Commit Graph
53 Commits
Author SHA1 Message Date
DongandBen Kunkle 0a3be91918 keymap_editor: Remove redundant parentheses when displaying keymap context (#50906)
Closes #34976

## Root Cause

The current implementation of `fmt::Display` in
`KeyBindingContextPredicate` hardcodes a parentheses around `And` and
`Or` cases. Causing the text displayed on the keymap editor to have
nested parentheses.

This PR refactors the display logic and make the parentheses added only
when there's nested operator.

## As is/ To be

As is | To be
--- | ---	
<img width="800" height="1101" alt="Screenshot 2026-03-06 at 15 07 10"
src="https://github.com/user-attachments/assets/33b4366d-4d16-48db-9cc6-b79d6cc7ddc7"
/> | <img width="800" height="977" alt="Screenshot 2026-03-06 at 14 54
57"
src="https://github.com/user-attachments/assets/3d5ed38d-949d-4265-8fad-e29250c3a285"
/>

## Test coverage

<img width="800" height="916" alt="Screenshot 2026-03-06 at 15 00 42"
src="https://github.com/user-attachments/assets/5846b908-5c86-48a7-919e-a7ae198484a8"
/>



Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- keymap_editor: Remove redundant parentheses when displaying keymap
context

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-03-17 02:44:12 +00:00
Piotr OsiewiczandEric Holk dc4bba93ef gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00
张小白 8b2447b74e Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
张小白andKate 5801ee733d windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 87c4337e1a lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz cdd255d91b Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 91565bbf91 Revert "Revert "chore: Bump Rust to 1.89 (#35788)"" (#35937)
Reverts zed-industries/zed#35843

Docker image for 1.89 is now up.
2025-08-09 23:48:58 +02:00
Mikayla Maki fffe3ddd3c Revert "chore: Bump Rust to 1.89 (#35788)" (#35843)
This reverts commit 908ef4a34e.

Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.

Release Notes:

- N/A
2025-08-07 23:55:15 +00:00
Piotr OsiewiczandJulia Ryan 908ef4a34e chore: Bump Rust to 1.89 (#35788)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-08-07 15:32:06 +00:00
Conrad IrwinandBen Kunkle 8fa96035ad Update keymap context binding behavior of > and ! (#34664)
Now ! means "no ancestors matches this", and > means "any descendent"
not "any child".

Updates #34570

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- *Breaking change*. The context predicates in the keymap file now
handle ! and > differently. Before this change ! meant "this node does
not match", now it means "none of these nodes match". Before this change
> meant "child of", now it means "descendent of". We do not expect these
changes to break many keymaps, but they may cause subtle changes for
complex context queries.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-18 09:25:18 -06:00
59adef2a6e Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Michael Sloan 5a1a92641b gpui: Prevent the same action name from being registered multiple times (#33359)
Also removes duplicate `editor::RevertFile` and `vim::HelixDelete`
actions

Release Notes:

- N/A
2025-06-26 06:24:14 +00:00
Ben Kunkle 2ac8f9b83c gpui: Add keybind metadata API (#33316)
Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-24 16:07:45 +00:00
Michael Sloan b84c0ce117 gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Kirill Bulatov 6f2725844a Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
0x2CAandConrad Irwin 3ff4539a7c vim: Add g? convert to Rot13/Rot47 (#27824)
Release Notes:

- Added `g?` convert to `Rot13`/`Rot47`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-02 02:17:00 +00:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz f33f32803e chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Michael Sloan 6a0c2ec6f8 Use Vec for KeyContext instead of SmallVec (#24916)
In Zed the key context almost always has more than 1 entry, so use of
`SmallVec` is just adding overhead.

In Zed while using the editor this typically has more than 8 entries.
Since `ContextEntry` is 48 bytes, if this were made to be a
`SmallVec<[ContextEntry; 10]>` then it would use 480 bytes on the stack,
which to me seems like a lot to be copying. So, instead opting to just
use `Vec`

Release Notes:

- N/A
2025-02-17 12:43:28 -07:00
Michael Sloan 8929385717 Load all key bindings that parse and use markdown in error notifications (#23113)
* Collects and reports all parse errors

* Shares parsed `KeyBindingContextPredicate` among the actions.

* Updates gpui keybinding and action parsing to return structured
errors.

* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.

* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.

* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.

In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333

Release Notes:

- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
2025-01-18 22:27:08 +00:00
Caleb Heydon 4ae2d6f15d Add initial FreeBSD support (#20480)
This PR adds initial support for FreeBSD
(https://github.com/zed-industries/zed/issues/15309). While there is
still work left to be done, it seems to be usable. As discussed by
@syobocat (https://github.com/zed-industries/zed/discussions/10247), the
changes were just adding ```target_os = "freebsd"``` to wherever it
checks if the OS is Linux.


![image](https://github.com/user-attachments/assets/80ea5b29-047f-4cbd-8263-42e5fa6c94b7)

Needs to be build with ```RUSTFLAGS="-C link-dead-code"```

Known Issues:
- There's an issue in ```crates/project/src/environment.rs``` where a
command fails because ```/bin/sh``` on FreeBSD doesn't support the
```-l``` option.

![image](https://github.com/user-attachments/assets/c3c38633-160f-4f47-8840-e3da67f6ebc8)
- The file/folder choosers provided by the ```ashpd``` crate don't work
on FreeBSD (at least with KDE). This isn't that bad since a fallback
dialog is used.

![image](https://github.com/user-attachments/assets/29373006-1eb9-4ed0-bd52-2d0047fab418)
 - Moving to trash won't work.
- Numerous tests fail (when running on FreeBSD). While I haven't looked
into this much, it appears that the corresponding features seem to work
fine.

Release Notes:

- Added initial support for FreeBSD
2024-11-11 18:39:05 +01:00
Conrad IrwinandWill 69b0a471a6 macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](https://github.com/zed-industries/zed/blob/a890df1863ca939ee7f0ada6e629b6f83eb18bc5/crates/settings/src/key_equivalents.rs#L7).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
Max Brunsfeld 6c6543aa2d Unbind app menu actions (#20268)
Closes #7544

Release Notes:

- Fixed an issue that prevented removing key bindings for actions used
in the macOS application menu.
2024-11-05 16:18:41 -08:00
Conrad Irwin e4ae286c8c Add KeyContextView (#19872)
Release Notes:

- Added `cmd-shift-p debug: Open Key Context View` to help debug custom
key bindings



https://github.com/user-attachments/assets/de273c97-5b27-45aa-9ff1-f943b0ed7dfe
2024-10-30 11:26:54 -06:00
Piotr Osiewicz 9b464f483b chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Conrad Irwin 8630cb6f60 Refactor key dispatch (#14942)
Simplify key dispatch code.

Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.

This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).

While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:

Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).

Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).

Release Notes:

- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
2024-07-22 10:46:16 -06:00
Paul EguisierandConrad Irwin 3865540f6b vim: Implement named registers (#12895)
Release Notes:

- vim: Add support for register selection `"a`-`"z`, `"0`-`"9`, `"-`.
`"_` and `"%`
([#11511](https://github.com/zed-industries/zed/issues/11511))

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-12 10:40:27 -06:00
Conrad Irwin 3be2a7abc8 vim: add guu gUU g~~ g/ (#12789)
Release Notes:

- vim: Add `g/` for project search
2024-06-07 16:45:38 -06:00
Paul Eguisier 1d9d68cba4 Implement Indent & Outdent as operators (#12430)
Release Notes:

- Fixes [#9697](https://github.com/zed-industries/zed/issues/9697).

Implements `>` and `<` with motions and text objects.
Works with repeat action `.`
2024-06-04 15:17:01 -06:00
ElKowar 145cee3ba8 Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Brian Donovan c7fdf01166 docs: Fix "it's" typos that should be "its" (#8690)
These all meant to use the possessive "its" rather than the contraction
of "it is".
2024-03-01 20:32:27 -05:00
Mikayla 9e129b9c16 Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla fdb8adc7ba Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Conrad Irwin 01d43e1d4c Improve logic for reused bindings, add docs. 2024-01-22 09:53:04 -07:00
Conrad Irwin 17bb566768 Work on tests 2024-01-21 22:00:35 -07:00
Conrad Irwin 5bd6802049 Merge branch 'main' into jk 2024-01-21 20:36:18 -07:00
Conrad Irwin a1c49d36b5 Comment out tests for nwo 2024-01-21 20:16:14 -07:00
Conrad Irwin ce5698c933 Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla Maki b60c8a4cee Document more gpui (#4187)
Also add several `TODO!(docs)` comments to places that need more
feedback.

Release Notes:

- N/A
2024-01-21 15:10:04 -08:00
Mikayla 91ecd8a9ad Restore erronously removed APIs 2024-01-21 14:33:34 -08:00
Mikayla 5383377472 Fix typos, mark docs related todos in GPUI 2024-01-21 14:28:40 -08:00
Mikayla 25f5c4aa1a Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Conrad Irwin 0672c232e6 Refactor key dispatch to work in terms of bindings 2024-01-21 12:27:26 -07:00
Thorsten BallandConrad 2832b149be When searching in visual mode switch to normal mode
This matches Neovim behaviour by setting the mode to `Normal` when using
search while in visual mode.

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-20 16:33:07 +01:00
Mikayla Maki 325d7f44b1 Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla 0b43bd7c14 Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
32cd8c1de2 Drop scroll events if there's been a reset
co-authored-by: Nathan <nathan@zed.dev>
co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:57:16 -08:00
Mikayla eff615bf7d Reverse context arrays in child predicate test 2024-01-10 19:54:39 -08:00