Commit Graph
906 Commits
Author SHA1 Message Date
Jack Walters d9abcde22a Add a setting for Threads Sidebar auto-open (#64259)
Closes https://github.com/zed-industries/zed/discussions/64266

Opening a folder in an existing window force-opens the Threads Sidebar,
and there is no way to prevent it. `open_paths` called
`MultiWorkspace::open_sidebar` unconditionally on the reused window, so
the sidebar reopened on every such open regardless of whether the user
had closed it.

This adds `agent.threads_sidebar_auto_open`, defaulting to `true` so
current behavior is unchanged. With `false`, the folder still opens in
the existing window, but the sidebar stays closed.

This path is reached when `default_open_behavior` or
`cli_default_open_behavior` is set to `existing_window`.

`open_sidebar` was doing double duty: besides showing the sidebar, it
pinned the workspace being navigated away from so it survives the
switch. When the setting is disabled, `retain_active_workspace` is
called instead, so only sidebar visibility changes.


https://github.com/user-attachments/assets/fc299df0-27e2-4ac6-98cb-d817d5f71d0e

## Tests

Two tests in `multi_workspace_tests.rs` cover both branches: the sidebar
opens by default, and stays closed when the setting is disabled while
the folder still opens in the same window.

Release Notes:

- Added `agent.threads_sidebar_auto_open` to control whether opening a
folder in an existing window also opens the Threads Sidebar
2026-09-16 16:03:50 +00:00
Ashraf HossainandCursor 130bd49edf Fix accidental /// comments and a docs typo (#64287)
## Objective

Fix small comment/docs typos left out of #64282.

## Solution

- Replace accidental Rust-style `///` comments with `//` in
`assets/settings/default.json` (`git_panel.tree_view` and
`git.gutter_debounce`)
- Fix typo in `docs/src/visual-customization.md`:
`"enable_language_server" if false` ? `is false`

## Testing

Comment/docs-only changes; no runtime behavior change.

---

Release Notes:

- N/A

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-16 08:53:40 +00:00
Dom Porada 3c779a6df0 Add a setting for the Threads Sidebar width (#62883)
## Objective

The Threads Sidebar opens at a hard-coded 300px and can be resized only
by dragging. `agent.default_width` controls the Agent Panel rather than
the sidebar, leaving no way to configure the sidebar’s preferred width.

## Solution

Add `agent.threads_sidebar_default_width` for the width used when no
user-chosen sidebar width is stored. The value is clamped to the
existing 200–800px drag range. Existing, unresized sidebars follow
settings changes immediately. Double-clicking the divider resets the
sidebar to the configured width and resumes following subsequent
settings changes.

The sidebar previously saved its width whenever any sidebar state
changed, not only when the divider was dragged. `SerializedSidebar` now
records `width_set_by_user`, so settings-driven widths are no longer
persisted. Manually resized widths take precedence until the divider is
reset.

## Testing

- `test_threads_sidebar_default_width` in
`crates/agent_settings/src/agent_settings.rs` covers the default, a user
override, fallback for `null` and an unset field, and preservation of
the Agent Panel width and sidebar position.
- Five width-focused tests in `crates/sidebar/src/sidebar_tests.rs`
cover reset behavior, live settings updates, clamping, legacy-width
restoration, and persistence. They also check that manually resized
widths resist settings changes and that resetting resumes following the
setting.
- To check by hand: set `"agent": { "threads_sidebar_default_width": 360
}`, reset the divider, and confirm the sidebar is 360px wide. Change the
setting and confirm the width updates immediately. Drag it wider,
restart, and confirm the dragged width is kept. Double-click the divider
and confirm it returns to the configured width. Set the value to `5000`
and confirm the untouched sidebar clamps to 800px.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added `agent.threads_sidebar_default_width` for setting the width of
the Threads Sidebar.
2026-09-15 14:53:12 +00:00
Dom Porada 94d29d40f1 Clarify how agent.flexible affects agent.default_width (#63020)
## Objective

`agent.default_width` is described as the Agent Panel’s default width,
but panels docked to the left or right use proportional sizing while
`agent.flexible` is enabled. Because flexible sizing is enabled by
default, double-clicking the outer resize handle restores the default
proportion rather than the configured pixel width. This can make
`agent.default_width` appear to be ignored.

## Solution

Clarify that `agent.default_width` controls the fixed width used when
`agent.flexible` is disabled, while resetting a flexibly sized Agent
Panel restores its default proportion.

Update the default settings comments, settings documentation, Settings
UI description, and visual customization guide. Add `agent.flexible` to
the Agent Panel configuration example and explain how it affects reset
behavior. No sizing behavior changes.

## Testing

- `cargo fmt --all -- --check`
- No runtime testing—the change only updates settings descriptions and
documentation.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-09-15 12:45:15 +00:00
Kirill Bulatov 0446ad2294 Refine recent commands' UX (#64181)
Follow-up to https://github.com/zed-industries/zed/pull/63388 


https://github.com/user-attachments/assets/2a855451-141b-4030-8475-92f23c661d51

Release Notes:

- Improved recent commands' UX
2026-09-15 09:58:45 +00:00
Xiaobo LiuandKirill Bulatov 3d0649186f gpui: Prevent idle sleep during AI response streaming (#53130)
Release Notes:

- Added button tu prevent idle sleep during AI response streaming


**Context / Motivation:**
When an AI agent takes a long time to generate a response, the operating
system might enter an idle sleep (or display sleep) state if there is no
user interaction (mouse or keyboard). This can interrupt the workflow.
This PR aims to prevent the system from sleeping during an active AI
turn by invoking native OS APIs, and provides a UI toggle for users to
control this behavior.

**Key Changes:**

1. **Cross-Platform Idle Sleep Prevention in GPUI (`gpui`, `gpui_*`)**
- Added a new `prevent_idle_sleep` method to the `Platform` trait. It
returns a RAII-based `PreventIdleSleepToken`, which automatically
restores the original sleep policy when dropped.
- **macOS**: Utilizes `NSProcessInfo`'s `beginActivityWithOptions` with
`NSActivityIdleDisplaySleepDisabled`.
- **Windows**: Uses `SetThreadExecutionState` to prevent display and
system sleep, incorporating a reference counter to handle concurrent
requests safely.
- **Linux**: Uses `ashpd` to request `org.freedesktop.portal.Inhibit`
(inhibiting `Idle` and `Suspend` states) via D-Bus.

2. **AI Agent State Integration (`crates/acp_thread`)**
- Introduced idle sleep prevention logic in `AcpThread`: Acquires the
token at the beginning of `run_turn`, and automatically releases it when
the turn completes normally, errors out, or is explicitly canceled by
the user.
- Added comprehensive unit tests to ensure the token is correctly
acquired and released under various cancellation and concurrency
scenarios.

3. **Settings and UI (`crates/agent_settings`, `crates/agent_ui`)**
   - Added `AgentOutputIdleSleepControl` to global state.
- Added a new toggle button (screen icon) to the toolbar at the bottom
of the `ThreadView` (AI conversation panel). Users can hover to view the
tooltip and click to toggle the feature on or off.

<img width="419" height="132" alt="截屏2026-04-04 16 09 08"
src="https://github.com/user-attachments/assets/619da9ff-10f7-46e0-b959-d7c74b16b918"
/>

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-09 13:49:13 +00:00
d977c888b2 project_panel: Honor preview setting for keyboard opens (#63758)
Closes #63725

Honor `preview_tabs.enable_preview_from_project_panel` when opening
files with `project_panel::Open` (Space), matching the setting-aware
single-click behavior. Add a regression test covering previews disabled.

Testing:

- `cargo test -p project_panel --lib`
- `cargo build -p zed`
- Manually verified with the setting disabled that Space opens two
permanent tabs
- Manually verified with the setting enabled that Space replaces the
previous preview tab
- `./script/clippy -p project_panel --tests` is blocked by an unrelated
existing `clippy::drain_collect` diagnostic in
`crates/rpc/src/proto_client.rs`

Manual verification:

Preview disabled — Space opens both files as permanent tabs:

<img width="1920" height="1032" alt="Preview disabled: Space opens both
files as permanent tabs"
src="https://github.com/user-attachments/assets/4b772aad-031e-401d-ac85-5a7f82a74bc1"
/>

Preview enabled — Space replaces the previous preview tab:

<img width="1920" height="1032" alt="Preview enabled: Space replaces the
previous preview tab"
src="https://github.com/user-attachments/assets/cfef36af-0cd5-4522-99b5-99d3bb2c3f9d"
/>

Release Notes:

- Fixed the project panel preview-tab setting being ignored when opening
files with the keyboard.

---------

Co-authored-by: Chara <249489759+cmdr-chara@users.noreply.github.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-09-07 12:13:53 +00:00
Jake NelsonandKirill Bulatov 1aab982b0a workspace: Add configurable window title formatting (#54379)
## Summary
- Add `window_title_format` and `window_title_separator` settings for
customizing the window title
- Expose `${projectName}`, `${fileName}`, `${filePath}`,
`${relativePath}`, `${fileStem}`, `${remoteName}`, `${remoteHost}`,
`${appName}`, and `${separator}` as the native Zed window-title
variables
- Keep the collab `↗/↙` indicator hard-appended
- Translate VS Code `window.title` / `window.titleSeparator` aliases
into Zed's canonical variables during settings import, including
`${appName}` passthrough support and mapping VS Code's
`${activeEditorMedium}` onto Zed's `${relativePath}`
- Gate path-, remote-, and release-channel-derived lookups on whether
the active template references the corresponding variable, so the
default template avoids the extra work and still uses the existing
`last_window_title` cache to skip redundant platform updates

An alternative approach is at #49638. I went with `${variable}` names
over `$ZED_*`, canonical Zed variable names with VS Code aliases handled
at import time, kept `${separator}` as the only structural token, and
left `${dirty}` out of scope.

## Implementation reasoning and notes

### Variables considered but not included
- **collab/shared indicator variable**: kept hard-appended instead.
Folding it into the template would need whitespace/separator logic the
other variables don't need, and I'd rather not bake those semantics in
without a concrete need for it.
- **dirty variable**: The glyph choice and interaction with OS-level
edited indicators (like macOS's titlebar dot via `set_window_edited`)
felt like a separate design call I wasn't confident making here.

A separator-style config for each of collab/shared/dirty would solve the
above, but I didn't want to add too many additional settings initially.

### Performance
`update_window_title` is on a hot path, so two short-circuits apply:
- Path-, remote-, and release-channel-derived lookups (`absolute_path`,
relative-path string, `file_stem`, `remote_connection_options`,
`ReleaseChannel::try_global`) are gated on `template.contains(...)` via
`WindowTitleNeeds::from_template`, so the default template avoids the
extra work.
- The existing `last_window_title` cache still skips the platform call
when the rendered title is unchanged.

## Screenshots

Settings Editor entries for `window_title_format` and
`window_title_separator`:
<img width="774" height="324" alt="Settings Editor screenshot"
src="https://github.com/user-attachments/assets/b3378ec7-5649-4de3-9de6-164a42bce3fd"
/>

Customized Zed window titles in AltTab app switcher (remote, local,
empty):
<img width="774" height="324" alt="AltTab app switcher screenshot"
src="https://github.com/user-attachments/assets/a189945e-fc68-41b9-aab9-6dc04d5ef4ab"
/>

## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #14534

Release Notes:

- Added configurable window title formatting with `window_title_format`
/ `window_title_separator`, including `${appName}` / `${remoteName}` /
`${remoteHost}` variables and VS Code `window.title` import support

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-04 13:48:58 +00:00
Manoj skandChristopher Biscardi 3ffeb868ae project_panel: Show path tooltip on hover (#63299)
# Objective

The project panel doesn't show a file or folder's actual location on
disk anywhere in the UI — you have to rely on the tab title or context
menu ("Copy Path") to find out where a file actually lives, which is
especially unclear for files with the same name in different folders, or
when a project has multiple worktrees.

## Solution
- Adds a tooltip to each file/folder row in the project panel that shows
the entry's path on hover, with the home directory abbreviated to `~`
(via the existing `PathExt::compact()` utility, consistent with how
paths are already displayed elsewhere, e.g. the Recent Projects list).

## Testing

- Manually tested by hovering over files and folders at various nesting
depths in the project panel and confirming the tooltip shows the correct
path.
- Tested with a project both inside and outside the home directory to
confirm the `~` substitution only applies when appropriate.
- Confirmed existing row behavior (selection, click-to-open,
drag-and-drop, right-click context menu) is unaffected by the added
tooltip.
- Reviewers: hover over any row in the project panel and confirm the
tooltip appears after the normal hover delay and shows the expected
path.
- Tested on macOS only — haven't verified on Linux/Windows.

## Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase

<img width="1512" height="871" alt="image"
src="https://github.com/user-attachments/assets/ec86f9ab-0a8e-40f7-b783-8a115203f11d"
/>


- Help others understand the result of this PR by showcasing your
awesome work!
- If this PR includes a visual change, consider adding a screenshot,
GIF, or video
- A before/after comparison is very useful for changes to existing
features!

While a showcase should aim to be brief and digestible, you can use a
toggleable section to save space on longer showcases:

<details>
  <summary>Click to view showcase</summary>

My super cool demos here

</details>

---

Release Notes:

- Added a tooltip showing the file path when hovering over files and
folders in the project panel.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-09-04 11:05:53 +00:00
Josh Kent cac6725147 markdown_preview: Group settings and add automatic preview opening (#63462)
## Objective

Markdown preview appearance settings are split between root theme
settings and
`markdown_preview`, and Markdown files always open as source editors
even when a user primarily
wants the rendered preview.

## Solution

- Group the Markdown preview font settings under `markdown_preview`,
migrate their legacy keys
across supported settings scopes, and update defaults, Settings UI, and
documentation.
- Add `markdown_preview.open_markdown_files_in_preview`, defaulting to
false. When enabled, clean
Markdown opens are replaced by a rendered preview while preserving dirty
editors, temporary-tab
behavior, pane activation and focus, targeted navigation, workspace
restoration, and the escape
  back to source.

## Testing

- Manually verified on macOS that enabling the setting opens Markdown
files as preview-only.
- `cargo test -p markdown_preview` (three consecutive runs)
- `cargo test -p migrator nest_markdown_preview`
- `cargo test -p settings_content`
- `cargo check -p markdown -p markdown_preview -p migrator -p settings
-p settings_content -p settings_ui -p theme_settings -p workspace`
- `./script/clippy -p gpui_apple -p markdown -p markdown_preview -p
migrator -p settings -p settings_content -p settings_ui -p
theme_settings -p workspace --features gpui_apple/runtime_shaders`
- `cargo fmt --all -- --check`
- `git diff --check`

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Recordings


https://github.com/user-attachments/assets/032ab36d-f934-4ef7-aa18-53f3955a7df8


https://github.com/user-attachments/assets/dc872265-2fe0-45ac-95eb-ff820d3a8164

Release Notes:

- Added a setting to open Markdown files directly in preview mode and
grouped Markdown preview settings together.
2026-09-04 10:54:29 +00:00
CainandChristopher Biscardi 326a5f026a editor: Add optional cursor movement animation (#63195)
# Objective

Add an optional smooth cursor movement animation to make cursor position
changes easier to follow, especially during larger jumps and
multi-cursor editing.

Related to #4991.

## Solution

- Add a new `cursor_animation.enabled` editor setting, disabled by
default.
- Animate local bar and block cursors using a damped spring while
preserving momentum during rapid cursor movement.
- Support multiple local cursors independently.
- Continue using the cursor color provided by the active theme.
- Snap immediately when scrolling, resizing, or other viewport changes
would make interpolation misleading.
- Respect the `reduce_motion` setting.
- Request animation frames only while an enabled cursor animation is
active.

Enabling the feature causes additional editor redraws while the cursor
is moving, so it is opt-in and the performance cost is mentioned in the
setting documentation.

### Attribution

The cursor spring physics and four-corner deformation algorithm are
adapted from
[vscode-neovide-cursor](https://github.com/LengineerC/vscode-neovide-cursor),
which is available under the MIT License and inspired by Neovide.

The implementation adapts the algorithm to Zed's editor and GPUI
architecture, including viewport handling, selection state
reconciliation, multi-cursor support, theme integration, and
reduced-motion behavior. The attribution and license information are
also retained in the source file.

## Testing

Automated checks run on Windows:

- `cargo fmt --all --check`
- `cargo test -p editor cursor_animation --lib`
  - 15 cursor animation tests passed.

The tests cover:

- Spring convergence.
- Short and long cursor movements.
- Mid-animation retargeting and momentum preservation.
- Multiple independent cursors.
- Selection replacement and state cleanup.
- Viewport and scroll changes.
- Invalid or unusually large timing values.
- Supported cursor shapes.

To test manually:

1. Add the following to the settings file:

   ```json
   "cursor_animation": {
     "enabled": true
   }
   ```

2. Move the cursor using typing, arrow keys, mouse clicks, and
multi-cursor actions.
3. Toggle the setting off and confirm that cursor rendering immediately
returns to its normal behavior.

Manual testing was performed on Windows and Linux using a release build
from this exact PR branch.

Verified that:

- Cursor animation is disabled by default.
- Enabling `cursor_animation.enabled` is hot-reloaded without restarting
Zed.
- Disabling the setting immediately restores the original cursor
behavior.
- Cursor movement remains responsive during typing, keyboard navigation,
and mouse navigation.

This exact PR branch has not yet been manually tested on macOS.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/17450529-491e-4982-b539-c46e3d5df467

---

Release Notes:

- Added an optional cursor movement animation setting.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-09-04 07:36:22 +00:00
Smit BarmaseandKirill Bulatov d4424eec68 which_key: Add a pending key binding indicator (#63343)
This PR makes Zed's one-second key binding delay visible.

Say both ctrl-w and ctrl-w left have bindings. After you press ctrl-w,
Zed waits to see whether left follows. The PR shows that wait in the
status bar with a countdown. Hovering the indicator shows which bindings
can still match.

It also adds a setting to hide the indicator. It does not change how Zed
resolves key bindings.

<img height="100" alt="dyn-db84a840272e2f6250a3f527a59b1efd"
src="https://github.com/user-attachments/assets/e42c6a6c-4677-499f-a1d3-835960ebb21a"
/>
<br/>
<img height="100" alt="dyn-8012278d030b41bc8ebfae1540504eff"
src="https://github.com/user-attachments/assets/250928d5-f913-40f0-9068-00ccb5cdf59f"
/>
<br/>
<img height="100" alt="file-5e6ffa90944faa294e7870f471b4e65b"
src="https://github.com/user-attachments/assets/c250e6eb-a269-4e2c-a5a0-0be9b5006f99"
/>

Release Notes:

- Added a status bar countdown for pending multi-stroke key bindings.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-09-03 09:35:53 +00:00
Albert Bogusz 7e7087a589 Add on_new_window setting (#63522)
> [!NOTE]
> This is a remake of #63335 as it's unlikely to be reopened just from
my
[mention](https://github.com/zed-industries/zed/pull/63335#issuecomment-5452544138).
Apologies for the noise!

# Objective

Closes #59368, where users (including me) are asking for a way to show
the Launchpad instead of an empty tab when opening a new window. As per
advice from
https://github.com/zed-industries/zed/issues/60720#issuecomment-4936162420,
adding a separate setting from `restore_on_startup` is more ideal.

`on_new_window` allows for two values:
- `empty_tab`
- `launchpad` (default)

## Testing

Added a regression test which opens a new window with `on_new_window`
set to `launchpad` and asserts that no item gets opened in the window's
pane. I've verified it fails without the setting gate, and confirmed
configuring this setting works manually (see Showcase).

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/bf339bd1-8c62-4243-ac9d-1045d1a14865

---

Release Notes:

- Added `on_new_window` setting to configure the opening of new windows.
2026-09-02 18:17:30 +00:00
Matei Oprea 04fc4edf86 Improve visibility and wording around close panel on toggle setting (#63548)
# Objective

- Improve documentation for `close_panel_on_toggle` setting. 

## Solution

- Previous docs were a bit ambiguous and since refactoring the setting
name is not possible at the time, I improved the documentation.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Release Notes:

- Added the`close_panel_on_toggle` setting to the settings UI and
improved its documentation.
2026-09-01 15:53:33 +00:00
František GažoandKirill Bulatov bb501d9221 outline_panel: Add setting to hide symbols in multi-buffer views (#63404)
Closes https://github.com/zed-industries/zed/issues/60242

# Objective

When reviewing a branch diff — or project search results — the outline
panel lists every affected excerpt and symbol beneath each file. On a
diff touching more than a handful of files, this consumes so much
vertical space that you cannot see the list of changed files at all,
which is usually the thing you want the panel for.

Existing settings don't cover this:

- `expand_outlines_with_depth: 0` still renders excerpt rows and
top-level symbol rows.
- Collapsing a file row in the panel is coupled to folding that buffer
in the editor, so it can't be used purely to tidy the panel.

## Solution

A display-only mode that reduces multi-buffer views to just the
directory/file tree.

- New `outline_panel.multi_buffer_hide_symbols` setting (default
`false`). When enabled, multi-buffer views render only directory, file
and folded-directory rows — excerpt, symbol and search-match rows are
hidden.
- New `outline panel: toggle symbols` action, plus a button in the panel
footer, which toggles an in-memory per-panel override of the setting
(the same pattern as `editor: toggle inlay hints`). Changing the setting
clears the override, so the setting wins.
- Single-file views are exempt, and the footer button is not shown there
— the panel contains only symbols in that case, so hiding them would
leave it empty.
- The filter is display-only: `collapsed_entries` and editor buffer
folding are never touched.
- Outline fetching is skipped while the mode is active, so large diffs
don't pay for outlines that will not be rendered. Turning the mode off
re-triggers fetching.

This adds one new icon, `file_code_off`, used by the footer button when
symbols are hidden. cc @zed-industries/design for review per the icon
guidelines — it is `file_code` with the slash and outline gaps from
`file_ignored`, keeping the parts of the chevrons that fall on the near
side of the slash.

## Testing

Three new tests in `crates/outline_panel/src/outline_panel.rs`:

- `test_hide_symbols_in_multibuffer` — outline rows are present by
default; only `Fs`/`FoldedDirs` entries remain once the mode is enabled
via the setting (which also exercises the settings observer) and via the
action; outline rows return when it is toggled off, confirming outlines
are re-fetched; asserts `collapsed_entries` is unchanged at every step,
covering the display-only guarantee.
- `test_hide_symbols_exempts_singleton` — a single-file view still
renders its outline with the setting enabled.
- `test_hide_symbols_hides_search_matches` — project search match rows
are hidden while files and directories still render, and return when
toggled off.

`cargo test -p outline_panel` (15 passing), `cargo test -p icons`,
`cargo test -p settings_ui -p settings_content`, and `./script/clippy`
on the touched crates are all green.

Tested manually on macOS against a branch diff, project search results,
and single-file buffers, checking both the setting and the action (from
the panel footer button and from the command palette with focus outside
the panel), and that expanding/collapsing directories and editor folding
still behave as before.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

<!-- Screenshots go here: branch-diff before/after, footer button icon
states, search before/after, single-file exemption -->


|  | Symbols shown (default) | Symbols hidden |
| --- | --- | --- |
| **Footer toggle** | <img
src="https://github.com/user-attachments/assets/393f128d-1a7c-43a8-97b8-8176a07b45c7"
width="260"> | <img
src="https://github.com/user-attachments/assets/87c60dd4-d5b7-48f8-9255-226c4a94a586"
width="260"> |
| **Branch diff** | <img
src="https://github.com/user-attachments/assets/79357325-7d7d-40f7-8067-4ae59a824f87"
width="420"> | <img
src="https://github.com/user-attachments/assets/8a3bbc7e-90d4-4638-9f1d-1ba3091eccfd"
width="420"> |
| **Project search** | <img
src="https://github.com/user-attachments/assets/76e3cf18-d624-42f8-8801-f496bf54a552"
width="420"> | <img
src="https://github.com/user-attachments/assets/2a34e899-b9f4-465e-b571-75d3d54d00eb"
width="420"> |

Single-file views are unaffected — symbols still render, and the toggle
is not offered:

<img
src="https://github.com/user-attachments/assets/76c47884-96db-4071-bcc1-931c4283e36f"
width="640">

---

Release Notes:

- Fixed too many outlines shown per excerpt in the outline panel. Added
an `outline_panel.multi_buffer_hide_symbols` setting and an `outline
panel: toggle symbols` action to show only files and directories in the
outline panel for multi-buffer views.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-31 14:36:04 +00:00
951357a916 editor: Add language detection for untitled buffers (#61412)
# Objective

Closes #4868.

Reintroduce automatic language detection for user-created untitled
buffers without allowing it to override language choices made by users
or owning surfaces.

More details:
+ https://github.com/zed-industries/zed/pull/61201
+ https://github.com/zed-industries/zed/pull/61351

## Solution

VS Code distinguishes between inferred and explicitly selected
languages, and only continues automatic detection in the former state.
This change introduces a buffer-local opt-in flag with the same purpose.
It defaults to disabled and is enabled only for user-created untitled
buffers and restored untitled buffers that did not persist a language.
Choosing a language through the language picker disables detection,
while automatically detected languages remain eligible for later
redetection. Buffers whose language is assigned by their owning surface,
such as Channel Notes, never opt in.

Rather than adding persisted state or changing the database schema,
restoration reuses the existing optional serialized language. An
opted-in buffer that remains Plain Text is serialized without a language
and resumes detection after restoration. Once automatic detection has
selected a language, that language is serialized normally and
restoration leaves detection disabled, effectively treating it as an
explicit selection. This also matches VS Code's effective default after
restoration.

Candidate selection adopts VS Code's confidence-group filtering. Results
below the minimum confidence are discarded, and candidate groups are
accepted only after a clear confidence gap. The detector then selects
the first available Zed language without eagerly loading every
candidate. I then added a separate switching rule: Zed keeps the current
language unless another candidate has a clear confidence advantage,
reducing language changes as model scores fluctuate during editing.
Model inference runs off-thread on a bounded sample, and stale results
are discarded.

I also evaluated penalizing YAML and using stricter global switching
thresholds, but neither reliably resolves the ambiguity between Markdown
and YAML. In the reproduction from #61351, Betlang assigns YAML more
than 80% confidence during editing and peaks around 90%. This is
reasonable from the content alone: `#` denotes a YAML comment, while `-`
denotes a sequence item. Adding ordinary prose or a fenced code block
shifts the model strongly toward Markdown. A fixed penalty would overfit
this example and risk suppressing legitimate YAML detection. Since
known-language buffers do not opt in and manual language selection takes
precedence, I consider this level of ambiguity acceptable and prefer not
to introduce language-specific score tuning.

Model inference itself is fast. As noted in #61201:

> In release builds on Linux with an Intel Core i5-13600KF, the
`betlang::detect` call alone typically completes within 3 ms when
processing the maximum sampled input.

The main concern is the work surrounding inference. Without debouncing,
rapid typing creates a snapshot and launches a background detection task
on every keystroke, while the detected language may change before the
user has finished typing. This change therefore adds a 200 ms debounce
delay, allowing detection to run and update the language only after the
user pauses.

## Testing

Automated coverage verifies that short inputs remain Plain Text,
sufficient Rust content is detected as Rust, replacing it with Go
content triggers redetection, and manually selecting Plain Text prevents
subsequent automatic changes. Restoration coverage verifies that a
stored language keeps detection disabled, while an empty language-less
untitled buffer resumes detection.

Beyond the automated tests, I manually tested automatic language
detection while editing untitled buffers.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/103fc731-e12e-48d6-ae89-03978f1c9d74




---

Release Notes:

- Added automatic language detection for untitled buffers.

---------

Co-authored-by: Max Stevens <maxstevens2708@gmail.com>
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-08-28 13:19:29 +00:00
Sean WoodandChristopher Biscardi a0608b889d feat: Add reveal buffer if already open (#63306)
# Objective

Fixes #12572

## Solution

- Adds an opt-in `reveal_if_open` setting which enables searching and
revealing an already open buffer
- Ensures this only happens if there is no pane target for the open
intent

## Testing

- Built for and tested on my Mac
- Tests added covering the scope of the feature

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/cdcc78cd-85fd-4b56-b562-feba375ecd03

---

Release Notes:

- Added configuration to reveal buffers already open in a different pane
instead of the active pane, via `reveal_if_open`

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-08-28 11:51:00 +00:00
DongandKirill Bulatov 7472da6de7 Add folder_indicator setting to show chevron and folder icon together (#62393)
# Objective

- Enable panels to show chevron and icon at the same time.
- Closes #8661

## Solution

- Replaces `folder_icon` with a new `folder_indicator` which converts
from a boolean to enum (`both`, `chevron`, `icon`) for the three display
cases

## Testing

- gpui and migration tests had been applied

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

### project panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_project_panel"
src="https://github.com/user-attachments/assets/4c21e1a1-a7a4-4471-b7de-fe867373ddbd"
/> | <img width="400" alt="chevron_project_panel"
src="https://github.com/user-attachments/assets/a626a82e-e5b7-470d-9d93-ed5787dc83d6"
/> | <img width="400" alt="icon_project_panel"
src="https://github.com/user-attachments/assets/20f9c55e-87c4-477a-b4c9-b070d6e5a1db"
/>

### git panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_git_panel"
src="https://github.com/user-attachments/assets/3dc166dd-9e63-4943-b803-df3f167876b6"
/> | <img width="400" alt="chevron_git_panel"
src="https://github.com/user-attachments/assets/8dfd2c10-3a68-439a-8019-4951b72e17d1"
/> | <img width="400" alt="icon_git_panel"
src="https://github.com/user-attachments/assets/d78a9938-91e7-4d39-a3c8-04647da67768"
/>

### outline panel

both | chevron | icon
--- | --- | ---
<img width="400" alt="both_outline_panel"
src="https://github.com/user-attachments/assets/1b58c679-0bea-4600-a8ac-e800b0e8d24c"
/> | <img width="400" alt="chevron_outline_panel"
src="https://github.com/user-attachments/assets/0a9358e4-ec89-40d8-8d5e-a53b784ed30a"
/> | <img width="400" alt="icon_outline_panel"
src="https://github.com/user-attachments/assets/d8bf5199-5a8c-4de0-b516-00247e6531a5"
/>



---

Release Notes:

- Added a `folder_indicator` setting that can show the disclosure
chevron and folder icon at the same time in the project, outline, and
git panels.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-27 20:11:28 +00:00
c684a6a537 Add LSP call hierarchy modal (#53239)
<img width="1128" height="953" alt="image"
src="https://github.com/user-attachments/assets/b2017c0a-e25a-49d7-9342-d074014d085c"
/>

Closes #14203

Release Notes:
- Initial Call Hierarchy support in Zed

---------

Co-authored-by: Alexey Olshanskiy <gh@aohoy.dev>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-27 16:21:41 +00:00
Kirill Bulatov 28c7f0cd8e Enable project search on type by default (#62506)
Closes https://github.com/zed-industries/zed/issues/9318

Most of the diff is tests.

Notable behavior changes during this mode, compared to current mode:

* unsaved changes in multi buffer won't spawn any "save or not" pop-ups
during typing — submitting the query still does it, as before.
Unsaved files will stay so after being sorted out on typing: we cannot
save them by default as file-less buffers need a save modal; Zed should
already be able to persist and restore such changes on restart.

* gutter may jump during search, if new excerpts with large line numbers
appear during query input — yet it would not shrink back to avoid
excessive flickering and rewraps

Release Notes:

- Enabled project search on type by default (use `{ "search": {
"search_on_type": false } }` to restore the previous behavior)
2026-08-26 14:33:03 +00:00
Owen LawandKirill Bulatov 895404a1a0 Make slang-server the default lsp for verilog (#60999)
This PR changes the default LSP for
[someone13574/zed-verilog-extension](https://github.com/someone13574/zed-verilog-extension)
to [slang-server](https://github.com/hudson-trading/slang-server), which
was added a while ago but disabled due to being relatively new and
having a few issues. Since those issues have been resolved, it is now
becoming the default, replacing `verible` and `veridian`, which were
previously used together.

Additionally this is being done to disable `svls` by default, as it was
added in https://github.com/zed-industries/extensions/pull/6820.

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-24 06:54:06 +00:00
Chris Biscardi 580943a459 Disable ask_user by default (#63036)
## Objective 

There are [some formatting
issues](https://github.com/zed-industries/zed/issues/62955) with the
`ask_user` tool, but more importantly they seem to be confusing when
sub-agents are used, which are not always visible immediately. (Some
team members flat out also don't like being given options, which is the
purpose of the tool).

## Solution

disable the `ask_user` tool by default, allowing users who want it to
enable it in settings by setting `"ask_user": true,` as such:

```json
"agent": {
    "profiles": {
      "write": {
        "name": "Write",
        "enable_all_context_servers": true,
        "tools": {
          "copy_path": true,
          "create_directory": true,
          "create_thread": true,
          "delete_path": true,
          "diagnostics": true,
          "apply_code_action": true,
          "ask_user": true,
          "edit_file": true,
          "write_file": true,
          "fetch": true,
          "find_path": true,
          "find_references": true,
          "get_code_actions": true,
          "go_to_definition": true,
          "list_agents_and_models": true,
          "list_directory": true,
          "move_path": true,
          "rename_symbol": true,
          "read_file": true,
          "grep": true,
          "skill": true,
          "spawn_agent": true,
          "terminal": true,
          "search_web": true,
        },
      },
    },
},
```

## Testing

Ask an agent to ask you a question. By default, options should not be
shown, with the above configuration options should be shown.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

Without tool:

<img width="1138" height="556" alt="CleanShot 2026-08-21 at 10 21 35@2x"
src="https://github.com/user-attachments/assets/6fd2cdbb-af84-49e9-acc5-db5a4359acbe"
/>

With tool:

<img width="1160" height="974" alt="CleanShot 2026-08-21 at 10 22 57@2x"
src="https://github.com/user-attachments/assets/7a4488e4-96f0-40d4-a4c4-70f489b70f12"
/>


---

Release Notes:

- Disable ask_user tool by default
2026-08-21 17:42:46 +00:00
DanielandBen Kunkle 7c4fdc0321 Add configurable inline completion debounce timeout (#61568)
# Objective

Add configurable inline completion debounce timeout
Fixes/implements #23159

## Solution

I initially wanted to make a global setting for this, but it would
conflict with hardcoded debounces in codestral (150ms) and copilot
(75ms) which I assume are there for a reason.

So I ended up using the same mechanism used for the hardcoded debounce
in Codestral (`DEBOUNCE_TIMEOUT`) and Copilot
(`COPILOT_DEBOUNCE_TIMEOUT`)
and made it accessible and configurable for all providers.


Also fixed a bug with `DelayMs` `Display` trait adding "ms" into the
input field which then fails to parse something like "150ms" as a `u64`
by implementing `FromStr` which strips the "ms" suffix if present.

So now both "1000" and "1000ms" are parsed correctly and apply.

If the parsing fix is not relevant enough I can open a separate issue +
PR for that (and the inconsistent use and therefore display of
`Option<u64>` vs `Option<DelayMs>` in other ms input fields).

## Testing

#### Did you test these changes? If so, how?

Added a separate test which passes
`test_refresh_prediction_from_buffer_honors_debounce_duration`

Manually tested with openapi compatible prediction

All other tests in affected crates pass (`cargo test -p settings_content
-p settings_ui -p editor -p edit_prediction -p language
`)

#### How can other people (reviewers) test your changes? Is there
anything specific they need to know?

Open provider settings and adjust debounce, then see how long it takes
for a prediction to render.

#### If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

Tested on Fedora 43 KDE, but it shouldn't matter as none of the affected
code is platform specific.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/14efa628-765e-4c2a-ac44-01aaa3657097

---

Release Notes:

- Added configurable inline completion debounce timeout, fixes #23159

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-08-20 16:42:42 +00:00
ebd0e0b3a0 Fix the git_gutter_width setting (#62704)
# Objective

- Fixes #62645
## Solution
Since the default value isnt constant.It now has two options 1) Default
2) custom where user inputs a value.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase
<img width="798" height="361" alt="Screenshot 2026-08-16 at 4 29 54 PM"
src="https://github.com/user-attachments/assets/0af302f6-4733-4a23-9e93-1f9d98dd772f"
/>

<img width="798" height="92" alt="Screenshot 2026-08-16 at 4 30 13 PM"
src="https://github.com/user-attachments/assets/2c87c2a3-2947-45c7-8495-f6a0b36dd793"
/>

Release Notes:

- Added git_gutter_width setting to the Settings UI with default
(font-size-scaled) and custom (fixed pixel width) options

---------

Co-authored-by: Abdul Rafey Ahmed <abdul.r@hyperverge.co>
Co-authored-by: MrSubidubi <finn@zed.dev>
2026-08-18 12:40:18 +00:00
Remco Smits e8fcbd476d gpui_macos: Add simple fullscreen mode that covers the notch (#60020)
Closes #60013

# Objective

Right now Zed can go full screen but it does not allow you to fix the
hole screen,
by that I mean that Zed can go behind the notch so you don't have extra
useless room left.

## Solution

You can now use the `fullscreen_mode` = `simple` setting to use the new
simple full screen feature, that lives besides the normal full screen
feature. But allows you to have an option to go 100% full screen without
losing any useless space on your macbook screen.
**Note** this is mostly usefull when you have a macbook that has a notch
whitch is kinda in the way of your work flow.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

**Before**
<img width="5712" height="4284" alt="IMG_0339"
src="https://github.com/user-attachments/assets/9f908ffd-7cef-4999-a454-c80f72c40dc8"
/>

**After** (Note now Zed is behind your notch when using the simple full
screen feature)
<img width="5712" height="4284" alt="IMG_0360"
src="https://github.com/user-attachments/assets/5917ed4d-2a64-4464-a794-bc46fd034521"
/>


---

Release Notes:

- Added support for simple fullscreen mode using the `fullscreen_mode`
setting, set it to `simple` to try it out.
2026-08-18 07:00:34 +00:00
Ethan Williams d2bbf4a835 agent: Add ask_user tool using elicitation forms (#61497)
## Summary

Adds a first-party `ask_user` tool to Zed's native agent
(`crates/agent`) that lets the agent ask the user a question and get an
answer back through a proper **elicitation form** rather than free-form
chat text.

This is a step towards the interactive-question experience requested in
[discussion
#48784](https://github.com/zed-industries/zed/discussions/48784)
(implement the ACP elicitation spec for agent questions). Zed already
renders elicitation forms client-side; this wires the native agent up to
that existing rail so the agent can drive single-select and/or free-text
prompts.

## What it does

The tool takes:

- `question` — the prompt shown to the user
- `options` — optional list of selectable choices (single-select)
- `allow_free_text` — whether the user may type a custom answer instead
of picking an option

The agent decides the shape of each question:

| `options` | `allow_free_text` | Result |
| --- | --- | --- |
| 2+ | `false` | Single-select only |
| 2+ | `true` | Single-select with a free-text "other" field |
| empty | `true` | Free-text only |

A typed answer takes precedence over a selected option, and the tool
always resolves (a cancelled or failed elicitation is reported back to
the agent rather than hanging).

## Demo



https://github.com/user-attachments/assets/9d438d87-af65-4fa2-b500-b1232007d0a0


## Implementation

- `thread.rs` — new `ThreadEvent::Elicitation(ElicitationRequest)`
variant plus `ToolCallEventStream::request_elicitation`, mirroring the
existing `prompt_for_decision` permission rail.
- `agent.rs` — handles the elicitation event by building a
session-scoped `acp::CreateElicitationRequest` and routing it through
`AcpThread::request_elicitation`, piping the response back to the tool.
- `tools/ask_user_tool.rs` — the tool itself, including schema
construction and response extraction.
- Registered in the `write` and `ask` profiles and excluded from the
tool-permissions setup UI.

No client-side UI changes were needed — the existing elicitation form
rendering handles it.

## Tests

`cargo test -p agent ask_user` — 5 unit tests covering schema
construction, validation, and accept/decline/cancel handling.

Release Notes:

- Added an `ask_user` tool that lets the agent ask the user a question
with selectable options and/or free-text input, rendered as an
elicitation form
2026-08-17 00:36:02 +00:00
Kirill Bulatov 851bf3d499 Make file scanner less eager in non-git-tracked directory trees (#62583)
Fixes https://github.com/zed-industries/zed/issues/35780
Collab schema migration PR:
https://github.com/zed-industries/cloud/pull/3422
The corresponding database schema migration has been created in the
Cloud repo and applied to the production database.

Before, Zed scanned each and every entry in the tree down from the
directory it was opened in, except gitignored files and scan exclusions.
The approach is unchanged, if Zed detects it was open inside a git
repository: e.g. the directory open in Zed contains `.git` directory.

For the rest of the projects, 2 optimizations are made:

* Limit the depth of file scan traversal.
Now, `file_scan_depth` (default `5`) restricts Zed from traversing any
directory that has same number or more segments in its file path.


Such directories behave similar to gitignored directories: their
contents is not available in file finder, project search and project
panel, but can be lazily traversed when the directory is expanded (e.g.
project panel expands it or a nested file is open by path via terminal,
etc.)

To indicate that to the users, a status entry is shown firs time the
limitation is hit in the project:

<img width="858" height="133" alt="image"
src="https://github.com/user-attachments/assets/7da6cfbb-98b4-4cc3-bf2a-8902a9597a15"
/>

* During the scan, any git repositories that are not direct children of
the directory open in Zed (depth >= 2), are traversed and indexed
normally, but their git metadata is never fetched eagerly.

Only when Zed opens a buffer from that repo the git metadata is fetched
and applied.

All that combined now uses a way more moderate amount of CPU and RAM
when opening `~`:

<img width="1717" height="368" alt="Screenshot 2026-08-13 at 17 43 53"
src="https://github.com/user-attachments/assets/ec83e2a9-f7cc-452b-8eb7-af158284ca4e"
/>

File scan inclusions and exclusions are considered still for such
projects.
Set `file_scan_depth` to `0` to enable old behavior.
The setting is supported in the project settings, so custom values can
be set based on the project's structure.

---

Release Notes:

- Fixed Zed using a lot of memory and CPU in large, non-git-tracked,
directory trees
2026-08-13 17:07:06 +00:00
Jake Nelson 72629333e7 Add starts_open setting to terminal panel (#54373)
## Summary

- Add `terminal.starts_open` setting so the terminal panel can open
automatically in new workspaces, like project and git panels already can
- Expose the setting through terminal settings docs, default settings,
Settings Editor metadata, and the terminal panel implementation
- I also added a matching settings page item for the existing
`git_panel.start_open` setting

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behaviour
- I decided not to add tests as the behaviour seems covered by the
existing settings tests, and similar areas don't seem to have their own
explicit tests.
- [x] Performance impact has been considered and is acceptable

Related to #51542 (issue mentions possibly adding for all panels, closed
with implementation for `git_panel`)

Release Notes:

- Added `terminal.starts_open` to control whether the terminal panel
opens automatically in new workspaces
2026-08-08 18:30:33 +00:00
Evan VinciguerraandClaude Opus 4.8 3b56897a51 editor: Add configurable git gutter width setting (#61304)
## Summary

Adds a `gutter.git_gutter_width` setting that lets users pin the width,
in pixels, of the git diff hunk indicators in the editor gutter.

Previously the width was always derived from the buffer font size
(`floor(0.275 * line_height)`), which can render too thin or too thick
depending on font family and display pixel density. This adds an
optional override:

```json
{
  "gutter": {
    "git_gutter_width": 6
  }
}
```

When the setting is unset (`null`, the default), the width continues to
scale with the buffer font size, so existing behavior is unchanged.

## Motivation

Requested in [discussion
#27799](https://github.com/zed-industries/zed/discussions/27799). Beyond
the width itself, participants noted the git hunk hit target is
extremely narrow and hard to click. Because the hunk hitbox reuses the
painted strip bounds, setting a wider `git_gutter_width` also widens the
clickable area, addressing that complaint with the same setting.

## Changes

- `settings_content`: new `git_gutter_width: Option<f32>` on
`GutterContent`.
- `editor`: mirror field on the resolved `Gutter`; `gutter_strip_width`
now consults the setting, and the value flows through `diff_hunk_bounds`
(including the deleted-hunk marker) and the gutter layout anchors for
line numbers, folds, and expand toggles.
- `settings` (VS Code import): pass through the new field.
- Docs + `default.json`: document the new setting.

## Notes

- `Eq` was dropped from `GutterContent`/`Gutter` because `f32` is not
`Eq`; this matches the existing `EditorSettingsContent` convention for
float-bearing settings.

Release Notes:

- Added a `gutter.git_gutter_width` setting to configure the width of
git diff indicators in the editor gutter

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-03 01:46:00 +00:00
Mikayla MakiandBen Kunkle 0500fd9ee9 git: Add diff_base setting for showing changes since the default branch (#61501)
# Objective

Let git indicators — the editor gutter, file colors, and `git::Diff` —
show all changes on the current branch relative to its merge base with
the default branch, instead of only uncommitted changes.

Supersedes #60398; thanks to @samuelcolvin for the original
implementation and motivation.

Closes FR-135

## Solution

- New `git.diff_base` setting (`"head"` | `"default_branch"`), applied
live and toggleable per session from the editor controls menu ("Diff
Against Default Branch").
- Statuses come from a real merge-base-to-worktree tree diff (`git diff
--merge-base`), so local edits that revert branch changes correctly show
as unchanged.
- `GitStore` shares one `DiffBufferList` per repository with the Branch
Diff view; `repo_snapshots` and `project_path_git_status` keep returning
index/worktree truth, while display surfaces use separate `display_*`
APIs.
- `BufferDiff` now records what its base is (`DiffBaseKind`); hunks
whose base isn't HEAD are read-only in the gutter — stage/restore
buttons and keybindings are inert, so committed work can't be silently
rewritten.
- `git::Diff` follows the setting; new `git::DiffHead` always opens the
HEAD diff; `git::BranchDiff` is renamed `git::DiffBranch` (deprecated
alias kept).

Tradeoffs / known limitations:

- Hunk-level staging is unavailable while in `default_branch` mode
(whole-file staging via the git panel still works). Staging just the
uncommitted sub-ranges of a branch hunk is a follow-up.
- Remote hosts running an older server ignore the new
`GetTreeDiff.includes_worktree` proto field and degrade to
committed-changes-only branch diffs.
- Repositories with no resolvable default branch fall back to
HEAD-relative behavior; a failed first resolution retries on the next
branch-list change.

## Testing

- Real-git-repo tests for the merge-base-to-worktree diff's edge cases:
files recreated after index deletion, committed deletions recreated on
disk, and symlinks.
- GPUI tests for status semantics (a branch change reverted on disk
shows clean), `git::Diff` routing, live setting changes, and read-only
hunk enforcement (restore/stage leave buffer and index untouched).

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Git: Added a `git.diff_base` setting (`"head"` or `"default_branch"`)
that makes the editor gutter, file colors, and diff view show all
changes on the current branch since its merge base with the default
branch, instead of only uncommitted changes.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-07-31 19:57:13 +00:00
Kunall Banerjee 721c5bf42f docs: Clarify window_decorations currently only works on Linux (#61883)
Also add the setting to our docs at https://zed.dev/docs -- it’s
currently missing. Updated a stale comment as well -- window decorations
were [always supported on
X11](https://github.com/zed-industries/zed/pull/13611)?

Closes #61788.

---

Release Notes:

- N/A
2026-07-29 21:06:03 +00:00
Lori HoldenandFinn Evers b38f75dcce Add agent panel font family settings (#59629)
Objective:

Allow users to configure the font families used by agent panel content
separately from the main UI and buffer fonts.

Solution:

- Add `agent_ui_font_family` for agent responses in the agent panel.
- Add `agent_buffer_font_family` for the agent panel message editor and
user messages.
- Keep context menus on the primary UI font family.
- Document the new settings and expose them in the settings UI.

Testing:

- Ran `cargo fmt`.
- Ran `cargo check -p settings_content -p theme_settings -p markdown -p
agent_ui -p settings_ui -p ui`.
- Ran `git diff --check`.
- Manually tested the agent panel font behavior in a dev build.

Release Notes:

- Added settings for configuring agent panel UI and buffer font
families.

Co-authored-by: Finn Evers <finn@zed.dev>
2026-07-27 10:34:57 +00:00
Kirill Bulatov f18ea2c94c Split VSCode and Zed keymap files (#61532)
Currently, Zed's "VSCode" keymap has certain discrepancies that are not
changed for compatibility reasons, e.g. opening inline assistant is
different in each editor.

To simplify the transition, extract VSCode bindings its own keymap so in
the future it's simpler to accept changes to each keymap separately.

Caveat: people who had ever changed the keymap, will have VSCode keymap
in their settings which will change their bindings slightly after this
commit is released.

I had to introduce more logic to `null` handling as had to somehow
disable `ctrl-enter` on mac from spawning the inline assistant block for
VSCode keymap (it's cmd-i there).

Release Notes:

- Split VSCode and Zed keymap files
2026-07-24 07:54:03 +00:00
Mahammad NabiyevandKirill Bulatov f555af0236 docs: Add PHPantom language server configuration (#61387)
Adds documentation for **PHPantom**—a fast, Rust-based PHP language
server—as a selectable language server alongside `PhpTools`,
`Intelephense`, and `Phpactor`.

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-07-22 13:46:00 +00:00
Lukas Wirth df5d437085 Disable LSP for files with very long lines (#61447)
Release Notes:

- Fixed ui stutters when opening large single line files like minified
javascript due to running LSP requests against them
2026-07-22 13:25:49 +00:00
Attila SüliandClaude Fable 5 8ef6930d97 title_bar: Add show_worktree_name setting (#61137)
Adds a title_bar.show_worktree_name setting (default: true) that hides
the worktree picker button in the title bar, mirroring how
show_branch_name gates the branch picker. The "/" separator only renders
when both buttons are visible, and the container is omitted entirely
when both are hidden.

The setting is hide-only: it deliberately does not join the
render_project_items gate, so configurations with show_branch_name and
show_project_items both disabled keep hiding the whole group as before.

Requested in discussion
[zed-industries/zed#54902](https://github.com/zed-industries/zed/discussions/54902).

# Objective

The worktree name is always present in the title bar even when unused.
Unlike the branch name it has no dedicated option to disable it.

Requested in discussion
[zed-industries/zed#54902](https://github.com/zed-industries/zed/discussions/54902).

## Solution

Adds a `title_bar.show_worktree_name` setting (default: true) that hides
the worktree picker button in the title bar, mirroring how
show_branch_name gates the branch picker. The "/" separator only renders
when both buttons are visible, and the container is omitted entirely
when both are hidden.

The setting is hide-only: it deliberately does not join the
render_project_items gate, so configurations with show_branch_name and
show_project_items both disabled keep hiding the whole group as before.

## Testing

I tested the setting added by running the application by adding,
removing and toggling the `title_bar.show_worktree_name` setting in the
`settings.json`

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase

<img width="1496" height="982" alt="title_bar.show_worktree_name =
false"
src="https://github.com/user-attachments/assets/b2c502de-a8d8-4409-ba04-5ab807c77a8e"
/>

<img width="1496" height="982" alt="title_bar.show_worktree_name = true"
src="https://github.com/user-attachments/assets/6cea7eb5-0e88-454c-9c97-3b4ad62aed51"
/>

---

Release Notes:

- title_bar: Added title_bar.show_worktree_name (default: true) to hide
worktree picker button

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 06:04:06 +00:00
Sathwik Chirivelli fcd85e1bfb git_ui: Show full files by default in solo diffs (#60989)
# Objective

Make solo diff views show the full file by default while preserving an
easy way to focus on changed hunks. This addresses a recurring request
across issues and pull requests for full-file context in single-file Git
diffs.

## Solution

- Initialize the solo diff with a singleton multibuffer so the entire
file is visible on open.
- Keep the existing toolbar toggle available for switching to
changes-only excerpts.
- Use the singleton path key when replacing excerpts so toggling remains
reliable.
- Preserve Git change indicators in the scrollbar; the editor generates
those markers for singleton buffers.

## Testing

- Ran `cargo fmt -p git_ui`.
- Ran `git diff --check`.
- Ran `cargo check -p git_ui --no-default-features` successfully.
- Manually reviewed the full-file and changes-only state transitions in
`SoloDiffView`.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

Before, solo diffs opened with only changed hunks and surrounding
context. They now open with the complete file, retain Git change
indicators in the scrollbar, and can still be toggled to changes-only
from the toolbar.

---

Release Notes:

- Improved solo diffs to show the full file by default while retaining
Git change indicators in the scrollbar.
2026-07-20 21:31:42 +00:00
David 919ec316f3 search: Add LSP location pickers for references, definitions, and diagnostics (#59838)
# Objective

Closes #59829

Provide a filterable, preview-backed picker for LSP results as an
alternative to the multi-buffer view, for references, definitions,
implementations.

## Solution

Update the 3 existing LSP actions (definitions, implementations, find
all references) to add a `open_results_in` parameter which accepts
either `multi_buffer` (default) or `picker` to show the results in a
filterable picker with preview. This behavior can be configured globally
in the settings via `lsp_results_location`.

UX:

- The 3 existing LSP actions each accept a `open_results_in` parameter
so that each action can be configuring individually with a custom
keybind
- The `lsp_results_location` global setting can be used to set a default
behavior with `open_results_in == None`
- Go to definition falls back to find all references (if configured) on
empty results which is consistent with the non-picker path
- Results are grouped by file; each row shows the line number and the
syntax-highlighted source line with the match emphasized.
- Typing filters by line text or path; the preview updates with the
selection.
- Enter/click opens the selection, `cmd/ctrl-enter` opens it in a split,
and re-invoking the command toggles the picker closed.
- Empty results show a toast so the command never silently does nothing.
- Note: the new pickers do not open on cmd-click, only when invoked via
the command palette or keybind

## Testing

- No automated tests yet — holding for first-round feedback on the
approach and UX before adding tests.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase


https://github.com/user-attachments/assets/41538f23-9b54-4dfc-bfa7-a61564a675a8

---

Release Notes:

- The find all references, go to definitions, and go to implementations
LSP actions can be configured to open results in a picker with preview
instead of a multibuffer.
2026-07-15 14:36:43 +00:00
Kirill Bulatov 2adb49ea16 Disable all spinners in Zed (#60614)
Closes https://github.com/zed-industries/zed/pull/48577
Part of https://github.com/zed-industries/zed/issues/8043
See
https://zed-industries.slack.com/archives/C07NUKHLVUZ/p1783335475957139
for context.

Release Notes:

- Allow to reduce animations with `"reduce_motion": "on"` settings
2026-07-14 14:49:06 +00:00
Cameron Mcloughlin ab43548338 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
G36maidandKirill Bulatov 2eeb3e9f47 Add support for format_on_save only changed lines (#49964)
## Summary

Introduces `format_on_save` variants that format only modified lines,
limiting formatting to lines changed since the last commit. This
prevents massive diffs when editing legacy codebases. Aligns with VS
Code's `editor.formatOnSaveMode` naming:

- `"modifications"` — formats only git-diffed lines. Requires source
control; skips formatting if no diff is available.
- `"modifications_if_available"` — formats only git-diffed lines,
falling back to full-file formatting for untracked files, when source
control is unavailable, or when the LSP does not support range
formatting.

Also supports importing equivalent VS Code settings
(`formatOnSaveMode`).

This PR uses the range-based whitespace/newline infrastructure from the
dependency PR above.

## Changes


<details>
<summary><b>New settings, modified ranges computation, VS Code
import</b></summary>

### New settings (`language.rs`, `default.json`, `all-settings.md`)

Two new `FormatOnSave` variants: `Modifications` and
`ModificationsIfAvailable`.

### Modified ranges computation (`items.rs`)

- `compute_format_decision()` — reads `format_on_save` setting across
all buffers, determines whether to use ranged formatting (`Ranges`),
full formatting (`Full`), or skip (`Skip`).
- `compute_modified_ranges()` — extracts modified line ranges from git
diff hunks via `BufferDiffSnapshot`.
- `is_empty_range()` — helper to detect deletion-only hunks that produce
no formatable content.

The `save()` method calls `compute_format_decision()` and dispatches
accordingly.

### Modifications mode in `lsp_store.rs`

- Adds `FormatOnSave::Modifications |
FormatOnSave::ModificationsIfAvailable` to the formatter selection match
arm.
- `ModificationsIfAvailable` falls back to full-file formatting when
ranged formatting produces no results.

### VS Code settings import (`vscode_import.rs`, `settings_store.rs`)

Imports `editor.formatOnSaveMode` mapping:
- `"modifications"` → `FormatOnSave::Modifications`
- `"modificationsIfAvailable"` →
`FormatOnSave::ModificationsIfAvailable`
- `"file"` → `FormatOnSave::On`

</details>

## Tests

- `test_modifications_format_on_save` — basic modifications mode
formatting with dirty buffer
- `test_modifications_format_no_changes` — clean buffer triggers no
formatting
- `test_modifications_format_lsp_no_range_support` — LSP without range
formatting skips entirely for `Modifications`
- `test_modifications_format_lsp_returns_empty_edits` — empty edits
handled gracefully
- `test_modifications_format_multiple_hunks` — two non-adjacent edits
produce two separate range formatting requests

---

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Closes #16509
Depends on #53942

Release Notes:

- Added `modifications` and `modifications_if_available` options to
`format_on_save`, which format only git-changed lines instead of the
entire file
- When using modifications mode, `remove_trailing_whitespace_on_save`
and `ensure_final_newline_on_save` are also scoped to changed lines,
preventing unwanted diff jitter in legacy codebases
- Added support for importing VS Code's `editor.formatOnSaveMode`
setting

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-07-08 16:53:11 +00:00
Tianze ZhaoandSmit Barmase b98c695f55 terminal: Open links with Cmd/Ctrl-click when mouse mode is enabled (#60067)
This fixes #56956.

The terminal link-open gesture was split between `mouse_down` and
`mouse_up`, but both halves only ran in the non-mouse-reporting path.
When a foreground app enabled terminal mouse reporting, a secondary
click on a URL or file path was forwarded to the PTY instead of opening
the link.

This changes secondary-click link handling so it checks for a hyperlink
before mouse reporting on press, and completes the matching hyperlink
open before mouse reporting on release. The event is only consumed when
the click actually lands on the same link, so normal clicks in
mouse-reporting TUIs continue to be forwarded as before.

Validation:

- `CARGO_BUILD_JOBS=1 cargo test -j1 -p terminal
test_hyperlink_ctrl_click_same_position_in_mouse_mode`
- `CARGO_BUILD_JOBS=1 cargo check -j1 -p terminal`

Release Notes:

- Improved terminal links: Cmd/Ctrl-click now opens links even when the
application has mouse reporting enabled (e.g. vim, opencode, claude).
Disable `terminal.open_links_in_mouse_mode` to forward these clicks to
the application instead.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-07-08 12:41:48 +00:00
Bennet Bo Fenner 6957c32e53 settings: Remove unused message_editor setting (#60260)
Used this at one point when we still had chat in Collab, but now it's
unused.

Release Notes:

- N/A
2026-07-02 11:45:37 +00:00
Danilo Leal 8955d227a4 markdown_preview: Use UI font for base font size (#60212)
This PR makes the `markdown_preview_font_size` setting be based on the
UI font size instead of the buffer UI font size. I typically use a much
smaller code font than UI font, and that made reading the markdown
preview super small. I don't think this will be uncommon because the
dimensions between mono and non-mono typefaces are different...

Release Notes:

- Changed the markdown preview to fall back to the UI font size instead
of the buffer font size when `markdown_preview_font_size` is unset.
2026-07-02 05:04:24 +00:00
Bennet Bo Fenner 03903ea28f cli: Always open new window when cli_default_open_behavior=new_window (#59415)
This makes sure that the behaviour of the CLI matches that of the UI.
In Zed itself we always open a new window (e.g. when clicking on Open
Project in new window in the recent projects picker), but in the CLI we
where re-using existing windows even when specifying
"cli_default_open_behavior": "new_window".
This caused confusion, so this PR ensures that we always open a new
window, even if that folder is already open. We still focus the active
window in the case where the path is a subpath of a project that is
already open.

Can be tested with

```
cd crates/cli
cargo run -- --zed ../../target/debug/zed somefolder
```

Release Notes:

- cli: Ensure `zed somefolder` always opens a new window, even when
`cli_default_open_behavior` is set to `new_window` and the project is
already open
2026-06-30 20:10:06 +00:00
Lavi SharmaandBennet Bo Fenner 36a291b0e9 agent: Add commit message project rules toggle (#56867)
This follows up on discussion #56551.

Right now, when Zed generates a commit message, it includes project
rules files like `AGENTS.md`, `CLAUDE.md`, and `.rules` in the prompt
alongside the git diff. That can add a lot of extra context for a task
that is really just summarizing the changes in a commit.

This PR adds an `include_project_rules` option to
`agent.commit_message_model`. When it is set to `false`, Zed skips
loading project rules when generating commit messages. If the option is
omitted, the current behavior stays the same.

Example:

```json
   {
     "agent": {
       "commit_message_model": {
         "provider": "anthropic",
         "model": "claude-3-5-haiku",
         "include_project_rules": false
       }
     }
   }
 ```

I also updated the settings plumbing so this option is only used for commit message generation and defaults to true when not specified.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

 Release Notes:

 - agent: Added setting to exclude project rules files from commit message generation prompts (`agent.commit_message_include_project_rules`)

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-06-30 10:21:40 +00:00
Ben Brandt 5cbea119c5 language_models: Rename llama.cpp provider ID (#60112)
Release Notes:

- N/A
2026-06-29 18:38:11 +00:00
célinaandBen Brandt c93d478488 Add llama.cpp as a language model provider (#59964)
Hi there, I'm Celina from Hugging Face! Opening this PR to add
[llama.cpp](https://llama.app) as a model provider

# Objective

Today Zed users running llama.cpp have to fall back to the generic
OpenAI-compatible provider, which means no auto-discovery (the router
mode (`llama serve`) discovers models from the cache and loads them on
demand) and manual configuration of every model and its capabilities.
This PR makes `llama.cpp` a first-class provider with the same
auto-discovery experience.

## Solution

- Add a `llama_cpp` client crate with the OpenAI-compatible chat types
(`/v1/chat/completions`, including `reasoning_content`) and the
discovery types (`/v1/models`, `/props`), mirroring the existing
`ollama` crate.
- Add the provider in
`crates/language_models/src/provider/llama_cpp.rs`, modeled on the
Ollama provider (settings, configuration view, event mapping).
- Auto discover served models and their context length and tool/vision
support from `/props`. Set `auto_discover: false` to list models
manually instead.
- An unloaded model can't be inspected without loading it, so it is
listed with optimistic defaults (large context, tools enabled) and is
usable from the first message; its real context length and tool support
are filled in once it loads. These live behind a shared map, so a model
already selected in an open conversation picks them up without being
re-selected.
- Show load progress. The provider subscribes to `/models/sse` and
surfaces each model's load progress (e.g. "Loading weights 42%") in its
display name, reconciling stale labels against `/v1/models`. Builds
without `/models/sse` degrade gracefully - no progress, and no
capability refresh after the initial discovery.
- Add settings (`api_url`, `auto_discover`, `available_models` with
per-model `max_tokens` / `supports_tools` / `supports_images`,
`context_window`, `custom_headers`), the provider icon, a `default.json`
entry, and documentation under "Use a Local Model".

No new dependencies: the crate reuses existing workspace dependencies,
and shared state uses `std::sync::RwLock`.

## Testing

- Unit tests in both new crates cover wire/response parsing, model
discovery for single-model and router shapes, the cold-start optimistic
defaults, the in-place capability refresh once a model loads, and the
`/models/sse` event handling (state changes, load failure, load
progress).
- Built Zed locally and ran it against a local `llama serve` router:
confirmed models are discovered without manual configuration, that the
first message works before a model has finished loading, that load
progress is shown in the model's display name while it loads, and that
the reported context length and tool support refine to the model's real
values once it finishes loading.
- Platforms: tested on macOS (Apple Silicon).

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

The generation speed (tokens/sec) depends on the machine you're running
the model, here it's a Apple M3 Max 64GB running a 4-bit quant of
https://huggingface.co/Qwen/Qwen3.5-35B-A3B. For the load progress
status, make sure to upgrade your llama.cpp version to the latest build.


https://github.com/user-attachments/assets/0254f6ef-abe9-42ed-810b-ef1a5b8fa3bd


---

Release Notes:

- Added llama.cpp as a language model provider

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-06-29 13:24:33 +00:00
Chris Biscardi b48281a362 Disable format-on-save by default (#59710)
# Objective

Prevent the unexpected modification of files which do not have
established formatting conventions.

Enabling format-on-save by default can cause changes in ecosystems that
don't have established official formatting conventions, or when the
formatting conventions came later through new tools (like JavaScript).

fixes #59427

## Solution

This PR inverts the default, choosing to disable format-on-save by
default, and allowing it to be enabled by users at a global or language
level for any language which has an official formatter. However, any
ecosystem which has an official formatter has been left enabled.

This means languages like Rust, Go, and Zig have `format_on_save`
enabled because they come with official formatting tools, while
JavaScript, C/C++, and Markdown have it disabled by default.

For existing users, this means their custom configurations will stay,
but any values that were previously "default" will be updated.

## Testing

- open a file for the language being tested (ex: `python`)
- formatting should only be enabled if the default for the *language* is
enabled
- formatting can be enabled or disabled at the language level or the
global level in the settings

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Disable format-on-save by default, except for languages with official
formatters
2026-06-29 07:57:58 +00:00
Davit Koshkeli 0acb09e5a3 git: Allow showing inline blame in the status bar (#59696)
# Add status bar location for inline git blame

## Objective
- Closes #12133 by implementing the VS Code-like behavior for status bar
git blame


## Solution

Adds a VS Code–style option to render the current-line git blame in the
status bar instead of inline at the cursor.

Whats new 
- A new location setting: Under the inline_blame configuration, you can
now choose between two options:
- `inline` (Default) — Keeps things exactly as they are, showing the
blame details at the end of your current line.
  - `status_bar` — Moves the blame info down to the bottom status bar.
- The Status Bar Item: When you choose the status bar option, a clean
new button appears at the bottom left of your window. It features a Git
icon, the author's name, how long ago the change was made, and the
commit summary
  - Behaves as it does before, but displayed at a different location
- Clicking the status bar item will instantly open up the full Git
commit details like at vscode
- Settings UI:
- The "Location" control is now a `DynamicItem` nested under "Enabled",
so it only appears when inline blame is enabled.
  - Registers a dropdown renderer for `InlineBlameLocation`.
- Updates `all-settings.md` and `visual-customization.md` for the new
option.

## Testing

- Manually tested both modes by toggling `git.inline_blame.location`
between `inline` and `status_bar`:
  - `inline` keeps the existing behavior unchanged.
- `status_bar` shows the blame for the focused line in the status bar,
hides the inline blame, updates on cursor movement, clears when no
editor is focused, and opens the blame commit on click.
- Verified the settings UI shows the "Location" dropdown only when
inline blame is enabled.
- Tested with `show_commit_summary` toggled when location is
`status_bar` (for inline location, nothing is changed)

Areas that could use more testing:
- Remote (collab) editors ? 

Reviewers can test by setting the following in `settings.json` and
moving the cursor across blamed lines:

```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "location": "status_bar"
    }
  }
}
```

## Showcase

<details>
  <summary>Click to view showcase</summary>

### Video

https://github.com/user-attachments/assets/6d9f490d-7bf3-473c-9562-8351546dfaf9

### Screenshots
<img width="894" height="749" alt="image"
src="https://github.com/user-attachments/assets/c6a49008-899d-4a0c-9098-1ffb9e28252b"
/>


</details>

Release Notes:

- Added a `git.inline_blame.location` setting to render current-line git
blame in the status bar instead of inline.
2026-06-29 05:50:31 +00:00