with_overrides()`
- `crates/markdown_preview/src/markdown_preview_view.rs` — theme
resolution, style selection, background
- `crates/markdown_preview/Cargo.toml` — `theme` dependency
- `crates/settings/src/vscode_import.rs` — new fields in struct literal

Release Notes:

- Added `markdown_preview_font_family` and `markdown_preview_theme`
settings to customize the markdown preview independently from the
editor.

Co-authored-by: Chris Biscardi <chris@christopherbiscardi.com>
2026-04-23 23:41:07 +00:00
Kirill Bulatov 1bf35a3655 Disable miniprofiler by default (#54645)
Needs https://github.com/zed-industries/zed/pull/54635 for the profile
overrides added into default settings json to work.
Part of https://github.com/zed-industries/zed/issues/48968
Another part of the fix related seems to be
https://github.com/zed-industries/zed/pull/45669 ?

Using the steps from the issue and profiling on macOs had shown that Zed
has 2 memory "leaks" in play when a certain file is being rewritten a
lot of times.

* First, the thread profiler registers a lot of tasks' data and fills
its buffer to the limit:

<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/f183312d-4389-4072-8915-d54e60419b08"
/>

* Second, if the buffer gets open, the undo history fragments start to
creep up infinitely:

<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/61a2b66b-81fd-4973-9c3c-c339f886d9b2"
/>

The PR aims to solve the first issue by disabling the profiling by
default, yet leaving the way to turn in on quickly with settings.

The memory usage profiling shows that the memory usage is now
dynamically affected by the new setting:

<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/8a6c76b9-6fb7-44bc-ac1d-3c34afe7c575"
/>

While the test directory being thrashed with the script from the issue, 
* first, Zed starts with the profiling disabled
* then gets the profiling enabled which results in the memory growth
close to 1 minute mark of the screenshot
* last, the profiling gets disabled again, releasing all the memory
accumulated

Release Notes:

- Improved Zed's default memory usage
2026-04-23 18:41:52 +00:00
Philip Arndt a4b2cc633f Add credentials_url setting for keychain storage (#50047)
Added support for `credentials_url`, falling back to `server_url`, to be
used as the key for storing information inside Keychain Access. This
allows two copies of Zed to be used side by side if the other is
launched with a custom `--user-data-dir`.

- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects

Release Notes:

- Added support for `credentials_url`, falling back to `server_url`, to
be used as the key for storing information inside Keychain Access.
2026-04-23 08:58:14 +00:00
d6814da83b Add integrated terminal bell + settings (#53752)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] ~Unsafe blocks (if any) have justifying comments~
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Followup to #47531 to use the gpui feature in Zed. This just plumbs the
"system bell" feature into the terminal, behind a new setting (enabled
by default, like most other terminal applications).

Closes #5303
Relates to
https://github.com/zed-industries/zed/issues/40826#issuecomment-3684556858

Release Notes:

- Added audible BEL to Terminal; can be enabled by setting
`terminal.bell` to `"system"`.

---------

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
2026-04-23 07:55:50 +00:00
Kirill Bulatov 40cad612c9 Support code lens in the editor (#54100) 2026-04-22 20:02:45 +03:00
meloceneandSmit Barmase 98fdcf637c Add line_ending setting to control line-ending normalization (#54356)
Closes #49581

Adds a `line_ending` language setting that controls how line endings are
handled for new files and during format/save:

- `detect` (default) — detects existing line endings; new files use the
platform default
- `prefer_lf` / `prefer_crlf` — sets LF or CRLF for new files and files
with no existing convention, while preserving existing files
- `enforce_lf` / `enforce_crlf` — normalizes all line endings to LF or
CRLF on every format/save

The setting can be configured globally, per-language, or via
`.editorconfig`'s `end_of_line` property (which maps to `enforce_lf` /
`enforce_crlf`).

Release Notes:

- Added `line_ending` setting to control how line endings are handled
for new files and normalized on save.
- Added support for `.editorconfig` `end_of_line` property to enforce
line endings.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-04-22 22:21:26 +05:30
Tom Houlé 4823db5177 settings: Remove the project_name project setting (#54511)
The `project_name` worktree setting was added in #36713 to let users
override the name shown in the window title. Its description ("The
displayed name of this project. If left empty, the root directory name
will be displayed.") suggests broader coverage, and #46440 reports the
reasonable expectation that it should also apply in the project
switcher. In practice the setting has only ever affected
`Workspace::update_window_title`, so everywhere else (recent projects,
the multi-worktree pane, ...) keeps falling back to the worktree root
name.

Rather than plumb the setting through each of those surfaces, I'm
removing it. Having a project-level setting control how your editor
displays the project has downsides. For example it means a checkout can
dictate UI in someone else's Zed. The natural home for a custom display
name is the workspace DB, set from the UI, which is what we should do if
we want this feature back.

If you want this back, the path forward is to store the display name in
`WorkspaceDb`, expose a UI affordance to edit it, and read it from
`update_window_title`, `recent_projects::get_recent_projects` /
`get_open_folders`, and any other places that currently derive a display
name from the worktree root.

Closes #46440

Release Notes:

- Removed the `project_name` project setting. It only ever affected the
OS window title, and the expectation that it would show up in the
project switcher and elsewhere is better served by a future UI-driven,
per-workspace setting stored locally.
2026-04-22 17:43:16 +02:00
Dino a9459bbc25 settings: Add auto completion to command aliases setting (#54496)
Update the JSON schema generated for the settings file in order to be
able to provide the list of valid actions when editing the values for
the `command_aliases` setting.

While reviewing https://github.com/zed-industries/zed/pull/52892 , I
noticed that, even though we already have support for this in the keymap
file, we don't support it for the `command_aliases` setting, so went
ahead and refactored this a bit such that the existing functionality for
the keymap file JSON schema could also be re-used for the
`command_aliases` setting.

Here's a quick big-picture breakdown of the relevant changes:

* Add `settings_content::ActionName` newtype, representing a simple
named action without arguments. The
`settings_content::ActionName::build_schema` function can be used to
build the schema of all possible action names.
* Add `settings_content::ActionWithArguments` newtype, representing an
action with arguments. This was mostly done so as to keep both action
without arguments and action with arguments newtypes together,
even though we don't have
`settings_content::ActionWithArguments::build_schema`, as it is only
used by the keymap schema generation logic and probably doesn't warrant
moving it here right now.
* Update both
`settings_content::WorkspaceSettingsContent::command_aliases` and
`workspace::workspace_settings::WorkspaceSettings::command_aliases` to
now be of type `HashMap<String, ActionName>` such that, when the json
schema for `command_aliases` is generate, it'll now reference the
`#/$defs/ActionName` schema.
* Update `SettingsStore::json_schema` so as to populate the
`#/$defs/ActionName` schema at runtime, replacing it with the actual
list of valid action names.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added support for auto-completing action names on `command_aliases`
setting
2026-04-22 15:09:09 +01:00
Anders Jenbo 9eb0fceb7f Fix rules files not loading and config file rescan clearing tokens (#53659)
Fixes #52453
Fixes #53246

Both issues were introduced by #51208 ("Handle Linux FS Rescan Events"),
which added `PathEventKind::Rescan` handling.

## Rules files not loading (#52453)

`load_worktree_info_for_system_prompt` called `load_worktree_rules_file`
synchronously, which uses `entry_for_path()` on the current worktree
snapshot. If the background scanner hasn't finished its initial scan,
the entry doesn't exist yet and the lookup returns `None` — the code
concludes no rules file exists. This was always a latent race condition,
but became more visible after Rescan events were introduced, since they
can trigger additional `WorktreeUpdatedEntries` churn that interacts
with the refresh mechanism.

The fix awaits `scan_complete()` on local worktrees before performing
the rules file lookup, ensuring the full directory tree is indexed
first.

## Config file rescan clearing OAuth tokens (#53246)

The `Rescan` handlers in `watch_config_dir` used
`fs.load(file_path).await.unwrap_or_default()`, which turns any
file-read error into an empty string. This empty string flows to
consumers like `CopilotChat`, where `extract_oauth_token("")` returns
`None`, causing the OAuth token to be unconditionally overwritten with
`None` — triggering re-authentication.

The fix changes both Rescan handlers to skip files that fail to load
(using `if let Ok(contents) = ...`), matching the pattern already used
by the `Created`/`Changed` handler.

Release Notes:

- Fixed rules files (AGENTS.md, CLAUDE.md, .rules, etc.) sometimes not
being applied in agent threads.
- Fixed GitHub Copilot re-prompting for authentication after filesystem
rescan events.
2026-04-21 08:30:31 +00:00
prayansh_chhablani 1ebb960992 Fix zed irresponsive on symlinked directory events outside the editor (#50746)
Closes #48729, closes #27263, closes #45954

This PR aims to make zed responsive on symlinked directory events
outside the editor.

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

new-linked-folder is inside /zed-test/zed-project

output of ls -ld new-linked-folder 
`lrwxr-xr-x 1 prayanshchhablani staff 42 28 Mar 23:20 new-linked-folder
-> /Users/prayanshchhablani/new-target-folder`

this shows new-linked-folder is a symlink folder whose target is
new-target-folder which is outside the root dir of the project opened in
zed.



https://github.com/user-attachments/assets/ffebafc3-2fc4-4293-bdbf-3a894a45e276

Release Notes:

- Fixed file watching of symlinks that point outside of the
project/watched directory. Zed should now properly respond to changes in
files in symlinked directories
2026-04-21 04:22:49 -04:00
Mikayla Maki 7c94ecb332 Feature flag overrides (#54206)
This PR revamps our feature flag system, to enable richer iteration. 

Feature flags can now:
- Support enum values, for richer configuration
- Be manually set via the settings file
- Be manually set via the settings UI

This PR also adds a feature flag to demonstrate this behavior, a
`agent-thread-worktree-label`, which controls which how the worktree tag
UI displays.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-18 06:34:19 +00:00
Yara 🏳️‍⚧️andAustin Cummings f8fb50a546 editor: Introduce Bookmarks (#54174)
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.

# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action 
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action 
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark

remove all bookmarks with `workspace: clear bookmarks`


# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`

## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
 - A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.

This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
 - collect the items.
 - render them if no higher priority item collides.

This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)

Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
1c3846e76f.

Release Notes:

- Added Bookmarks

Co-authored-by: Austin Cummings <me@austincummings.com>
2026-04-17 13:54:43 +02:00
Yara 🏳️‍⚧️ 1c3846e76f Revert "editor: Bookmarks MVP" to update its description (#54163)
Reverts zed-industries/zed#51404 because I forgot to updated the
squashed commits description ....
2026-04-17 10:55:05 +00:00
Austin CummingsandYara d320ea7698 editor: Bookmarks MVP (#51404)
Closes #4526

Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.

### What's new

**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.

**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.

**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.

**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.

**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.

**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.

### What's left

- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)

### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?

---

Release Notes:

- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.

---------

Co-authored-by: Yara <git@yara.blue>
2026-04-17 12:39:07 +02:00
Max BrunsfeldandAnthony Eid a950e0cc17 Fix the opening of the agent panel when clicking Try Now in new onboarding notification (#53845)
This fixes an issue reported by @Veykril where the "Try Now" button
would open a different panel than the agent panel. The bug was caused by
us attempting to focus the agent panel before layout settings updates
had been applied.

This should also make all programmatic settings updates more responsive,
because they won't have to wait for FS watchers to take effect.

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-04-13 22:51:38 +00:00
daydalekandCopilot 3439f3ba47 editor: Add configurable hover delay (#53504)
follow up #47471 

As described in #47471, we introduced a direction-aware strategy to
improve user experience when interacting with hover popovers. In this
follow-up, we are adding `hover_popover_sticky` and
`hover_popover_hiding_delay` to control whether the feature introduced
in 47471 enabled, and to let users configure the delay to balance
responsiveness . Also `hover_popover_sticky` can now be imported from
`editor.hover.sticky`, as well as `hover_popover_hiding_delay` from
`editor.hover.hidingDelay` in VSCode.


Also this PR adds several tests:
- `test_hover_popover_cancel_hide_on_rehover`: when the cursor returns
to the hover after leaving once within the hiding delay, the hover
should persist while canceling the existing hiding timer.
- `test_hover_popover_enabled_false_ignores_sticky` : when
`hover_popover_enabled` is false, the `hover_popover_sticky` and
`hover_popover_hiding_delay` have no effect(since no hover is shown).
- `test_hover_popover_sticky_delay_restarts_when_mouse_gets_closer`:
when mouse gets closer to hover popover, we expect the timer to reset
and the hover remains visible.
- `test_hover_popover_hiding_delay`: check if the delay(in test, that's
500ms) works.
- `test_hover_popover_sticky_disabled`: when hover_popover_sticky is
false, the hover popover disappears immediately after the cursor leaving
the codes.
- VSCode import test in `settings_store.rs`

Release Notes:

- Added `hover_popover_sticky` and `hover_popover_hiding_delay` settings
to balance responsiveness of hover popovers.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-04-13 09:46:19 +03:00
Eric HolkandNathan Sobo afed924a56 cli: Add first-run prompt for default open behavior and abstract IPC transport (#53663)
This PR adds the `cli_default_open_behavior` setting and a first-run TUI
prompt
that appears when `zed <path>` is invoked without flags while existing
windows are
open and the setting hasn't been configured yet.

## What it does

### Setting and prompt

- Adds a new `cli_default_open_behavior` workspace setting with two
values:
  `existing_window` (default) and `new_window`.
- When the user runs `zed <path>` for the first time with existing Zed
windows
open, a `dialoguer::Select` prompt in the CLI asks them to choose their
  preferred behavior. The choice is persisted to `settings.json`.
- The prompt is skipped when:
  - An explicit flag (`-n`, `-e`, `-a`) is given
  - No existing Zed windows are open
  - The setting is already configured in `settings.json`
- The paths being opened are already contained in an existing workspace

### IPC transport abstraction

- Introduces a `CliResponseSink` trait in the `cli` crate that abstracts
`IpcSender<CliResponse>`, with an implementation for the real IPC
sender.
- Replaces `IpcSender<CliResponse>` with `Box<dyn CliResponseSink>` /
  `&dyn CliResponseSink` across all signatures in `open_listener.rs`:
  `OpenRequestKind::CliConnection`, `handle_cli_connection`,
`maybe_prompt_open_behavior`, `open_workspaces`, `open_local_workspace`.
- Extracts the inline CLI response loop from `main.rs` into a testable
  `cli::run_cli_response_loop` function.
- Switches the request channel from bounded `mpsc::channel(16)` to
`mpsc::unbounded()`, eliminating `smol::block_on` in the bridge thread.

### End-to-end tests

Seven new tests exercise both the CLI-side response loop and the
Zed-side
handler connected through in-memory channels, using `allow_parking()` so
the
real `cli::run_cli_response_loop` runs on an OS thread while the GPUI
executor
drives the Zed handler:

- No flags, no windows → no prompt, opens new window
- No flags, existing windows, user picks "existing window" → prompt,
setting persisted
- No flags, existing windows, user picks "new window" → prompt, setting
persisted
- Setting already configured → no prompt
- Paths already in existing workspace → no prompt
- Explicit `-e` flag → no prompt
- Explicit `-n` flag → no prompt

Existing tests that previously used `ipc::channel()` now use a
`DiscardResponseSink`, removing OS-level IPC from all tests.

Release Notes:

- Added a first-run prompt when using `zed <path>` to choose between
opening
in an existing window or a new window. The choice is saved to settings
and
  can be changed later via the `cli_default_open_behavior` setting.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2026-04-10 21:37:43 -07:00
Kirill Bulatov 7aa14f5d31 Add settings and disable mouse wheel zoom by default (#53622)
Follow-up of https://github.com/zed-industries/zed/pull/53452

Release Notes:

- N/A
2026-04-10 12:34:50 +00:00
Dionys SteffenandSmit Barmase 9745bb9f64 project_panel: Add sort_order settings (#50221)
_(Feature Requests #24962)_

_"Before you mark this PR as ready for review, make sure that you
have:"_

* [x] Added a solid test coverage and/or screenshots from doing manual
testing
* [x] Done a self-review taking into account security and performance
aspects
* [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Added a `sort_order` to `project_panel` settings which dictates how
files and directories are sorted relative to each other in a
`sort_mode`.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-04-08 18:33:00 +05:30
Anthony Eid 92c5b4716d Remove notification panel (#50204)
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.

This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Removed the notification panel from Zed
2026-04-07 12:12:02 -04:00
Josh Robson ChaseandConrad Irwin a9cbeaf9e8 workspace: Implement focus-follows-mouse for panes (#46740)
Implements basic focus-follows-mouse behavior.

Right now, it's only applied in the `workspace` crate for `Pane`s, so
anything that lives outside of that container (panels and such for the
most part) won't have this behavior applied. The core logic is
implemented as an extension trait, and should be trivial to apply to
other elements as it makes sense.



https://github.com/user-attachments/assets/d338fa30-7f9c-439f-8b50-1720e3f509b1



Closes #8167 

Release Notes:

- Added "Focus Follows Mouse" for editor and terminal panes

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-04-03 19:42:00 +00:00
Joseph T. Lyons 53fa56f543 Settings profile base option (#52456)
## Context

This PR introduces a `base` field for settings profiles to allow
profiles to either overlay `user` settings or to overlay `default`,
which is simply zed's defaults (user settings are skipped). I'm not
entirely sure I love `default` because it's a bit confusing (there's a
setting called `default` but the default is `user`). Another idea I had
was `factory` (`user` (default) or `factory`) - curious to hear from the
reviewers. This will be useful for those of us who need to quickly flip
to a default state, or a default state with some customizations on top.
Additionally, from what I can tell, VS Code's profile system is more in
line with what this PR is offering in Zed - profiles overlay the default
settings, not the user's customization layer. So this will be familiar
for those users.

I've had no issue with the migrator, code is pretty simple there, but
would love for @smitbarmase to review the migration to make sure I'm not
missing something.

## Self-Review Checklist

<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Improved the flexibility of settings profiles by offering a way for
profiles to lay atop of zed defaults, skipping user settings all
together. Settings Profiles now take the following form.

```json5
"Your Profile": {
  "base": "user" // or "default"
  "settings": {
    // ...
  },
},
```
2026-04-02 00:44:53 +00:00
5d9469280c git: Add create git worktree hook to task system (#51337)
### Summary

This PR starts work on adding basic hook support in the `TaskStore`. To
enable users to setup tasks that are ran when the agent panel creates a
new git worktree to start a thread in. It also adds a new task variable
called `ZED_MAIN_GIT_WORKTREE` that's the absolute path to the main repo
that the newly created linked worktree is based off of.

### Follow Ups 

- Get this hook working with the git worktree picker as well
- Make a more general approach to the hook system in `TaskStore`
- Add `ZED_PORT_{1..10}` task variables
- Migrate the task context creation code from `task_ui` to the basic
context provider

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2026-04-01 16:14:48 -04:00
Ben BrandtandBennet Bo Fenner a0ef595454 Remove text thread and slash command crates (#52757)
🫡

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-03-31 17:55:05 +02:00
Max Brunsfeld 64ee6f919d Automatically switch to unified diffs when diff view is narrower than a configurable "minimum split diff width" (#52781)
Release Notes:

- The git diff diff view now automatically switches from split mode to
unified mode when the pane is narrower than a configurable minimum
column count. You can configure this via the new
`minimum_split_diff_width` setting.
2026-03-30 18:47:50 -07:00
Mikayla Maki b33420ba5c agent_settings: Add a way to set the layout settings en-masse (#52777)
Use `AgentSettings::get_layout(cx)` to retrieve the current, exact value of the user's layout settings, and `AgentSettings::set_layout(WindowLayout::agent())` or `AgentSettings::set_layout(cached_user_settings)` to write to them.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A
2026-03-30 23:50:25 +00:00
Om Chillure dc11bf91f7 Fix preserve settings during migrations (#52676)
## Context

`update_settings_file` deletes unrelated settings when the settings file
contains deprecated keys that need migration. For example, changing the
model from the Agent Panel overwrites the entire `agent` block instead
of just updating `default_model`.

The root cause is that `edits_for_update` used
`parse_json_with_comments` (strict parser), which returns `Err` on
deprecated/unknown fields. The error is swallowed by `log_err()`,
falling back to `Default::default()` (empty settings). The diff then
sees everything as new and replaces the entire block.

The fix switches to `parse_json` (the fallible/lenient parser), which
returns `Some(parsed_value)` even when deprecated fields are present -
the same pattern already used by `parse_and_migrate_zed_settings`.

## Fixes #41344

## How to Review

Single-file change in `settings_store.rs`, focus on `edits_for_update` .
Compare with `parse_and_migrate_zed_settings` (line 702) which already
uses the same `parse_json` approach.

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Video
[Screencast from 2026-03-21
00-36-12.webm](https://github.com/user-attachments/assets/31bd584a-2674-4c91-bdb2-69ed8fa35e88)


### Note : Reopens previous work from closed PR #52081 (fork was
deleted)

Release Notes:

- Fixed settings being overwritten when updating a single setting via UI
while the settings file contains deprecated keys.
2026-03-30 16:14:22 -04:00
Max Brunsfeld b0a1bc16a0 Allow agent and terminal panels to be either flexible or fixed (#52694)
This PR adds the ability to change both the terminal and agent panels
between fixed and flexible sizing using the status bar button right
click menu. The value persists in your settings, similar to the dock
position.

I've also slightly tweaked the styling of the "Dock Left" and "Dock
Right" items in the right-click menu, adding the current value as an
item with a check beside it, to make it clear that it's a selectable
option.

Release Notes:

- N/A
2026-03-30 07:56:00 -07:00
Finn Evers 0c27ea4a58 Restore language query watcher in dev builds (#52543)
The watcher had been broken for some time, but became even more broken
after the recent move of the queries.

This PR restores the reloading behavior for debug builds so that
languages are reloaded once a scheme file is changed.

Release Notes:

- N/A
2026-03-27 11:10:57 +01:00
Cameron Mcloughlin 161c622ad0 workspace: Show file path in bottom bar (#52381)
Context: if the toolbar and tab bar are both disabled, the current
filename is not visible. This adds it to the bottom bar, similar to vim.
Behind a setting, disabled by default

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-03-26 11:53:16 +00:00