Commit Graph
3181 Commits
Author SHA1 Message Date
Ben Kunkle 5df3f6fe09 Feat unbind (#52047)
## Context

This PR adds an `Unbind` action, as well as syntax sugar in the keymaps
for declaring it
```
{
  "unbind": {
    "tab: "editor::AcceptEditPrediction"
  }
}
```
Is equivalent to
```
{
  "bindings": {
    "tab: ["zed::Unbind", "editor::AcceptEditPrediction"]
  }
}
```
In the keymap, unbind is always parsed first, so that you can unbind and
rebind something in the same block.

The semantics of `Unbind` differ from `NoAction` in that `NoAction` is
treated _as an action_, `Unbind` is treated as a filter. In practice
this means that when resolving bindings, we stop searching when we hit a
`NoAction` (because we found a matching binding), but we keep looking
when we hit an `Unbind` and filter out keystroke:action pairs that match
previous unbindings. In essence `Unbind` is only an action so that it
fits cleanly in the existing logic. It is really just a storage of
deleted bindings.

The plan is to rework the edit predictions key bindings on top of this,
as well as use `Unbind` rather than `NoAction` in the keymap UI. Both
will be done in follow up PRs.

Additionally, in this initial implementation unbound actions are matched
by name only. The assumption is that actions with arguments are bound to
different keys in general. However, the current syntax allows providing
arguments to the unbound actions. Both so that copy-paste works, and so
that in the future if this functionality is added, keymaps will not
break.

## How to Review

- The dispatch logic in GPUI
- The parsing logic in `keymap_file.rs`

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added support for unbinding key bindings from the default keymaps. You
can now remove default bindings you don't want, without having to
re-declare default bindings that use the same keys. For instance, to
unbind `tab` from `editor::AcceptEditPrediction`, you can put the
following in your `keymap.json`
```
[
  {
    "context": "Editor && edit_prediction",
    "unbind": {
      "tab": "editor::AcceptEditPrediction"
    }
  }
]
```
2026-03-21 14:37:34 -04:00
Jason Lee d8fea89fce gpui: Add disabled state to app menu items (#44191)
Continue #39876 to add `disabled` state to `MenuItem`.

Make this change for #44047 ready to have disabled state.

1. Add `disabled` state to `MenuItem`.
2. Add some builder methods to `Menu` and `MenuItem`.
3. Improve `set_menus` method to receive a `impl IntoIterator<Item =
Menu>`.

Release Notes:

- N/A

--

<img width="294" height="204" alt="image"
src="https://github.com/user-attachments/assets/688e0db8-6c4e-4f9b-a832-8228db0e95d8"
/>

```bash
cargo run -p gpui --example set_menus
```
2026-03-20 11:00:00 +00:00
Lukas Wirth 38c9bc8134 gpui_tokio: Fix child task panicked: JoinError::Cancelled panics (#51995)
This panic stemmed from us dropping the tokio runtime before dropping
wasm tasks which then could attempt to spawn_blocking, immediately
failing and panicking on unwrap inside wasmtime.

Closes ZED-5DE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-03-20 08:46:54 +00:00
Jakub KonkaandNeel Chotai 8e5b0f56e3 Add screen-sharing support on Wayland/Linux (#51957)
Release Notes:

- Added screen-sharing support on Wayland/Linux.

---------

Co-authored-by: Neel Chotai <neel@zed.dev>
2026-03-19 22:10:42 +01:00
Eric Holk 20a3283891 gpui: Treat typographic apostrophes as word characters for line wrapping (#51973)
The line wrapper's `is_word_char` function included the ASCII apostrophe
(U+0027) but not the typographic right single quotation mark `'`
(U+2019) or left single quotation mark `'` (U+2018). When Markdown
rendering produces curly quotes, words like `won't` were being split at
the apostrophe during line wrapping, producing `won` at the end of one
line and `'t` at the start of the next.

This adds both typographic quote characters to `is_word_char` so they
are treated the same as the ASCII apostrophe.

Release Notes:

- Fixed line wrapping splitting words at typographic apostrophes (e.g.
"won't" breaking as "won" / "'t").
2026-03-19 20:52:39 +00:00
b6aaaff0f7 gpui: Fix nested deferred support (#47770)
Release Notes:

- N/A

To fix crash when use `deferred` in a `deferred`.

```
thread 'main' (4024343) panicked at /Users/jason/.cargo/git/checkouts/zed-a70e2ad075855582/5bde3cb/crates/gpui/src/window.rs:2411:9:
assertion `left == right` failed: cannot call defer_draw during deferred drawing
  left: 1
 right: 0
```

### When we need use nested deferred?

#### Case 1

- A Popover (used `deferred`) with a form.
- An Input element in the Popover form.
- Input have ContextMenu that used `deferred`.
- User right click Input to open menu.


<img width="539" height="331" alt="image"
src="https://github.com/user-attachments/assets/98c03b1e-58fd-4863-8bcd-0141252d1c51"
/>

#### Case 2

- A Popover (`deferred`) with some content.
- There have a `info` icon in the content to show some tip by open
another Popover.

### Test by `examples/popover.rs`

<img width="916" height="373" alt="image"
src="https://github.com/user-attachments/assets/7ed6a511-6d60-40fb-837b-ebab8f0cba37"
/>

---------

Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
2026-03-19 17:01:56 +00:00
Abhiraj DamodareandMikayla Maki cb60f47ec6 gpui: Add grid_cols_max_contentfor content-based column widths (#50839)
Summary
Add a new grid_cols_max_content GPUI styling API that uses minmax(0,
max-content) for grid column sizing. This allows columns to
automatically size based on their content width while remaining
responsive when the container shrinks.

Applied the fix to both markdown preview (markdown_renderer.rs) and
agent panel (markdown.rs) table rendering. Table borders now wrap
tightly around content instead of stretching to full container width.

Fixes #50044

Approach
A new grid_cols_max_content API is added (as discussed with
@MikaylaMaki):

style.rs — New grid_cols_max_content: Option<u16> field
styled.rs — New .grid_cols_max_content(cols) builder method
taffy.rs — New to_grid_repeat_max_content() using minmax(0, max-content)
markdown_renderer.rs — Swapped .grid_cols() → .grid_cols_max_content(),
moved border to grid div, wrapped in v_flex().items_start() so border
hugs content
markdown.rs — Applied same fix for agent panel tables:
grid_cols_max_content, border on grid div, wrapped in
div().flex().flex_col().items_start() container
Screenshots
Before (equal-width columns, border stretches full width):

<img width="1386" height="890" alt="Screenshot 2026-03-06 at 2 17 54 PM"
src="https://github.com/user-attachments/assets/42cf76c4-6eba-4919-9b16-78c7fc823315"
/>

<img width="2555" height="1308" alt="original issue"
src="https://github.com/user-attachments/assets/22b0fc02-5203-48bb-8f03-7aa8255197cc"
/>



After — Markdown Preview and Agent Panel
<img width="2554" height="1317" alt="Screenshot 2026-03-07 at 2 29
28 PM"
src="https://github.com/user-attachments/assets/8849988e-9ba8-4388-9c29-a255e0ecc52b"
/>


Before you mark this PR as ready for review, make sure that you have:

Added a solid test coverage and/or screenshots from doing manual testing
 Done a self-review taking into account security and performance aspects
 Aligned any UI changes with the UI checklist
Release Notes:

Fixed markdown table columns to use content-based auto-width instead of
equal-width distribution in both markdown preview and agent panel
(#50044).

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2026-03-19 16:15:44 +00:00
Om ChillureandNathan Sobo 900269bf7f picker: Fix mouse overrides selected item highlight in searchable dropdown (#50827)
### Fixes #31865

### Problem
When navigating a picker (command palette, file finder, etc.) with the
keyboard and then hovering with the mouse, two items would appear
highlighted at the same time - one from the keyboard selection
ghost_element_selected background and one from the CSS style
ghost_element_hover background. This happened because GPUI's CSS hover
is applied at paint time independently from the Rust selection state.

### Solution
Added a keyboard_navigated: bool flag to [Picker] to track whether the
last navigation was via keyboard or mouse.

When a keyboard navigation action fires (↑, ↓, Home, End, etc.),
`keyboard_navigated` is set to true. A transparent
`block_mouse_except_scroll` overlay div is added on top of each list
item, preventing the CSS style from firing on `ListItem` children.

When the mouse moves over any item, the overlay's `on_mouse_move`
handler fires, clears keyboard_navigated, moves the selection to that
item, and re-renders - removing all overlays and restoring normal mouse
hover behavior.
The `on_hover` handler also moves the selection to whichever item the
mouse enters, so mouse navigation is fully functional.
Clicks work through the overlay since `block_mouse_except_scroll` only
affects hover hit-testing, not click events on the parent div.

### Behavior
Matches VS Code / IntelliJ — keyboard navigation suppresses hover
highlights until the mouse moves, at which point normal hover resumes.
Only one item is ever highlighted at a time.

### Video

[Screencast from 2026-03-05
19-20-16.webm](https://github.com/user-attachments/assets/7a8a543a-95f3-481f-b59d-171604e5f883)

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2026-03-18 18:52:38 -06:00
DongandBen Kunkle 0a3be91918 keymap_editor: Remove redundant parentheses when displaying keymap context (#50906)
Closes #34976

## Root Cause

The current implementation of `fmt::Display` in
`KeyBindingContextPredicate` hardcodes a parentheses around `And` and
`Or` cases. Causing the text displayed on the keymap editor to have
nested parentheses.

This PR refactors the display logic and make the parentheses added only
when there's nested operator.

## As is/ To be

As is | To be
--- | ---	
<img width="800" height="1101" alt="Screenshot 2026-03-06 at 15 07 10"
src="https://github.com/user-attachments/assets/33b4366d-4d16-48db-9cc6-b79d6cc7ddc7"
/> | <img width="800" height="977" alt="Screenshot 2026-03-06 at 14 54
57"
src="https://github.com/user-attachments/assets/3d5ed38d-949d-4265-8fad-e29250c3a285"
/>

## Test coverage

<img width="800" height="916" alt="Screenshot 2026-03-06 at 15 00 42"
src="https://github.com/user-attachments/assets/5846b908-5c86-48a7-919e-a7ae198484a8"
/>



Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- keymap_editor: Remove redundant parentheses when displaying keymap
context

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-03-17 02:44:12 +00:00
Lukas Wirth 4122f23606 gpui: Fix hash collision panics in ProfilingCollector (#51683)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-03-16 18:10:31 +01:00
Sebastian Kootz 7214f657ca gpui: Add align-self methods to Styled trait (#51652)
This PR adds the missing methods for the `align-self` css property. The
`align_self` field existed on the `StyleRefinement` struct but was
inaccessible using the `styled` trait.

Release Notes:

- Adds `self_start`, `self_end`, `self_center`, `self_flex_start`,
`self_flex_end`, `self_baseline`, and `self_stretch` methods to the
`trait Styled`
2026-03-16 12:58:53 -03:00
Cameron Mcloughlin 0e38684cb3 gpui: Add Unicode range for Bengali (#51659) 2026-03-16 13:03:33 +00:00
Conrad Irwin 9269584255 Fix leak detector on HeadlessAppContext (#51442)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-03-13 01:58:57 +00:00
Finn Eitreim ea0290964a gpui: Recalculate list layout after the window has been resized (#51414)
Closes #51417

I noticed this bug in the settings menu where when I opened the settings
menu, I could not scroll down through all the available options, eg. on
the initial page I wasn't able to scroll down to privacy. When I saw
that no one else had reported this issue, I figured it may be due to my
setup, and it turns out that using Aerospace, the window manager I use,
was what made this bug visible to me. Because aerospace resizes the
window right after it launches, the originally computed heights for the
list are incorrect, meaning the scroll bar is the wrong size as well.

in the relevant code there was a comment that says "If the width of the
list has changed, invalidate all cached item heights" which wasn't
incorrect per-se, but it just invalidated them without triggering any
re-computation, causing incorrect scroll bars.

My intuition is that window resizes/events that change the width of the
list bounds are fairly rare, so there shouldn't be a large performance
hit from the change.

Also implemented a test that directly showcases the behavior, if you run
the test without the change it fails, as the max_offset_for_scrollbar
will be wrong.

Videos:

Before 


https://github.com/user-attachments/assets/2b680222-7071-4098-863f-519361f0756a

After:


https://github.com/user-attachments/assets/1222a299-23d7-4007-8e88-55d2daccce64


[x] Tests
[x] Video of behavior


Release Notes:

- gpui: fixed list height re-computation when the list width changes.
2026-03-12 17:12:31 -07:00
Conrad Irwin 125c52b665 Make dispatcher on TestApp public again (#51431)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-03-12 22:45:41 +00:00
4deb9b1b69 GPUI updates (#51415)
- **Fix race condition in test_collaborating_with_completion**
- **WIP: Integrate scheduler crate into GPUI TestDispatcher**
- **WIP: scheduler integration debugging**
- **Fix formatting**
- **Unify RunnableMeta and add execution tracking to TestScheduler**
- **Remove unused execution tracking from TestScheduler and
TestDispatcher**
- **Add is_ready() to GPUI Task for API parity with scheduler**
- **Eliminate RunnableVariant::Compat - all runnables now have source
location metadata**
- **Update integration plans to reflect completed phases**
- **Simplify RunnableVariant to type alias**
- **Delegate TestDispatcher task queues to TestScheduler (Phase 2b)**
- **Remove waiting_hint/waiting_backtrace and debug logging from
TestDispatcher**
- **Remove wrapper methods from TestDispatcher - access scheduler()
directly**
- **Update integration plan with complete state and instructions for
full scheduler migration**
- **Use scheduler's native timer() and simplify TestDispatcher**
- **Fix rng() usage to lock mutex, update plan with SharedRng wrapper**
- **Add SharedRng wrapper for ergonomic random number generation**
- **Update plan: mark Phase 1 (SharedRng) as complete**
- **Update scheduler integration plan with Phase 2 investigation notes**
- **Phase 3: Delegate simulate_random_delay to
scheduler.yield_random()**
- **Phase 4: Remove TaskLabel**
- **Phase 5 (WIP): Simplify block_internal and remove unparkers**
- **Phase 5 Complete: Scheduler integration finished**
- **Update integration plan with code review findings**
- **Phase 6 & 7: Restore realtime priority support and delete dead
code**
- **Add TestApp and TestAppWindow for cleaner GPUI testing**
- **Fix formatting across the branch**
- **Fix Linux build: add explicit type annotation and rename
probability() to weight()**
- **Add TestApp and TestAppWindow for cleaner GPUI testing**
- **Rename TestAppWindow to TestWindow, internal TestWindow to
TestPlatformWindow**
- **Remove unused RunnableVariant imports on Linux**
- **Add STATUS.md for next agent**
- **Run cargo fmt**
- **Use per-app element arena only and scope test draws**
- **Fix collab tests for scheduler timing and ordering**
- **Store element arena on App and route element allocations through
draw scope**
- **Fix TestScheduler lock ordering between rng and state**
- **Fix inlay hints test by explicitly triggering refresh after viewport
setup**
- **Add scheduler integration regression risk analysis doc**
- **Fix tests: avoid caching Entity in global OnceLock for Codestral API
key**
- **Document learned weak point: global cached Entity handles break
across App contexts**
- **Add scheduler regression test for block_with_timeout continuation
and explicit time advancement**
- **Document TestScheduler timeout tick budget behavior and explicit
time advancement guidance**
- **Add test asserting realtime priority spawns panic under
TestDispatcher**
- **Document realtime priority determinism contract in tests**
- **Remove realtime priority until we have a concrete use case (cc
@localcc)**
- **Update STATUS for scheduler integration decisions and realtime
priority removal**
- **Fix prettier docs and clippy in scheduler tests**
- **Remove unused imports from Windows dispatcher**
- **WIP: scheduler integration debugging + agent terminal diagnostics**
- **Update scheduler integration status**
- **Remove temporary planning docs, consolidate into scheduler
integration doc**
- **Remove unrelated changes from scheduler integration**
- **Fix clippy errors**
- **Add STATUS.md with debugging instructions for Linux/Windows hang**
- **WIP: local changes needed by ex**
- **Add pointer capture API for stable drag handling**
- **Add pointer capture API for stable drag handling**
- **chore: update generated cargo manifests**
- **gpui: Expose ShapedLine::width() for pen advancement**
- **Remove git2 usage from util test.rs**
- **Store DiagnosticQuad bounds in logical Pixels**
- **WIP: executor and test_app changes for scheduler integration**
- **Expose font APIs publicly**
- **gpui: add typed diagnostics and record_diagnostic API**
- **WIP: gpui test window diagnostics changes**
- **Add LineCacheKey trait and shape_line_cached API for
content-addressable shaping**
- **Fix RenderGlyphParams field additions for Ex compatibility**
- **Add doc comment for recommended_rendering_mode, fix formatting**
- **Add scheduler_executor() method for Ex compatibility**
- **Fix TestWindow -> TestPlatformWindow in test_context.rs**
- **Add headless metal renderer and window focus improvements**
- **Fix double borrow in TestWindow::simulate_resize**
- **Fix cbindgen panic: remove default type parameter from
Diagnostic<T>**
- **Implement AppContext for HeadlessMetalAppContext**
- **Missing trait impls**
- **Add ShapedLine::split_at and eliminate re-shaping in soft wraps**
- **Add handoff doc for platform-neutral-tests merge**
- **Remove ex-only test infrastructure before merging main**
- **Add cross-platform HeadlessAppContext with pluggable text system**
- **Export platform_text_system() from gpui_windows for cross-platform
tests**
- **Restore TestApp/TestAppWindow with pluggable text system support**
- **Add TestApp::open_window_sized for tests that need specific window
dimensions**
- **Fix some warnings**
- **Fixes**
- **Add a platform-neutral headless renderer interface**
- **Synchronize Managed texture before CPU readback on discrete GPUs**
- **Allow creating TestDispatcher with custom scheduler**

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: John Tur <john-tur@outlook.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2026-03-12 22:15:12 +00:00
Sebastian KootzandMrSubidubi 8ec33a42b8 gpui: Add aspect-ratio builder method to Styled (#48751)
# Summary
This PR simply adds the missing `aspect_ratio` and `aspect_square`
helper functions to the `Styled` trait.

Release Notes:

- N/A

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-03-12 13:36:45 +02:00
MostlyK 6d47460761 image_viewer: Add pinch event support (#47351)
This change implements pinch / magnification gesture handling.

This uses the following wayland
[protocol](https://wayland.app/protocols/pointer-gestures-unstable-v1).
And the following
[API](https://developer.apple.com/documentation/appkit/nsevent/magnification)
for mac.

- Original: https://github.com/gpui-ce/gpui-ce/pull/11

Release Notes:

- Zooming works with pinching in and out inside Image Viewer
2026-03-11 18:12:48 +01:00
Kirill BulatovandConrad Irwin ccbaa099f6 Do not derive symbol highlights if they do not fit into multi buffer (#50948)
Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-03-09 15:50:44 +00:00
John Tur 850943f89e Disable the IME on Windows when text input is unexpected (#51041)
Fixes #42444

- Changed `accepts_text_input` on the editor to be more precise.
Previously, it returned `true` only in insert mode. Now it also returns
`true` when an operator is pending.
- On Windows, we disable the IME whenever there is no input handler
which `accepts_text_input`.
- How this improves Vim mode: in insert mode, the IME is enabled; in
normal mode, it is disabled (command keys are not intercepted); when an
operator is pending, the IME is re-enabled.

Release Notes:

- On Windows, the IME is disabled in Vim normal and visual modes.
2026-03-08 04:54:05 +00:00
Conrad Irwin 6db3dc07f1 Fix retain cycle in on_app_quit (#50985)
Updates #50970

While investigating the executor shutdown code, Claude noticed that we
never
actually drop the app because of a reference cycle.

Release Notes:

- N/A
2026-03-07 04:15:23 +00:00
Conrad IrwinandEric Holk 9254331ee5 Remove Executor::close() (#50970)
Co-Authored-By: Eric Holk <eric@zed.dev>

In app drop we had been calling `.close()` on the executors. This caused
problems with the BackgroundExecutor on Linux because it raced with
concurrent work: If task A was running and about to poll task B, the
poll to task B would panic with "Task polled after completion". This
didn't really matter (because the app was shutting down anyway) but
inflated our panic metrics on Linux.

It turns out that the call to `.close()` is not needed. It was added to
prevent foreground tasks being scheduled after the app was dropped; but
on all platforms the App run method does not return until after the
ForegroundExecutor is stopped (so no further tasks will run anyway).

The background case is more interesting. In test code it didn't matter
(the background executor is simulated on the main thread so tests can't
leak tasks); in app code it also didn't really make a difference. When
`fn main` returns (which it does immediately after the app is dropped)
all the background threads will be cancelled anyway.

Further confounding debugging, it turns out that the App does not get
dropped on macOS and Windows due to a reference cycle; so this was only
happening on Linux where the app quit callback is dropped instead of
retained after being called. (Fix in #50985)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-03-07 04:11:45 +00:00
Cameron McloughlinandConrad Irwin 94cf12c53e gpui: Add property_test macro (#50935)
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-03-06 14:03:45 +00:00
Mikayla MakiandEric Holk 4d0cb2da90 Fix sidebar selections (#50900)
Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-03-06 06:51:26 +00:00
Viraj BhartiyaandMrSubidubi 905cee2dc0 project_panel: Fix scrolling in empty area below file list (#50683)
Closes #50624

The empty bottom section of the project panel showed a horizontal
scrollbar on hover, but scrolling didn't work there. Added a scroll
wheel handler to the blank area that forwards scroll events to the
uniform list's scroll handle, making both horizontal and vertical
scrolling work from anywhere in the panel.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zedindustries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Fixed project panel empty area showing a non-functional scrollbar;
scrolling now works from anywhere in the panel

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-03-04 19:13:32 +01:00
Cole Miller 904fe6368a editor: Fix edit prediction popovers painting outside the editor's bounds (#50361)
Deferred draws previously didn't use a content mask, so you could
horizontally scroll an EP popover all the way out of the containing
pane.

This also affects other UI elements that use the deferred draw system; I
think in practice it doesn't make much difference because most of those
seem to require something in the editor to be hovered, so if you scroll
horizontally the element goes away.

Release Notes:

- Fixed being able to scroll the edit prediction popover out of the
containing pane.
2026-03-02 13:38:50 +00:00
Lukas Wirth 5afa9d93b7 Detect leaked entities at the end of test runs (#50400)
This does not yet allow for finding task <-> entity cycles
unfortunately, but at least it does catch entity <-> entity cycles for
the time being

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-03-02 12:04:13 +01:00
Lukas Wirth 7cf55a2690 gpui: Reduce amount of wasm cfgs in gpui (#50278)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-27 09:18:03 +00:00
Lukas WirthandJohn Tur f3f6d62664 GPUI on the web (#50228)
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-26 18:36:50 +01:00
Marco Mihai Condrache 1aa8977790 gpui: Read thermal state from window handle (#49847)
Should close #49566

Inside `on_request_frame`, it’s conceptually incorrect to update the
application directly. Instead, we should read the thermal state through
the window handle, just like in the rest of the callback. That path uses
`try_borrow_mut` internally, so if the application is already being
updated elsewhere, we can safely skip checking the thermal state for
that frame and retry on the next one.

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-02-23 13:15:10 +01:00
Piotr Osiewicz 0ea73ce45c gpui: Fix visual_test.rs feature-gating screen-capture import (#49701)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-02-20 10:09:49 +00:00
Piotr OsiewiczandEric Holk dc4bba93ef gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00
John Tur 2409a790ba Support profiling remote server in the miniprofiler (#49582)
Release Notes:

- The `zed: open performance profiler` action can now display profiling
data from the remote server.
2026-02-19 10:52:53 +00:00
Lukas Wirth 9e9a0883b6 gpui: Remove some unnecessay heap allocations in entity handling (#49579)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-19 10:10:32 +00:00
Lukas Wirth 2bdcee65b4 gpui: Use ArenaBox for Effect::Emit payload (#49467)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-18 14:48:38 +01:00
Om Chillure 19d7c62523 gpui: Fix content size scaling regression on X11 (#49174)
Closes #49172

- Fixes a regression on X11 where content size was divided by the scale
factor twice after the wgpu migration, causing half-sized rendering on
HiDPI screens.
- Aligns X11 [content_size()] behavior with Wayland by returning logical
pixel bounds directly.

Video :
[Screencast from 2026-02-14
18-58-36.webm](https://github.com/user-attachments/assets/cf4edf3b-7b93-4ded-bf46-e900be44b22b)


Release Notes:

- N/A
2026-02-16 20:21:02 -05:00
Lukas Wirth 6ed8fb422a workspace: Fix read-only button tooltip for non-toggleable buffers (#48998)
Release Notes:

- Fixed an incorrect hover label for read-only file lock buttons
2026-02-16 20:11:37 +00:00
Marco Mihai Condrache cda7d70a93 Revert "gpui: Defer thermal/keyboard state updates when app is borrowed" (#49251)
Reverts #49189
Reverts #49187

#49189 introduces a panic
(https://github.com/zed-industries/zed/pull/49189#issuecomment-3904914597,
https://github.com/zed-industries/zed/issues/49181#issuecomment-3906639392)
#49187 It's wrong since it leads to missing updates

The original crash should be fixed with #49086

cc: @bennetbo 

Release Notes:

- N/A
2026-02-16 08:44:58 +00:00
John Tur bf76c87825 Simplify calculation of Windows client area size (#49249)
Delete all the hacks and do things properly instead.

Closes https://github.com/zed-industries/zed/issues/45574

Before you mark this PR as ready for review, make sure that you have:
- [X] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects

Release Notes:

- N/A
2026-02-16 03:40:38 -05:00
Marco Mihai Condrache ee4487791a gpui: Fix thermal state notifications on intel macOS (#49086)
Fixes
https://github.com/zed-industries/zed/pull/45638#issuecomment-3893732034
Closes #49005

The issue was similar to the one we already had with the quit method
https://github.com/zed-industries/zed/blob/af692bb5576630764877833167863ba35de7cca5/crates/gpui/src/platform/mac/platform.rs#L491

@notpeter Could you please test this branch to confirm it resolves the
issue?

- [ ] Tests or screenshots needed?
- [x] Code Reviewed
- [ ] Manual QA

Release Notes:

- Fixed an issue where Zed would randomly crash on macOS intel
2026-02-16 08:34:47 +01:00
morgankrey a816739be7 gpui: Defer thermal/keyboard state updates when app is borrowed (#49189)
Follow-up to #49187.

Instead of silently skipping updates when `try_borrow_mut` fails, this
PR defers the update by spawning it on the foreground executor. This
ensures the state change is eventually processed after the current
borrow completes.

Release Notes:

- N/A
2026-02-14 14:54:19 -06:00
morgankrey b69bbc2e0e gpui: Fix RefCell panic in thermal/keyboard state callbacks (#49187)
The `on_thermal_state_change` and `on_keyboard_layout_change` callbacks
in `App::new_app()` called `borrow_mut()` unconditionally. These
callbacks are invoked asynchronously by macOS via dispatch queues when
the system's thermal or keyboard state changes, which can happen while
the app's RefCell is already borrowed during an update cycle, causing a
panic.

This change uses `try_borrow_mut()` instead. If the borrow fails
(because the app is already borrowed), the callback silently skips the
update - the state can be queried on the next frame.

Fixes [ZED-4WM](https://zed-dev.sentry.io/issues/ZED-4WM)
Closes #49181

Release Notes:

- Fixed a crash on macOS caused by thermal or keyboard layout state
changes occurring during UI updates.
2026-02-14 13:55:13 -06:00
JaryandJohn Tur c3af737347 Don’t foreground minimized windows when changing displays (#48902)
on windows 10, When a laptop is plugged into or unplugged from a
monitor, Zed and my using GPUI app will restore from minimized state to
the foreground.



Closes #ISSUE

- [ ] Tests or screenshots needed?
- [ ] Code Reviewed
- [ ] Manual QA

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-13 16:56:31 -05:00
Jakub KonkaandCole Miller f4aa279898 util: Always use posix_spawn on macOS even with pre_exec hooks (#49090)
Here's some backstory:
* on macOS, @cole-miller and I noticed that since roughly Oct 2025, due
to some changes to latest macOS Tahoe, for any spawned child process we
needed to reset Mach exception ports
(https://github.com/zed-industries/zed/issues/36754 +
https://github.com/RemiKalbe/zed/commit/6e8f2d2ebe5a93753625a3026aeb996de8cb436b)
* the changes in that PR achieve that via `pre_exec` hook on
`std::process::Command` which then abandons `posix_spawn` syscall for
`fork` + `execve` dance on macOS (we tracked it down in Rust's std
implementation)
* as it turns out, `fork` + `execve` is pretty expensive on macOS
(apparently way more so than on other OSes like Linux) and `fork` takes
a process-wide lock on the allocator which is bad
* however, since we wanna reset exception ports on the child, the only
official way supported by Rust's std is to use `pre_exec` hook
* posix_spawn on macOS exposes this tho via a macOS specific extension
to that syscall `posix_spawnattr_setexceptionports_np` but there is no
way to use that via any standard interfaces in `std::process::Command`
* thus, it seemed like a good idea to instead create our own custom
Command wrapper that on non-macOS hosts is a zero-cost wrapper of
`smol::process::Command`, while on macOS we reimplement the minimum to
achieve `smol::process::Command`  with `posix_spawn` under-the-hood

Notably, this changeset improves git-blame in very large repos
significantly.

Release Notes:

- Fixed performance spawning child processes on macOS by always forcing
`posix_spawn` no matter what.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2026-02-13 20:16:11 +01:00
Mayank VermaandLukas Wirth c35110461e editor: Fix soft wrap premature wrapping with certain fonts (#45206)
Closes #45107

Release Notes:

- Fixed soft wrap prematurely wrapping with certain fonts

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2026-02-13 10:49:50 +00:00
Leonard SeiboldandJohn Tur 1f2a319d40 gpui: Remove blade, reimplement linux renderer with wgpu (#46758)
The blade graphics library is a mess and causes several issues for both
Zed users as well as other 3rd party apps using GPUI. This PR removes
blade and implements the linux platform using `wgpu` which is the
de-facto standard in the rust UI and graphics ecosystem. This will not
just fix [issues that Zed users have
today](https://github.com/YaLTeR/niri/issues/2335), but also profit from
wgpu improvements in the futures, from other projects contributing (such
as the bevy game engine, Iced, or pretty much every other relevant
project).

This will close several related issues on the zed repo as well. See
https://github.com/zed-industries/zed/issues?q=frozen%20nvidia%20linux
(probably not all of them, have only tested the freeze on nvidia and
Smithay-based wayland compositors).

Some related issues:
https://github.com/zed-industries/zed/issues/44814
https://github.com/zed-industries/zed/issues/40481
https://github.com/YaLTeR/niri/issues/2335
https://github.com/zortax/zlaunch/issues/15

Would appreciate feedback if this is something the zed maintainers would
be interested in.

Release Notes:

- N/A

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-13 02:55:42 -05:00
Richard Feldman 8f9d25ec12 Fix agent panel closing unexpectedly when zoomed (#49037)
Closes https://github.com/zed-industries/zed/issues/33430

Two changes:

1. Fix `observe_global_in` to not permanently remove observers when the
window is transiently unavailable (e.g. temporarily taken during a
nested update). Previously this returned false and silently removed the
observer from the subscriber set. Now it checks whether the entity is
actually dropped before removing — if the entity is alive but the window
is just unavailable, it keeps the observer alive.

2. Extend `dock_to_preserve` in `handle_pane_focused` to also preserve
docks whose active panel has focus, not just docks whose panel's inner
pane matches the focused pane. Panels like `AgentPanel` don't implement
`pane()` (only panels like `TerminalPanel` that contain panes do), so
the existing preservation logic never identified the agent panel's dock
as needing protection. This meant that when the agent panel was zoomed
and a center pane received focus (e.g. during macOS window activation
events), `dismiss_zoomed_items_to_reveal` would close the dock, making
the panel disappear unexpectedly.

Closes AI-16

Release Notes:

- Fixed agent panel unexpectedly closing when zoomed and the window
regains focus.
2026-02-12 17:15:56 -05:00
Lukas Wirth bfd6a6e7f9 gpui(windows): Create d3d11 device only once, not twice (#49001)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-12 08:18:57 +00:00
Albab Hasan b7182e1b89 gpui: Fix double-close of fd in read_fd on linux (#48850)
`read_fd` calls `File::from_raw_fd(fd.as_raw_fd())`, which creates a new
`File` that assumes ownership of the raw fd, while the original
`FileDescriptor` also retains ownership. when both drop at the end of
the function, the same fd is closed twice. between the two closes
another thread can receive that fd number from the kernel for an
unrelated file/socket, and the second close silently kills it. this can
cause hard to diagnose data corruption or i/o failures.

fix: use `fd.into_raw_fd()` instead of `fd.as_raw_fd()` to transfer
ownership to the `File` without running `FileDescriptor`'s drop.

Release Notes:

- N/A
2026-02-11 08:32:39 +00:00
Jason Lee b5d6c3d759 gpui: Impl Cow<'static, str> to IntoElement (#48585)
Release Notes:

- N/A

Make this change to let `div().child(...)` support any types that have
impl `Into<SharedString>`, for example: `Cow<'static, str>`.

```rs
// From somewhere get a `Cow<'static, str>` type.
let label = Cow::Borrowed("Hello");

div()
  .child(label);
```
2026-02-10 13:41:26 +01:00