Max Brunsfeld and Nathan Sobo
68193cd1a5
Move open command handler to workspace global action
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-12 14:18:24 -07:00
Max Brunsfeld and Nathan Sobo
af3499750c
Allow menu items to specify arguments for their commands
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-12 14:09:49 -07:00
Nathan Sobo
e59e364a88
Make gpui::platform module private
2021-04-10 00:22:45 -06:00
Nathan Sobo
1c80ad0621
Remove platform::mac::runner
2021-04-10 00:19:25 -06:00
Nathan Sobo
9f59237c51
Remove MutableAppContext::downgrade
2021-04-10 00:14:26 -06:00
Nathan Sobo
6d716aa573
Allow effects to be flushed before TestAppContext::update callback completes
2021-04-10 00:11:13 -06:00
Nathan Sobo
6eb89a4194
Remove unsafe code from App::test_async
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I don't actually think it was correct to allow the future to borrow a mutable app reference. I went back to passing a wrapper around the refcell to async tests. They'll be a bit more annoying to write but also totally safe.
2021-04-10 00:05:09 -06:00
Nathan Sobo
df223714f3
Pass the on_finish_launching callback to Platform::run
2021-04-09 21:33:17 -06:00
Max Brunsfeld
7f27ece707
Get app running and test passing after gpui App+Platform restructure
2021-04-09 16:56:32 -07:00
Nathan Sobo and Max Brunsfeld
19cb636bf6
WIP: Make App the only entry point from main
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-09 13:38:09 -06:00
Nathan Sobo and Max Brunsfeld
e2cf66480f
Add lifecycle methods to Platform trait
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-09 13:03:26 -06:00
Max Brunsfeld
46b6efc549
Merge branch 'master' into menus
2021-04-09 10:34:21 -07:00
Max Brunsfeld
4c184f50f7
Implement File > Open menu item
2021-04-08 22:25:54 -07:00
Max Brunsfeld
e6279311df
Call SetActivationPolicy at the proper time
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If this method is called too early, the menu bar won't be
clickable on startup until the window loses focus. Calling
it once the application finishes launching seems to fix
the issue.
See https://github.com/glfw/glfw/issues/1648
2021-04-08 16:11:45 -07:00
Max Brunsfeld
fffbc0de29
Create an API for assigning the menubar contents
2021-04-08 16:01:36 -07:00
Nathan Sobo
5220ebaed2
Order debug JSON and allow elements to be named; copy to clipboard
2021-04-07 21:54:14 -06:00
Nathan Sobo
cb1d98fdb5
Log prettified element debug JSON to on cmd-alt-i
2021-04-07 21:54:14 -06:00
Nathan Sobo
a2f3d0cfba
Add ability to debug element trees as JSON
2021-04-07 21:54:14 -06:00
Max Brunsfeld
bc4f5ea3df
Add a stub of a native 'File' menu
2021-04-07 17:49:44 -07:00
Max Brunsfeld
f673c6aa6e
Start work on a native application menu
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Add an application menu with a quit command, bound to command-q
2021-04-07 17:48:22 -07:00
Max Brunsfeld
511e444015
Throw a little between filename and modified icon
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We probably need a primitive to right-align an element within
its parent, but I don't have strong opinions about how that
should be designed, so I'm just adding this as a temporary
measure so that the tabs won't look too ugly in the meantime.
2021-04-07 15:39:09 -07:00
Nathan Sobo
0f97a62659
Remove unused method
2021-04-06 20:47:09 -06:00
Max Brunsfeld
ecd5698f4a
Start work on displaying modified status in tabs
2021-04-06 14:37:21 -07:00
Max Brunsfeld and Nathan Sobo
4e93a56e29
Vertically center linebox child element
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-06 13:03:19 -07:00
Nathan Sobo
2107e726f4
Vertically center glyphs in Line::paint based on ascender/descender for line
2021-04-06 09:15:21 -06:00
Nathan Sobo
16c0ba1f68
Open platform window before first invalidation
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This ensures we have an invalidation handler present so we render the first frame in all cases.
2021-04-06 09:15:21 -06:00
Antonio Scandurra
b5b8445a47
Reduce path atlas size by using a single channel for the texture
2021-04-06 13:53:20 +02:00
Antonio Scandurra
d2e30bc457
Implement SVG rendering
2021-04-06 13:46:33 +02:00
Nathan Sobo
ea0aebccae
Use handles to obtain entities in future callbacks
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This guarantees that the spawning entity will be present and simplifies
the logic for obtaining the entity. Now we can forward the results of spawned futures and streams in the same way regardless of whether what spawned them was a model or a view.
2021-04-05 20:04:04 -06:00
Max Brunsfeld and Nathan Sobo
4d7726501e
Rename Task -> EntityTask (a BackgroundTask is just a Task)
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-05 17:03:42 -07:00
Max Brunsfeld and Nathan Sobo
812e3f29ec
Make background executor available on AppContext
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-04-05 16:45:55 -07:00
Max Brunsfeld
b95aa282eb
Remove stray print statements
2021-04-02 15:00:20 -07:00
Max Brunsfeld
668336946c
Use a real FontSystem in test platform
2021-04-02 14:35:44 -07:00
Max Brunsfeld
0eda8b3c48
Remove small pieces of unused code
2021-04-02 14:26:53 -07:00
Nathan Sobo and Max Brunsfeld
138f75e95f
Use a condvar instead of a channel to implement finish_pending_tasks
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 13:53:06 -06:00
Nathan Sobo and Max Brunsfeld
fadecaa043
Complete finish_pending_tasks future when tasks are cancelled
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 12:42:23 -06:00
Nathan Sobo and Max Brunsfeld
dccc4f3121
Initialize logger in gpui tests
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 12:42:01 -06:00
Nathan Sobo and Max Brunsfeld
a56ef33a52
Remove future/stream handlers when task is dropped
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 12:03:35 -06:00
Nathan Sobo and Max Brunsfeld
1dc03bab2b
Remove executor::ForegroundTask wrapper
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Now that smol returns the same Task as async_task, we can simply re-export the async_task::Task struct from our executor module.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 11:02:09 -06:00
Nathan Sobo and Max Brunsfeld
4871b71e62
Fix hanging finish_pending_tasks test
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com >
2021-04-02 10:48:03 -06:00
Antonio Scandurra
d1d992be59
Remove unused edge_to_point calculation in quad shader
2021-04-02 13:53:11 +02:00
Antonio Scandurra
f503e32f29
Fix crash when selections exceed the container's bounds
2021-04-02 13:49:44 +02:00
Nathan Sobo
00af25da17
Inset container contents to account for container border
2021-04-01 10:31:00 -06:00
Antonio Scandurra
7a052566a5
Don't render glyphs located outside of BufferElement's bounds
2021-04-01 11:19:50 +02:00
Nathan Sobo
2efe48c127
💄 naming
2021-03-31 20:43:15 -06:00
Max Brunsfeld
7fee9ce687
Introduce a GPUI test platform, get most tests running
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There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure
2021-03-31 17:03:58 -07:00
Max Brunsfeld
7fb0951d42
Ensure that path windings are rendered to the right atlas texture
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Fixes #5
2021-03-31 14:52:41 -07:00
Antonio Scandurra and Nathan Sobo
2a616e984a
Remove Overdraw
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-03-31 17:58:43 +02:00
Antonio Scandurra and Nathan Sobo
ba5640aba5
Fix tabs layout
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Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-03-31 17:57:00 +02:00
Antonio Scandurra and Nathan Sobo
3649a3d939
Don't blend alpha channels
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We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.
Co-Authored-By: Nathan Sobo <nathan@zed.dev >
2021-03-31 16:24:28 +02:00